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@@ -74,7 +74,6 @@
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authorURL: 'https://www.microsoft.com/',
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cameraPos: new THREE.Vector3( 0.02, 0.01, 0.03 ),
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objectRotation: new THREE.Euler( 0, Math.PI, 0 ),
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- addLights: true,
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extensions: [ 'glTF', 'glTF-pbrSpecularGlossiness', 'glTF-Binary', 'glTF-dds' ],
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addEnvMap: true
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},
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@@ -98,7 +97,6 @@
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authorURL: 'https://twitter.com/emackey',
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cameraPos: new THREE.Vector3( 2, 1, 15 ),
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objectRotation: new THREE.Euler( 0, 0, 0 ),
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- addLights: true,
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extensions: [ 'glTF', 'glTF-Embedded' ],
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addEnvMap: true
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},
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@@ -358,6 +356,7 @@
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( node.material.isShaderMaterial && node.material.envMap !== undefined ) ) ) {
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node.material.envMap = envMap;
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+ node.material.envMapIntensity = 1.5; // boombox seems to dark otherwise
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}
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