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@@ -7,79 +7,127 @@
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<style>
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body {
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font-family: Monospace;
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- background-color: #f0f0f0;
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+ background-color: #000;
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+ color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+ }
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+ #info a {
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+ color: #046;
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+ font-weight: bold;
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+ }
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</style>
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</head>
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<body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple skinning -
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+ <a href="https://github.com/mrdoob/three.js/blob/master/examples/models/skinned/simple/simple.blend" target="_blank" rel="noopener">Blender File</a>
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+ </div>
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+
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<script src="../build/three.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/loaders/GLTFLoader.js"></script>
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<script>
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- var container, stats, controls;
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- var camera, scene, renderer, loader, clock, light;
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- var skinnedMesh, animation, mixer;
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+ var stats, mixer, camera, scene, renderer, clock;
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init();
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animate();
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function init() {
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- container = document.createElement( 'div' );
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+ var container = document.createElement( 'div' );
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document.body.appendChild( container );
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- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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- camera.position.set( 10, 0, 10 );
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.set( 24, 8, 24 );
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scene = new THREE.Scene();
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- loader = new THREE.JSONLoader();
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- clock = new THREE.Clock;
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+ scene.background = new THREE.Color( 0xa0a0a0 );
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+ scene.fog = new THREE.Fog( 0xa0a0a0, 70, 100 );
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- container.appendChild( renderer.domElement );
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+ clock = new THREE.Clock();
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- controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ // ground
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- stats = new Stats();
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- container.appendChild( stats.dom );
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-
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- var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
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- var material = new THREE.MeshBasicMaterial( { emissive: 0xbbbbbb } );
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+ var geometry = new THREE.PlaneBufferGeometry( 500, 500 );
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+ var material = new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } );
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var ground = new THREE.Mesh( geometry, material );
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- ground.position.set( 0, -5, 0 );
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- ground.rotation.x = -Math.PI / 2;
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+ ground.position.set( 0, - 5, 0 );
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+ ground.rotation.x = - Math.PI / 2;
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+ ground.receiveShadow = true;
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scene.add( ground );
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- light = new THREE.HemisphereLight( 0xffffff, 0x003300, 1 );
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- light.position.set( - 80, 500, 50 );
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+ var grid = new THREE.GridHelper( 500, 100, 0x000000, 0x000000 );
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+ grid.position.y = - 5;
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+ grid.material.opacity = 0.2;
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+ grid.material.transparent = true;
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+ scene.add( grid );
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+
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+ // lights
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+
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+ var light = new THREE.HemisphereLight( 0xffffff, 0x444444, 0.6 );
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+ light.position.set( 0, 200, 0 );
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scene.add( light );
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- loader.load( './models/skinned/simple/simple.js', function ( geometry, materials ) {
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+ light = new THREE.DirectionalLight( 0xffffff, 0.8 );
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+ light.position.set( 0, 20, 10 );
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+ light.castShadow = true;
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+ light.shadow.camera.top = 18;
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+ light.shadow.camera.bottom = - 10;
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+ light.shadow.camera.left = - 12;
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+ light.shadow.camera.right = 12;
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+ scene.add( light );
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- for ( var k in materials ) {
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+ //
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- materials[ k ].skinning = true;
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+ var loader = new THREE.GLTFLoader();
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+ loader.load( './models/gltf/SimpleSkinning.gltf', function ( gltf ) {
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- }
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+ scene.add( gltf.scene );
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- skinnedMesh = new THREE.SkinnedMesh( geometry, materials );
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- skinnedMesh.scale.set( 1, 1, 1 );
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+ gltf.scene.traverse( function ( child ) {
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- scene.add( skinnedMesh );
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+ if ( child.isSkinnedMesh ) child.castShadow = true;
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- mixer = new THREE.AnimationMixer( skinnedMesh );
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- mixer.clipAction( skinnedMesh.geometry.animations[ 0 ] ).play();
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+ } );
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+
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+ mixer = new THREE.AnimationMixer( gltf.scene );
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+ mixer.clipAction( gltf.animations[ 0 ] ).play();
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} );
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+ //
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.shadowMap.enabled = true;
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+ container.appendChild( renderer.domElement );
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+
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+ //
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ var controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.enablePan = false;
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+ controls.minDistance = 5;
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+ controls.maxDistance = 50;
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+
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}
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function animate() {
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