소스 검색

Removed Collisions code.
No time right now to re-create the examples using Ray. Will do for r47...

Mr.doob 13 년 전
부모
커밋
6ad7cbb47b

+ 0 - 164
examples/webgl_collisions_box.html

@@ -1,164 +0,0 @@
-<!doctype html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - intersection: ray with box</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				font-family: Monospace;
-				background-color: #f0f0f0;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#oldie { background-color: #ddd !important }
-
-			#info {
-				position: absolute;
-				top: 30px; left: 150px; width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index:100;
-			}
-
-			#options {
-				position: absolute;
-				top: 10px; left: 10px; width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index:100;
-			}
-		</style>
-		<script src="../build/Three.js"></script>
-		<script src="js/RequestAnimationFrame.js"></script>
-		<script src="js/Stats.js"></script>
-
-		<script>
-
-			var camera, scene, projector, renderer,
-			info, mouse = { x: 0, y: 0 }, sun, cube;
-
-			var bounce = 0;
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				info = document.getElementById("info");
-
-				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
-				camera.position.z = - 500;
-
-				scene = new THREE.Scene();
-
-				projector = new THREE.Projector();
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				var ambientLight = new THREE.AmbientLight( 0x606060 );
-				scene.add( ambientLight );
-
-				sun = new THREE.DirectionalLight( 0xffffff );
-				sun.position = camera.position.clone();
-				scene.add( sun );
-
-				createCube( 200, new THREE.Vector3( 0,0,0 ) );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
-
-				container.onmousemove = onDocumentMouseMove;
-				animate();
-
-			}
-
-			function createCube( s, p ) {
-
-				cube = new THREE.Mesh (
-					new THREE.CubeGeometry( s, s, s ),
-					new THREE.MeshLambertMaterial( { color: 0x003300 } )
-				);
-
-				cube.position = p;
-				scene.add( cube );
-
-				THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB( cube ) );
-
-			};
-
-			function onDocumentMouseMove( event ) {
-
-				event.preventDefault();
-				mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
-				mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
-
-			};
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				info.innerHTML = "";
-
-				var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
-				projector.unprojectVector( vector, camera );
-
-				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
-
-				var c = THREE.Collisions.rayCastNearest( ray );
-
-				if ( c ) {
-
-					info.innerHTML += "Found @ distance " + c.distance.toFixed(2);
-					c.mesh.material.color.setHex( 0xaa0000 );
-
-				} else {
-
-					info.innerHTML += "No intersection";
-					cube.material.color.setHex( 0x003300 );
-
-				}
-
-
-				cube.rotation.x += 0.01;
-				cube.rotation.y += 0.02;
-				cube.position.x = Math.sin(bounce) * 100;
-				bounce += 0.01;
-
-				camera.lookAt( scene.position );
-
-				renderer.render( scene, camera );
-
-				stats.update();
-
-			};
-
-			function vts(v) {
-
-				if(!v) return "undefined<br>";
-				else return v.x + " , " + v.y + " , " + v.z + "<br>";
-
-			};
-
-		</script>
-
-	</head>
-
-	<body onload="init();">
-		<div id="info"></div>
-		<div id="options"></div>
-	</body>
-
-</html>

