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Merge pull request #12399 from trusktr/patch-1

Add missing words for Geometry docs
Mr.doob 7 years ago
parent
commit
6a63d7b324
1 changed files with 4 additions and 4 deletions
  1. 4 4
      docs/api/core/Geometry.html

+ 4 - 4
docs/api/core/Geometry.html

@@ -300,19 +300,19 @@
 		<h3>[method:Geometry rotateX] ( [page:Float radians] )</h3>
 		<div>
 		Rotate the geometry about the X axis. This is typically done as a one time operation but not during the render loop.<br>
-		[page:Object3D.rotation] for typical real-time mesh rotation.
+		Use [page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 
 		<h3>[method:Geometry rotateY] ( [page:Float radians] )</h3>
 		<div>
 		Rotate the geometry about the Y axis. This is typically done as a one time operation but not during the render loop.<br>
-    	[page:Object3D.rotation] for typical real-time mesh rotation.
+    	        Use [page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 
 		<h3>[method:Geometry rotateZ] ( [page:Float radians] )</h3>
 		<div>
 		Rotate the geometry about the Z axis. This is typically done as a one time operation but not during the render loop.<br>
-	    Use [page:Object3D.rotation] for typical real-time mesh rotation.
+	        Use [page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 
 		<h3>[method:null sortFacesByMaterialIndex] (  )</h3>
@@ -333,7 +333,7 @@
 		<h3>[method:Geometry translate] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
 		<div>
 		Translate the geometry. This is typically done as a one time operation but not during the render loop.<br>
-    	[page:Object3D.position] for typical real-time mesh translation.
+    	        Use [page:Object3D.position] for typical real-time mesh translation.
 		</div>