@@ -758,8 +758,6 @@
// Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
function genGeometry( FBXTree, relationships, geometryNode, deformer, preTransform ) {
- var subNodes = geometryNode;
-
var vertexPositions = geometryNode.Vertices.a;
var vertexIndices = geometryNode.PolygonVertexIndex.a;