2
0
Mr.doob 9 жил өмнө
parent
commit
6e8b56b4ed
3 өөрчлөгдсөн 303 нэмэгдсэн , 665 устгасан
  1. 124 480
      build/three.js
  2. 178 184
      build/three.min.js
  3. 1 1
      src/Three.js

+ 124 - 480
build/three.js

@@ -4,7 +4,7 @@
  * @author mrdoob / http://mrdoob.com/
  * @author mrdoob / http://mrdoob.com/
  */
  */
 
 
-var THREE = { REVISION: '73dev' };
+var THREE = { REVISION: '73' };
 
 
 //
 //
 
 
@@ -15895,15 +15895,6 @@ THREE.ObjectLoader.prototype = {
 
 
 						break;
 						break;
 
 
-					case 'TextGeometry':
-
-						geometry = new THREE.TextGeometry(
-							data.text,
-							data.data
-						);
-
-						break;
-
 					case 'BufferGeometry':
 					case 'BufferGeometry':
 
 
 						geometry = bufferGeometryLoader.parse( data );
 						geometry = bufferGeometryLoader.parse( data );
@@ -20284,7 +20275,8 @@ THREE.ShaderLib = {
 
 
 			THREE.UniformsLib[ "common" ],
 			THREE.UniformsLib[ "common" ],
 			THREE.UniformsLib[ "aomap" ],
 			THREE.UniformsLib[ "aomap" ],
-			THREE.UniformsLib[ "fog" ]
+			THREE.UniformsLib[ "fog" ],
+			THREE.UniformsLib[ "shadowmap" ]
 
 
 		] ),
 		] ),
 
 
@@ -20297,6 +20289,7 @@ THREE.ShaderLib = {
 			THREE.ShaderChunk[ "color_pars_vertex" ],
 			THREE.ShaderChunk[ "color_pars_vertex" ],
 			THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
 			THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
 			THREE.ShaderChunk[ "skinning_pars_vertex" ],
 			THREE.ShaderChunk[ "skinning_pars_vertex" ],
+			THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
 			THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ],
 			THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ],
 
 
 			"void main() {",
 			"void main() {",
@@ -20323,6 +20316,7 @@ THREE.ShaderLib = {
 
 
 				THREE.ShaderChunk[ "worldpos_vertex" ],
 				THREE.ShaderChunk[ "worldpos_vertex" ],
 				THREE.ShaderChunk[ "envmap_vertex" ],
 				THREE.ShaderChunk[ "envmap_vertex" ],
+				THREE.ShaderChunk[ "shadowmap_vertex" ],
 
 
 			"}"
 			"}"
 
 
@@ -20342,6 +20336,7 @@ THREE.ShaderLib = {
 			THREE.ShaderChunk[ "aomap_pars_fragment" ],
 			THREE.ShaderChunk[ "aomap_pars_fragment" ],
 			THREE.ShaderChunk[ "envmap_pars_fragment" ],
 			THREE.ShaderChunk[ "envmap_pars_fragment" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
+			THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
 			THREE.ShaderChunk[ "specularmap_pars_fragment" ],
 			THREE.ShaderChunk[ "specularmap_pars_fragment" ],
 			THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
 			THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
 
 
@@ -20350,6 +20345,7 @@ THREE.ShaderLib = {
 			"	vec3 outgoingLight = vec3( 0.0 );",
 			"	vec3 outgoingLight = vec3( 0.0 );",
 			"	vec4 diffuseColor = vec4( diffuse, opacity );",
 			"	vec4 diffuseColor = vec4( diffuse, opacity );",
 			"	vec3 totalAmbientLight = vec3( 1.0 );", // hardwired
 			"	vec3 totalAmbientLight = vec3( 1.0 );", // hardwired
+			"	vec3 shadowMask = vec3( 1.0 );",
 
