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currentRenderTarget for consistency

Marc-Sefan Cassola 6 years ago
parent
commit
6ba20d7951
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/cameras/CubeCamera.js

+ 2 - 2
src/cameras/CubeCamera.js

@@ -58,7 +58,7 @@ function CubeCamera( near, far, cubeResolution, options ) {
 
 		if ( this.parent === null ) this.updateMatrixWorld();
 
-		var prevRenderTarget = renderer.getRenderTarget();
+		var currentRenderTarget = renderer.getRenderTarget();
 
 		var renderTarget = this.renderTarget;
 		var generateMipmaps = renderTarget.texture.generateMipmaps;
@@ -85,7 +85,7 @@ function CubeCamera( near, far, cubeResolution, options ) {
 		renderTarget.activeCubeFace = 5;
 		renderer.render( scene, cameraNZ, renderTarget );
 
-		renderer.setRenderTarget( prevRenderTarget );
+		renderer.setRenderTarget( currentRenderTarget );
 
 	};