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@@ -1,141 +1,144 @@
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<!DOCTYPE html>
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<html lang="en">
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- <head>
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- <meta charset="utf-8" />
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- <script src="../../list.js"></script>
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- <script src="../../page.js"></script>
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- <link type="text/css" rel="stylesheet" href="../../page.css" />
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- </head>
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- <body>
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- <h1>[name]</h1>
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-
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- <div class="desc">Euler Angles. <br/><br/>
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-
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- Euler angles describe a rotation transformation by rotating an object on its various axes in specified amounts per axis, and a specified axis order.
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- (More information on <a href='http://en.wikipedia.org/wiki/Euler_angles' target='blank'>Wikipedia</a>)</div>
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-
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- <h2>Example</h2>
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-
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- <code>var a = new THREE.Euler( 0, 1, 1.57, 'XYZ' );
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- var b = new THREE.Vector3( 1, 0, 1 );
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- b.applyEuler(a);
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- </code>
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-
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-
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- <h2>Constructor</h2>
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-
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-
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- <h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:String order] )</h3>
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- <div>
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- x -- [page:Float] the angle of the x axis in radians<br />
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- y -- [page:Float] the angle of the y axis in radians<br />
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- z -- [page:Float] the angle of the z axis in radians<br />
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- order -- [page:String] A string representing the order that the rotations are applied, defaults to 'XYZ' (must be upper case).
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- </div>
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- <div>
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- A euler angle for transforming
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- </div>
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-
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-
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- <h2>Properties</h2>
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-
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- <h3>[property:Float x]</h3>
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-
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- <h3>[property:Float y]</h3>
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-
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- <h3>[property:Float z]</h3>
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-
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- <h3>[property:String order]</h3>
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-
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-
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-
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- <h2>Methods</h2>
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-
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- <h3>[method:Euler set]( [page:Float x], [page:Float y], [page:Float z], [page:String order] ) [page:Euler this]</h3>
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- <div>
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- x -- [page:Float] Angle in x axis in radians<br />
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- y -- [page:Float] Angle in y axis in radians<br />
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- z -- [page:Float] Angle in z axis in radians<br />
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- order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
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- </div>
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- <div>
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- Sets the angles of this euler transform.
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- </div>
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-
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- <h3>[method:Euler copy]( [page:Euler euler] ) [page:Euler this]</h3>
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- <div>
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- Copies value of *euler* to this euler.
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- </div>
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-
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- <h3>[method:Euler setFromRotationMatrix]( [page:Matrix4 m], [page:String order] ) [page:Euler this]</h3>
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- <div>
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- m -- [page:Matrix4] assumes upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled)<br />
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- order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
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- </div>
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- <div>
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- Sets the angles of this euler transform from a pure rotation matrix based on the orientation specified by order.
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- </div>
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-
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- <h3>[method:Euler setFromQuaternion]( [page:Quaternion q], [page:String order] ) [page:Euler this]</h3>
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- <div>
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- q -- [page:Quaternion] quaternion must be normalized<br />
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- order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
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- </div>
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- <div>
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- Sets the angles of this euler transform from a normalized quaternion based on the orientation specified by order.
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- </div>
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-
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- <h3>[method:Euler reorder]( [page:String newOrder] ) [page:Euler this]</h3>
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- <div>
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- Resets the euler angle with a new order by creating a quaternion from this euler angle and then setting this euler angle with the quaternion and the new order. <br />
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- WARNING: this discards revolution information.
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- </div>
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-
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- <h3>[method:Euler setFromVector3]([page:Vector3 vector], [page:String order]) [page:Euler this]</h3>
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- <div>
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- vector -- [page:Vector3].
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- order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
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- </div>
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- <div>
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- Optionally Vector3 to the XYZ parameters of Euler, and order to the Euler's order property.
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- </div>
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-
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- <h3>[method:Vector3 toVector3]()</h3>
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- <div>
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- Returns the Euler's XYZ properties as a Vector3.
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- </div>
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-
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- <h3>[method:Euler fromArray]([page:Array array]) [page:Euler this]</h3>
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- <div>
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- array -- [page:Array] of length 3 or 4. array[3] is an optional order argument.
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- </div>
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- <div>
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- Assigns this euler's x angle to array[0]. <br />
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- Assigns this euler's y angle to array[1]. <br />
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- Assigns this euler's z angle to array[2]. <br />
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- Optionally assigns this euler's order to array[3].
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- </div>
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-
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- <h3>[method:Array toArray]()</h3>
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- <div>
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- Returns an array [x, y, z, order].
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- </div>
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-
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- <h3>[method:Boolean equals]( [page:Euler euler] )</h3>
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- <div>
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- Checks for strict equality of this euler and *euler*.
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- </div>
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-
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- <h3>[method:Euler clone]()</h3>
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- <div>
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- Returns a new euler created from this euler.
