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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - depth material</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ color: #808080;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ }
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+
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+ a {
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+ color: #ffffff;
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+ text-decoration: none;
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+ }
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+
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+ a:hover {
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+ color: #0080ff;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info">
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+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - depth material.<br />
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+ Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
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+ </div>
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+
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+ <script type="text/javascript" src="../build/Three.js"></script>
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+ <script type="text/javascript" src="geometry/WaltHead.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ var camera, scene, renderer,
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+ object;
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+
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+ init();
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+ setInterval( loop, 1000 / 60 );
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+
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+ function init() {
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+
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+ var container = document.getElementById( 'container' );
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+
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+ camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.z = 1000;
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+
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+ scene = new THREE.Scene();
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+
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+ object = new THREE.Mesh( new WaltHead(), new THREE.MeshDepthMaterial( { near: 1, far: 1000 } ) );
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+ object.overdraw = true;
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+ object.scale.x = object.scale.y = object.scale.z = 15;
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+ scene.addObject( object );
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+
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+ renderer = new THREE.CanvasRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ }
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+
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+ function loop() {
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+
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+ var time = new Date().getTime() * 0.0005;
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+
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+ object.rotation.y -= 0.01;
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+
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+ renderer.render(scene, camera);
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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