+ 0 - 247
examples/webgl_collisions_mesh.html

@@ -1,247 +0,0 @@
-<!doctype html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - intersection: ray with mesh (through box)</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				font-family: Monospace;
-				background-color: #f0f0f0;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#oldie { background-color: #ddd !important }
-
-			#info {
-				position: absolute;
-				top: 30px; left: 10px; width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index:100;
-			}
-
-			#options {
-				position: absolute;
-				top: 10px; left: 10px; width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index:100;
-			}
-		</style>
-
-		<script src="../build/Three.js"></script>
-		<script src="js/RequestAnimationFrame.js"></script>
-		<script src="js/Stats.js"></script>
-
-		<script>
-
-			var camera, scene, projector, renderer,
-			info, mouse = { x: 0, y: 0 }, sun, loader, stats;
-
-			var meshes = [];
-
-			var theta = 0;
-			var camdist = 1500;
-
-			var totalFaces = 0, totalColliders = 0;
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				info = document.getElementById("info");
-
-				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
-				camera.position.z = camdist;
-
-				loader = new THREE.JSONLoader();
-
-				scene = new THREE.Scene();
-
-				projector = new THREE.Projector();
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				var ambientLight = new THREE.AmbientLight( 0x606060 );
-				scene.add( ambientLight );
-
-				sun = new THREE.DirectionalLight( 0xffffff );
-				sun.position = camera.position.clone();
-				scene.add( sun );
-
-				loadCube();
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
-
-				container.onmousemove = onDocumentMouseMove;
-				animate();
-
-			}
-
-			function loadCube(p) {
-
-				var onGeometry = function( geometry ) {
-
-					var sx = 300;
-					var sy = 240;
-					var sz = 300;
-
-					addCube( new THREE.Vector3(-sx,	0,	0), geometry );
-					addCube( new THREE.Vector3(	0,	0,	0), geometry );
-					addCube( new THREE.Vector3( sx,	0,	0), geometry );
-
-					addCube( new THREE.Vector3(-sx, sy,	0), geometry );
-					addCube( new THREE.Vector3(	0,  sy,	0), geometry );
-					addCube( new THREE.Vector3( sx, sy,	0), geometry );
-
-					addCube( new THREE.Vector3(-sx,-sy,	0), geometry );
-					addCube( new THREE.Vector3(	0, -sy,	0), geometry );
-					addCube( new THREE.Vector3( sx,-sy,	0), geometry );
-
-					addCube( new THREE.Vector3(-sx,	0,	sz), geometry );
-					addCube( new THREE.Vector3(	0,	0,	sz), geometry );
-					addCube( new THREE.Vector3( sx,	0,	sz), geometry );
-
-					addCube( new THREE.Vector3(-sx, sy,	sz), geometry );
-					addCube( new THREE.Vector3(	0,  sy,	sz), geometry );
-					addCube( new THREE.Vector3( sx, sy,	sz), geometry );
-
-					addCube( new THREE.Vector3(-sx,-sy,	sz), geometry );
-					addCube( new THREE.Vector3(	0, -sy,	sz), geometry );
-					addCube( new THREE.Vector3( sx,-sy,	sz), geometry );
-
-					addCube( new THREE.Vector3(-sx,	0,	-sz), geometry );
-					addCube( new THREE.Vector3(	0,	0,	-sz), geometry );
-					addCube( new THREE.Vector3( sx,	0,	-sz), geometry );
-
-					addCube( new THREE.Vector3(-sx, sy,	-sz), geometry );
-					addCube( new THREE.Vector3(	0,  sy,	-sz), geometry );
-					addCube( new THREE.Vector3( sx, sy,	-sz), geometry );
-
-					addCube( new THREE.Vector3(-sx,-sy,	-sz), geometry );
-					addCube( new THREE.Vector3(	0, -sy,	-sz), geometry );
-					addCube( new THREE.Vector3( sx,-sy,	-sz), geometry );
-
-					addCube( new THREE.Vector3(-sx,	0,	-sz*2), geometry );
-					addCube( new THREE.Vector3(	0,	0,	-sz*2), geometry );
-					addCube( new THREE.Vector3( sx,	0,	-sz*2), geometry );
-
-					addCube( new THREE.Vector3(-sx, sy,	-sz*2), geometry );
-					addCube( new THREE.Vector3(	0,  sy,	-sz*2), geometry );
-					addCube( new THREE.Vector3( sx, sy,	-sz*2), geometry );
-
-					addCube( new THREE.Vector3(-sx,-sy,	-sz*2), geometry );
-					addCube( new THREE.Vector3(	0, -sy,	-sz*2), geometry );
-					addCube( new THREE.Vector3( sx,-sy,	-sz*2), geometry );
-
-				};
-
-
-				loader.load( "obj/suzanne/suzanneHi.js", onGeometry );
-
-			}
-
-			function addCube( p, g) {
-
-				totalFaces += g.faces.length;
-				totalColliders++;
-
-				var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
-				mesh.position = p;
-
-				scene.add( mesh );
-				var mc = THREE.CollisionUtils.MeshColliderWBox( mesh) ;
-				THREE.Collisions.colliders.push( mc );
-				meshes.push( mesh );
-
-			};
-
-			function onDocumentMouseMove( event ) {
-
-				event.preventDefault();
-				mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
-				mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
-
-			};
-
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				if( meshes.length == 0 ) return;
-
-				var i, l = meshes.length;
-
-				for ( i = 0; i < l; i ++ ) {
-
-					meshes[ i ].material.color.setHex( 0x003300 );
-
-				}
-
-				var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
-				projector.unprojectVector( vector, camera );
-
-				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
-
-				var c = THREE.Collisions.rayCastNearest( ray );
-
-				if( c ) {
-
-					//info.innerHTML += "Found @ distance " + c.distance;
-					c.mesh.material.color.setHex( 0xbb0000 );
-
-				} else {
-
-					//info.innerHTML += "No intersection";
-
-				}
-
-				camera.position.x = camdist * Math.cos( theta );
-				camera.position.z = camdist * Math.sin( theta );
-				camera.position.y = camdist/2 * Math.sin( theta * 2 );
-
-				camera.lookAt( scene.position );
-
-				sun.position.copy( camera.position );
-				sun.position.normalize();
-
-				theta += 0.005;
-
-				renderer.render( scene, camera );
-
-				stats.update();
-
-			};
-
-			function vts(v) {
-
-				if(!v) return "undefined<br>";
-				else return v.x + " , " + v.y + " , " + v.z + "<br>";
-
-			};
-
-		</script>
-
-	</head>
-
-	<body onload="init();">
-		<div id="info"></div>
-		<div id="options"></div>
-	</body>
-
-</html>

