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@@ -40,10 +40,10 @@ THREE.ParametricGeometry = function ( slices, stacks, func ) {
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for ( i = 0; i < stacks; i ++ ) {
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for ( j = 0; j < slices; j ++ ) {
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- a = i * stackCount + j;
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- b = i * stackCount + j + 1;
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- c = (i + 1) * stackCount + j;
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- d = (i + 1) * stackCount + j + 1;
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+ a = i * sliceCount + j;
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+ b = i * sliceCount + j + 1;
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+ c = (i + 1) * sliceCount + j;
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+ d = (i + 1) * sliceCount + j + 1;
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uva = new THREE.UV( i / slices, j / stacks );
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uvb = new THREE.UV( i / slices, ( j + 1 ) / stacks );
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