@@ -1,5 +1,5 @@
/**
- * @author mr.doob / http://mrdoob.com/
+ * @author mrdoob / http://mrdoob.com/
*/
var THREE = THREE || { REVISION: '50' };
* @author mikael emtinger / http://gomo.se/
* @author greggman / http://games.greggman.com/
* @author zz85 / http://www.lab4games.net/zz85/blog
THREE.Color = function ( hex ) {
* @author alteredq / http://alteredqualia.com/
* @author kile / http://kile.stravaganza.org/
* @author supereggbert / http://www.paulbrunt.co.uk/
* @author philogb / http://blog.thejit.org/
* @author jordi_ros / http://plattsoft.com
* @author julianwa / https://github.com/julianwa
THREE.Ray = function ( origin, direction, near, far ) {
THREE.Rectangle = function () {
THREE.UV = function ( u, v ) {
* @author egraether / http://egraether.com/
THREE.Vertex = function ( v ) {
@@ -1,6 +1,6 @@
*
* ShaderUtils currently contains:
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, segmentsRadius, segmentsHeight, openEnded ) {
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
THREE.SphereGeometry = function ( radius, segmentsWidth, segmentsHeight, phiStart, phiLength, thetaStart, thetaLength ) {
* @author oosmoxiecode
* based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3DLite/src/away3dlite/primitives/Torus.as?r=2888
* @author sroucheray / http://sroucheray.org/
THREE.AxisHelper = function () {
THREE.AmbientLight = function ( hex ) {
THREE.PointLight = function ( hex, intensity, distance ) {
* parameters = {
THREE.MeshFaceMaterial = function () {};
* opacity: <float>,
* color: <hex>,
THREE.ParticleDOMMaterial = function ( domElement ) {
@@ -1,7 +1,7 @@
THREE.LOD = function () {
THREE.Line = function ( geometry, material, type ) {
THREE.Particle = function ( material ) {
THREE.CanvasRenderer = function ( parameters ) {
THREE.RenderableFace3 = function () {
THREE.RenderableFace4 = function () {
THREE.RenderableLine = function () {
THREE.RenderableObject = function () {
THREE.RenderableParticle = function () {
THREE.RenderableVertex = function () {
THREE.Scene = function () {
* @author szimek / https://github.com/szimek/