+ 0 - 219
examples/webgl_collisions_normal.html

@@ -1,219 +0,0 @@
-<!doctype html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - intersection: ray/mesh readinf normal</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				font-family: Monospace;
-				background-color: #f0f0f0;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#oldie { background-color: #ddd !important }
-
-			#info {
-				position: absolute;
-				top: 30px; left: 10px; width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index:100;
-			}
-
-			#options {
-				position: absolute;
-				top: 10px; left: 10px; width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index:100;
-			}
-		</style>
-
-		<script src="../build/Three.js"></script>
-		<script src="js/RequestAnimationFrame.js"></script>
-		<script src="js/Stats.js"></script>
-
-		<script>
-
-			var camera, scene, projector, renderer,
-			info, mouse = { x: 0, y: 0 }, sun, loader, stats, line;
-
-			var meshes = [];
-
-			var theta = 0;
-			var camdist = 500;
-
-			var totalFaces = 0, totalColliders = 0;
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				info = document.getElementById("info");
-
-				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
-				camera.position.z = camdist;
-
-				loader = new THREE.JSONLoader(  );
-
-				scene = new THREE.Scene();
-
-				projector = new THREE.Projector();
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				var ambientLight = new THREE.AmbientLight( 0x606060 );
-				scene.add( ambientLight );
-
-				sun = new THREE.DirectionalLight( 0xffffff );
-				sun.position = camera.position.clone();
-				scene.add( sun );
-
-				loadCube();
-
-				var lineMat = new THREE.LineBasicMaterial( { color: 0xff0000, opacity: 1, linewidth: 3 } );
-
-				var geom = new THREE.Geometry();
-				geom.vertices.push( new THREE.Vertex( new THREE.Vector3(-100, 0, 0) ) );
-				geom.vertices.push( new THREE.Vertex( new THREE.Vector3( 100, 0, 0) ) );
-
-				line = new THREE.Line(geom, lineMat);
-				scene.add( line );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
-
-				container.onmousemove = onDocumentMouseMove;
-				animate();
-
-			}
-
-			function loadCube( p ) {
-
-				var onGeometry = function( geometry ) {
-
-					var sx = 300;
-					var sy = 240;
-					var sz = 300;
-
-					addCube( new THREE.Vector3(	0, 0, 0 ), geometry );
-
-				};
-
-
-				loader.load( { model: "obj/suzanne/suzanneHi.js", callback: onGeometry } );
-			}
-
-			function addCube( p, g) {
-
-				totalFaces += g.faces.length;
-				totalColliders++;
-
-				var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
-				mesh.position = p;
-
-				scene.add( mesh );
-				var mc = THREE.CollisionUtils.MeshColliderWBox( mesh );
-				THREE.Collisions.colliders.push( mc );
-				meshes.push( mesh );
-
-			};
-
-			function onDocumentMouseMove( event ) {
-
-				event.preventDefault();
-				mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
-				mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
-
-			};
-
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
-				projector.unprojectVector( vector, camera );
-
-				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
-
-				if ( meshes.length == 0 ) return;
-
-				var i, l = meshes.length;
-
-				for ( i = 0; i < l; i ++ ) {
-
-					meshes[ i ].material.color.setHex( 0x003300 );
-
-				}
-
-				info.innerHTML = "";
-
-
-				var c = THREE.Collisions.rayCastNearest( ray );
-
-				if( c ) {
-
-					info.innerHTML += "Found @ normal " + vts( c.normal );
-
-					var poi = ray.origin.clone().addSelf( ray.direction.clone().multiplyScalar(c.distance) );
-					line.geometry.vertices[0].position = poi;
-					line.geometry.vertices[1].position = poi.clone().addSelf(c.normal.multiplyScalar(100));
-					line.geometry.__dirtyVertices = true;
-					line.geometry.__dirtyElements = true;
-
-					c.mesh.material.color.setHex( 0xbb0000 );
-
-				} else {
-
-					info.innerHTML += "No intersection";
-
-				}
-
-				camera.position.x = camdist * Math.cos( theta );
-				camera.position.z = camdist * Math.sin( theta );
-				camera.position.y = camdist/2 * Math.sin( theta * 2 );
-
-				camera.lookAt( scene.position );
-
-				sun.position.copy( camera.position );
-				sun.position.normalize();
-
-				theta += 0.005;
-
-				renderer.render( scene, camera );
-
-				stats.update();
-
-			};
-
-			function vts(v) {
-
-				if(!v) return "undefined<br>";
-				else return v.x.toFixed(2) + " , " + v.y.toFixed(2) + " , " + v.z.toFixed(2) + "<br>";
-
-			};
-
-		</script>
-
-	</head>
-
-	<body onload="init();">
-		<div id="info"></div>
-		<div id="options"></div>
-	</body>
-
-</html>

+ 0 - 250
examples/webgl_collisions_primitives.html

@@ -1,250 +0,0 @@
-<!doctype html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - intersection: ray with sphere/AABB/plane</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				font-family: Monospace;
-				background-color: #f0f0f0;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#oldie {
-				background-color: #ddd !important
-			}
-
-			#info {
-				position: absolute;
-				top: 30px;
-				left: 150px;
-				width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index: 100;
-			}
-
-			#options {
-				position: absolute;
-				top: 10px;
-				left: 150px;
-				width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index: 100;
-			}
-		</style>
-		<script src="../build/Three.js"></script>
-		<script src="js/RequestAnimationFrame.js"></script>
-		<script src="js/Stats.js"></script>
-
-		<script>
-
-			var camera, scene, projector, renderer,
-			info, mouse = { x: 0, y: 0 }, sun;
-
-			var theta = 0;
-			var camdist = 1500;
-			var geoms = [];
-
-			function init () {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				info = document.getElementById( "info" );
-
-				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
-
-				scene = new THREE.Scene();
-
-				projector = new THREE.Projector();
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				var ambientLight = new THREE.AmbientLight( 0x606060 );
-				scene.add( ambientLight );
-
-				sun = new THREE.DirectionalLight( 0xffffff );
-				scene.add( sun );
-
-				makeWall(240);
-				makeWall(120);
-				makeWall(0);
-				makeWall(-120);
-				makeWall(-240);
-
-				plane = new THREE.Mesh( new THREE.PlaneGeometry( 30000, 30000, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
-				plane.position.y = - 480;
-				plane.rotation.x = Math.PI / - 2;
-				scene.add( plane );
-				geoms.push( plane );
-
-				var cplane = new THREE.PlaneCollider( plane.position, new THREE.Vector3( 0, 1, 0 ) );
-				cplane.mesh = plane;
-				THREE.Collisions.colliders.push( cplane );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
-
-				container.onmousemove = onDocumentMouseMove;
-				animate();
-
-			}
-
-			function makeWall(z){
-
-				var mx = 120 * 2;
-
-				for ( var i = -mx; i <= mx; i += 120 ) {
-
-					for ( var j = -mx; j <= mx; j += 120 ) {
-
-					if ( Math.random() > 0.5 )
-						createCube( 100, new THREE.Vector3( j, i, z ) );
-					else
-						createSphere( 50, new THREE.Vector3( j, i, z ) );
-
-					}
-
-				}
-
-			}
-
-			function createCube( s, p ) {
-
-				var cube = new THREE.Mesh(new THREE.CubeGeometry( s, s, s ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
-				cube.position = p;
-				scene.add(cube);
-				geoms.push(cube);
-				THREE.Collisions.colliders.push(THREE.CollisionUtils.MeshAABB(cube, p));
-
-			}
-
-			function createSphere( rad, p ) {
-
-				var sphere = new THREE.Mesh( new THREE.SphereGeometry( rad, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
-				sphere.position = p;
-				scene.add(sphere);
-				geoms.push(sphere);
-
-				var sc = new THREE.SphereCollider(p, rad);
-				sc.mesh = sphere;
-				THREE.Collisions.colliders.push(sc);
-
-			}
-
-			function onDocumentMouseMove(event){
-
-				event.preventDefault();
-				mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
-				mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
-
-			}
-
-			function animate(){
-
-				requestAnimationFrame( animate );
-
-				var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
-				projector.unprojectVector( vector, camera );
-
-				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
-
-				for ( var i = 0; i < geoms.length; i ++ ) {
-
-					geoms[ i ].material.color.setHex( 0x007700 );
-
-				}
-
-				if ( !document.getElementById( "nearest" ).checked ) {
-
-					// Raycast all
-
-					ts = new Date().getTime();
-					var cs = THREE.Collisions.rayCastAll( ray );
-					tt = new Date().getTime() - ts;
-
-					if ( cs.length > 0 ) {
-
-						info.innerHTML = cs.length + " colliders found in " + tt;
-
-						for ( var i = 0; i < cs.length; i ++ ) {
-
-							cs[ i ].mesh.material.color.setHex( 0xaa0000 );
-
-						}
-
-					} else {
-
-						info.innerHTML = "No intersection";
-
-					}
-
-				} else {
-
-					// Raycast nearest
-
-					ts = new Date().getTime();
-					var c = THREE.Collisions.rayCastNearest( ray );
-					tt = new Date().getTime() - ts;
-
-					if ( c ) {
-
-						info.innerHTML = "Found in " + tt + " @ distance " + c.distance;
-						c.mesh.material.color.setHex( 0xaa0000 );
-
-					} else {
-
-						info.innerHTML = "No intersection";
-
-					}
-
-				}
-
-				camera.position.x = camdist * Math.cos(theta);
-				camera.position.z = camdist * Math.sin(theta);
-				camera.position.y = camdist / 2 * Math.sin(theta * 2);
-
-				camera.lookAt( scene.position );
-
-				sun.position.copy( camera.position );
-				sun.position.normalize();
-				theta += 0.005;
-
-				renderer.render( scene, camera );
-
-				stats.update();
-
-			}
-
-			function vts(v){
-				if (!v)
-					return "undefined<br>";
-				else
-					return v.x + " , " + v.y + " , " + v.z + "<br>";
-			}
-
-		</script>
-	</head>
-	<body onload="init();">
-		<div id="info">
-		</div>
-		<div id="options">
-			<input type="checkbox" id="nearest" checked/> Nearest collider only
-			<br/>
-		</div>
-	</body>
-</html>

