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Create MeshBasicMaterial.html

Per https://github.com/mrdoob/three.js/issues/11505#issuecomment-308270666
Adding/extending clarification on aoMap and lightMap
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Modificáronse 1 ficheiros con 6 adicións e 2 borrados
  1. 6 2
      docs/api/materials/MeshBasicMaterial.html

+ 6 - 2
docs/api/materials/MeshBasicMaterial.html

@@ -63,7 +63,9 @@
 		</div>
 
 		<h3>[property:Texture aoMap]</h3>
-		<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
+		<div>The red channel of this texture is used as the ambient occlusion map. Default is null. 
+		The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
+		and [page:Texture offset] Texture properties.</div>
 
 		<h3>[property:Float aoMapIntensity]</h3>
 		<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
@@ -91,7 +93,9 @@
 		<div>The environment map. Default is null.</div>
 
 		<h3>[property:Texture lightMap]</h3>
-		<div>The light map. Default is null. The lightMap requires a second set of UVs.</div>
+		<div>The light map. Default is null. The lightMap requires a second set of UVs, 
+		and consequently will ignore the [page:Texture repeat] and [page:Texture offset] 
+		Texture properties.</div>
 
 		<h3>[property:Float lightMapIntensity]</h3>
 		<div>Intensity of the baked light. Default is 1.</div>