 
 				THREE.ShaderChunk[ "logdepthbuf_fragment" ],
 				THREE.ShaderChunk[ "logdepthbuf_fragment" ],
 				THREE.ShaderChunk[ "map_fragment" ],
 				THREE.ShaderChunk[ "map_fragment" ],
@@ -20358,8 +20354,9 @@ THREE.ShaderLib = {
 				THREE.ShaderChunk[ "alphatest_fragment" ],
 				THREE.ShaderChunk[ "alphatest_fragment" ],
 				THREE.ShaderChunk[ "specularmap_fragment" ],
 				THREE.ShaderChunk[ "specularmap_fragment" ],
 				THREE.ShaderChunk[ "aomap_fragment" ],
 				THREE.ShaderChunk[ "aomap_fragment" ],
+				THREE.ShaderChunk[ "shadowmap_fragment" ],
 
 
-			"	outgoingLight = diffuseColor.rgb * totalAmbientLight;",
+			"	outgoingLight = diffuseColor.rgb * totalAmbientLight * shadowMask;",
 
 
 				THREE.ShaderChunk[ "envmap_fragment" ],
 				THREE.ShaderChunk[ "envmap_fragment" ],
 
 
@@ -24039,6 +24036,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			}
 			}
 
 
 			uploadTexture( textureProperties, texture, slot );
 			uploadTexture( textureProperties, texture, slot );
+			
 			return;
 			return;
 
 
 		}
 		}
@@ -28469,484 +28467,198 @@ THREE.SceneUtils = {
 
 
 };
 };
 
 
-// File:src/extras/FontUtils.js
+// File:src/extras/ShapeUtils.js
 
 
 /**
 /**
  * @author zz85 / http://www.lab4games.net/zz85/blog
  * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author alteredq / http://alteredqualia.com/
- *
- * For Text operations in three.js (See TextGeometry)
- *
- * It uses techniques used in:
- *
- *	Triangulation ported from AS3
- *		Simple Polygon Triangulation
- *		http://actionsnippet.com/?p=1462
- *
- * 	A Method to triangulate shapes with holes
- *		http://www.sakri.net/blog/2009/06/12/an-approach-to-triangulating-polygons-with-holes/
- *
  */
  */
 
 
-THREE.FontUtils = {
-
-	faces: {},
-
-	// Just for now. face[weight][style]
-
-	face: 'helvetiker',
-	weight: 'normal',
-	style: 'normal',
-	size: 150,
-	divisions: 10,
+THREE.ShapeUtils = {
 
 
-	getFace: function () {
+	// calculate area of the contour polygon
 
 
-		try {
+	area: function ( contour ) {
 
 
-			return this.faces[ this.face.toLowerCase() ][ this.weight ][ this.style ];
+		var n = contour.length;
+		var a = 0.0;
 
 
-		} catch ( e ) {
+		for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
 
 
-			throw "The font " + this.face + " with " + this.weight + " weight and " + this.style + " style is missing."
+			a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
 
 
 		}
 		}
 
 
-	},
-
-	loadFace: function ( data ) {
-
-		var family = data.familyName.toLowerCase();
-
-		var ThreeFont = this;
-
-		ThreeFont.faces[ family ] = ThreeFont.faces[ family ] || {};
-
-		ThreeFont.faces[ family ][ data.cssFontWeight ] = ThreeFont.faces[ family ][ data.cssFontWeight ] || {};
-		ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data;
-
-		ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data;
-
-		return data;
+		return a * 0.5;
 
 
 	},
 	},
 
 
-	drawText: function ( text ) {
-
-		// RenderText
+	triangulate: ( function () {
 
 
-		var i,
-			face = this.getFace(),
-			scale = this.size / face.resolution,
-			offset = 0,
-			chars = String( text ).split( '' ),
-			length = chars.length;
+		/**
+		 * This code is a quick port of code written in C++ which was submitted to
+		 * flipcode.com by John W. Ratcliff  // July 22, 2000
+		 * See original code and more information here:
+		 * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
+		 *
+		 * ported to actionscript by Zevan Rosser
+		 * www.actionsnippet.com
+		 *
+		 * ported to javascript by Joshua Koo
+		 * http://www.lab4games.net/zz85/blog
+		 *
+		 */
 
 
-		var fontPaths = [];
+		function snip( contour, u, v, w, n, verts ) {
 
 
-		for ( i = 0; i < length; i ++ ) {
+			var p;
+			var ax, ay, bx, by;
+			var cx, cy, px, py;
 
