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Synced with mrdoob's branch.

Particle size attenuation still need some work to fix differences between ANGLE and OpenGL.
alteredq 14 years ago
parent
commit
6b9a08e5ed

+ 153 - 153
build/Three.js

@@ -21,19 +21,19 @@ d:k.getRight();e=e>k.getBottom()?e:k.getBottom()}a()};this.inflate=function(k){c
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
 THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,n||0,q||1,x||0,u||0,t||0,y||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,n||0,q||1,x||0,u||0,t||0,y||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=q;this.n34=x;this.n41=u;this.n42=t;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
 THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=q;this.n34=x;this.n41=u;this.n42=t;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
-e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();d.cross(b,g).normalize();e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},
-multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+
-this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44,F=c.n11,w=c.n12,N=c.n13,L=c.n14,Z=c.n21,M=c.n22,f=c.n23,V=c.n24,T=c.n31,ca=c.n32,ea=c.n33,I=c.n34;this.n11=b*F+d*Z+e*T;this.n12=
-b*w+d*M+e*ca;this.n13=b*N+d*f+e*ea;this.n14=b*L+d*V+e*I+g;this.n21=h*F+j*Z+k*T;this.n22=h*w+j*M+k*ca;this.n23=h*N+j*f+k*ea;this.n24=h*L+j*V+k*I+n;this.n31=q*F+x*Z+u*T;this.n32=q*w+x*M+u*ca;this.n33=q*N+x*f+u*ea;this.n34=q*L+x*V+u*I+t;this.n41=y*F+A*Z+E*T;this.n42=y*w+A*M+E*ca;this.n43=y*N+A*f+E*ea;this.n44=y*L+A*V+E*I+v;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=
-this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=
-this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,q=this.n33,x=this.n34,u=this.n41,t=this.n42,y=this.n43,A=this.n44;return d*h*n*u-b*j*n*u-d*g*q*u+c*j*q*u+b*g*x*u-c*h*x*u-d*h*k*t+b*j*k*t+d*e*q*t-a*j*q*t-b*e*x*t+a*h*x*t+d*g*k*y-c*j*k*y-d*e*n*y+a*j*n*y+c*e*x*y-a*g*x*y-b*g*k*A+c*h*k*A+b*e*n*A-a*h*n*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=
-a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=
-this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;
-a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},
-setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,n=e*h;this.set(k*g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+b,n*j-d*g,0,k*j-d*h,
-n*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=
-b+b,j=d+d;a=c*g;var k=c*h;c*=j;var n=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(n+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,
-c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
+e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
+d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44,F=c.n11,w=c.n12,N=c.n13,L=c.n14,Z=c.n21,M=c.n22,
+f=c.n23,V=c.n24,T=c.n31,da=c.n32,fa=c.n33,I=c.n34;this.n11=b*F+d*Z+e*T;this.n12=b*w+d*M+e*da;this.n13=b*N+d*f+e*fa;this.n14=b*L+d*V+e*I+g;this.n21=h*F+j*Z+k*T;this.n22=h*w+j*M+k*da;this.n23=h*N+j*f+k*fa;this.n24=h*L+j*V+k*I+n;this.n31=q*F+x*Z+u*T;this.n32=q*w+x*M+u*da;this.n33=q*N+x*f+u*fa;this.n34=q*L+x*V+u*I+t;this.n41=y*F+A*Z+E*T;this.n42=y*w+A*M+E*da;this.n43=y*N+A*f+E*fa;this.n44=y*L+A*V+E*I+v;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
+b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
+this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,q=this.n33,x=this.n34,u=this.n41,t=this.n42,y=this.n43,A=this.n44;return d*h*n*u-b*j*n*u-d*g*q*u+c*j*q*u+b*g*x*u-c*h*x*u-d*h*k*t+b*j*k*t+d*e*q*t-a*j*q*t-b*e*x*t+a*h*x*t+d*g*k*y-c*j*k*y-d*e*n*y+a*j*n*y+c*e*x*y-a*g*x*y-b*g*k*A+c*h*k*A+b*e*n*A-a*h*n*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
+this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
+this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,
+c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,n=e*h;this.set(k*
+g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+b,n*j-d*g,0,k*j-d*h,n*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=
+a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var n=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(n+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*A-n*u*A+n*x*E-j*t*E-k*x*v+j*u*v;c.n12=g*u*A-e*t*A-g*x*E+d*t*E+e*x*v-d*u*v;c.n13=e*n*A-g*k*A+g*j*E-d*n*E-e*j*v+d*k*v;c.n14=g*k*x-e*n*x-g*j*u+d*n*u+e*j*t-d*k*t;c.n21=n*u*y-k*t*y-n*q*E+h*t*E+k*q*v-h*u*v;c.n22=e*t*y-g*u*y+g*q*E-b*t*E-e*q*v+b*u*v;c.n23=g*k*y-e*n*y-g*h*E+b*n*E+e*h*v-b*k*v;
 THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*A-n*u*A+n*x*E-j*t*E-k*x*v+j*u*v;c.n12=g*u*A-e*t*A-g*x*E+d*t*E+e*x*v-d*u*v;c.n13=e*n*A-g*k*A+g*j*E-d*n*E-e*j*v+d*k*v;c.n14=g*k*x-e*n*x-g*j*u+d*n*u+e*j*t-d*k*t;c.n21=n*u*y-k*t*y-n*q*E+h*t*E+k*q*v-h*u*v;c.n22=e*t*y-g*u*y+g*q*E-b*t*E-e*q*v+b*u*v;c.n23=g*k*y-e*n*y-g*h*E+b*n*E+e*h*v-b*k*v;
 c.n24=e*n*q-g*k*q+g*h*u-b*n*u-e*h*t+b*k*t;c.n31=j*t*y-n*x*y+n*q*A-h*t*A-j*q*v+h*x*v;c.n32=g*x*y-d*t*y-g*q*A+b*t*A+d*q*v-b*x*v;c.n33=e*n*y-g*j*y+g*h*A-b*n*A-d*h*v+b*j*v;c.n34=g*j*q-d*n*q-g*h*x+b*n*x+d*h*t-b*j*t;c.n41=k*x*y-j*u*y-k*q*A+h*u*A+j*q*E-h*x*E;c.n42=d*u*y-e*x*y+e*q*A-b*u*A-d*q*E+b*x*E;c.n43=e*j*y-d*k*y-e*h*A+b*k*A+d*h*E-b*j*E;c.n44=d*k*q-e*j*q+e*h*x-b*k*x-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
 c.n24=e*n*q-g*k*q+g*h*u-b*n*u-e*h*t+b*k*t;c.n31=j*t*y-n*x*y+n*q*A-h*t*A-j*q*v+h*x*v;c.n32=g*x*y-d*t*y-g*q*A+b*t*A+d*q*v-b*x*v;c.n33=e*n*y-g*j*y+g*h*A-b*n*A-d*h*v+b*j*v;c.n34=g*j*q-d*n*q-g*h*x+b*n*x+d*h*t-b*j*t;c.n41=k*x*y-j*u*y-k*q*A+h*u*A+j*q*E-h*x*E;c.n42=d*u*y-e*x*y+e*q*A-b*u*A-d*q*E+b*x*E;c.n43=e*j*y-d*k*y-e*h*A+b*k*A+d*h*E-b*j*E;c.n44=d*k*q-e*j*q+e*h*x-b*k*x-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
 THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*n;b[7]=a*q;b[8]=a*x;return c};
 THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*n;b[7]=a*q;b[8]=a*x;return c};
@@ -56,25 +56,25 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.f
 b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
 b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
 b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
 b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ba,wa,da,ua,ha,fa){g=I.vertices[ba].position;h=I.vertices[wa].position;j=I.vertices[da].position;k=e[ua];n=e[ha];q=e[fa];x=h.x-g.x;u=j.x-g.x;t=h.y-g.y;
-y=j.y-g.y;A=h.z-g.z;E=j.z-g.z;v=n.u-k.u;F=q.u-k.u;w=n.v-k.v;N=q.v-k.v;L=1/(v*N-F*w);f.set((N*x-w*u)*L,(N*t-w*y)*L,(N*A-w*E)*L);V.set((v*u-F*x)*L,(v*y-F*t)*L,(v*E-F*A)*L);Z[ba].addSelf(f);Z[wa].addSelf(f);Z[da].addSelf(f);M[ba].addSelf(V);M[wa].addSelf(V);M[da].addSelf(V)}var c,b,d,e,g,h,j,k,n,q,x,u,t,y,A,E,v,F,w,N,L,Z=[],M=[],f=new THREE.Vector3,V=new THREE.Vector3,T=new THREE.Vector3,ca=new THREE.Vector3,ea=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){Z[c]=new THREE.Vector3;M[c]=new THREE.Vector3}c=
+c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ca,xa,ea,va,ia,ga){g=I.vertices[ca].position;h=I.vertices[xa].position;j=I.vertices[ea].position;k=e[va];n=e[ia];q=e[ga];x=h.x-g.x;u=j.x-g.x;t=h.y-g.y;
+y=j.y-g.y;A=h.z-g.z;E=j.z-g.z;v=n.u-k.u;F=q.u-k.u;w=n.v-k.v;N=q.v-k.v;L=1/(v*N-F*w);f.set((N*x-w*u)*L,(N*t-w*y)*L,(N*A-w*E)*L);V.set((v*u-F*x)*L,(v*y-F*t)*L,(v*E-F*A)*L);Z[ca].addSelf(f);Z[xa].addSelf(f);Z[ea].addSelf(f);M[ca].addSelf(V);M[xa].addSelf(V);M[ea].addSelf(V)}var c,b,d,e,g,h,j,k,n,q,x,u,t,y,A,E,v,F,w,N,L,Z=[],M=[],f=new THREE.Vector3,V=new THREE.Vector3,T=new THREE.Vector3,da=new THREE.Vector3,fa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){Z[c]=new THREE.Vector3;M[c]=new THREE.Vector3}c=
 0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.uvs[c];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
 0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.uvs[c];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
-this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){ea.copy(this.vertices[c].normal);d=Z[c];T.copy(d);T.subSelf(ea.multiplyScalar(ea.dot(d))).normalize();ca.cross(this.vertices[c].normal,d);d=ca.dot(M[c]);d=d<0?-1:1;this.vertices[c].tangent.set(T.x,T.y,T.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){fa.copy(this.vertices[c].normal);d=Z[c];T.copy(d);T.subSelf(fa.multiplyScalar(fa.dot(d))).normalize();da.cross(this.vertices[c].normal,d);d=da.dot(M[c]);d=d<0?-1:1;this.vertices[c].tangent.set(T.x,T.y,T.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 THREE.Spline=function(){function a(u,t,y,A,E,v,F){u=(y-u)*0.5;A=(A-t)*0.5;return(2*(t-y)+u+A)*F+(-3*(t-y)-2*u-A)*v+u*E+t}var c=[],b={x:0,y:0,z:0},d,e,g,h,j,k,n,q,x;this.get2DPoint=function(u,t){d=(u.length-1)*t;e=Math.floor(d);g=d-e;c[0]=e==0?e:e-1;c[1]=e;c[2]=e>u.length-2?e:e+1;c[3]=e>u.length-3?e:e+2;k=u[c[0]];n=u[c[1]];q=u[c[2]];x=u[c[3]];h=g*g;j=g*h;b.x=a(k.x,n.x,q.x,x.x,g,h,j);b.y=a(k.y,n.y,q.y,x.y,g,h,j);b.z=a(k.z,n.z,q.z,x.z,g,h,j);return b}};
 THREE.Spline=function(){function a(u,t,y,A,E,v,F){u=(y-u)*0.5;A=(A-t)*0.5;return(2*(t-y)+u+A)*F+(-3*(t-y)-2*u-A)*v+u*E+t}var c=[],b={x:0,y:0,z:0},d,e,g,h,j,k,n,q,x;this.get2DPoint=function(u,t){d=(u.length-1)*t;e=Math.floor(d);g=d-e;c[0]=e==0?e:e-1;c[1]=e;c[2]=e>u.length-2?e:e+1;c[3]=e>u.length-3?e:e+2;k=u[c[0]];n=u[c[1]];q=u[c[2]];x=u[c[3]];h=g*g;j=g*h;b.x=a(k.x,n.x,q.x,x.x,g,h,j);b.y=a(k.y,n.y,q.y,x.y,g,h,j);b.z=a(k.z,n.z,q.z,x.z,g,h,j);return b}};
-THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){e.length=parseInt(e.length*1E3,10);e.fps*=0.0010;for(var g=0;g<e.hierarchy.length;g++)for(var h=
-0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=0;e.hierarchy[g].keys[h].time=parseInt(e.hierarchy[g].keys[h].time*1E3,10);e.hierarchy[g].keys[h].index=h;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}h=parseInt(e.length*e.fps*0.0010,10);e.JIT={};e.JIT.hierarchy=[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));
-e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();
-THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0};
+THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<
+0)e.hierarchy[g].keys[h].time=0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*e.fps,10);e.JIT={};e.JIT.hierarchy=
+[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=
+2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0};
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;for(var b=0;b<this.hierarchy.length;b++){this.hierarchy[b].useQuaternion=!0;this.hierarchy[b].matrixAutoUpdate=!0;if(this.hierarchy[b].animationCache===undefined){this.hierarchy[b].animationCache={};this.hierarchy[b].animationCache.prevKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.nextKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.originalMatrix=
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;for(var b=0;b<this.hierarchy.length;b++){this.hierarchy[b].useQuaternion=!0;this.hierarchy[b].matrixAutoUpdate=!0;if(this.hierarchy[b].animationCache===undefined){this.hierarchy[b].animationCache={};this.hierarchy[b].animationCache.prevKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.nextKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.originalMatrix=
 this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix:this.hierarchy[b].matrix}var d=this.hierarchy[b].animationCache.prevKey,e=this.hierarchy[b].animationCache.nextKey;d.pos=this.data.hierarchy[b].keys[0];d.rot=this.data.hierarchy[b].keys[0];d.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix:this.hierarchy[b].matrix}var d=this.hierarchy[b].animationCache.prevKey,e=this.hierarchy[b].animationCache.nextKey;d.pos=this.data.hierarchy[b].keys[0];d.rot=this.data.hierarchy[b].keys[0];d.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,n,q=this.data.JIT.hierarchy,x,u;this.currentTime+=a;u=this.currentTime;x=this.currentTime%=this.data.length;n=parseInt(Math.min(x*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,y=this.hierarchy.length;t<y;t++){a=this.hierarchy[t];k=a.animationCache;if(q[t][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=q[t][n];a.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,t*16);
-a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!1}else{a.matrix=q[t][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var A=0;A<3;A++){b=c[A];h=k.prevKey[b];j=k.nextKey[b];if(j.time<u){if(x<u)if(this.loop){h=this.data.hierarchy[t].keys[0];j=this.getNextKeyWith(b,t,1)}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,t,j.index+1)}while(j.time<x)}k.prevKey[b]=
-h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(x-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d);d=d<0?0:1}if(b==="pos")if(this.interpolationType===THREE.AnimationHandler.LINEAR){b=a.position;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else{var E=[];E[0]=this.getPrevKeyWith(b,t,h.index-1)[b];E[1]=e;E[2]=g;E[3]=this.getNextKeyWith(b,t,j.index+1)[b];d=d*0.33+0.33;d=this.interpolateCatmullRom(E,
-d);a.position.x=d[0];a.position.y=d[1];a.position.z=d[2]}else if(b==="rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&q[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;t<this.hierarchy.length;t++)q[t][n]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,n,q=this.data.JIT.hierarchy,x,u;this.currentTime+=a;u=this.currentTime;x=this.currentTime%=this.data.length;n=parseInt(Math.min(x*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,y=this.hierarchy.length;t<y;t++){a=this.hierarchy[t];k=a.animationCache;if(this.JITCompile&&q[t][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=q[t][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
+!1}else{a.matrix=q[t][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var A=0;A<3;A++){b=c[A];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=u){if(x<=u)if(this.loop){h=this.data.hierarchy[t].keys[0];for(j=this.getNextKeyWith(b,t,1);j.time<x;){h=j;j=this.getNextKeyWith(b,t,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,t,j.index+1)}while(j.time<
+x)}k.prevKey[b]=h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(x-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+t);d=d<0?0:1}if(b==="pos")if(this.interpolationType===THREE.AnimationHandler.LINEAR){b=a.position;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else{var E=[];E[0]=this.getPrevKeyWith(b,t,h.index-1)[b];E[1]=e;E[2]=g;E[3]=this.getNextKeyWith(b,t,j.index+1)[b];
+d=d*0.33+0.33;d=this.interpolateCatmullRom(E,d);a.position.x=d[0];a.position.y=d[1];a.position.z=d[2]}else if(b==="rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&q[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;t<this.hierarchy.length;t++)q[t][n]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,n;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];n=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],n[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],n[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],n[2],e,b,h);return d};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,n;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];n=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],n[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],n[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],n[2],e,b,h);return d};
 THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b%=d.length;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b%=d.length;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};
@@ -112,7 +112,7 @@ a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!=
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,c,b,d,e,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};
+THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,c,b,d,e,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=a.getContext?!0:!1};
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
 THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
 THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
@@ -122,10 +122,10 @@ THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.L
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
 c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
-THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,d,e,g,h,j;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){e=this.geometry.bones[b];g=e.pos;h=e.rotq;j=e.scl;d=this.addBone();d.name=e.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);j!==undefined?d.scale.set(j[0],j[1],j[2]):d.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){e=this.geometry.bones[b];d=this.bones[b];
-e.parent===-1?this.addChild(d):this.bones[e.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
-THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}}};
-THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
+THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,d,e,g,h,j;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){e=this.geometry.bones[b];g=e.pos;h=e.rotq;j=e.scl;d=this.addBone();d.name=e.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=!0;j!==undefined?d.scale.set(j[0],j[1],j[2]):d.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){e=this.geometry.bones[b];
+d=this.bones[b];e.parent===-1?this.addChild(d):this.bones[e.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
+THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}b=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<b;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
+c*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
 THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var e=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
 THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var e=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
 d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[e].multiplyVector3(d));d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
 d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[e].multiplyVector3(d));d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
 THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
 THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
@@ -140,119 +140,119 @@ THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updat
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(M,f){return f.z-M.z}function c(M,f){var V=0,T=1,ca=M.z+M.w,ea=f.z+f.w,I=-M.z+M.w,ba=-f.z+f.w;if(ca>=0&&ea>=0&&I>=0&&ba>=0)return!0;else if(ca<0&&ea<0||I<0&&ba<0)return!1;else{if(ca<0)V=Math.max(V,ca/(ca-ea));else ea<0&&(T=Math.min(T,ca/(ca-ea)));if(I<0)V=Math.max(V,I/(I-ba));else ba<0&&(T=Math.min(T,I/(I-ba)));if(T<V)return!1;else{M.lerpSelf(f,V);f.lerpSelf(M,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],n,q,x=[],u,t,y=[],A=new THREE.Vector4,E=new THREE.Vector4,v=new THREE.Matrix4,
-F=new THREE.Matrix4,w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Vector4,L=new THREE.Vector4,Z;this.projectObjects=function(M,f,V){f=[];var T,ca,ea;d=0;ca=M.objects;M=0;for(T=ca.length;M<T;M++){ea=ca[M];var I;if(!(I=!ea.visible))if(I=ea instanceof THREE.Mesh){a:{I=void 0;for(var ba=ea.matrixWorld,wa=-ea.geometry.boundingSphere.radius*Math.max(ea.scale.x,Math.max(ea.scale.y,ea.scale.z)),da=0;da<6;da++){I=w[da].x*ba.n14+
-w[da].y*ba.n24+w[da].z*ba.n34+w[da].w;if(I<=wa){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;A.copy(ea.position);v.multiplyVector3(A);b.object=ea;b.z=A.z;f.push(b);d++}}V&&f.sort(a);return f};this.projectScene=function(M,f,V){var T=[],ca=f.near,ea=f.far,I,ba,wa,da,ua,ha,fa,sa,xa,ga,aa,la,ma,R,ia,pa;j=q=t=0;f.matrixAutoUpdate&&f.update();v.multiply(f.projectionMatrix,f.matrixWorldInverse);w[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);w[1].set(v.n41+v.n11,v.n42+
-v.n12,v.n43+v.n13,v.n44+v.n14);w[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);w[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);w[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);w[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(I=0;I<6;I++){ha=w[I];ha.divideScalar(Math.sqrt(ha.x*ha.x+ha.y*ha.y+ha.z*ha.z))}M.update(undefined,!1,f);ha=this.projectObjects(M,f,!0);M=0;for(I=ha.length;M<I;M++){fa=ha[M].object;if(fa.visible){sa=fa.matrixWorld;aa=fa.matrixRotationWorld;
-xa=fa.materials;ga=fa.overdraw;if(fa instanceof THREE.Mesh){la=fa.geometry;ma=la.vertices;ba=0;for(wa=ma.length;ba<wa;ba++){R=ma[ba];R.positionWorld.copy(R.position);sa.multiplyVector3(R.positionWorld);da=R.positionScreen;da.copy(R.positionWorld);v.multiplyVector4(da);da.x/=da.w;da.y/=da.w;R.__visible=da.z>ca&&da.z<ea}la=la.faces;ba=0;for(wa=la.length;ba<wa;ba++){R=la[ba];if(R instanceof THREE.Face3){da=ma[R.a];ua=ma[R.b];ia=ma[R.c];if(da.__visible&&ua.__visible&&ia.__visible&&(fa.doubleSided||fa.flipSided!=
-(ia.positionScreen.x-da.positionScreen.x)*(ua.positionScreen.y-da.positionScreen.y)-(ia.positionScreen.y-da.positionScreen.y)*(ua.positionScreen.x-da.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(da.positionWorld);g.v2.positionWorld.copy(ua.positionWorld);g.v3.positionWorld.copy(ia.positionWorld);g.v1.positionScreen.copy(da.positionScreen);g.v2.positionScreen.copy(ua.positionScreen);g.v3.positionScreen.copy(ia.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);
-g.centroidWorld.copy(R.centroid);sa.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);ia=R.vertexNormals;Z=g.vertexNormalsWorld;da=0;for(ua=ia.length;da<ua;da++){pa=Z[da]=Z[da]||new THREE.Vector3;pa.copy(ia[da]);aa.multiplyVector3(pa)}g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=R.materials;g.overdraw=ga;if(fa.geometry.uvs[ba]){g.uvs[0]=fa.geometry.uvs[ba][0];g.uvs[1]=fa.geometry.uvs[ba][1];g.uvs[2]=fa.geometry.uvs[ba][2]}T.push(g);
-j++}}else if(R instanceof THREE.Face4){da=ma[R.a];ua=ma[R.b];ia=ma[R.c];pa=ma[R.d];if(da.__visible&&ua.__visible&&ia.__visible&&pa.__visible&&(fa.doubleSided||fa.flipSided!=((pa.positionScreen.x-da.positionScreen.x)*(ua.positionScreen.y-da.positionScreen.y)-(pa.positionScreen.y-da.positionScreen.y)*(ua.positionScreen.x-da.positionScreen.x)<0||(ua.positionScreen.x-ia.positionScreen.x)*(pa.positionScreen.y-ia.positionScreen.y)-(ua.positionScreen.y-ia.positionScreen.y)*(pa.positionScreen.x-ia.positionScreen.x)<
-0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(da.positionWorld);g.v2.positionWorld.copy(ua.positionWorld);g.v3.positionWorld.copy(pa.positionWorld);g.v1.positionScreen.copy(da.positionScreen);g.v2.positionScreen.copy(ua.positionScreen);g.v3.positionScreen.copy(pa.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);g.centroidWorld.copy(R.centroid);sa.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);
-g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=R.materials;g.overdraw=ga;if(fa.geometry.uvs[ba]){g.uvs[0]=fa.geometry.uvs[ba][0];g.uvs[1]=fa.geometry.uvs[ba][1];g.uvs[2]=fa.geometry.uvs[ba][3]}T.push(g);j++;h=k[j]=k[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(ua.positionWorld);h.v2.positionWorld.copy(ia.positionWorld);h.v3.positionWorld.copy(pa.positionWorld);h.v1.positionScreen.copy(ua.positionScreen);h.v2.positionScreen.copy(ia.positionScreen);h.v3.positionScreen.copy(pa.positionScreen);
-h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=xa;h.faceMaterials=R.materials;h.overdraw=ga;if(fa.geometry.uvs[ba]){h.uvs[0]=fa.geometry.uvs[ba][1];h.uvs[1]=fa.geometry.uvs[ba][2];h.uvs[2]=fa.geometry.uvs[ba][3]}T.push(h);j++}}}}else if(fa instanceof THREE.Line){F.multiply(v,sa);ma=fa.geometry.vertices;R=ma[0];R.positionScreen.copy(R.position);F.multiplyVector4(R.positionScreen);ba=1;for(wa=ma.length;ba<
-wa;ba++){da=ma[ba];da.positionScreen.copy(da.position);F.multiplyVector4(da.positionScreen);ua=ma[ba-1];N.copy(da.positionScreen);L.copy(ua.positionScreen);if(c(N,L)){N.multiplyScalar(1/N.w);L.multiplyScalar(1/L.w);n=x[q]=x[q]||new THREE.RenderableLine;n.v1.positionScreen.copy(N);n.v2.positionScreen.copy(L);n.z=Math.max(N.z,L.z);n.materials=fa.materials;T.push(n);q++}}}else if(fa instanceof THREE.Particle){E.set(fa.position.x,fa.position.y,fa.position.z,1);v.multiplyVector4(E);E.z/=E.w;if(E.z>0&&
-E.z<1){u=y[t]=y[t]||new THREE.RenderableParticle;u.x=E.x/E.w;u.y=E.y/E.w;u.z=E.z;u.rotation=fa.rotation.z;u.scale.x=fa.scale.x*Math.abs(u.x-(E.x+f.projectionMatrix.n11)/(E.w+f.projectionMatrix.n14));u.scale.y=fa.scale.y*Math.abs(u.y-(E.y+f.projectionMatrix.n22)/(E.w+f.projectionMatrix.n24));u.materials=fa.materials;T.push(u);t++}}}}V&&T.sort(a);return T};this.unprojectVector=function(M,f){var V=f.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));V.multiplyVector3(M);
+THREE.Projector=function(){function a(M,f){return f.z-M.z}function c(M,f){var V=0,T=1,da=M.z+M.w,fa=f.z+f.w,I=-M.z+M.w,ca=-f.z+f.w;if(da>=0&&fa>=0&&I>=0&&ca>=0)return!0;else if(da<0&&fa<0||I<0&&ca<0)return!1;else{if(da<0)V=Math.max(V,da/(da-fa));else fa<0&&(T=Math.min(T,da/(da-fa)));if(I<0)V=Math.max(V,I/(I-ca));else ca<0&&(T=Math.min(T,I/(I-ca)));if(T<V)return!1;else{M.lerpSelf(f,V);f.lerpSelf(M,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],n,q,x=[],u,t,y=[],A=new THREE.Vector4,E=new THREE.Vector4,v=new THREE.Matrix4,
+F=new THREE.Matrix4,w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Vector4,L=new THREE.Vector4,Z;this.projectObjects=function(M,f,V){f=[];var T,da,fa;d=0;da=M.objects;M=0;for(T=da.length;M<T;M++){fa=da[M];var I;if(!(I=!fa.visible))if(I=fa instanceof THREE.Mesh){a:{I=void 0;for(var ca=fa.matrixWorld,xa=-fa.geometry.boundingSphere.radius*Math.max(fa.scale.x,Math.max(fa.scale.y,fa.scale.z)),ea=0;ea<6;ea++){I=w[ea].x*ca.n14+
+w[ea].y*ca.n24+w[ea].z*ca.n34+w[ea].w;if(I<=xa){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;A.copy(fa.position);v.multiplyVector3(A);b.object=fa;b.z=A.z;f.push(b);d++}}V&&f.sort(a);return f};this.projectScene=function(M,f,V){var T=[],da=f.near,fa=f.far,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa;j=q=t=0;f.matrixAutoUpdate&&f.update();v.multiply(f.projectionMatrix,f.matrixWorldInverse);w[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);w[1].set(v.n41+v.n11,v.n42+
+v.n12,v.n43+v.n13,v.n44+v.n14);w[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);w[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);w[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);w[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(I=0;I<6;I++){ia=w[I];ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z))}M.update(undefined,!1,f);ia=this.projectObjects(M,f,!0);M=0;for(I=ia.length;M<I;M++){ga=ia[M].object;if(ga.visible){ta=ga.matrixWorld;aa=ga.matrixRotationWorld;
+ya=ga.materials;ha=ga.overdraw;if(ga instanceof THREE.Mesh){ma=ga.geometry;na=ma.vertices;ca=0;for(xa=na.length;ca<xa;ca++){R=na[ca];R.positionWorld.copy(R.position);ta.multiplyVector3(R.positionWorld);ea=R.positionScreen;ea.copy(R.positionWorld);v.multiplyVector4(ea);ea.x/=ea.w;ea.y/=ea.w;R.__visible=ea.z>da&&ea.z<fa}ma=ma.faces;ca=0;for(xa=ma.length;ca<xa;ca++){R=ma[ca];if(R instanceof THREE.Face3){ea=na[R.a];va=na[R.b];ja=na[R.c];if(ea.__visible&&va.__visible&&ja.__visible&&(ga.doubleSided||ga.flipSided!=
+(ja.positionScreen.x-ea.positionScreen.x)*(va.positionScreen.y-ea.positionScreen.y)-(ja.positionScreen.y-ea.positionScreen.y)*(va.positionScreen.x-ea.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(va.positionWorld);g.v3.positionWorld.copy(ja.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(va.positionScreen);g.v3.positionScreen.copy(ja.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);
+g.centroidWorld.copy(R.centroid);ta.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);ja=R.vertexNormals;Z=g.vertexNormalsWorld;ea=0;for(va=ja.length;ea<va;ea++){qa=Z[ea]=Z[ea]||new THREE.Vector3;qa.copy(ja[ea]);aa.multiplyVector3(qa)}g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=R.materials;g.overdraw=ha;if(ga.geometry.uvs[ca]){g.uvs[0]=ga.geometry.uvs[ca][0];g.uvs[1]=ga.geometry.uvs[ca][1];g.uvs[2]=ga.geometry.uvs[ca][2]}T.push(g);
+j++}}else if(R instanceof THREE.Face4){ea=na[R.a];va=na[R.b];ja=na[R.c];qa=na[R.d];if(ea.__visible&&va.__visible&&ja.__visible&&qa.__visible&&(ga.doubleSided||ga.flipSided!=((qa.positionScreen.x-ea.positionScreen.x)*(va.positionScreen.y-ea.positionScreen.y)-(qa.positionScreen.y-ea.positionScreen.y)*(va.positionScreen.x-ea.positionScreen.x)<0||(va.positionScreen.x-ja.positionScreen.x)*(qa.positionScreen.y-ja.positionScreen.y)-(va.positionScreen.y-ja.positionScreen.y)*(qa.positionScreen.x-ja.positionScreen.x)<
+0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(va.positionWorld);g.v3.positionWorld.copy(qa.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(va.positionScreen);g.v3.positionScreen.copy(qa.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);g.centroidWorld.copy(R.centroid);ta.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);
+g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=R.materials;g.overdraw=ha;if(ga.geometry.uvs[ca]){g.uvs[0]=ga.geometry.uvs[ca][0];g.uvs[1]=ga.geometry.uvs[ca][1];g.uvs[2]=ga.geometry.uvs[ca][3]}T.push(g);j++;h=k[j]=k[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(va.positionWorld);h.v2.positionWorld.copy(ja.positionWorld);h.v3.positionWorld.copy(qa.positionWorld);h.v1.positionScreen.copy(va.positionScreen);h.v2.positionScreen.copy(ja.positionScreen);h.v3.positionScreen.copy(qa.positionScreen);
+h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=ya;h.faceMaterials=R.materials;h.overdraw=ha;if(ga.geometry.uvs[ca]){h.uvs[0]=ga.geometry.uvs[ca][1];h.uvs[1]=ga.geometry.uvs[ca][2];h.uvs[2]=ga.geometry.uvs[ca][3]}T.push(h);j++}}}}else if(ga instanceof THREE.Line){F.multiply(v,ta);na=ga.geometry.vertices;R=na[0];R.positionScreen.copy(R.position);F.multiplyVector4(R.positionScreen);ca=1;for(xa=na.length;ca<
+xa;ca++){ea=na[ca];ea.positionScreen.copy(ea.position);F.multiplyVector4(ea.positionScreen);va=na[ca-1];N.copy(ea.positionScreen);L.copy(va.positionScreen);if(c(N,L)){N.multiplyScalar(1/N.w);L.multiplyScalar(1/L.w);n=x[q]=x[q]||new THREE.RenderableLine;n.v1.positionScreen.copy(N);n.v2.positionScreen.copy(L);n.z=Math.max(N.z,L.z);n.materials=ga.materials;T.push(n);q++}}}else if(ga instanceof THREE.Particle){E.set(ga.position.x,ga.position.y,ga.position.z,1);v.multiplyVector4(E);E.z/=E.w;if(E.z>0&&
+E.z<1){u=y[t]=y[t]||new THREE.RenderableParticle;u.x=E.x/E.w;u.y=E.y/E.w;u.z=E.z;u.rotation=ga.rotation.z;u.scale.x=ga.scale.x*Math.abs(u.x-(E.x+f.projectionMatrix.n11)/(E.w+f.projectionMatrix.n14));u.scale.y=ga.scale.y*Math.abs(u.y-(E.y+f.projectionMatrix.n22)/(E.w+f.projectionMatrix.n24));u.materials=ga.materials;T.push(u);t++}}}}V&&T.sort(a);return T};this.unprojectVector=function(M,f){var V=f.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));V.multiplyVector3(M);
 return M}};
 return M}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,n,q,x,u,t,y,A;a=c.projectScene(h,j);k=0;for(n=a.length;k<n;k++){u=a[k];if(u instanceof THREE.RenderableParticle){y=u.x*e+e;A=u.y*g+g;q=0;for(x=u.material.length;q<x;q++){t=u.material[q];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=y+"px";t.style.top=A+"px"}}}}}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,n,q,x,u,t,y,A;a=c.projectScene(h,j);k=0;for(n=a.length;k<n;k++){u=a[k];if(u instanceof THREE.RenderableParticle){y=u.x*e+e;A=u.y*g+g;q=0;for(x=u.material.length;q<x;q++){t=u.material[q];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=y+"px";t.style.top=A+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(ja){if(u!=ja)n.globalAlpha=u=ja}function c(ja){if(t!=ja){switch(ja){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}t=ja}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,n=e.getContext("2d"),q=new THREE.Color(0),x=0,u=1,t=0,y=null,A=null,E=1,v,F,w,N,L,Z,M,f,V,T=new THREE.Color,
-ca=new THREE.Color,ea=new THREE.Color,I=new THREE.Color,ba=new THREE.Color,wa,da,ua,ha,fa,sa,xa,ga,aa,la=new THREE.Rectangle,ma=new THREE.Rectangle,R=new THREE.Rectangle,ia=!1,pa=new THREE.Color,l=new THREE.Color,z=new THREE.Color,p=new THREE.Color,m=Math.PI*2,o=new THREE.Vector3,B,C,G,Q,H,O,ka=16;B=document.createElement("canvas");B.width=B.height=2;C=B.getContext("2d");C.fillStyle="rgba(0,0,0,1)";C.fillRect(0,0,2,2);G=C.getImageData(0,0,2,2);Q=G.data;H=document.createElement("canvas");H.width=H.height=
-ka;O=H.getContext("2d");O.translate(-ka/2,-ka/2);O.scale(ka,ka);ka--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ja,qa){g=ja;h=qa;j=g/2;k=h/2;e.width=g;e.height=h;la.set(-j,-k,j,k);u=1;t=0;A=y=null;E=1};this.setClearColor=function(ja,qa){q=ja;x=qa};this.setClearColorHex=function(ja,qa){q.setHex(ja);x=qa};this.clear=function(){n.setTransform(1,0,0,-1,j,k);if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(la);if(q.hex==0&&x==0)n.clearRect(ma.getX(),ma.getY(),
-ma.getWidth(),ma.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+x+")";n.fillRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight())}ma.empty()}};this.render=function(ja,qa){function ra(J){var Y,U,K,S=J.lights;l.setRGB(0,0,0);z.setRGB(0,0,0);p.setRGB(0,0,0);J=0;for(Y=S.length;J<Y;J++){U=S[J];K=U.color;if(U instanceof THREE.AmbientLight){l.r+=K.r;l.g+=K.g;l.b+=K.b}else if(U instanceof THREE.DirectionalLight){z.r+=
-K.r;z.g+=K.g;z.b+=K.b}else if(U instanceof THREE.PointLight){p.r+=K.r;p.g+=K.g;p.b+=K.b}}}function na(J,Y,U,K){var S,ta,va,Ha,ya=J.lights;J=0;for(S=ya.length;J<S;J++){ta=ya[J];va=ta.color;Ha=ta.intensity;if(ta instanceof THREE.DirectionalLight){ta=U.dot(ta.position)*Ha;if(ta>0){K.r+=va.r*ta;K.g+=va.g*ta;K.b+=va.b*ta}}else if(ta instanceof THREE.PointLight){o.sub(ta.position,Y);o.normalize();ta=U.dot(o)*Ha;if(ta>0){K.r+=va.r*ta;K.g+=va.g*ta;K.b+=va.b*ta}}}}function oa(J,Y,U){if(U.opacity!=0){a(U.opacity);
-c(U.blending);var K,S,ta,va,Ha,ya;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){va=U.map.image;Ha=va.width>>1;ya=va.height>>1;S=Y.scale.x*j;ta=Y.scale.y*k;U=S*Ha;K=ta*ya;R.set(J.x-U,J.y-K,J.x+U,J.y+K);if(la.instersects(R)){n.save();n.translate(J.x,J.y);n.rotate(-Y.rotation);n.scale(S,-ta);n.translate(-Ha,-ya);n.drawImage(va,0,0);n.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(ia){pa.r=l.r+z.r+p.r;pa.g=l.g+z.g+p.g;pa.b=l.b+z.b+p.b;T.r=U.color.r*pa.r;T.g=U.color.g*pa.g;
-T.b=U.color.b*pa.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=Y.scale.x*j;K=Y.scale.y*k;R.set(J.x-U,J.y-K,J.x+U,J.y+K);if(la.instersects(R)){S=T.__styleString;if(A!=S)n.fillStyle=A=S;n.save();n.translate(J.x,J.y);n.rotate(-Y.rotation);n.scale(U,K);n.beginPath();n.arc(0,0,1,0,m,!0);n.closePath();n.fill();n.restore()}}}}function Ia(J,Y,U,K){if(K.opacity!=0){a(K.opacity);c(K.blending);n.beginPath();n.moveTo(J.positionScreen.x,J.positionScreen.y);n.lineTo(Y.positionScreen.x,Y.positionScreen.y);
-n.closePath();if(K instanceof THREE.LineBasicMaterial){T.__styleString=K.color.__styleString;J=K.linewidth;if(E!=J)n.lineWidth=E=J;J=T.__styleString;if(y!=J)n.strokeStyle=y=J;n.stroke();R.inflate(K.linewidth*2)}}}function P(J,Y,U,K,S,ta){if(S.opacity!=0){a(S.opacity);c(S.blending);N=J.positionScreen.x;L=J.positionScreen.y;Z=Y.positionScreen.x;M=Y.positionScreen.y;f=U.positionScreen.x;V=U.positionScreen.y;n.beginPath();n.moveTo(N,L);n.lineTo(Z,M);n.lineTo(f,V);n.lineTo(N,L);n.closePath();if(S instanceof
-THREE.MeshBasicMaterial)if(S.map)S.map.mapping instanceof THREE.UVMapping&&Ea(N,L,Z,M,f,V,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=qa.matrixWorldInverse;o.copy(K.vertexNormalsWorld[0]);ha=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;fa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*0.5+0.5;o.copy(K.vertexNormalsWorld[1]);sa=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;xa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*
-0.5+0.5;o.copy(K.vertexNormalsWorld[2]);ga=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;aa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*0.5+0.5;Ea(N,L,Z,M,f,V,S.envMap.image,ha,fa,sa,xa,ga,aa)}}else S.wireframe?Fa(S.color.__styleString,S.wireframeLinewidth):Da(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Ea(N,L,Z,M,f,V,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);c(THREE.SubtractiveBlending)}if(ia)if(!S.wireframe&&
