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@@ -345,8 +345,6 @@
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if ( camera.position.y < 0 ) camera.position.y = 0;
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- material.uniforms.resolution.value.set( canvas.width, canvas.height );
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- material.uniforms.cameraProjectionMatrixInverse.value.getInverse( camera.projectionMatrix );
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renderer.render( scene, camera );
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@@ -377,6 +375,9 @@
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camera.aspect = canvas.width / canvas.height;
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camera.updateProjectionMatrix();
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+ material.uniforms.resolution.value.set( canvas.width, canvas.height );
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+ material.uniforms.cameraProjectionMatrixInverse.value.getInverse( camera.projectionMatrix );
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+
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}
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</script>
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