 
-			var path = new THREE.Path();
+			ax = contour[ verts[ u ] ].x;
+			ay = contour[ verts[ u ] ].y;
 
 
-			var ret = this.extractGlyphPoints( chars[ i ], face, scale, offset, path );
-			offset += ret.offset;
+			bx = contour[ verts[ v ] ].x;
+			by = contour[ verts[ v ] ].y;
 
 
-			fontPaths.push( ret.path );
-
-		}
-
-		// get the width
-
-		var width = offset / 2;
-		//
-		// for ( p = 0; p < allPts.length; p++ ) {
-		//
-		// 	allPts[ p ].x -= width;
-		//
-		// }
-
-		//var extract = this.extractPoints( allPts, characterPts );
-		//extract.contour = allPts;
-
-		//extract.paths = fontPaths;
-		//extract.offset = width;
-
-		return { paths: fontPaths, offset: width };
-
-	},
-
-
-
-
-	extractGlyphPoints: function ( c, face, scale, offset, path ) {
-
-		var pts = [];
-
-		var b2 = THREE.ShapeUtils.b2;
-		var b3 = THREE.ShapeUtils.b3;
+			cx = contour[ verts[ w ] ].x;
+			cy = contour[ verts[ w ] ].y;
 
 
-		var i, i2, divisions,
-			outline, action, length,
-			scaleX, scaleY,
-			x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2,
-			laste,
-			glyph = face.glyphs[ c ] || face.glyphs[ '?' ];
+			if ( Number.EPSILON > ( ( ( bx - ax ) * ( cy - ay ) ) - ( ( by - ay ) * ( cx - ax ) ) ) ) return false;
 
 
-		if ( ! glyph ) return;
+			var aX, aY, bX, bY, cX, cY;
+			var apx, apy, bpx, bpy, cpx, cpy;
+			var cCROSSap, bCROSScp, aCROSSbp;
 
 
-		if ( glyph.o ) {
+			aX = cx - bx;  aY = cy - by;
+			bX = ax - cx;  bY = ay - cy;
+			cX = bx - ax;  cY = by - ay;
 
 
-			outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
-			length = outline.length;
+			for ( p = 0; p < n; p ++ ) {
 
 
-			scaleX = scale;
-			scaleY = scale;
+				px = contour[ verts[ p ] ].x;
+				py = contour[ verts[ p ] ].y;
 
 
-			for ( i = 0; i < length; ) {
+				if ( ( ( px === ax ) && ( py === ay ) ) ||
+					 ( ( px === bx ) && ( py === by ) ) ||
+					 ( ( px === cx ) && ( py === cy ) ) )	continue;
 
 
-				action = outline[ i ++ ];
+				apx = px - ax;  apy = py - ay;
+				bpx = px - bx;  bpy = py - by;
+				cpx = px - cx;  cpy = py - cy;
 
 
-				//console.log( action );
+				// see if p is inside triangle abc
 
 
-				switch ( action ) {
+				aCROSSbp = aX * bpy - aY * bpx;
+				cCROSSap = cX * apy - cY * apx;
+				bCROSScp = bX * cpy - bY * cpx;
 
