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@@ -35,6 +35,7 @@
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<label><input id="option_drawrange" name="visible" type="checkbox" checked="checked"/>Truncate drawRange</label>
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<label><input id="option_drawrange" name="visible" type="checkbox" checked="checked"/>Truncate drawRange</label>
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<label><input id="option_binary" name="visible" type="checkbox">Binary (<code>.glb</code>)</label>
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<label><input id="option_binary" name="visible" type="checkbox">Binary (<code>.glb</code>)</label>
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<label><input id="option_forceindices" name="visible" type="checkbox">Force indices</label>
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<label><input id="option_forceindices" name="visible" type="checkbox">Force indices</label>
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+ <label><input id="option_forcepot" name="visible" type="checkbox">Force POT textures</label>
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</div>
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</div>
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<script src="../build/three.js"></script>
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<script src="../build/three.js"></script>
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@@ -54,7 +55,8 @@
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onlyVisible: document.getElementById('option_visible').checked,
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onlyVisible: document.getElementById('option_visible').checked,
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truncateDrawRange: document.getElementById('option_drawrange').checked,
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truncateDrawRange: document.getElementById('option_drawrange').checked,
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binary: document.getElementById('option_binary').checked,
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binary: document.getElementById('option_binary').checked,
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- forceIndices: document.getElementById('option_forceindices').checked
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+ forceIndices: document.getElementById('option_forceindices').checked,
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+ forcePowerOfTwoTextures: document.getElementById('option_forcepot').checked
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};
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};
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gltfExporter.parse( input, function( result ) {
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gltfExporter.parse( input, function( result ) {
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@@ -438,7 +440,7 @@
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// ---------------------------------------------------------------------
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// ---------------------------------------------------------------------
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// Ortho camera
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// Ortho camera
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// ---------------------------------------------------------------------
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// ---------------------------------------------------------------------
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- var cameraOrtho = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10, 10 );
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+ var cameraOrtho = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 0.1, 10 );
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scene1.add( cameraOrtho );
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scene1.add( cameraOrtho );
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cameraOrtho.name = 'OrthographicCamera';
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cameraOrtho.name = 'OrthographicCamera';
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