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@@ -211,8 +211,7 @@ THREE.Mesh.prototype.raycast = ( function () {
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b = indices[ i + 1 ];
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c = indices[ i + 2 ];
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- intersection = checkBufferGeometryIntersection( this, raycaster, ray,
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- positions, uvs, a, b, c );
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+ intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c );
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if( intersection ){
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@@ -233,8 +232,7 @@ THREE.Mesh.prototype.raycast = ( function () {
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b = a + 1;
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c = a + 2;
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- intersection = checkBufferGeometryIntersection( this, raycaster, ray,
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- positions, uvs, a, b, c );
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+ intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c );
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if( intersection ){
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