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- </div>
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-
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-
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-
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-
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- <h2>Source</h2>
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-
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- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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- </body>
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+ <head>
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+ <meta charset="utf-8" />
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+ <script src="../../list.js"></script>
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+ <script src="../../page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="../../page.css" />
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+ </head>
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+ <body>
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+ <h1>[name]</h1>
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+
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+ <div class="desc">Euler Angles. <br/><br/>
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+
|
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+ Euler angles describe a rotation transformation by rotating an object on its various axes in specified amounts per axis, and a specified axis order.
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+ (More information on <a href='http://en.wikipedia.org/wiki/Euler_angles' target='blank'>Wikipedia</a>)</div>
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+
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+ <h2>Example</h2>
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+
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+ <code>var a = new THREE.Euler( 0, 1, 1.57, 'XYZ' );
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+ var b = new THREE.Vector3( 1, 0, 1 );
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+ b.applyEuler(a);
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+ </code>
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+
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+
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+ <h2>Constructor</h2>
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+
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+
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+ <h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:String order] )</h3>
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+ <div>
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+ x -- [page:Float] the angle of the x axis in radians<br />
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+ y -- [page:Float] the angle of the y axis in radians<br />
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+ z -- [page:Float] the angle of the z axis in radians<br />
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+ order -- [page:String] A string representing the order that the rotations are applied, defaults to 'XYZ' (must be upper case).
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+ </div>
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+ <div>
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+ A euler angle for transforming
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+ </div>
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+
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:Float x]</h3>
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+
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+ <h3>[property:Float y]</h3>
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+
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+ <h3>[property:Float z]</h3>
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+
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+ <h3>[property:String order]</h3>
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+
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+
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:Euler set]( [page:Float x], [page:Float y], [page:Float z], [page:String order] ) [page:Euler this]</h3>
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+ <div>
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+ x -- [page:Float] Angle in x axis in radians<br />
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+ y -- [page:Float] Angle in y axis in radians<br />
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+ z -- [page:Float] Angle in z axis in radians<br />
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+ order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
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+ </div>
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+ <div>
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+ Sets the angles of this euler transform.
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+ </div>
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+
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+ <h3>[method:Euler copy]( [page:Euler euler] ) [page:Euler this]</h3>
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+ <div>
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+ Copies value of *euler* to this euler.
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+ </div>
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+
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+ <h3>[method:Euler setFromRotationMatrix]( [page:Matrix4 m], [page:String order] ) [page:Euler this]</h3>
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+ <div>
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+ m -- [page:Matrix4] assumes upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled)<br />
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+ order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
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+ </div>
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+ <div>
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+ Sets the angles of this euler transform from a pure rotation matrix based on the orientation specified by order.
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+ </div>
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+
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+ <h3>[method:Euler setFromQuaternion]( [page:Quaternion q], [page:String order] ) [page:Euler this]</h3>
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+ <div>
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+ q -- [page:Quaternion] quaternion must be normalized<br />
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+ order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
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+ </div>
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+ <div>
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+ Sets the angles of this euler transform from a normalized quaternion based on the orientation specified by order.
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+ </div>
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+
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+ <h3>[method:Euler reorder]( [page:String newOrder] ) [page:Euler this]</h3>
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+ <div>
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+ Resets the euler angle with a new order by creating a quaternion from this euler angle and then setting this euler angle with the quaternion and the new order. <br />
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+ WARNING: this discards revolution information.
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+ </div>
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+
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+ <h3>[method:Euler setFromVector3]([page:Vector3 vector], [page:String order]) [page:Euler this]</h3>
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+ <div>
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+ vector -- [page:Vector3].
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+ order -- [page:string] Order of axes, defaults to 'XYZ' (must be upper case)
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+ </div>
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+ <div>
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+ Optionally Vector3 to the XYZ parameters of Euler, and order to the Euler's order property.
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+ </div>
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+
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+ <h3>[method:Vector3 toVector3]()</h3>
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+ <div>
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+ Returns the Euler's XYZ properties as a Vector3.
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+ </div>
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+
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+ <h3>[method:Euler fromArray]([page:Array array]) [page:Euler this]</h3>
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+ <div>
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+ array -- [page:Array] of length 3 or 4. array[3] is an optional order argument.
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+ </div>
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+ <div>
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+ Assigns this euler's x angle to array[0]. <br />
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+ Assigns this euler's y angle to array[1]. <br />
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+ Assigns this euler's z angle to array[2]. <br />
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+ Optionally assigns this euler's order to array[3].
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+ </div>
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+
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+ <h3>[method:Array toArray]( [page:Array array] )</h3>
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+ <div>
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+ array -- Optional array to store the euler.
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+ </div>
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+ <div>
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+ Returns an array [x, y, z, order]
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+ </div>
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+
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+ <h3>[method:Boolean equals]( [page:Euler euler] )</h3>
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+ <div>
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+ Checks for strict equality of this euler and *euler*.
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+ </div>
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+
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+ <h3>[method:Euler clone]()</h3>
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+ <div>
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+ Returns a new euler created from this euler.
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+ </div>
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+
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+
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+
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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</html>
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