 
-				case 'm':
-
-					// Move To
-
-					x = outline[ i ++ ] * scaleX + offset;
-					y = outline[ i ++ ] * scaleY;
-
-					path.moveTo( x, y );
-					break;
-
-				case 'l':
-
-					// Line To
-
-					x = outline[ i ++ ] * scaleX + offset;
-					y = outline[ i ++ ] * scaleY;
-					path.lineTo( x, y );
-					break;
-
-				case 'q':
-
-					// QuadraticCurveTo
-
-					cpx  = outline[ i ++ ] * scaleX + offset;
-					cpy  = outline[ i ++ ] * scaleY;
-					cpx1 = outline[ i ++ ] * scaleX + offset;
-					cpy1 = outline[ i ++ ] * scaleY;
-
-					path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
-
-					laste = pts[ pts.length - 1 ];
-
-					if ( laste ) {
-
-						cpx0 = laste.x;
-						cpy0 = laste.y;
-
-						for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2 ++ ) {
-
-							var t = i2 / divisions;
-							b2( t, cpx0, cpx1, cpx );
-							b2( t, cpy0, cpy1, cpy );
-
-						}
-
-					}
-
-					break;
-
-				case 'b':
-
-					// Cubic Bezier Curve
-
-					cpx  = outline[ i ++ ] * scaleX + offset;
-					cpy  = outline[ i ++ ] * scaleY;
-					cpx1 = outline[ i ++ ] * scaleX + offset;
-					cpy1 = outline[ i ++ ] * scaleY;
-					cpx2 = outline[ i ++ ] * scaleX + offset;
-					cpy2 = outline[ i ++ ] * scaleY;
-
-					path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
-
-					laste = pts[ pts.length - 1 ];
-
-					if ( laste ) {
-
-						cpx0 = laste.x;
-						cpy0 = laste.y;
-
-						for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2 ++ ) {
-
-							var t = i2 / divisions;
-							b3( t, cpx0, cpx1, cpx2, cpx );
-							b3( t, cpy0, cpy1, cpy2, cpy );
-
-						}
-
-					}
-
-					break;
-
-				}
+				if ( ( aCROSSbp >= - Number.EPSILON ) && ( bCROSScp >= - Number.EPSILON ) && ( cCROSSap >= - Number.EPSILON ) ) return false;
 
 
 			}
 			}
 
 
-		}
-
-
-
-		return { offset: glyph.ha * scale, path: path };
-
-	}
-
-};
-
-
-THREE.FontUtils.generateShapes = function ( text, parameters ) {
-
-	// Parameters
-
-	parameters = parameters || {};
-
-	var size = parameters.size !== undefined ? parameters.size : 100;
-	var curveSegments = parameters.curveSegments !== undefined ? parameters.curveSegments : 4;
-
-	var font = parameters.font !== undefined ? parameters.font : 'helvetiker';
-	var weight = parameters.weight !== undefined ? parameters.weight : 'normal';
-	var style = parameters.style !== undefined ? parameters.style : 'normal';
-
-	THREE.FontUtils.size = size;
-	THREE.FontUtils.divisions = curveSegments;
-
-	THREE.FontUtils.face = font;
-	THREE.FontUtils.weight = weight;
-	THREE.FontUtils.style = style;
-
-	// Get a Font data json object
-
-	var data = THREE.FontUtils.drawText( text );
-
-	var paths = data.paths;
-	var shapes = [];
-
-	for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
-
-		Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
-
-	}
-
-	return shapes;
-
-};
-
-
-/**
- * This code is a quick port of code written in C++ which was submitted to
- * flipcode.com by John W. Ratcliff  // July 22, 2000
- * See original code and more information here:
- * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
- *
- * ported to actionscript by Zevan Rosser
- * www.actionsnippet.com
- *
- * ported to javascript by Joshua Koo
- * http://www.lab4games.net/zz85/blog
- *
- */
-
-
-( function ( namespace ) {
-
-	// takes in an contour array and returns
-
-	function process( contour, indices ) {
-
-		var n = contour.length;
-
-		if ( n < 3 ) return null;
-
-		var result = [],
-			verts = [],
-			vertIndices = [];
-
-		/* we want a counter-clockwise polygon in verts */
-
-		var u, v, w;
-
-		if ( area( contour ) > 0.0 ) {
-
-			for ( v = 0; v < n; v ++ ) verts[ v ] = v;
-
-		} else {
-
-			for ( v = 0; v < n; v ++ ) verts[ v ] = ( n - 1 ) - v;
+			return true;
 
 
 		}
 		}
 
 
-		var nv = n;
-
-		/*  remove nv - 2 vertices, creating 1 triangle every time */
+		// takes in an contour array and returns
 
 
-		var count = 2 * nv;   /* error detection */
+		return function ( contour, indices ) {
 
 
-		for ( v = nv - 1; nv > 2; ) {
+			var n = contour.length;
 
 
-			/* if we loop, it is probably a non-simple polygon */
+			if ( n < 3 ) return null;
 
 
-			if ( ( count -- ) <= 0 ) {
+			var result = [],
+				verts = [],
+				vertIndices = [];
 
