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Merge branch 'dev' of [email protected]:mrdoob/three.js.git into euler3

Ben Houston 12 ani în urmă
părinte
comite
6bdbcd1ba9
8 a modificat fișierele cu 196 adăugiri și 177 ștergeri
  1. 36 26
      build/three.js
  2. 119 118
      build/three.min.js
  3. 13 8
      src/Three.js
  4. 4 4
      src/core/Clock.js
  5. 1 1
      src/core/Geometry.js
  6. 6 1
      src/materials/Material.js
  7. 12 12
      src/renderers/CanvasRenderer.js
  8. 5 7
      utils/npm/header.js

+ 36 - 26
build/three.js

@@ -1,6 +1,7 @@
 /**
  * @author mrdoob / http://mrdoob.com/
  * @author Larry Battle / http://bateru.com/news
+ * @author bhouston / http://exocortex.com
  */
 
 var THREE = THREE || { REVISION: '59dev' };
@@ -64,25 +65,25 @@ THREE.extend = function ( obj, source ) {
 
 // requestAnimationFrame polyfill by Erik Möller
 // fixes from Paul Irish and Tino Zijdel
-
+// using 'self' instead of 'window' for compatibility with both NodeJS and IE10.
 ( function () {
 
 	var lastTime = 0;
 	var vendors = [ 'ms', 'moz', 'webkit', 'o' ];
 
-	for ( var x = 0; x < vendors.length && !window.requestAnimationFrame; ++ x ) {
+	for ( var x = 0; x < vendors.length && !self.requestAnimationFrame; ++ x ) {
 
-		window.requestAnimationFrame = window[ vendors[ x ] + 'RequestAnimationFrame' ];
-		window.cancelAnimationFrame = window[ vendors[ x ] + 'CancelAnimationFrame' ] || window[ vendors[ x ] + 'CancelRequestAnimationFrame' ];
+		self.requestAnimationFrame = self[ vendors[ x ] + 'RequestAnimationFrame' ];
+		self.cancelAnimationFrame = self[ vendors[ x ] + 'CancelAnimationFrame' ] || self[ vendors[ x ] + 'CancelRequestAnimationFrame' ];
 
 	}
 
-	if ( window.requestAnimationFrame === undefined ) {
+	if ( self.requestAnimationFrame === undefined && self['setTimeout'] !== undefined ) {
 
-		window.requestAnimationFrame = function ( callback ) {
+		self.requestAnimationFrame = function ( callback ) {
 
 			var currTime = Date.now(), timeToCall = Math.max( 0, 16 - ( currTime - lastTime ) );
-			var id = window.setTimeout( function() { callback( currTime + timeToCall ); }, timeToCall );
+			var id = self.setTimeout( function() { callback( currTime + timeToCall ); }, timeToCall );
 			lastTime = currTime + timeToCall;
 			return id;
 
@@ -90,7 +91,11 @@ THREE.extend = function ( obj, source ) {
 
 	}
 
-	window.cancelAnimationFrame = window.cancelAnimationFrame || function ( id ) { window.clearTimeout( id ) };
+	if( self.cancelAnimationFrame === undefined && self['clearTimeout'] !== undefined ) {
+
+		self.cancelAnimationFrame = function ( id ) { self.clearTimeout( id ) };
+
+	}
 
 }() );
 
@@ -5855,8 +5860,8 @@ THREE.Clock.prototype = {
 
 	start: function () {
 
-		this.startTime = window.performance !== undefined && window.performance.now !== undefined
-					? window.performance.now()
+		this.startTime = self.performance !== undefined && self.performance.now !== undefined
+					? self.performance.now()
 					: Date.now();
 
 		this.oldTime = this.startTime;
@@ -5889,8 +5894,8 @@ THREE.Clock.prototype = {
 
 		if ( this.running ) {
 
-			var newTime = window.performance !== undefined && window.performance.now !== undefined
-					? window.performance.now()
+			var newTime = self.performance !== undefined && self.performance.now !== undefined
+					? self.performance.now()
 					: Date.now();
 
 			diff = 0.001 * ( newTime - this.oldTime );
@@ -8082,7 +8087,7 @@ THREE.Geometry.prototype = {
 		for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
 
 			v = this.vertices[ i ];
-			key = [ Math.round( v.x * precision ), Math.round( v.y * precision ), Math.round( v.z * precision ) ].join( '_' );
+			key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
 
 			if ( verticesMap[ key ] === undefined ) {
 
@@ -11740,7 +11745,7 @@ THREE.Material = function () {
 
 	this.alphaTest = 0;
 
-	this.overdraw = false; // Boolean for fixing antialiasing gaps in CanvasRenderer
+	this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer
 
 	this.visible = true;
 
@@ -11784,6 +11789,11 @@ THREE.Material.prototype = {
 
 					currentValue.copy( newValue );
 
+				} else if ( key == 'overdraw') {
+
+					// ensure overdraw is backwards-compatable with legacy boolean type
+					this[ key ] = Number(newValue);
+
 				} else {
 
 					this[ key ] = newValue;
@@ -14230,11 +14240,11 @@ THREE.CanvasRenderer = function ( parameters ) {
 				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
 				_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
 
-				if ( material.overdraw === true ) {
+				if ( material.overdraw > 0 ) {
 
-					expand( _v1.positionScreen, _v2.positionScreen );
-					expand( _v2.positionScreen, _v3.positionScreen );
-					expand( _v3.positionScreen, _v1.positionScreen );
+					expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
+					expand( _v2.positionScreen, _v3.positionScreen, material.overdraw );
+					expand( _v3.positionScreen, _v1.positionScreen, material.overdraw );
 
 				}
 
@@ -14267,14 +14277,14 @@ THREE.CanvasRenderer = function ( parameters ) {
 				_v5.positionScreen.copy( _v2.positionScreen );
 				_v6.positionScreen.copy( _v4.positionScreen );
 
-				if ( material.overdraw === true ) {
+				if ( material.overdraw > 0 ) {
 
-					expand( _v1.positionScreen, _v2.positionScreen );
-					expand( _v2.positionScreen, _v4.positionScreen );
-					expand( _v4.positionScreen, _v1.positionScreen );
+					expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
+					expand( _v2.positionScreen, _v4.positionScreen, material.overdraw );
+					expand( _v4.positionScreen, _v1.positionScreen, material.overdraw );
 
-					expand( _v3.positionScreen, _v5.positionScreen );
-					expand( _v3.positionScreen, _v6.positionScreen );
+					expand( _v3.positionScreen, _v5.positionScreen, material.overdraw );
+					expand( _v3.positionScreen, _v6.positionScreen, material.overdraw );
 
 				}
 
@@ -15104,14 +15114,14 @@ THREE.CanvasRenderer = function ( parameters ) {
 
 	// Hide anti-alias gaps
 
-	function expand( v1, v2 ) {
+	function expand( v1, v2, pixels ) {
 
 		var x = v2.x - v1.x, y = v2.y - v1.y,
 		det = x * x + y * y, idet;
 
 		if ( det === 0 ) return;
 
-		idet = 1 / Math.sqrt( det );
+		idet = pixels / Math.sqrt( det );
 
 		x *= idet; y *= idet;
 