-S.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){ca.r=ea.r=I.r=l.r;ca.g=ea.g=I.g=l.g;ca.b=ea.b=I.b=l.b;na(ta,K.v1.positionWorld,K.vertexNormalsWorld[0],ca);na(ta,K.v2.positionWorld,K.vertexNormalsWorld[1],ea);na(ta,K.v3.positionWorld,K.vertexNormalsWorld[2],I);ba.r=(ea.r+I.r)*0.5;ba.g=(ea.g+I.g)*0.5;ba.b=(ea.b+I.b)*0.5;ua=W(ca,ea,I,ba);Ea(N,L,Z,M,f,V,ua,0,0,1,0,0,1)}else{pa.r=l.r;pa.g=l.g;pa.b=l.b;na(ta,K.centroidWorld,K.normalWorld,pa);T.r=S.color.r*pa.r;T.g=S.color.g*pa.g;T.b=S.color.b*
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-THREE.MeshNormalMaterial){T.r=$(K.normalWorld.x);T.g=$(K.normalWorld.y);T.b=$(K.normalWorld.z);T.updateStyleString();S.wireframe?Fa(T.__styleString,S.wireframeLinewidth):Da(T.__styleString)}}}function Fa(J,Y){if(y!=J)n.strokeStyle=y=J;if(E!=Y)n.lineWidth=E=Y;n.stroke();R.inflate(Y*2)}function Da(J){if(A!=J)n.fillStyle=A=J;n.fill()}function Ea(J,Y,U,K,S,ta,va,Ha,ya,Oa,Ja,Ka,Sa){var Ma,Pa;Ma=va.width-1;Pa=va.height-1;Ha*=Ma;ya*=Pa;Oa*=Ma;Ja*=Pa;Ka*=Ma;Sa*=Pa;U-=J;K-=Y;S-=J;ta-=Y;Oa-=Ha;Ja-=ya;Ka-=Ha;
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-THREE.MeshDepthMaterial){f=1-ga.__2near/(ga.__farPlusNear-xa.z*ga.__farMinusNear);w.setRGB(f,f,f)}else ga instanceof THREE.MeshNormalMaterial&&w.setRGB(e(xa.normalWorld.x),e(xa.normalWorld.y),e(xa.normalWorld.z));ga.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ga.wireframeLinewidth+"; stroke-opacity: "+ga.opacity+"; stroke-linecap: "+ga.wireframeLinecap+"; stroke-linejoin: "+ga.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+
-ga.opacity);j.appendChild(I)}function b(ha,fa,sa,xa,ga,aa,la){I=d(ba++);I.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+sa.positionScreen.x+","+sa.positionScreen.y+" L "+xa.positionScreen.x+","+xa.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(F){N.r=L.r;N.g=L.g;N.b=L.b;a(la,ga,N);w.r=aa.color.r*N.r;w.g=aa.color.g*N.g;
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-"; stroke-linejoin: "+aa.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(I)}function d(ha){if(T[ha]==null){T[ha]=document.createElementNS("http://www.w3.org/2000/svg","path");ua==0&&T[ha].setAttribute("shape-rendering","crispEdges")}return T[ha]}function e(ha){return ha<0?Math.min((1+ha)*0.5,0.5):0.5+Math.min(ha*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,q,x,u,t,y,A,E=
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-aa.r;Z.g+=aa.g;Z.b+=aa.b}else if(ga instanceof THREE.PointLight){M.r+=aa.r;M.g+=aa.g;M.b+=aa.b}}}sa=0;for(xa=g.length;sa<xa;sa++){R=g[sa];v.empty();if(R instanceof THREE.RenderableParticle){u=R;u.x*=q;u.y*=-x;ga=0;for(aa=R.materials.length;ga<aa;ga++)if(ia=R.materials[ga]){la=u;ma=R;var pa=wa++;if(ca[pa]==null){ca[pa]=document.createElementNS("http://www.w3.org/2000/svg","circle");ua==0&&ca[pa].setAttribute("shape-rendering","crispEdges")}I=ca[pa];I.setAttribute("cx",la.x);I.setAttribute("cy",la.y);
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-THREE.WebGLRenderer=function(a){function c(l,z,p){var m,o,B,C=l.vertices,G=C.length,Q=l.colors,H=Q.length,O=l.__vertexArray,ka=l.__colorArray,ja=l.__sortArray,qa=l.__dirtyVertices,ra=l.__dirtyColors;if(p.sortParticles){xa.multiplySelf(p.matrixWorld);for(m=0;m<G;m++){o=C[m].position;la.copy(o);xa.multiplyVector3(la);ja[m]=[la.z,m]}ja.sort(function(na,oa){return oa[0]-na[0]});for(m=0;m<G;m++){o=C[ja[m][1]].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}for(m=0;m<H;m++){B=m*3;color=Q[ja[m][1]];ka[B]=
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-l.uniforms=Uniforms.clone(z.uniforms)}function d(l,z,p,m,o){m.program||ca.initMaterial(m,z,p,o);var B=m.program,C=B.uniforms,G=m.uniforms;if(B!=V){f.useProgram(B);V=B}f.uniformMatrix4fv(C.projectionMatrix,!1,ga);if(p&&(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial||m instanceof THREE.LineBasicMaterial||m instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){G.fogNear.value=p.near;
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+THREE.CanvasRenderer=function(){function a(ka){if(u!=ka)n.globalAlpha=u=ka}function c(ka){if(t!=ka){switch(ka){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}t=ka}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,n=e.getContext("2d"),q=new THREE.Color(0),x=0,u=1,t=0,y=null,A=null,E=1,v,F,w,N,L,Z,M,f,V,T=new THREE.Color,
+da=new THREE.Color,fa=new THREE.Color,I=new THREE.Color,ca=new THREE.Color,xa,ea,va,ia,ga,ta,ya,ha,aa,ma=new THREE.Rectangle,na=new THREE.Rectangle,R=new THREE.Rectangle,ja=!1,qa=new THREE.Color,l=new THREE.Color,z=new THREE.Color,p=new THREE.Color,m=Math.PI*2,o=new THREE.Vector3,B,C,G,Q,H,O,la=16;B=document.createElement("canvas");B.width=B.height=2;C=B.getContext("2d");C.fillStyle="rgba(0,0,0,1)";C.fillRect(0,0,2,2);G=C.getImageData(0,0,2,2);Q=G.data;H=document.createElement("canvas");H.width=H.height=
+la;O=H.getContext("2d");O.translate(-la/2,-la/2);O.scale(la,la);la--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ka,ra){g=ka;h=ra;j=g/2;k=h/2;e.width=g;e.height=h;ma.set(-j,-k,j,k);u=1;t=0;A=y=null;E=1};this.setClearColor=function(ka,ra){q=ka;x=ra};this.setClearColorHex=function(ka,ra){q.setHex(ka);x=ra};this.clear=function(){n.setTransform(1,0,0,-1,j,k);if(!na.isEmpty()){na.inflate(1);na.minSelf(ma);if(q.hex==0&&x==0)n.clearRect(na.getX(),na.getY(),
+na.getWidth(),na.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+x+")";n.fillRect(na.getX(),na.getY(),na.getWidth(),na.getHeight())}na.empty()}};this.render=function(ka,ra){function sa(J){var Y,U,K,S=J.lights;l.setRGB(0,0,0);z.setRGB(0,0,0);p.setRGB(0,0,0);J=0;for(Y=S.length;J<Y;J++){U=S[J];K=U.color;if(U instanceof THREE.AmbientLight){l.r+=K.r;l.g+=K.g;l.b+=K.b}else if(U instanceof THREE.DirectionalLight){z.r+=
+K.r;z.g+=K.g;z.b+=K.b}else if(U instanceof THREE.PointLight){p.r+=K.r;p.g+=K.g;p.b+=K.b}}}function oa(J,Y,U,K){var S,ua,wa,Ia,za=J.lights;J=0;for(S=za.length;J<S;J++){ua=za[J];wa=ua.color;Ia=ua.intensity;if(ua instanceof THREE.DirectionalLight){ua=U.dot(ua.position)*Ia;if(ua>0){K.r+=wa.r*ua;K.g+=wa.g*ua;K.b+=wa.b*ua}}else if(ua instanceof THREE.PointLight){o.sub(ua.position,Y);o.normalize();ua=U.dot(o)*Ia;if(ua>0){K.r+=wa.r*ua;K.g+=wa.g*ua;K.b+=wa.b*ua}}}}function pa(J,Y,U){if(U.opacity!=0){a(U.opacity);
+c(U.blending);var K,S,ua,wa,Ia,za;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){wa=U.map.image;Ia=wa.width>>1;za=wa.height>>1;S=Y.scale.x*j;ua=Y.scale.y*k;U=S*Ia;K=ua*za;R.set(J.x-U,J.y-K,J.x+U,J.y+K);if(ma.instersects(R)){n.save();n.translate(J.x,J.y);n.rotate(-Y.rotation);n.scale(S,-ua);n.translate(-Ia,-za);n.drawImage(wa,0,0);n.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(ja){qa.r=l.r+z.r+p.r;qa.g=l.g+z.g+p.g;qa.b=l.b+z.b+p.b;T.r=U.color.r*qa.r;T.g=U.color.g*qa.g;
+T.b=U.color.b*qa.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=Y.scale.x*j;K=Y.scale.y*k;R.set(J.x-U,J.y-K,J.x+U,J.y+K);if(ma.instersects(R)){S=T.__styleString;if(A!=S)n.fillStyle=A=S;n.save();n.translate(J.x,J.y);n.rotate(-Y.rotation);n.scale(U,K);n.beginPath();n.arc(0,0,1,0,m,!0);n.closePath();n.fill();n.restore()}}}}function Ja(J,Y,U,K){if(K.opacity!=0){a(K.opacity);c(K.blending);n.beginPath();n.moveTo(J.positionScreen.x,J.positionScreen.y);n.lineTo(Y.positionScreen.x,Y.positionScreen.y);
+n.closePath();if(K instanceof THREE.LineBasicMaterial){T.__styleString=K.color.__styleString;J=K.linewidth;if(E!=J)n.lineWidth=E=J;J=T.__styleString;if(y!=J)n.strokeStyle=y=J;n.stroke();R.inflate(K.linewidth*2)}}}function P(J,Y,U,K,S,ua){if(S.opacity!=0){a(S.opacity);c(S.blending);N=J.positionScreen.x;L=J.positionScreen.y;Z=Y.positionScreen.x;M=Y.positionScreen.y;f=U.positionScreen.x;V=U.positionScreen.y;n.beginPath();n.moveTo(N,L);n.lineTo(Z,M);n.lineTo(f,V);n.lineTo(N,L);n.closePath();if(S instanceof
+THREE.MeshBasicMaterial)if(S.map)S.map.mapping instanceof THREE.UVMapping&&Fa(N,L,Z,M,f,V,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=ra.matrixWorldInverse;o.copy(K.vertexNormalsWorld[0]);ia=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;ga=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*0.5+0.5;o.copy(K.vertexNormalsWorld[1]);ta=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;ya=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*
+0.5+0.5;o.copy(K.vertexNormalsWorld[2]);ha=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;aa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*0.5+0.5;Fa(N,L,Z,M,f,V,S.envMap.image,ia,ga,ta,ya,ha,aa)}}else S.wireframe?Ga(S.color.__styleString,S.wireframeLinewidth):Ea(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Fa(N,L,Z,M,f,V,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);c(THREE.SubtractiveBlending)}if(ja)if(!S.wireframe&&
+S.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){da.r=fa.r=I.r=l.r;da.g=fa.g=I.g=l.g;da.b=fa.b=I.b=l.b;oa(ua,K.v1.positionWorld,K.vertexNormalsWorld[0],da);oa(ua,K.v2.positionWorld,K.vertexNormalsWorld[1],fa);oa(ua,K.v3.positionWorld,K.vertexNormalsWorld[2],I);ca.r=(fa.r+I.r)*0.5;ca.g=(fa.g+I.g)*0.5;ca.b=(fa.b+I.b)*0.5;va=W(da,fa,I,ca);Fa(N,L,Z,M,f,V,va,0,0,1,0,0,1)}else{qa.r=l.r;qa.g=l.g;qa.b=l.b;oa(ua,K.centroidWorld,K.normalWorld,qa);T.r=S.color.r*qa.r;T.g=S.color.g*qa.g;T.b=S.color.b*
+qa.b;T.updateStyleString();S.wireframe?Ga(T.__styleString,S.wireframeLinewidth):Ea(T.__styleString)}else S.wireframe?Ga(S.color.__styleString,S.wireframeLinewidth):Ea(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){xa=ra.near;ea=ra.far;da.r=da.g=da.b=1-X(J.positionScreen.z,xa,ea);fa.r=fa.g=fa.b=1-X(Y.positionScreen.z,xa,ea);I.r=I.g=I.b=1-X(U.positionScreen.z,xa,ea);ca.r=(fa.r+I.r)*0.5;ca.g=(fa.g+I.g)*0.5;ca.b=(fa.b+I.b)*0.5;va=W(da,fa,I,ca);Fa(N,L,Z,M,f,V,va,0,0,1,0,0,1)}else if(S instanceof
+THREE.MeshNormalMaterial){T.r=$(K.normalWorld.x);T.g=$(K.normalWorld.y);T.b=$(K.normalWorld.z);T.updateStyleString();S.wireframe?Ga(T.__styleString,S.wireframeLinewidth):Ea(T.__styleString)}}}function Ga(J,Y){if(y!=J)n.strokeStyle=y=J;if(E!=Y)n.lineWidth=E=Y;n.stroke();R.inflate(Y*2)}function Ea(J){if(A!=J)n.fillStyle=A=J;n.fill()}function Fa(J,Y,U,K,S,ua,wa,Ia,za,Pa,Ka,La,Ta){var Na,Qa;Na=wa.width-1;Qa=wa.height-1;Ia*=Na;za*=Qa;Pa*=Na;Ka*=Qa;La*=Na;Ta*=Qa;U-=J;K-=Y;S-=J;ua-=Y;Pa-=Ia;Ka-=za;La-=Ia;
+Ta-=za;Na=Pa*Ta-La*Ka;if(Na!=0){Qa=1/Na;Na=(Ta*U-Ka*S)*Qa;Ka=(Ta*K-Ka*ua)*Qa;U=(Pa*S-La*U)*Qa;K=(Pa*ua-La*K)*Qa;J=J-Na*Ia-U*za;Y=Y-Ka*Ia-K*za;n.save();n.transform(Na,Ka,U,K,J,Y);n.clip();n.drawImage(wa,0,0);n.restore()}}function W(J,Y,U,K){var S=~~(J.r*255),ua=~~(J.g*255);J=~~(J.b*255);var wa=~~(Y.r*255),Ia=~~(Y.g*255);Y=~~(Y.b*255);var za=~~(U.r*255),Pa=~~(U.g*255);U=~~(U.b*255);var Ka=~~(K.r*255),La=~~(K.g*255);K=~~(K.b*255);Q[0]=S<0?0:S>255?255:S;Q[1]=ua<0?0:ua>255?255:ua;Q[2]=J<0?0:J>255?255:
+J;Q[4]=wa<0?0:wa>255?255:wa;Q[5]=Ia<0?0:Ia>255?255:Ia;Q[6]=Y<0?0:Y>255?255:Y;Q[8]=za<0?0:za>255?255:za;Q[9]=Pa<0?0:Pa>255?255:Pa;Q[10]=U<0?0:U>255?255:U;Q[12]=Ka<0?0:Ka>255?255:Ka;Q[13]=La<0?0:La>255?255:La;Q[14]=K<0?0:K>255?255:K;C.putImageData(G,0,0);O.drawImage(B,0,0);return H}function X(J,Y,U){J=(J-Y)/(U-Y);return J*J*(3-2*J)}function $(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function Aa(J,Y){var U=Y.x-J.x,K=Y.y-J.y,S=1/Math.sqrt(U*U+K*K);U*=S;K*=S;Y.x+=U;Y.y+=K;J.x-=U;J.y-=K}var Ha,Da,D,Ca,Ra,Ua,
+Ma,Ba;this.autoClear?this.clear():n.setTransform(1,0,0,-1,j,k);b=d.projectScene(ka,ra,this.sortElements);(ja=ka.lights.length>0)&&sa(ka);Ha=0;for(Da=b.length;Ha<Da;Ha++){D=b[Ha];R.empty();if(D instanceof THREE.RenderableParticle){v=D;v.x*=j;v.y*=k;Ca=0;for(Ra=D.materials.length;Ca<Ra;Ca++)pa(v,D,D.materials[Ca],ka)}else if(D instanceof THREE.RenderableLine){v=D.v1;F=D.v2;v.positionScreen.x*=j;v.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;R.addPoint(v.positionScreen.x,v.positionScreen.y);
+R.addPoint(F.positionScreen.x,F.positionScreen.y);if(ma.instersects(R)){Ca=0;for(Ra=D.materials.length;Ca<Ra;)Ja(v,F,D,D.materials[Ca++],ka)}}else if(D instanceof THREE.RenderableFace3){v=D.v1;F=D.v2;w=D.v3;v.positionScreen.x*=j;v.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;w.positionScreen.x*=j;w.positionScreen.y*=k;if(D.overdraw){Aa(v.positionScreen,F.positionScreen);Aa(F.positionScreen,w.positionScreen);Aa(w.positionScreen,v.positionScreen)}R.add3Points(v.positionScreen.x,v.positionScreen.y,
+F.positionScreen.x,F.positionScreen.y,w.positionScreen.x,w.positionScreen.y);if(ma.instersects(R)){Ca=0;for(Ra=D.meshMaterials.length;Ca<Ra;){Ba=D.meshMaterials[Ca++];if(Ba instanceof THREE.MeshFaceMaterial){Ua=0;for(Ma=D.faceMaterials.length;Ua<Ma;)(Ba=D.faceMaterials[Ua++])&&P(v,F,w,D,Ba,ka)}else P(v,F,w,D,Ba,ka)}}}na.addRectangle(R)}n.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(ia,ga,ta){var ya,ha,aa,ma;ya=0;for(ha=ia.lights.length;ya<ha;ya++){aa=ia.lights[ya];if(aa instanceof THREE.DirectionalLight){ma=ga.normalWorld.dot(aa.position)*aa.intensity;if(ma>0){ta.r+=aa.color.r*ma;ta.g+=aa.color.g*ma;ta.b+=aa.color.b*ma}}else if(aa instanceof THREE.PointLight){V.sub(aa.position,ga.centroidWorld);V.normalize();ma=ga.normalWorld.dot(V)*aa.intensity;if(ma>0){ta.r+=aa.color.r*ma;ta.g+=aa.color.g*ma;ta.b+=aa.color.b*ma}}}}function c(ia,ga,ta,
+ya,ha,aa){I=d(ca++);I.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+"z");if(ha instanceof THREE.MeshBasicMaterial)w.__styleString=ha.color.__styleString;else if(ha instanceof THREE.MeshLambertMaterial)if(F){N.r=L.r;N.g=L.g;N.b=L.b;a(aa,ya,N);w.r=ha.color.r*N.r;w.g=ha.color.g*N.g;w.b=ha.color.b*N.b;w.updateStyleString()}else w.__styleString=ha.color.__styleString;else if(ha instanceof
+THREE.MeshDepthMaterial){f=1-ha.__2near/(ha.__farPlusNear-ya.z*ha.__farMinusNear);w.setRGB(f,f,f)}else ha instanceof THREE.MeshNormalMaterial&&w.setRGB(e(ya.normalWorld.x),e(ya.normalWorld.y),e(ya.normalWorld.z));ha.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ha.wireframeLinewidth+"; stroke-opacity: "+ha.opacity+"; stroke-linecap: "+ha.wireframeLinecap+"; stroke-linejoin: "+ha.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+
+ha.opacity);j.appendChild(I)}function b(ia,ga,ta,ya,ha,aa,ma){I=d(ca++);I.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+" L "+ya.positionScreen.x+","+ya.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(F){N.r=L.r;N.g=L.g;N.b=L.b;a(ma,ha,N);w.r=aa.color.r*N.r;w.g=aa.color.g*N.g;
+w.b=aa.color.b*N.b;w.updateStyleString()}else w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){f=1-aa.__2near/(aa.__farPlusNear-ha.z*aa.__farMinusNear);w.setRGB(f,f,f)}else aa instanceof THREE.MeshNormalMaterial&&w.setRGB(e(ha.normalWorld.x),e(ha.normalWorld.y),e(ha.normalWorld.z));aa.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+
+"; stroke-linejoin: "+aa.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(I)}function d(ia){if(T[ia]==null){T[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");va==0&&T[ia].setAttribute("shape-rendering","crispEdges")}return T[ia]}function e(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,q,x,u,t,y,A,E=
+new THREE.Rectangle,v=new THREE.Rectangle,F=!1,w=new THREE.Color(16777215),N=new THREE.Color(16777215),L=new THREE.Color(0),Z=new THREE.Color(0),M=new THREE.Color(0),f,V=new THREE.Vector3,T=[],da=[],fa=[],I,ca,xa,ea,va=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ia){switch(ia){case "high":va=1;break;case "low":va=0}};this.setSize=function(ia,ga){k=ia;n=ga;q=k/2;x=n/2;j.setAttribute("viewBox",-q+" "+-x+" "+k+" "+n);j.setAttribute("width",
+k);j.setAttribute("height",n);E.set(-q,-x,q,x)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(ia,ga){var ta,ya,ha,aa,ma,na,R,ja;this.autoClear&&this.clear();g=h.projectScene(ia,ga,this.sortElements);ea=xa=ca=0;if(F=ia.lights.length>0){R=ia.lights;L.setRGB(0,0,0);Z.setRGB(0,0,0);M.setRGB(0,0,0);ta=0;for(ya=R.length;ta<ya;ta++){ha=R[ta];aa=ha.color;if(ha instanceof THREE.AmbientLight){L.r+=aa.r;L.g+=aa.g;L.b+=aa.b}else if(ha instanceof THREE.DirectionalLight){Z.r+=
+aa.r;Z.g+=aa.g;Z.b+=aa.b}else if(ha instanceof THREE.PointLight){M.r+=aa.r;M.g+=aa.g;M.b+=aa.b}}}ta=0;for(ya=g.length;ta<ya;ta++){R=g[ta];v.empty();if(R instanceof THREE.RenderableParticle){u=R;u.x*=q;u.y*=-x;ha=0;for(aa=R.materials.length;ha<aa;ha++)if(ja=R.materials[ha]){ma=u;na=R;var qa=xa++;if(da[qa]==null){da[qa]=document.createElementNS("http://www.w3.org/2000/svg","circle");va==0&&da[qa].setAttribute("shape-rendering","crispEdges")}I=da[qa];I.setAttribute("cx",ma.x);I.setAttribute("cy",ma.y);
+I.setAttribute("r",na.scale.x*q);if(ja instanceof THREE.ParticleCircleMaterial){if(F){N.r=L.r+Z.r+M.r;N.g=L.g+Z.g+M.g;N.b=L.b+Z.b+M.b;w.r=ja.color.r*N.r;w.g=ja.color.g*N.g;w.b=ja.color.b*N.b;w.updateStyleString()}else w=ja.color;I.setAttribute("style","fill: "+w.__styleString)}j.appendChild(I)}}else if(R instanceof THREE.RenderableLine){u=R.v1;t=R.v2;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,
+t.positionScreen.y);if(E.instersects(v)){ha=0;for(aa=R.materials.length;ha<aa;)if(ja=R.materials[ha++]){ma=u;na=t;qa=ea++;if(fa[qa]==null){fa[qa]=document.createElementNS("http://www.w3.org/2000/svg","line");va==0&&fa[qa].setAttribute("shape-rendering","crispEdges")}I=fa[qa];I.setAttribute("x1",ma.positionScreen.x);I.setAttribute("y1",ma.positionScreen.y);I.setAttribute("x2",na.positionScreen.x);I.setAttribute("y2",na.positionScreen.y);if(ja instanceof THREE.LineBasicMaterial){w.__styleString=ja.color.__styleString;
+I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ja.linewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.linecap+"; stroke-linejoin: "+ja.linejoin);j.appendChild(I)}}}}else if(R instanceof THREE.RenderableFace3){u=R.v1;t=R.v2;y=R.v3;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;y.positionScreen.x*=q;y.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);
+v.addPoint(y.positionScreen.x,y.positionScreen.y);if(E.instersects(v)){ha=0;for(aa=R.meshMaterials.length;ha<aa;){ja=R.meshMaterials[ha++];if(ja instanceof THREE.MeshFaceMaterial){ma=0;for(na=R.faceMaterials.length;ma<na;)(ja=R.faceMaterials[ma++])&&c(u,t,y,R,ja,ia)}else ja&&c(u,t,y,R,ja,ia)}}}else if(R instanceof THREE.RenderableFace4){u=R.v1;t=R.v2;y=R.v3;A=R.v4;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;y.positionScreen.x*=q;y.positionScreen.y*=-x;
+A.positionScreen.x*=q;A.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(y.positionScreen.x,y.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(E.instersects(v)){ha=0;for(aa=R.meshMaterials.length;ha<aa;){ja=R.meshMaterials[ha++];if(ja instanceof THREE.MeshFaceMaterial){ma=0;for(na=R.faceMaterials.length;ma<na;)(ja=R.faceMaterials[ma++])&&b(u,t,y,A,R,ja,ia)}else ja&&b(u,t,y,A,R,ja,ia)}}}}}};
+THREE.WebGLRenderer=function(a){function c(l,z,p){var m,o,B,C=l.vertices,G=C.length,Q=l.colors,H=Q.length,O=l.__vertexArray,la=l.__colorArray,ka=l.__sortArray,ra=l.__dirtyVertices,sa=l.__dirtyColors;if(p.sortParticles){ya.multiplySelf(p.matrixWorld);for(m=0;m<G;m++){o=C[m].position;ma.copy(o);ya.multiplyVector3(ma);ka[m]=[ma.z,m]}ka.sort(function(oa,pa){return pa[0]-oa[0]});for(m=0;m<G;m++){o=C[ka[m][1]].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}for(m=0;m<H;m++){B=m*3;color=Q[ka[m][1]];la[B]=
+color.r;la[B+1]=color.g;la[B+2]=color.b}}else{if(ra)for(m=0;m<G;m++){o=C[m].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}if(sa)for(m=0;m<H;m++){color=Q[m];B=m*3;la[B]=color.r;la[B+1]=color.g;la[B+2]=color.b}}if(ra||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,O,z)}if(sa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,la,z)}}function b(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;
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+G.refractionRatio.value=m.refractionRatio;G.combine.value=m.combine;G.useRefract.value=m.envMap&&m.envMap.mapping instanceof THREE.CubeRefractionMapping}if(m instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity}else if(m instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.size.value=m.size;G.scale.value=M.height/
+2;G.map.texture=m.map}else if(m instanceof THREE.MeshPhongMaterial){G.ambient.value.setRGB(m.ambient.r,m.ambient.g,m.ambient.b);G.specular.value.setRGB(m.specular.r,m.specular.g,m.specular.b);G.shininess.value=m.shininess}else if(m instanceof THREE.MeshDepthMaterial){G.mNear.value=l.near;G.mFar.value=l.far;G.opacity.value=m.opacity}else if(m instanceof THREE.MeshNormalMaterial)G.opacity.value=m.opacity;for(var X in G)if(O=B.uniforms[X]){p=G[X];Q=p.type;z=p.value;if(Q=="i")f.uniform1i(O,z);else if(Q==
+"f")f.uniform1f(O,z);else if(Q=="fv1")f.uniform1fv(O,z);else if(Q=="fv")f.uniform3fv(O,z);else if(Q=="v2")f.uniform2f(O,z.x,z.y);else if(Q=="v3")f.uniform3f(O,z.x,z.y,z.z);else if(Q=="c")f.uniform3f(O,z.r,z.g,z.b);else if(Q=="t"){f.uniform1i(O,z);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){if(p.image.length==6){if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,0,0,f.RGBA,
+f.UNSIGNED_BYTE,p.image[Q])}else{p.image.__webGLTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image[Q]);p.__wasSetOnce=!0}F(f.TEXTURE_CUBE_MAP,p,p.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube)}}else{if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,
+p.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image)}else{p.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image);p.__wasSetOnce=!0}F(f.TEXTURE_2D,p,p.image);f.bindTexture(f.TEXTURE_2D,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_2D,p.__webGLTexture)}}}f.uniformMatrix4fv(C.modelViewMatrix,!1,o._modelViewMatrixArray);f.uniformMatrix3fv(C.normalMatrix,
+!1,o._normalMatrixArray);(m instanceof THREE.MeshShaderMaterial||m instanceof THREE.MeshPhongMaterial||m.envMap)&&f.uniform3f(C.cameraPosition,l.position.x,l.position.y,l.position.z);(m instanceof THREE.MeshShaderMaterial||m.envMap||m.skinning)&&f.uniformMatrix4fv(C.objectMatrix,!1,o._objectMatrixArray);(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshShaderMaterial||m.skinning)&&f.uniformMatrix4fv(C.viewMatrix,!1,aa);if(m.skinning){f.uniformMatrix4fv(C.cameraInverseMatrix,
+!1,aa);f.uniformMatrix4fv(C.boneGlobalMatrices,!1,o.boneMatrices)}return B}function e(l,z,p,m,o,B){l=d(l,z,p,m,B).attributes;f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.vertexAttribPointer(l.position,3,f.FLOAT,!1,0,0);if(l.color>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.vertexAttribPointer(l.color,3,f.FLOAT,!1,0,0)}if(l.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLNormalBuffer);f.vertexAttribPointer(l.normal,3,f.FLOAT,!1,0,0)}if(l.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,
+o.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(o.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(o.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);if(m.skinning&&l.skinVertexA>=0&&
+l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,4,f.FLOAT,!1,0,0)}if(B instanceof
+THREE.Mesh)if(m.wireframe){f.lineWidth(m.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);f.drawElements(f.LINES,o.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,o.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(m.linewidth);f.drawArrays(B,0,o.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,
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+xa=l}}function k(l){ta[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);ta[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);ta[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);ta[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);ta[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);ta[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=ta[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function n(l){for(var z=l.matrixWorld,p=-l.geometry.boundingSphere.radius*
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+f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ca=l}}function F(l,z,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(l,f.TEXTURE_WRAP_S,Z(z.wrapS));f.texParameteri(l,f.TEXTURE_WRAP_T,Z(z.wrapT));f.texParameteri(l,f.TEXTURE_MAG_FILTER,Z(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,
+Z(z.minFilter));f.generateMipmap(l)}else{f.texParameteri(l,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_MAG_FILTER,L(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,L(z.minFilter))}}function w(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,
+f.DEPTH_COMPONENT16,l.width,l.height);f.bindTexture(f.TEXTURE_2D,l.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,Z(l.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,Z(l.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,Z(l.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,Z(l.minFilter));f.texImage2D(f.TEXTURE_2D,0,Z(l.format),l.width,l.height,0,Z(l.format),Z(l.type),null);f.bindFramebuffer(f.FRAMEBUFFER,l.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,
+f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,l.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var z,p;if(l){z=l.__webGLFramebuffer;p=l.width;l=l.height}else{z=null;p=ia;l=ga}if(z!=T){f.bindFramebuffer(f.FRAMEBUFFER,z);f.viewport(ea,va,p,l);T=z}}function N(l,z){var p;if(l=="fragment")p=f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&
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+case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;
+case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),f,V=null,T=null,da=this,fa=null,I=null,ca=null,xa=null,ea=0,va=0,ia=0,
+ga=0,ta=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ya=new THREE.Matrix4,ha=new Float32Array(16),aa=new Float32Array(16),ma=new THREE.Vector4,na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},R=!0,ja=new THREE.Color(0),qa=0;if(a){if(a.antialias!==undefined)R=a.antialias;a.clearColor!==undefined&&ja.setHex(a.clearColor);if(a.clearAlpha!==undefined)qa=a.clearAlpha}this.domElement=
+M;this.autoClear=!0;this.sortObjects=!0;(function(l,z,p){try{if(!(f=M.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(m){console.error(m)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,p);_cullEnabled=!0})(R,ja,qa);this.context=f;this.setSize=function(l,z){M.width=l;M.height=z;
+this.setViewport(0,0,M.width,M.height)};this.setViewport=function(l,z,p,m){ea=l;va=z;ia=p;ga=m;f.viewport(ea,va,ia,ga)};this.setScissor=function(l,z,p,m){f.scissor(l,z,p,m)};this.enableScissorTest=function(l){l?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(l){f.depthMask(l)};this.setClearColorHex=function(l,z){var p=new THREE.Color(l);f.clearColor(p.r,p.g,p.b,z)};this.setClearColor=function(l,z){f.clearColor(l.r,l.g,l.b,z)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|
+f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,p,m){var o;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof
+THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var B,C,G,Q,H;B=Q=H=0;for(C=z.length;B<C;B++){G=z[B];G instanceof THREE.DirectionalLight&&Q++;G instanceof THREE.PointLight&&H++}if(H+Q<=4)z=Q;else{z=Math.ceil(4*Q/(H+Q));H=4-z}z={directional:z,point:H};B=50;if(m!==undefined&&m instanceof THREE.SkinnedMesh)B=m.bones.length;m=l.fragmentShader;H=l.vertexShader;B={fog:p,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,skinning:l.skinning,maxDirLights:z.directional,
+maxPointLights:z.point,maxBones:B};p=f.createProgram();z=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.fog?"#define USE_FOG":"",B.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");B=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
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-Va[P.c];za=Va[P.d];Y[D]=W.x;Y[D+1]=W.y;Y[D+2]=W.z;Y[D+3]=1;Y[D+4]=X.x;Y[D+5]=X.y;Y[D+6]=X.z;Y[D+7]=1;Y[D+8]=$.x;Y[D+9]=$.y;Y[D+10]=$.z;Y[D+11]=1;Y[D+12]=za.x;Y[D+13]=za.y;Y[D+14]=za.z;Y[D+15]=1;W=Wa[P.a];X=Wa[P.b];$=Wa[P.c];za=Wa[P.d];U[D]=W.x;U[D+1]=W.y;U[D+2]=W.z;U[D+3]=1;U[D+4]=X.x;U[D+5]=X.y;U[D+6]=X.z;U[D+7]=1;U[D+8]=$.x;U[D+9]=$.y;U[D+10]=$.z;U[D+11]=1;U[D+12]=za.x;U[D+13]=za.y;U[D+14]=za.z;U[D+15]=1;D+=16}if(Pa&&Ra.length){W=Ra[P.a];X=Ra[P.b];$=Ra[P.c];za=Ra[P.d];J[Ca]=W.r;J[Ca+1]=W.g;J[Ca+
-2]=W.b;J[Ca+3]=X.r;J[Ca+4]=X.g;J[Ca+5]=X.b;J[Ca+6]=$.r;J[Ca+7]=$.g;J[Ca+8]=$.b;J[Ca+9]=za.r;J[Ca+10]=za.g;J[Ca+11]=za.b;Ca+=12}if(Ma&&ya.hasTangents){W=Na[P.a].tangent;X=Na[P.b].tangent;$=Na[P.c].tangent;P=Na[P.d].tangent;Aa[oa]=W.x;Aa[oa+1]=W.y;Aa[oa+2]=W.z;Aa[oa+3]=W.w;Aa[oa+4]=X.x;Aa[oa+5]=X.y;Aa[oa+6]=X.z;Aa[oa+7]=X.w;Aa[oa+8]=$.x;Aa[oa+9]=$.y;Aa[oa+10]=$.z;Aa[oa+11]=$.w;Aa[oa+12]=P.x;Aa[oa+13]=P.y;Aa[oa+14]=P.z;Aa[oa+15]=P.w;oa+=16}if(Sa)if(Fa.length==4&&Ha)for(P=0;P<4;P++){Da=Fa[P];La[na]=Da.x;
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-Ba,ka)}if(Pa&&Ra.length){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,J,ka)}if(Sa){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,La,ka)}if(Ma&&ya.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Aa,ka)}if(Ka&&O>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,Qa,ka)}if(Ka&&qa>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Ta,ka)}if(Ja){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
-C.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ta,ka);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,va,ka)}if(D>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Y,ka);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,U,ka);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,K,ka);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,
-S,ka)}}}o.__dirtyVertices=!1;o.__dirtyElements=!1;o.__dirtyUvs=!1;o.__dirtyNormals=!1;o.__dirtyTangents=!1;o.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){o=m.geometry;if(o.__dirtyVertices||o.__dirtyColors){m=o;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=m.vertices;ka=m.colors;qa=O.length;ja=ka.length;ra=m.__vertexArray;Q=m.__colorArray;na=m.__dirtyColors;if(m.__dirtyVertices){for(H=0;H<qa;H++){G=O[H].position;C=H*3;ra[C]=G.x;ra[C+1]=G.y;ra[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);
-f.bufferData(f.ARRAY_BUFFER,ra,B)}if(na){for(H=0;H<ja;H++){color=ka[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(m instanceof THREE.Line){o=m.geometry;if(o.__dirtyVertices||o.__dirtyColors){m=o;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=m.vertices;ka=m.colors;qa=O.length;ja=ka.length;ra=m.__vertexArray;Q=m.__colorArray;na=m.__dirtyColors;if(m.__dirtyVertices){for(H=
-0;H<qa;H++){G=O[H].position;C=H*3;ra[C]=G.x;ra[C+1]=G.y;ra[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ra,B)}if(na){for(H=0;H<ja;H++){color=ka[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){o=m.geometry;(o.__dirtyVertices||o.__dirtyColors||m.sortParticles)&&c(o,f.DYNAMIC_DRAW,m);o.__dirtyVertices=
+1)}for(;l.__objectsRemoved.length;){z=l.__objectsRemoved[0];p=l;o=void 0;m=void 0;for(o=p.__webglObjects.length-1;o>=0;o--){m=p.__webglObjects[o].object;z==m&&p.__webglObjects.splice(o,1)}l.__objectsRemoved.splice(0,1)}z=0;for(p=l.__webglObjects.length;z<p;z++){m=l.__webglObjects[z].object;B=void 0;o=void 0;C=void 0;if(m instanceof THREE.Mesh){o=m.geometry;for(B in o.geometryGroups){C=o.geometryGroups[B];if(o.__dirtyVertices||o.__dirtyElements||o.__dirtyUvs||o.__dirtyNormals||o.__dirtyColors||o.__dirtyTangents){la=
+f.DYNAMIC_DRAW;ka=void 0;Q=void 0;var Ja=void 0,P=void 0,Ga=void 0,Ea=void 0,Fa=void 0;Ja=void 0;var W=void 0,X=void 0,$=void 0,Aa=void 0;W=void 0;X=void 0;$=void 0;P=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;P=void 0;Ea=void 0;Ga=void 0;Fa=void 0;var Ha=pa=oa=sa=ra=O=G=H=0,Da=0,D=0,Ca=C.__vertexArray,Ra=C.__uvArray,Ua=C.__uv2Array,Ma=C.__normalArray,
+Ba=C.__tangentArray,J=C.__colorArray,Y=C.__skinVertexAArray,U=C.__skinVertexBArray,K=C.__skinIndexArray,S=C.__skinWeightArray,ua=C.__faceArray,wa=C.__lineArray,Ia=C.__needsSmoothNormals,za=m.geometry,Pa=za.__dirtyVertices,Ka=za.__dirtyElements,La=za.__dirtyUvs,Ta=za.__dirtyNormals,Na=za.__dirtyTangents,Qa=za.__dirtyColors,Oa=za.vertices,Za=C.faces,$a=za.faces,ab=za.uvs,bb=za.uvs2,Sa=za.colors,Wa=za.skinVerticesA,Xa=za.skinVerticesB,Ya=za.skinIndices,Va=za.skinWeights;ka=0;for(Q=Za.length;ka<Q;ka++){Ja=
+Za[ka];P=$a[Ja];Fa=ab[Ja];Ja=bb[Ja];Ga=P.vertexNormals;Ea=P.normal;if(P instanceof THREE.Face3){if(Pa){W=Oa[P.a].position;X=Oa[P.b].position;$=Oa[P.c].position;Ca[G]=W.x;Ca[G+1]=W.y;Ca[G+2]=W.z;Ca[G+3]=X.x;Ca[G+4]=X.y;Ca[G+5]=X.z;Ca[G+6]=$.x;Ca[G+7]=$.y;Ca[G+8]=$.z;G+=9}if(Va.length){W=Va[P.a];X=Va[P.b];$=Va[P.c];S[D]=W.x;S[D+1]=W.y;S[D+2]=W.z;S[D+3]=W.w;S[D+4]=X.x;S[D+5]=X.y;S[D+6]=X.z;S[D+7]=X.w;S[D+8]=$.x;S[D+9]=$.y;S[D+10]=$.z;S[D+11]=$.w;W=Ya[P.a];X=Ya[P.b];$=Ya[P.c];K[D]=W.x;K[D+1]=W.y;K[D+
+2]=W.z;K[D+3]=W.w;K[D+4]=X.x;K[D+5]=X.y;K[D+6]=X.z;K[D+7]=X.w;K[D+8]=$.x;K[D+9]=$.y;K[D+10]=$.z;K[D+11]=$.w;W=Wa[P.a];X=Wa[P.b];$=Wa[P.c];Y[D]=W.x;Y[D+1]=W.y;Y[D+2]=W.z;Y[D+3]=1;Y[D+4]=X.x;Y[D+5]=X.y;Y[D+6]=X.z;Y[D+7]=1;Y[D+8]=$.x;Y[D+9]=$.y;Y[D+10]=$.z;Y[D+11]=1;W=Xa[P.a];X=Xa[P.b];$=Xa[P.c];U[D]=W.x;U[D+1]=W.y;U[D+2]=W.z;U[D+3]=1;U[D+4]=X.x;U[D+5]=X.y;U[D+6]=X.z;U[D+7]=1;U[D+8]=$.x;U[D+9]=$.y;U[D+10]=$.z;U[D+11]=1;D+=12}if(Qa&&Sa.length){W=Sa[P.a];X=Sa[P.b];$=Sa[P.c];J[Da]=W.r;J[Da+1]=W.g;J[Da+
+2]=W.b;J[Da+3]=X.r;J[Da+4]=X.g;J[Da+5]=X.b;J[Da+6]=$.r;J[Da+7]=$.g;J[Da+8]=$.b;Da+=9}if(Na&&za.hasTangents){W=Oa[P.a].tangent;X=Oa[P.b].tangent;$=Oa[P.c].tangent;Ba[pa]=W.x;Ba[pa+1]=W.y;Ba[pa+2]=W.z;Ba[pa+3]=W.w;Ba[pa+4]=X.x;Ba[pa+5]=X.y;Ba[pa+6]=X.z;Ba[pa+7]=X.w;Ba[pa+8]=$.x;Ba[pa+9]=$.y;Ba[pa+10]=$.z;Ba[pa+11]=$.w;pa+=12}if(Ta)if(Ga.length==3&&Ia)for(P=0;P<3;P++){Ea=Ga[P];Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}else for(P=0;P<3;P++){Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}if(La&&Fa)for(P=
+0;P<3;P++){Ga=Fa[P];Ra[O]=Ga.u;Ra[O+1]=Ga.v;O+=2}if(La&&Ja)for(P=0;P<3;P++){Fa=Ja[P];Ua[ra]=Fa.u;Ua[ra+1]=Fa.v;ra+=2}if(Ka){ua[sa]=H;ua[sa+1]=H+1;ua[sa+2]=H+2;sa+=3;wa[Ha]=H;wa[Ha+1]=H+1;wa[Ha+2]=H;wa[Ha+3]=H+2;wa[Ha+4]=H+1;wa[Ha+5]=H+2;Ha+=6;H+=3}}else if(P instanceof THREE.Face4){if(Pa){W=Oa[P.a].position;X=Oa[P.b].position;$=Oa[P.c].position;Aa=Oa[P.d].position;Ca[G]=W.x;Ca[G+1]=W.y;Ca[G+2]=W.z;Ca[G+3]=X.x;Ca[G+4]=X.y;Ca[G+5]=X.z;Ca[G+6]=$.x;Ca[G+7]=$.y;Ca[G+8]=$.z;Ca[G+9]=Aa.x;Ca[G+10]=Aa.y;Ca[G+
+11]=Aa.z;G+=12}if(Va.length){W=Va[P.a];X=Va[P.b];$=Va[P.c];Aa=Va[P.d];S[D]=W.x;S[D+1]=W.y;S[D+2]=W.z;S[D+3]=W.w;S[D+4]=X.x;S[D+5]=X.y;S[D+6]=X.z;S[D+7]=X.w;S[D+8]=$.x;S[D+9]=$.y;S[D+10]=$.z;S[D+11]=$.w;S[D+12]=Aa.x;S[D+13]=Aa.y;S[D+14]=Aa.z;S[D+15]=Aa.w;W=Ya[P.a];X=Ya[P.b];$=Ya[P.c];Aa=Ya[P.d];K[D]=W.x;K[D+1]=W.y;K[D+2]=W.z;K[D+3]=W.w;K[D+4]=X.x;K[D+5]=X.y;K[D+6]=X.z;K[D+7]=X.w;K[D+8]=$.x;K[D+9]=$.y;K[D+10]=$.z;K[D+11]=$.w;K[D+12]=Aa.x;K[D+13]=Aa.y;K[D+14]=Aa.z;K[D+15]=Aa.w;W=Wa[P.a];X=Wa[P.b];$=
+Wa[P.c];Aa=Wa[P.d];Y[D]=W.x;Y[D+1]=W.y;Y[D+2]=W.z;Y[D+3]=1;Y[D+4]=X.x;Y[D+5]=X.y;Y[D+6]=X.z;Y[D+7]=1;Y[D+8]=$.x;Y[D+9]=$.y;Y[D+10]=$.z;Y[D+11]=1;Y[D+12]=Aa.x;Y[D+13]=Aa.y;Y[D+14]=Aa.z;Y[D+15]=1;W=Xa[P.a];X=Xa[P.b];$=Xa[P.c];Aa=Xa[P.d];U[D]=W.x;U[D+1]=W.y;U[D+2]=W.z;U[D+3]=1;U[D+4]=X.x;U[D+5]=X.y;U[D+6]=X.z;U[D+7]=1;U[D+8]=$.x;U[D+9]=$.y;U[D+10]=$.z;U[D+11]=1;U[D+12]=Aa.x;U[D+13]=Aa.y;U[D+14]=Aa.z;U[D+15]=1;D+=16}if(Qa&&Sa.length){W=Sa[P.a];X=Sa[P.b];$=Sa[P.c];Aa=Sa[P.d];J[Da]=W.r;J[Da+1]=W.g;J[Da+
+2]=W.b;J[Da+3]=X.r;J[Da+4]=X.g;J[Da+5]=X.b;J[Da+6]=$.r;J[Da+7]=$.g;J[Da+8]=$.b;J[Da+9]=Aa.r;J[Da+10]=Aa.g;J[Da+11]=Aa.b;Da+=12}if(Na&&za.hasTangents){W=Oa[P.a].tangent;X=Oa[P.b].tangent;$=Oa[P.c].tangent;P=Oa[P.d].tangent;Ba[pa]=W.x;Ba[pa+1]=W.y;Ba[pa+2]=W.z;Ba[pa+3]=W.w;Ba[pa+4]=X.x;Ba[pa+5]=X.y;Ba[pa+6]=X.z;Ba[pa+7]=X.w;Ba[pa+8]=$.x;Ba[pa+9]=$.y;Ba[pa+10]=$.z;Ba[pa+11]=$.w;Ba[pa+12]=P.x;Ba[pa+13]=P.y;Ba[pa+14]=P.z;Ba[pa+15]=P.w;pa+=16}if(Ta)if(Ga.length==4&&Ia)for(P=0;P<4;P++){Ea=Ga[P];Ma[oa]=Ea.x;
+Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}else for(P=0;P<4;P++){Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}if(La&&Fa)for(P=0;P<4;P++){Ga=Fa[P];Ra[O]=Ga.u;Ra[O+1]=Ga.v;O+=2}if(La&&Ja)for(P=0;P<4;P++){Fa=Ja[P];Ua[ra]=Fa.u;Ua[ra+1]=Fa.v;ra+=2}if(Ka){ua[sa]=H;ua[sa+1]=H+1;ua[sa+2]=H+2;ua[sa+3]=H;ua[sa+4]=H+2;ua[sa+5]=H+3;sa+=6;wa[Ha]=H;wa[Ha+1]=H+1;wa[Ha+2]=H;wa[Ha+3]=H+3;wa[Ha+4]=H+1;wa[Ha+5]=H+2;wa[Ha+6]=H+2;wa[Ha+7]=H+3;Ha+=8;H+=4}}}if(Pa){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,