+ 0 - 186
examples/webgl_collisions_reaction.html

@@ -1,186 +0,0 @@
-<!doctype html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - collision reaction</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				font-family: Monospace;
-				background-color: #f0f0f0;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#oldie {
-				background-color: #ddd !important
-			}
-
-			#info {
-				position: absolute;
-				top: 30px;
-				left: 10px;
-				width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index: 100;
-			}
-
-			#options {
-				position: absolute;
-				top: 10px;
-				left: 10px;
-				width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index: 100;
-			}
-		</style>
-		<script src="../build/Three.js"></script>
-		<script src="js/RequestAnimationFrame.js"></script>
-		<script>
-
-			var camera, scene, renderer, info, mouse2d, sun, loader, sphere, debugNormal;
-
-			var range = 400;
-			var speed = 1;
-			var sphereSize = 4;
-
-			var cubes = [];
-
-			function init(){
-
-				container = document.createElement('div');
-				document.body.appendChild(container);
-
-				info = document.getElementById("info");
-
-				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
-				camera.position.set( 300, 120, 0 );
-
-				mouse2d = new THREE.Vector3( 0, 0, 1 );
-
-				loader = new THREE.Loader(true);
-
-				scene = new THREE.Scene();
-
-				sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
-				scene.add( sphere );
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setSize(window.innerWidth, window.innerHeight);
-				container.appendChild(renderer.domElement);
-
-				var ambientLight = new THREE.AmbientLight(0xdddddd);
-				scene.add(ambientLight);
-
-				sun = new THREE.DirectionalLight(0xffffff);
-				sun.position = new THREE.Vector3(1, -1, 1).normalize();
-				scene.add(sun);
-
-				createObstacles();
-
-				var geometry = new THREE.Geometry();
-				geometry.vertices.push( new THREE.Vertex( new THREE.Vector3(0,  0,  0) ) );
-				geometry.vertices.push( new THREE.Vertex( new THREE.Vector3(10, 0,  0) ) );
-				debugNormal = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xff0000 } ) );
-				scene.add( debugNormal );
-
-				container.onmousemove = onDocumentMouseMove;
-				animate();
-
-			}
-
-			function createObstacles(){
-
-				createCube(100, 50, 10, new THREE.Vector3( 20, 0, 100), Math.PI / 4);
-				camera.target = createCube(100, 50, 10, new THREE.Vector3(-20, 0, 200), -Math.PI / 4).position;
-				createCube(100, 50, 10, new THREE.Vector3( 20, 0, 300), Math.PI / 4);
-
-			}
-
-			function createCube(sx, sy, sz, p, ry){
-
-				var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
-				cube.position = p;
-				cube.rotation.y = ry;
-				scene.add(cube);
-
-				THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );
-				cubes.push(cube);
-
-				return cube;
-
-			}
-
-			function onDocumentMouseMove(event){
-
-				event.preventDefault();
-				mouse2d.x = (event.clientX / window.innerWidth) * 2 - 1;
-				mouse2d.y = -(event.clientY / window.innerHeight) * 2 + 1;
-				mouse2d.z = 1;
-
-			}
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				var ray = new THREE.Ray( sphere.position, new THREE.Vector3( 0, 0, 1 ) );
-
-				//debugNormal.position = sphere.position;
-
-				var c = THREE.Collisions.rayCastNearest( ray );
-
-				if ( !c || c.distance > speed ) {
-
-					sphere.position.z += speed;
-
-				}
-
-				if( c && c.normal ) {
-
-					info.innerHTML = vts( c.normal );
-
-					var poi = ray.origin.clone().addSelf( ray.direction.clone().multiplyScalar( c.distance ) );
-					debugNormal.geometry.vertices[0].position = poi.clone().addSelf( new THREE.Vector3( 2, 2, 2 ) );
-					debugNormal.geometry.vertices[1].position = poi.clone().addSelf( c.normal.clone() );
-
-				}
-
-				if ( sphere.position.z > range ) sphere.position.set( 0, 0, 0);
-
-				camera.position.x = Math.cos(mouse2d.x * Math.PI) * 300;
-				camera.position.y = Math.cos(mouse2d.y * Math.PI) * 300;
-				camera.position.z = 200 + Math.sin(mouse2d.x * Math.PI) * 300 +  Math.sin(mouse2d.y * Math.PI) * 300;
-
-				camera.lookAt( camera.target );
-
-				renderer.render( scene, camera );
-
-			}
-
-			function vts(v) {
-
-				if (!v)
-					return "undefined<br>";
-				else
-					return v.x + " , " + v.y + " , " + v.z + "<br>";
-
-			}
-
-		</script>
-	</head>
-	<body onload="init();">
-		<div id="info">
-		</div>
-		<div id="options">
-		</div>
-	</body>
-</html>