+ 119 - 118
build/three.min.js

@@ -1,12 +1,12 @@
 // three.js - http://github.com/mrdoob/three.js
 'use strict';var THREE=THREE||{REVISION:"59dev"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};self.Int32Array=self.Int32Array||Array;self.Float32Array=self.Float32Array||Array;String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};
 THREE.extend=function(a,b){if(Object.keys)for(var c=Object.keys(b),d=0,e=c.length;d<e;d++){var f=c[d];Object.defineProperty(a,f,Object.getOwnPropertyDescriptor(b,f))}else for(f in c={}.hasOwnProperty,b)c.call(b,f)&&(a[f]=b[f]);return a};
-(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];void 0===window.requestAnimationFrame&&(window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),h=window.setTimeout(function(){b(c+f)},f);a=c+f;return h});window.cancelAnimationFrame=window.cancelAnimationFrame||
-function(a){window.clearTimeout(a)}})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;
-THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;
-THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;
-THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;
-THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){void 0!==a&&this.set(a);return this};
+(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),h=self.setTimeout(function(){b(c+f)},f);a=c+f;return h});void 0===self.cancelAnimationFrame&&void 0!==
+self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
+THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
+THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;
+THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;
+THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){void 0!==a&&this.set(a);return this};
 THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
 c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a},b=0.5>=c?c*(1+b):c+b-c*b,c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+),(\d+),(\d+)\)$/i.test(a))return a=/^rgb\((\d+),(\d+),(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.exec(a),this.r=Math.min(100,
 parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=a.g;this.b=
@@ -84,14 +84,14 @@ b){console.warn("DEPRECATED: Matrix4's .setRotationFromEuler() has been deprecat
 (j=h*g,m=h*e,p=d*g,l=d*e,c[0]=g*i,c[4]=-f,c[8]=e*i,c[1]=j*f+l,c[5]=h*i,c[9]=m*f-p,c[2]=p*f-m,c[6]=d*i,c[10]=l*f+j);c[3]=0;c[7]=0;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion.  Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,h=
 c+c,g=d+d,i=e+e,a=c*h,j=c*g,c=c*i,m=d*g,d=d*i,e=e*i,h=f*h,g=f*g,f=f*i;b[0]=1-(m+e);b[4]=j-f;b[8]=c+g;b[1]=j+f;b[5]=1-(a+e);b[9]=d-h;b[2]=c-g;b[6]=d+h;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var h=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());
 b.crossVectors(c,a);h[0]=a.x;h[4]=b.x;h[8]=c.x;h[1]=a.y;h[5]=b.y;h[9]=c.y;h[2]=a.z;h[6]=b.z;h[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],g=c[8],i=c[12],j=c[1],m=c[5],p=c[9],l=c[13],r=c[2],t=c[6],n=c[10],s=c[14],
-q=c[3],v=c[7],y=c[11],c=c[15],D=d[0],F=d[4],H=d[8],I=d[12],G=d[1],B=d[5],C=d[9],A=d[13],J=d[2],N=d[6],z=d[10],L=d[14],w=d[3],Z=d[7],K=d[11],d=d[15];e[0]=f*D+h*G+g*J+i*w;e[4]=f*F+h*B+g*N+i*Z;e[8]=f*H+h*C+g*z+i*K;e[12]=f*I+h*A+g*L+i*d;e[1]=j*D+m*G+p*J+l*w;e[5]=j*F+m*B+p*N+l*Z;e[9]=j*H+m*C+p*z+l*K;e[13]=j*I+m*A+p*L+l*d;e[2]=r*D+t*G+n*J+s*w;e[6]=r*F+t*B+n*N+s*Z;e[10]=r*H+t*C+n*z+s*K;e[14]=r*I+t*A+n*L+s*d;e[3]=q*D+v*G+y*J+c*w;e[7]=q*F+v*B+y*N+c*Z;e[11]=q*H+v*C+y*z+c*K;e[15]=q*I+v*A+y*L+c*d;return this},
+q=c[3],w=c[7],y=c[11],c=c[15],D=d[0],F=d[4],H=d[8],I=d[12],G=d[1],B=d[5],C=d[9],A=d[13],J=d[2],N=d[6],z=d[10],L=d[14],v=d[3],Z=d[7],K=d[11],d=d[15];e[0]=f*D+h*G+g*J+i*v;e[4]=f*F+h*B+g*N+i*Z;e[8]=f*H+h*C+g*z+i*K;e[12]=f*I+h*A+g*L+i*d;e[1]=j*D+m*G+p*J+l*v;e[5]=j*F+m*B+p*N+l*Z;e[9]=j*H+m*C+p*z+l*K;e[13]=j*I+m*A+p*L+l*d;e[2]=r*D+t*G+n*J+s*v;e[6]=r*F+t*B+n*N+s*Z;e[10]=r*H+t*C+n*z+s*K;e[14]=r*I+t*A+n*L+s*d;e[3]=q*D+w*G+y*J+c*v;e[7]=q*F+w*B+y*N+c*Z;e[11]=q*H+w*C+y*z+c*K;e[15]=q*I+w*A+y*L+c*d;return this},
 multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
 return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
 a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],g=a[9],i=a[13],j=a[2],m=a[6],p=a[10],l=a[14];return a[3]*(+e*g*m-d*i*m-e*h*p+c*i*p+d*h*l-c*g*l)+a[7]*(+b*g*l-b*i*p+e*f*p-d*f*l+d*i*j-e*g*j)+a[11]*(+b*i*m-b*h*l-e*f*m+c*f*l+e*h*j-c*i*j)+a[15]*(-d*h*j-b*g*m+b*h*p+d*f*m-c*f*
 p+c*g*j)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
 a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;
-b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],h=d[8],g=d[12],i=d[1],j=d[5],m=d[9],p=d[13],l=d[2],r=d[6],t=d[10],n=d[14],s=d[3],q=d[7],v=d[11],y=d[15];c[0]=m*n*q-p*t*q+p*r*v-j*n*v-m*r*y+j*t*y;c[4]=g*t*q-h*n*q-g*r*v+f*n*v+h*r*y-f*t*y;c[8]=h*p*q-g*m*q+g*j*v-f*p*v-h*j*y+f*m*y;c[12]=g*m*r-h*p*r-g*j*t+f*p*t+h*j*n-f*m*n;c[1]=p*t*s-m*n*s-p*l*v+i*n*v+m*l*y-i*t*y;c[5]=h*n*s-g*t*s+g*l*v-e*n*v-h*l*y+e*t*y;c[9]=g*m*s-h*p*s-g*i*v+e*p*v+h*i*y-
-e*m*y;c[13]=h*p*l-g*m*l+g*i*t-e*p*t-h*i*n+e*m*n;c[2]=j*n*s-p*r*s+p*l*q-i*n*q-j*l*y+i*r*y;c[6]=g*r*s-f*n*s-g*l*q+e*n*q+f*l*y-e*r*y;c[10]=f*p*s-g*j*s+g*i*q-e*p*q-f*i*y+e*j*y;c[14]=g*j*l-f*p*l-g*i*r+e*p*r+f*i*n-e*j*n;c[3]=m*r*s-j*t*s-m*l*q+i*t*q+j*l*v-i*r*v;c[7]=f*t*s-h*r*s+h*l*q-e*t*q-f*l*v+e*r*v;c[11]=h*j*s-f*m*s-h*i*q+e*m*q+f*i*v-e*j*v;c[15]=f*m*l-h*j*l+h*i*r-e*m*r-f*i*t+e*j*t;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
+b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],h=d[8],g=d[12],i=d[1],j=d[5],m=d[9],p=d[13],l=d[2],r=d[6],t=d[10],n=d[14],s=d[3],q=d[7],w=d[11],y=d[15];c[0]=m*n*q-p*t*q+p*r*w-j*n*w-m*r*y+j*t*y;c[4]=g*t*q-h*n*q-g*r*w+f*n*w+h*r*y-f*t*y;c[8]=h*p*q-g*m*q+g*j*w-f*p*w-h*j*y+f*m*y;c[12]=g*m*r-h*p*r-g*j*t+f*p*t+h*j*n-f*m*n;c[1]=p*t*s-m*n*s-p*l*w+i*n*w+m*l*y-i*t*y;c[5]=h*n*s-g*t*s+g*l*w-e*n*w-h*l*y+e*t*y;c[9]=g*m*s-h*p*s-g*i*w+e*p*w+h*i*y-
+e*m*y;c[13]=h*p*l-g*m*l+g*i*t-e*p*t-h*i*n+e*m*n;c[2]=j*n*s-p*r*s+p*l*q-i*n*q-j*l*y+i*r*y;c[6]=g*r*s-f*n*s-g*l*q+e*n*q+f*l*y-e*r*y;c[10]=f*p*s-g*j*s+g*i*q-e*p*q-f*i*y+e*j*y;c[14]=g*j*l-f*p*l-g*i*r+e*p*r+f*i*n-e*j*n;c[3]=m*r*s-j*t*s-m*l*q+i*t*q+j*l*w-i*r*w;c[7]=f*t*s-h*r*s+h*l*q-e*t*q-f*l*w+e*r*w;c[11]=h*j*s-f*m*s-h*i*q+e*m*q+f*i*w-e*j*w;c[15]=f*m*l-h*j*l+h*i*r-e*m*r-f*i*t+e*j*t;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
 console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
 scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,
 0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,g=a.z,i=e*f,j=e*h;this.set(i*f+c,i*h-d*g,i*g+d*h,0,i*h+d*g,j*h+c,j*g-d*f,0,i*g-d*h,j*g+d*f,e*g*g+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
@@ -123,13 +123,13 @@ THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(
 THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
 new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
 clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
-THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==window.performance&&void 0!==window.performance.now?window.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==window.performance&&void 0!==window.performance.now?window.performance.now():
-Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
+THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
+a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
 THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!==
 this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.lengthSq()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Vector3,h=new a.Matrix4,g=function(a,b){return a.distance-b.distance},i=function(g,j,l){if(g instanceof a.Particle){f.getPositionFromMatrix(g.matrixWorld);var r=j.ray.distanceToPoint(f);if(r>g.scale.x)return l;l.push({distance:r,point:g.position,face:null,object:g})}else if(g instanceof
-a.LOD)f.getPositionFromMatrix(g.matrixWorld),r=j.ray.origin.distanceTo(f),i(g.getObjectForDistance(r),j,l);else if(g instanceof a.Mesh){f.getPositionFromMatrix(g.matrixWorld);b.set(f,g.geometry.boundingSphere.radius*g.matrixWorld.getMaxScaleOnAxis());if(!j.ray.isIntersectionSphere(b))return l;var r=g.geometry,t=r.vertices,n=g.material instanceof a.MeshFaceMaterial,s=!0===n?g.material.materials:null,q=g.material.side,v,y,D,F=j.precision;h.getInverse(g.matrixWorld);c.copy(j.ray).applyMatrix4(h);for(var H=
-0,I=r.faces.length;H<I;H++){var G=r.faces[H],q=!0===n?s[G.materialIndex]:g.material;if(void 0!==q){d.setFromNormalAndCoplanarPoint(G.normal,t[G.a]);var B=c.distanceToPlane(d);if(!(Math.abs(B)<F)&&!(0>B)){q=q.side;if(q!==a.DoubleSide&&(v=c.direction.dot(d.normal),!(q===a.FrontSide?0>v:0<v)))continue;if(!(B<j.near||B>j.far)){e=c.at(B,e);if(G instanceof a.Face3){if(q=t[G.a],v=t[G.b],y=t[G.c],!a.Triangle.containsPoint(e,q,v,y))continue}else if(G instanceof a.Face4){if(q=t[G.a],v=t[G.b],y=t[G.c],D=t[G.d],
-!a.Triangle.containsPoint(e,q,v,D)&&!a.Triangle.containsPoint(e,v,y,D))continue}else throw Error("face type not supported");l.push({distance:B,point:j.ray.at(B),face:G,faceIndex:H,object:g})}}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===
+a.LOD)f.getPositionFromMatrix(g.matrixWorld),r=j.ray.origin.distanceTo(f),i(g.getObjectForDistance(r),j,l);else if(g instanceof a.Mesh){f.getPositionFromMatrix(g.matrixWorld);b.set(f,g.geometry.boundingSphere.radius*g.matrixWorld.getMaxScaleOnAxis());if(!j.ray.isIntersectionSphere(b))return l;var r=g.geometry,t=r.vertices,n=g.material instanceof a.MeshFaceMaterial,s=!0===n?g.material.materials:null,q=g.material.side,w,y,D,F=j.precision;h.getInverse(g.matrixWorld);c.copy(j.ray).applyMatrix4(h);for(var H=
+0,I=r.faces.length;H<I;H++){var G=r.faces[H],q=!0===n?s[G.materialIndex]:g.material;if(void 0!==q){d.setFromNormalAndCoplanarPoint(G.normal,t[G.a]);var B=c.distanceToPlane(d);if(!(Math.abs(B)<F)&&!(0>B)){q=q.side;if(q!==a.DoubleSide&&(w=c.direction.dot(d.normal),!(q===a.FrontSide?0>w:0<w)))continue;if(!(B<j.near||B>j.far)){e=c.at(B,e);if(G instanceof a.Face3){if(q=t[G.a],w=t[G.b],y=t[G.c],!a.Triangle.containsPoint(e,q,w,y))continue}else if(G instanceof a.Face4){if(q=t[G.a],w=t[G.b],y=t[G.c],D=t[G.d],
+!a.Triangle.containsPoint(e,q,w,D)&&!a.Triangle.containsPoint(e,w,y,D))continue}else throw Error("face type not supported");l.push({distance:B,point:j.ray.at(B),face:G,faceIndex:H,object:g})}}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===
 b&&j(a,this,c);i(a,this,c);c.sort(g);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)i(a[d],this,c),!0===b&&j(a[d],this,c);c.sort(g);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=
 !1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
 THREE.Object3D.prototype={constructor:THREE.Object3D,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,this.matrix);this.position.getPositionFromMatrix(this.matrix);this.scale.getScaleFromMatrix(this.matrix);
@@ -142,17 +142,17 @@ if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChild
 this.rotation,this.eulerOrder,this.scale):this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},
 clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);
 a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(i===m){var a=new THREE.RenderableVertex;j.push(a);m++;i++;return a}return j[i++]}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,g=-b.z+b.w;if(0<=e&&0<=f&&0<=h&&0<=g)return!0;if(0>e&&0>f||0>h&&0>g)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>h?c=Math.max(c,h/(h-g)):0>g&&(d=Math.min(d,h/(h-g)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var d,e,f=[],h=0,g,i,j=[],m=0,p,l,r=[],t=0,n,s=[],
-q=0,v,y,D=[],F=0,H,I,G=[],B=0,C={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,J=new THREE.Vector4,N=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),z=new THREE.Box3,L=Array(3),w=Array(4),Z=new THREE.Matrix4,K=new THREE.Matrix4,oa,Pa=new THREE.Matrix4,Va=new THREE.Matrix3,O=new THREE.Matrix3,qa=new THREE.Vector3,Fa=new THREE.Frustum,wa=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiplyMatrices(b.projectionMatrix,
+q=0,w,y,D=[],F=0,H,I,G=[],B=0,C={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,J=new THREE.Vector4,N=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),z=new THREE.Box3,L=Array(3),v=Array(4),Z=new THREE.Matrix4,K=new THREE.Matrix4,oa,Pa=new THREE.Matrix4,Va=new THREE.Matrix3,O=new THREE.Matrix3,qa=new THREE.Vector3,Fa=new THREE.Frustum,wa=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiplyMatrices(b.projectionMatrix,
 b.matrixWorldInverse);return a.applyProjection(K)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);K.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(K)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var V=function(a){if(e===h){var b=new THREE.RenderableObject;f.push(b);h++;e++;d=b}else d=f[e++];
 d.object=a;null!==a.renderDepth?d.z=a.renderDepth:(A.getPositionFromMatrix(a.matrixWorld),A.applyProjection(K),d.z=A.z);return d},ea=function(a){if(!1!==a.visible){a instanceof THREE.Light?C.lights.push(a):a instanceof THREE.Mesh||a instanceof THREE.Line?(!1===a.frustumCulled||!0===Fa.intersectsObject(a))&&C.objects.push(V(a)):(a instanceof THREE.Sprite||a instanceof THREE.Particle)&&C.sprites.push(V(a));for(var b=0,c=a.children.length;b<c;b++)ea(a.children[b])}};this.projectScene=function(d,f,h,
 m){var V=!1,A,fa,da,T,aa,la,Y,ma,xa,bb,ia,ha,ra;I=y=n=l=0;C.elements.length=0;!0===d.autoUpdate&&d.updateMatrixWorld();void 0===f.parent&&f.updateMatrixWorld();Z.copy(f.matrixWorldInverse.getInverse(f.matrixWorld));K.multiplyMatrices(f.projectionMatrix,Z);O.getNormalMatrix(Z);Fa.setFromMatrix(K);e=0;C.objects.length=0;C.sprites.length=0;C.lights.length=0;ea(d);!0===h&&C.objects.sort(b);d=0;for(h=C.objects.length;d<h;d++)if(ma=C.objects[d].object,oa=ma.matrixWorld,i=0,ma instanceof THREE.Mesh){xa=
 ma.geometry;da=xa.vertices;bb=xa.faces;xa=xa.faceVertexUvs;Va.getNormalMatrix(oa);ha=ma.material instanceof THREE.MeshFaceMaterial;ra=!0===ha?ma.material:null;A=0;for(fa=da.length;A<fa;A++)g=a(),g.positionWorld.copy(da[A]).applyMatrix4(oa),g.positionScreen.copy(g.positionWorld).applyMatrix4(K),g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.positionScreen.z/=g.positionScreen.w,g.visible=!(-1>g.positionScreen.x||1<g.positionScreen.x||-1>g.positionScreen.y||1<g.positionScreen.y||
 -1>g.positionScreen.z||1<g.positionScreen.z);da=0;for(A=bb.length;da<A;da++){fa=bb[da];var ka=!0===ha?ra.materials[fa.materialIndex]:ma.material;if(void 0!==ka){la=ka.side;if(fa instanceof THREE.Face3)if(T=j[fa.a],aa=j[fa.b],Y=j[fa.c],L[0]=T.positionScreen,L[1]=aa.positionScreen,L[2]=Y.positionScreen,!0===T.visible||!0===aa.visible||!0===Y.visible||N.isIntersectionBox(z.setFromPoints(L)))if(V=0>(Y.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(Y.positionScreen.y-T.positionScreen.y)*
-(aa.positionScreen.x-T.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide))l===t?(ia=new THREE.RenderableFace3,r.push(ia),t++,l++,p=ia):p=r[l++],p.v1.copy(T),p.v2.copy(aa),p.v3.copy(Y);else continue;else continue;else if(fa instanceof THREE.Face4)if(T=j[fa.a],aa=j[fa.b],Y=j[fa.c],ia=j[fa.d],w[0]=T.positionScreen,w[1]=aa.positionScreen,w[2]=Y.positionScreen,w[3]=ia.positionScreen,!0===T.visible||!0===aa.visible||!0===Y.visible||!0===ia.visible||N.isIntersectionBox(z.setFromPoints(w)))if(V=
+(aa.positionScreen.x-T.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide))l===t?(ia=new THREE.RenderableFace3,r.push(ia),t++,l++,p=ia):p=r[l++],p.v1.copy(T),p.v2.copy(aa),p.v3.copy(Y);else continue;else continue;else if(fa instanceof THREE.Face4)if(T=j[fa.a],aa=j[fa.b],Y=j[fa.c],ia=j[fa.d],v[0]=T.positionScreen,v[1]=aa.positionScreen,v[2]=Y.positionScreen,v[3]=ia.positionScreen,!0===T.visible||!0===aa.visible||!0===Y.visible||!0===ia.visible||N.isIntersectionBox(z.setFromPoints(v)))if(V=
 0>(ia.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(ia.positionScreen.y-T.positionScreen.y)*(aa.positionScreen.x-T.positionScreen.x)||0>(aa.positionScreen.x-Y.positionScreen.x)*(ia.positionScreen.y-Y.positionScreen.y)-(aa.positionScreen.y-Y.positionScreen.y)*(ia.positionScreen.x-Y.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide)){if(n===q){var ua=new THREE.RenderableFace4;s.push(ua);q++;n++;p=ua}else p=s[n++];p.v1.copy(T);p.v2.copy(aa);p.v3.copy(Y);
 p.v4.copy(ia)}else continue;else continue;p.normalModel.copy(fa.normal);!1===V&&(la===THREE.BackSide||la===THREE.DoubleSide)&&p.normalModel.negate();p.normalModel.applyMatrix3(Va).normalize();p.normalModelView.copy(p.normalModel).applyMatrix3(O);p.centroidModel.copy(fa.centroid).applyMatrix4(oa);Y=fa.vertexNormals;T=0;for(aa=Y.length;T<aa;T++)ia=p.vertexNormalsModel[T],ia.copy(Y[T]),!1===V&&(la===THREE.BackSide||la===THREE.DoubleSide)&&ia.negate(),ia.applyMatrix3(Va).normalize(),p.vertexNormalsModelView[T].copy(ia).applyMatrix3(O);
 p.vertexNormalsLength=Y.length;T=0;for(aa=xa.length;T<aa;T++)if(ia=xa[T][da],void 0!==ia){la=0;for(Y=ia.length;la<Y;la++)p.uvs[T][la]=ia[la]}p.color=fa.color;p.material=ka;qa.copy(p.centroidModel).applyProjection(K);p.z=qa.z;C.elements.push(p)}}}else if(ma instanceof THREE.Line){Pa.multiplyMatrices(K,oa);da=ma.geometry.vertices;T=a();T.positionScreen.copy(da[0]).applyMatrix4(Pa);bb=ma.type===THREE.LinePieces?2:1;A=1;for(fa=da.length;A<fa;A++)T=a(),T.positionScreen.copy(da[A]).applyMatrix4(Pa),0<(A+
-1)%bb||(aa=j[i-2],wa.copy(T.positionScreen),M.copy(aa.positionScreen),!0===c(wa,M)&&(wa.multiplyScalar(1/wa.w),M.multiplyScalar(1/M.w),y===F?(xa=new THREE.RenderableLine,D.push(xa),F++,y++,v=xa):v=D[y++],v.v1.positionScreen.copy(wa),v.v2.positionScreen.copy(M),v.z=Math.max(wa.z,M.z),v.material=ma.material,ma.material.vertexColors===THREE.VertexColors&&(v.vertexColors[0].copy(ma.geometry.colors[A]),v.vertexColors[1].copy(ma.geometry.colors[A-1])),C.elements.push(v)))}d=0;for(h=C.sprites.length;d<h;d++)ma=
+1)%bb||(aa=j[i-2],wa.copy(T.positionScreen),M.copy(aa.positionScreen),!0===c(wa,M)&&(wa.multiplyScalar(1/wa.w),M.multiplyScalar(1/M.w),y===F?(xa=new THREE.RenderableLine,D.push(xa),F++,y++,w=xa):w=D[y++],w.v1.positionScreen.copy(wa),w.v2.positionScreen.copy(M),w.z=Math.max(wa.z,M.z),w.material=ma.material,ma.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(ma.geometry.colors[A]),w.vertexColors[1].copy(ma.geometry.colors[A-1])),C.elements.push(w)))}d=0;for(h=C.sprites.length;d<h;d++)ma=
 C.sprites[d].object,oa=ma.matrixWorld,ma instanceof THREE.Particle&&(J.set(oa.elements[12],oa.elements[13],oa.elements[14],1),J.applyMatrix4(K),J.z/=J.w,0<J.z&&1>J.z&&(I===B?(V=new THREE.RenderableParticle,G.push(V),B++,I++,H=V):H=G[I++],H.object=ma,H.x=J.x/J.w,H.y=J.y/J.w,H.z=J.z,H.rotation=ma.rotation.z,H.scale.x=ma.scale.x*Math.abs(H.x-(J.x+f.projectionMatrix.elements[0])/(J.w+f.projectionMatrix.elements[12])),H.scale.y=ma.scale.y*Math.abs(H.y-(J.y+f.projectionMatrix.elements[5])/(J.w+f.projectionMatrix.elements[13])),
 H.material=ma.material,C.elements.push(H)));!0===m&&C.elements.sort(b);return C}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
@@ -169,23 +169,23 @@ h),p.cross(l),e[d.b].add(p),e[d.c].add(p),e[d.d].add(p))}else{b=0;for(c=this.fac
 d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?
 e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var h=this.morphNormals[a].faceNormals,g=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?
 {a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},h.push(i),g.push(j)}h=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=h.faceNormals[c],j=h.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),
-j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){g=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=h[e];p=h[f];l=h[z];r=i.x-g.x;t=j.x-g.x;n=i.y-g.y;s=j.y-g.y;q=i.z-g.z;v=j.z-g.z;y=p.x-m.x;D=l.x-m.x;F=p.y-m.y;H=l.y-m.y;I=1/(y*H-D*F);A.set((H*r-F*t)*I,(H*n-F*s)*I,(H*q-F*v)*I);J.set((y*
-t-D*r)*I,(y*s-D*n)*I,(y*v-D*q)*I);B[b].add(A);B[c].add(A);B[d].add(A);C[b].add(J);C[c].add(J);C[d].add(J)}var b,c,d,e,f,h,g,i,j,m,p,l,r,t,n,s,q,v,y,D,F,H,I,G,B=[],C=[],A=new THREE.Vector3,J=new THREE.Vector3,N=new THREE.Vector3,z=new THREE.Vector3,L=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)B[b]=new THREE.Vector3,C[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],h=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
-(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var w=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)L.copy(f.vertexNormals[d]),e=f[w[d]],G=B[e],N.copy(G),N.sub(L.multiplyScalar(L.dot(G))).normalize(),z.crossVectors(f.vertexNormals[d],G),e=z.dot(C[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(N.x,N.y,N.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
+j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){g=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=h[e];p=h[f];l=h[z];r=i.x-g.x;t=j.x-g.x;n=i.y-g.y;s=j.y-g.y;q=i.z-g.z;w=j.z-g.z;y=p.x-m.x;D=l.x-m.x;F=p.y-m.y;H=l.y-m.y;I=1/(y*H-D*F);A.set((H*r-F*t)*I,(H*n-F*s)*I,(H*q-F*w)*I);J.set((y*
+t-D*r)*I,(y*s-D*n)*I,(y*w-D*q)*I);B[b].add(A);B[c].add(A);B[d].add(A);C[b].add(J);C[c].add(J);C[d].add(J)}var b,c,d,e,f,h,g,i,j,m,p,l,r,t,n,s,q,w,y,D,F,H,I,G,B=[],C=[],A=new THREE.Vector3,J=new THREE.Vector3,N=new THREE.Vector3,z=new THREE.Vector3,L=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)B[b]=new THREE.Vector3,C[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],h=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
+(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var v=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)L.copy(f.vertexNormals[d]),e=f[v[d]],G=B[e],N.copy(G),N.sub(L.multiplyScalar(L.dot(G))).normalize(),z.crossVectors(f.vertexNormals[d],G),e=z.dot(C[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(N.x,N.y,N.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
 1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,h,g,i,j;this.__tmpVertices=void 0;f=0;for(h=this.vertices.length;f<h;f++)d=this.vertices[f],
