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Add normal map type constants to documentation (#24430)

Co-authored-by: decuyper <[email protected]>
gero3 3 年之前
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共有 1 个文件被更改,包括 12 次插入0 次删除
  1. 12 0
      docs/api/en/constants/Materials.html

+ 12 - 0
docs/api/en/constants/Materials.html

@@ -126,6 +126,18 @@
 		[page:Materials InvertStencilOp] will perform a bitwise inversion of the current stencil value.<br />
 		[page:Materials InvertStencilOp] will perform a bitwise inversion of the current stencil value.<br />
 		</p>
 		</p>
 
 
+		<h2>Normal map type</h2>
+		<code>
+		THREE.TangentSpaceNormalMap
+		THREE.ObjectSpaceNormalMap
+		</code>
+		<p>
+		Defines the type of the normal map. 
+		For TangentSpaceNormalMap, the information is relative to the underlying surface. 
+		For ObjectSpaceNormalMap, the information is relative to the object orientation.
+		Default is [page:Constant TangentSpaceNormalMap].
+		</p>
+
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 		<p>
 		<p>