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@@ -2251,7 +2251,7 @@ class GLTFParser {
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// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
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// expensive work of uploading a texture to the GPU off the main thread.
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- if ( typeof createImageBitmap !== 'undefined' && /Firefox|Safari/.test( navigator.userAgent ) === false ) {
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+ if ( typeof createImageBitmap !== 'undefined' && /Firefox|^((?!chrome|android).)*safari/i.test( navigator.userAgent ) === false ) {
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this.textureLoader = new ImageBitmapLoader( this.options.manager );
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