-d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(h=this.faces.length;f<h;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];g=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(g[i]==g[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];g=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)g[i]==g[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=
-d){g.splice(d,1);var m=new THREE.Face3(g[0],g[1],g[2],a.normal,a.color,a.materialIndex);g=0;for(i=this.faceVertexUvs.length;g<i;g++)(j=this.faceVertexUvs[g][f])&&j.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(m.vertexNormals=a.vertexNormals,m.vertexNormals.splice(d,1));a.vertexColors&&0<a.vertexColors.length&&(m.vertexColors=a.vertexColors,m.vertexColors.splice(d,1));this.faces[f]=m}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);g=0;for(i=this.faceVertexUvs.length;g<i;g++)this.faceVertexUvs[g].splice(f,
+d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(h=this.faces.length;f<h;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];g=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(g[i]==g[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];g=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)g[i]==g[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=d){g.splice(d,
+1);var m=new THREE.Face3(g[0],g[1],g[2],a.normal,a.color,a.materialIndex);g=0;for(i=this.faceVertexUvs.length;g<i;g++)(j=this.faceVertexUvs[g][f])&&j.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(m.vertexNormals=a.vertexNormals,m.vertexNormals.splice(d,1));a.vertexColors&&0<a.vertexColors.length&&(m.vertexColors=a.vertexColors,m.vertexColors.splice(d,1));this.faces[f]=m}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);g=0;for(i=this.faceVertexUvs.length;g<i;g++)this.faceVertexUvs[g].splice(f,
 1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],h=0,g=e.length;h<g;h++)f.push(new THREE.Vector2(e[h].x,e[h].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),
 this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,h=a.length;f<h;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?
 b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,h=a.length;f<h;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,
-b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,h,g,i,j,m,p,l=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,n=new THREE.Vector3,s=new THREE.Vector3;if(this.attributes.index){var q=this.attributes.index.array,v=this.offsets;
-c=0;for(d=v.length;c<d;++c){b=v[c].start;h=v[c].count;var y=v[c].index;a=b;for(b+=h;a<b;a+=3)h=y+q[a],g=y+q[a+1],i=y+q[a+2],j=e[3*h],m=e[3*h+1],p=e[3*h+2],l.set(j,m,p),j=e[3*g],m=e[3*g+1],p=e[3*g+2],r.set(j,m,p),j=e[3*i],m=e[3*i+1],p=e[3*i+2],t.set(j,m,p),n.subVectors(t,r),s.subVectors(l,r),n.cross(s),f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],m=e[a+1],p=e[a+2],l.set(j,m,p),j=e[a+
+b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,h,g,i,j,m,p,l=new THREE.Vector3,r=new THREE.Vector3,t=new THREE.Vector3,n=new THREE.Vector3,s=new THREE.Vector3;if(this.attributes.index){var q=this.attributes.index.array,w=this.offsets;
+c=0;for(d=w.length;c<d;++c){b=w[c].start;h=w[c].count;var y=w[c].index;a=b;for(b+=h;a<b;a+=3)h=y+q[a],g=y+q[a+1],i=y+q[a+2],j=e[3*h],m=e[3*h+1],p=e[3*h+2],l.set(j,m,p),j=e[3*g],m=e[3*g+1],p=e[3*g+2],r.set(j,m,p),j=e[3*i],m=e[3*i+1],p=e[3*i+2],t.set(j,m,p),n.subVectors(t,r),s.subVectors(l,r),n.cross(s),f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],m=e[a+1],p=e[a+2],l.set(j,m,p),j=e[a+
 3],m=e[a+4],p=e[a+5],r.set(j,m,p),j=e[a+6],m=e[a+7],p=e[a+8],t.set(j,m,p),n.subVectors(t,r),s.subVectors(l,r),n.cross(s),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){Pa.x=d[3*a];
 Pa.y=d[3*a+1];Pa.z=d[3*a+2];Va.copy(Pa);qa=i[a];K.copy(qa);K.sub(Pa.multiplyScalar(Pa.dot(qa))).normalize();oa.crossVectors(Va,qa);Fa=oa.dot(j[a]);O=0>Fa?-1:1;g[4*a]=K.x;g[4*a+1]=K.y;g[4*a+2]=K.z;g[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
-d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var h=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(h),numItems:h}}for(var g=this.attributes.tangent.array,i=[],j=[],h=0;h<f;h++)i[h]=new THREE.Vector3,j[h]=new THREE.Vector3;var m,p,l,r,t,n,s,q,v,y,D,F,H,I,G,f=new THREE.Vector3,h=new THREE.Vector3,B,C,A,J,N,z,L,w=this.offsets;A=0;for(J=w.length;A<J;++A){C=w[A].start;N=w[A].count;var Z=w[A].index;B=C;for(C+=N;B<C;B+=3)N=Z+b[B],
-z=Z+b[B+1],L=Z+b[B+2],m=c[3*N],p=c[3*N+1],l=c[3*N+2],r=c[3*z],t=c[3*z+1],n=c[3*z+2],s=c[3*L],q=c[3*L+1],v=c[3*L+2],y=e[2*N],D=e[2*N+1],F=e[2*z],H=e[2*z+1],I=e[2*L],G=e[2*L+1],r-=m,m=s-m,t-=p,p=q-p,n-=l,l=v-l,F-=y,y=I-y,H-=D,D=G-D,G=1/(F*D-y*H),f.set((D*r-H*m)*G,(D*t-H*p)*G,(D*n-H*l)*G),h.set((F*m-y*r)*G,(F*p-y*t)*G,(F*l-y*n)*G),i[N].add(f),i[z].add(f),i[L].add(f),j[N].add(h),j[z].add(h),j[L].add(h)}var K=new THREE.Vector3,oa=new THREE.Vector3,Pa=new THREE.Vector3,Va=new THREE.Vector3,O,qa,Fa;A=0;
-for(J=w.length;A<J;++A){C=w[A].start;N=w[A].count;Z=w[A].index;B=C;for(C+=N;B<C;B+=3)N=Z+b[B],z=Z+b[B+1],L=Z+b[B+2],a(N),a(z),a(L)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
+d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var h=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(h),numItems:h}}for(var g=this.attributes.tangent.array,i=[],j=[],h=0;h<f;h++)i[h]=new THREE.Vector3,j[h]=new THREE.Vector3;var m,p,l,r,t,n,s,q,w,y,D,F,H,I,G,f=new THREE.Vector3,h=new THREE.Vector3,B,C,A,J,N,z,L,v=this.offsets;A=0;for(J=v.length;A<J;++A){C=v[A].start;N=v[A].count;var Z=v[A].index;B=C;for(C+=N;B<C;B+=3)N=Z+b[B],
+z=Z+b[B+1],L=Z+b[B+2],m=c[3*N],p=c[3*N+1],l=c[3*N+2],r=c[3*z],t=c[3*z+1],n=c[3*z+2],s=c[3*L],q=c[3*L+1],w=c[3*L+2],y=e[2*N],D=e[2*N+1],F=e[2*z],H=e[2*z+1],I=e[2*L],G=e[2*L+1],r-=m,m=s-m,t-=p,p=q-p,n-=l,l=w-l,F-=y,y=I-y,H-=D,D=G-D,G=1/(F*D-y*H),f.set((D*r-H*m)*G,(D*t-H*p)*G,(D*n-H*l)*G),h.set((F*m-y*r)*G,(F*p-y*t)*G,(F*l-y*n)*G),i[N].add(f),i[z].add(f),i[L].add(f),j[N].add(h),j[z].add(h),j[L].add(h)}var K=new THREE.Vector3,oa=new THREE.Vector3,Pa=new THREE.Vector3,Va=new THREE.Vector3,O,qa,Fa;A=0;
+for(J=v.length;A<J;++A){C=v[A].start;N=v[A].count;Z=v[A].index;B=C;for(C+=N;B<C;B+=3)N=Z+b[B],z=Z+b[B+1],L=Z+b[B+2],a(N),a(z),a(L)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
 0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
@@ -193,8 +193,8 @@ THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLig
 this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
 a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
-a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,g,i,j,s){var q=/\.dds$/i.test(f),v=b+"/"+f;if(q){var y=THREE.ImageUtils.loadCompressedTexture(v);a[e]=y}else y=document.createElement("canvas"),a[e]=new THREE.Texture(y);a[e].sourceFile=f;g&&(a[e].repeat.set(g[0],g[1]),1!==g[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==g[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
-f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));s&&(a[e].anisotropy=s);if(!q){var D=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);D.image.width=a;D.image.height=b;D.image.getContext("2d").drawImage(this,0,0,a,b)}else D.image=this;D.needsUpdate=!0};a.crossOrigin=h.crossOrigin;a.src=v}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,g="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
+a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,g,i,j,s){var q=/\.dds$/i.test(f),w=b+"/"+f;if(q){var y=THREE.ImageUtils.loadCompressedTexture(w);a[e]=y}else y=document.createElement("canvas"),a[e]=new THREE.Texture(y);a[e].sourceFile=f;g&&(a[e].repeat.set(g[0],g[1]),1!==g[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==g[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
+f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));s&&(a[e].anisotropy=s);if(!q){var D=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);D.image.width=a;D.image.height=b;D.image.getContext("2d").drawImage(this,0,0,a,b)}else D.image=this;D.needsUpdate=!0};a.crossOrigin=h.crossOrigin;a.src=w}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,g="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
 lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?g="MeshPhongMaterial":"basic"===j&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
 void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
 b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
@@ -204,8 +204,8 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,addEventListener:THRE
 message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var g=JSON.parse(f.responseText),g=a.parse(g,d);c(g.geometry,g.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===h&&
 (h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,h,g,i,j,m,p,l,r,t,n,s,q,v,y=a.faces;r=a.vertices;var D=a.normals,F=a.colors,H=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&H++;for(e=0;e<H;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];g=0;for(i=r.length;g<i;)j=new THREE.Vector3,j.x=r[g++]*d,j.y=r[g++]*d,j.z=r[g++]*d,c.vertices.push(j);g=0;for(i=y.length;g<i;){r=y[g++];j=r&1;h=r&2;e=r&4;f=r&8;p=r&16;m=r&32;t=r&64;r&=128;j?(n=new THREE.Face4,n.a=
-y[g++],n.b=y[g++],n.c=y[g++],n.d=y[g++],j=4):(n=new THREE.Face3,n.a=y[g++],n.b=y[g++],n.c=y[g++],j=3);h&&(h=y[g++],n.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<H;e++)s=a.uvs[e],l=y[g++],v=s[2*l],l=s[2*l+1],c.faceUvs[e][h]=new THREE.Vector2(v,l);if(f)for(e=0;e<H;e++){s=a.uvs[e];q=[];for(f=0;f<j;f++)l=y[g++],v=s[2*l],l=s[2*l+1],q[f]=new THREE.Vector2(v,l);c.faceVertexUvs[e][h]=q}p&&(p=3*y[g++],f=new THREE.Vector3,f.x=D[p++],f.y=D[p++],f.z=D[p],n.normal=f);if(m)for(e=0;e<j;e++)p=3*y[g++],f=new THREE.Vector3,
+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,h,g,i,j,m,p,l,r,t,n,s,q,w,y=a.faces;r=a.vertices;var D=a.normals,F=a.colors,H=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&H++;for(e=0;e<H;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];g=0;for(i=r.length;g<i;)j=new THREE.Vector3,j.x=r[g++]*d,j.y=r[g++]*d,j.z=r[g++]*d,c.vertices.push(j);g=0;for(i=y.length;g<i;){r=y[g++];j=r&1;h=r&2;e=r&4;f=r&8;p=r&16;m=r&32;t=r&64;r&=128;j?(n=new THREE.Face4,n.a=
+y[g++],n.b=y[g++],n.c=y[g++],n.d=y[g++],j=4):(n=new THREE.Face3,n.a=y[g++],n.b=y[g++],n.c=y[g++],j=3);h&&(h=y[g++],n.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<H;e++)s=a.uvs[e],l=y[g++],w=s[2*l],l=s[2*l+1],c.faceUvs[e][h]=new THREE.Vector2(w,l);if(f)for(e=0;e<H;e++){s=a.uvs[e];q=[];for(f=0;f<j;f++)l=y[g++],w=s[2*l],l=s[2*l+1],q[f]=new THREE.Vector2(w,l);c.faceVertexUvs[e][h]=q}p&&(p=3*y[g++],f=new THREE.Vector3,f.x=D[p++],f.y=D[p++],f.z=D[p],n.normal=f);if(m)for(e=0;e<j;e++)p=3*y[g++],f=new THREE.Vector3,
 f.x=D[p++],f.y=D[p++],f.z=D[p],n.vertexNormals.push(f);t&&(m=y[g++],m=new THREE.Color(F[m]),n.color=m);if(r)for(e=0;e<j;e++)m=y[g++],m=new THREE.Color(F[m]),n.vertexColors.push(m);c.faces.push(n)}if(a.skinWeights){g=0;for(i=a.skinWeights.length;g<i;g+=2)y=a.skinWeights[g],D=a.skinWeights[g+1],c.skinWeights.push(new THREE.Vector4(y,D,0,0))}if(a.skinIndices){g=0;for(i=a.skinIndices.length;g<i;g+=2)y=a.skinIndices[g],D=a.skinIndices[g+1],c.skinIndices.push(new THREE.Vector4(y,D,0,0))}c.bones=a.bones;
 c.animation=a.animation;if(void 0!==a.morphTargets){g=0;for(i=a.morphTargets.length;g<i;g++){c.morphTargets[g]={};c.morphTargets[g].name=a.morphTargets[g].name;c.morphTargets[g].vertices=[];F=c.morphTargets[g].vertices;H=a.morphTargets[g].vertices;y=0;for(D=H.length;y<D;y+=3)r=new THREE.Vector3,r.x=H[y]*d,r.y=H[y+1]*d,r.z=H[y+2]*d,F.push(r)}}if(void 0!==a.morphColors){g=0;for(i=a.morphColors.length;g<i;g++){c.morphColors[g]={};c.morphColors[g].name=a.morphColors[g].name;c.morphColors[g].colors=[];
 D=c.morphColors[g].colors;F=a.morphColors[g].colors;d=0;for(y=F.length;d<y;d+=3)H=new THREE.Color(16755200),H.setRGB(F[d],F[d+1],F[d+2]),D.push(H)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){};
@@ -220,29 +220,29 @@ THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHand
 THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:l+"/"+a}function e(){f(B.scene,A.objects)}function f(a,b){var c,e,h,i,j,m,l;for(l in b){var s=B.objects[l],q=b[l];if(void 0===s){if(q.type&&q.type in p.hierarchyHandlerMap){if(void 0===q.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};h={};for(var z in q)z in e||(h[z]=q[z]);t=B.materials[q.material];q.loading=!0;e=
 p.hierarchyHandlerMap[q.type].loaderObject;e.options?e.load(d(q.url,A.urlBaseType),g(l,a,t,q)):e.load(d(q.url,A.urlBaseType),g(l,a,t,q),h)}}else if(void 0!==q.geometry){if(r=B.geometries[q.geometry]){s=!1;t=B.materials[q.material];s=t instanceof THREE.ShaderMaterial;h=q.position;i=q.rotation;j=q.scale;c=q.matrix;m=q.quaternion;q.material||(t=new THREE.MeshFaceMaterial(B.face_materials[q.geometry]));t instanceof THREE.MeshFaceMaterial&&0===t.materials.length&&(t=new THREE.MeshFaceMaterial(B.face_materials[q.geometry]));
 if(t instanceof THREE.MeshFaceMaterial)for(e=0;e<t.materials.length;e++)s=s||t.materials[e]instanceof THREE.ShaderMaterial;s&&r.computeTangents();q.skin?s=new THREE.SkinnedMesh(r,t):q.morph?(s=new THREE.MorphAnimMesh(r,t),void 0!==q.duration&&(s.duration=q.duration),void 0!==q.time&&(s.time=q.time),void 0!==q.mirroredLoop&&(s.mirroredLoop=q.mirroredLoop),t.morphNormals&&r.computeMorphNormals()):s=new THREE.Mesh(r,t);s.name=l;c?(s.matrixAutoUpdate=!1,s.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],
-c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(s.position.fromArray(h),m?(s.quaternion.fromArray(m),s.useQuaternion=!0):s.rotation.fromArray(i),s.scale.fromArray(j));s.visible=q.visible;s.castShadow=q.castShadow;s.receiveShadow=q.receiveShadow;a.add(s);B.objects[l]=s}}else"DirectionalLight"===q.type||"PointLight"===q.type||"AmbientLight"===q.type?(y=void 0!==q.color?q.color:16777215,D=void 0!==q.intensity?q.intensity:1,"DirectionalLight"===q.type?(h=q.direction,v=new THREE.DirectionalLight(y,
-D),v.position.fromArray(h),q.target&&(C.push({object:v,targetName:q.target}),v.target=null)):"PointLight"===q.type?(h=q.position,e=q.distance,v=new THREE.PointLight(y,D,e),v.position.fromArray(h)):"AmbientLight"===q.type&&(v=new THREE.AmbientLight(y)),a.add(v),v.name=l,B.lights[l]=v,B.objects[l]=v):"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(h=q.position,i=q.rotation,m=q.quaternion,"PerspectiveCamera"===q.type?n=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===
+c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(s.position.fromArray(h),m?(s.quaternion.fromArray(m),s.useQuaternion=!0):s.rotation.fromArray(i),s.scale.fromArray(j));s.visible=q.visible;s.castShadow=q.castShadow;s.receiveShadow=q.receiveShadow;a.add(s);B.objects[l]=s}}else"DirectionalLight"===q.type||"PointLight"===q.type||"AmbientLight"===q.type?(y=void 0!==q.color?q.color:16777215,D=void 0!==q.intensity?q.intensity:1,"DirectionalLight"===q.type?(h=q.direction,w=new THREE.DirectionalLight(y,
+D),w.position.fromArray(h),q.target&&(C.push({object:w,targetName:q.target}),w.target=null)):"PointLight"===q.type?(h=q.position,e=q.distance,w=new THREE.PointLight(y,D,e),w.position.fromArray(h)):"AmbientLight"===q.type&&(w=new THREE.AmbientLight(y)),a.add(w),w.name=l,B.lights[l]=w,B.objects[l]=w):"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(h=q.position,i=q.rotation,m=q.quaternion,"PerspectiveCamera"===q.type?n=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===
 q.type&&(n=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),n.name=l,n.position.fromArray(h),void 0!==m?(n.quaternion.fromArray(m),n.useQuaternion=!0):void 0!==i&&n.rotation.fromArray(i),a.add(n),B.cameras[l]=n,B.objects[l]=n):(h=q.position,i=q.rotation,j=q.scale,m=q.quaternion,s=new THREE.Object3D,s.name=l,s.position.fromArray(h),m?(s.quaternion.fromArray(m),s.useQuaternion=!0):s.rotation.fromArray(i),s.scale.fromArray(j),s.visible=void 0!==q.visible?q.visible:!1,a.add(s),
 B.objects[l]=s,B.empties[l]=s);if(s){if(void 0!==q.userData)for(var F in q.userData)s.userData[F]=q.userData[F];if(void 0!==q.groups)for(e=0;e<q.groups.length;e++)h=q.groups[e],void 0===B.groups[h]&&(B.groups[h]=[]),B.groups[h].push(l)}}void 0!==s&&void 0!==q.children&&f(s,q.children)}}function h(a){return function(b,c){b.name=a;B.geometries[a]=b;B.face_materials[a]=c;e();F-=1;p.onLoadComplete();j()}}function g(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,h=d.rotation,g=d.quaternion,
 i=d.scale;f.position.fromArray(d.position);g?(f.quaternion.fromArray(g),f.useQuaternion=!0):f.rotation.fromArray(h);f.scale.fromArray(i);c&&f.traverse(function(a){a.material=c});var m=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=m});b.add(f);f.name=a;B.objects[a]=f;e();F-=1;p.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;B.geometries[a]=b;B.face_materials[a]=c}}function j(){p.callbackProgress({totalModels:I,totalTextures:G,loadedModels:I-F,loadedTextures:G-
-H},B);p.onLoadProgress();if(0===F&&0===H){for(var a=0;a<C.length;a++){var c=C[a],d=B.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,B.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(B)}}function m(a,b){b(a);if(void 0!==a.children)for(var c in a.children)m(a.children[c],b)}var p=this,l=THREE.Loader.prototype.extractUrlBase(c),r,t,n,s,q,v,y,D,F,H,I,G,B,C=[],A=a,J;for(J in this.geometryHandlerMap)a=this.geometryHandlerMap[J].loaderClass,this.geometryHandlerMap[J].loaderObject=
+H},B);p.onLoadProgress();if(0===F&&0===H){for(var a=0;a<C.length;a++){var c=C[a],d=B.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,B.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(B)}}function m(a,b){b(a);if(void 0!==a.children)for(var c in a.children)m(a.children[c],b)}var p=this,l=THREE.Loader.prototype.extractUrlBase(c),r,t,n,s,q,w,y,D,F,H,I,G,B,C=[],A=a,J;for(J in this.geometryHandlerMap)a=this.geometryHandlerMap[J].loaderClass,this.geometryHandlerMap[J].loaderObject=
 new a;for(J in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[J].loaderClass,this.hierarchyHandlerMap[J].loaderObject=new a;H=F=0;B={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(A.transform&&(J=A.transform.position,a=A.transform.rotation,c=A.transform.scale,J&&B.scene.position.fromArray(J),a&&B.scene.rotation.fromArray(a),c&&B.scene.scale.fromArray(c),J||a||c))B.scene.updateMatrix(),B.scene.updateMatrixWorld();
 J=function(a){return function(){H-=a;j();p.onLoadComplete()}};for(var N in A.fogs)a=A.fogs[N],"linear"===a.type?s=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(s=new THREE.FogExp2(0,a.density)),a=a.color,s.color.setRGB(a[0],a[1],a[2]),B.fogs[N]=s;for(var z in A.geometries)s=A.geometries[z],s.type in this.geometryHandlerMap&&(F+=1,p.onLoadStart());for(var L in A.objects)m(A.objects[L],function(a){a.type&&a.type in p.hierarchyHandlerMap&&(F+=1,p.onLoadStart())});I=F;for(z in A.geometries)if(s=A.geometries[z],
 "cube"===s.type)r=new THREE.CubeGeometry(s.width,s.height,s.depth,s.widthSegments,s.heightSegments,s.depthSegments),r.name=z,B.geometries[z]=r;else if("plane"===s.type)r=new THREE.PlaneGeometry(s.width,s.height,s.widthSegments,s.heightSegments),r.name=z,B.geometries[z]=r;else if("sphere"===s.type)r=new THREE.SphereGeometry(s.radius,s.widthSegments,s.heightSegments),r.name=z,B.geometries[z]=r;else if("cylinder"===s.type)r=new THREE.CylinderGeometry(s.topRad,s.botRad,s.height,s.radSegs,s.heightSegs),
 r.name=z,B.geometries[z]=r;else if("torus"===s.type)r=new THREE.TorusGeometry(s.radius,s.tube,s.segmentsR,s.segmentsT),r.name=z,B.geometries[z]=r;else if("icosahedron"===s.type)r=new THREE.IcosahedronGeometry(s.radius,s.subdivisions),r.name=z,B.geometries[z]=r;else if(s.type in this.geometryHandlerMap){L={};for(q in s)"type"!==q&&"url"!==q&&(L[q]=s[q]);this.geometryHandlerMap[s.type].loaderObject.load(d(s.url,A.urlBaseType),h(z),L)}else"embedded"===s.type&&(L=A.embeds[s.id],L.metadata=A.metadata,
-L&&(L=this.geometryHandlerMap.ascii.loaderObject.parse(L,""),i(z)(L.geometry,L.materials)));for(var w in A.textures)if(z=A.textures[w],z.url instanceof Array){H+=z.url.length;for(q=0;q<z.url.length;q++)p.onLoadStart()}else H+=1,p.onLoadStart();G=H;for(w in A.textures){z=A.textures[w];void 0!==z.mapping&&void 0!==THREE[z.mapping]&&(z.mapping=new THREE[z.mapping]);if(z.url instanceof Array){L=z.url.length;s=[];for(q=0;q<L;q++)s[q]=d(z.url[q],A.urlBaseType);q=(q=/\.dds$/i.test(s[0]))?THREE.ImageUtils.loadCompressedTextureCube(s,
+L&&(L=this.geometryHandlerMap.ascii.loaderObject.parse(L,""),i(z)(L.geometry,L.materials)));for(var v in A.textures)if(z=A.textures[v],z.url instanceof Array){H+=z.url.length;for(q=0;q<z.url.length;q++)p.onLoadStart()}else H+=1,p.onLoadStart();G=H;for(v in A.textures){z=A.textures[v];void 0!==z.mapping&&void 0!==THREE[z.mapping]&&(z.mapping=new THREE[z.mapping]);if(z.url instanceof Array){L=z.url.length;s=[];for(q=0;q<L;q++)s[q]=d(z.url[q],A.urlBaseType);q=(q=/\.dds$/i.test(s[0]))?THREE.ImageUtils.loadCompressedTextureCube(s,
 z.mapping,J(L)):THREE.ImageUtils.loadTextureCube(s,z.mapping,J(L))}else q=/\.dds$/i.test(z.url),L=d(z.url,A.urlBaseType),s=J(1),q=q?THREE.ImageUtils.loadCompressedTexture(L,z.mapping,s):THREE.ImageUtils.loadTexture(L,z.mapping,s),void 0!==THREE[z.minFilter]&&(q.minFilter=THREE[z.minFilter]),void 0!==THREE[z.magFilter]&&(q.magFilter=THREE[z.magFilter]),z.anisotropy&&(q.anisotropy=z.anisotropy),z.repeat&&(q.repeat.set(z.repeat[0],z.repeat[1]),1!==z.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==z.repeat[1]&&
-(q.wrapT=THREE.RepeatWrapping)),z.offset&&q.offset.set(z.offset[0],z.offset[1]),z.wrap&&(L={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==L[z.wrap[0]]&&(q.wrapS=L[z.wrap[0]]),void 0!==L[z.wrap[1]]&&(q.wrapT=L[z.wrap[1]]));B.textures[w]=q}var Z,K;for(Z in A.materials){w=A.materials[Z];for(K in w.parameters)"envMap"===K||"map"===K||"lightMap"===K||"bumpMap"===K?w.parameters[K]=B.textures[w.parameters[K]]:"shading"===K?w.parameters[K]="flat"===w.parameters[K]?THREE.FlatShading:
-THREE.SmoothShading:"side"===K?w.parameters[K]="double"==w.parameters[K]?THREE.DoubleSide:"back"==w.parameters[K]?THREE.BackSide:THREE.FrontSide:"blending"===K?w.parameters[K]=w.parameters[K]in THREE?THREE[w.parameters[K]]:THREE.NormalBlending:"combine"===K?w.parameters[K]=w.parameters[K]in THREE?THREE[w.parameters[K]]:THREE.MultiplyOperation:"vertexColors"===K?"face"==w.parameters[K]?w.parameters[K]=THREE.FaceColors:w.parameters[K]&&(w.parameters[K]=THREE.VertexColors):"wrapRGB"===K&&(J=w.parameters[K],
-w.parameters[K]=new THREE.Vector3(J[0],J[1],J[2]));void 0!==w.parameters.opacity&&1>w.parameters.opacity&&(w.parameters.transparent=!0);w.parameters.normalMap?(J=THREE.ShaderLib.normalmap,z=THREE.UniformsUtils.clone(J.uniforms),q=w.parameters.color,L=w.parameters.specular,s=w.parameters.ambient,N=w.parameters.shininess,z.tNormal.value=B.textures[w.parameters.normalMap],w.parameters.normalScale&&z.uNormalScale.value.set(w.parameters.normalScale[0],w.parameters.normalScale[1]),w.parameters.map&&(z.tDiffuse.value=
-w.parameters.map,z.enableDiffuse.value=!0),w.parameters.envMap&&(z.tCube.value=w.parameters.envMap,z.enableReflection.value=!0,z.uReflectivity.value=w.parameters.reflectivity),w.parameters.lightMap&&(z.tAO.value=w.parameters.lightMap,z.enableAO.value=!0),w.parameters.specularMap&&(z.tSpecular.value=B.textures[w.parameters.specularMap],z.enableSpecular.value=!0),w.parameters.displacementMap&&(z.tDisplacement.value=B.textures[w.parameters.displacementMap],z.enableDisplacement.value=!0,z.uDisplacementBias.value=
-w.parameters.displacementBias,z.uDisplacementScale.value=w.parameters.displacementScale),z.uDiffuseColor.value.setHex(q),z.uSpecularColor.value.setHex(L),z.uAmbientColor.value.setHex(s),z.uShininess.value=N,w.parameters.opacity&&(z.uOpacity.value=w.parameters.opacity),t=new THREE.ShaderMaterial({fragmentShader:J.fragmentShader,vertexShader:J.vertexShader,uniforms:z,lights:!0,fog:!0})):t=new THREE[w.type](w.parameters);t.name=Z;B.materials[Z]=t}for(Z in A.materials)if(w=A.materials[Z],w.parameters.materials){K=
-[];for(q=0;q<w.parameters.materials.length;q++)K.push(B.materials[w.parameters.materials[q]]);B.materials[Z].materials=K}e();B.cameras&&A.defaults.camera&&(B.currentCamera=B.cameras[A.defaults.camera]);B.fogs&&A.defaults.fog&&(B.scene.fog=B.fogs[A.defaults.fog]);p.callbackSync(B);j()};THREE.TextureLoader=function(){this.crossOrigin=null};
+(q.wrapT=THREE.RepeatWrapping)),z.offset&&q.offset.set(z.offset[0],z.offset[1]),z.wrap&&(L={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==L[z.wrap[0]]&&(q.wrapS=L[z.wrap[0]]),void 0!==L[z.wrap[1]]&&(q.wrapT=L[z.wrap[1]]));B.textures[v]=q}var Z,K;for(Z in A.materials){v=A.materials[Z];for(K in v.parameters)"envMap"===K||"map"===K||"lightMap"===K||"bumpMap"===K?v.parameters[K]=B.textures[v.parameters[K]]:"shading"===K?v.parameters[K]="flat"===v.parameters[K]?THREE.FlatShading:
+THREE.SmoothShading:"side"===K?v.parameters[K]="double"==v.parameters[K]?THREE.DoubleSide:"back"==v.parameters[K]?THREE.BackSide:THREE.FrontSide:"blending"===K?v.parameters[K]=v.parameters[K]in THREE?THREE[v.parameters[K]]:THREE.NormalBlending:"combine"===K?v.parameters[K]=v.parameters[K]in THREE?THREE[v.parameters[K]]:THREE.MultiplyOperation:"vertexColors"===K?"face"==v.parameters[K]?v.parameters[K]=THREE.FaceColors:v.parameters[K]&&(v.parameters[K]=THREE.VertexColors):"wrapRGB"===K&&(J=v.parameters[K],
+v.parameters[K]=new THREE.Vector3(J[0],J[1],J[2]));void 0!==v.parameters.opacity&&1>v.parameters.opacity&&(v.parameters.transparent=!0);v.parameters.normalMap?(J=THREE.ShaderLib.normalmap,z=THREE.UniformsUtils.clone(J.uniforms),q=v.parameters.color,L=v.parameters.specular,s=v.parameters.ambient,N=v.parameters.shininess,z.tNormal.value=B.textures[v.parameters.normalMap],v.parameters.normalScale&&z.uNormalScale.value.set(v.parameters.normalScale[0],v.parameters.normalScale[1]),v.parameters.map&&(z.tDiffuse.value=
+v.parameters.map,z.enableDiffuse.value=!0),v.parameters.envMap&&(z.tCube.value=v.parameters.envMap,z.enableReflection.value=!0,z.uReflectivity.value=v.parameters.reflectivity),v.parameters.lightMap&&(z.tAO.value=v.parameters.lightMap,z.enableAO.value=!0),v.parameters.specularMap&&(z.tSpecular.value=B.textures[v.parameters.specularMap],z.enableSpecular.value=!0),v.parameters.displacementMap&&(z.tDisplacement.value=B.textures[v.parameters.displacementMap],z.enableDisplacement.value=!0,z.uDisplacementBias.value=
+v.parameters.displacementBias,z.uDisplacementScale.value=v.parameters.displacementScale),z.uDiffuseColor.value.setHex(q),z.uSpecularColor.value.setHex(L),z.uAmbientColor.value.setHex(s),z.uShininess.value=N,v.parameters.opacity&&(z.uOpacity.value=v.parameters.opacity),t=new THREE.ShaderMaterial({fragmentShader:J.fragmentShader,vertexShader:J.vertexShader,uniforms:z,lights:!0,fog:!0})):t=new THREE[v.type](v.parameters);t.name=Z;B.materials[Z]=t}for(Z in A.materials)if(v=A.materials[Z],v.parameters.materials){K=
+[];for(q=0;q<v.parameters.materials.length;q++)K.push(B.materials[v.parameters.materials[q]]);B.materials[Z].materials=K}e();B.cameras&&A.defaults.camera&&(B.currentCamera=B.cameras[A.defaults.camera]);B.fogs&&A.defaults.fog&&(B.scene.fog=B.fogs[A.defaults.fog]);p.callbackSync(B);j()};THREE.TextureLoader=function(){this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",
-function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
+function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype={constructor:THREE.Material,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof
-THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=
-this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;
+a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
 THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
@@ -291,27 +291,28 @@ a=U.vertexNormalsModelView[s],ua.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScal
 z.fill()}function g(a,b,c,d,e,f,g,k,i,j,p,m,l){if(!(l instanceof THREE.DataTexture||void 0===l.image||0==l.image.width)){if(!0===l.needsUpdate){var n=l.wrapS==THREE.RepeatWrapping,r=l.wrapT==THREE.RepeatWrapping;Jb[l.id]=z.createPattern(l.image,!0===n&&!0===r?"repeat":!0===n&&!1===r?"repeat-x":!1===n&&!0===r?"repeat-y":"no-repeat");l.needsUpdate=!1}void 0===Jb[l.id]?q("rgba(0,0,0,1)"):q(Jb[l.id]);var n=l.offset.x/l.repeat.x,r=l.offset.y/l.repeat.y,s=l.image.width*l.repeat.x,t=l.image.height*l.repeat.y,
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-c.r|0;Ka[9]=255*c.g|0;Ka[10]=255*c.b|0;Ka[12]=255*d.r|0;Ka[13]=255*d.g|0;Ka[14]=255*d.b|0;Bb.putImageData(Kb,0,0);Lb.drawImage(Gb,0,0);return Sb}function m(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}function p(a){Z!==a&&(Z=z.globalAlpha=a)}function l(a){K!==a&&(a===THREE.NormalBlending?z.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?z.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(z.globalCompositeOperation=
-"darker"),K=a)}function r(a){Va!==a&&(Va=z.lineWidth=a)}function t(a){O!==a&&(O=z.lineCap=a)}function n(a){qa!==a&&(qa=z.lineJoin=a)}function s(a){oa!==a&&(oa=z.strokeStyle=a)}function q(a){Pa!==a&&(Pa=z.fillStyle=a)}function v(a,b){if(Fa!==a||wa!==b)z.setLineDash([a,b]),Fa=a,wa=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var y=THREE.Math.smoothstep,a=a||{},D=this,F,H,I,G=new THREE.Projector,B=void 0!==a.canvas?a.canvas:document.createElement("canvas"),C,A,J,N,z=B.getContext("2d"),L=new THREE.Color(0),
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+c.r|0;Ka[9]=255*c.g|0;Ka[10]=255*c.b|0;Ka[12]=255*d.r|0;Ka[13]=255*d.g|0;Ka[14]=255*d.b|0;Bb.putImageData(Kb,0,0);Lb.drawImage(Gb,0,0);return Sb}function m(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function p(a){Z!==a&&(Z=z.globalAlpha=a)}function l(a){K!==a&&(a===THREE.NormalBlending?z.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?z.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(z.globalCompositeOperation=
+"darker"),K=a)}function r(a){Va!==a&&(Va=z.lineWidth=a)}function t(a){O!==a&&(O=z.lineCap=a)}function n(a){qa!==a&&(qa=z.lineJoin=a)}function s(a){oa!==a&&(oa=z.strokeStyle=a)}function q(a){Pa!==a&&(Pa=z.fillStyle=a)}function w(a,b){if(Fa!==a||wa!==b)z.setLineDash([a,b]),Fa=a,wa=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var y=THREE.Math.smoothstep,a=a||{},D=this,F,H,I,G=new THREE.Projector,B=void 0!==a.canvas?a.canvas:document.createElement("canvas"),C,A,J,N,z=B.getContext("2d"),L=new THREE.Color(0),
+v=0,Z=1,K=0,oa=null,Pa=null,Va=null,O=null,qa=null,Fa=null,wa=0,M,V,ea,pa,Ua,pb=new THREE.RenderableVertex,ub=new THREE.RenderableVertex,ya,Ha,fa,da,T,aa,la,Y,ma,xa,bb,ia,ha=new THREE.Color,ra=new THREE.Color,ka=new THREE.Color,ua=new THREE.Color,Ra=new THREE.Color,Qa=new THREE.Color,Ya=new THREE.Color,Xb=new THREE.Color,Jb={},Ab={},Sa,xb,lb,Ga,Ca,yb,Ib,k,Rb,Yb,fb=new THREE.Box2,na=new THREE.Box2,va=new THREE.Box2,ib=new THREE.Color,Tb=new THREE.Color,Ub=new THREE.Color,Xa=new THREE.Vector3,Gb,Bb,
 Kb,Ka,Sb,Lb,Hb=16;Gb=document.createElement("canvas");Gb.width=Gb.height=2;Bb=Gb.getContext("2d");Bb.fillStyle="rgba(0,0,0,1)";Bb.fillRect(0,0,2,2);Kb=Bb.getImageData(0,0,2,2);Ka=Kb.data;Sb=document.createElement("canvas");Sb.width=Sb.height=Hb;Lb=Sb.getContext("2d");Lb.translate(-Hb/2,-Hb/2);Lb.scale(Hb,Hb);Hb--;void 0===z.setLineDash&&(z.setLineDash=void 0!==z.mozDash?function(a){z.mozDash=null!==a[0]?a:null}:function(){});this.domElement=B;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:
 void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){C=a*this.devicePixelRatio;A=b*this.devicePixelRatio;J=Math.floor(C/2);N=Math.floor(A/2);B.width=C;B.height=A;1!==this.devicePixelRatio&&!1!==c&&(B.style.width=a+"px",B.style.height=b+"px");fb.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N));na.set(new THREE.Vector2(-J,
--N),new THREE.Vector2(J,N));Z=1;K=0;qa=O=Va=Pa=oa=null};this.setClearColor=function(a,b){L.set(a);w=void 0!==b?b:1;na.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){z.setTransform(1,0,0,-1,J,N);!1===na.empty()&&(na.intersect(fb),na.expandByScalar(2),1>w&&z.clearRect(na.min.x|
-0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0<w&&(l(THREE.NormalBlending),p(1),q("rgba("+Math.floor(255*L.r)+","+Math.floor(255*L.g)+","+Math.floor(255*L.b)+","+w+")"),z.fillRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0)),na.makeEmpty())};this.render=function(a,g){if(!1===g instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();z.setTransform(1,0,0,-1,J,N);D.info.render.vertices=
-0;D.info.render.faces=0;F=G.projectScene(a,g,this.sortObjects,this.sortElements);H=F.elements;I=F.lights;M=g;ib.setRGB(0,0,0);Tb.setRGB(0,0,0);Ub.setRGB(0,0,0);for(var k=0,B=I.length;k<B;k++){var w=I[k],A=w.color;w instanceof THREE.AmbientLight?ib.add(A):w instanceof THREE.DirectionalLight?Tb.add(A):w instanceof THREE.PointLight&&Ub.add(A)}k=0;for(B=H.length;k<B;k++){var U=H[k],w=U.material;if(!(void 0===w||!1===w.visible)){va.makeEmpty();if(U instanceof THREE.RenderableParticle){V=U;V.x*=J;V.y*=
-N;A=V;p(w.opacity);l(w.blending);var mb=void 0,nb=void 0,vb=void 0,zb=void 0,Zb=void 0,Jc=void 0,Kc=void 0;w instanceof THREE.ParticleBasicMaterial?null===w.map?(vb=U.object.scale.x,zb=U.object.scale.y,vb*=U.scale.x*J,zb*=U.scale.y*N,va.min.set(A.x-vb,A.y-zb),va.max.set(A.x+vb,A.y+zb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(q(w.color.getStyle()),z.save(),z.translate(A.x,A.y),z.rotate(-U.rotation),z.scale(vb,zb),z.fillRect(-1,-1,2,2),z.restore())):(Zb=w.map.image,Jc=Zb.width>>1,Kc=Zb.height>>
-1,vb=U.scale.x*J,zb=U.scale.y*N,mb=vb*Jc,nb=zb*Kc,va.min.set(A.x-mb,A.y-nb),va.max.set(A.x+mb,A.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(z.save(),z.translate(A.x,A.y),z.rotate(-U.rotation),z.scale(vb,-zb),z.translate(-Jc,-Kc),z.drawImage(Zb,0,0),z.restore())):w instanceof THREE.ParticleCanvasMaterial&&(mb=U.scale.x*J,nb=U.scale.y*N,va.min.set(A.x-mb,A.y-nb),va.max.set(A.x+mb,A.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(s(w.color.getStyle()),q(w.color.getStyle()),z.save(),z.translate(A.x,
-A.y),z.rotate(-U.rotation),z.scale(mb,nb),w.program(z),z.restore()))}else if(U instanceof THREE.RenderableLine){if(V=U.v1,ea=U.v2,V.positionScreen.x*=J,V.positionScreen.y*=N,ea.positionScreen.x*=J,ea.positionScreen.y*=N,va.setFromPoints([V.positionScreen,ea.positionScreen]),!0===fb.isIntersectionBox(va))if(A=V,mb=ea,p(w.opacity),l(w.blending),z.beginPath(),z.moveTo(A.positionScreen.x,A.positionScreen.y),z.lineTo(mb.positionScreen.x,mb.positionScreen.y),w instanceof THREE.LineBasicMaterial){r(w.linewidth);
-t(w.linecap);n(w.linejoin);if(w.vertexColors!==THREE.VertexColors)s(w.color.getStyle());else if(nb=U.vertexColors[0].getStyle(),U=U.vertexColors[1].getStyle(),nb===U)s(nb);else{try{var wc=z.createLinearGradient(A.positionScreen.x,A.positionScreen.y,mb.positionScreen.x,mb.positionScreen.y);wc.addColorStop(0,nb);wc.addColorStop(1,U)}catch(fd){wc=nb}s(wc)}z.stroke();va.expandByScalar(2*w.linewidth)}else w instanceof THREE.LineDashedMaterial&&(r(w.linewidth),t(w.linecap),n(w.linejoin),s(w.color.getStyle()),
-v(w.dashSize,w.gapSize),z.stroke(),va.expandByScalar(2*w.linewidth),v(null,null))}else if(U instanceof THREE.RenderableFace3){V=U.v1;ea=U.v2;pa=U.v3;if(-1>V.positionScreen.z||1<V.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;if(-1>pa.positionScreen.z||1<pa.positionScreen.z)continue;V.positionScreen.x*=J;V.positionScreen.y*=N;ea.positionScreen.x*=J;ea.positionScreen.y*=N;pa.positionScreen.x*=J;pa.positionScreen.y*=N;!0===w.overdraw&&(m(V.positionScreen,ea.positionScreen),
-m(ea.positionScreen,pa.positionScreen),m(pa.positionScreen,V.positionScreen));va.setFromPoints([V.positionScreen,ea.positionScreen,pa.positionScreen]);!0===fb.isIntersectionBox(va)&&c(V,ea,pa,0,1,2,U,w)}else if(U instanceof THREE.RenderableFace4){V=U.v1;ea=U.v2;pa=U.v3;Ua=U.v4;if(-1>V.positionScreen.z||1<V.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;if(-1>pa.positionScreen.z||1<pa.positionScreen.z)continue;if(-1>Ua.positionScreen.z||1<Ua.positionScreen.z)continue;
-V.positionScreen.x*=J;V.positionScreen.y*=N;ea.positionScreen.x*=J;ea.positionScreen.y*=N;pa.positionScreen.x*=J;pa.positionScreen.y*=N;Ua.positionScreen.x*=J;Ua.positionScreen.y*=N;pb.positionScreen.copy(ea.positionScreen);ub.positionScreen.copy(Ua.positionScreen);!0===w.overdraw&&(m(V.positionScreen,ea.positionScreen),m(ea.positionScreen,Ua.positionScreen),m(Ua.positionScreen,V.positionScreen),m(pa.positionScreen,pb.positionScreen),m(pa.positionScreen,ub.positionScreen));va.setFromPoints([V.positionScreen,
-ea.positionScreen,pa.positionScreen,Ua.positionScreen]);!0===fb.isIntersectionBox(va)&&(A=V,mb=ea,nb=pa,vb=Ua,zb=pb,Zb=ub,D.info.render.vertices+=4,D.info.render.faces++,p(w.opacity),l(w.blending),void 0!==w.map&&null!==w.map||void 0!==w.envMap&&null!==w.envMap?(c(A,mb,vb,0,1,3,U,w),c(zb,nb,Zb,1,2,3,U,w)):(ya=A.positionScreen.x,Ha=A.positionScreen.y,fa=mb.positionScreen.x,da=mb.positionScreen.y,T=nb.positionScreen.x,aa=nb.positionScreen.y,la=vb.positionScreen.x,Y=vb.positionScreen.y,ma=zb.positionScreen.x,
-xa=zb.positionScreen.y,bb=Zb.positionScreen.x,ia=Zb.positionScreen.y,w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshPhongMaterial?(Qa.copy(w.color),Ya.copy(w.emissive),w.vertexColors===THREE.FaceColors&&Qa.multiply(U.color),!1===w.wireframe&&w.shading==THREE.SmoothShading&&4==U.vertexNormalsLength?(ra.copy(ib),ka.copy(ib),ua.copy(ib),Ra.copy(ib),b(U.v1.positionWorld,U.vertexNormalsModel[0],ra),b(U.v2.positionWorld,U.vertexNormalsModel[1],ka),b(U.v4.positionWorld,U.vertexNormalsModel[3],
-ua),b(U.v3.positionWorld,U.vertexNormalsModel[2],Ra),ra.multiply(Qa).add(Ya),ka.multiply(Qa).add(Ya),ua.multiply(Qa).add(Ya),Ra.multiply(Qa).add(Ya),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb)):(ha.copy(ib),b(U.centroidModel,U.normalModel,ha),ha.multiply(Qa).add(Ya),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):h(ha))):w instanceof THREE.MeshBasicMaterial?
-(ha.copy(w.color),w.vertexColors===THREE.FaceColors&&ha.multiply(U.color),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):h(ha)):w instanceof THREE.MeshNormalMaterial?(A=void 0,w.shading==THREE.FlatShading?(A=U.normalModelView,ha.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):h(ha)):w.shading==THREE.SmoothShading&&(A=U.vertexNormalsModelView[0],
-ra.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),A=U.vertexNormalsModelView[1],ka.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),A=U.vertexNormalsModelView[3],ua.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),A=U.vertexNormalsModelView[2],Ra.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))):w instanceof THREE.MeshDepthMaterial&&(Sa=M.near,
-xb=M.far,ra.r=ra.g=ra.b=1-y(A.positionScreen.z*A.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-y(mb.positionScreen.z*mb.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-y(vb.positionScreen.z*vb.positionScreen.w,Sa,xb),Ra.r=Ra.g=Ra.b=1-y(nb.positionScreen.z*nb.positionScreen.w,Sa,xb),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))))}na.union(va)}}z.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+-N),new THREE.Vector2(J,N));Z=1;K=0;qa=O=Va=Pa=oa=null};this.setClearColor=function(a,b){L.set(a);v=void 0!==b?b:1;na.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){z.setTransform(1,0,0,-1,J,N);!1===na.empty()&&(na.intersect(fb),na.expandByScalar(2),1>v&&z.clearRect(na.min.x|
+0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0<v&&(l(THREE.NormalBlending),p(1),q("rgba("+Math.floor(255*L.r)+","+Math.floor(255*L.g)+","+Math.floor(255*L.b)+","+v+")"),z.fillRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0)),na.makeEmpty())};this.render=function(a,g){if(!1===g instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();z.setTransform(1,0,0,-1,J,N);D.info.render.vertices=
+0;D.info.render.faces=0;F=G.projectScene(a,g,this.sortObjects,this.sortElements);H=F.elements;I=F.lights;M=g;ib.setRGB(0,0,0);Tb.setRGB(0,0,0);Ub.setRGB(0,0,0);for(var k=0,B=I.length;k<B;k++){var v=I[k],A=v.color;v instanceof THREE.AmbientLight?ib.add(A):v instanceof THREE.DirectionalLight?Tb.add(A):v instanceof THREE.PointLight&&Ub.add(A)}k=0;for(B=H.length;k<B;k++){var U=H[k],v=U.material;if(!(void 0===v||!1===v.visible)){va.makeEmpty();if(U instanceof THREE.RenderableParticle){V=U;V.x*=J;V.y*=
+N;A=V;p(v.opacity);l(v.blending);var mb=void 0,nb=void 0,vb=void 0,zb=void 0,Zb=void 0,Jc=void 0,Kc=void 0;v instanceof THREE.ParticleBasicMaterial?null===v.map?(vb=U.object.scale.x,zb=U.object.scale.y,vb*=U.scale.x*J,zb*=U.scale.y*N,va.min.set(A.x-vb,A.y-zb),va.max.set(A.x+vb,A.y+zb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(q(v.color.getStyle()),z.save(),z.translate(A.x,A.y),z.rotate(-U.rotation),z.scale(vb,zb),z.fillRect(-1,-1,2,2),z.restore())):(Zb=v.map.image,Jc=Zb.width>>1,Kc=Zb.height>>
+1,vb=U.scale.x*J,zb=U.scale.y*N,mb=vb*Jc,nb=zb*Kc,va.min.set(A.x-mb,A.y-nb),va.max.set(A.x+mb,A.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(z.save(),z.translate(A.x,A.y),z.rotate(-U.rotation),z.scale(vb,-zb),z.translate(-Jc,-Kc),z.drawImage(Zb,0,0),z.restore())):v instanceof THREE.ParticleCanvasMaterial&&(mb=U.scale.x*J,nb=U.scale.y*N,va.min.set(A.x-mb,A.y-nb),va.max.set(A.x+mb,A.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(s(v.color.getStyle()),q(v.color.getStyle()),z.save(),z.translate(A.x,
+A.y),z.rotate(-U.rotation),z.scale(mb,nb),v.program(z),z.restore()))}else if(U instanceof THREE.RenderableLine){if(V=U.v1,ea=U.v2,V.positionScreen.x*=J,V.positionScreen.y*=N,ea.positionScreen.x*=J,ea.positionScreen.y*=N,va.setFromPoints([V.positionScreen,ea.positionScreen]),!0===fb.isIntersectionBox(va))if(A=V,mb=ea,p(v.opacity),l(v.blending),z.beginPath(),z.moveTo(A.positionScreen.x,A.positionScreen.y),z.lineTo(mb.positionScreen.x,mb.positionScreen.y),v instanceof THREE.LineBasicMaterial){r(v.linewidth);
+t(v.linecap);n(v.linejoin);if(v.vertexColors!==THREE.VertexColors)s(v.color.getStyle());else if(nb=U.vertexColors[0].getStyle(),U=U.vertexColors[1].getStyle(),nb===U)s(nb);else{try{var wc=z.createLinearGradient(A.positionScreen.x,A.positionScreen.y,mb.positionScreen.x,mb.positionScreen.y);wc.addColorStop(0,nb);wc.addColorStop(1,U)}catch(fd){wc=nb}s(wc)}z.stroke();va.expandByScalar(2*v.linewidth)}else v instanceof THREE.LineDashedMaterial&&(r(v.linewidth),t(v.linecap),n(v.linejoin),s(v.color.getStyle()),
+w(v.dashSize,v.gapSize),z.stroke(),va.expandByScalar(2*v.linewidth),w(null,null))}else if(U instanceof THREE.RenderableFace3){V=U.v1;ea=U.v2;pa=U.v3;if(-1>V.positionScreen.z||1<V.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;if(-1>pa.positionScreen.z||1<pa.positionScreen.z)continue;V.positionScreen.x*=J;V.positionScreen.y*=N;ea.positionScreen.x*=J;ea.positionScreen.y*=N;pa.positionScreen.x*=J;pa.positionScreen.y*=N;0<v.overdraw&&(m(V.positionScreen,ea.positionScreen,
+v.overdraw),m(ea.positionScreen,pa.positionScreen,v.overdraw),m(pa.positionScreen,V.positionScreen,v.overdraw));va.setFromPoints([V.positionScreen,ea.positionScreen,pa.positionScreen]);!0===fb.isIntersectionBox(va)&&c(V,ea,pa,0,1,2,U,v)}else if(U instanceof THREE.RenderableFace4){V=U.v1;ea=U.v2;pa=U.v3;Ua=U.v4;if(-1>V.positionScreen.z||1<V.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;if(-1>pa.positionScreen.z||1<pa.positionScreen.z)continue;if(-1>Ua.positionScreen.z||
+1<Ua.positionScreen.z)continue;V.positionScreen.x*=J;V.positionScreen.y*=N;ea.positionScreen.x*=J;ea.positionScreen.y*=N;pa.positionScreen.x*=J;pa.positionScreen.y*=N;Ua.positionScreen.x*=J;Ua.positionScreen.y*=N;pb.positionScreen.copy(ea.positionScreen);ub.positionScreen.copy(Ua.positionScreen);0<v.overdraw&&(m(V.positionScreen,ea.positionScreen,v.overdraw),m(ea.positionScreen,Ua.positionScreen,v.overdraw),m(Ua.positionScreen,V.positionScreen,v.overdraw),m(pa.positionScreen,pb.positionScreen,v.overdraw),