+Ca,la)}if(Qa&&Sa.length){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,J,la)}if(Ta){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ma,la)}if(Na&&za.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Ba,la)}if(La&&O>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,Ra,la)}if(La&&ra>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Ua,la)}if(Ka){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
+C.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ua,la);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,wa,la)}if(D>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Y,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,U,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,K,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,
+S,la)}}}o.__dirtyVertices=!1;o.__dirtyElements=!1;o.__dirtyUvs=!1;o.__dirtyNormals=!1;o.__dirtyTangents=!1;o.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){o=m.geometry;if(o.__dirtyVertices||o.__dirtyColors){m=o;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=m.vertices;la=m.colors;ra=O.length;ka=la.length;sa=m.__vertexArray;Q=m.__colorArray;oa=m.__dirtyColors;if(m.__dirtyVertices){for(H=0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);
+f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(m instanceof THREE.Line){o=m.geometry;if(o.__dirtyVertices||o.__dirtyColors){m=o;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=m.vertices;la=m.colors;ra=O.length;ka=la.length;sa=m.__vertexArray;Q=m.__colorArray;oa=m.__dirtyColors;if(m.__dirtyVertices){for(H=
+0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){o=m.geometry;(o.__dirtyVertices||o.__dirtyColors||m.sortParticles)&&c(o,f.DYNAMIC_DRAW,m);o.__dirtyVertices=
 !1;o.__dirtyColors=!1}}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 !1;o.__dirtyColors=!1}}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
@@ -263,7 +263,7 @@ lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
-value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
+value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
 THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
 THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
@@ -273,20 +273,20 @@ THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippe
 THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
 THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
 THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
 THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
 THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
 THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
-THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;",
-THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};
+THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
+THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n}"].join("\n")}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
 var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,n=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,x=h.length;q<x;q++){var u=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}q=0;for(x=k.length;q<x;q++){h=k[q];var t,y=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
 var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,n=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,x=h.length;q<x;q++){var u=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}q=0;for(x=k.length;q<x;q++){h=k[q];var t,y=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
 d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);b=0;for(g=y.length;b<g;b++){u=y[b];t.vertexNormals.push(u.clone())}t.materials=h.materials.slice();j.push(t)}q=0;for(x=e.length;q<x;q++){d=e[q];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));n.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
 d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);b=0;for(g=y.length;b<g;b++){u=y[b];t.vertexNormals.push(u.clone())}t.materials=h.materials.slice();j.push(t)}q=0;for(x=e.length;q<x;q++){d=e[q];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));n.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
 c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in M.objects)if(!I.objects[q]){A=M.objects[q];if(w=I.geometries[A.geometry]){Z=[];for(i=0;i<A.materials.length;i++)Z[i]=I.materials[A.materials[i]];E=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(w,Z);object.position.set(E[0],
 c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in M.objects)if(!I.objects[q]){A=M.objects[q];if(w=I.geometries[A.geometry]){Z=[];for(i=0;i<A.materials.length;i++)Z[i]=I.materials[A.materials[i]];E=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(w,Z);object.position.set(E[0],
-E[1],E[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;I.scene.addObject(object);I.objects[q]=object}}}function h(ba){return function(wa){I.geometries[ba]=wa;g();V-=1;j()}}function j(){d({total_models:ca,total_textures:ea,loaded_models:ca-V,loaded_textures:ea-T},I);V==0&&T==0&&b(I)}var k,n,q,x,u,t,y,A,E,v,F,w,N,L,Z,M,f,V,T,ca,ea,I;M=e.data;f=new THREE.Loader;T=V=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
+E[1],E[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;I.scene.addObject(object);I.objects[q]=object}}}function h(ca){return function(xa){I.geometries[ca]=xa;g();V-=1;j()}}function j(){d({total_models:da,total_textures:fa,loaded_models:da-V,loaded_textures:fa-T},I);V==0&&T==0&&b(I)}var k,n,q,x,u,t,y,A,E,v,F,w,N,L,Z,M,f,V,T,da,fa,I;M=e.data;f=new THREE.Loader;T=V=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
 lights:{},fogs:{}};e=function(){T-=1;j()};for(u in M.cameras){v=M.cameras[u];if(v.type=="perspective")N=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){N=new THREE.Camera;N.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}E=v.position;v=v.target;N.position.set(E[0],E[1],E[2]);N.target.position.set(v[0],v[1],v[2]);I.cameras[u]=N}for(x in M.lights){u=M.lights[x];if(u.type=="directional"){E=u.direction;light=new THREE.DirectionalLight;light.position.set(E[0],
 lights:{},fogs:{}};e=function(){T-=1;j()};for(u in M.cameras){v=M.cameras[u];if(v.type=="perspective")N=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){N=new THREE.Camera;N.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}E=v.position;v=v.target;N.position.set(E[0],E[1],E[2]);N.target.position.set(v[0],v[1],v[2]);I.cameras[u]=N}for(x in M.lights){u=M.lights[x];if(u.type=="directional"){E=u.direction;light=new THREE.DirectionalLight;light.position.set(E[0],
 E[1],E[2]);light.position.normalize()}else if(u.type=="point"){E=u.position;light=new THREE.PointLight;light.position.set(E[0],E[1],E[2])}v=u.color;i=u.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);I.scene.addLight(light);I.lights[x]=light}for(t in M.fogs){x=M.fogs[t];if(x.type=="linear")L=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(L=new THREE.FogExp2(0,x.density));v=x.color;L.color.setRGB(v[0],v[1],v[2]);I.fogs[t]=L}if(I.cameras&&M.defaults.camera)I.currentCamera=I.cameras[M.defaults.camera];
 E[1],E[2]);light.position.normalize()}else if(u.type=="point"){E=u.position;light=new THREE.PointLight;light.position.set(E[0],E[1],E[2])}v=u.color;i=u.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);I.scene.addLight(light);I.lights[x]=light}for(t in M.fogs){x=M.fogs[t];if(x.type=="linear")L=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(L=new THREE.FogExp2(0,x.density));v=x.color;L.color.setRGB(v[0],v[1],v[2]);I.fogs[t]=L}if(I.cameras&&M.defaults.camera)I.currentCamera=I.cameras[M.defaults.camera];
-if(I.fogs&&M.defaults.fog)I.scene.fog=I.fogs[M.defaults.fog];v=M.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(v[0],v[1],v[2]);I.bgColorAlpha=M.defaults.bgalpha;for(k in M.geometries){t=M.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")V+=1}ca=V;for(k in M.geometries){t=M.geometries[k];if(t.type=="cube"){w=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);I.geometries[k]=w}else if(t.type=="plane"){w=new Plane(t.width,
+if(I.fogs&&M.defaults.fog)I.scene.fog=I.fogs[M.defaults.fog];v=M.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(v[0],v[1],v[2]);I.bgColorAlpha=M.defaults.bgalpha;for(k in M.geometries){t=M.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")V+=1}da=V;for(k in M.geometries){t=M.geometries[k];if(t.type=="cube"){w=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);I.geometries[k]=w}else if(t.type=="plane"){w=new Plane(t.width,
 t.height,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=w}else if(t.type=="sphere"){w=new Sphere(t.radius,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=w}else if(t.type=="cylinder"){w=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);I.geometries[k]=w}else if(t.type=="torus"){w=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);I.geometries[k]=w}else if(t.type=="icosahedron"){w=new Icosahedron(t.subdivisions);I.geometries[k]=w}else if(t.type=="bin_mesh")f.loadBinary({model:t.url,
 t.height,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=w}else if(t.type=="sphere"){w=new Sphere(t.radius,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=w}else if(t.type=="cylinder"){w=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);I.geometries[k]=w}else if(t.type=="torus"){w=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);I.geometries[k]=w}else if(t.type=="icosahedron"){w=new Icosahedron(t.subdivisions);I.geometries[k]=w}else if(t.type=="bin_mesh")f.loadBinary({model:t.url,
-callback:h(k)});else t.type=="ascii_mesh"&&f.loadAscii({model:t.url,callback:h(k)})}for(y in M.textures){k=M.textures[y];T+=k.url instanceof Array?k.url.length:1}ea=T;for(y in M.textures){k=M.textures[y];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)t=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{t=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)t.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)t.magFilter=
+callback:h(k)});else t.type=="ascii_mesh"&&f.loadAscii({model:t.url,callback:h(k)})}for(y in M.textures){k=M.textures[y];T+=k.url instanceof Array?k.url.length:1}fa=T;for(y in M.textures){k=M.textures[y];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)t=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{t=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)t.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)t.magFilter=
 THREE[k.magFilter]}I.textures[y]=t}for(n in M.materials){y=M.materials[n];for(F in y.parameters)if(F=="envMap"||F=="map"||F=="lightMap")y.parameters[F]=I.textures[y.parameters[F]];else if(F=="shading")y.parameters[F]=y.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")y.parameters[F]=THREE[y.parameters[F]]?THREE[y.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(y.parameters[F]=y.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);y=new THREE[y.type](y.parameters);
 THREE[k.magFilter]}I.textures[y]=t}for(n in M.materials){y=M.materials[n];for(F in y.parameters)if(F=="envMap"||F=="map"||F=="lightMap")y.parameters[F]=I.textures[y.parameters[F]];else if(F=="shading")y.parameters[F]=y.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")y.parameters[F]=THREE[y.parameters[F]]?THREE[y.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(y.parameters[F]=y.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);y=new THREE[y.type](y.parameters);
 I.materials[n]=y}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
 I.materials[n]=y}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
 return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
 return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
@@ -300,8 +300,8 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
 value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
 value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
-fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}},Cube=function(a,c,b,d,e,g,h,j,k){function n(E,v,F,w,N,L,Z,M){var f,V,T=d||1,ca=e||1,ea=N/2,I=L/2,ba=q.vertices.length;if(E=="x"&&v=="y"||E=="y"&&v=="x")f="z";else if(E=="x"&&v=="z"||E=="z"&&v=="x"){f="y";ca=g||1}else if(E=="z"&&
-v=="y"||E=="y"&&v=="z"){f="x";T=g||1}var wa=T+1,da=ca+1;N/=T;var ua=L/ca;for(V=0;V<da;V++)for(L=0;L<wa;L++){var ha=new THREE.Vector3;ha[E]=(L*N-ea)*F;ha[v]=(V*ua-I)*w;ha[f]=Z;q.vertices.push(new THREE.Vertex(ha))}for(V=0;V<ca;V++)for(L=0;L<T;L++){q.faces.push(new THREE.Face4(L+wa*V+ba,L+wa*(V+1)+ba,L+1+wa*(V+1)+ba,L+1+wa*V+ba,null,M));q.uvs.push([new THREE.UV(L/T,V/ca),new THREE.UV(L/T,(V+1)/ca),new THREE.UV((L+1)/T,(V+1)/ca),new THREE.UV((L+1)/T,V/ca)])}}THREE.Geometry.call(this);var q=this,x=a/
+fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}},Cube=function(a,c,b,d,e,g,h,j,k){function n(E,v,F,w,N,L,Z,M){var f,V,T=d||1,da=e||1,fa=N/2,I=L/2,ca=q.vertices.length;if(E=="x"&&v=="y"||E=="y"&&v=="x")f="z";else if(E=="x"&&v=="z"||E=="z"&&v=="x"){f="y";da=g||1}else if(E=="z"&&
+v=="y"||E=="y"&&v=="z"){f="x";T=g||1}var xa=T+1,ea=da+1;N/=T;var va=L/da;for(V=0;V<ea;V++)for(L=0;L<xa;L++){var ia=new THREE.Vector3;ia[E]=(L*N-fa)*F;ia[v]=(V*va-I)*w;ia[f]=Z;q.vertices.push(new THREE.Vertex(ia))}for(V=0;V<da;V++)for(L=0;L<T;L++){q.faces.push(new THREE.Face4(L+xa*V+ca,L+xa*(V+1)+ca,L+1+xa*(V+1)+ca,L+1+xa*V+ca,null,M));q.uvs.push([new THREE.UV(L/T,V/da),new THREE.UV(L/T,(V+1)/da),new THREE.UV((L+1)/T,(V+1)/da),new THREE.UV((L+1)/T,V/da)])}}THREE.Geometry.call(this);var q=this,x=a/
 2,u=c/2,t=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var A in k)this.sides[A]!=undefined&&(this.sides[A]=k[A]);this.sides.px&&n("z","y",1*j,-1,b,c,-x,this.materials[0]);this.sides.nx&&n("z","y",-1*j,-1,b,c,x,this.materials[1]);this.sides.py&&n("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&n("x","z",1*j,-1,
 2,u=c/2,t=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var A in k)this.sides[A]!=undefined&&(this.sides[A]=k[A]);this.sides.px&&n("z","y",1*j,-1,b,c,-x,this.materials[0]);this.sides.nx&&n("z","y",-1*j,-1,b,c,x,this.materials[1]);this.sides.py&&n("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&n("x","z",1*j,-1,
 a,b,-u,this.materials[3]);this.sides.pz&&n("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&n("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var E=[],v=[],F=0,w=q.vertices.length;F<w;F++){for(var N=q.vertices[F],L=!1,Z=0,M=E.length;Z<M;Z++){var f=E[Z];if(N.position.x==f.position.x&&N.position.y==f.position.y&&N.position.z==f.position.z){v[F]=Z;L=!0;break}}if(!L){v[F]=E.length;E.push(new THREE.Vertex(N.position.clone()))}}F=0;for(w=q.faces.length;F<w;F++){N=q.faces[F];N.a=v[N.a];N.b=
 a,b,-u,this.materials[3]);this.sides.pz&&n("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&n("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var E=[],v=[],F=0,w=q.vertices.length;F<w;F++){for(var N=q.vertices[F],L=!1,Z=0,M=E.length;Z<M;Z++){var f=E[Z];if(N.position.x==f.position.x&&N.position.y==f.position.y&&N.position.z==f.position.z){v[F]=Z;L=!0;break}}if(!L){v[F]=E.length;E.push(new THREE.Vertex(N.position.clone()))}}F=0;for(w=q.faces.length;F<w;F++){N=q.faces[F];N.a=v[N.a];N.b=
 v[N.b];N.c=v[N.c];N.d=v[N.d]}q.vertices=E})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
 v[N.b];N.c=v[N.c];N.d=v[N.d]}q.vertices=E})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
@@ -324,9 +324,9 @@ THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c ins
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=n;e[g]=this.lerp(q[b],q[b+3],h);e[g+1]=this.lerp(q[b+1],q[b+4],h);e[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=n;e[g]=this.lerp(q[b],q[b+3],h);e[g+1]=this.lerp(q[b+1],q[b+4],h);e[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
 2]=n;d=b+this.yd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=n+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
 2]=n;d=b+this.yd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=n+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
 this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,n=g+this.yd,q=g+this.zd,x=k+this.yd,u=k+this.zd,t=g+this.yd+this.zd,y=k+this.yd+this.zd,A=0,E=this.field[g],v=this.field[k],F=this.field[n],w=this.field[x],N=this.field[q],L=this.field[u],Z=this.field[t],M=this.field[y];E<h&&(A|=1);v<h&&(A|=2);F<h&&(A|=8);w<h&&(A|=4);N<h&&(A|=16);L<h&&(A|=32);Z<h&&(A|=128);M<h&&(A|=64);var f=THREE.edgeTable[A];if(f==0)return 0;
 this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,n=g+this.yd,q=g+this.zd,x=k+this.yd,u=k+this.zd,t=g+this.yd+this.zd,y=k+this.yd+this.zd,A=0,E=this.field[g],v=this.field[k],F=this.field[n],w=this.field[x],N=this.field[q],L=this.field[u],Z=this.field[t],M=this.field[y];E<h&&(A|=1);v<h&&(A|=2);F<h&&(A|=8);w<h&&(A|=4);N<h&&(A|=16);L<h&&(A|=32);Z<h&&(A|=128);M<h&&(A|=64);var f=THREE.edgeTable[A];if(f==0)return 0;
-var V=this.delta,T=b+V,ca=d+V;V=e+V;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,E,v)}if(f&2){this.compNorm(k);this.compNorm(x);this.VIntY(k*3,this.vlist,this.nlist,3,h,T,d,e,v,w)}if(f&4){this.compNorm(n);this.compNorm(x);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,ca,e,F,w)}if(f&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,E,F)}if(f&16){this.compNorm(q);this.compNorm(u);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
-V,N,L)}if(f&32){this.compNorm(u);this.compNorm(y);this.VIntY(u*3,this.vlist,this.nlist,15,h,T,d,V,L,M)}if(f&64){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,ca,V,Z,M)}if(f&128){this.compNorm(q);this.compNorm(t);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,V,N,Z)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,E,N)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,T,d,e,v,L)}if(f&1024){this.compNorm(x);
-this.compNorm(y);this.VIntZ(x*3,this.vlist,this.nlist,30,h,T,ca,e,w,M)}if(f&2048){this.compNorm(n);this.compNorm(t);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,ca,e,F,Z)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){b=A+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
+var V=this.delta,T=b+V,da=d+V;V=e+V;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,E,v)}if(f&2){this.compNorm(k);this.compNorm(x);this.VIntY(k*3,this.vlist,this.nlist,3,h,T,d,e,v,w)}if(f&4){this.compNorm(n);this.compNorm(x);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,da,e,F,w)}if(f&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,E,F)}if(f&16){this.compNorm(q);this.compNorm(u);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
+V,N,L)}if(f&32){this.compNorm(u);this.compNorm(y);this.VIntY(u*3,this.vlist,this.nlist,15,h,T,d,V,L,M)}if(f&64){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,da,V,Z,M)}if(f&128){this.compNorm(q);this.compNorm(t);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,V,N,Z)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,E,N)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,T,d,e,v,L)}if(f&1024){this.compNorm(x);
+this.compNorm(y);this.VIntZ(x*3,this.vlist,this.nlist,30,h,T,da,e,w,M)}if(f&2048){this.compNorm(n);this.compNorm(t);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,da,e,F,Z)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){b=A+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
 3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
 3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
 function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,n=d*this.size,q=b*this.size,x=Math.floor(k-j);x<1&&(x=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(n-j);u<1&&(u=1);n=Math.floor(n+j);n>this.size-1&&(n=this.size-1);var t=Math.floor(q-j);t<1&&(t=1);j=Math.floor(q+j);
 function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,n=d*this.size,q=b*this.size,x=Math.floor(k-j);x<1&&(x=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(n-j);u<1&&(u=1);n=Math.floor(n+j);n>this.size-1&&(n=this.size-1);var t=Math.floor(q-j);t<1&&(t=1);j=Math.floor(q+j);
 j>this.size-1&&(j=this.size-1);for(var y,A,E,v,F,w;x<k;x++){q=this.size2*x;A=x/this.size-e;F=A*A;for(A=u;A<n;A++){E=q+this.size*A;y=A/this.size-d;w=y*y;for(y=t;y<j;y++){v=y/this.size-b;v=g/(1.0E-6+v*v+w+F)-h;v>0&&(this.field[E+y]+=v)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,n=this.size,q=this.yd,x=this.zd,u=this.field,t=n*Math.sqrt(b/d);t>n&&(t=n);for(e=0;e<t;e++){g=e/n;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<n;g++){k=e+g*q;for(h=0;h<n;h++)u[x*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
 j>this.size-1&&(j=this.size-1);for(var y,A,E,v,F,w;x<k;x++){q=this.size2*x;A=x/this.size-e;F=A*A;for(A=u;A<n;A++){E=q+this.size*A;y=A/this.size-d;w=y*y;for(y=t;y<j;y++){v=y/this.size-b;v=g/(1.0E-6+v*v+w+F)-h;v>0&&(this.field[E+y]+=v)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,n=this.size,q=this.yd,x=this.zd,u=this.field,t=n*Math.sqrt(b/d);t>n&&(t=n);for(e=0;e<t;e++){g=e/n;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<n;g++){k=e+g*q;for(h=0;h<n;h++)u[x*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
@@ -363,19 +363,19 @@ c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="tex
 THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
 THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
 createBinModel:function(a,c,b,d){var e=function(g){function h(p,m){var o=q(p,m),B=q(p,m+1),C=q(p,m+2),G=q(p,m+3),Q=(G<<1&255|C>>7)-127;o|=(C&127)<<16|B<<8;if(o==0&&Q==-127)return 0;return(1-2*(G>>7))*(1+o*Math.pow(2,-23))*Math.pow(2,Q)}function j(p,m){var o=q(p,m),B=q(p,m+1),C=q(p,m+2);return(q(p,m+3)<<24)+(C<<16)+(B<<8)+o}function k(p,m){var o=q(p,m);return(q(p,m+1)<<8)+o}function n(p,m){var o=q(p,m);return o>127?o-256:o}function q(p,m){return p.charCodeAt(m)&255}function x(p){var m,o,B;m=j(a,p);
 createBinModel:function(a,c,b,d){var e=function(g){function h(p,m){var o=q(p,m),B=q(p,m+1),C=q(p,m+2),G=q(p,m+3),Q=(G<<1&255|C>>7)-127;o|=(C&127)<<16|B<<8;if(o==0&&Q==-127)return 0;return(1-2*(G>>7))*(1+o*Math.pow(2,-23))*Math.pow(2,Q)}function j(p,m){var o=q(p,m),B=q(p,m+1),C=q(p,m+2);return(q(p,m+3)<<24)+(C<<16)+(B<<8)+o}function k(p,m){var o=q(p,m);return(q(p,m+1)<<8)+o}function n(p,m){var o=q(p,m);return o>127?o-256:o}function q(p,m){return p.charCodeAt(m)&255}function x(p){var m,o,B;m=j(a,p);
-o=j(a,p+Z);B=j(a,p+M);p=k(a,p+f);THREE.Loader.prototype.f3(v,m,o,B,p)}function u(p){var m,o,B,C,G,Q;m=j(a,p);o=j(a,p+Z);B=j(a,p+M);C=k(a,p+f);G=j(a,p+V);Q=j(a,p+T);p=j(a,p+ca);THREE.Loader.prototype.f3n(v,N,m,o,B,C,G,Q,p)}function t(p){var m,o,B,C;m=j(a,p);o=j(a,p+ea);B=j(a,p+I);C=j(a,p+ba);p=k(a,p+wa);THREE.Loader.prototype.f4(v,m,o,B,C,p)}function y(p){var m,o,B,C,G,Q,H,O;m=j(a,p);o=j(a,p+ea);B=j(a,p+I);C=j(a,p+ba);G=k(a,p+wa);Q=j(a,p+da);H=j(a,p+ua);O=j(a,p+ha);p=j(a,p+fa);THREE.Loader.prototype.f4n(v,
-N,m,o,B,C,G,Q,H,O,p)}function A(p){var m,o;m=j(a,p);o=j(a,p+sa);p=j(a,p+xa);THREE.Loader.prototype.uv3(v.uvs,L[m*2],L[m*2+1],L[o*2],L[o*2+1],L[p*2],L[p*2+1])}function E(p){var m,o,B;m=j(a,p);o=j(a,p+ga);B=j(a,p+aa);p=j(a,p+la);THREE.Loader.prototype.uv4(v.uvs,L[m*2],L[m*2+1],L[o*2],L[o*2+1],L[B*2],L[B*2+1],L[p*2],L[p*2+1])}var v=this,F=0,w,N=[],L=[],Z,M,f,V,T,ca,ea,I,ba,wa,da,ua,ha,fa,sa,xa,ga,aa,la,ma,R,ia,pa,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);w={signature:a.substr(F,
+o=j(a,p+Z);B=j(a,p+M);p=k(a,p+f);THREE.Loader.prototype.f3(v,m,o,B,p)}function u(p){var m,o,B,C,G,Q;m=j(a,p);o=j(a,p+Z);B=j(a,p+M);C=k(a,p+f);G=j(a,p+V);Q=j(a,p+T);p=j(a,p+da);THREE.Loader.prototype.f3n(v,N,m,o,B,C,G,Q,p)}function t(p){var m,o,B,C;m=j(a,p);o=j(a,p+fa);B=j(a,p+I);C=j(a,p+ca);p=k(a,p+xa);THREE.Loader.prototype.f4(v,m,o,B,C,p)}function y(p){var m,o,B,C,G,Q,H,O;m=j(a,p);o=j(a,p+fa);B=j(a,p+I);C=j(a,p+ca);G=k(a,p+xa);Q=j(a,p+ea);H=j(a,p+va);O=j(a,p+ia);p=j(a,p+ga);THREE.Loader.prototype.f4n(v,
+N,m,o,B,C,G,Q,H,O,p)}function A(p){var m,o;m=j(a,p);o=j(a,p+ta);p=j(a,p+ya);THREE.Loader.prototype.uv3(v.uvs,L[m*2],L[m*2+1],L[o*2],L[o*2+1],L[p*2],L[p*2+1])}function E(p){var m,o,B;m=j(a,p);o=j(a,p+ha);B=j(a,p+aa);p=j(a,p+ma);THREE.Loader.prototype.uv4(v.uvs,L[m*2],L[m*2+1],L[o*2],L[o*2+1],L[B*2],L[B*2+1],L[p*2],L[p*2+1])}var v=this,F=0,w,N=[],L=[],Z,M,f,V,T,da,fa,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);w={signature:a.substr(F,
 8),header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:j(a,F+16),nnormals:j(a,F+16+4),nuvs:j(a,F+16+8),ntri_flat:j(a,F+16+12),ntri_smooth:j(a,F+16+16),ntri_flat_uv:j(a,F+16+20),ntri_smooth_uv:j(a,F+16+24),nquad_flat:j(a,F+16+28),nquad_smooth:j(a,F+16+32),nquad_flat_uv:j(a,F+16+36),nquad_smooth_uv:j(a,F+16+40)};
 8),header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:j(a,F+16),nnormals:j(a,F+16+4),nuvs:j(a,F+16+8),ntri_flat:j(a,F+16+12),ntri_smooth:j(a,F+16+16),ntri_flat_uv:j(a,F+16+20),ntri_smooth_uv:j(a,F+16+24),nquad_flat:j(a,F+16+28),nquad_smooth:j(a,F+16+32),nquad_flat_uv:j(a,F+16+36),nquad_smooth_uv:j(a,F+16+40)};
-F+=w.header_bytes;Z=w.vertex_index_bytes;M=w.vertex_index_bytes*2;f=w.vertex_index_bytes*3;V=w.vertex_index_bytes*3+w.material_index_bytes;T=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;ca=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;ea=w.vertex_index_bytes;I=w.vertex_index_bytes*2;ba=w.vertex_index_bytes*3;wa=w.vertex_index_bytes*4;da=w.vertex_index_bytes*4+w.material_index_bytes;ua=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;ha=
-w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;fa=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;sa=w.uv_index_bytes;xa=w.uv_index_bytes*2;ga=w.uv_index_bytes;aa=w.uv_index_bytes*2;la=w.uv_index_bytes*3;g=w.vertex_index_bytes*3+w.material_index_bytes;z=w.vertex_index_bytes*4+w.material_index_bytes;ma=w.ntri_flat*g;R=w.ntri_smooth*(g+w.normal_index_bytes*3);ia=w.ntri_flat_uv*(g+w.uv_index_bytes*3);pa=w.ntri_smooth_uv*(g+w.normal_index_bytes*3+w.uv_index_bytes*
+F+=w.header_bytes;Z=w.vertex_index_bytes;M=w.vertex_index_bytes*2;f=w.vertex_index_bytes*3;V=w.vertex_index_bytes*3+w.material_index_bytes;T=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;da=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;fa=w.vertex_index_bytes;I=w.vertex_index_bytes*2;ca=w.vertex_index_bytes*3;xa=w.vertex_index_bytes*4;ea=w.vertex_index_bytes*4+w.material_index_bytes;va=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;ia=
+w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;ga=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;ta=w.uv_index_bytes;ya=w.uv_index_bytes*2;ha=w.uv_index_bytes;aa=w.uv_index_bytes*2;ma=w.uv_index_bytes*3;g=w.vertex_index_bytes*3+w.material_index_bytes;z=w.vertex_index_bytes*4+w.material_index_bytes;na=w.ntri_flat*g;R=w.ntri_smooth*(g+w.normal_index_bytes*3);ja=w.ntri_flat_uv*(g+w.uv_index_bytes*3);qa=w.ntri_smooth_uv*(g+w.normal_index_bytes*3+w.uv_index_bytes*
 3);l=w.nquad_flat*z;g=w.nquad_smooth*(z+w.normal_index_bytes*4);z=w.nquad_flat_uv*(z+w.uv_index_bytes*4);F+=function(p){for(var m,o,B,C=w.vertex_coordinate_bytes*3,G=p+w.nvertices*C;p<G;p+=C){m=h(a,p);o=h(a,p+w.vertex_coordinate_bytes);B=h(a,p+w.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,m,o,B)}return w.nvertices*C}(F);F+=function(p){for(var m,o,B,C=w.normal_coordinate_bytes*3,G=p+w.nnormals*C;p<G;p+=C){m=n(a,p);o=n(a,p+w.normal_coordinate_bytes);B=n(a,p+w.normal_coordinate_bytes*2);N.push(m/
 3);l=w.nquad_flat*z;g=w.nquad_smooth*(z+w.normal_index_bytes*4);z=w.nquad_flat_uv*(z+w.uv_index_bytes*4);F+=function(p){for(var m,o,B,C=w.vertex_coordinate_bytes*3,G=p+w.nvertices*C;p<G;p+=C){m=h(a,p);o=h(a,p+w.vertex_coordinate_bytes);B=h(a,p+w.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,m,o,B)}return w.nvertices*C}(F);F+=function(p){for(var m,o,B,C=w.normal_coordinate_bytes*3,G=p+w.nnormals*C;p<G;p+=C){m=n(a,p);o=n(a,p+w.normal_coordinate_bytes);B=n(a,p+w.normal_coordinate_bytes*2);N.push(m/
-127,o/127,B/127)}return w.nnormals*C}(F);F+=function(p){for(var m,o,B=w.uv_coordinate_bytes*2,C=p+w.nuvs*B;p<C;p+=B){m=h(a,p);o=h(a,p+w.uv_coordinate_bytes);L.push(m,o)}return w.nuvs*B}(F);ma=F+ma;R=ma+R;ia=R+ia;pa=ia+pa;l=pa+l;g=l+g;z=g+z;(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes,B=o+w.uv_index_bytes*3,C=p+w.ntri_flat_uv*B;for(m=p;m<C;m+=B){x(m);A(m+o)}return C-p})(R);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,B=o+w.uv_index_bytes*
-3,C=p+w.ntri_smooth_uv*B;for(m=p;m<C;m+=B){u(m);A(m+o)}return C-p})(ia);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes,B=o+w.uv_index_bytes*4,C=p+w.nquad_flat_uv*B;for(m=p;m<C;m+=B){t(m);E(m+o)}return C-p})(g);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,B=o+w.uv_index_bytes*4,C=p+w.nquad_smooth_uv*B;for(m=p;m<C;m+=B){y(m);E(m+o)}return C-p})(z);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes,B=p+w.ntri_flat*o;for(m=
-p;m<B;m+=o)x(m);return B-p})(F);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,B=p+w.ntri_smooth*o;for(m=p;m<B;m+=o)u(m);return B-p})(ma);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes,B=p+w.nquad_flat*o;for(m=p;m<B;m+=o)t(m);return B-p})(pa);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,B=p+w.nquad_smooth*o;for(m=p;m<B;m+=o)y(m);return B-p})(l);this.computeCentroids();this.computeFaceNormals()};
+127,o/127,B/127)}return w.nnormals*C}(F);F+=function(p){for(var m,o,B=w.uv_coordinate_bytes*2,C=p+w.nuvs*B;p<C;p+=B){m=h(a,p);o=h(a,p+w.uv_coordinate_bytes);L.push(m,o)}return w.nuvs*B}(F);na=F+na;R=na+R;ja=R+ja;qa=ja+qa;l=qa+l;g=l+g;z=g+z;(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes,B=o+w.uv_index_bytes*3,C=p+w.ntri_flat_uv*B;for(m=p;m<C;m+=B){x(m);A(m+o)}return C-p})(R);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,B=o+w.uv_index_bytes*
+3,C=p+w.ntri_smooth_uv*B;for(m=p;m<C;m+=B){u(m);A(m+o)}return C-p})(ja);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes,B=o+w.uv_index_bytes*4,C=p+w.nquad_flat_uv*B;for(m=p;m<C;m+=B){t(m);E(m+o)}return C-p})(g);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,B=o+w.uv_index_bytes*4,C=p+w.nquad_smooth_uv*B;for(m=p;m<C;m+=B){y(m);E(m+o)}return C-p})(z);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes,B=p+w.ntri_flat*o;for(m=
+p;m<B;m+=o)x(m);return B-p})(F);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,B=p+w.ntri_smooth*o;for(m=p;m<B;m+=o)u(m);return B-p})(na);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes,B=p+w.nquad_flat*o;for(m=p;m<B;m+=o)t(m);return B-p})(qa);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,B=p+w.nquad_smooth*o;for(m=p;m<B;m+=o)y(m);return B-p})(l);this.computeCentroids();this.computeFaceNormals()};
 e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,n,q;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];n=a.vertices[h+1];q=a.vertices[h+2];THREE.Loader.prototype.v(g,k,n,q)}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];n=a.colors[h+1];q=a.colors[h+2];THREE.Loader.prototype.vc(g,k,n,q)}}})();(function(){function h(y,
 e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,n,q;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];n=a.vertices[h+1];q=a.vertices[h+2];THREE.Loader.prototype.v(g,k,n,q)}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];n=a.colors[h+1];q=a.colors[h+2];THREE.Loader.prototype.vc(g,k,n,q)}}})();(function(){function h(y,
 A){THREE.Loader.prototype.f3(g,y[A],y[A+1],y[A+2],y[A+3])}function j(y,A){THREE.Loader.prototype.f3n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6])}function k(y,A){THREE.Loader.prototype.f4(g,y[A],y[A+1],y[A+2],y[A+3],y[A+4])}function n(y,A){THREE.Loader.prototype.f4n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6],y[A+7],y[A+8])}function q(y,A){var E,v,F,w,N,L,Z,M,f;E=y[A];v=y[A+1];F=y[A+2];w=a.uvs[E*2];Z=a.uvs[E*2+1];N=a.uvs[v*2];M=a.uvs[v*2+1];L=a.uvs[F*2];f=a.uvs[F*2+1];
 A){THREE.Loader.prototype.f3(g,y[A],y[A+1],y[A+2],y[A+3])}function j(y,A){THREE.Loader.prototype.f3n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6])}function k(y,A){THREE.Loader.prototype.f4(g,y[A],y[A+1],y[A+2],y[A+3],y[A+4])}function n(y,A){THREE.Loader.prototype.f4n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6],y[A+7],y[A+8])}function q(y,A){var E,v,F,w,N,L,Z,M,f;E=y[A];v=y[A+1];F=y[A+2];w=a.uvs[E*2];Z=a.uvs[E*2+1];N=a.uvs[v*2];M=a.uvs[v*2+1];L=a.uvs[F*2];f=a.uvs[F*2+1];
-THREE.Loader.prototype.uv3(g.uvs,w,Z,N,M,L,f);if(a.uvs2&&a.uvs2.length){w=a.uvs2[E*2];Z=a.uvs2[E*2+1];N=a.uvs2[v*2];M=a.uvs2[v*2+1];L=a.uvs2[F*2];f=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,w,1-Z,N,1-M,L,1-f)}}function x(y,A){var E,v,F,w,N,L,Z,M,f,V,T,ca;E=y[A];v=y[A+1];F=y[A+2];w=y[A+3];N=a.uvs[E*2];f=a.uvs[E*2+1];L=a.uvs[v*2];V=a.uvs[v*2+1];Z=a.uvs[F*2];T=a.uvs[F*2+1];M=a.uvs[w*2];ca=a.uvs[w*2+1];THREE.Loader.prototype.uv4(g.uvs,N,f,L,V,Z,T,M,ca);if(a.uvs2){N=a.uvs2[E*2];f=a.uvs2[E*2+1];L=
-a.uvs2[v*2];V=a.uvs2[v*2+1];Z=a.uvs2[F*2];T=a.uvs2[F*2+1];M=a.uvs2[w*2];ca=a.uvs2[w*2+1];THREE.Loader.prototype.uv4(g.uvs2,N,1-f,L,1-V,Z,1-T,M,1-ca)}}var u,t;u=0;for(t=a.trianglesUvs.length;u<t;u+=7){h(a.trianglesUvs,u);q(a.trianglesUvs,u+4)}u=0;for(t=a.trianglesNormalsUvs.length;u<t;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(t=a.quadsUvs.length;u<t;u+=9){k(a.quadsUvs,u);x(a.quadsUvs,u+5)}u=0;for(t=a.quadsNormalsUvs.length;u<t;u+=13){n(a.quadsNormalsUvs,u);x(a.quadsNormalsUvs,
+THREE.Loader.prototype.uv3(g.uvs,w,Z,N,M,L,f);if(a.uvs2&&a.uvs2.length){w=a.uvs2[E*2];Z=a.uvs2[E*2+1];N=a.uvs2[v*2];M=a.uvs2[v*2+1];L=a.uvs2[F*2];f=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,w,1-Z,N,1-M,L,1-f)}}function x(y,A){var E,v,F,w,N,L,Z,M,f,V,T,da;E=y[A];v=y[A+1];F=y[A+2];w=y[A+3];N=a.uvs[E*2];f=a.uvs[E*2+1];L=a.uvs[v*2];V=a.uvs[v*2+1];Z=a.uvs[F*2];T=a.uvs[F*2+1];M=a.uvs[w*2];da=a.uvs[w*2+1];THREE.Loader.prototype.uv4(g.uvs,N,f,L,V,Z,T,M,da);if(a.uvs2){N=a.uvs2[E*2];f=a.uvs2[E*2+1];L=
+a.uvs2[v*2];V=a.uvs2[v*2+1];Z=a.uvs2[F*2];T=a.uvs2[F*2+1];M=a.uvs2[w*2];da=a.uvs2[w*2+1];THREE.Loader.prototype.uv4(g.uvs2,N,1-f,L,1-V,Z,1-T,M,1-da)}}var u,t;u=0;for(t=a.trianglesUvs.length;u<t;u+=7){h(a.trianglesUvs,u);q(a.trianglesUvs,u+4)}u=0;for(t=a.trianglesNormalsUvs.length;u<t;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(t=a.quadsUvs.length;u<t;u+=9){k(a.quadsUvs,u);x(a.quadsUvs,u+5)}u=0;for(t=a.quadsNormalsUvs.length;u<t;u+=13){n(a.quadsNormalsUvs,u);x(a.quadsNormalsUvs,
 u+9)}u=0;for(t=a.triangles.length;u<t;u+=4)h(a.triangles,u);u=0;for(t=a.trianglesNormals.length;u<t;u+=7)j(a.trianglesNormals,u);u=0;for(t=a.quads.length;u<t;u+=5)k(a.quads,u);u=0;for(t=a.quadsNormals.length;u<t;u+=9)n(a.quadsNormals,u)})();(function(){var h,j,k,n;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];n=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,n,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];n=a.skinIndices[h+1];
 u+9)}u=0;for(t=a.triangles.length;u<t;u+=4)h(a.triangles,u);u=0;for(t=a.trianglesNormals.length;u<t;u+=7)j(a.trianglesNormals,u);u=0;for(t=a.quads.length;u<t;u+=5)k(a.quads,u);u=0;for(t=a.quadsNormals.length;u<t;u+=9)n(a.quadsNormals,u)})();(function(){var h,j,k,n;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];n=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,n,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];n=a.skinIndices[h+1];
 THREE.Loader.prototype.si(g,k,n,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;c(new d(b))},bones:function(a,c){a.bones=c},animation:function(a,c){a.animation=c},si:function(a,c,b,d,e){a.skinIndices.push(new THREE.Vector4(c,b,d,e))},sw:function(a,c,b,d,e){a.skinWeights.push(new THREE.Vector4(c,b,d,e))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,
 THREE.Loader.prototype.si(g,k,n,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;c(new d(b))},bones:function(a,c){a.bones=c},animation:function(a,c){a.animation=c},si:function(a,c,b,d,e){a.skinIndices.push(new THREE.Vector4(c,b,d,e))},sw:function(a,c,b,d,e){a.skinWeights.push(new THREE.Vector4(c,b,d,e))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,
 b,d)))},vc:function(a,c,b,d){var e=new THREE.Color(16777215);e.setRGB(c,b,d);a.colors.push(e)},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var n=c[j*3],q=c[j*3+1];j=c[j*3+2];var x=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,q,j),new THREE.Vector3(x,
 b,d)))},vc:function(a,c,b,d){var e=new THREE.Color(16777215);e.setRGB(c,b,d);a.colors.push(e)},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var n=c[j*3],q=c[j*3+1];j=c[j*3+2];var x=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,q,j),new THREE.Vector3(x,