 
-				//** Triangulate: ERROR - probable bad polygon!
+			/* we want a counter-clockwise polygon in verts */
 
 
-				//throw ( "Warning, unable to triangulate polygon!" );
-				//return null;
-				// Sometimes warning is fine, especially polygons are triangulated in reverse.
-				console.warn( 'THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()' );
+			var u, v, w;
 
 
-				if ( indices ) return vertIndices;
-				return result;
+			if ( THREE.ShapeUtils.area( contour ) > 0.0 ) {
 
 
-			}
-
-			/* three consecutive vertices in current polygon, <u,v,w> */
+				for ( v = 0; v < n; v ++ ) verts[ v ] = v;
 
 
-			u = v; 	 	if ( nv <= u ) u = 0;     /* previous */
-			v = u + 1;  if ( nv <= v ) v = 0;     /* new v    */
-			w = v + 1;  if ( nv <= w ) w = 0;     /* next     */
+			} else {
 
 
-			if ( snip( contour, u, v, w, nv, verts ) ) {
+				for ( v = 0; v < n; v ++ ) verts[ v ] = ( n - 1 ) - v;
 
 
-				var a, b, c, s, t;
+			}
 
 
-				/* true names of the vertices */
+			var nv = n;
 
 
-				a = verts[ u ];
-				b = verts[ v ];
-				c = verts[ w ];
+			/*  remove nv - 2 vertices, creating 1 triangle every time */
 
 
-				/* output Triangle */
+			var count = 2 * nv;   /* error detection */
 
 
-				result.push( [ contour[ a ],
-					contour[ b ],
-					contour[ c ] ] );
+			for ( v = nv - 1; nv > 2; ) {
 
 
+				/* if we loop, it is probably a non-simple polygon */
 
 
-				vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] );
+				if ( ( count -- ) <= 0 ) {
 
 
-				/* remove v from the remaining polygon */
+					//** Triangulate: ERROR - probable bad polygon!
 
 
-				for ( s = v, t = v + 1; t < nv; s ++, t ++ ) {
+					//throw ( "Warning, unable to triangulate polygon!" );
+					//return null;
+					// Sometimes warning is fine, especially polygons are triangulated in reverse.
+					console.warn( 'THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()' );
 
 
-					verts[ s ] = verts[ t ];
+					if ( indices ) return vertIndices;
+					return result;
 
 
 				}
 				}
 
 
-				nv --;
+				/* three consecutive vertices in current polygon, <u,v,w> */
 
 
-				/* reset error detection counter */
+				u = v; 	 	if ( nv <= u ) u = 0;     /* previous */
+				v = u + 1;  if ( nv <= v ) v = 0;     /* new v    */
+				w = v + 1;  if ( nv <= w ) w = 0;     /* next     */
 
 
-				count = 2 * nv;
+				if ( snip( contour, u, v, w, nv, verts ) ) {
 
 
-			}
-
-		}
+					var a, b, c, s, t;
 
 
-		if ( indices ) return vertIndices;
-		return result;
+					/* true names of the vertices */
 
 
-	}
-
-	// calculate area of the contour polygon
-
-	function area( contour ) {
-
-		var n = contour.length;
-		var a = 0.0;
-
-		for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
-
-			a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
-
-		}
-
-		return a * 0.5;
-
-	}
+					a = verts[ u ];
+					b = verts[ v ];
+					c = verts[ w ];
 
 
-	function snip( contour, u, v, w, n, verts ) {
+					/* output Triangle */
 
 
-		var p;
-		var ax, ay, bx, by;
-		var cx, cy, px, py;
+					result.push( [ contour[ a ],
+						contour[ b ],
+						contour[ c ] ] );
 
 
-		ax = contour[ verts[ u ] ].x;
-		ay = contour[ verts[ u ] ].y;
 
 
-		bx = contour[ verts[ v ] ].x;
-		by = contour[ verts[ v ] ].y;
+					vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] );
 
 
-		cx = contour[ verts[ w ] ].x;
-		cy = contour[ verts[ w ] ].y;
+					/* remove v from the remaining polygon */
 