+m(pa.positionScreen,ub.positionScreen,v.overdraw));va.setFromPoints([V.positionScreen,ea.positionScreen,pa.positionScreen,Ua.positionScreen]);!0===fb.isIntersectionBox(va)&&(A=V,mb=ea,nb=pa,vb=Ua,zb=pb,Zb=ub,D.info.render.vertices+=4,D.info.render.faces++,p(v.opacity),l(v.blending),void 0!==v.map&&null!==v.map||void 0!==v.envMap&&null!==v.envMap?(c(A,mb,vb,0,1,3,U,v),c(zb,nb,Zb,1,2,3,U,v)):(ya=A.positionScreen.x,Ha=A.positionScreen.y,fa=mb.positionScreen.x,da=mb.positionScreen.y,T=nb.positionScreen.x,
+aa=nb.positionScreen.y,la=vb.positionScreen.x,Y=vb.positionScreen.y,ma=zb.positionScreen.x,xa=zb.positionScreen.y,bb=Zb.positionScreen.x,ia=Zb.positionScreen.y,v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial?(Qa.copy(v.color),Ya.copy(v.emissive),v.vertexColors===THREE.FaceColors&&Qa.multiply(U.color),!1===v.wireframe&&v.shading==THREE.SmoothShading&&4==U.vertexNormalsLength?(ra.copy(ib),ka.copy(ib),ua.copy(ib),Ra.copy(ib),b(U.v1.positionWorld,U.vertexNormalsModel[0],ra),
+b(U.v2.positionWorld,U.vertexNormalsModel[1],ka),b(U.v4.positionWorld,U.vertexNormalsModel[3],ua),b(U.v3.positionWorld,U.vertexNormalsModel[2],Ra),ra.multiply(Qa).add(Ya),ka.multiply(Qa).add(Ya),ua.multiply(Qa).add(Ya),Ra.multiply(Qa).add(Ya),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb)):(ha.copy(ib),b(U.centroidModel,U.normalModel,ha),ha.multiply(Qa).add(Ya),e(ya,Ha,fa,da,T,aa,la,Y),!0===v.wireframe?f(ha,v.wireframeLinewidth,
+v.wireframeLinecap,v.wireframeLinejoin):h(ha))):v instanceof THREE.MeshBasicMaterial?(ha.copy(v.color),v.vertexColors===THREE.FaceColors&&ha.multiply(U.color),e(ya,Ha,fa,da,T,aa,la,Y),!0===v.wireframe?f(ha,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):h(ha)):v instanceof THREE.MeshNormalMaterial?(A=void 0,v.shading==THREE.FlatShading?(A=U.normalModelView,ha.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),e(ya,Ha,fa,da,T,aa,la,Y),!0===v.wireframe?f(ha,v.wireframeLinewidth,v.wireframeLinecap,
+v.wireframeLinejoin):h(ha)):v.shading==THREE.SmoothShading&&(A=U.vertexNormalsModelView[0],ra.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),A=U.vertexNormalsModelView[1],ka.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),A=U.vertexNormalsModelView[3],ua.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),A=U.vertexNormalsModelView[2],Ra.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,
+ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))):v instanceof THREE.MeshDepthMaterial&&(Sa=M.near,xb=M.far,ra.r=ra.g=ra.b=1-y(A.positionScreen.z*A.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-y(mb.positionScreen.z*mb.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-y(vb.positionScreen.z*vb.positionScreen.w,Sa,xb),Ra.r=Ra.g=Ra.b=1-y(nb.positionScreen.z*nb.positionScreen.w,Sa,xb),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))))}na.union(va)}}z.setTransform(1,
+0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
 envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -370,19 +371,19 @@ THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function h(a){return a
 c,Xb,Jb),ya=pa=null,pb=ub=T=da=bb=xa=aa=-1,yb=!0}function l(a,b,c,d,e,f,h,g){var k,i,j,p;b?(i=a.length-1,p=b=-1):(i=0,b=a.length,p=1);for(var m=i;m!==b;m+=p)if(k=a[m],k.render){i=k.object;j=k.buffer;if(g)k=g;else{k=k[c];if(!k)continue;h&&M.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);M.setDepthTest(k.depthTest);M.setDepthWrite(k.depthWrite);C(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}M.setMaterialFaces(k);j instanceof THREE.BufferGeometry?M.renderBufferDirect(d,
 e,f,k,j,i):M.renderBuffer(d,e,f,k,j,i)}}function r(a,b,c,d,e,f,h){for(var g,k,i=0,j=a.length;i<j;i++)if(g=a[i],k=g.object,k.visible){if(h)g=h;else{g=g[b];if(!g)continue;f&&M.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);M.setDepthTest(g.depthTest);M.setDepthWrite(g.depthWrite);C(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}M.renderImmediateObject(c,d,e,g,k)}}function t(a,b){var e,f,h,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,
 a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",kc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,g=f.attributes[i],g.buffer=k.createBuffer(),k.bindBuffer(j,g.buffer),k.bufferData(j,g.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){h=a.material;if(void 0===f.geometryGroups){i=f;var p,m,l,r,
-s;j={};var q=i.morphTargets.length,t=i.morphNormals.length,v=h instanceof THREE.MeshFaceMaterial;i.geometryGroups={};h=0;for(p=i.faces.length;h<p;h++)m=i.faces[h],l=v?m.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),s=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[s]&&(i.geometryGroups[s]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:q,numMorphNormals:t}),r=m instanceof THREE.Face3?3:4,65535<i.geometryGroups[s].vertices+r&&(j[l].counter+=1,s=j[l].hash+"_"+j[l].counter,
+s;j={};var q=i.morphTargets.length,t=i.morphNormals.length,w=h instanceof THREE.MeshFaceMaterial;i.geometryGroups={};h=0;for(p=i.faces.length;h<p;h++)m=i.faces[h],l=w?m.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),s=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[s]&&(i.geometryGroups[s]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:q,numMorphNormals:t}),r=m instanceof THREE.Face3?3:4,65535<i.geometryGroups[s].vertices+r&&(j[l].counter+=1,s=j[l].hash+"_"+j[l].counter,
 void 0===i.geometryGroups[s]&&(i.geometryGroups[s]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:q,numMorphNormals:t})),m instanceof THREE.Face3?i.geometryGroups[s].faces3.push(h):i.geometryGroups[s].faces4.push(h),i.geometryGroups[s].vertices+=r;i.geometryGroupsList=[];for(g in i.geometryGroups)i.geometryGroups[g].id=Ha++,i.geometryGroupsList.push(i.geometryGroups[g])}for(e in f.geometryGroups)if(g=f.geometryGroups[e],!g.__webglVertexBuffer){i=g;i.__webglVertexBuffer=k.createBuffer();
 i.__webglNormalBuffer=k.createBuffer();i.__webglTangentBuffer=k.createBuffer();i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();q=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(q=i.numMorphTargets;j<q;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=
 [];j=0;for(q=i.numMorphNormals;j<q;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}M.info.memory.geometries++;d(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=k.createBuffer(),g.__webglColorBuffer=k.createBuffer(),g.__webglNormalBuffer=k.createBuffer(),M.info.memory.geometries++,g=f,i=g.vertices.length,
 g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*i),g.__normalArray=new Float32Array(3*i),g.__webglVertexCount=i,c(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=k.createBuffer(),g.__webglColorBuffer=k.createBuffer(),g.__webglLineDistanceBuffer=k.createBuffer(),M.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*
 i),g.__lineDistanceArray=new Float32Array(1*i),g.__webglLineCount=i,c(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=k.createBuffer(),g.__webglColorBuffer=k.createBuffer(),M.info.memory.geometries++,g=f,i=g.vertices.length,g.__vertexArray=new Float32Array(3*i),g.__colorArray=new Float32Array(3*i),g.__sortArray=[],g.__webglParticleCount=i,c(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
 !0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)n(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],n(b.__webglObjects,g,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,n(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({object:a,opaque:null,transparent:null}):
-a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function n(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function s(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function q(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function v(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof THREE.Line?y(b.__webglObjects,
+a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function n(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function s(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function q(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function w(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof THREE.Line?y(b.__webglObjects,
 a):a instanceof THREE.Sprite?D(b.__webglSprites,a):a instanceof THREE.LensFlare?D(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&y(b.__webglObjectsImmediate,a);delete a.__webglActive}function y(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function D(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function F(a,b,c,d,e){fa=0;d.needsUpdate&&(d.program&&vc(d),M.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&
 (e.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets));var f=!1,h=d.program,g=h.uniforms,i=d.uniforms;h!==pa&&(k.useProgram(h),pa=h,f=!0);d.id!==pb&&(pb=d.id,f=!0);if(f||a!==ya)k.uniformMatrix4fv(g.projectionMatrix,!1,a.projectionMatrix.elements),a!==ya&&(ya=a);if(d.skinning)if(Bb&&e.useVertexTexture){if(null!==g.boneTexture){var j=H();k.uniform1i(g.boneTexture,j);M.setTexture(e.boneTexture,j)}}else null!==g.boneGlobalMatrices&&k.uniformMatrix4fv(g.boneGlobalMatrices,!1,e.boneMatrices);
-if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(yb){for(var p,l=j=0,m=0,n,r,s,q=Ib,t=q.directional.colors,v=q.directional.positions,y=q.point.colors,z=q.point.positions,A=q.point.distances,B=q.spot.colors,F=q.spot.positions,D=q.spot.distances,E=q.spot.directions,J=q.spot.anglesCos,K=
+if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(yb){for(var p,l=j=0,m=0,n,r,s,q=Ib,t=q.directional.colors,w=q.directional.positions,y=q.point.colors,z=q.point.positions,A=q.point.distances,B=q.spot.colors,F=q.spot.positions,D=q.spot.distances,E=q.spot.directions,J=q.spot.anglesCos,K=
 q.spot.exponents,V=q.hemi.skyColors,L=q.hemi.groundColors,C=q.hemi.positions,O=0,ea=0,T=0,aa=0,da=0,R=0,S=0,P=0,ba=p=0,c=s=ba=0,f=b.length;c<f;c++)p=b[c],p.onlyShadow||(n=p.color,r=p.intensity,s=p.distance,p instanceof THREE.AmbientLight?p.visible&&(M.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,m+=n.b*n.b):(j+=n.r,l+=n.g,m+=n.b)):p instanceof THREE.DirectionalLight?(da+=1,p.visible&&(Ca.getPositionFromMatrix(p.matrixWorld),Ga.getPositionFromMatrix(p.target.matrixWorld),Ca.sub(Ga),Ca.normalize(),0===Ca.x&&0===
-Ca.y&&0===Ca.z||(p=3*O,v[p]=Ca.x,v[p+1]=Ca.y,v[p+2]=Ca.z,M.gammaInput?I(t,p,n,r*r):G(t,p,n,r),O+=1))):p instanceof THREE.PointLight?(R+=1,p.visible&&(ba=3*ea,M.gammaInput?I(y,ba,n,r*r):G(y,ba,n,r),Ga.getPositionFromMatrix(p.matrixWorld),z[ba]=Ga.x,z[ba+1]=Ga.y,z[ba+2]=Ga.z,A[ea]=s,ea+=1)):p instanceof THREE.SpotLight?(S+=1,p.visible&&(ba=3*T,M.gammaInput?I(B,ba,n,r*r):G(B,ba,n,r),Ga.getPositionFromMatrix(p.matrixWorld),F[ba]=Ga.x,F[ba+1]=Ga.y,F[ba+2]=Ga.z,D[T]=s,Ca.copy(Ga),Ga.getPositionFromMatrix(p.target.matrixWorld),
+Ca.y&&0===Ca.z||(p=3*O,w[p]=Ca.x,w[p+1]=Ca.y,w[p+2]=Ca.z,M.gammaInput?I(t,p,n,r*r):G(t,p,n,r),O+=1))):p instanceof THREE.PointLight?(R+=1,p.visible&&(ba=3*ea,M.gammaInput?I(y,ba,n,r*r):G(y,ba,n,r),Ga.getPositionFromMatrix(p.matrixWorld),z[ba]=Ga.x,z[ba+1]=Ga.y,z[ba+2]=Ga.z,A[ea]=s,ea+=1)):p instanceof THREE.SpotLight?(S+=1,p.visible&&(ba=3*T,M.gammaInput?I(B,ba,n,r*r):G(B,ba,n,r),Ga.getPositionFromMatrix(p.matrixWorld),F[ba]=Ga.x,F[ba+1]=Ga.y,F[ba+2]=Ga.z,D[T]=s,Ca.copy(Ga),Ga.getPositionFromMatrix(p.target.matrixWorld),
 Ca.sub(Ga),Ca.normalize(),E[ba]=Ca.x,E[ba+1]=Ca.y,E[ba+2]=Ca.z,J[T]=Math.cos(p.angle),K[T]=p.exponent,T+=1)):p instanceof THREE.HemisphereLight&&(P+=1,p.visible&&(Ca.getPositionFromMatrix(p.matrixWorld),Ca.normalize(),0===Ca.x&&0===Ca.y&&0===Ca.z||(s=3*aa,C[s]=Ca.x,C[s+1]=Ca.y,C[s+2]=Ca.z,n=p.color,p=p.groundColor,M.gammaInput?(r*=r,I(V,s,n,r),I(L,s,p,r)):(G(V,s,n,r),G(L,s,p,r)),aa+=1))));c=3*O;for(f=Math.max(t.length,3*da);c<f;c++)t[c]=0;c=3*ea;for(f=Math.max(y.length,3*R);c<f;c++)y[c]=0;c=3*T;for(f=
 Math.max(B.length,3*S);c<f;c++)B[c]=0;c=3*aa;for(f=Math.max(V.length,3*P);c<f;c++)V[c]=0;c=3*aa;for(f=Math.max(L.length,3*P);c<f;c++)L[c]=0;q.directional.length=O;q.point.length=ea;q.spot.length=T;q.hemi.length=aa;q.ambient[0]=j;q.ambient[1]=l;q.ambient[2]=m;yb=!1}c=Ib;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
 c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
@@ -394,14 +395,14 @@ d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Y=0;for(f=b.len
 l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)q=2*l,c._array[q]=j[l].x,c._array[q+
 1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)q=3*l,c._array[q]=j[l].x,c._array[q+1]=j[l].y,c._array[q+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)q=4*l,c._array[q]=j[l].x,c._array[q+1]=j[l].y,c._array[q+2]=j[l].z,c._array[q+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),
 j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(q=j,j=H(),k.uniform1i(f,j),q)if(q.image instanceof Array&&6===q.image.length){if(c=q,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),M.info.memory.textures++);k.activeTexture(k.TEXTURE0+
-f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)M.autoScaleCubemaps&&!f?(m=j,q=l,t=c.image[l],y=Ub,t.width<=y&&t.height<=y||(z=Math.max(t.width,t.height),v=Math.floor(t.width*y/z),y=Math.floor(t.height*y/z),z=document.createElement("canvas"),z.width=v,z.height=y,z.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,v,y),t=z),m[q]=t):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
-1)&&0===(l.height&l.height-1);q=w(c.format);t=w(c.type);N(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){y=j[l].mipmaps;z=0;for(A=y.length;z<A;z++)v=y[z],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,q,v.width,v.height,0,v.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,q,q,t,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else q instanceof
+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)M.autoScaleCubemaps&&!f?(m=j,q=l,t=c.image[l],y=Ub,t.width<=y&&t.height<=y||(z=Math.max(t.width,t.height),w=Math.floor(t.width*y/z),y=Math.floor(t.height*y/z),z=document.createElement("canvas"),z.width=w,z.height=y,z.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,w,y),t=z),m[q]=t):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
+1)&&0===(l.height&l.height-1);q=v(c.format);t=v(c.type);N(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){y=j[l].mipmaps;z=0;for(A=y.length;z<A;z++)w=y[z],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,q,w.width,w.height,0,w.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,q,q,t,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else q instanceof
 THREE.WebGLRenderTargetCube?(c=q,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):M.setTexture(q,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=H();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)q=c.value[l],j=c._array[l],q&&M.setTexture(q,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==g.cameraPosition)Ga.getPositionFromMatrix(a.matrixWorld),k.uniform3f(g.cameraPosition,
 Ga.x,Ga.y,Ga.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==g.viewMatrix&&k.uniformMatrix4fv(g.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(g.modelViewMatrix,!1,e._modelViewMatrix.elements);g.normalMatrix&&k.uniformMatrix3fv(g.normalMatrix,!1,e._normalMatrix.elements);null!==g.modelMatrix&&k.uniformMatrix4fv(g.modelMatrix,!1,e.matrixWorld.elements);return h}function H(){var a=fa;a>=ib&&console.warn("WebGLRenderer: trying to use "+
 a+" texture units while this GPU supports only "+ib);fa+=1;return a}function I(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function G(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a){a!==ka&&(k.lineWidth(a),ka=a)}function C(a,b,c){ia!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),ia=a);if(a&&(ha!==b||ra!==c))k.polygonOffset(b,c),ha=b,ra=c}function A(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,
-b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(A(b)),null):c}function N(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,w(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,w(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,w(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,w(b.minFilter))):(k.texParameteri(a,
+b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(A(b)),null):c}function N(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,v(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,v(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,v(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,v(b.minFilter))):(k.texParameteri(a,
 k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,L(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,L(b.minFilter)));if(fb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,fb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Xa)),b.__oldAnisotropy=b.anisotropy}function z(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
-b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function L(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function w(a){if(a===
+b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function L(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function v(a){if(a===
 THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
 if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
 if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
@@ -444,8 +445,8 @@ n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._norma
 Ga.applyProjection(xb),f.z=Ga.z))}this.sortObjects&&g.sort(j);g=a.__webglObjectsImmediate;d=0;for(e=g.length;d<e;d++)f=g[d],h=f.object,h.visible&&(h._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld),h._normalMatrix.getNormalMatrix(h._modelViewMatrix),h=f.object.material,h.transparent?(f.transparent=h,f.opaque=null):(f.opaque=h,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),
 this.setDepthWrite(d.depthWrite),C(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,i,m,!0,d),r(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),l(a.__webglObjects,!0,"opaque",b,i,m,!1,d),r(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),l(a.__webglObjects,!1,"transparent",b,i,m,!0,d),r(a.__webglObjectsImmediate,"transparent",b,i,m,!0,d));p(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
 c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=F(a,b,c,d,e);ub=-1;M.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,
-k,Sa):e.render(function(a){M.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)v(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var g=a.__webglObjects[b].object;void 0===g.__webglInit&&(void 0!==g.__webglActive&&
-v(g,a),t(g,a));var i=g,j=i.geometry,l=void 0,p=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,y=!j.dynamic,w=j.attributes,z=void 0,A=void 0;for(z in w)A=w[z],A.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,A.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,A.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,r)),A.needsUpdate=!1),y&&!A.dynamic&&delete A.array}else if(i instanceof THREE.Mesh){for(var B=0,F=j.geometryGroupsList.length;B<
+k,Sa):e.render(function(a){M.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)w(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var g=a.__webglObjects[b].object;void 0===g.__webglInit&&(void 0!==g.__webglActive&&
+w(g,a),t(g,a));var i=g,j=i.geometry,l=void 0,p=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,y=!j.dynamic,v=j.attributes,z=void 0,A=void 0;for(z in v)A=v[z],A.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,A.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,A.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,r)),A.needsUpdate=!1),y&&!A.dynamic&&delete A.array}else if(i instanceof THREE.Mesh){for(var B=0,F=j.geometryGroupsList.length;B<
 F;B++)if(l=j.geometryGroupsList[B],n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&s(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var D=l,G=i,H=k.DYNAMIC_DRAW,I=!j.dynamic,J=n;if(D.__inittedArrays){var V=f(J),K=J.vertexColors?J.vertexColors:!1,L=h(J),M=V===THREE.SmoothShading,E=void 0,C=void 0,N=void 0,Q=void 0,O=void 0,ea=void 0,T=void 0,Y=void 0,pa=void 0,fa=void 0,aa=void 0,R=void 0,
 S=void 0,P=void 0,ba=void 0,Z=void 0,da=void 0,ya=void 0,ma=void 0,Ha=void 0,ha=void 0,Ua=void 0,qa=void 0,la=void 0,ia=void 0,ka=void 0,ua=void 0,na=void 0,oa=void 0,ra=void 0,Ca=void 0,va=void 0,wa=void 0,xa=void 0,pb=void 0,za=void 0,ub=void 0,Fa=void 0,Pa=void 0,Ra=void 0,cb=void 0,bb=void 0,$a=void 0,ab=void 0,Va=void 0,Qa=void 0,Ta=0,Za=0,Xa=0,Ya=0,Ka=0,jb=0,Da=0,ob=0,Wa=0,X=0,ga=0,x=0,Aa=void 0,db=D.__vertexArray,fb=D.__uvArray,ib=D.__uv2Array,Sa=D.__normalArray,La=D.__tangentArray,eb=D.__colorArray,
 Ma=D.__skinIndexArray,Na=D.__skinWeightArray,yb=D.__morphTargetsArrays,Ab=D.__morphNormalsArrays,Bb=D.__webglCustomAttributesList,u=void 0,Mb=D.__faceArray,wb=D.__lineArray,qb=G.geometry,Gb=qb.elementsNeedUpdate,Hb=qb.uvsNeedUpdate,Rb=qb.normalsNeedUpdate,Sb=qb.tangentsNeedUpdate,Xb=qb.colorsNeedUpdate,Yb=qb.morphTargetsNeedUpdate,cc=qb.vertices,sa=D.faces3,ta=D.faces4,kb=qb.faces,Jb=qb.faceVertexUvs[0],Lb=qb.faceVertexUvs[1],dc=qb.skinIndices,$b=qb.skinWeights,ac=qb.morphTargets,Ib=qb.morphNormals;
@@ -491,22 +492,22 @@ m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.Mes
 b[e],r.onlyShadow||(r instanceof THREE.DirectionalLight&&h++,r instanceof THREE.PointLight&&q++,r instanceof THREE.SpotLight&&s++,r instanceof THREE.HemisphereLight&&n++);e=h;f=q;h=s;g=n;n=r=0;for(s=b.length;n<s;n++)q=b[n],q.castShadow&&(q instanceof THREE.SpotLight&&r++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&r++);p=r;Bb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
 b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;q=a.vertexShader;n=a.uniforms;b=a.attributes;r=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,
 useVertexTexture:Bb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxHemiLights:g,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,
-metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,v,y,d=[];m?d.push(m):(d.push(s),d.push(q));for(v in r)d.push(v),d.push(r[v]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(v=V.length;t<v;t++)if(d=V[t],d.code===m){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");v=[];for(y in r)d=