+ 14 - 14
build/custom/ThreeCanvas.js

@@ -21,19 +21,19 @@ d:h.getRight();e=e>h.getBottom()?e:h.getBottom()}a()};this.inflate=function(h){b
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix4=function(a,b,c,d,e,f,g,j,h,i,p,n,o,q,u,v){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,j||0,h||0,i||0,p||1,n||0,o||0,q||0,u||0,v||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4=function(a,b,c,d,e,f,g,j,h,i,p,n,o,q,u,v){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,j||0,h||0,i||0,p||1,n||0,o||0,q||0,u||0,v||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,j,h,i,p,n,o,q,u,v){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=j;this.n31=h;this.n32=i;this.n33=p;this.n34=n;this.n41=o;this.n42=q;this.n43=u;this.n44=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,j,h,i,p,n,o,q,u,v){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=j;this.n31=h;this.n32=i;this.n33=p;this.n34=n;this.n41=o;this.n42=q;this.n43=u;this.n44=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
-e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();d.cross(c,f).normalize();e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},
-multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
-this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,p=a.n31,n=a.n32,o=a.n33,q=a.n34,u=a.n41,v=a.n42,s=a.n43,k=a.n44,G=b.n11,F=b.n12,K=b.n13,I=b.n14,S=b.n21,C=b.n22,A=b.n23,L=b.n24,y=b.n31,M=b.n32,D=b.n33,x=b.n34;this.n11=c*G+d*S+e*y;this.n12=
-c*F+d*C+e*M;this.n13=c*K+d*A+e*D;this.n14=c*I+d*L+e*x+f;this.n21=g*G+j*S+h*y;this.n22=g*F+j*C+h*M;this.n23=g*K+j*A+h*D;this.n24=g*I+j*L+h*x+i;this.n31=p*G+n*S+o*y;this.n32=p*F+n*C+o*M;this.n33=p*K+n*A+o*D;this.n34=p*I+n*L+o*x+q;this.n41=u*G+v*S+s*y;this.n42=u*F+v*C+s*M;this.n43=u*K+v*A+s*D;this.n44=u*I+v*L+s*x+k;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;
-c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,
-g=this.n23,j=this.n24,h=this.n31,i=this.n32,p=this.n33,n=this.n34,o=this.n41,q=this.n42,u=this.n43,v=this.n44;return d*g*i*o-c*j*i*o-d*f*p*o+b*j*p*o+c*f*n*o-b*g*n*o-d*g*h*q+c*j*h*q+d*e*p*q-a*j*p*q-c*e*n*q+a*g*n*q+d*f*h*u-b*j*h*u-d*e*i*u+a*j*i*u+b*e*n*u-a*f*n*u-c*f*h*v+b*g*h*v+c*e*i*v-a*g*i*v-b*e*p*v+a*f*p*v},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;
-this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;
-this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;
-a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=
-Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,j=a.z,h=e*f,i=e*g;this.set(h*f+c,h*g-d*j,h*j+d*g,0,h*g+d*j,i*g+c,i*j-d*f,0,h*j-d*g,i*j+d*f,e*j*j+c,0,0,0,0,1);return this},
-setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,j=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=j*f+a*d;this.n22=-j*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,j=d+d;a=b*f;var h=b*g;b*=j;var i=c*g;
-c*=j;d*=j;f*=e;g*=e;e*=j;this.n11=1-(i+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=
-a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
+e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();if(d.length()===0){f.x+=1.0E-4;d.cross(c,f).normalize()}e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
+d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,p=a.n31,n=a.n32,o=a.n33,q=a.n34,u=a.n41,v=a.n42,s=a.n43,k=a.n44,G=b.n11,F=b.n12,K=b.n13,I=b.n14,S=b.n21,C=b.n22,
+A=b.n23,L=b.n24,y=b.n31,M=b.n32,D=b.n33,x=b.n34;this.n11=c*G+d*S+e*y;this.n12=c*F+d*C+e*M;this.n13=c*K+d*A+e*D;this.n14=c*I+d*L+e*x+f;this.n21=g*G+j*S+h*y;this.n22=g*F+j*C+h*M;this.n23=g*K+j*A+h*D;this.n24=g*I+j*L+h*x+i;this.n31=p*G+n*S+o*y;this.n32=p*F+n*C+o*M;this.n33=p*K+n*A+o*D;this.n34=p*I+n*L+o*x+q;this.n41=u*G+v*S+s*y;this.n42=u*F+v*C+s*M;this.n43=u*K+v*A+s*D;this.n44=u*I+v*L+s*x+k;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
+this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
+this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,j=this.n24,h=this.n31,i=this.n32,p=this.n33,n=this.n34,o=this.n41,q=this.n42,u=this.n43,v=this.n44;return d*g*i*o-c*j*i*o-d*f*p*o+b*j*p*o+c*f*n*o-b*g*n*o-d*g*h*q+c*j*h*q+d*e*p*q-a*j*p*q-c*e*n*q+a*g*n*q+d*f*h*u-b*j*h*u-d*e*i*u+a*j*i*u+b*e*n*u-a*f*n*u-c*f*h*v+b*g*h*v+c*e*i*v-a*g*i*v-b*e*p*v+a*f*p*v},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
+this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
+this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
+b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,j=a.z,h=e*f,i=e*g;this.set(h*
+f+c,h*g-d*j,h*j+d*g,0,h*g+d*j,i*g+c,i*j-d*f,0,h*j-d*g,i*j+d*f,e*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,j=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=j*f+a*d;this.n22=-j*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=
+a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,j=d+d;a=b*f;var h=b*g;b*=j;var i=c*g;c*=j;d*=j;f*=e;g*=e;e*=j;this.n11=1-(i+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,p=a.n31,n=a.n32,o=a.n33,q=a.n34,u=a.n41,v=a.n42,s=a.n43,k=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*q*v-i*o*v+i*n*s-j*q*s-h*n*k+j*o*k;b.n12=f*o*v-e*q*v-f*n*s+d*q*s+e*n*k-d*o*k;b.n13=e*i*v-f*h*v+f*j*s-d*i*s-e*j*k+d*h*k;b.n14=f*h*n-e*i*n-f*j*o+d*i*o+e*j*q-d*h*q;b.n21=i*o*u-h*q*u-i*p*s+g*q*s+h*p*k-g*o*k;b.n22=e*q*u-f*o*u+f*p*s-c*q*s-e*p*k+c*o*k;b.n23=f*h*u-e*i*u-f*g*s+c*i*s+e*g*k-c*h*k;
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,p=a.n31,n=a.n32,o=a.n33,q=a.n34,u=a.n41,v=a.n42,s=a.n43,k=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*q*v-i*o*v+i*n*s-j*q*s-h*n*k+j*o*k;b.n12=f*o*v-e*q*v-f*n*s+d*q*s+e*n*k-d*o*k;b.n13=e*i*v-f*h*v+f*j*s-d*i*s-e*j*k+d*h*k;b.n14=f*h*n-e*i*n-f*j*o+d*i*o+e*j*q-d*h*q;b.n21=i*o*u-h*q*u-i*p*s+g*q*s+h*p*k-g*o*k;b.n22=e*q*u-f*o*u+f*p*s-c*q*s-e*p*k+c*o*k;b.n23=f*h*u-e*i*u-f*g*s+c*i*s+e*g*k-c*h*k;
 b.n24=e*i*p-f*h*p+f*g*o-c*i*o-e*g*q+c*h*q;b.n31=j*q*u-i*n*u+i*p*v-g*q*v-j*p*k+g*n*k;b.n32=f*n*u-d*q*u-f*p*v+c*q*v+d*p*k-c*n*k;b.n33=e*i*u-f*j*u+f*g*v-c*i*v-d*g*k+c*j*k;b.n34=f*j*p-d*i*p-f*g*n+c*i*n+d*g*q-c*j*q;b.n41=h*n*u-j*o*u-h*p*v+g*o*v+j*p*s-g*n*s;b.n42=d*o*u-e*n*u+e*p*v-c*o*v-d*p*s+c*n*s;b.n43=e*j*u-d*h*u-e*g*v+c*h*v+d*g*s-c*j*s;b.n44=d*h*p-e*j*p+e*g*n-c*h*n-d*g*o+c*j*o;b.multiplyScalar(1/a.determinant());return b};
 b.n24=e*i*p-f*h*p+f*g*o-c*i*o-e*g*q+c*h*q;b.n31=j*q*u-i*n*u+i*p*v-g*q*v-j*p*k+g*n*k;b.n32=f*n*u-d*q*u-f*p*v+c*q*v+d*p*k-c*n*k;b.n33=e*i*u-f*j*u+f*g*v-c*i*v-d*g*k+c*j*k;b.n34=f*j*p-d*i*p-f*g*n+c*i*n+d*g*q-c*j*q;b.n41=h*n*u-j*o*u-h*p*v+g*o*v+j*p*s-g*n*s;b.n42=d*o*u-e*n*u+e*p*v-c*o*v-d*p*s+c*n*s;b.n43=e*j*u-d*h*u-e*g*v+c*h*v+d*g*s-c*j*s;b.n44=d*h*p-e*j*p+e*g*n-c*h*n-d*g*o+c*j*o;b.multiplyScalar(1/a.determinant());return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*j;c[5]=a*h;c[6]=a*i;c[7]=a*p;c[8]=a*n;return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*j;c[5]=a*h;c[6]=a*i;c[7]=a*p;c[8]=a*n;return b};
@@ -86,7 +86,7 @@ THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.Texture=function(a,b,c,d,e,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
+THREE.Texture=function(a,b,c,d,e,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.needsUpdate=a.getContext?!0:!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
 THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
 THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;

+ 13 - 13
build/custom/ThreeDOM.js

@@ -21,19 +21,19 @@ d:h.getRight();e=e>h.getBottom()?e:h.getBottom()}a()};this.inflate=function(h){b
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix4=function(a,b,c,d,e,f,g,i,h,j,n,m,l,o,q,r){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,i||0,h||0,j||0,n||1,m||0,l||0,o||0,q||0,r||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4=function(a,b,c,d,e,f,g,i,h,j,n,m,l,o,q,r){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,i||0,h||0,j||0,n||1,m||0,l||0,o||0,q||0,r||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,i,h,j,n,m,l,o,q,r){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=h;this.n32=j;this.n33=n;this.n34=m;this.n41=l;this.n42=o;this.n43=q;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,i,h,j,n,m,l,o,q,r){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=h;this.n32=j;this.n33=n;this.n34=m;this.n41=l;this.n42=o;this.n43=q;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
-e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();d.cross(c,f).normalize();e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},
-multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
-this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,j=a.n24,n=a.n31,m=a.n32,l=a.n33,o=a.n34,q=a.n41,r=a.n42,p=a.n43,k=a.n44,D=b.n11,z=b.n12,G=b.n13,H=b.n14,M=b.n21,x=b.n22,v=b.n23,E=b.n24,B=b.n31,F=b.n32,A=b.n33,w=b.n34;this.n11=c*D+d*M+e*B;this.n12=
-c*z+d*x+e*F;this.n13=c*G+d*v+e*A;this.n14=c*H+d*E+e*w+f;this.n21=g*D+i*M+h*B;this.n22=g*z+i*x+h*F;this.n23=g*G+i*v+h*A;this.n24=g*H+i*E+h*w+j;this.n31=n*D+m*M+l*B;this.n32=n*z+m*x+l*F;this.n33=n*G+m*v+l*A;this.n34=n*H+m*E+l*w+o;this.n41=q*D+r*M+p*B;this.n42=q*z+r*x+p*F;this.n43=q*G+r*v+p*A;this.n44=q*H+r*E+p*w+k;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;
-c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,
-g=this.n23,i=this.n24,h=this.n31,j=this.n32,n=this.n33,m=this.n34,l=this.n41,o=this.n42,q=this.n43,r=this.n44;return d*g*j*l-c*i*j*l-d*f*n*l+b*i*n*l+c*f*m*l-b*g*m*l-d*g*h*o+c*i*h*o+d*e*n*o-a*i*n*o-c*e*m*o+a*g*m*o+d*f*h*q-b*i*h*q-d*e*j*q+a*i*j*q+b*e*m*q-a*f*m*q-c*f*h*r+b*g*h*r+c*e*j*r-a*g*j*r-b*e*n*r+a*f*n*r},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;
-this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;
-this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;
-a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=
-Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,h=e*f,j=e*g;this.set(h*f+c,h*g-d*i,h*i+d*g,0,h*g+d*i,j*g+c,j*i-d*f,0,h*i-d*g,j*i+d*f,e*i*i+c,0,0,0,0,1);return this},
-setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,i=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=i*f+a*d;this.n22=-i*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d;a=b*f;var h=b*g;b*=i;var j=c*g;
-c*=i;d*=i;f*=e;g*=e;e*=i;this.n11=1-(j+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=
-a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
+e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();if(d.length()===0){f.x+=1.0E-4;d.cross(c,f).normalize()}e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
+d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,j=a.n24,n=a.n31,m=a.n32,l=a.n33,o=a.n34,q=a.n41,r=a.n42,p=a.n43,k=a.n44,D=b.n11,z=b.n12,G=b.n13,H=b.n14,M=b.n21,x=b.n22,
+v=b.n23,E=b.n24,B=b.n31,F=b.n32,A=b.n33,w=b.n34;this.n11=c*D+d*M+e*B;this.n12=c*z+d*x+e*F;this.n13=c*G+d*v+e*A;this.n14=c*H+d*E+e*w+f;this.n21=g*D+i*M+h*B;this.n22=g*z+i*x+h*F;this.n23=g*G+i*v+h*A;this.n24=g*H+i*E+h*w+j;this.n31=n*D+m*M+l*B;this.n32=n*z+m*x+l*F;this.n33=n*G+m*v+l*A;this.n34=n*H+m*E+l*w+o;this.n41=q*D+r*M+p*B;this.n42=q*z+r*x+p*F;this.n43=q*G+r*v+p*A;this.n44=q*H+r*E+p*w+k;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
+this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
+this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,i=this.n24,h=this.n31,j=this.n32,n=this.n33,m=this.n34,l=this.n41,o=this.n42,q=this.n43,r=this.n44;return d*g*j*l-c*i*j*l-d*f*n*l+b*i*n*l+c*f*m*l-b*g*m*l-d*g*h*o+c*i*h*o+d*e*n*o-a*i*n*o-c*e*m*o+a*g*m*o+d*f*h*q-b*i*h*q-d*e*j*q+a*i*j*q+b*e*m*q-a*f*m*q-c*f*h*r+b*g*h*r+c*e*j*r-a*g*j*r-b*e*n*r+a*f*n*r},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
+this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
+this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
+b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,h=e*f,j=e*g;this.set(h*
+f+c,h*g-d*i,h*i+d*g,0,h*g+d*i,j*g+c,j*i-d*f,0,h*i-d*g,j*i+d*f,e*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,i=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=i*f+a*d;this.n22=-i*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=
+a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d;a=b*f;var h=b*g;b*=i;var j=c*g;c*=i;d*=i;f*=e;g*=e;e*=i;this.n11=1-(j+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,j=a.n24,n=a.n31,m=a.n32,l=a.n33,o=a.n34,q=a.n41,r=a.n42,p=a.n43,k=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*o*r-j*l*r+j*m*p-i*o*p-h*m*k+i*l*k;b.n12=f*l*r-e*o*r-f*m*p+d*o*p+e*m*k-d*l*k;b.n13=e*j*r-f*h*r+f*i*p-d*j*p-e*i*k+d*h*k;b.n14=f*h*m-e*j*m-f*i*l+d*j*l+e*i*o-d*h*o;b.n21=j*l*q-h*o*q-j*n*p+g*o*p+h*n*k-g*l*k;b.n22=e*o*q-f*l*q+f*n*p-c*o*p-e*n*k+c*l*k;b.n23=f*h*q-e*j*q-f*g*p+c*j*p+e*g*k-c*h*k;
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,j=a.n24,n=a.n31,m=a.n32,l=a.n33,o=a.n34,q=a.n41,r=a.n42,p=a.n43,k=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*o*r-j*l*r+j*m*p-i*o*p-h*m*k+i*l*k;b.n12=f*l*r-e*o*r-f*m*p+d*o*p+e*m*k-d*l*k;b.n13=e*j*r-f*h*r+f*i*p-d*j*p-e*i*k+d*h*k;b.n14=f*h*m-e*j*m-f*i*l+d*j*l+e*i*o-d*h*o;b.n21=j*l*q-h*o*q-j*n*p+g*o*p+h*n*k-g*l*k;b.n22=e*o*q-f*l*q+f*n*p-c*o*p-e*n*k+c*l*k;b.n23=f*h*q-e*j*q-f*g*p+c*j*p+e*g*k-c*h*k;
 b.n24=e*j*n-f*h*n+f*g*l-c*j*l-e*g*o+c*h*o;b.n31=i*o*q-j*m*q+j*n*r-g*o*r-i*n*k+g*m*k;b.n32=f*m*q-d*o*q-f*n*r+c*o*r+d*n*k-c*m*k;b.n33=e*j*q-f*i*q+f*g*r-c*j*r-d*g*k+c*i*k;b.n34=f*i*n-d*j*n-f*g*m+c*j*m+d*g*o-c*i*o;b.n41=h*m*q-i*l*q-h*n*r+g*l*r+i*n*p-g*m*p;b.n42=d*l*q-e*m*q+e*n*r-c*l*r-d*n*p+c*m*p;b.n43=e*i*q-d*h*q-e*g*r+c*h*r+d*g*p-c*i*p;b.n44=d*h*n-e*i*n+e*g*m-c*h*m-d*g*l+c*i*l;b.multiplyScalar(1/a.determinant());return b};
 b.n24=e*j*n-f*h*n+f*g*l-c*j*l-e*g*o+c*h*o;b.n31=i*o*q-j*m*q+j*n*r-g*o*r-i*n*k+g*m*k;b.n32=f*m*q-d*o*q-f*n*r+c*o*r+d*n*k-c*m*k;b.n33=e*j*q-f*i*q+f*g*r-c*j*r-d*g*k+c*i*k;b.n34=f*i*n-d*j*n-f*g*m+c*j*m+d*g*o-c*i*o;b.n41=h*m*q-i*l*q-h*n*r+g*l*r+i*n*p-g*m*p;b.n42=d*l*q-e*m*q+e*n*r-c*l*r-d*n*p+c*m*p;b.n43=e*i*q-d*h*q-e*g*r+c*h*r+d*g*p-c*i*p;b.n44=d*h*n-e*i*n+e*g*m-c*h*m-d*g*l+c*i*l;b.multiplyScalar(1/a.determinant());return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*j;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*i;c[5]=a*h;c[6]=a*j;c[7]=a*n;c[8]=a*m;return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*j;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*i;c[5]=a*h;c[6]=a*j;c[7]=a*n;c[8]=a*m;return b};

