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@@ -47,15 +47,8 @@ CubeTextureNode.prototype.generate = function ( builder, output ) {
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var code;
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- if ( bias ) {
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-
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- var renderer = builder.renderer;
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- var texLodExtension = renderer.capabilities.isWebGL2 || renderer.extensions.get( 'EXT_shader_texture_lod' ); // copied from WebGLProgram
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-
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- if(texLodExtension) code = 'textureCubeLodEXT( ' + cubetex + ', ' + uv + ', ' + bias + ' )';
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- else code = 'texCubeBias( ' + cubetex + ', ' + uv + ', ' + bias + ' )';
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-
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- } else code = 'texCube( ' + cubetex + ', ' + uv + ' )';
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+ if ( bias ) code = 'texCubeBias( ' + cubetex + ', ' + uv + ', ' + bias + ' )';
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+ else code = 'texCube( ' + cubetex + ', ' + uv + ' )';
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// add a custom context for fix incompatibility with the core
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// include ColorSpace function only for vertex shader (in fragment shader color space functions is added automatically by core)
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