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@@ -133,8 +133,8 @@
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const effectBleach = new ShaderPass( BleachBypassShader );
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const effectBleach = new ShaderPass( BleachBypassShader );
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const effectColor = new ShaderPass( ColorCorrectionShader );
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const effectColor = new ShaderPass( ColorCorrectionShader );
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- effectFXAA = new ShaderPass( FXAAShader );
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const gammaCorrection = new ShaderPass( GammaCorrectionShader );
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const gammaCorrection = new ShaderPass( GammaCorrectionShader );
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+ effectFXAA = new ShaderPass( FXAAShader );
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effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
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effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
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@@ -148,10 +148,10 @@
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composer = new EffectComposer( renderer, renderTarget );
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composer = new EffectComposer( renderer, renderTarget );
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composer.addPass( renderModel );
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composer.addPass( renderModel );
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- composer.addPass( effectFXAA );
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composer.addPass( effectBleach );
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composer.addPass( effectBleach );
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composer.addPass( effectColor );
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composer.addPass( effectColor );
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composer.addPass( gammaCorrection );
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composer.addPass( gammaCorrection );
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+ composer.addPass( effectFXAA );
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// EVENTS
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// EVENTS
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