+ 13 - 13
build/custom/ThreeSVG.js

@@ -21,19 +21,19 @@ d:h.getRight();e=e>h.getBottom()?e:h.getBottom()}a()};this.inflate=function(h){b
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix4=function(a,b,c,d,e,f,g,i,h,l,n,m,k,o,r,v){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,i||0,h||0,l||0,n||1,m||0,k||0,o||0,r||0,v||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4=function(a,b,c,d,e,f,g,i,h,l,n,m,k,o,r,v){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,i||0,h||0,l||0,n||1,m||0,k||0,o||0,r||0,v||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,i,h,l,n,m,k,o,r,v){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=h;this.n32=l;this.n33=n;this.n34=m;this.n41=k;this.n42=o;this.n43=r;this.n44=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,i,h,l,n,m,k,o,r,v){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=h;this.n32=l;this.n33=n;this.n34=m;this.n41=k;this.n42=o;this.n43=r;this.n44=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
-e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();d.cross(c,f).normalize();e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},
-multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
-this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,l=a.n24,n=a.n31,m=a.n32,k=a.n33,o=a.n34,r=a.n41,v=a.n42,u=a.n43,j=a.n44,J=b.n11,q=b.n12,A=b.n13,F=b.n14,R=b.n21,B=b.n22,z=b.n23,L=b.n24,G=b.n31,N=b.n32,H=b.n33,s=b.n34;this.n11=c*J+d*R+e*G;this.n12=
-c*q+d*B+e*N;this.n13=c*A+d*z+e*H;this.n14=c*F+d*L+e*s+f;this.n21=g*J+i*R+h*G;this.n22=g*q+i*B+h*N;this.n23=g*A+i*z+h*H;this.n24=g*F+i*L+h*s+l;this.n31=n*J+m*R+k*G;this.n32=n*q+m*B+k*N;this.n33=n*A+m*z+k*H;this.n34=n*F+m*L+k*s+o;this.n41=r*J+v*R+u*G;this.n42=r*q+v*B+u*N;this.n43=r*A+v*z+u*H;this.n44=r*F+v*L+u*s+j;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;
-c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,
-g=this.n23,i=this.n24,h=this.n31,l=this.n32,n=this.n33,m=this.n34,k=this.n41,o=this.n42,r=this.n43,v=this.n44;return d*g*l*k-c*i*l*k-d*f*n*k+b*i*n*k+c*f*m*k-b*g*m*k-d*g*h*o+c*i*h*o+d*e*n*o-a*i*n*o-c*e*m*o+a*g*m*o+d*f*h*r-b*i*h*r-d*e*l*r+a*i*l*r+b*e*m*r-a*f*m*r-c*f*h*v+b*g*h*v+c*e*l*v-a*g*l*v-b*e*n*v+a*f*n*v},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;
-this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;
-this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;
-a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=
-Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,h=e*f,l=e*g;this.set(h*f+c,h*g-d*i,h*i+d*g,0,h*g+d*i,l*g+c,l*i-d*f,0,h*i-d*g,l*i+d*f,e*i*i+c,0,0,0,0,1);return this},
-setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,i=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=i*f+a*d;this.n22=-i*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d;a=b*f;var h=b*g;b*=i;var l=c*g;
-c*=i;d*=i;f*=e;g*=e;e*=i;this.n11=1-(l+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=
-a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
+e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();if(d.length()===0){f.x+=1.0E-4;d.cross(c,f).normalize()}e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
+d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,l=a.n24,n=a.n31,m=a.n32,k=a.n33,o=a.n34,r=a.n41,v=a.n42,u=a.n43,j=a.n44,J=b.n11,q=b.n12,A=b.n13,F=b.n14,R=b.n21,B=b.n22,
+z=b.n23,L=b.n24,G=b.n31,N=b.n32,H=b.n33,s=b.n34;this.n11=c*J+d*R+e*G;this.n12=c*q+d*B+e*N;this.n13=c*A+d*z+e*H;this.n14=c*F+d*L+e*s+f;this.n21=g*J+i*R+h*G;this.n22=g*q+i*B+h*N;this.n23=g*A+i*z+h*H;this.n24=g*F+i*L+h*s+l;this.n31=n*J+m*R+k*G;this.n32=n*q+m*B+k*N;this.n33=n*A+m*z+k*H;this.n34=n*F+m*L+k*s+o;this.n41=r*J+v*R+u*G;this.n42=r*q+v*B+u*N;this.n43=r*A+v*z+u*H;this.n44=r*F+v*L+u*s+j;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
+this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
+this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,i=this.n24,h=this.n31,l=this.n32,n=this.n33,m=this.n34,k=this.n41,o=this.n42,r=this.n43,v=this.n44;return d*g*l*k-c*i*l*k-d*f*n*k+b*i*n*k+c*f*m*k-b*g*m*k-d*g*h*o+c*i*h*o+d*e*n*o-a*i*n*o-c*e*m*o+a*g*m*o+d*f*h*r-b*i*h*r-d*e*l*r+a*i*l*r+b*e*m*r-a*f*m*r-c*f*h*v+b*g*h*v+c*e*l*v-a*g*l*v-b*e*n*v+a*f*n*v},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
+this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
+this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
+b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,h=e*f,l=e*g;this.set(h*
+f+c,h*g-d*i,h*i+d*g,0,h*g+d*i,l*g+c,l*i-d*f,0,h*i-d*g,l*i+d*f,e*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,i=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=i*f+a*d;this.n22=-i*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=
+a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d;a=b*f;var h=b*g;b*=i;var l=c*g;c*=i;d*=i;f*=e;g*=e;e*=i;this.n11=1-(l+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,l=a.n24,n=a.n31,m=a.n32,k=a.n33,o=a.n34,r=a.n41,v=a.n42,u=a.n43,j=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*o*v-l*k*v+l*m*u-i*o*u-h*m*j+i*k*j;b.n12=f*k*v-e*o*v-f*m*u+d*o*u+e*m*j-d*k*j;b.n13=e*l*v-f*h*v+f*i*u-d*l*u-e*i*j+d*h*j;b.n14=f*h*m-e*l*m-f*i*k+d*l*k+e*i*o-d*h*o;b.n21=l*k*r-h*o*r-l*n*u+g*o*u+h*n*j-g*k*j;b.n22=e*o*r-f*k*r+f*n*u-c*o*u-e*n*j+c*k*j;b.n23=f*h*r-e*l*r-f*g*u+c*l*u+e*g*j-c*h*j;
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,l=a.n24,n=a.n31,m=a.n32,k=a.n33,o=a.n34,r=a.n41,v=a.n42,u=a.n43,j=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*o*v-l*k*v+l*m*u-i*o*u-h*m*j+i*k*j;b.n12=f*k*v-e*o*v-f*m*u+d*o*u+e*m*j-d*k*j;b.n13=e*l*v-f*h*v+f*i*u-d*l*u-e*i*j+d*h*j;b.n14=f*h*m-e*l*m-f*i*k+d*l*k+e*i*o-d*h*o;b.n21=l*k*r-h*o*r-l*n*u+g*o*u+h*n*j-g*k*j;b.n22=e*o*r-f*k*r+f*n*u-c*o*u-e*n*j+c*k*j;b.n23=f*h*r-e*l*r-f*g*u+c*l*u+e*g*j-c*h*j;
 b.n24=e*l*n-f*h*n+f*g*k-c*l*k-e*g*o+c*h*o;b.n31=i*o*r-l*m*r+l*n*v-g*o*v-i*n*j+g*m*j;b.n32=f*m*r-d*o*r-f*n*v+c*o*v+d*n*j-c*m*j;b.n33=e*l*r-f*i*r+f*g*v-c*l*v-d*g*j+c*i*j;b.n34=f*i*n-d*l*n-f*g*m+c*l*m+d*g*o-c*i*o;b.n41=h*m*r-i*k*r-h*n*v+g*k*v+i*n*u-g*m*u;b.n42=d*k*r-e*m*r+e*n*v-c*k*v-d*n*u+c*m*u;b.n43=e*i*r-d*h*r-e*g*v+c*h*v+d*g*u-c*i*u;b.n44=d*h*n-e*i*n+e*g*m-c*h*m-d*g*k+c*i*k;b.multiplyScalar(1/a.determinant());return b};
 b.n24=e*l*n-f*h*n+f*g*k-c*l*k-e*g*o+c*h*o;b.n31=i*o*r-l*m*r+l*n*v-g*o*v-i*n*j+g*m*j;b.n32=f*m*r-d*o*r-f*n*v+c*o*v+d*n*j-c*m*j;b.n33=e*l*r-f*i*r+f*g*v-c*l*v-d*g*j+c*i*j;b.n34=f*i*n-d*l*n-f*g*m+c*l*m+d*g*o-c*i*o;b.n41=h*m*r-i*k*r-h*n*v+g*k*v+i*n*u-g*m*u;b.n42=d*k*r-e*m*r+e*n*v-c*k*v-d*n*u+c*m*u;b.n43=e*i*r-d*h*r-e*g*v+c*h*v+d*g*u-c*i*u;b.n44=d*h*n-e*i*n+e*g*m-c*h*m-d*g*k+c*i*k;b.multiplyScalar(1/a.determinant());return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*l;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*i;c[5]=a*h;c[6]=a*l;c[7]=a*n;c[8]=a*m;return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*l;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*i;c[5]=a*h;c[6]=a*l;c[7]=a*n;c[8]=a*m;return b};

