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@@ -244,7 +244,10 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
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if ( _renderer.localClippingEnabled &&
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material.clipShadows === true &&
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- material.clippingPlanes.length !== 0 ) {
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+ material.clippingPlanes.length !== 0 ||
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+ material.displacementMap &&
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+ material.displacementScale !== 0
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+ ) {
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// in this case we need a unique material instance reflecting the
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// appropriate state
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@@ -290,6 +293,10 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
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result.clippingPlanes = material.clippingPlanes;
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result.clipIntersection = material.clipIntersection;
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+ result.displacementMap = material.displacementMap;
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+ result.displacementScale = material.displacementScale;
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+ result.displacementBias = material.displacementBias;
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+
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result.wireframeLinewidth = material.wireframeLinewidth;
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result.linewidth = material.linewidth;
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