@@ -367,8 +367,6 @@ THREE.BokehDepthShader = {
vertexShader: [
- "#include <common>",
-
"varying float vViewZDepth;",
"void main() {",
@@ -389,9 +387,6 @@ THREE.BokehDepthShader = {
- "#include <packing>",
" float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",