+ 0 - 147
examples/webgl_collisions_terrain.html

@@ -1,147 +0,0 @@
-<!doctype html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - intersection: ray with terrain mesh (through box)</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				font-family: Monospace;
-				background-color: #f0f0f0;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#oldie { background-color: #ddd !important }
-
-			#info {
-				position: absolute;
-				top: 30px; left: 10px; width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index:100;
-			}
-
-			#options {
-				position: absolute;
-				top: 10px; left: 10px; width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index:100;
-			}
-		</style>
-
-		<script src="../build/Three.js"></script>
-		<script src="js/RequestAnimationFrame.js"></script>
-
-		<script>
-
-			var camera, scene, renderer,
-			info, mouse2d, sun, loader, sphere, ray;
-
-			var theta = 0, radius = 250, speed = 0.002, sphereSize = 4;
-
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				info = document.getElementById("info");
-
-				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
-				camera.position.y = 120;
-
-				mouse2d = new THREE.Vector3( 0, 0, 1 );
-
-				loader = new THREE.JSONLoader();
-
-				scene = new THREE.Scene();
-
-				ray = new THREE.Ray();
-				ray.origin.y = 10000;
-				ray.direction = new THREE.Vector3(0, -1, 0);
-
-				sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
-				scene.add(sphere);
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild(renderer.domElement);
-
-				var ambientLight = new THREE.AmbientLight( 0x444444 );
-				scene.add( ambientLight );
-
-				sun = new THREE.DirectionalLight( 0xaaaaaa );
-				sun.position = new THREE.Vector3(-1,1, -1).normalize();
-				scene.add( sun );
-
-				loadCube();
-
-				container.onmousemove = onDocumentMouseMove;
-				animate();
-
-			}
-
-			function loadCube(p) {
-
-				loader.load( "obj/terrain.js", function( geometry ) {
-
-					var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xf3e4b8 } ) );
-					scene.add( mesh );
-					THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshColliderWBox( mesh ) );
-
-				} );
-
-			}
-
-			function onDocumentMouseMove( event ) {
-				event.preventDefault();
-				mouse2d.x = ( event.clientX / window.innerWidth ) * 2 - 1;
-				mouse2d.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
-				mouse2d.z = 1;
-			}
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				ray.origin.x = radius * Math.cos(theta);
-				ray.origin.z = radius * Math.sin(theta);
-
-				var c = THREE.Collisions.rayCastNearest(ray);
-				if(c) {
-					//info.innerHTML = "Found @ distance " + c.distance;
-					sphere.position = ray.origin.clone().subSelf( new THREE.Vector3(0, c.distance - sphereSize/2, 0) );
-				} else {
-					//info.innerHTML = "No intersection";
-				}
-
-				theta += speed;
-
-				camera.lookAt( sphere.position );
-
-				renderer.render( scene, camera );
-			}
-
-			function vts(v) {
-				if(!v) return "undefined<br>";
-				else return v.x + " , " + v.y + " , " + v.z + "<br>";
-			}
-
-		</script>
-
-	</head>
-
-	<body onload="init();">
-		<div id="info"></div>
-		<div id="options"></div>
-	</body>
-
-</html>

+ 0 - 182
examples/webgl_collisions_trigger.html

@@ -1,182 +0,0 @@
-<!doctype html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - collision detection</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				font-family: Monospace;
-				background-color: #f0f0f0;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#oldie {
-				background-color: #ddd !important
-			}
-
-			#info {
-				position: absolute;
-				top: 30px;
-				left: 10px;
-				width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index: 100;
-			}
-
-			#options {
-				position: absolute;
-				top: 10px;
-				left: 10px;
-				width: 800px;
-				color: #000000;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: left;
-				z-index: 100;
-			}
-		</style>
-
-		<script src="../build/Three.js"></script>
-		<script src="js/RequestAnimationFrame.js"></script>
-
-		<script>
-
-			var camera, cameraTarget, scene, renderer, info, mouse2d, sun, sphere;
-
-			var range = 400, speed = 1, sphereSize = 4;
-
-			var cubes = [];
-
-			function init() {
-
-				container = document.createElement('div');
-				document.body.appendChild(container);
-
-				info = document.getElementById("info");
-
-				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
-				camera.position.set( 300, 120, 0 );
-
-				mouse2d = new THREE.Vector3( 0, 0, 1 );
-
-				scene = new THREE.Scene();
-
-				sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
-				scene.add( sphere );
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				var ambientLight = new THREE.AmbientLight( 0xdddddd );
-				scene.add( ambientLight );
-
-				sun = new THREE.DirectionalLight( 0xffffff );
-				sun.position.set( 1, -1, 1 ).normalize();
-				scene.add( sun );
-
-				createObstacles();
-
-				container.onmousemove = onDocumentMouseMove;
-				animate();
-
-			}
-
-			function createObstacles(){
-
-				createCube( 100, 50, 10, new THREE.Vector3(0, 0, 100) );
-
-				cameraTarget = createCube( 100, 50, 10, new THREE.Vector3( 0, 0, 200 )) ;
-
-				createCube(100, 50, 10, new THREE.Vector3(0, 0, 300));
-
-			}
-
-			function createCube( sx, sy, sz, p ) {
-
-				var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
-				cube.position = p;
-				scene.add( cube );
-
-				THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB( cube ) );
-				cubes.push( cube );
-				return cube;
-
-			}
-
-			function onDocumentMouseMove( event ){
-
-				event.preventDefault();
-				mouse2d.x = (event.clientX / window.innerWidth) * 2 - 1;
-				mouse2d.y = -(event.clientY / window.innerHeight) * 2 + 1;
-				mouse2d.z = 1;
-
-			}
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				sphere.position.z += speed;
-
-				if( sphere.position.z > range ) sphere.position.z = 0;
-
-				for ( var i = 0; i < cubes.length; i++ ) {
-
-					cubes[ i ].material.color.setHex( 0x003300 );
-
-				}
-
-				var ray = new THREE.Ray( sphere.position, new THREE.Vector3( 0, 0, 1 ) );
-
-				var c = THREE.Collisions.rayCastNearest( ray );
-
-				if ( c && c.distance == -1 ) {
-
-					info.innerHTML = "Colliding!";
-					c.mesh.material.color.setHex( 0xff0000 );
-
-				} else if( c && c.distance >= 0 ) {
-
-					info.innerHTML = "Approaching @ " + c.distance;
-
-				} else {
-
-					info.innerHTML = "No collider in sight.";
-
-				}
-
-				camera.position.x = Math.cos(mouse2d.x * Math.PI) * 300;
-				camera.position.z = 200 + Math.sin(mouse2d.x * Math.PI) * 300;
-
-				camera.lookAt( cameraTarget.position );
-
-				renderer.render( scene, camera );
-
-			}
-
-			function vts(v){
-
-				if (!v)
-					return "undefined<br>";
-				else
-					return v.x + " , " + v.y + " , " + v.z + "<br>";
-
-			}
-
-		</script>
-	</head>
-	<body onload="init();">
-		<div id="info">
-		</div>
-		<div id="options">
-		</div>
-	</body>
-</html>