+ 104 - 104
build/custom/ThreeWebGL.js

@@ -1,6 +1,6 @@
 // ThreeWebGL.js r35 - http://github.com/mrdoob/three.js
 // ThreeWebGL.js r35 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
-THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var e,g,m,k,o,n;if(d==0)e=g=m=0;else{k=Math.floor(a*6);o=a*6-k;a=d*(1-b);n=d*(1-b*o);b=d*(1-b*(1-o));switch(k){case 1:e=n;g=d;m=a;break;case 2:e=a;g=d;m=b;break;case 3:e=a;g=n;m=d;break;case 4:e=b;g=a;m=d;break;case 5:e=d;g=a;m=n;break;case 6:case 0:e=d;g=b;m=a}}this.r=e;this.g=g;this.b=m;if(this.autoUpdate){this.updateHex();
+THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var e,g,k,l,o,n;if(d==0)e=g=k=0;else{l=Math.floor(a*6);o=a*6-l;a=d*(1-b);n=d*(1-b*o);b=d*(1-b*(1-o));switch(l){case 1:e=n;g=d;k=a;break;case 2:e=a;g=d;k=b;break;case 3:e=a;g=n;k=d;break;case 4:e=b;g=a;k=d;break;case 5:e=d;g=a;k=n;break;case 6:case 0:e=d;g=b;k=a}}this.r=e;this.g=g;this.b=k;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
 THREE.Vector2=function(a,b){this.set(a||0,b||0)};
 THREE.Vector2=function(a,b){this.set(a||0,b||0)};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
@@ -12,54 +12,54 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,e){this.set(a||0,b||0,d||0,e||1)};
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,e){this.set(a||0,b||0,d||0,e||1)};
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(m,k){return m.distance-k.distance});return g},intersectObject:function(a){function b(L,M,V,X){X=X.clone().subSelf(M);V=V.clone().subSelf(M);var ca=L.clone().subSelf(M);L=X.dot(X);M=X.dot(V);X=X.dot(ca);var aa=V.dot(V);V=V.dot(ca);ca=1/(L*aa-M*M);aa=(aa*X-M*V)*ca;L=(L*V-M*X)*ca;return aa>0&&L>0&&aa+L<1}var d,e,g,m,
-k,o,n,w,z,x,D,E=a.geometry,F=E.vertices,H=[];d=0;for(e=E.faces.length;d<e;d++){g=E.faces[d];x=this.origin.clone();D=this.direction.clone();n=a.matrixWorld;m=n.multiplyVector3(F[g.a].position.clone());k=n.multiplyVector3(F[g.b].position.clone());o=n.multiplyVector3(F[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(F[g.d].position.clone()):null;w=a.matrixRotationWorld.multiplyVector3(g.normal.clone());z=D.dot(w);if(z<0){w=w.dot((new THREE.Vector3).sub(m,x))/z;x=x.addSelf(D.multiplyScalar(w));
-if(g instanceof THREE.Face3){if(b(x,m,k,o)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}else if(g instanceof THREE.Face4&&(b(x,m,k,n)||b(x,k,o,n))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}}return H}};
-THREE.Rectangle=function(){function a(){m=e-b;k=g-d}var b,d,e,g,m,k,o=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return m};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(n,w,z,x){o=!1;b=n;d=w;e=z;g=x;a()};this.addPoint=function(n,w){if(o){o=!1;b=n;d=w;e=n;g=w}else{b=b<n?b:n;d=d<w?d:w;e=e>n?e:n;g=g>w?g:w}a()};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(k,l){return k.distance-l.distance});return g},intersectObject:function(a){function b(L,M,V,X){X=X.clone().subSelf(M);V=V.clone().subSelf(M);var da=L.clone().subSelf(M);L=X.dot(X);M=X.dot(V);X=X.dot(da);var aa=V.dot(V);V=V.dot(da);da=1/(L*aa-M*M);aa=(aa*X-M*V)*da;L=(L*V-M*X)*da;return aa>0&&L>0&&aa+L<1}var d,e,g,k,
+l,o,n,w,z,x,D,E=a.geometry,F=E.vertices,H=[];d=0;for(e=E.faces.length;d<e;d++){g=E.faces[d];x=this.origin.clone();D=this.direction.clone();n=a.matrixWorld;k=n.multiplyVector3(F[g.a].position.clone());l=n.multiplyVector3(F[g.b].position.clone());o=n.multiplyVector3(F[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(F[g.d].position.clone()):null;w=a.matrixRotationWorld.multiplyVector3(g.normal.clone());z=D.dot(w);if(z<0){w=w.dot((new THREE.Vector3).sub(k,x))/z;x=x.addSelf(D.multiplyScalar(w));
+if(g instanceof THREE.Face3){if(b(x,k,l,o)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}else if(g instanceof THREE.Face4&&(b(x,k,l,n)||b(x,l,o,n))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}}return H}};
+THREE.Rectangle=function(){function a(){k=e-b;l=g-d}var b,d,e,g,k,l,o=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return k};this.getHeight=function(){return l};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(n,w,z,x){o=!1;b=n;d=w;e=z;g=x;a()};this.addPoint=function(n,w){if(o){o=!1;b=n;d=w;e=n;g=w}else{b=b<n?b:n;d=d<w?d:w;e=e>n?e:n;g=g>w?g:w}a()};
 this.add3Points=function(n,w,z,x,D,E){if(o){o=!1;b=n<z?n<D?n:D:z<D?z:D;d=w<x?w<E?w:E:x<E?x:E;e=n>z?n>D?n:D:z>D?z:D;g=w>x?w>E?w:E:x>E?x:E}else{b=n<z?n<D?n<b?n:b:D<b?D:b:z<D?z<b?z:b:D<b?D:b;d=w<x?w<E?w<d?w:d:E<d?E:d:x<E?x<d?x:d:E<d?E:d;e=n>z?n>D?n>e?n:e:D>e?D:e:z>D?z>e?z:e:D>e?D:e;g=w>x?w>E?w>g?w:g:E>g?E:g:x>E?x>g?x:g:E>g?E:g}a()};this.addRectangle=function(n){if(o){o=!1;b=n.getLeft();d=n.getTop();e=n.getRight();g=n.getBottom()}else{b=b<n.getLeft()?b:n.getLeft();d=d<n.getTop()?d:n.getTop();e=e>n.getRight()?
 this.add3Points=function(n,w,z,x,D,E){if(o){o=!1;b=n<z?n<D?n:D:z<D?z:D;d=w<x?w<E?w:E:x<E?x:E;e=n>z?n>D?n:D:z>D?z:D;g=w>x?w>E?w:E:x>E?x:E}else{b=n<z?n<D?n<b?n:b:D<b?D:b:z<D?z<b?z:b:D<b?D:b;d=w<x?w<E?w<d?w:d:E<d?E:d:x<E?x<d?x:d:E<d?E:d;e=n>z?n>D?n>e?n:e:D>e?D:e:z>D?z>e?z:e:D>e?D:e;g=w>x?w>E?w>g?w:g:E>g?E:g:x>E?x>g?x:g:E>g?E:g}a()};this.addRectangle=function(n){if(o){o=!1;b=n.getLeft();d=n.getTop();e=n.getRight();g=n.getBottom()}else{b=b<n.getLeft()?b:n.getLeft();d=d<n.getTop()?d:n.getTop();e=e>n.getRight()?
 e:n.getRight();g=g>n.getBottom()?g:n.getBottom()}a()};this.inflate=function(n){b-=n;d-=n;e+=n;g+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();d=d>n.getTop()?d:n.getTop();e=e<n.getRight()?e:n.getRight();g=g<n.getBottom()?g:n.getBottom();a()};this.instersects=function(n){return Math.min(e,n.getRight())-Math.max(b,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){o=!0;g=e=d=b=0;a()};this.isEmpty=function(){return o}};
 e:n.getRight();g=g>n.getBottom()?g:n.getBottom()}a()};this.inflate=function(n){b-=n;d-=n;e+=n;g+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();d=d>n.getTop()?d:n.getTop();e=e<n.getRight()?e:n.getRight();g=g<n.getBottom()?g:n.getBottom();a()};this.instersects=function(n){return Math.min(e,n.getRight())-Math.max(b,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){o=!0;g=e=d=b=0;a()};this.isEmpty=function(){return o}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,d,e,g,m,k,o,n,w,z,x,D,E,F,H){this.set(a||1,b||0,d||0,e||0,g||0,m||1,k||0,o||0,n||0,w||0,z||1,x||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,d,e,g,m,k,o,n,w,z,x,D,E,F,H){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=g;this.n22=m;this.n23=k;this.n24=o;this.n31=n;this.n32=w;this.n33=z;this.n34=x;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__v1,
-g=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(a,b).normalize();e.cross(d,m).normalize();g.cross(m,e).normalize();this.n11=e.x;this.n12=g.x;this.n13=m.x;this.n21=e.y;this.n22=g.y;this.n23=m.y;this.n31=e.z;this.n32=g.z;this.n33=m.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},
-multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},rotateAxis:function(a){var b=a.x,d=a.y,e=a.z;a.x=b*this.n11+d*this.n12+e*this.n13;a.y=b*this.n21+d*this.n22+e*this.n23;a.z=b*this.n31+d*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
-this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,m=a.n14,k=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,V=b.n11,X=b.n12,ca=b.n13,aa=b.n14,Y=b.n21,fa=b.n22,c=b.n23,na=b.n24,la=b.n31,ta=b.n32,oa=b.n33,pa=b.n34;this.n11=d*V+e*Y+g*
-la;this.n12=d*X+e*fa+g*ta;this.n13=d*ca+e*c+g*oa;this.n14=d*aa+e*na+g*pa+m;this.n21=k*V+o*Y+n*la;this.n22=k*X+o*fa+n*ta;this.n23=k*ca+o*c+n*oa;this.n24=k*aa+o*na+n*pa+w;this.n31=z*V+x*Y+D*la;this.n32=z*X+x*fa+D*ta;this.n33=z*ca+x*c+D*oa;this.n34=z*aa+x*na+D*pa+E;this.n41=F*V+H*Y+L*la;this.n42=F*X+H*fa+L*ta;this.n43=F*ca+H*c+L*oa;this.n44=F*aa+H*na+L*pa+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;
-d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,d=
-this.n13,e=this.n14,g=this.n21,m=this.n22,k=this.n23,o=this.n24,n=this.n31,w=this.n32,z=this.n33,x=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return e*k*w*D-d*o*w*D-e*m*z*D+b*o*z*D+d*m*x*D-b*k*x*D-e*k*n*E+d*o*n*E+e*g*z*E-a*o*z*E-d*g*x*E+a*k*x*E+e*m*n*F-b*o*n*F-e*g*w*F+a*o*w*F+b*g*x*F-a*m*x*F-d*m*n*H+b*k*n*H+d*g*w*H-a*k*w*H-b*g*z*H+a*m*z*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=
-this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;
-this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;
-a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,0,1);return this},setScale:function(a,b,d){this.set(a,0,0,
-0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),g=1-d,m=a.x,k=a.y,o=a.z,n=g*m,w=g*k;this.set(n*m+d,n*k-e*o,n*
-o+e*k,0,n*k+e*o,w*k+d,w*o-e*m,0,n*o-e*k,w*o+e*m,g*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var m=Math.cos(e);e=Math.sin(e);var k=a*d,o=b*d;this.n11=g*m;this.n12=-g*e;this.n13=d;this.n21=o*m+a*e;this.n22=-o*e+a*m;this.n23=-b*g;this.n31=-k*m+b*e;this.n32=k*e+b*m;this.n33=a*g;return this},setRotationFromQuaternion:function(a){var b=
-a.x,d=a.y,e=a.z,g=a.w,m=b+b,k=d+d,o=e+e;a=b*m;var n=b*k;b*=o;var w=d*k;d*=o;e*=o;m*=g;k*=g;g*=o;this.n11=1-(w+e);this.n12=n-g;this.n13=b+k;this.n21=n+g;this.n22=1-(a+e);this.n23=d-m;this.n31=b-k;this.n32=d+m;this.n33=1-(a+w);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
-a.n34},extractRotation:function(a,b){var d=1/b.x,e=1/b.y,g=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*g;this.n23=a.n23*g;this.n33=a.n33*g}};
-THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,g=a.n13,m=a.n14,k=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=n*E*H-w*D*H+w*x*L-o*E*L-n*x*M+o*D*M;b.n12=m*D*H-g*E*H-m*x*L+e*E*L+g*x*M-e*D*M;b.n13=g*w*H-m*n*H+m*o*L-e*w*L-g*o*M+e*n*M;b.n14=m*n*x-g*w*x-m*o*D+e*w*D+g*o*E-e*n*E;b.n21=w*D*F-n*E*F-w*z*L+k*E*L+n*z*M-k*D*M;b.n22=g*E*F-m*D*F+m*z*L-d*E*L-g*z*M+d*D*M;b.n23=m*n*F-g*w*F-m*k*L+d*w*L+g*k*M-d*n*M;
-b.n24=g*w*z-m*n*z+m*k*D-d*w*D-g*k*E+d*n*E;b.n31=o*E*F-w*x*F+w*z*H-k*E*H-o*z*M+k*x*M;b.n32=m*x*F-e*E*F-m*z*H+d*E*H+e*z*M-d*x*M;b.n33=g*w*F-m*o*F+m*k*H-d*w*H-e*k*M+d*o*M;b.n34=m*o*z-e*w*z-m*k*x+d*w*x+e*k*E-d*o*E;b.n41=n*x*F-o*D*F-n*z*H+k*D*H+o*z*L-k*x*L;b.n42=e*D*F-g*x*F+g*z*H-d*D*H-e*z*L+d*x*L;b.n43=g*o*F-e*n*F-g*k*H+d*n*H+e*k*L-d*o*L;b.n44=e*n*z-g*o*z+g*k*x-d*n*x-e*k*D+d*o*D;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,m=a.n32*a.n21-a.n31*a.n22,k=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,z=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*k+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*g;d[2]=a*m;d[3]=a*k;d[4]=a*o;d[5]=a*n;d[6]=a*w;d[7]=a*z;d[8]=a*x;return b};
-THREE.Matrix4.makeFrustum=function(a,b,d,e,g,m){var k;k=new THREE.Matrix4;k.n11=2*g/(b-a);k.n12=0;k.n13=(b+a)/(b-a);k.n14=0;k.n21=0;k.n22=2*g/(e-d);k.n23=(e+d)/(e-d);k.n24=0;k.n31=0;k.n32=0;k.n33=-(m+g)/(m-g);k.n34=-2*m*g/(m-g);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,b,d,e,g,m){var k,o,n,w;k=new THREE.Matrix4;o=b-a;n=d-e;w=m-g;k.n11=2/o;k.n12=0;k.n13=0;k.n14=-((b+a)/o);k.n21=0;k.n22=2/n;k.n23=0;k.n24=-((d+e)/n);k.n31=0;k.n32=0;k.n33=-2/w;k.n34=-((m+g)/w);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4=function(a,b,d,e,g,k,l,o,n,w,z,x,D,E,F,H){this.set(a||1,b||0,d||0,e||0,g||0,k||1,l||0,o||0,n||0,w||0,z||1,x||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,d,e,g,k,l,o,n,w,z,x,D,E,F,H){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=g;this.n22=k;this.n23=l;this.n24=o;this.n31=n;this.n32=w;this.n33=z;this.n34=x;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__v1,
+g=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(a,b).normalize();if(k.length()===0)k.z=1;e.cross(d,k).normalize();if(e.length()===0){k.x+=1.0E-4;e.cross(d,k).normalize()}g.cross(k,e).normalize();this.n11=e.x;this.n12=g.x;this.n13=k.x;this.n21=e.y;this.n22=g.y;this.n23=k.y;this.n31=e.z;this.n32=g.z;this.n33=k.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*
+e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},rotateAxis:function(a){var b=a.x,d=a.y,e=a.z;a.x=b*this.n11+d*this.n12+e*this.n13;a.y=b*this.n21+d*this.n22+e*this.n23;a.z=b*this.n31+d*this.n32+e*this.n33;a.normalize();
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,k=a.n14,l=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,V=b.n11,X=b.n12,da=b.n13,aa=b.n14,Y=b.n21,ea=b.n22,
+c=b.n23,oa=b.n24,ma=b.n31,ua=b.n32,pa=b.n33,qa=b.n34;this.n11=d*V+e*Y+g*ma;this.n12=d*X+e*ea+g*ua;this.n13=d*da+e*c+g*pa;this.n14=d*aa+e*oa+g*qa+k;this.n21=l*V+o*Y+n*ma;this.n22=l*X+o*ea+n*ua;this.n23=l*da+o*c+n*pa;this.n24=l*aa+o*oa+n*qa+w;this.n31=z*V+x*Y+D*ma;this.n32=z*X+x*ea+D*ua;this.n33=z*da+x*c+D*pa;this.n34=z*aa+x*oa+D*qa+E;this.n41=F*V+H*Y+L*ma;this.n42=F*X+H*ea+L*ua;this.n43=F*da+H*c+L*pa;this.n44=F*aa+H*oa+L*qa+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;
+d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,g=this.n21,k=this.n22,l=this.n23,o=this.n24,n=this.n31,w=this.n32,z=this.n33,x=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return e*l*w*D-d*o*w*D-e*k*z*D+b*o*z*D+d*k*x*D-b*l*x*D-e*l*n*E+d*o*n*E+e*g*z*E-a*o*z*E-d*g*x*E+a*l*x*E+e*k*n*F-b*o*n*F-e*g*w*F+a*o*w*F+b*g*x*F-a*k*x*F-d*k*n*H+b*l*n*H+d*g*w*H-a*l*w*H-b*g*z*H+a*k*z*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=
+this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
+this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
+a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,
+0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),g=
+1-d,k=a.x,l=a.y,o=a.z,n=g*k,w=g*l;this.set(n*k+d,n*l-e*o,n*o+e*l,0,n*l+e*o,w*l+d,w*o-e*k,0,n*o-e*l,w*o+e*k,g*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var k=Math.cos(e);e=Math.sin(e);var l=a*d,o=b*d;this.n11=g*k;this.n12=-g*e;this.n13=d;this.n21=o*k+a*e;this.n22=-o*e+a*k;this.n23=-b*g;this.n31=-l*k+b*e;this.n32=l*e+b*k;this.n33=
+a*g;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,e=a.z,g=a.w,k=b+b,l=d+d,o=e+e;a=b*k;var n=b*l;b*=o;var w=d*l;d*=o;e*=o;k*=g;l*=g;g*=o;this.n11=1-(w+e);this.n12=n-g;this.n13=b+l;this.n21=n+g;this.n22=1-(a+e);this.n23=d-k;this.n31=b-l;this.n32=d+k;this.n33=1-(a+w);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=
+a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var d=1/b.x,e=1/b.y,g=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*g;this.n23=a.n23*g;this.n33=a.n33*g}};
+THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,g=a.n13,k=a.n14,l=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=n*E*H-w*D*H+w*x*L-o*E*L-n*x*M+o*D*M;b.n12=k*D*H-g*E*H-k*x*L+e*E*L+g*x*M-e*D*M;b.n13=g*w*H-k*n*H+k*o*L-e*w*L-g*o*M+e*n*M;b.n14=k*n*x-g*w*x-k*o*D+e*w*D+g*o*E-e*n*E;b.n21=w*D*F-n*E*F-w*z*L+l*E*L+n*z*M-l*D*M;b.n22=g*E*F-k*D*F+k*z*L-d*E*L-g*z*M+d*D*M;b.n23=k*n*F-g*w*F-k*l*L+d*w*L+g*l*M-d*n*M;
+b.n24=g*w*z-k*n*z+k*l*D-d*w*D-g*l*E+d*n*E;b.n31=o*E*F-w*x*F+w*z*H-l*E*H-o*z*M+l*x*M;b.n32=k*x*F-e*E*F-k*z*H+d*E*H+e*z*M-d*x*M;b.n33=g*w*F-k*o*F+k*l*H-d*w*H-e*l*M+d*o*M;b.n34=k*o*z-e*w*z-k*l*x+d*w*x+e*l*E-d*o*E;b.n41=n*x*F-o*D*F-n*z*H+l*D*H+o*z*L-l*x*L;b.n42=e*D*F-g*x*F+g*z*H-d*D*H-e*z*L+d*x*L;b.n43=g*o*F-e*n*F-g*l*H+d*n*H+e*l*L-d*o*L;b.n44=e*n*z-g*o*z+g*l*x-d*n*x-e*l*D+d*o*D;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,z=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*l+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*g;d[2]=a*k;d[3]=a*l;d[4]=a*o;d[5]=a*n;d[6]=a*w;d[7]=a*z;d[8]=a*x;return b};
+THREE.Matrix4.makeFrustum=function(a,b,d,e,g,k){var l;l=new THREE.Matrix4;l.n11=2*g/(b-a);l.n12=0;l.n13=(b+a)/(b-a);l.n14=0;l.n21=0;l.n22=2*g/(e-d);l.n23=(e+d)/(e-d);l.n24=0;l.n31=0;l.n32=0;l.n33=-(k+g)/(k-g);l.n34=-2*k*g/(k-g);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,b,d,e,g,k){var l,o,n,w;l=new THREE.Matrix4;o=b-a;n=d-e;w=k-g;l.n11=2/o;l.n12=0;l.n13=0;l.n14=-((b+a)/o);l.n21=0;l.n22=2/n;l.n23=0;l.n24=-((d+e)/n);l.n31=0;l.n32=0;l.n33=-2/w;l.n34=-((k+g)/w);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
 !0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,
 b,d)}}};THREE.Quaternion=function(a,b,d,e){this.set(a||0,b||0,d||0,e!==undefined?e:1)};
 b,d)}}};THREE.Quaternion=function(a,b,d,e){this.set(a||0,b||0,d||0,e!==undefined?e:1)};
-THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var m=Math.cos(d);d=Math.sin(d);var k=a*b,o=e*g;this.w=k*m-o*d;this.x=k*d+o*m;this.y=e*b*m+a*g*d;this.z=a*g*m-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
--1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,g=this.w,m=a.x,k=a.y,o=a.z;a=a.w;this.x=b*a+g*m+d*o-e*k;this.y=d*a+g*k+e*m-b*o;this.z=e*a+g*o+b*k-d*m;this.w=g*a-b*m-d*k-e*o;return this},
-multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,m=this.x,k=this.y,o=this.z,n=this.w,w=n*d+k*g-o*e,z=n*e+o*d-m*g,x=n*g+m*e-k*d;d=-m*d-k*e-o*g;b.x=w*n+d*-m+z*-o-x*-k;b.y=z*n+d*-k+x*-m-w*-o;b.z=x*n+d*-o+w*-k-z*-m;return b}};
-THREE.Quaternion.slerp=function(a,b,d,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var m=Math.acos(g),k=Math.sqrt(1-g*g);if(Math.abs(k)<0.0010){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-e)*m)/k;e=Math.sin(e*m)/k;d.w=a.w*g+b.w*e;d.x=a.x*g+b.x*e;d.y=a.y*g+b.y*e;d.z=a.z*g+b.z*e;return d};
+THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var k=Math.cos(d);d=Math.sin(d);var l=a*b,o=e*g;this.w=l*k-o*d;this.x=l*d+o*k;this.y=e*b*k+a*g*d;this.z=a*g*k-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
+-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,g=this.w,k=a.x,l=a.y,o=a.z;a=a.w;this.x=b*a+g*k+d*o-e*l;this.y=d*a+g*l+e*k-b*o;this.z=e*a+g*o+b*l-d*k;this.w=g*a-b*k-d*l-e*o;return this},
+multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,k=this.x,l=this.y,o=this.z,n=this.w,w=n*d+l*g-o*e,z=n*e+o*d-k*g,x=n*g+k*e-l*d;d=-k*d-l*e-o*g;b.x=w*n+d*-k+z*-o-x*-l;b.y=z*n+d*-l+x*-k-w*-o;b.z=x*n+d*-o+w*-l-z*-k;return b}};
+THREE.Quaternion.slerp=function(a,b,d,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var k=Math.acos(g),l=Math.sqrt(1-g*g);if(Math.abs(l)<0.0010){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-e)*k)/l;e=Math.sin(e*k)/l;d.w=a.w*g+b.w*e;d.x=a.x*g+b.x*e;d.y=a.y*g+b.y*e;d.z=a.z*g+b.z*e;return d};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
-THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,e,g,m){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=m instanceof Array?m:[m]};
+THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,e,g,k){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=k instanceof Array?k:[k]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,g,m,k,o=new THREE.Vector3,n=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){m=this.vertices[e];m.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){m=this.faces[e];if(a&&m.vertexNormals.length){o.set(0,0,0);b=0;for(d=m.vertexNormals.length;b<d;b++)o.addSelf(m.vertexNormals[b]);o.divideScalar(3)}else{b=this.vertices[m.a];d=this.vertices[m.b];k=this.vertices[m.c];o.sub(k.position,
-d.position);n.sub(b.position,d.position);o.crossSelf(n)}o.isZero()||o.normalize();m.normal.copy(o)}},computeVertexNormals:function(){var a,b,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,g,k,l,o=new THREE.Vector3,n=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){k=this.vertices[e];k.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){k=this.faces[e];if(a&&k.vertexNormals.length){o.set(0,0,0);b=0;for(d=k.vertexNormals.length;b<d;b++)o.addSelf(k.vertexNormals[b]);o.divideScalar(3)}else{b=this.vertices[k.a];d=this.vertices[k.b];l=this.vertices[k.c];o.sub(l.position,
+d.position);n.sub(b.position,d.position);o.crossSelf(n)}o.isZero()||o.normalize();k.normal.copy(o)}},computeVertexNormals:function(){var a,b,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<
-b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(pa,za,Aa,va,Da,Ea,Fa){m=pa.vertices[za].position;k=pa.vertices[Aa].position;o=pa.vertices[va].position;n=g[Da];w=g[Ea];z=g[Fa];x=k.x-m.x;D=o.x-m.x;E=k.y-
-m.y;F=o.y-m.y;H=k.z-m.z;L=o.z-m.z;M=w.u-n.u;V=z.u-n.u;X=w.v-n.v;ca=z.v-n.v;aa=1/(M*ca-V*X);c.set((ca*x-X*D)*aa,(ca*E-X*F)*aa,(ca*H-X*L)*aa);na.set((M*D-V*x)*aa,(M*F-V*E)*aa,(M*L-V*H)*aa);Y[za].addSelf(c);Y[Aa].addSelf(c);Y[va].addSelf(c);fa[za].addSelf(na);fa[Aa].addSelf(na);fa[va].addSelf(na)}var b,d,e,g,m,k,o,n,w,z,x,D,E,F,H,L,M,V,X,ca,aa,Y=[],fa=[],c=new THREE.Vector3,na=new THREE.Vector3,la=new THREE.Vector3,ta=new THREE.Vector3,oa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){Y[b]=
-new THREE.Vector3;fa[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
-this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){oa.copy(this.vertices[b].normal);e=Y[b];la.copy(e);la.subSelf(oa.multiplyScalar(oa.dot(e))).normalize();ta.cross(this.vertices[b].normal,e);e=ta.dot(fa[b]);e=e<0?-1:1;this.vertices[b].tangent.set(la.x,la.y,la.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(qa,Aa,Ba,wa,Ea,Fa,Ga){k=qa.vertices[Aa].position;l=qa.vertices[Ba].position;o=qa.vertices[wa].position;n=g[Ea];w=g[Fa];z=g[Ga];x=l.x-k.x;D=o.x-k.x;E=l.y-
+k.y;F=o.y-k.y;H=l.z-k.z;L=o.z-k.z;M=w.u-n.u;V=z.u-n.u;X=w.v-n.v;da=z.v-n.v;aa=1/(M*da-V*X);c.set((da*x-X*D)*aa,(da*E-X*F)*aa,(da*H-X*L)*aa);oa.set((M*D-V*x)*aa,(M*F-V*E)*aa,(M*L-V*H)*aa);Y[Aa].addSelf(c);Y[Ba].addSelf(c);Y[wa].addSelf(c);ea[Aa].addSelf(oa);ea[Ba].addSelf(oa);ea[wa].addSelf(oa)}var b,d,e,g,k,l,o,n,w,z,x,D,E,F,H,L,M,V,X,da,aa,Y=[],ea=[],c=new THREE.Vector3,oa=new THREE.Vector3,ma=new THREE.Vector3,ua=new THREE.Vector3,pa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){Y[b]=
+new THREE.Vector3;ea[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
+this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){pa.copy(this.vertices[b].normal);e=Y[b];ma.copy(e);ma.subSelf(pa.multiplyScalar(pa.dot(e))).normalize();ua.cross(this.vertices[b].normal,e);e=ua.dot(ea[b]);e=e<0?-1:1;this.vertices[b].tangent.set(ma.x,ma.y,ma.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
 this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 THREE.Camera=function(a,b,d,e,g){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=e||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera=function(a,b,d,e,g){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=e||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
@@ -89,7 +89,7 @@ a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!=
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.Texture=function(a,b,d,e,g,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=m!==undefined?m:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
+THREE.Texture=function(a,b,d,e,g,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.needsUpdate=a.getContext?!0:!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
 THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
@@ -99,12 +99,12 @@ THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.L
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,d):a.update(this.matrixWorld,!0,d)}}else for(e=0;e<g;e++)this.children[e].update(this.skinMatrix,
 THREE.Bone.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,d):a.update(this.matrixWorld,!0,d)}}else for(e=0;e<g;e++)this.children[e].update(this.skinMatrix,
 b,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
 b,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,g,m,k,o;if(this.geometry.bones!==undefined){for(d=0;d<this.geometry.bones.length;d++){g=this.geometry.bones[d];m=g.pos;k=g.rotq;o=g.scl;e=this.addBone();e.name=g.name;e.position.set(m[0],m[1],m[2]);e.quaternion.set(k[0],k[1],k[2],k[3]);o!==undefined?e.scale.set(o[0],o[1],o[2]):e.scale.set(1,1,1)}for(d=0;d<this.bones.length;d++){g=this.geometry.bones[d];e=this.bones[d];
-g.parent===-1?this.addChild(e):this.bones[g.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
-THREE.SkinnedMesh.prototype.update=function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,g=this.children.length;for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,d):a.update(this.matrixWorld,b,d)}}};
-THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
-THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],d=0;d<this.bones.length;d++){a=this.bones[d];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){d=this.geometry.vertices[a].position;var g=this.geometry.skinIndices[a].x,m=this.geometry.skinIndices[a].y;
-e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(b[g].multiplyVector3(e));e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(b[m].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){d=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=d;this.geometry.skinWeights[a].y+=d}}}};
+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,g,k,l,o;if(this.geometry.bones!==undefined){for(d=0;d<this.geometry.bones.length;d++){g=this.geometry.bones[d];k=g.pos;l=g.rotq;o=g.scl;e=this.addBone();e.name=g.name;e.position.set(k[0],k[1],k[2]);e.quaternion.set(l[0],l[1],l[2],l[3]);e.useQuaternion=!0;o!==undefined?e.scale.set(o[0],o[1],o[2]):e.scale.set(1,1,1)}for(d=0;d<this.bones.length;d++){g=this.geometry.bones[d];
+e=this.bones[d];g.parent===-1?this.addChild(e):this.bones[g.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
+THREE.SkinnedMesh.prototype.update=function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,g=this.children.length;for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,d):a.update(this.matrixWorld,b,d)}d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(b=0;b<d;b++)ba[b].skinMatrix.flattenToArrayOffset(bm,
+b*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
+THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],d=0;d<this.bones.length;d++){a=this.bones[d];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){d=this.geometry.vertices[a].position;var g=this.geometry.skinIndices[a].x,k=this.geometry.skinIndices[a].y;
+e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(b[g].multiplyVector3(e));e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(b[k].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){d=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=d;this.geometry.skinWeights[a].y+=d}}}};
 THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
 THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
 THREE.Sound=function(a,b,d,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var g;d=this.sources.length;for(a=0;a<d;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)g=
 THREE.Sound=function(a,b,d,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var g;d=this.sources.length;for(a=0;a<d;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)g=
 "audio/mpeg";else if(b.indexOf(".ogg")!==-1)g="audio/ogg";else b.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
 "audio/mpeg";else if(b.indexOf(".ogg")!==-1)g="audio/ogg";else b.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
@@ -118,68 +118,68 @@ THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b||1;this.far=d||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b||1;this.far=d||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var e,g=d.length;for(e=0;e<g;e++){a=d[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var e,g=d.length;for(e=0;e<g;e++){a=d[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
-THREE.WebGLRenderer=function(a){function b(f,j,l){var h,i,t,p=f.vertices,s=p.length,A=f.colors,r=A.length,v=f.__vertexArray,J=f.__colorArray,P=f.__sortArray,N=f.__dirtyVertices,I=f.__dirtyColors;if(l.sortParticles){Ga.multiplySelf(l.matrixWorld);for(h=0;h<s;h++){i=p[h].position;Ba.copy(i);Ga.multiplyVector3(Ba);P[h]=[Ba.z,h]}P.sort(function(K,G){return G[0]-K[0]});for(h=0;h<s;h++){i=p[P[h][1]].position;t=h*3;v[t]=i.x;v[t+1]=i.y;v[t+2]=i.z}for(h=0;h<r;h++){t=h*3;color=A[P[h][1]];J[t]=color.r;J[t+1]=
-color.g;J[t+2]=color.b}}else{if(N)for(h=0;h<s;h++){i=p[h].position;t=h*3;v[t]=i.x;v[t+1]=i.y;v[t+2]=i.z}if(I)for(h=0;h<r;h++){color=A[h];t=h*3;J[t]=color.r;J[t+1]=color.g;J[t+2]=color.b}}if(N||l.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,v,j)}if(I||l.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,J,j)}}function d(f,j){f.fragmentShader=j.fragmentShader;f.vertexShader=j.vertexShader;f.uniforms=Uniforms.clone(j.uniforms)}
-function e(f,j,l,h,i){h.program||ta.initMaterial(h,j,l,i);var t=h.program,p=t.uniforms,s=h.uniforms;if(t!=na){c.useProgram(t);na=t}c.uniformMatrix4fv(p.projectionMatrix,!1,Pa);if(l&&(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial||h instanceof THREE.LineBasicMaterial||h instanceof THREE.ParticleBasicMaterial)){s.fogColor.value.setHex(l.color.hex);if(l instanceof THREE.Fog){s.fogNear.value=l.near;s.fogFar.value=l.far}else if(l instanceof
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-0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(j.r,j.g,j.b,l);_cullEnabled=!0})(Ra,Sa,Ta);this.context=c;this.setSize=function(f,j){fa.width=f;fa.height=j;this.setViewport(0,0,fa.width,fa.height)};this.setViewport=function(f,j,l,h){va=f;Da=j;Ea=l;Fa=h;c.viewport(va,Da,Ea,Fa)};this.setScissor=function(f,j,l,h){c.scissor(f,j,l,h)};this.enableScissorTest=
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-t.maxPointLights,t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,"#define MAX_BONES "+t.maxBones,
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-c.attachShader(l,ca("fragment",j+h));c.attachShader(l,ca("vertex",t+r));c.linkProgram(l);c.getProgramParameter(l,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(l,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");l.uniforms={};l.attributes={};f.program=l;l=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(i in f.uniforms)l.push(i);i=f.program;h=0;for(r=l.length;h<
