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@@ -5,51 +5,40 @@ import {
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Mesh
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} from "../../../build/three.module.js";
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-function XRHandSpheresModel( controller ) {
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+class XRHandSpheresModel {
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- Object3D.call( this );
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+ constructor( controller/*, handedness */ ) {
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- this.controller = controller;
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- this.envMap = null;
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+ this.controller = controller;
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- if ( window.XRHand ) {
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+ this.envMap = null;
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- var geometry = new SphereBufferGeometry( 1, 10, 10 );
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- var jointMaterial = new MeshStandardMaterial( { color: 0x000000, roughness: 0.2, metalness: 0.8 } );
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- var tipMaterial = new MeshStandardMaterial( { color: 0x333333, roughness: 0.2, metalness: 0.8 } );
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+ if ( window.XRHand ) {
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- const tipIndexes = [
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- XRHand.THUMB_PHALANX_TIP,
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- XRHand.INDEX_PHALANX_TIP,
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- XRHand.MIDDLE_PHALANX_TIP,
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- XRHand.RING_PHALANX_TIP,
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- XRHand.LITTLE_PHALANX_TIP
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- ];
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- for ( let i = 0; i <= XRHand.LITTLE_PHALANX_TIP; i ++ ) {
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+ var geometry = new SphereBufferGeometry( 1, 10, 10 );
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+ var jointMaterial = new MeshStandardMaterial( { color: 0x000000, roughness: 0.2, metalness: 0.8 } );
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+ var tipMaterial = new MeshStandardMaterial( { color: 0x333333, roughness: 0.2, metalness: 0.8 } );
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- var cube = new Mesh( geometry, tipIndexes.indexOf( i ) !== - 1 ? tipMaterial : jointMaterial );
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- cube.castShadow = true;
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- this.add( cube );
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+ const tipIndexes = [
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+ XRHand.THUMB_PHALANX_TIP,
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+ XRHand.INDEX_PHALANX_TIP,
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+ XRHand.MIDDLE_PHALANX_TIP,
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+ XRHand.RING_PHALANX_TIP,
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+ XRHand.LITTLE_PHALANX_TIP
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+ ];
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+ for ( let i = 0; i <= XRHand.LITTLE_PHALANX_TIP; i ++ ) {
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- }
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-
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- }
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-
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-}
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-
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-XRHandSpheresModel.prototype = Object.assign( Object.create( Object3D.prototype ), {
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-
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- constructor: XRHandModel,
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+ var cube = new Mesh( geometry, tipIndexes.indexOf( i ) !== - 1 ? tipMaterial : jointMaterial );
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+ cube.castShadow = true;
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+ this.add( cube );
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- updateMatrixWorld: function ( force ) {
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-
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- Object3D.prototype.updateMatrixWorld.call( this, force );
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+ }
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- this.updateMesh();
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+ }
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- },
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+ }
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- updateMesh: function () {
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+ updateMesh() {
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const defaultRadius = 0.008;
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@@ -73,6 +62,7 @@ XRHandSpheresModel.prototype = Object.assign( Object.create( Object3D.prototype
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}
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}
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-} );
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+
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+}
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export { XRHandSpheresModel };
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