+ 0 - 47
src/extras/physics/CollisionUtils.js

@@ -1,47 +0,0 @@
-/**
- * @author bartek drozdz / http://everyday3d.com/
- */
-
-THREE.CollisionUtils = {};
-
-// @params m THREE.Mesh
-// @returns CBox dynamic Object Bounding Box
-
-THREE.CollisionUtils.MeshOBB = function( m ) {
-
-	m.geometry.computeBoundingBox();
-	var b = m.geometry.boundingBox;
-	var min = new THREE.Vector3( b.x[0], b.y[0], b.z[0] );
-	var max = new THREE.Vector3( b.x[1], b.y[1], b.z[1] );
-	var box = new THREE.BoxCollider( min, max );
-	box.mesh = m;
-	return box;
-
-}
-
-// @params m THREE.Mesh
-// @returns CBox static Axis-Aligned Bounding Box
-//
-// The AABB is calculated based on current
-// position of the object (assumes it won't move)
-
-THREE.CollisionUtils.MeshAABB = function( m ) {
-
-	var box = THREE.CollisionUtils.MeshOBB( m );
-	box.min.addSelf( m.position );
-	box.max.addSelf( m.position );
-	box.dynamic = false;
-	return box;
-
-};
-
-// @params m THREE.Mesh
-// @returns CMesh with aOOB attached (that speeds up intersection tests)
-
-THREE.CollisionUtils.MeshColliderWBox = function( m ) {
-
-	var mc = new THREE.MeshCollider( m, THREE.CollisionUtils.MeshOBB( m ) );
-
-	return mc;
-
-};

