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ShaderLib: Reordered includes. See #11076

Mr.doob 8 years ago
parent
commit
6ab595c80f

+ 2 - 2
src/renderers/shaders/ShaderLib/meshlambert_frag.glsl

@@ -75,10 +75,10 @@ void main() {
 
 
 	gl_FragColor = vec4( outgoingLight, diffuseColor.a );
 	gl_FragColor = vec4( outgoingLight, diffuseColor.a );
 
 
-	#include <dithering_fragment>
-	#include <premultiplied_alpha_fragment>
 	#include <tonemapping_fragment>
 	#include <tonemapping_fragment>
 	#include <encodings_fragment>
 	#include <encodings_fragment>
 	#include <fog_fragment>
 	#include <fog_fragment>
+	#include <premultiplied_alpha_fragment>
+	#include <dithering_fragment>
 
 
 }
 }

+ 2 - 2
src/renderers/shaders/ShaderLib/meshphong_frag.glsl

@@ -60,10 +60,10 @@ void main() {
 
 
 	gl_FragColor = vec4( outgoingLight, diffuseColor.a );
 	gl_FragColor = vec4( outgoingLight, diffuseColor.a );
 
 
-	#include <dithering_fragment>
-	#include <premultiplied_alpha_fragment>
 	#include <tonemapping_fragment>
 	#include <tonemapping_fragment>
 	#include <encodings_fragment>
 	#include <encodings_fragment>
 	#include <fog_fragment>
 	#include <fog_fragment>
+	#include <premultiplied_alpha_fragment>
+	#include <dithering_fragment>
 
 
 }
 }

+ 2 - 2
src/renderers/shaders/ShaderLib/meshphysical_frag.glsl

@@ -74,10 +74,10 @@ void main() {
 
 
 	gl_FragColor = vec4( outgoingLight, diffuseColor.a );
 	gl_FragColor = vec4( outgoingLight, diffuseColor.a );
 
 
-	#include <dithering_fragment>
-	#include <premultiplied_alpha_fragment>
 	#include <tonemapping_fragment>
 	#include <tonemapping_fragment>
 	#include <encodings_fragment>
 	#include <encodings_fragment>
 	#include <fog_fragment>
 	#include <fog_fragment>
+	#include <premultiplied_alpha_fragment>
+	#include <dithering_fragment>
 
 
 }
 }