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@@ -61,7 +61,6 @@
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<script src="js/postprocessing/TexturePass.js"></script>
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<script src="js/postprocessing/ShaderPass.js"></script>
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<script src="js/postprocessing/MaskPass.js"></script>
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- <script src="js/postprocessing/ClearPass.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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@@ -158,7 +157,7 @@
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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- container.appendChild( stats.domElement );
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+ //container.appendChild( stats.domElement );
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//
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@@ -194,16 +193,18 @@
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effectColorify1.uniforms[ 'color' ].value.setRGB( 1, 0.8, 0.8 );
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effectColorify2.uniforms[ 'color' ].value.setRGB( 1, 0.75, 0.5 );
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- effectColorify1.needsSwap = false;
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-
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- var clear = new THREE.ClearPass();
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var clearMask = new THREE.ClearMaskPass();
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var renderMask = new THREE.MaskPass( sceneModel, cameraPerspective );
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var renderMaskInverse = new THREE.MaskPass( sceneModel, cameraPerspective );
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renderMaskInverse.inverse = true;
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+ //effectFilm.renderToScreen = true;
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+ //effectFilmBW.renderToScreen = true;
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+ //effectDotScreen.renderToScreen = true;
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+ //effectBleach.renderToScreen = true;
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effectVignette.renderToScreen = true;
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+ //effectCopy.renderToScreen = true;
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//
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@@ -226,7 +227,6 @@
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composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth * 2, rtHeight * 2, rtParameters ) );
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- composerScene.addPass( clear );
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composerScene.addPass( renderBackground );
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composerScene.addPass( renderModel );
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composerScene.addPass( renderMaskInverse );
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@@ -238,22 +238,20 @@
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renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
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- // bottom left
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+ //
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composer1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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- composer1.addPass( clear );
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composer1.addPass( renderScene );
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//composer1.addPass( renderMask );
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composer1.addPass( effectFilmBW );
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//composer1.addPass( clearMask );
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composer1.addPass( effectVignette );
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- // bottom right
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+ //
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composer2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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- composer2.addPass( clear );
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composer2.addPass( renderScene );
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composer2.addPass( effectDotScreen );
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composer2.addPass( renderMask );
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@@ -264,11 +262,10 @@
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composer2.addPass( clearMask );
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composer2.addPass( effectVignette );
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- // top left
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+ //
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composer3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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- composer3.addPass( clear );
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composer3.addPass( renderScene );
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//composer3.addPass( renderMask );
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composer3.addPass( effectSepia );
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@@ -276,11 +273,10 @@
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//composer3.addPass( clearMask );
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composer3.addPass( effectVignette );
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- // top right
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+ //
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composer4 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
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- composer4.addPass( clear );
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composer4.addPass( renderScene );
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//composer4.addPass( renderMask );
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composer4.addPass( effectBloom );
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@@ -291,6 +287,8 @@
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//
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+ //onWindowResize();
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+
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renderScene.uniforms[ "tDiffuse" ].value = composerScene.renderTarget2;
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window.addEventListener( 'resize', onWindowResize, false );
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@@ -343,9 +341,7 @@
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shininess: 20,
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map: new THREE.TextureLoader().load( "obj/leeperrysmith/Map-COL.jpg" ),
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normalMap: new THREE.TextureLoader().load("obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
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- normalScale: new THREE.Vector2( 0.75, 0.75 ),
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- stencilTest: true,
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- stencilWrite: true
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+ normalScale: new THREE.Vector2( 0.75, 0.75 )
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} );
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