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Remove revision in renderers of examples

Adrien Berthet 5 years ago
parent
commit
6d2c2147dd

+ 0 - 2
examples/js/renderers/CSS2DRenderer.js

@@ -28,8 +28,6 @@ THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject;
 
 
 THREE.CSS2DRenderer = function () {
 THREE.CSS2DRenderer = function () {
 
 
-	console.log( 'THREE.CSS2DRenderer', THREE.REVISION );
-
 	var _width, _height;
 	var _width, _height;
 	var _widthHalf, _heightHalf;
 	var _widthHalf, _heightHalf;
 
 

+ 0 - 2
examples/js/renderers/CSS3DRenderer.js

@@ -39,8 +39,6 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
 
 
 THREE.CSS3DRenderer = function () {
 THREE.CSS3DRenderer = function () {
 
 
-	console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
-
 	var _width, _height;
 	var _width, _height;
 	var _widthHalf, _heightHalf;
 	var _widthHalf, _heightHalf;
 
 

+ 0 - 2
examples/js/renderers/RaytracingRenderer.js

@@ -8,8 +8,6 @@
 
 
 THREE.RaytracingRenderer = function ( parameters ) {
 THREE.RaytracingRenderer = function ( parameters ) {
 
 
-	console.log( 'THREE.RaytracingRenderer', THREE.REVISION );
-
 	parameters = parameters || {};
 	parameters = parameters || {};
 
 
 	var scope = this;
 	var scope = this;

+ 0 - 2
examples/js/renderers/RaytracingWorker.js

@@ -80,8 +80,6 @@ self.onmessage = function ( e ) {
 
 
 THREE.RaytracingRendererWorker = function () {
 THREE.RaytracingRendererWorker = function () {
 
 
-	console.log( 'THREE.RaytracingRendererWorker', THREE.REVISION );
-
 	var maxRecursionDepth = 3;
 	var maxRecursionDepth = 3;
 
 
 	var canvasWidth, canvasHeight;
 	var canvasWidth, canvasHeight;

+ 0 - 2
examples/js/renderers/SVGRenderer.js

@@ -15,8 +15,6 @@ THREE.SVGObject.prototype.constructor = THREE.SVGObject;
 
 
 THREE.SVGRenderer = function () {
 THREE.SVGRenderer = function () {
 
 
-	console.log( 'THREE.SVGRenderer', THREE.REVISION );
-
 	var _this = this,
 	var _this = this,
 		_renderData, _elements, _lights,
 		_renderData, _elements, _lights,
 		_projector = new THREE.Projector(),
 		_projector = new THREE.Projector(),

+ 0 - 2
examples/js/renderers/SoftwareRenderer.js

@@ -7,8 +7,6 @@
 
 
 THREE.SoftwareRenderer = function ( parameters ) {
 THREE.SoftwareRenderer = function ( parameters ) {
 
 
-	console.log( 'THREE.SoftwareRenderer', THREE.REVISION );
-
 	parameters = parameters || {};
 	parameters = parameters || {};
 
 
 	var canvas = parameters.canvas !== undefined
 	var canvas = parameters.canvas !== undefined