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@@ -220,7 +220,7 @@
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renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
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renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
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- rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: true };
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+ rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: true };
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var rtWidth = window.innerWidth / 2;
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var rtWidth = window.innerWidth / 2;
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var rtHeight = window.innerHeight / 2;
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var rtHeight = window.innerHeight / 2;
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