-r;h++){j=l[h];i.uniforms[j]=c.getUniformLocation(i,j)}i=f.program;l=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];h=0;for(r=l.length;h<r;h++){j=l[h];i.attributes[j]=c.getAttribLocation(i,j)}i=f.program.attributes;c.enableVertexAttribArray(i.position);i.color>=0&&c.enableVertexAttribArray(i.color);i.normal>=0&&c.enableVertexAttribArray(i.normal);i.tangent>=0&&c.enableVertexAttribArray(i.tangent);if(f.skinning&&i.skinVertexA>=0&&i.skinVertexB>=
-0&&i.skinIndex>=0&&i.skinWeight>=0){c.enableVertexAttribArray(i.skinVertexA);c.enableVertexAttribArray(i.skinVertexB);c.enableVertexAttribArray(i.skinIndex);c.enableVertexAttribArray(i.skinWeight)}};this.render=function(f,j,l,h){var i,t,p,s,A,r,v,J,P=f.lights,N=f.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ja);j.projectionMatrix.flattenToArray(Pa);Ga.multiply(j.projectionMatrix,j.matrixWorldInverse);n(Ga);f.update(undefined,!1,j);this.initWebGLObjects(f);X(l);(this.autoClear||
-h)&&this.clear();A=f.__webglObjects.length;for(h=0;h<A;h++){i=f.__webglObjects[h];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){Ba.copy(v.position);Ga.multiplyVector3(Ba);i.z=Ba.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webglObjects.sort(E);r=f.__webglObjectsImmediate.length;for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){v.matrixAutoUpdate&&v.matrixWorld.flattenToArray(v._objectMatrixArray);
-F(v,j);x(i)}}M(THREE.NormalBlending);for(h=0;h<A;h++){i=f.__webglObjects[h];if(i.render){v=i.object;J=i.buffer;p=i.opaque;k(v);for(i=0;i<p.count;i++){s=p.list[i];o(s.depthTest);g(j,P,N,s,J,v)}}}for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){p=i.opaque;k(v);for(i=0;i<p.count;i++){s=p.list[i];o(s.depthTest);t=e(j,P,N,s,v);v.render(function(I){m(I,t)})}}}for(h=0;h<A;h++){i=f.__webglObjects[h];if(i.render){v=i.object;J=i.buffer;p=i.transparent;k(v);for(i=0;i<p.count;i++){s=p.list[i];
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-[];f.__webglObjectsImmediate=[]}for(;f.__objectsAdded.length;){var j=f.__objectsAdded[0],l=f,h=void 0,i=void 0,t=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(h in i.geometryGroups){t=i.geometryGroups[h];if(!t.__webGLVertexBuffer){var p=
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+h.ambient.g,h.ambient.b);s.specular.value.setRGB(h.specular.r,h.specular.g,h.specular.b);s.shininess.value=h.shininess}else if(h instanceof THREE.MeshDepthMaterial){s.mNear.value=f.near;s.mFar.value=f.far;s.opacity.value=h.opacity}else if(h instanceof THREE.MeshNormalMaterial)s.opacity.value=h.opacity;for(var B in s)if(v=t.uniforms[B]){m=s[B];A=m.type;j=m.value;if(A=="i")c.uniform1i(v,j);else if(A=="f")c.uniform1f(v,j);else if(A=="fv1")c.uniform1fv(v,j);else if(A=="fv")c.uniform3fv(v,j);else if(A==
+"v2")c.uniform2f(v,j.x,j.y);else if(A=="v3")c.uniform3f(v,j.x,j.y,j.z);else if(A=="c")c.uniform3f(v,j.r,j.g,j.b);else if(A=="t"){c.uniform1i(v,j);if(m=m.texture)if(m.image instanceof Array&&m.image.length==6){if(m.image.length==6){if(m.needsUpdate){if(m.__wasSetOnce){c.bindTexture(c.TEXTURE_CUBE_MAP,m.image.__webGLTextureCube);for(A=0;A<6;++A)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+A,0,0,0,c.RGBA,c.UNSIGNED_BYTE,m.image[A])}else{m.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,
+m.image.__webGLTextureCube);for(A=0;A<6;++A)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+A,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,m.image[A]);m.__wasSetOnce=!0}V(c.TEXTURE_CUBE_MAP,m,m.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);m.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_CUBE_MAP,m.image.__webGLTextureCube)}}else{if(m.needsUpdate){if(m.__wasSetOnce){c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,m.image)}else{m.__webGLTexture=
+c.createTexture();c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,m.image);m.__wasSetOnce=!0}V(c.TEXTURE_2D,m,m.image);c.bindTexture(c.TEXTURE_2D,null);m.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_2D,m.__webGLTexture)}}}c.uniformMatrix4fv(p.modelViewMatrix,!1,i._modelViewMatrixArray);c.uniformMatrix3fv(p.normalMatrix,!1,i._normalMatrixArray);(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshPhongMaterial||
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+function g(f,j,m,h,i,t){f=e(f,j,m,h,t).attributes;c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0);if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=
+0)if(i.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(h.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);
+c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(t instanceof THREE.Mesh)if(h.wireframe){c.lineWidth(h.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);
+c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(t instanceof THREE.Line){t=t.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(h.linewidth);c.drawArrays(t,0,i.__webGLLineCount)}else if(t instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,i.__webGLParticleCount);else t instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,i.__webGLVertexCount)}
+function k(f,j){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=c.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(j.attributes.position);c.vertexAttribPointer(j.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);
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+h=0;h<6;h++){f=ra[h].x*j.n14+ra[h].y*j.n24+ra[h].z*j.n34+ra[h].w;if(f<=m)return!1}return!0}function z(f,j){f.list[f.count]=j;f.count+=1}function x(f){var j,m,h=f.object,i=f.opaque,t=f.transparent;t.count=0;f=i.count=0;for(j=h.materials.length;f<j;f++){m=h.materials[f];m.opacity&&m.opacity<1||m.blending!=THREE.NormalBlending?z(t,m):z(i,m)}}function D(f){var j,m,h,i,t=f.object,p=f.buffer,s=f.opaque,A=f.transparent;A.count=0;f=s.count=0;for(h=t.materials.length;f<h;f++){j=t.materials[f];if(j instanceof
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+undefined&&(f.geometryGroups[r]={faces:[],materials:s,vertices:0})}f.geometryGroups[r].faces.push(i);f.geometryGroups[r].vertices+=p}}function L(f,j,m){f.push({buffer:j,object:m,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(f){if(f!=Aa){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,
+c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}Aa=f}}function V(f,j,m){if((m.width&m.width-1)==0&&(m.height&m.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,Y(j.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,Y(j.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,Y(j.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Y(j.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,
+c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,aa(j.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,aa(j.minFilter))}}function X(f){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=c.createFramebuffer();f.__webGLRenderbuffer=c.createRenderbuffer();f.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,f.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.bindTexture(c.TEXTURE_2D,
+f.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,Y(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,Y(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,Y(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,Y(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,Y(f.format),f.width,f.height,0,Y(f.format),Y(f.type),null);c.bindFramebuffer(c.FRAMEBUFFER,f.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,
+c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var j,m;if(f){j=f.__webGLFramebuffer;m=f.width;f=f.height}else{j=null;m=Fa;f=Ga}if(j!=ma){c.bindFramebuffer(c.FRAMEBUFFER,j);c.viewport(wa,Ea,m,f);ma=j}}function da(f,j){var m;if(f=="fragment")m=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(m=c.createShader(c.VERTEX_SHADER));c.shaderSource(m,j);c.compileShader(m);if(!c.getShaderParameter(m,
+c.COMPILE_STATUS)){alert(c.getShaderInfoLog(m));return null}return m}function aa(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function Y(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
+case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
+case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var ea=document.createElement("canvas"),c,oa=null,ma=null,ua=this,pa=null,qa=null,Aa=null,Ba=null,wa=0,Ea=0,Fa=0,Ga=0,ra=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
+new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Qa=new Float32Array(16),Ka=new Float32Array(16),Ca=new THREE.Vector4,Ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Sa=!0,Ta=new THREE.Color(0),Ua=0;if(a){if(a.antialias!==undefined)Sa=a.antialias;a.clearColor!==undefined&&Ta.setHex(a.clearColor);if(a.clearAlpha!==undefined)Ua=a.clearAlpha}this.domElement=ea;this.autoClear=!0;this.sortObjects=!0;(function(f,j,m){try{if(!(c=
+ea.getContext("experimental-webgl",{antialias:f})))throw"Error creating WebGL context.";}catch(h){console.error(h)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(j.r,j.g,j.b,m);_cullEnabled=!0})(Sa,Ta,Ua);this.context=c;this.setSize=function(f,j){ea.width=f;ea.height=j;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(f,
+j,m,h){wa=f;Ea=j;Fa=m;Ga=h;c.viewport(wa,Ea,Fa,Ga)};this.setScissor=function(f,j,m,h){c.scissor(f,j,m,h)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){c.depthMask(f)};this.setClearColorHex=function(f,j){var m=new THREE.Color(f);c.clearColor(m.r,m.g,m.b,j)};this.setClearColor=function(f,j){c.clearColor(f.r,f.g,f.b,j)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(f,
+j,m,h){var i;if(f instanceof THREE.MeshDepthMaterial)d(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)d(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic);
+var t,p,s,A,r;t=A=r=0;for(p=j.length;t<p;t++){s=j[t];s instanceof THREE.DirectionalLight&&A++;s instanceof THREE.PointLight&&r++}if(r+A<=4)j=A;else{j=Math.ceil(4*A/(r+A));r=4-j}j={directional:j,point:r};t=50;if(h!==undefined&&h instanceof THREE.SkinnedMesh)t=h.bones.length;h=f.fragmentShader;r=f.vertexShader;t={fog:m,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,skinning:f.skinning,maxDirLights:j.directional,maxPointLights:j.point,maxBones:t};m=c.createProgram();j=["#ifdef GL_ES\nprecision highp float;\n#endif",
+"#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+
+t.maxPointLights,"#define MAX_BONES "+t.maxBones,t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"",t.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+c.attachShader(m,da("fragment",j+h));c.attachShader(m,da("vertex",t+r));c.linkProgram(m);c.getProgramParameter(m,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");m.uniforms={};m.attributes={};f.program=m;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(i in f.uniforms)m.push(i);i=f.program;h=0;for(r=m.length;h<
+r;h++){j=m[h];i.uniforms[j]=c.getUniformLocation(i,j)}i=f.program;m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];h=0;for(r=m.length;h<r;h++){j=m[h];i.attributes[j]=c.getAttribLocation(i,j)}i=f.program.attributes;c.enableVertexAttribArray(i.position);i.color>=0&&c.enableVertexAttribArray(i.color);i.normal>=0&&c.enableVertexAttribArray(i.normal);i.tangent>=0&&c.enableVertexAttribArray(i.tangent);if(f.skinning&&i.skinVertexA>=0&&i.skinVertexB>=
+0&&i.skinIndex>=0&&i.skinWeight>=0){c.enableVertexAttribArray(i.skinVertexA);c.enableVertexAttribArray(i.skinVertexB);c.enableVertexAttribArray(i.skinIndex);c.enableVertexAttribArray(i.skinWeight)}};this.render=function(f,j,m,h){var i,t,p,s,A,r,v,J,P=f.lights,N=f.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ka);j.projectionMatrix.flattenToArray(Qa);Ha.multiply(j.projectionMatrix,j.matrixWorldInverse);n(Ha);f.update(undefined,!1,j);this.initWebGLObjects(f);X(m);(this.autoClear||
+h)&&this.clear();A=f.__webglObjects.length;for(h=0;h<A;h++){i=f.__webglObjects[h];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){Ca.copy(v.position);Ha.multiplyVector3(Ca);i.z=Ca.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webglObjects.sort(E);r=f.__webglObjectsImmediate.length;for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){v.matrixAutoUpdate&&v.matrixWorld.flattenToArray(v._objectMatrixArray);
+F(v,j);x(i)}}M(THREE.NormalBlending);for(h=0;h<A;h++){i=f.__webglObjects[h];if(i.render){v=i.object;J=i.buffer;p=i.opaque;l(v);for(i=0;i<p.count;i++){s=p.list[i];o(s.depthTest);g(j,P,N,s,J,v)}}}for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){p=i.opaque;l(v);for(i=0;i<p.count;i++){s=p.list[i];o(s.depthTest);t=e(j,P,N,s,v);v.render(function(I){k(I,t)})}}}for(h=0;h<A;h++){i=f.__webglObjects[h];if(i.render){v=i.object;J=i.buffer;p=i.transparent;l(v);for(i=0;i<p.count;i++){s=p.list[i];
+M(s.blending);o(s.depthTest);g(j,P,N,s,J,v)}}}for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){p=i.transparent;l(v);for(i=0;i<p.count;i++){s=p.list[i];M(s.blending);o(s.depthTest);t=e(j,P,N,s,v);v.render(function(I){k(I,t)})}}}if(m&&m.minFilter!==THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=
+[];f.__webglObjectsImmediate=[]}for(;f.__objectsAdded.length;){var j=f.__objectsAdded[0],m=f,h=void 0,i=void 0,t=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(h in i.geometryGroups){t=i.geometryGroups[h];if(!t.__webGLVertexBuffer){var p=
 t;p.__webGLVertexBuffer=c.createBuffer();p.__webGLNormalBuffer=c.createBuffer();p.__webGLTangentBuffer=c.createBuffer();p.__webGLColorBuffer=c.createBuffer();p.__webGLUVBuffer=c.createBuffer();p.__webGLUV2Buffer=c.createBuffer();p.__webGLSkinVertexABuffer=c.createBuffer();p.__webGLSkinVertexBBuffer=c.createBuffer();p.__webGLSkinIndicesBuffer=c.createBuffer();p.__webGLSkinWeightsBuffer=c.createBuffer();p.__webGLFaceBuffer=c.createBuffer();p.__webGLLineBuffer=c.createBuffer();p=t;var s=j,A=void 0,r=
 t;p.__webGLVertexBuffer=c.createBuffer();p.__webGLNormalBuffer=c.createBuffer();p.__webGLTangentBuffer=c.createBuffer();p.__webGLColorBuffer=c.createBuffer();p.__webGLUVBuffer=c.createBuffer();p.__webGLUV2Buffer=c.createBuffer();p.__webGLSkinVertexABuffer=c.createBuffer();p.__webGLSkinVertexBBuffer=c.createBuffer();p.__webGLSkinIndicesBuffer=c.createBuffer();p.__webGLSkinWeightsBuffer=c.createBuffer();p.__webGLFaceBuffer=c.createBuffer();p.__webGLLineBuffer=c.createBuffer();p=t;var s=j,A=void 0,r=
 void 0,v=0,J=0,P=0,N=s.geometry.faces,I=p.faces;A=0;for(r=I.length;A<r;A++){fi=I[A];face=N[fi];if(face instanceof THREE.Face3){v+=3;J+=1;P+=3}else if(face instanceof THREE.Face4){v+=4;J+=2;P+=4}}p.__vertexArray=new Float32Array(v*3);p.__normalArray=new Float32Array(v*3);p.__tangentArray=new Float32Array(v*4);p.__colorArray=new Float32Array(v*3);p.__uvArray=new Float32Array(v*2);p.__uv2Array=new Float32Array(v*2);p.__skinVertexAArray=new Float32Array(v*4);p.__skinVertexBArray=new Float32Array(v*4);
 void 0,v=0,J=0,P=0,N=s.geometry.faces,I=p.faces;A=0;for(r=I.length;A<r;A++){fi=I[A];face=N[fi];if(face instanceof THREE.Face3){v+=3;J+=1;P+=3}else if(face instanceof THREE.Face4){v+=4;J+=2;P+=4}}p.__vertexArray=new Float32Array(v*3);p.__normalArray=new Float32Array(v*3);p.__tangentArray=new Float32Array(v*4);p.__colorArray=new Float32Array(v*3);p.__uvArray=new Float32Array(v*2);p.__uv2Array=new Float32Array(v*2);p.__skinVertexAArray=new Float32Array(v*4);p.__skinVertexBArray=new Float32Array(v*4);
 p.__skinIndexArray=new Float32Array(v*4);p.__skinWeightArray=new Float32Array(v*4);p.__faceArray=new Uint16Array(J*3);p.__lineArray=new Uint16Array(P*2);r=A=p;v=void 0;N=void 0;var K=void 0,G=void 0;K=void 0;I=!1;v=0;for(N=s.materials.length;v<N;v++){K=s.materials[v];if(K instanceof THREE.MeshFaceMaterial){K=0;for(G=r.materials.length;K<G;K++)if(r.materials[K]&&r.materials[K].shading!=undefined&&r.materials[K].shading==THREE.SmoothShading){I=!0;break}}else if(K&&K.shading!=undefined&&K.shading==THREE.SmoothShading){I=
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-!0;break}if(I)break}A.__needsSmoothNormals=I;p.__webGLFaceCount=J*3;p.__webGLLineCount=P*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(l.__webglObjects,t,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__webGLVertexCount=
-t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(l.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__webGLLineCount=t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(l.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=
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-l=f;i=void 0;h=void 0;for(i=l.__webglObjects.length-1;i>=0;i--){h=l.__webglObjects[i].object;j==h&&l.__webglObjects.splice(i,1)}f.__objectsRemoved.splice(0,1)}j=0;for(l=f.__webglObjects.length;j<l;j++){h=f.__webglObjects[j].object;t=void 0;i=void 0;p=void 0;if(h instanceof THREE.Mesh){i=h.geometry;for(t in i.geometryGroups){p=i.geometryGroups[t];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=c.DYNAMIC_DRAW;P=void 0;A=void 0;var ha=void 0,
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-C.x;T[q+9]=C.y;T[q+10]=C.z;T[q+11]=C.w;y=wa[u.a];B=wa[u.b];C=wa[u.c];R[q]=y.x;R[q+1]=y.y;R[q+2]=y.z;R[q+3]=1;R[q+4]=B.x;R[q+5]=B.y;R[q+6]=B.z;R[q+7]=1;R[q+8]=C.x;R[q+9]=C.y;R[q+10]=C.z;R[q+11]=1;y=xa[u.a];B=xa[u.b];C=xa[u.c];S[q]=y.x;S[q+1]=y.y;S[q+2]=y.z;S[q+3]=1;S[q+4]=B.x;S[q+5]=B.y;S[q+6]=B.z;S[q+7]=1;S[q+8]=C.x;S[q+9]=C.y;S[q+10]=C.z;S[q+11]=1;q+=12}if(Oa&&sa.length){y=sa[u.a];B=sa[u.b];C=sa[u.c];$[W]=y.r;$[W+1]=y.g;$[W+2]=y.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;
-W+=9}if(Na&&ea.hasTangents){y=ka[u.a].tangent;B=ka[u.b].tangent;C=ka[u.c].tangent;Q[G]=y.x;Q[G+1]=y.y;Q[G+2]=y.z;Q[G+3]=y.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;G+=12}if(Ma)if(da.length==3&&Ua)for(u=0;u<3;u++){ba=da[u];ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}else for(u=0;u<3;u++){ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}if(Ca&&ga)for(u=0;u<3;u++){da=ga[u];Ha[v]=da.u;Ha[v+1]=da.v;v+=2}if(Ca&&ha)for(u=0;u<3;u++){ga=ha[u];Ia[N]=ga.u;Ia[N+1]=ga.v;
-N+=2}if(La){ra[I]=r;ra[I+1]=r+1;ra[I+2]=r+2;I+=3;ja[ia]=r;ja[ia+1]=r+1;ja[ia+2]=r;ja[ia+3]=r+2;ja[ia+4]=r+1;ja[ia+5]=r+2;ia+=6;r+=3}}else if(u instanceof THREE.Face4){if(Ka){y=ka[u.a].position;B=ka[u.b].position;C=ka[u.c].position;O=ka[u.d].position;Z[s]=y.x;Z[s+1]=y.y;Z[s+2]=y.z;Z[s+3]=B.x;Z[s+4]=B.y;Z[s+5]=B.z;Z[s+6]=C.x;Z[s+7]=C.y;Z[s+8]=C.z;Z[s+9]=O.x;Z[s+10]=O.y;Z[s+11]=O.z;s+=12}if(ua.length){y=ua[u.a];B=ua[u.b];C=ua[u.c];O=ua[u.d];U[q]=y.x;U[q+1]=y.y;U[q+2]=y.z;U[q+3]=y.w;U[q+4]=B.x;U[q+5]=
-B.y;U[q+6]=B.z;U[q+7]=B.w;U[q+8]=C.x;U[q+9]=C.y;U[q+10]=C.z;U[q+11]=C.w;U[q+12]=O.x;U[q+13]=O.y;U[q+14]=O.z;U[q+15]=O.w;y=ya[u.a];B=ya[u.b];C=ya[u.c];O=ya[u.d];T[q]=y.x;T[q+1]=y.y;T[q+2]=y.z;T[q+3]=y.w;T[q+4]=B.x;T[q+5]=B.y;T[q+6]=B.z;T[q+7]=B.w;T[q+8]=C.x;T[q+9]=C.y;T[q+10]=C.z;T[q+11]=C.w;T[q+12]=O.x;T[q+13]=O.y;T[q+14]=O.z;T[q+15]=O.w;y=wa[u.a];B=wa[u.b];C=wa[u.c];O=wa[u.d];R[q]=y.x;R[q+1]=y.y;R[q+2]=y.z;R[q+3]=1;R[q+4]=B.x;R[q+5]=B.y;R[q+6]=B.z;R[q+7]=1;R[q+8]=C.x;R[q+9]=C.y;R[q+10]=C.z;R[q+11]=
-1;R[q+12]=O.x;R[q+13]=O.y;R[q+14]=O.z;R[q+15]=1;y=xa[u.a];B=xa[u.b];C=xa[u.c];O=xa[u.d];S[q]=y.x;S[q+1]=y.y;S[q+2]=y.z;S[q+3]=1;S[q+4]=B.x;S[q+5]=B.y;S[q+6]=B.z;S[q+7]=1;S[q+8]=C.x;S[q+9]=C.y;S[q+10]=C.z;S[q+11]=1;S[q+12]=O.x;S[q+13]=O.y;S[q+14]=O.z;S[q+15]=1;q+=16}if(Oa&&sa.length){y=sa[u.a];B=sa[u.b];C=sa[u.c];O=sa[u.d];$[W]=y.r;$[W+1]=y.g;$[W+2]=y.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;$[W+9]=O.r;$[W+10]=O.g;$[W+11]=O.b;W+=12}if(Na&&ea.hasTangents){y=ka[u.a].tangent;
-B=ka[u.b].tangent;C=ka[u.c].tangent;u=ka[u.d].tangent;Q[G]=y.x;Q[G+1]=y.y;Q[G+2]=y.z;Q[G+3]=y.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;Q[G+12]=u.x;Q[G+13]=u.y;Q[G+14]=u.z;Q[G+15]=u.w;G+=16}if(Ma)if(da.length==4&&Ua)for(u=0;u<4;u++){ba=da[u];ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}else for(u=0;u<4;u++){ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}if(Ca&&ga)for(u=0;u<4;u++){da=ga[u];Ha[v]=da.u;Ha[v+1]=da.v;v+=2}if(Ca&&ha)for(u=0;u<4;u++){ga=ha[u];Ia[N]=
-ga.u;Ia[N+1]=ga.v;N+=2}if(La){ra[I]=r;ra[I+1]=r+1;ra[I+2]=r+2;ra[I+3]=r;ra[I+4]=r+2;ra[I+5]=r+3;I+=6;ja[ia]=r;ja[ia+1]=r+1;ja[ia+2]=r;ja[ia+3]=r+3;ja[ia+4]=r+1;ja[ia+5]=r+2;ja[ia+6]=r+2;ja[ia+7]=r+3;ia+=8;r+=4}}}if(Ka){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Z,J)}if(Oa&&sa.length){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,$,J)}if(Ma){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,ma,J)}if(Na&&
-ea.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Q,J)}if(Ca&&v>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ha,J)}if(Ca&&N>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ia,J)}if(La){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ra,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ja,J)}if(q>0){c.bindBuffer(c.ARRAY_BUFFER,
+!0;break}if(I)break}A.__needsSmoothNormals=I;p.__webGLFaceCount=J*3;p.__webGLLineCount=P*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(m.__webglObjects,t,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__webGLVertexCount=
+t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__webGLLineCount=t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=
+c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__sortArray=[];h.__webGLParticleCount=t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes&&m.__webglObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){j=f.__objectsRemoved[0];
+m=f;i=void 0;h=void 0;for(i=m.__webglObjects.length-1;i>=0;i--){h=m.__webglObjects[i].object;j==h&&m.__webglObjects.splice(i,1)}f.__objectsRemoved.splice(0,1)}j=0;for(m=f.__webglObjects.length;j<m;j++){h=f.__webglObjects[j].object;t=void 0;i=void 0;p=void 0;if(h instanceof THREE.Mesh){i=h.geometry;for(t in i.geometryGroups){p=i.geometryGroups[t];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=c.DYNAMIC_DRAW;P=void 0;A=void 0;var ia=void 0,
+u=void 0,fa=void 0,ca=void 0,ha=void 0;ia=void 0;var y=void 0,B=void 0,C=void 0,O=void 0;y=void 0;B=void 0;C=void 0;u=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;u=void 0;ca=void 0;fa=void 0;ha=void 0;var ja=G=K=I=N=v=s=r=0,W=0,q=0,Z=p.__vertexArray,Ia=p.__uvArray,Ja=p.__uv2Array,na=p.__normalArray,Q=p.__tangentArray,$=p.__colorArray,R=p.__skinVertexAArray,
+S=p.__skinVertexBArray,T=p.__skinIndexArray,U=p.__skinWeightArray,sa=p.__faceArray,ka=p.__lineArray,Va=p.__needsSmoothNormals,ga=h.geometry,La=ga.__dirtyVertices,Ma=ga.__dirtyElements,Da=ga.__dirtyUvs,Na=ga.__dirtyNormals,Oa=ga.__dirtyTangents,Pa=ga.__dirtyColors,la=ga.vertices,Wa=p.faces,Xa=ga.faces,Ya=ga.uvs,Za=ga.uvs2,ta=ga.colors,xa=ga.skinVerticesA,ya=ga.skinVerticesB,za=ga.skinIndices,va=ga.skinWeights;P=0;for(A=Wa.length;P<A;P++){ia=Wa[P];u=Xa[ia];ha=Ya[ia];ia=Za[ia];fa=u.vertexNormals;ca=
+u.normal;if(u instanceof THREE.Face3){if(La){y=la[u.a].position;B=la[u.b].position;C=la[u.c].position;Z[s]=y.x;Z[s+1]=y.y;Z[s+2]=y.z;Z[s+3]=B.x;Z[s+4]=B.y;Z[s+5]=B.z;Z[s+6]=C.x;Z[s+7]=C.y;Z[s+8]=C.z;s+=9}if(va.length){y=va[u.a];B=va[u.b];C=va[u.c];U[q]=y.x;U[q+1]=y.y;U[q+2]=y.z;U[q+3]=y.w;U[q+4]=B.x;U[q+5]=B.y;U[q+6]=B.z;U[q+7]=B.w;U[q+8]=C.x;U[q+9]=C.y;U[q+10]=C.z;U[q+11]=C.w;y=za[u.a];B=za[u.b];C=za[u.c];T[q]=y.x;T[q+1]=y.y;T[q+2]=y.z;T[q+3]=y.w;T[q+4]=B.x;T[q+5]=B.y;T[q+6]=B.z;T[q+7]=B.w;T[q+8]=
+C.x;T[q+9]=C.y;T[q+10]=C.z;T[q+11]=C.w;y=xa[u.a];B=xa[u.b];C=xa[u.c];R[q]=y.x;R[q+1]=y.y;R[q+2]=y.z;R[q+3]=1;R[q+4]=B.x;R[q+5]=B.y;R[q+6]=B.z;R[q+7]=1;R[q+8]=C.x;R[q+9]=C.y;R[q+10]=C.z;R[q+11]=1;y=ya[u.a];B=ya[u.b];C=ya[u.c];S[q]=y.x;S[q+1]=y.y;S[q+2]=y.z;S[q+3]=1;S[q+4]=B.x;S[q+5]=B.y;S[q+6]=B.z;S[q+7]=1;S[q+8]=C.x;S[q+9]=C.y;S[q+10]=C.z;S[q+11]=1;q+=12}if(Pa&&ta.length){y=ta[u.a];B=ta[u.b];C=ta[u.c];$[W]=y.r;$[W+1]=y.g;$[W+2]=y.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;
+W+=9}if(Oa&&ga.hasTangents){y=la[u.a].tangent;B=la[u.b].tangent;C=la[u.c].tangent;Q[G]=y.x;Q[G+1]=y.y;Q[G+2]=y.z;Q[G+3]=y.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;G+=12}if(Na)if(fa.length==3&&Va)for(u=0;u<3;u++){ca=fa[u];na[K]=ca.x;na[K+1]=ca.y;na[K+2]=ca.z;K+=3}else for(u=0;u<3;u++){na[K]=ca.x;na[K+1]=ca.y;na[K+2]=ca.z;K+=3}if(Da&&ha)for(u=0;u<3;u++){fa=ha[u];Ia[v]=fa.u;Ia[v+1]=fa.v;v+=2}if(Da&&ia)for(u=0;u<3;u++){ha=ia[u];Ja[N]=ha.u;Ja[N+1]=ha.v;
+N+=2}if(Ma){sa[I]=r;sa[I+1]=r+1;sa[I+2]=r+2;I+=3;ka[ja]=r;ka[ja+1]=r+1;ka[ja+2]=r;ka[ja+3]=r+2;ka[ja+4]=r+1;ka[ja+5]=r+2;ja+=6;r+=3}}else if(u instanceof THREE.Face4){if(La){y=la[u.a].position;B=la[u.b].position;C=la[u.c].position;O=la[u.d].position;Z[s]=y.x;Z[s+1]=y.y;Z[s+2]=y.z;Z[s+3]=B.x;Z[s+4]=B.y;Z[s+5]=B.z;Z[s+6]=C.x;Z[s+7]=C.y;Z[s+8]=C.z;Z[s+9]=O.x;Z[s+10]=O.y;Z[s+11]=O.z;s+=12}if(va.length){y=va[u.a];B=va[u.b];C=va[u.c];O=va[u.d];U[q]=y.x;U[q+1]=y.y;U[q+2]=y.z;U[q+3]=y.w;U[q+4]=B.x;U[q+5]=
+B.y;U[q+6]=B.z;U[q+7]=B.w;U[q+8]=C.x;U[q+9]=C.y;U[q+10]=C.z;U[q+11]=C.w;U[q+12]=O.x;U[q+13]=O.y;U[q+14]=O.z;U[q+15]=O.w;y=za[u.a];B=za[u.b];C=za[u.c];O=za[u.d];T[q]=y.x;T[q+1]=y.y;T[q+2]=y.z;T[q+3]=y.w;T[q+4]=B.x;T[q+5]=B.y;T[q+6]=B.z;T[q+7]=B.w;T[q+8]=C.x;T[q+9]=C.y;T[q+10]=C.z;T[q+11]=C.w;T[q+12]=O.x;T[q+13]=O.y;T[q+14]=O.z;T[q+15]=O.w;y=xa[u.a];B=xa[u.b];C=xa[u.c];O=xa[u.d];R[q]=y.x;R[q+1]=y.y;R[q+2]=y.z;R[q+3]=1;R[q+4]=B.x;R[q+5]=B.y;R[q+6]=B.z;R[q+7]=1;R[q+8]=C.x;R[q+9]=C.y;R[q+10]=C.z;R[q+11]=
+1;R[q+12]=O.x;R[q+13]=O.y;R[q+14]=O.z;R[q+15]=1;y=ya[u.a];B=ya[u.b];C=ya[u.c];O=ya[u.d];S[q]=y.x;S[q+1]=y.y;S[q+2]=y.z;S[q+3]=1;S[q+4]=B.x;S[q+5]=B.y;S[q+6]=B.z;S[q+7]=1;S[q+8]=C.x;S[q+9]=C.y;S[q+10]=C.z;S[q+11]=1;S[q+12]=O.x;S[q+13]=O.y;S[q+14]=O.z;S[q+15]=1;q+=16}if(Pa&&ta.length){y=ta[u.a];B=ta[u.b];C=ta[u.c];O=ta[u.d];$[W]=y.r;$[W+1]=y.g;$[W+2]=y.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;$[W+9]=O.r;$[W+10]=O.g;$[W+11]=O.b;W+=12}if(Oa&&ga.hasTangents){y=la[u.a].tangent;
+B=la[u.b].tangent;C=la[u.c].tangent;u=la[u.d].tangent;Q[G]=y.x;Q[G+1]=y.y;Q[G+2]=y.z;Q[G+3]=y.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;Q[G+12]=u.x;Q[G+13]=u.y;Q[G+14]=u.z;Q[G+15]=u.w;G+=16}if(Na)if(fa.length==4&&Va)for(u=0;u<4;u++){ca=fa[u];na[K]=ca.x;na[K+1]=ca.y;na[K+2]=ca.z;K+=3}else for(u=0;u<4;u++){na[K]=ca.x;na[K+1]=ca.y;na[K+2]=ca.z;K+=3}if(Da&&ha)for(u=0;u<4;u++){fa=ha[u];Ia[v]=fa.u;Ia[v+1]=fa.v;v+=2}if(Da&&ia)for(u=0;u<4;u++){ha=ia[u];Ja[N]=
+ha.u;Ja[N+1]=ha.v;N+=2}if(Ma){sa[I]=r;sa[I+1]=r+1;sa[I+2]=r+2;sa[I+3]=r;sa[I+4]=r+2;sa[I+5]=r+3;I+=6;ka[ja]=r;ka[ja+1]=r+1;ka[ja+2]=r;ka[ja+3]=r+3;ka[ja+4]=r+1;ka[ja+5]=r+2;ka[ja+6]=r+2;ka[ja+7]=r+3;ja+=8;r+=4}}}if(La){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Z,J)}if(Pa&&ta.length){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,$,J)}if(Na){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,na,J)}if(Oa&&
+ga.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Q,J)}if(Da&&v>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ia,J)}if(Da&&N>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ja,J)}if(Ma){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,sa,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ka,J)}if(q>0){c.bindBuffer(c.ARRAY_BUFFER,
 p.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Ribbon){i=h.geometry;if(i.__dirtyVertices||
 p.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Ribbon){i=h.geometry;if(i.__dirtyVertices||
 i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<N;r++){s=v[r].position;p=r*3;I[p]=s.x;I[p+1]=s.y;I[p+2]=s.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,t)}if(K){for(r=0;r<P;r++){color=J[r];p=r*3;A[p]=color.r;A[p+1]=color.g;A[p+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,
 i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<N;r++){s=v[r].position;p=r*3;I[p]=s.x;I[p+1]=s.y;I[p+2]=s.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,t)}if(K){for(r=0;r<P;r++){color=J[r];p=r*3;A[p]=color.r;A[p+1]=color.g;A[p+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,
 A,t)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Line){i=h.geometry;if(i.__dirtyVertices||i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<N;r++){s=v[r].position;p=r*3;I[p]=s.x;I[p+1]=s.y;I[p+2]=s.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,t)}if(K){for(r=0;r<P;r++){color=J[r];p=r*
 A,t)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Line){i=h.geometry;if(i.__dirtyVertices||i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<N;r++){s=v[r].position;p=r*3;I[p]=s.x;I[p+1]=s.y;I[p+2]=s.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,t)}if(K){for(r=0;r<P;r++){color=J[r];p=r*
@@ -193,7 +193,7 @@ lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
-value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
+value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
 THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
 THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
@@ -203,5 +203,5 @@ THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippe
 THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
 THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
 THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
 THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
 THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
 THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
-THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;",
-THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};
+THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
+THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n}"].join("\n")}};