-r[y],!1!==d&&(d="#define "+y+" "+d,v.push(d));d=v.join("\n");y=k.createProgram();v=["precision "+K+" float;",d,Gb?"#define VERTEX_TEXTURES":"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
+metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,w,y,d=[];m?d.push(m):(d.push(s),d.push(q));for(w in r)d.push(w),d.push(r[w]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(w=V.length;t<w;t++)if(d=V[t],d.code===m){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(y in r)d=
+r[y],!1!==d&&(d="#define "+y+" "+d,w.push(d));d=w.join("\n");y=k.createProgram();w=["precision "+K+" float;",d,Gb?"#define VERTEX_TEXTURES":"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
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 t=["precision "+K+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");v=J("vertex",v+q);t=J("fragment",t+s);k.attachShader(y,v);k.attachShader(y,t);k.linkProgram(y);k.getProgramParameter(y,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(y,k.VALIDATE_STATUS)+", gl error ["+
-k.getError()+"]");k.deleteShader(t);k.deleteShader(v);y.uniforms={};y.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(w in n)t.push(w);w=t;t=0;for(v=w.length;t<v;t++)n=w[t],y.uniforms[n]=k.getUniformLocation(y,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+
-w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(j in b)t.push(j);j=t;w=0;for(b=j.length;w<b;w++)t=j[w],y.attributes[t]=k.getAttribLocation(y,t);y.id=ea++;V.push({program:y,code:m,usedTimes:1});M.info.memory.programs=V.length;j=y}a.program=j;w=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)y=b+j,0<=w[y]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)y=
-b+j,0<=w[y]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;da!==
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=J("vertex",w+q);t=J("fragment",t+s);k.attachShader(y,w);k.attachShader(y,t);k.linkProgram(y);k.getProgramParameter(y,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(y,k.VALIDATE_STATUS)+", gl error ["+
+k.getError()+"]");k.deleteShader(t);k.deleteShader(w);y.uniforms={};y.attributes={};var v;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(v in n)t.push(v);v=t;t=0;for(w=v.length;t<w;t++)n=v[t],y.uniforms[n]=k.getUniformLocation(y,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(v=0;v<c.maxMorphTargets;v++)t.push("morphTarget"+
+v);for(v=0;v<c.maxMorphNormals;v++)t.push("morphNormal"+v);for(j in b)t.push(j);j=t;v=0;for(b=j.length;v<b;v++)t=j[v],y.attributes[t]=k.getAttribLocation(y,t);y.id=ea++;V.push({program:y,code:m,usedTimes:1});M.info.memory.programs=V.length;j=y}a.program=j;v=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)y=b+j,0<=v[y]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)y=
+b+j,0<=v[y]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;da!==
 b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),da=b);T!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),T=a)};this.setDepthTest=function(a){xa!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),xa=a)};this.setDepthWrite=function(a){bb!==a&&(k.depthMask(a),bb=a)};this.setBlending=function(a,b,c,d){a!==aa&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
-k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),aa=a);if(a===THREE.CustomBlending){if(b!==la&&(k.blendEquation(w(b)),la=b),c!==Y||d!==ma)k.blendFunc(w(c),w(d)),Y=c,ma=d}else ma=Y=
-la=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",lc),a.__webglTexture=k.createTexture(),M.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=w(a.format),
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+k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),aa=a);if(a===THREE.CustomBlending){if(b!==la&&(k.blendEquation(v(b)),la=b),c!==Y||d!==ma)k.blendFunc(v(c),v(d)),Y=c,ma=d}else ma=Y=
+la=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",lc),a.__webglTexture=k.createTexture(),M.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=v(a.format),
+f=v(a.type);N(k.TEXTURE_2D,a,d);var h=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<h.length&&d){for(var g=0,i=h.length;g<i;g++)c=h[g],k.texImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){g=0;for(i=h.length;g<i;g++)c=h[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data)}else if(0<h.length&&d){g=0;for(i=h.length;g<i;g++)c=h[g],k.texImage2D(k.TEXTURE_2D,
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-k.createTexture();M.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=w(a.format),e=w(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);N(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,g=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
+k.createTexture();M.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=v(a.format),e=v(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);N(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,g=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
 a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,g,h.__webglTexture,0);z(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),N(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),
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-0,d,e).data,i=h.createImageData(d,e),j=i.data,m=0;m<d;m++)for(var p=0;p<e;p++){var l=0>p-1?0:p-1,r=p+1>e-1?e-1:p+1,t=0>m-1?0:m-1,n=m+1>d-1?d-1:m+1,s=[],q=[0,0,g[4*(p*d+m)]/255*b];s.push([-1,0,g[4*(p*d+t)]/255*b]);s.push([-1,-1,g[4*(l*d+t)]/255*b]);s.push([0,-1,g[4*(l*d+m)]/255*b]);s.push([1,-1,g[4*(l*d+n)]/255*b]);s.push([1,0,g[4*(p*d+n)]/255*b]);s.push([1,1,g[4*(r*d+n)]/255*b]);s.push([0,1,g[4*(r*d+m)]/255*b]);s.push([-1,1,g[4*(r*d+t)]/255*b]);l=[];t=s.length;for(r=0;r<t;r++){var n=s[r],v=s[(r+1)%
-t],n=[n[0]-q[0],n[1]-q[1],n[2]-q[2]],v=[v[0]-q[0],v[1]-q[1],v[2]-q[2]];l.push(c([n[1]*v[2]-n[2]*v[1],n[2]*v[0]-n[0]*v[2],n[0]*v[1]-n[1]*v[0]]))}s=[0,0,0];for(r=0;r<l.length;r++)s[0]+=l[r][0],s[1]+=l[r][1],s[2]+=l[r][2];s[0]/=l.length;s[1]/=l.length;s[2]/=l.length;q=4*(p*d+m);j[q]=255*((s[0]+1)/2)|0;j[q+1]=255*((s[1]+1)/2)|0;j[q+2]=255*s[2]|0;j[q+3]=255}h.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),h=Math.floor(255*c.g),
+0,d,e).data,i=h.createImageData(d,e),j=i.data,m=0;m<d;m++)for(var p=0;p<e;p++){var l=0>p-1?0:p-1,r=p+1>e-1?e-1:p+1,t=0>m-1?0:m-1,n=m+1>d-1?d-1:m+1,s=[],q=[0,0,g[4*(p*d+m)]/255*b];s.push([-1,0,g[4*(p*d+t)]/255*b]);s.push([-1,-1,g[4*(l*d+t)]/255*b]);s.push([0,-1,g[4*(l*d+m)]/255*b]);s.push([1,-1,g[4*(l*d+n)]/255*b]);s.push([1,0,g[4*(p*d+n)]/255*b]);s.push([1,1,g[4*(r*d+n)]/255*b]);s.push([0,1,g[4*(r*d+m)]/255*b]);s.push([-1,1,g[4*(r*d+t)]/255*b]);l=[];t=s.length;for(r=0;r<t;r++){var n=s[r],w=s[(r+1)%
+t],n=[n[0]-q[0],n[1]-q[1],n[2]-q[2]],w=[w[0]-q[0],w[1]-q[1],w[2]-q[2]];l.push(c([n[1]*w[2]-n[2]*w[1],n[2]*w[0]-n[0]*w[2],n[0]*w[1]-n[1]*w[0]]))}s=[0,0,0];for(r=0;r<l.length;r++)s[0]+=l[r][0],s[1]+=l[r][1],s[2]+=l[r][2];s[0]/=l.length;s[1]/=l.length;s[2]/=l.length;q=4*(p*d+m);j[q]=255*((s[0]+1)/2)|0;j[q+1]=255*((s[1]+1)/2)|0;j[q+2]=255*s[2]|0;j[q+3]=255}h.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),h=Math.floor(255*c.g),
 c=Math.floor(255*c.b),g=0;g<d;g++)e[3*g]=f,e[3*g+1]=h,e[3*g+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
 0,e=String(a).split(""),f=e.length,h=[],a=0;a<f;a++){var g=new THREE.Path,g=this.extractGlyphPoints(e[a],b,c,d,g),d=d+g.offset;h.push(g.path)}return{paths:h,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],h,g,i,j,m,p,l,r,t,n,s,q=b.glyphs[a]||b.glyphs["?"];if(q){if(q.o){b=q._cachedOutline||(q._cachedOutline=q.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
-c+d;m=b[a++]*c;r=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(r,t,i,m);if(h=f[f.length-1]){p=h.x;l=h.y;h=1;for(g=this.divisions;h<=g;h++){var v=h/g;THREE.Shape.Utils.b2(v,p,r,i);THREE.Shape.Utils.b2(v,l,t,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,r=b[a++]*c+d,t=b[a++]*-c,n=b[a++]*c+d,s=b[a++]*-c,e.bezierCurveTo(i,m,r,t,n,s),h=f[f.length-1]){p=h.x;l=h.y;h=1;for(g=this.divisions;h<=g;h++)v=h/g,THREE.Shape.Utils.b3(v,p,r,n,i),THREE.Shape.Utils.b3(v,l,t,s,m)}}}return{offset:q.ha*c,path:e}}}};
+c+d;m=b[a++]*c;r=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(r,t,i,m);if(h=f[f.length-1]){p=h.x;l=h.y;h=1;for(g=this.divisions;h<=g;h++){var w=h/g;THREE.Shape.Utils.b2(w,p,r,i);THREE.Shape.Utils.b2(w,l,t,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,r=b[a++]*c+d,t=b[a++]*-c,n=b[a++]*c+d,s=b[a++]*-c,e.bezierCurveTo(i,m,r,t,n,s),h=f[f.length-1]){p=h.x;l=h.y;h=1;for(g=this.divisions;h<=g;h++)w=h/g,THREE.Shape.Utils.b3(w,p,r,n,i),THREE.Shape.Utils.b3(w,l,t,s,m)}}}return{offset:q.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,h=0;h<b;f=h++)e+=a[f].x*a[h].y-a[h].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],h=[],g=[],i,j,m;if(0<b(a))for(j=0;j<e;j++)h[j]=j;else for(j=0;j<e;j++)h[j]=e-1-j;var p=2*e;for(j=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{var r=l=void 0,t=void 0,n=void 0,s=void 0,q=void 0,v=void 0,y=void 0,D=
-void 0,r=a[h[i]].x,t=a[h[i]].y,n=a[h[j]].x,s=a[h[j]].y,q=a[h[m]].x,v=a[h[m]].y;if(1E-10>(n-r)*(v-t)-(s-t)*(q-r))l=!1;else{var F=void 0,H=void 0,I=void 0,G=void 0,B=void 0,C=void 0,A=void 0,J=void 0,N=void 0,z=void 0,N=J=A=D=y=void 0,F=q-n,H=v-s,I=r-q,G=t-v,B=n-r,C=s-t;for(l=0;l<e;l++)if(!(l===i||l===j||l===m))if(y=a[h[l]].x,D=a[h[l]].y,A=y-r,J=D-t,N=y-n,z=D-s,y-=q,D-=v,N=F*z-H*N,A=B*J-C*A,J=I*D-G*y,0<=N&&0<=J&&0<=A){l=!1;break a}l=!0}}if(l){f.push([a[h[i]],a[h[j]],a[h[m]]]);g.push([h[i],h[j],h[m]]);
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,h=0;h<b;f=h++)e+=a[f].x*a[h].y-a[h].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],h=[],g=[],i,j,m;if(0<b(a))for(j=0;j<e;j++)h[j]=j;else for(j=0;j<e;j++)h[j]=e-1-j;var p=2*e;for(j=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{var r=l=void 0,t=void 0,n=void 0,s=void 0,q=void 0,w=void 0,y=void 0,D=
+void 0,r=a[h[i]].x,t=a[h[i]].y,n=a[h[j]].x,s=a[h[j]].y,q=a[h[m]].x,w=a[h[m]].y;if(1E-10>(n-r)*(w-t)-(s-t)*(q-r))l=!1;else{var F=void 0,H=void 0,I=void 0,G=void 0,B=void 0,C=void 0,A=void 0,J=void 0,N=void 0,z=void 0,N=J=A=D=y=void 0,F=q-n,H=w-s,I=r-q,G=t-w,B=n-r,C=s-t;for(l=0;l<e;l++)if(!(l===i||l===j||l===m))if(y=a[h[l]].x,D=a[h[l]].y,A=y-r,J=D-t,N=y-n,z=D-s,y-=q,D-=w,N=F*z-H*N,A=B*J-C*A,J=I*D-G*y,0<=N&&0<=J&&0<=A){l=!1;break a}l=!0}}if(l){f.push([a[h[i]],a[h[j]],a[h[m]]]);g.push([h[i],h[j],h[m]]);
 i=j;for(m=j+1;m<e;i++,m++)h[i]=h[m];e--;p=2*e}}return d?g:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
 THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
 THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var h=0,g=e-1,i;h<=g;)if(d=Math.floor(h+(g-h)/2),i=c[d]-f,0>i)h=d+1;else if(0<i)g=d-1;else{g=d;break}d=g;if(c[d]==f)return d/(e-1);h=c[d];return c=(d+(f-h)/(c[d+1]-h))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
@@ -611,20 +612,20 @@ THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;thi
 THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var h=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(h);for(e=0;e<=b;e++){var g=new THREE.Vector3,i=c+e/b*d;g.x=a*Math.cos(i);g.y=a*Math.sin(i);this.vertices.push(g);f.push(new THREE.Vector2((g.x/a+1)/2,(g.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
-f[e+1],h]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function h(a,b,c,d,e,f,h,n){var s,q=g.widthSegments,v=g.heightSegments,y=e/2,D=f/2,F=g.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",v=g.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",q=g.depthSegments;var H=q+1,I=v+1,G=e/q,B=f/v,C=new THREE.Vector3;C[s]=0<h?1:-1;for(e=0;e<I;e++)for(f=0;f<H;f++){var A=new THREE.Vector3;A[a]=(f*G-y)*c;A[b]=(e*B-D)*d;A[s]=h;g.vertices.push(A)}for(e=
-0;e<v;e++)for(f=0;f<q;f++)a=new THREE.Face4(f+H*e+F,f+H*(e+1)+F,f+1+H*(e+1)+F,f+1+H*e+F),a.normal.copy(C),a.vertexNormals.push(C.clone(),C.clone(),C.clone(),C.clone()),a.materialIndex=n,g.faces.push(a),g.faceVertexUvs[0].push([new THREE.Vector2(f/q,1-e/v),new THREE.Vector2(f/q,1-(e+1)/v),new THREE.Vector2((f+1)/q,1-(e+1)/v),new THREE.Vector2((f+1)/q,1-e/v)])}THREE.Geometry.call(this);var g=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
+f[e+1],h]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function h(a,b,c,d,e,f,h,n){var s,q=g.widthSegments,w=g.heightSegments,y=e/2,D=f/2,F=g.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",w=g.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",q=g.depthSegments;var H=q+1,I=w+1,G=e/q,B=f/w,C=new THREE.Vector3;C[s]=0<h?1:-1;for(e=0;e<I;e++)for(f=0;f<H;f++){var A=new THREE.Vector3;A[a]=(f*G-y)*c;A[b]=(e*B-D)*d;A[s]=h;g.vertices.push(A)}for(e=
+0;e<w;e++)for(f=0;f<q;f++)a=new THREE.Face4(f+H*e+F,f+H*(e+1)+F,f+1+H*(e+1)+F,f+1+H*e+F),a.normal.copy(C),a.vertexNormals.push(C.clone(),C.clone(),C.clone(),C.clone()),a.materialIndex=n,g.faces.push(a),g.faceVertexUvs[0].push([new THREE.Vector2(f/q,1-e/w),new THREE.Vector2(f/q,1-(e+1)/w),new THREE.Vector2((f+1)/q,1-(e+1)/w),new THREE.Vector2((f+1)/q,1-e/w)])}THREE.Geometry.call(this);var g=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
 f||1;a=this.width/2;b=this.height/2;c=this.depth/2;h("z","y",-1,-1,this.depth,this.height,a,0);h("z","y",1,-1,this.depth,this.height,-a,1);h("x","z",1,1,this.width,this.depth,b,2);h("x","z",1,-1,this.width,this.depth,-b,3);h("x","y",1,-1,this.width,this.height,c,4);h("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radiusSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var h=c/2,g,i,j=[],m=[];for(i=0;i<=e;i++){var p=[],l=[],r=i/e,t=r*(b-a)+a;for(g=0;g<=d;g++){var n=g/d,s=new THREE.Vector3;s.x=t*Math.sin(2*n*Math.PI);s.y=-r*c+h;s.z=t*Math.cos(2*n*Math.PI);this.vertices.push(s);p.push(this.vertices.length-1);l.push(new THREE.Vector2(n,
-1-r))}j.push(p);m.push(l)}c=(b-a)/c;for(g=0;g<d;g++){0!==a?(p=this.vertices[j[0][g]].clone(),l=this.vertices[j[0][g+1]].clone()):(p=this.vertices[j[1][g]].clone(),l=this.vertices[j[1][g+1]].clone());p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var r=j[i][g],t=j[i+1][g],n=j[i+1][g+1],s=j[i][g+1],q=p.clone(),v=p.clone(),y=l.clone(),D=l.clone(),F=m[i][g].clone(),H=m[i+1][g].clone(),I=m[i+1][g+1].clone(),G=m[i][g+1].clone();this.faces.push(new THREE.Face4(r,
-t,n,s,[q,v,y,D]));this.faceVertexUvs[0].push([F,H,I,G])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,h,0));for(g=0;g<d;g++)r=j[0][g],t=j[0][g+1],n=this.vertices.length-1,q=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),F=m[0][g].clone(),H=m[0][g+1].clone(),I=new THREE.Vector2(H.u,0),this.faces.push(new THREE.Face3(r,t,n,[q,v,y])),this.faceVertexUvs[0].push([F,H,I])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-h,0));for(g=0;g<d;g++)r=j[i][g+1],
-t=j[i][g],n=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),F=m[i][g+1].clone(),H=m[i][g].clone(),I=new THREE.Vector2(H.u,1),this.faces.push(new THREE.Face3(r,t,n,[q,v,y])),this.faceVertexUvs[0].push([F,H,I])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
+1-r))}j.push(p);m.push(l)}c=(b-a)/c;for(g=0;g<d;g++){0!==a?(p=this.vertices[j[0][g]].clone(),l=this.vertices[j[0][g+1]].clone()):(p=this.vertices[j[1][g]].clone(),l=this.vertices[j[1][g+1]].clone());p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var r=j[i][g],t=j[i+1][g],n=j[i+1][g+1],s=j[i][g+1],q=p.clone(),w=p.clone(),y=l.clone(),D=l.clone(),F=m[i][g].clone(),H=m[i+1][g].clone(),I=m[i+1][g+1].clone(),G=m[i][g+1].clone();this.faces.push(new THREE.Face4(r,
+t,n,s,[q,w,y,D]));this.faceVertexUvs[0].push([F,H,I,G])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,h,0));for(g=0;g<d;g++)r=j[0][g],t=j[0][g+1],n=this.vertices.length-1,q=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),F=m[0][g].clone(),H=m[0][g+1].clone(),I=new THREE.Vector2(H.u,0),this.faces.push(new THREE.Face3(r,t,n,[q,w,y])),this.faceVertexUvs[0].push([F,H,I])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-h,0));for(g=0;g<d;g++)r=j[i][g+1],
+t=j[i][g],n=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),F=m[i][g+1].clone(),H=m[i][g].clone(),I=new THREE.Vector2(H.u,1),this.faces.push(new THREE.Face3(r,t,n,[q,w,y])),this.faceVertexUvs[0].push([F,H,I])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
 h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*m,
-g=0;g<h;g++){var i=oa*g,j=oa*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,q=g,s=h,t=e,w=f,l=l+J,i=i+J,p=p+J,j=j+J;A.faces.push(new THREE.Face4(l,i,p,j,null,null,v));l=y.generateSideWallUV(A,a,n,b,l,i,p,j,q,s,t,w);A.faceVertexUvs[0].push(l)}}}function f(a,b,c){A.vertices.push(new THREE.Vector3(a,b,c))}function h(c,d,e,f){c+=J;d+=J;e+=J;A.faces.push(new THREE.Face3(c,d,e,null,null,q));c=f?y.generateBottomUV(A,a,b,c,d,e):y.generateTopUV(A,a,b,c,d,e);A.faceVertexUvs[0].push(c)}var g=void 0!==b.amount?b.amount:
-100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,t=b.extrudePath,n,s=!1,q=b.material,v=b.extrudeMaterial,y=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,D,F,H,I;t&&(n=t.getSpacedPoints(r),s=!0,p=!1,D=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,r,
-!1),F=new THREE.Vector3,H=new THREE.Vector3,I=new THREE.Vector3);p||(j=i=m=0);var G,B,C,A=this,J=this.vertices.length,l=a.extractPoints(l),N=l.shape,l=l.holes;if(t=!THREE.Shape.Utils.isClockWise(N)){N=N.reverse();B=0;for(C=l.length;B<C;B++)G=l[B],THREE.Shape.Utils.isClockWise(G)&&(l[B]=G.reverse());t=!1}var z=THREE.Shape.Utils.triangulateShape(N,l),t=N;B=0;for(C=l.length;B<C;B++)G=l[B],N=N.concat(G);var L,w,Z,K,oa=N.length,Pa=z.length,Va=[],O=0,qa=t.length;L=qa-1;for(w=O+1;O<qa;O++,L++,w++)L===qa&&
-(L=0),w===qa&&(w=0),Va[O]=d(t[O],t[L],t[w]);var Fa=[],wa,M=Va.concat();B=0;for(C=l.length;B<C;B++){G=l[B];wa=[];O=0;qa=G.length;L=qa-1;for(w=O+1;O<qa;O++,L++,w++)L===qa&&(L=0),w===qa&&(w=0),wa[O]=d(G[O],G[L],G[w]);Fa.push(wa);M=M.concat(wa)}for(L=0;L<m;L++){G=L/m;Z=i*(1-G);w=j*Math.sin(G*Math.PI/2);O=0;for(qa=t.length;O<qa;O++)K=c(t[O],Va[O],w),f(K.x,K.y,-Z);B=0;for(C=l.length;B<C;B++){G=l[B];wa=Fa[B];O=0;for(qa=G.length;O<qa;O++)K=c(G[O],wa[O],w),f(K.x,K.y,-Z)}}w=j;for(O=0;O<oa;O++)K=p?c(N[O],M[O],
-w):N[O],s?(H.copy(D.normals[0]).multiplyScalar(K.x),F.copy(D.binormals[0]).multiplyScalar(K.y),I.copy(n[0]).add(H).add(F),f(I.x,I.y,I.z)):f(K.x,K.y,0);for(G=1;G<=r;G++)for(O=0;O<oa;O++)K=p?c(N[O],M[O],w):N[O],s?(H.copy(D.normals[G]).multiplyScalar(K.x),F.copy(D.binormals[G]).multiplyScalar(K.y),I.copy(n[G]).add(H).add(F),f(I.x,I.y,I.z)):f(K.x,K.y,g/r*G);for(L=m-1;0<=L;L--){G=L/m;Z=i*(1-G);w=j*Math.sin(G*Math.PI/2);O=0;for(qa=t.length;O<qa;O++)K=c(t[O],Va[O],w),f(K.x,K.y,g+Z);B=0;for(C=l.length;B<
-C;B++){G=l[B];wa=Fa[B];O=0;for(qa=G.length;O<qa;O++)K=c(G[O],wa[O],w),s?f(K.x,K.y+n[r-1].y,n[r-1].x+Z):f(K.x,K.y,g+Z)}}if(p){i=0*oa;for(O=0;O<Pa;O++)g=z[O],h(g[2]+i,g[1]+i,g[0]+i,!0);i=oa*(r+2*m);for(O=0;O<Pa;O++)g=z[O],h(g[0]+i,g[1]+i,g[2]+i,!1)}else{for(O=0;O<Pa;O++)g=z[O],h(g[2],g[1],g[0],!0);for(O=0;O<Pa;O++)g=z[O],h(g[0]+oa*r,g[1]+oa*r,g[2]+oa*r,!1)}g=0;e(t,g);g+=t.length;B=0;for(C=l.length;B<C;B++)G=l[B],e(G,g),g+=G.length};
+g=0;g<h;g++){var i=oa*g,j=oa*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,q=g,s=h,t=e,v=f,l=l+J,i=i+J,p=p+J,j=j+J;A.faces.push(new THREE.Face4(l,i,p,j,null,null,w));l=y.generateSideWallUV(A,a,n,b,l,i,p,j,q,s,t,v);A.faceVertexUvs[0].push(l)}}}function f(a,b,c){A.vertices.push(new THREE.Vector3(a,b,c))}function h(c,d,e,f){c+=J;d+=J;e+=J;A.faces.push(new THREE.Face3(c,d,e,null,null,q));c=f?y.generateBottomUV(A,a,b,c,d,e):y.generateTopUV(A,a,b,c,d,e);A.faceVertexUvs[0].push(c)}var g=void 0!==b.amount?b.amount:
+100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,t=b.extrudePath,n,s=!1,q=b.material,w=b.extrudeMaterial,y=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,D,F,H,I;t&&(n=t.getSpacedPoints(r),s=!0,p=!1,D=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,r,
+!1),F=new THREE.Vector3,H=new THREE.Vector3,I=new THREE.Vector3);p||(j=i=m=0);var G,B,C,A=this,J=this.vertices.length,l=a.extractPoints(l),N=l.shape,l=l.holes;if(t=!THREE.Shape.Utils.isClockWise(N)){N=N.reverse();B=0;for(C=l.length;B<C;B++)G=l[B],THREE.Shape.Utils.isClockWise(G)&&(l[B]=G.reverse());t=!1}var z=THREE.Shape.Utils.triangulateShape(N,l),t=N;B=0;for(C=l.length;B<C;B++)G=l[B],N=N.concat(G);var L,v,Z,K,oa=N.length,Pa=z.length,Va=[],O=0,qa=t.length;L=qa-1;for(v=O+1;O<qa;O++,L++,v++)L===qa&&
+(L=0),v===qa&&(v=0),Va[O]=d(t[O],t[L],t[v]);var Fa=[],wa,M=Va.concat();B=0;for(C=l.length;B<C;B++){G=l[B];wa=[];O=0;qa=G.length;L=qa-1;for(v=O+1;O<qa;O++,L++,v++)L===qa&&(L=0),v===qa&&(v=0),wa[O]=d(G[O],G[L],G[v]);Fa.push(wa);M=M.concat(wa)}for(L=0;L<m;L++){G=L/m;Z=i*(1-G);v=j*Math.sin(G*Math.PI/2);O=0;for(qa=t.length;O<qa;O++)K=c(t[O],Va[O],v),f(K.x,K.y,-Z);B=0;for(C=l.length;B<C;B++){G=l[B];wa=Fa[B];O=0;for(qa=G.length;O<qa;O++)K=c(G[O],wa[O],v),f(K.x,K.y,-Z)}}v=j;for(O=0;O<oa;O++)K=p?c(N[O],M[O],
+v):N[O],s?(H.copy(D.normals[0]).multiplyScalar(K.x),F.copy(D.binormals[0]).multiplyScalar(K.y),I.copy(n[0]).add(H).add(F),f(I.x,I.y,I.z)):f(K.x,K.y,0);for(G=1;G<=r;G++)for(O=0;O<oa;O++)K=p?c(N[O],M[O],v):N[O],s?(H.copy(D.normals[G]).multiplyScalar(K.x),F.copy(D.binormals[G]).multiplyScalar(K.y),I.copy(n[G]).add(H).add(F),f(I.x,I.y,I.z)):f(K.x,K.y,g/r*G);for(L=m-1;0<=L;L--){G=L/m;Z=i*(1-G);v=j*Math.sin(G*Math.PI/2);O=0;for(qa=t.length;O<qa;O++)K=c(t[O],Va[O],v),f(K.x,K.y,g+Z);B=0;for(C=l.length;B<
+C;B++){G=l[B];wa=Fa[B];O=0;for(qa=G.length;O<qa;O++)K=c(G[O],wa[O],v),s?f(K.x,K.y+n[r-1].y,n[r-1].x+Z):f(K.x,K.y,g+Z)}}if(p){i=0*oa;for(O=0;O<Pa;O++)g=z[O],h(g[2]+i,g[1]+i,g[0]+i,!0);i=oa*(r+2*m);for(O=0;O<Pa;O++)g=z[O],h(g[0]+i,g[1]+i,g[2]+i,!1)}else{for(O=0;O<Pa;O++)g=z[O],h(g[2],g[1],g[0],!0);for(O=0;O<Pa;O++)g=z[O],h(g[0]+oa*r,g[1]+oa*r,g[2]+oa*r,!1)}g=0;e(t,g);g+=t.length;B=0;for(C=l.length;B<C;B++)G=l[B],e(G,g),g+=G.length};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,h,g){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[h].x,
