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Add missing "EqualDepth" documentation (#22136)

Garrett Johnson %!s(int64=4) %!d(string=hai) anos
pai
achega
6e4149a5b6
Modificáronse 1 ficheiros con 2 adicións e 0 borrados
  1. 2 0
      docs/api/en/constants/Materials.html

+ 2 - 0
docs/api/en/constants/Materials.html

@@ -48,6 +48,7 @@
 		<code>
 		THREE.NeverDepth
 		THREE.AlwaysDepth
+		THREE.EqualDepth
 		THREE.LessDepth
 		THREE.LessEqualDepth
 		THREE.GreaterEqualDepth
@@ -58,6 +59,7 @@
 		Which depth function the material uses to compare incoming pixels Z-depth against the current Z-depth buffer value. If the result of the comparison is true, the pixel will be drawn.<br />
 		[page:Materials NeverDepth] will never return true.<br />
 		[page:Materials AlwaysDepth] will always return true.<br />
+		[page:Materials EqualDepth] will return true if the incoming pixel Z-depth is equal to the current buffer Z-depth.<br />
 		[page:Materials LessDepth] will return true if the incoming pixel Z-depth is less than the current buffer Z-depth.<br />
 		[page:Materials LessEqualDepth] is the default and will return true if the incoming pixel Z-depth is less than or equal to the current buffer Z-depth.<br />
 		[page:Materials GreaterEqualDepth] will return true if the incoming pixel Z-depth is greater than or equal to the current buffer Z-depth.<br />