+ 11 - 1
examples/webgl_particles_billboards_colors.html

@@ -85,7 +85,7 @@
 
 
 				geometry.colors = colors;
 				geometry.colors = colors;
 
 
-				material = new THREE.ParticleBasicMaterial( { size: 35, map: sprite, blending: THREE.BillboardBlending, vertexColors: true } );
+				material = new THREE.ParticleBasicMaterial( { size: 200, map: sprite, blending: THREE.BillboardBlending, vertexColors: true } );
 				material.color.setHSV( 1.0, 0.2, 0.8 );
 				material.color.setHSV( 1.0, 0.2, 0.8 );
 
 
 				particles = new THREE.ParticleSystem( geometry, material );
 				particles = new THREE.ParticleSystem( geometry, material );
@@ -111,6 +111,7 @@
 				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
 				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+				window.addEventListener( 'resize', onWindowResize, false );
 
 
 			}
 			}
 
 
@@ -146,6 +147,15 @@
 
 
 			}
 			}
 
 
+			function onWindowResize( event ) {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
 			//
 			//
 
 
 			function animate() {
 			function animate() {

+ 22 - 12
src/animation/Animation.js

@@ -162,12 +162,11 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
 	
 	
 		// use JIT?
 		// use JIT?
 	
 	
-		if ( JIThierarchy[ h ][ frame ] !== undefined ) {
+		if ( this.JITCompile && JIThierarchy[ h ][ frame ] !== undefined ) {
 
 
 			if( object instanceof THREE.Bone ) {
 			if( object instanceof THREE.Bone ) {
 				
 				
 				object.skinMatrix = JIThierarchy[ h ][ frame ];
 				object.skinMatrix = JIThierarchy[ h ][ frame ];
-				object.skinMatrix.flattenToArrayOffset( this.root.boneMatrices, h * 16 );
 				
 				
 				object.matrixAutoUpdate = false;
 				object.matrixAutoUpdate = false;
 				object.matrixWorldNeedsUpdate = false;
 				object.matrixWorldNeedsUpdate = false;
@@ -186,14 +185,18 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
 
 
 			// make sure so original matrix and not JIT matrix is set
 			// make sure so original matrix and not JIT matrix is set
 
 
-			if( object instanceof THREE.Bone ) {
-				
-				object.skinMatrix = object.animationCache.originalMatrix;
-				
-			} else {
-				
-				object.matrix = object.animationCache.originalMatrix;
+			if ( this.JITCompile ) {
 				
 				
+				if( object instanceof THREE.Bone ) {
+					
+					object.skinMatrix = object.animationCache.originalMatrix;
+					
+				} else {
+					
+					object.matrix = object.animationCache.originalMatrix;
+					
+				}
+
 			}
 			}
 
 
 
 
@@ -209,17 +212,24 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
 
 
 				// switch keys?
 				// switch keys?
 
 
-				if ( nextKey.time < unloopedCurrentTime ) {
+				if ( nextKey.time <= unloopedCurrentTime ) {
 
 
 					// did we loop?
 					// did we loop?
 
 
-					if ( currentTime < unloopedCurrentTime ) {
+					if ( currentTime <= unloopedCurrentTime ) {
 
 
 						if ( this.loop ) {
 						if ( this.loop ) {
 
 
 							prevKey = this.data.hierarchy[ h ].keys[ 0 ];
 							prevKey = this.data.hierarchy[ h ].keys[ 0 ];
 							nextKey = this.getNextKeyWith( type, h, 1 );
 							nextKey = this.getNextKeyWith( type, h, 1 );
 
 
+							while( nextKey.time < currentTime ) {
+	
+								prevKey = nextKey;
+								nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
+	
+							}
+
 						} else {
 						} else {
 
 
 							this.stop();
 							this.stop();
@@ -256,7 +266,7 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
 
 
 				if ( scale < 0 || scale > 1 ) {
 				if ( scale < 0 || scale > 1 ) {
 
 
-					console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale ); 
+					console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale + " on bone " + h ); 
 					scale = scale < 0 ? 0 : 1;
 					scale = scale < 0 ? 0 : 1;
 
 
 				}
 				}

+ 28 - 8
src/animation/AnimationHandler.js

@@ -118,8 +118,8 @@ THREE.AnimationHandler = (function() {
 			return;
 			return;
 
 
 		// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
 		// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
-		data.length = parseInt( data.length * 1000, 10 );	
-		data.fps   *= 0.001;
+		//data.length = parseInt( data.length * 1000, 10 );	
+		//data.fps   *= 0.001;
 		
 		
 
 
 		// loop through all keys
 		// loop through all keys
@@ -135,11 +135,7 @@ THREE.AnimationHandler = (function() {
 
 
 
 
 				// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
 				// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
-				data.hierarchy[ h ].keys[ k ].time = parseInt( data.hierarchy[ h ].keys[ k ].time * 1000, 10 );
-
-				// set index
-
-				data.hierarchy[ h ].keys[ k ].index = k;
+				//data.hierarchy[ h ].keys[ k ].time = parseInt( data.hierarchy[ h ].keys[ k ].time * 1000, 10 );
 
 
 
 
 				// create quaternions
 				// create quaternions
@@ -151,13 +147,37 @@ THREE.AnimationHandler = (function() {
 					data.hierarchy[ h ].keys[ k ].rot = new THREE.Quaternion( quat[0], quat[1], quat[2], quat[3] );
 					data.hierarchy[ h ].keys[ k ].rot = new THREE.Quaternion( quat[0], quat[1], quat[2], quat[3] );
 
 
 				}
 				}
+			
+			}
+			
+			
+			// remove all keys that are on the same time
+			
+			for( var k = 1; k < data.hierarchy[ h ].keys.length; k++ ) {
+				
+				if( data.hierarchy[ h ].keys[ k ].time === data.hierarchy[ h ].keys[ k - 1 ].time ) {
+					
+					data.hierarchy[ h ].keys.splice( k, 1 );
+					k--;
+				
+				}
+				
+			}
+
+
+			// set index
+			
+			for( var k = 1; k < data.hierarchy[ h ].keys.length; k++ ) {
+				
+				data.hierarchy[ h ].keys[ k ].index = k;
+				
 			}
 			}
 		}
 		}
 
 
 
 
 		// JIT
 		// JIT
 
 
-		var lengthInFrames = parseInt( data.length * data.fps * 0.001, 10 );
+		var lengthInFrames = parseInt( data.length * data.fps, 10 );
 
 
 		data.JIT = {};
 		data.JIT = {};
 		data.JIT.hierarchy = [];
 		data.JIT.hierarchy = [];

+ 19 - 2
src/core/Matrix4.js

@@ -72,9 +72,24 @@ THREE.Matrix4.prototype = {
 		var x = THREE.Matrix4.__v1, y = THREE.Matrix4.__v2, z = THREE.Matrix4.__v3;
 		var x = THREE.Matrix4.__v1, y = THREE.Matrix4.__v2, z = THREE.Matrix4.__v3;
 
 
 		z.sub( eye, center ).normalize();
 		z.sub( eye, center ).normalize();
+		
+		if ( z.length() === 0 ) {
+			
+			z.z = 1;
+		}
+		
 		x.cross( up, z ).normalize();
 		x.cross( up, z ).normalize();
+
+		if ( x.length() === 0 ) {
+			
+			z.x += 0.0001;
+			x.cross( up, z ).normalize();
+			
+		}
+
 		y.cross( z, x ).normalize();
 		y.cross( z, x ).normalize();
 
 
+
 		this.n11 = x.x; this.n12 = y.x; this.n13 = z.x;
 		this.n11 = x.x; this.n12 = y.x; this.n13 = z.x;
 		this.n21 = x.y; this.n22 = y.y; this.n23 = z.y;
 		this.n21 = x.y; this.n22 = y.y; this.n23 = z.y;
 		this.n31 = x.z; this.n32 = y.z; this.n33 = z.z;
 		this.n31 = x.z; this.n32 = y.z; this.n33 = z.z;
@@ -604,8 +619,10 @@ THREE.Matrix4.makeInvert3x3 = function ( m1 ) {
 	idet;
 	idet;
 
 
 	// no inverse
 	// no inverse
-	if (det == 0) throw "matrix not invertible";
-
+	if (det == 0) {
+		throw "matrix not invertible";
+	}
+	
 	idet = 1.0 / det;
 	idet = 1.0 / det;
 
 
 	m33m[ 0 ] = idet * a11; m33m[ 1 ] = idet * a21; m33m[ 2 ] = idet * a31;
 	m33m[ 0 ] = idet * a11; m33m[ 1 ] = idet * a21; m33m[ 2 ] = idet * a31;

+ 2 - 1
src/materials/Texture.js

@@ -16,7 +16,8 @@ THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter )
 	this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
 	this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
 	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
 	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
 
 
-	this.needsUpdate = false;
+	// this.needsUpdate = false;
+	this.needsUpdate = image.getContext ? true : false; // true by default for <canvas> element
 
 
 };
 };
 
 

+ 14 - 1
src/objects/SkinnedMesh.js

@@ -17,7 +17,6 @@ THREE.SkinnedMesh = function( geometry, materials ) {
 	// init bones
 	// init bones
 
 
 	this.identityMatrix = new THREE.Matrix4();
 	this.identityMatrix = new THREE.Matrix4();
-
 	this.bones = [];
 	this.bones = [];
 	this.boneMatrices = [];
 	this.boneMatrices = [];
 
 
@@ -38,6 +37,7 @@ THREE.SkinnedMesh = function( geometry, materials ) {
 			bone.name = gbone.name;
 			bone.name = gbone.name;
 			bone.position.set( p[0], p[1], p[2] ); 
 			bone.position.set( p[0], p[1], p[2] ); 
 			bone.quaternion.set( q[0], q[1], q[2], q[3] );
 			bone.quaternion.set( q[0], q[1], q[2], q[3] );
+			bone.useQuaternion = true;
 
 
 			if ( s !== undefined ) {
 			if ( s !== undefined ) {
 
 
@@ -139,6 +139,19 @@ THREE.SkinnedMesh.prototype.update = function ( parentMatrixWorld, forceUpdate,
 
 
 		}
 		}
 
 
+
+		// flatten to array
+
+		var b, bl = this.bones.length;
+			ba = this.bones;
+			bm = this.boneMatrices;
+
+		for ( b = 0; b < bl; b++ ) {
+			
+			ba[ b ].skinMatrix.flattenToArrayOffset( bm, b * 16 );
+			
+		}
+
 	}
 	}
 
 
 };
 };

+ 4 - 3
src/renderers/WebGLRenderer.js

@@ -1303,6 +1303,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		uniforms.psColor.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity );
 		uniforms.psColor.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity );
 		uniforms.opacity.value = material.opacity;
 		uniforms.opacity.value = material.opacity;
 		uniforms.size.value = material.size;
 		uniforms.size.value = material.size;
+		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
 		uniforms.map.texture = material.map;
 		uniforms.map.texture = material.map;
 
 
 	};
 	};
@@ -1442,7 +1443,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 			_gl.useProgram( program );
 			_gl.useProgram( program );
 			_oldProgram = program;
 			_oldProgram = program;
 
 
-
 		}
 		}
 
 
 		_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, _projectionMatrixArray );
 		_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, _projectionMatrixArray );
@@ -3677,6 +3677,7 @@ THREE.UniformsLib = {
 	"psColor"   : { type: "c", value: new THREE.Color( 0xeeeeee ) },
 	"psColor"   : { type: "c", value: new THREE.Color( 0xeeeeee ) },
 	"opacity" : { type: "f", value: 1.0 },
 	"opacity" : { type: "f", value: 1.0 },
 	"size" 	  : { type: "f", value: 1.0 },
 	"size" 	  : { type: "f", value: 1.0 },
+	"scale"   : { type: "f", value: 1.0 },
 	"map"     : { type: "t", value: 0, texture: null },
 	"map"     : { type: "t", value: 0, texture: null },
 
 
 	"fogDensity": { type: "f", value: 0.00025 },
 	"fogDensity": { type: "f", value: 0.00025 },
@@ -3991,6 +3992,7 @@ THREE.ShaderLib = {
 		vertexShader: [
 		vertexShader: [
 
 
 			"uniform float size;",
 			"uniform float size;",
+			"uniform float scale;",
 
 
 			THREE.Snippets[ "color_pars_vertex" ],
 			THREE.Snippets[ "color_pars_vertex" ],
 
 
@@ -4001,8 +4003,7 @@ THREE.ShaderLib = {
 				"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
 				"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
 
 
 				"gl_Position = projectionMatrix * mvPosition;",
 				"gl_Position = projectionMatrix * mvPosition;",
-				"gl_PointSize = size;",
-				//"gl_PointSize = 10.0 + 6.0 * mvPosition.z;";
+				"gl_PointSize = size * ( scale / length( mvPosition.xyz ) );",
 
 
 			"}"
 			"}"