 m=a.vertices[h].y,h=a.vertices[h].z,p=a.vertices[g].x,l=a.vertices[g].y,a=a.vertices[g].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-h),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-h),new THREE.Vector2(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
@@ -646,7 +647,7 @@ this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Ge
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],h=[],g=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,m,p;this.tangents=e;this.normals=f;this.binormals=h;for(j=0;j<b;j++)m=j/(b-1),e[j]=a.getTangentAt(m),e[j].normalize();f[0]=new THREE.Vector3;h[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);g.crossVectors(e[0],
 d).normalize();f[0].crossVectors(e[0],g);h[0].crossVectors(e[0],f[0]);for(j=1;j<b;j++)f[j]=f[j-1].clone(),h[j]=h[j-1].clone(),g.crossVectors(e[j-1],e[j]),1E-4<g.length()&&(g.normalize(),d=Math.acos(e[j-1].dot(e[j])),f[j].applyMatrix4(i.makeRotationAxis(g,d))),h[j].crossVectors(e[j],f[j]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(g.crossVectors(f[0],f[b-1]))&&(d=-d);for(j=1;j<b;j++)f[j].applyMatrix4(i.makeRotationAxis(e[j],d*j)),h[j].crossVectors(e[j],f[j])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=g.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);g.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);g.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),
 h(c.uv,c,d)])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,g=this,i=0,j=a.length;i<j;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var m=this.vertices,a=[],i=0,j=b.length;i<j;i++){var p=m[b[i][0]],l=m[b[i][1]],r=m[b[i][2]];a[i]=new THREE.Face3(p.index,l.index,r.index,[p.clone(),l.clone(),r.clone()])}i=0;for(j=a.length;i<j;i++){l=a[i];m=d;b=Math.pow(2,
-m);Math.pow(4,m);for(var m=e(g.vertices[l.a]),p=e(g.vertices[l.b]),t=e(g.vertices[l.c]),l=[],r=0;r<=b;r++){l[r]=[];for(var n=e(m.clone().lerp(t,r/b)),s=e(p.clone().lerp(t,r/b)),q=b-r,v=0;v<=q;v++)l[r][v]=0==v&&r==b?n:e(n.clone().lerp(s,v/q))}for(r=0;r<b;r++)for(v=0;v<2*(b-r)-1;v++)m=Math.floor(v/2),0==v%2?f(l[r][m+1],l[r+1][m],l[r][m]):f(l[r][m+1],l[r+1][m+1],l[r+1][m])}i=0;for(j=this.faceVertexUvs[0].length;i<j;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,m=d[2].x,p=Math.max(a,Math.max(b,m)),
+m);Math.pow(4,m);for(var m=e(g.vertices[l.a]),p=e(g.vertices[l.b]),t=e(g.vertices[l.c]),l=[],r=0;r<=b;r++){l[r]=[];for(var n=e(m.clone().lerp(t,r/b)),s=e(p.clone().lerp(t,r/b)),q=b-r,w=0;w<=q;w++)l[r][w]=0==w&&r==b?n:e(n.clone().lerp(s,w/q))}for(r=0;r<b;r++)for(w=0;w<2*(b-r)-1;w++)m=Math.floor(w/2),0==w%2?f(l[r][m+1],l[r+1][m],l[r][m]):f(l[r][m+1],l[r+1][m+1],l[r+1][m])}i=0;for(j=this.faceVertexUvs[0].length;i<j;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,m=d[2].x,p=Math.max(a,Math.max(b,m)),
 l=Math.min(a,Math.min(b,m)),0.9<p&&0.1>l&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>m&&(d[2].x+=1));i=0;for(j=this.vertices.length;i<j;i++)this.vertices[i].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,h=this.faceVertexUvs[0],d=void 0===d?!1:d,g,i,j,m,p=b+1;for(g=0;g<=c;g++){m=g/c;for(i=0;i<=b;i++)j=i/b,j=a(j,m),e.push(j)}var l,r,t,n;for(g=0;g<c;g++)for(i=0;i<b;i++)a=g*p+i,e=g*p+i+1,m=(g+1)*p+i,j=(g+1)*p+i+1,l=new THREE.Vector2(i/b,g/c),r=new THREE.Vector2((i+1)/b,g/c),t=new THREE.Vector2(i/b,(g+1)/c),n=new THREE.Vector2((i+1)/b,(g+1)/c),d?(f.push(new THREE.Face3(a,e,m)),f.push(new THREE.Face3(e,
 j,m)),h.push([l,r,t]),h.push([r,n,t])):(f.push(new THREE.Face4(a,e,j,m)),h.push([l,r,n,t]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),h=f.length();f.x+=h*2E-6*(Math.random()-0.5);f.y+=h*2E-6*(Math.random()-0.5);f.z+=h*2E-6*(Math.random()-0.5);for(var h=[],g=0;g<c.length;){var i=c[g],j=f,m=a[i[0]],p;p=m;var l=a[i[1]],r=a[i[2]],t=new THREE.Vector3,n=new THREE.Vector3;t.subVectors(r,l);n.subVectors(p,l);t.cross(n);t.normalize();p=t;m=p.dot(m);
 if(p.dot(j)>=m){for(j=0;3>j;j++){m=[i[j],i[(j+1)%3]];p=!0;for(l=0;l<h.length;l++)if(h[l][0]===m[1]&&h[l][1]===m[0]){h[l]=h[h.length-1];h.pop();p=!1;break}p&&h.push(m)}c[g]=c[c.length-1];c.pop()}else g++}for(l=0;l<h.length;l++)c.push([h[l][0],h[l][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){h=c[d];for(g=0;3>g;g++)void 0===f[h[g]]&&(f[h[g]]=e++,this.vertices.push(a[h[g]])),h[g]=f[h[g]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)h=
@@ -678,29 +679,29 @@ f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetI
 e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));l={};r={};l.vertex=b.getAttribLocation(p,"position");l.uv=b.getAttribLocation(p,"uv");r.renderType=b.getUniformLocation(p,"renderType");r.map=b.getUniformLocation(p,"map");r.occlusionMap=b.getUniformLocation(p,"occlusionMap");r.opacity=
-b.getUniformLocation(p,"opacity");r.color=b.getUniformLocation(p,"color");r.scale=b.getUniformLocation(p,"scale");r.rotation=b.getUniformLocation(p,"rotation");r.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,v=a.length;if(v){var y=new THREE.Vector3,D=f/e,F=0.5*e,H=0.5*f,I=16/f,G=new THREE.Vector2(I*D,I),B=new THREE.Vector3(1,1,0),C=new THREE.Vector2(1,1),A=r,I=l;b.useProgram(p);b.enableVertexAttribArray(l.vertex);b.enableVertexAttribArray(l.uv);
-b.uniform1i(A.occlusionMap,0);b.uniform1i(A.map,1);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(I.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(I.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var J,N,z,L,w;for(J=0;J<v;J++)if(I=16/f,G.set(I*D,I),L=a[J],y.set(L.matrixWorld.elements[12],L.matrixWorld.elements[13],L.matrixWorld.elements[14]),y.applyMatrix4(d.matrixWorldInverse),y.applyProjection(d.projectionMatrix),B.copy(y),C.x=B.x*F+F,
+b.getUniformLocation(p,"opacity");r.color=b.getUniformLocation(p,"color");r.scale=b.getUniformLocation(p,"scale");r.rotation=b.getUniformLocation(p,"rotation");r.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,w=a.length;if(w){var y=new THREE.Vector3,D=f/e,F=0.5*e,H=0.5*f,I=16/f,G=new THREE.Vector2(I*D,I),B=new THREE.Vector3(1,1,0),C=new THREE.Vector2(1,1),A=r,I=l;b.useProgram(p);b.enableVertexAttribArray(l.vertex);b.enableVertexAttribArray(l.uv);
+b.uniform1i(A.occlusionMap,0);b.uniform1i(A.map,1);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(I.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(I.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var J,N,z,L,v;for(J=0;J<w;J++)if(I=16/f,G.set(I*D,I),L=a[J],y.set(L.matrixWorld.elements[12],L.matrixWorld.elements[13],L.matrixWorld.elements[14]),y.applyMatrix4(d.matrixWorldInverse),y.applyProjection(d.projectionMatrix),B.copy(y),C.x=B.x*F+F,
 C.y=B.y*H+H,m||0<C.x&&C.x<e&&0<C.y&&C.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,C.x-8,C.y-8,16,16,0);b.uniform1i(A.renderType,0);b.uniform2f(A.scale,G.x,G.y);b.uniform3f(A.screenPosition,B.x,B.y,B.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,C.x-8,C.y-8,16,16,0);b.uniform1i(A.renderType,1);b.disable(b.DEPTH_TEST);
-b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);L.positionScreen.copy(B);L.customUpdateCallback?L.customUpdateCallback(L):L.updateLensFlares();b.uniform1i(A.renderType,2);b.enable(b.BLEND);N=0;for(z=L.lensFlares.length;N<z;N++)w=L.lensFlares[N],0.001<w.opacity&&0.001<w.scale&&(B.x=w.x,B.y=w.y,B.z=w.z,I=w.size*w.scale/f,G.x=I*D,G.y=I,b.uniform3f(A.screenPosition,B.x,B.y,B.z),b.uniform2f(A.scale,G.x,G.y),b.uniform1f(A.rotation,w.rotation),b.uniform1f(A.opacity,
-w.opacity),b.uniform3f(A.color,w.color.r,w.color.g,w.color.b),c.setBlending(w.blending,w.blendEquation,w.blendSrc,w.blendDst),c.setTexture(w.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,l){var r,t,n,s,q,v,y,D,F,H=[];s=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
+b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);L.positionScreen.copy(B);L.customUpdateCallback?L.customUpdateCallback(L):L.updateLensFlares();b.uniform1i(A.renderType,2);b.enable(b.BLEND);N=0;for(z=L.lensFlares.length;N<z;N++)v=L.lensFlares[N],0.001<v.opacity&&0.001<v.scale&&(B.x=v.x,B.y=v.y,B.z=v.z,I=v.size*v.scale/f,G.x=I*D,G.y=I,b.uniform3f(A.screenPosition,B.x,B.y,B.z),b.uniform2f(A.scale,G.x,G.y),b.uniform1f(A.rotation,v.rotation),b.uniform1f(A.opacity,
+v.opacity),b.uniform3f(A.color,v.color.r,v.color.g,v.color.b),c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst),c.setTexture(v.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,l){var r,t,n,s,q,w,y,D,F,H=[];s=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
 a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(t=p.__lights.length;r<t;r++)if(n=p.__lights[r],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(q=0;q<n.shadowCascadeCount;q++){var I;if(n.shadowCascadeArray[q])I=n.shadowCascadeArray[q];else{F=n;y=q;I=new THREE.DirectionalLight;I.isVirtual=!0;I.onlyShadow=!0;I.castShadow=!0;I.shadowCameraNear=F.shadowCameraNear;I.shadowCameraFar=F.shadowCameraFar;I.shadowCameraLeft=F.shadowCameraLeft;I.shadowCameraRight=F.shadowCameraRight;
-I.shadowCameraBottom=F.shadowCameraBottom;I.shadowCameraTop=F.shadowCameraTop;I.shadowCameraVisible=F.shadowCameraVisible;I.shadowDarkness=F.shadowDarkness;I.shadowBias=F.shadowCascadeBias[y];I.shadowMapWidth=F.shadowCascadeWidth[y];I.shadowMapHeight=F.shadowCascadeHeight[y];I.pointsWorld=[];I.pointsFrustum=[];D=I.pointsWorld;v=I.pointsFrustum;for(var G=0;8>G;G++)D[G]=new THREE.Vector3,v[G]=new THREE.Vector3;D=F.shadowCascadeNearZ[y];F=F.shadowCascadeFarZ[y];v[0].set(-1,-1,D);v[1].set(1,-1,D);v[2].set(-1,
-1,D);v[3].set(1,1,D);v[4].set(-1,-1,F);v[5].set(1,-1,F);v[6].set(-1,1,F);v[7].set(1,1,F);I.originalCamera=l;v=new THREE.Gyroscope;v.position=n.shadowCascadeOffset;v.add(I);v.add(I.target);l.add(v);n.shadowCascadeArray[q]=I;console.log("Created virtualLight",I)}y=n;D=q;F=y.shadowCascadeArray[D];F.position.copy(y.position);F.target.position.copy(y.target.position);F.lookAt(F.target);F.shadowCameraVisible=y.shadowCameraVisible;F.shadowDarkness=y.shadowDarkness;F.shadowBias=y.shadowCascadeBias[D];v=y.shadowCascadeNearZ[D];
-y=y.shadowCascadeFarZ[D];F=F.pointsFrustum;F[0].z=v;F[1].z=v;F[2].z=v;F[3].z=v;F[4].z=y;F[5].z=y;F[6].z=y;F[7].z=y;H[s]=I;s++}else H[s]=n,s++;r=0;for(t=H.length;r<t;r++){n=H[r];n.shadowMap||(q=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(q=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:q,magFilter:q,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4);
+I.shadowCameraBottom=F.shadowCameraBottom;I.shadowCameraTop=F.shadowCameraTop;I.shadowCameraVisible=F.shadowCameraVisible;I.shadowDarkness=F.shadowDarkness;I.shadowBias=F.shadowCascadeBias[y];I.shadowMapWidth=F.shadowCascadeWidth[y];I.shadowMapHeight=F.shadowCascadeHeight[y];I.pointsWorld=[];I.pointsFrustum=[];D=I.pointsWorld;w=I.pointsFrustum;for(var G=0;8>G;G++)D[G]=new THREE.Vector3,w[G]=new THREE.Vector3;D=F.shadowCascadeNearZ[y];F=F.shadowCascadeFarZ[y];w[0].set(-1,-1,D);w[1].set(1,-1,D);w[2].set(-1,
+1,D);w[3].set(1,1,D);w[4].set(-1,-1,F);w[5].set(1,-1,F);w[6].set(-1,1,F);w[7].set(1,1,F);I.originalCamera=l;w=new THREE.Gyroscope;w.position=n.shadowCascadeOffset;w.add(I);w.add(I.target);l.add(w);n.shadowCascadeArray[q]=I;console.log("Created virtualLight",I)}y=n;D=q;F=y.shadowCascadeArray[D];F.position.copy(y.position);F.target.position.copy(y.target.position);F.lookAt(F.target);F.shadowCameraVisible=y.shadowCameraVisible;F.shadowDarkness=y.shadowDarkness;F.shadowBias=y.shadowCascadeBias[D];w=y.shadowCascadeNearZ[D];
+y=y.shadowCascadeFarZ[D];F=F.pointsFrustum;F[0].z=w;F[1].z=w;F[2].z=w;F[3].z=w;F[4].z=y;F[5].z=y;F[6].z=y;F[7].z=y;H[s]=I;s++}else H[s]=n,s++;r=0;for(t=H.length;r<t;r++){n=H[r];n.shadowMap||(q=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(q=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:q,magFilter:q,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4);
 if(!n.shadowCamera){if(n instanceof THREE.SpotLight)n.shadowCamera=new THREE.PerspectiveCamera(n.shadowCameraFov,n.shadowMapWidth/n.shadowMapHeight,n.shadowCameraNear,n.shadowCameraFar);else if(n instanceof THREE.DirectionalLight)n.shadowCamera=new THREE.OrthographicCamera(n.shadowCameraLeft,n.shadowCameraRight,n.shadowCameraTop,n.shadowCameraBottom,n.shadowCameraNear,n.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}p.add(n.shadowCamera);!0===p.autoUpdate&&p.updateMatrixWorld()}n.shadowCameraVisible&&
-!n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&I.originalCamera==l){q=l;s=n.shadowCamera;v=n.pointsFrustum;F=n.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(y=0;8>y;y++)D=F[y],D.copy(v[y]),THREE.ShadowMapPlugin.__projector.unprojectVector(D,q),D.applyMatrix4(s.matrixWorldInverse),D.x<i.x&&(i.x=D.x),D.x>j.x&&(j.x=D.x),D.y<i.y&&(i.y=D.y),D.y>j.y&&(j.y=D.y),D.z<i.z&&(i.z=D.z),D.z>j.z&&
-(j.z=D.z);s.left=i.x;s.right=j.x;s.top=j.y;s.bottom=i.y;s.updateProjectionMatrix()}s=n.shadowMap;v=n.shadowMatrix;q=n.shadowCamera;q.position.getPositionFromMatrix(n.matrixWorld);m.getPositionFromMatrix(n.target.matrixWorld);q.lookAt(m);q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();v.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);v.multiply(q.projectionMatrix);v.multiply(q.matrixWorldInverse);
-g.multiplyMatrices(q.projectionMatrix,q.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(s);b.clear();F=p.__webglObjects;n=0;for(s=F.length;n<s;n++)if(y=F[n],v=y.object,y.render=!1,v.visible&&v.castShadow&&(!(v instanceof THREE.Mesh||v instanceof THREE.ParticleSystem)||!v.frustumCulled||h.intersectsObject(v)))v._modelViewMatrix.multiplyMatrices(q.matrixWorldInverse,v.matrixWorld),y.render=!0;n=0;for(s=F.length;n<s;n++)y=F[n],y.render&&(v=y.object,y=y.buffer,G=v.material instanceof THREE.MeshFaceMaterial?
-v.material.materials[0]:v.material,D=0<v.geometry.morphTargets.length&&G.morphTargets,G=v instanceof THREE.SkinnedMesh&&G.skinning,D=v.customDepthMaterial?v.customDepthMaterial:G?D?f:e:D?d:c,y instanceof THREE.BufferGeometry?b.renderBufferDirect(q,p.__lights,null,D,y,v):b.renderBuffer(q,p.__lights,null,D,y,v));F=p.__webglObjectsImmediate;n=0;for(s=F.length;n<s;n++)y=F[n],v=y.object,v.visible&&v.castShadow&&(v._modelViewMatrix.multiplyMatrices(q.matrixWorldInverse,v.matrixWorld),b.renderImmediateObject(q,
-p.__lights,null,c,v))}r=b.getClearColor();t=b.getClearAlpha();a.clearColor(r.r,r.g,r.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,h,g,i,j,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,
+!n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&I.originalCamera==l){q=l;s=n.shadowCamera;w=n.pointsFrustum;F=n.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(y=0;8>y;y++)D=F[y],D.copy(w[y]),THREE.ShadowMapPlugin.__projector.unprojectVector(D,q),D.applyMatrix4(s.matrixWorldInverse),D.x<i.x&&(i.x=D.x),D.x>j.x&&(j.x=D.x),D.y<i.y&&(i.y=D.y),D.y>j.y&&(j.y=D.y),D.z<i.z&&(i.z=D.z),D.z>j.z&&
+(j.z=D.z);s.left=i.x;s.right=j.x;s.top=j.y;s.bottom=i.y;s.updateProjectionMatrix()}s=n.shadowMap;w=n.shadowMatrix;q=n.shadowCamera;q.position.getPositionFromMatrix(n.matrixWorld);m.getPositionFromMatrix(n.target.matrixWorld);q.lookAt(m);q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();w.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);w.multiply(q.projectionMatrix);w.multiply(q.matrixWorldInverse);
+g.multiplyMatrices(q.projectionMatrix,q.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(s);b.clear();F=p.__webglObjects;n=0;for(s=F.length;n<s;n++)if(y=F[n],w=y.object,y.render=!1,w.visible&&w.castShadow&&(!(w instanceof THREE.Mesh||w instanceof THREE.ParticleSystem)||!w.frustumCulled||h.intersectsObject(w)))w._modelViewMatrix.multiplyMatrices(q.matrixWorldInverse,w.matrixWorld),y.render=!0;n=0;for(s=F.length;n<s;n++)y=F[n],y.render&&(w=y.object,y=y.buffer,G=w.material instanceof THREE.MeshFaceMaterial?
+w.material.materials[0]:w.material,D=0<w.geometry.morphTargets.length&&G.morphTargets,G=w instanceof THREE.SkinnedMesh&&G.skinning,D=w.customDepthMaterial?w.customDepthMaterial:G?D?f:e:D?d:c,y instanceof THREE.BufferGeometry?b.renderBufferDirect(q,p.__lights,null,D,y,w):b.renderBuffer(q,p.__lights,null,D,y,w));F=p.__webglObjectsImmediate;n=0;for(s=F.length;n<s;n++)y=F[n],w=y.object,w.visible&&w.castShadow&&(w._modelViewMatrix.multiplyMatrices(q.matrixWorldInverse,w.matrixWorld),b.renderImmediateObject(q,
+p.__lights,null,c,w))}r=b.getClearColor();t=b.getClearAlpha();a.clearColor(r.r,r.g,r.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,h,g,i,j,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,
 e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),r=b.createShader(b.FRAGMENT_SHADER),t=b.createShader(b.VERTEX_SHADER),n="precision "+d+" float;\n";b.shaderSource(r,n+a.fragmentShader);b.shaderSource(t,n+a.vertexShader);b.compileShader(r);b.compileShader(t);b.attachShader(l,r);b.attachShader(l,t);b.linkProgram(l);i=l;j={};m={};j.position=b.getAttribLocation(i,"position");j.uv=b.getAttribLocation(i,
 "uv");m.uvOffset=b.getUniformLocation(i,"uvOffset");m.uvScale=b.getUniformLocation(i,"uvScale");m.rotation=b.getUniformLocation(i,"rotation");m.scale=b.getUniformLocation(i,"scale");m.alignment=b.getUniformLocation(i,"alignment");m.color=b.getUniformLocation(i,"color");m.map=b.getUniformLocation(i,"map");m.opacity=b.getUniformLocation(i,"opacity");m.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");m.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");m.screenPosition=b.getUniformLocation(i,
-"screenPosition");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,t){var n=d.__webglSprites,s=n.length;if(s){var q=j,v=m,y=t/
-f,f=0.5*f,D=0.5*t;b.useProgram(i);b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(q.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(v.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(v.map,0);var F=q=0,H=d.fog;H?(b.uniform3f(v.fogColor,H.color.r,H.color.g,H.color.b),
-H instanceof THREE.Fog?(b.uniform1f(v.fogNear,H.near),b.uniform1f(v.fogFar,H.far),b.uniform1i(v.fogType,1),F=q=1):H instanceof THREE.FogExp2&&(b.uniform1f(v.fogDensity,H.density),b.uniform1i(v.fogType,2),F=q=2)):(b.uniform1i(v.fogType,0),F=q=0);for(var I,G,B=[],H=0;H<s;H++)I=n[H],G=I.material,I.visible&&0!==G.opacity&&(G.useScreenCoordinates?I.z=-I.position.z:(I._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,I.matrixWorld),I.z=-I._modelViewMatrix.elements[14]));n.sort(a);for(H=0;H<s;H++)I=
-n[H],G=I.material,I.visible&&0!==G.opacity&&(G.map&&G.map.image&&G.map.image.width)&&(b.uniform1f(v.alphaTest,G.alphaTest),!0===G.useScreenCoordinates?(b.uniform1i(v.useScreenCoordinates,1),b.uniform3f(v.screenPosition,(I.position.x*c.devicePixelRatio-f)/f,(D-I.position.y*c.devicePixelRatio)/D,Math.max(0,Math.min(1,I.position.z))),B[0]=c.devicePixelRatio,B[1]=c.devicePixelRatio):(b.uniform1i(v.useScreenCoordinates,0),b.uniform1i(v.sizeAttenuation,G.sizeAttenuation?1:0),b.uniformMatrix4fv(v.modelViewMatrix,
-!1,I._modelViewMatrix.elements),B[0]=1,B[1]=1),e=d.fog&&G.fog?F:0,q!==e&&(b.uniform1i(v.fogType,e),q=e),e=1/(G.scaleByViewport?t:1),B[0]*=e*y*I.scale.x,B[1]*=e*I.scale.y,b.uniform2f(v.uvScale,G.uvScale.x,G.uvScale.y),b.uniform2f(v.uvOffset,G.uvOffset.x,G.uvOffset.y),b.uniform2f(v.alignment,G.alignment.x,G.alignment.y),b.uniform1f(v.opacity,G.opacity),b.uniform3f(v.color,G.color.r,G.color.g,G.color.b),b.uniform1f(v.rotation,I.rotation),b.uniform2fv(v.scale,B),c.setBlending(G.blending,G.blendEquation,
+"screenPosition");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,t){var n=d.__webglSprites,s=n.length;if(s){var q=j,w=m,y=t/
+f,f=0.5*f,D=0.5*t;b.useProgram(i);b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(q.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(w.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(w.map,0);var F=q=0,H=d.fog;H?(b.uniform3f(w.fogColor,H.color.r,H.color.g,H.color.b),
+H instanceof THREE.Fog?(b.uniform1f(w.fogNear,H.near),b.uniform1f(w.fogFar,H.far),b.uniform1i(w.fogType,1),F=q=1):H instanceof THREE.FogExp2&&(b.uniform1f(w.fogDensity,H.density),b.uniform1i(w.fogType,2),F=q=2)):(b.uniform1i(w.fogType,0),F=q=0);for(var I,G,B=[],H=0;H<s;H++)I=n[H],G=I.material,I.visible&&0!==G.opacity&&(G.useScreenCoordinates?I.z=-I.position.z:(I._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,I.matrixWorld),I.z=-I._modelViewMatrix.elements[14]));n.sort(a);for(H=0;H<s;H++)I=
+n[H],G=I.material,I.visible&&0!==G.opacity&&(G.map&&G.map.image&&G.map.image.width)&&(b.uniform1f(w.alphaTest,G.alphaTest),!0===G.useScreenCoordinates?(b.uniform1i(w.useScreenCoordinates,1),b.uniform3f(w.screenPosition,(I.position.x*c.devicePixelRatio-f)/f,(D-I.position.y*c.devicePixelRatio)/D,Math.max(0,Math.min(1,I.position.z))),B[0]=c.devicePixelRatio,B[1]=c.devicePixelRatio):(b.uniform1i(w.useScreenCoordinates,0),b.uniform1i(w.sizeAttenuation,G.sizeAttenuation?1:0),b.uniformMatrix4fv(w.modelViewMatrix,
+!1,I._modelViewMatrix.elements),B[0]=1,B[1]=1),e=d.fog&&G.fog?F:0,q!==e&&(b.uniform1i(w.fogType,e),q=e),e=1/(G.scaleByViewport?t:1),B[0]*=e*y*I.scale.x,B[1]*=e*I.scale.y,b.uniform2f(w.uvScale,G.uvScale.x,G.uvScale.y),b.uniform2f(w.uvOffset,G.uvOffset.x,G.uvOffset.y),b.uniform2f(w.alignment,G.alignment.x,G.alignment.y),b.uniform1f(w.opacity,G.opacity),b.uniform3f(w.color,G.color.r,G.color.g,G.color.b),b.uniform1f(w.rotation,I.rotation),b.uniform2fv(w.scale,B),c.setBlending(G.blending,G.blendEquation,
 G.blendSrc,G.blendDst),c.setDepthTest(G.depthTest),c.setDepthWrite(G.depthWrite),c.setTexture(G.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var m,p,l,r,t,n;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);g.multiplyMatrices(j.projectionMatrix,
 j.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(this.renderTarget);b.clear();n=i.__webglObjects;m=0;for(p=n.length;m<p;m++)if(l=n[m],t=l.object,l.render=!1,t.visible&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||h.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,t.matrixWorld),l.render=!0;var s;m=0;for(p=n.length;m<p;m++)if(l=n[m],l.render&&(t=l.object,l=l.buffer,!(t instanceof THREE.ParticleSystem)||t.customDepthMaterial))(s=