 
-		if ( Number.EPSILON > ( ( ( bx - ax ) * ( cy - ay ) ) - ( ( by - ay ) * ( cx - ax ) ) ) ) return false;
+					for ( s = v, t = v + 1; t < nv; s ++, t ++ ) {
 
 
-		var aX, aY, bX, bY, cX, cY;
-		var apx, apy, bpx, bpy, cpx, cpy;
-		var cCROSSap, bCROSScp, aCROSSbp;
+						verts[ s ] = verts[ t ];
 
 
-		aX = cx - bx;  aY = cy - by;
-		bX = ax - cx;  bY = ay - cy;
-		cX = bx - ax;  cY = by - ay;
-
-		for ( p = 0; p < n; p ++ ) {
+					}
 
 
-			px = contour[ verts[ p ] ].x;
-			py = contour[ verts[ p ] ].y;
+					nv --;
 
 
-			if ( ( ( px === ax ) && ( py === ay ) ) ||
-				 ( ( px === bx ) && ( py === by ) ) ||
-				 ( ( px === cx ) && ( py === cy ) ) )	continue;
+					/* reset error detection counter */
 
 
-			apx = px - ax;  apy = py - ay;
-			bpx = px - bx;  bpy = py - by;
-			cpx = px - cx;  cpy = py - cy;
+					count = 2 * nv;
 
 
-			// see if p is inside triangle abc
+				}
 
 
-			aCROSSbp = aX * bpy - aY * bpx;
-			cCROSSap = cX * apy - cY * apx;
-			bCROSScp = bX * cpy - bY * cpx;
+			}
 
 
-			if ( ( aCROSSbp >= - Number.EPSILON ) && ( bCROSScp >= - Number.EPSILON ) && ( cCROSSap >= - Number.EPSILON ) ) return false;
+			if ( indices ) return vertIndices;
+			return result;
 
 
 		}
 		}
 
 
-		return true;
-
-	}
-
-	namespace.Triangulate = process;
-	namespace.Triangulate.area = area;
-
-	return namespace;
-
-} )( THREE.FontUtils );
-
-// To use the typeface.js face files, hook up the API
-
-THREE.typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace };
-if ( typeof self !== 'undefined' ) self._typeface_js = THREE.typeface_js;
-
-// File:src/extras/ShapeUtils.js
-
-/**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
-THREE.ShapeUtils = {
+	} )(),
 
 
 	triangulateShape: function ( contour, holes ) {
 	triangulateShape: function ( contour, holes ) {
 
 
@@ -29398,7 +29110,7 @@ THREE.ShapeUtils = {
 		// remove holes by cutting paths to holes and adding them to the shape
 		// remove holes by cutting paths to holes and adding them to the shape
 		var shapeWithoutHoles = removeHoles( contour, holes );
 		var shapeWithoutHoles = removeHoles( contour, holes );
 
 
-		var triangles = THREE.FontUtils.Triangulate( shapeWithoutHoles, false ); // True returns indices for points of spooled shape
+		var triangles = THREE.ShapeUtils.triangulate( shapeWithoutHoles, false ); // True returns indices for points of spooled shape
 		//console.log( "triangles",triangles, triangles.length );
 		//console.log( "triangles",triangles, triangles.length );
 
 
 		// check all face vertices against all points map
 		// check all face vertices against all points map
@@ -29429,7 +29141,7 @@ THREE.ShapeUtils = {
 
 
 	isClockWise: function ( pts ) {
 	isClockWise: function ( pts ) {
 
 
-		return THREE.FontUtils.Triangulate.area( pts ) < 0;
+		return THREE.ShapeUtils.area( pts ) < 0;
 
 
 	},
 	},
 
 
@@ -32303,9 +32015,6 @@ THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
 	var extrudePath = options.extrudePath;
 	var extrudePath = options.extrudePath;
 	var extrudePts, extrudeByPath = false;
 	var extrudePts, extrudeByPath = false;
 
 
-	var material = options.material;
-	var extrudeMaterial = options.extrudeMaterial;
-
 	// Use default WorldUVGenerator if no UV generators are specified.
 	// Use default WorldUVGenerator if no UV generators are specified.
 	var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : THREE.ExtrudeGeometry.WorldUVGenerator;
 	var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : THREE.ExtrudeGeometry.WorldUVGenerator;
 