+ 0 - 496
src/extras/physics/Collisions.js

@@ -1,496 +0,0 @@
-/**
- * @author bartek drozdz / http://everyday3d.com/
- */
-
-THREE.PlaneCollider = function( point, normal ) {
-
-	this.point = point;
-	this.normal = normal;
-
-};
-
-
-THREE.SphereCollider = function( center, radius ) {
-
-	this.center = center;
-	this.radius = radius;
-	this.radiusSq = radius * radius;
-
-};
-
-THREE.BoxCollider = function( min, max ) {
-
-	this.min = min;
-	this.max = max;
-	this.dynamic = true;
-
-	this.normal = new THREE.Vector3();
-
-};
-
-THREE.MeshCollider = function( mesh, box ) {
-
-	this.mesh = mesh;
-	this.box = box;
-	this.numFaces = this.mesh.geometry.faces.length;
-
-	this.normal = new THREE.Vector3();
-
-};
-
-THREE.CollisionSystem = function() {
-
-	this.collisionNormal = new THREE.Vector3();
-	this.colliders = [];
-	this.hits = [];
-
-	// console.log("Collision system init / 004");
-
-};
-
-THREE.Collisions = new THREE.CollisionSystem();
-
-THREE.CollisionSystem.prototype.merge = function( collisionSystem ) {
-
-	Array.prototype.push.apply( this.colliders, collisionSystem.colliders );
-	Array.prototype.push.apply( this.hits, collisionSystem.hits );
-
-};
-
-THREE.CollisionSystem.prototype.rayCastAll = function( ray ) {
-
-	ray.direction.normalize();
-
-	this.hits.length = 0;
-
-	var i, l, d, collider,
-		ld = 0;
-
-	for ( i = 0, l = this.colliders.length; i < l; i++ ) {
-
-		collider = this.colliders[ i ];
-
-		d = this.rayCast( ray, collider );
-
-		if ( d < Number.MAX_VALUE ) {
-
-			collider.distance = d;
-
-			if ( d > ld )
-				this.hits.push( collider );
-			else
-				this.hits.unshift( collider );
-
-			ld = d;
-
-		}
-
-	}
-
-	return this.hits;
-
-};
-
-THREE.CollisionSystem.prototype.rayCastNearest = function( ray ) {
-
-	var cs = this.rayCastAll( ray );
-
-	if( cs.length == 0 ) return null;
-
-	var i = 0;
-
-	while( cs[ i ] instanceof THREE.MeshCollider ) {
-
-        var dist_index = this.rayMesh ( ray, cs[ i ] );
-
-		if( dist_index.dist < Number.MAX_VALUE ) {
-
-			cs[ i ].distance = dist_index.dist;
-            cs[ i ].faceIndex = dist_index.faceIndex;
-			break;
-
-		}
-
-		i++;
-
-	}
-
-	if ( i > cs.length ) return null;
-
-	return cs[ i ];
-
-};
-
-THREE.CollisionSystem.prototype.rayCast = function( ray, collider ) {
-
-	if ( collider instanceof THREE.PlaneCollider )
-		return this.rayPlane( ray, collider );
-
-	else if ( collider instanceof THREE.SphereCollider )
-		return this.raySphere( ray, collider );
-
-	else if ( collider instanceof THREE.BoxCollider )
-		return this.rayBox( ray, collider );
-
-	else if ( collider instanceof THREE.MeshCollider && collider.box )
-		return this.rayBox( ray, collider.box );
-
-};
-
-THREE.CollisionSystem.prototype.rayMesh = function( r, me ) {
-
-	var rt = this.makeRayLocal( r, me.mesh );
-
-	var d = Number.MAX_VALUE;
-    var nearestface;
-
-	for( var i = 0; i < me.numFaces; i++ ) {
-        var face = me.mesh.geometry.faces[i];
-        var p0 = me.mesh.geometry.vertices[ face.a ].position;
-        var p1 = me.mesh.geometry.vertices[ face.b ].position;
-        var p2 = me.mesh.geometry.vertices[ face.c ].position;
-        var p3 = face instanceof THREE.Face4 ? me.mesh.geometry.vertices[ face.d ].position : null;
-
-        if (face instanceof THREE.Face3) {
-            var nd = this.rayTriangle( rt, p0, p1, p2, d, this.collisionNormal, me.mesh );
-
-            if( nd < d ) {
-
-                d = nd;
-                nearestface = i;
-                me.normal.copy( this.collisionNormal );
-                me.normal.normalize();
-
-            }
-
-        }
-
-        else if (face instanceof THREE.Face4) {
-
-            var nd = this.rayTriangle( rt, p0, p1, p3, d, this.collisionNormal, me.mesh );
-
-            if( nd < d ) {
-
-                d = nd;
-                nearestface = i;
-                me.normal.copy( this.collisionNormal );
-                me.normal.normalize();
-
-            }
-
-            nd = this.rayTriangle( rt, p1, p2, p3, d, this.collisionNormal, me.mesh );
-
-            if( nd < d ) {
-
-                d = nd;
-                nearestface = i;
-                me.normal.copy( this.collisionNormal );
-                me.normal.normalize();
-
-            }
-
-        }
-
-	}
-
-	return {dist: d, faceIndex: nearestface};
-
-};
-
-THREE.CollisionSystem.prototype.rayTriangle = function( ray, p0, p1, p2, mind, n, mesh ) {
-
-	var e1 = THREE.CollisionSystem.__v1,
-		e2 = THREE.CollisionSystem.__v2;
-
-	n.set( 0, 0, 0 );
-
-	// do not crash on quads, fail instead
-
-	e1.sub( p1, p0 );
-	e2.sub( p2, p1 );
-	n.cross( e1, e2 )
-
-	var dot = n.dot( ray.direction );
-	if ( !( dot < 0 ) ) {
-
-		if ( mesh.doubleSided || mesh.flipSided ) {
-
-			n.multiplyScalar (-1.0);
-			dot *= -1.0;
-
-		} else {
-
-			return Number.MAX_VALUE;
-
-		}
-
-	}
-
-	var d = n.dot( p0 );
-	var t = d - n.dot( ray.origin );
-
-	if ( !( t <= 0 ) ) return Number.MAX_VALUE;
-	if ( !( t >= dot * mind ) ) return Number.MAX_VALUE;
-
-	t = t / dot;
-
-	var p = THREE.CollisionSystem.__v3;
-
-	p.copy( ray.direction );
-	p.multiplyScalar( t );
-	p.addSelf( ray.origin );
-
-	var u0, u1, u2, v0, v1, v2;
-
-	if ( Math.abs( n.x ) > Math.abs( n.y ) ) {