+ 13 - 8
src/Three.js

@@ -1,6 +1,7 @@
 /**
  * @author mrdoob / http://mrdoob.com/
  * @author Larry Battle / http://bateru.com/news
+ * @author bhouston / http://exocortex.com
  */
 
 var THREE = THREE || { REVISION: '59dev' };
@@ -64,25 +65,25 @@ THREE.extend = function ( obj, source ) {
 
 // requestAnimationFrame polyfill by Erik Möller
 // fixes from Paul Irish and Tino Zijdel
-
+// using 'self' instead of 'window' for compatibility with both NodeJS and IE10.
 ( function () {
 
 	var lastTime = 0;
 	var vendors = [ 'ms', 'moz', 'webkit', 'o' ];
 
-	for ( var x = 0; x < vendors.length && !window.requestAnimationFrame; ++ x ) {
+	for ( var x = 0; x < vendors.length && !self.requestAnimationFrame; ++ x ) {
 
-		window.requestAnimationFrame = window[ vendors[ x ] + 'RequestAnimationFrame' ];
-		window.cancelAnimationFrame = window[ vendors[ x ] + 'CancelAnimationFrame' ] || window[ vendors[ x ] + 'CancelRequestAnimationFrame' ];
+		self.requestAnimationFrame = self[ vendors[ x ] + 'RequestAnimationFrame' ];
+		self.cancelAnimationFrame = self[ vendors[ x ] + 'CancelAnimationFrame' ] || self[ vendors[ x ] + 'CancelRequestAnimationFrame' ];
 
 	}
 
-	if ( window.requestAnimationFrame === undefined ) {
+	if ( self.requestAnimationFrame === undefined && self['setTimeout'] !== undefined ) {
 
-		window.requestAnimationFrame = function ( callback ) {
+		self.requestAnimationFrame = function ( callback ) {
 
 			var currTime = Date.now(), timeToCall = Math.max( 0, 16 - ( currTime - lastTime ) );
-			var id = window.setTimeout( function() { callback( currTime + timeToCall ); }, timeToCall );
+			var id = self.setTimeout( function() { callback( currTime + timeToCall ); }, timeToCall );
 			lastTime = currTime + timeToCall;
 			return id;
 
@@ -90,7 +91,11 @@ THREE.extend = function ( obj, source ) {
 
 	}
 
-	window.cancelAnimationFrame = window.cancelAnimationFrame || function ( id ) { window.clearTimeout( id ) };
+	if( self.cancelAnimationFrame === undefined && self['clearTimeout'] !== undefined ) {
+
+		self.cancelAnimationFrame = function ( id ) { self.clearTimeout( id ) };
+
+	}
 
 }() );
 

+ 4 - 4
src/core/Clock.js

@@ -20,8 +20,8 @@ THREE.Clock.prototype = {
 
 	start: function () {
 
-		this.startTime = window.performance !== undefined && window.performance.now !== undefined
-					? window.performance.now()
+		this.startTime = self.performance !== undefined && self.performance.now !== undefined
+					? self.performance.now()
 					: Date.now();
 
 		this.oldTime = this.startTime;
@@ -54,8 +54,8 @@ THREE.Clock.prototype = {
 
 		if ( this.running ) {
 
-			var newTime = window.performance !== undefined && window.performance.now !== undefined
-					? window.performance.now()
+			var newTime = self.performance !== undefined && self.performance.now !== undefined
+					? self.performance.now()
 					: Date.now();
 
 			diff = 0.001 * ( newTime - this.oldTime );

+ 1 - 1
src/core/Geometry.js

@@ -620,7 +620,7 @@ THREE.Geometry.prototype = {
 		for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
 
 			v = this.vertices[ i ];
-			key = [ Math.round( v.x * precision ), Math.round( v.y * precision ), Math.round( v.z * precision ) ].join( '_' );
+			key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
 
 			if ( verticesMap[ key ] === undefined ) {
 

+ 6 - 1
src/materials/Material.js

@@ -29,7 +29,7 @@ THREE.Material = function () {
 
 	this.alphaTest = 0;
 
-	this.overdraw = false; // Boolean for fixing antialiasing gaps in CanvasRenderer
+	this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer
 
 	this.visible = true;
 
@@ -73,6 +73,11 @@ THREE.Material.prototype = {
 
 					currentValue.copy( newValue );
 
+				} else if ( key == 'overdraw') {
+
+					// ensure overdraw is backwards-compatable with legacy boolean type
+					this[ key ] = Number(newValue);
+
 				} else {
 
 					this[ key ] = newValue;

+ 12 - 12
src/renderers/CanvasRenderer.js

@@ -322,11 +322,11 @@ THREE.CanvasRenderer = function ( parameters ) {
 				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
 				_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
 
-				if ( material.overdraw === true ) {
+				if ( material.overdraw > 0 ) {
 
-					expand( _v1.positionScreen, _v2.positionScreen );
-					expand( _v2.positionScreen, _v3.positionScreen );
-					expand( _v3.positionScreen, _v1.positionScreen );
+					expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
+					expand( _v2.positionScreen, _v3.positionScreen, material.overdraw );
+					expand( _v3.positionScreen, _v1.positionScreen, material.overdraw );
 
 				}
 
@@ -359,14 +359,14 @@ THREE.CanvasRenderer = function ( parameters ) {
 				_v5.positionScreen.copy( _v2.positionScreen );
 				_v6.positionScreen.copy( _v4.positionScreen );
 
-				if ( material.overdraw === true ) {
+				if ( material.overdraw > 0 ) {
 
-					expand( _v1.positionScreen, _v2.positionScreen );
-					expand( _v2.positionScreen, _v4.positionScreen );
-					expand( _v4.positionScreen, _v1.positionScreen );
+					expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
+					expand( _v2.positionScreen, _v4.positionScreen, material.overdraw );
+					expand( _v4.positionScreen, _v1.positionScreen, material.overdraw );
 
-					expand( _v3.positionScreen, _v5.positionScreen );
-					expand( _v3.positionScreen, _v6.positionScreen );
+					expand( _v3.positionScreen, _v5.positionScreen, material.overdraw );
+					expand( _v3.positionScreen, _v6.positionScreen, material.overdraw );
 
 				}
 
@@ -1196,14 +1196,14 @@ THREE.CanvasRenderer = function ( parameters ) {
 
 	// Hide anti-alias gaps
 
-	function expand( v1, v2 ) {
+	function expand( v1, v2, pixels ) {
 
 		var x = v2.x - v1.x, y = v2.y - v1.y,
 		det = x * x + y * y, idet;
 
 		if ( det === 0 ) return;
 
-		idet = 1 / Math.sqrt( det );
+		idet = pixels / Math.sqrt( det );
 
 		x *= idet; y *= idet;
 

+ 5 - 7
utils/npm/header.js

@@ -1,20 +1,18 @@
-
-var window = window || {};
 var self = self || {};
 
 // High-resulution counter: emulate window.performance.now() for THREE.CLOCK
-if( window.performance === undefined ) {
+if( self.performance === undefined ) {
 
-	window.performance = { };
+	self.performance = {};
 
 }
 
-if( window.performance.now === undefined ) {
+if( self.performance.now === undefined ) {
 
 	// check if we are in a Node.js environment
 	if( ( process !== undefined ) && ( process.hrtime !== undefined ) ) {
 
-		window.performance.now = function () {
+		self.performance.now = function () {
 
 			var time = process.hrtime();
 			return ( time[0] + time[1] / 1e9 ) * 1000;
@@ -25,7 +23,7 @@ if( window.performance.now === undefined ) {
 	// if not Node.js revert to using the Date class
 	else {
 
-		window.performance.now = function() {
+		self.performance.now = function() {
 
 			return new Date().getTime();