That one was bugging me, I thought it was integration when it was a simple misspelling ;)
@@ -171,7 +171,7 @@
function render() {
- plane.rotation.z = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.05;
+ plane.rotation.y = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.05;
renderer.render(scene, camera);
}