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@@ -294,7 +294,6 @@
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var readWaterLevelShader;
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var readWaterLevelRenderTarget;
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var readWaterLevelImage;
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- var heightCompensation = 0;
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var numFrames = 0;
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var simplex = new SimplexNoise();
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@@ -658,18 +657,13 @@
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}
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// Read height value once in a time, since it has some cost
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- if ( ++numFrames > 120 ) {
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-
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- numFrames = 0;
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-
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- heightCompensation = - readWaterLevel();
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+ if ( ++ numFrames > 120 ) {
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- }
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- else {
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+ numFrames = 0;
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// Apply gradually height compensation to reset water level
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-
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- heightmapVariable.material.uniforms.heightCompensation.value = heightCompensation / 120;
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+
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+ heightmapVariable.material.uniforms.heightCompensation.value = - readWaterLevel() / 120;
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}
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