-
-		if ( Math.abs( n.x ) > Math.abs( n.z ) ) {
-
-			u0 = p.y  - p0.y;
-			u1 = p1.y - p0.y;
-			u2 = p2.y - p0.y;
-
-			v0 = p.z  - p0.z;
-			v1 = p1.z - p0.z;
-			v2 = p2.z - p0.z;
-
-		} else {
-
-			u0 = p.x  - p0.x;
-			u1 = p1.x - p0.x;
-			u2 = p2.x - p0.x;
-
-			v0 = p.y  - p0.y;
-			v1 = p1.y - p0.y;
-			v2 = p2.y - p0.y;
-
-		}
-
-	} else {
-
-		if( Math.abs( n.y ) > Math.abs( n.z ) ) {
-
-			u0 = p.x  - p0.x;
-			u1 = p1.x - p0.x;
-			u2 = p2.x - p0.x;
-
-			v0 = p.z  - p0.z;
-			v1 = p1.z - p0.z;
-			v2 = p2.z - p0.z;
-
-		} else {
-
-			u0 = p.x  - p0.x;
-			u1 = p1.x - p0.x;
-			u2 = p2.x - p0.x;
-
-			v0 = p.y  - p0.y;
-			v1 = p1.y - p0.y;
-			v2 = p2.y - p0.y;
-
-		}
-
-	}
-
-	var temp = u1 * v2 - v1 * u2;
-	if( !(temp != 0) ) return Number.MAX_VALUE;
-	//console.log("temp: " + temp);
-	temp = 1 / temp;
-
-	var alpha = ( u0 * v2 - v0 * u2 ) * temp;
-	if( !(alpha >= 0) ) return Number.MAX_VALUE;
-	//console.log("alpha: " + alpha);
-
-	var beta = ( u1 * v0 - v1 * u0 ) * temp;
-	if( !(beta >= 0) ) return Number.MAX_VALUE;
-	//console.log("beta: " + beta);
-
-	var gamma = 1 - alpha - beta;
-	if( !(gamma >= 0) ) return Number.MAX_VALUE;
-	//console.log("gamma: " + gamma);
-
-	return t;
-
-};
-
-THREE.CollisionSystem.prototype.makeRayLocal = function( ray, m ) {
-
-	var mt = THREE.CollisionSystem.__m;
-	mt.getInverse( m.matrixWorld );
-
-	var rt = THREE.CollisionSystem.__r;
-	rt.origin.copy( ray.origin );
-	rt.direction.copy( ray.direction );
-
-	mt.multiplyVector3( rt.origin );
-	mt.rotateAxis( rt.direction );
-	rt.direction.normalize();
-	//m.localRay = rt;
-
-	return rt;
-
-};
-
-THREE.CollisionSystem.prototype.rayBox = function( ray, ab ) {
-
-	var rt;
-
-	if ( ab.dynamic && ab.mesh && ab.mesh.matrixWorld ) {
-
-		rt = this.makeRayLocal( ray, ab.mesh );
-
-	} else {
-
-		rt = THREE.CollisionSystem.__r;
-		rt.origin.copy( ray.origin );
-		rt.direction.copy( ray.direction );
-
-	}
-
-	var xt = 0, yt = 0, zt = 0;
-	var xn = 0, yn = 0, zn = 0;
-	var ins = true;
-
-	if( rt.origin.x < ab.min.x ) {
-
-		xt = ab.min.x - rt.origin.x;
-		//if(xt > ray.direction.x) return return Number.MAX_VALUE;
-		xt /= rt.direction.x;
-		ins = false;
-		xn = -1;
-
-	} else if( rt.origin.x > ab.max.x ) {
-
-		xt = ab.max.x - rt.origin.x;
-		//if(xt < ray.direction.x) return return Number.MAX_VALUE;
-		xt /= rt.direction.x;
-		ins = false;
-		xn = 1;
-
-	}
-
-	if( rt.origin.y < ab.min.y ) {
-
-		yt = ab.min.y - rt.origin.y;
-		//if(yt > ray.direction.y) return return Number.MAX_VALUE;
-		yt /= rt.direction.y;
-		ins = false;
-		yn = -1;
-
-	} else if( rt.origin.y > ab.max.y ) {
-
-		yt = ab.max.y - rt.origin.y;
-		//if(yt < ray.direction.y) return return Number.MAX_VALUE;
-		yt /= rt.direction.y;
-		ins = false;
-		yn = 1;
-
-	}
-
-	if( rt.origin.z < ab.min.z ) {
-
-		zt = ab.min.z - rt.origin.z;
-		//if(zt > ray.direction.z) return return Number.MAX_VALUE;
-		zt /= rt.direction.z;
-		ins = false;
-		zn = -1;
-
-	} else if( rt.origin.z > ab.max.z ) {
-
-		zt = ab.max.z - rt.origin.z;
-		//if(zt < ray.direction.z) return return Number.MAX_VALUE;
-		zt /= rt.direction.z;
-		ins = false;
-		zn = 1;
-
-	}
-
-	if( ins ) return -1;
-
-	var which = 0;
-	var t = xt;
-
-	if( yt > t ) {
-
-		which = 1;
-		t = yt;
-
-	}
-
-	if ( zt > t ) {
-
-		which = 2;
-		t = zt;
-
-	}
-
-	switch( which ) {
-
-		case 0:
-
-			var y = rt.origin.y + rt.direction.y * t;
-			if ( y < ab.min.y || y > ab.max.y ) return Number.MAX_VALUE;
-			var z = rt.origin.z + rt.direction.z * t;
-			if ( z < ab.min.z || z > ab.max.z ) return Number.MAX_VALUE;
-			ab.normal.set( xn, 0, 0 );
-			break;
-
-		case 1:
-
-			var x = rt.origin.x + rt.direction.x * t;
-			if ( x < ab.min.x || x > ab.max.x ) return Number.MAX_VALUE;
-			var z = rt.origin.z + rt.direction.z * t;
-			if ( z < ab.min.z || z > ab.max.z ) return Number.MAX_VALUE;
-			ab.normal.set( 0, yn, 0) ;
-			break;
-
-		case 2:
-
-			var x = rt.origin.x + rt.direction.x * t;
-			if ( x < ab.min.x || x > ab.max.x ) return Number.MAX_VALUE;
-			var y = rt.origin.y + rt.direction.y * t;
-			if ( y < ab.min.y || y > ab.max.y ) return Number.MAX_VALUE;
-			ab.normal.set( 0, 0, zn );
-			break;
-
-	}
-
-	return t;
-
-};
-
-THREE.CollisionSystem.prototype.rayPlane = function( r, p ) {
-
-	var t = r.direction.dot( p.normal );
-	var d = p.point.dot( p.normal );
-	var ds;
-
-	if( t < 0 ) ds = ( d - r.origin.dot( p.normal ) ) / t;
-	else return Number.MAX_VALUE;
-
-	if( ds > 0 ) return ds;
-	else return Number.MAX_VALUE;
-
-};
-
-THREE.CollisionSystem.prototype.raySphere = function( r, s ) {
-
-	var e = s.center.clone().subSelf( r.origin );
-	if ( e.lengthSq < s.radiusSq ) return -1;
-
-	var a = e.dot( r.direction.clone() );
-	if ( a <= 0 ) return Number.MAX_VALUE;
-
-	var t = s.radiusSq - ( e.lengthSq() - a * a );
-	if ( t >= 0 ) return Math.abs( a ) - Math.sqrt( t );
-
-	return Number.MAX_VALUE;
-
-};
-
-THREE.CollisionSystem.__v1 = new THREE.Vector3();
-THREE.CollisionSystem.__v2 = new THREE.Vector3();
-THREE.CollisionSystem.__v3 = new THREE.Vector3();
-THREE.CollisionSystem.__nr = new THREE.Vector3();
-THREE.CollisionSystem.__m = new THREE.Matrix4();
-THREE.CollisionSystem.__r = new THREE.Ray();