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@@ -143,7 +143,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "uv_pars_vertex" ],
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THREE.ShaderChunk[ "uv2_pars_vertex" ],
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THREE.ShaderChunk[ "envmap_pars_vertex" ],
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- THREE.ShaderChunk[ "lights_lambert_pars_vertex" ],
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+ THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "color_pars_vertex" ],
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THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
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THREE.ShaderChunk[ "skinning_pars_vertex" ],
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@@ -351,6 +351,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "emissivemap_pars_fragment" ],
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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+ THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "bumpmap_pars_fragment" ],
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