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@@ -300,19 +300,19 @@
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<h3>[method:Geometry rotateX] ( [page:Float radians] )</h3>
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<div>
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Rotate the geometry about the X axis. This is typically done as a one time operation but not during the render loop.<br>
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- [page:Object3D.rotation] for typical real-time mesh rotation.
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+ Use [page:Object3D.rotation] for typical real-time mesh rotation.
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</div>
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<h3>[method:Geometry rotateY] ( [page:Float radians] )</h3>
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<div>
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Rotate the geometry about the Y axis. This is typically done as a one time operation but not during the render loop.<br>
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- [page:Object3D.rotation] for typical real-time mesh rotation.
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+ Use [page:Object3D.rotation] for typical real-time mesh rotation.
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</div>
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<h3>[method:Geometry rotateZ] ( [page:Float radians] )</h3>
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<div>
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Rotate the geometry about the Z axis. This is typically done as a one time operation but not during the render loop.<br>
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- Use [page:Object3D.rotation] for typical real-time mesh rotation.
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+ Use [page:Object3D.rotation] for typical real-time mesh rotation.
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</div>
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<h3>[method:null sortFacesByMaterialIndex] ( )</h3>
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@@ -333,7 +333,7 @@
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<h3>[method:Geometry translate] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
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<div>
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Translate the geometry. This is typically done as a one time operation but not during the render loop.<br>
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- [page:Object3D.position] for typical real-time mesh translation.
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+ Use [page:Object3D.position] for typical real-time mesh translation.
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</div>
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