 
@@ -32848,7 +32557,7 @@ THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
 		b += shapesOffset;
 		b += shapesOffset;
 		c += shapesOffset;
 		c += shapesOffset;
 
 
-		scope.faces.push( new THREE.Face3( a, b, c, null, null, material ) );
+		scope.faces.push( new THREE.Face3( a, b, c, null, null, 0 ) );
 
 
 		var uvs = uvgen.generateTopUV( scope, a, b, c );
 		var uvs = uvgen.generateTopUV( scope, a, b, c );
 
 
@@ -32863,8 +32572,8 @@ THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
 		c += shapesOffset;
 		c += shapesOffset;
 		d += shapesOffset;
 		d += shapesOffset;
 
 
-		scope.faces.push( new THREE.Face3( a, b, d, null, null, extrudeMaterial ) );
-		scope.faces.push( new THREE.Face3( b, c, d, null, null, extrudeMaterial ) );
+		scope.faces.push( new THREE.Face3( a, b, d, null, null, 1 ) );
+		scope.faces.push( new THREE.Face3( b, c, d, null, null, 1 ) );
 
 
 		var uvs = uvgen.generateSideWallUV( scope, a, b, c, d );
 		var uvs = uvgen.generateSideWallUV( scope, a, b, c, d );
 
 
@@ -33595,71 +33304,6 @@ THREE.SphereBufferGeometry.prototype.clone = function () {
 
 
 };
 };
 
 
-// File:src/extras/geometries/TextGeometry.js
-
-/**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author alteredq / http://alteredqualia.com/
- *
- * For creating 3D text geometry in three.js
- *
- * Text = 3D Text
- *
- * parameters = {
- *  size: 			<float>, 	// size of the text
- *  height: 		<float>, 	// thickness to extrude text
- *  curveSegments: 	<int>,		// number of points on the curves
- *
- *  font: 			<string>,		// font name
- *  weight: 		<string>,		// font weight (normal, bold)
- *  style: 			<string>,		// font style  (normal, italics)
- *
- *  bevelEnabled:	<bool>,			// turn on bevel
- *  bevelThickness: <float>, 		// how deep into text bevel goes
- *  bevelSize:		<float>, 		// how far from text outline is bevel
- *  }
- *
- */
-
-/*	Usage Examples
-
-	// TextGeometry wrapper
-
-	var text3d = new TextGeometry( text, options );
-
-	// Complete manner
-
-	var textShapes = THREE.FontUtils.generateShapes( text, options );
-	var text3d = new ExtrudeGeometry( textShapes, options );
-
-*/
-
-
-THREE.TextGeometry = function ( text, parameters ) {
-
-	parameters = parameters || {};
-
-	var textShapes = THREE.FontUtils.generateShapes( text, parameters );
-
-	// translate parameters to ExtrudeGeometry API
-
-	parameters.amount = parameters.height !== undefined ? parameters.height : 50;
-
-	// defaults
-
-	if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
-	if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
-	if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
-
-	THREE.ExtrudeGeometry.call( this, textShapes, parameters );
-
-	this.type = 'TextGeometry';
-
-};
-
-THREE.TextGeometry.prototype = Object.create( THREE.ExtrudeGeometry.prototype );
-THREE.TextGeometry.prototype.constructor = THREE.TextGeometry;
-
 // File:src/extras/geometries/TorusGeometry.js
 // File:src/extras/geometries/TorusGeometry.js
 
 
 /**
 /**

+ 178 - 184
build/three.min.js

@@ -1,5 +1,5 @@
 // threejs.org/license
 // threejs.org/license
-'use strict';var THREE={REVISION:"73dev"};"function"===typeof define&&define.amd?define("three",THREE):"undefined"!==typeof exports&&"undefined"!==typeof module&&(module.exports=THREE);
+'use strict';var THREE={REVISION:"73"};"function"===typeof define&&define.amd?define("three",THREE):"undefined"!==typeof exports&&"undefined"!==typeof module&&(module.exports=THREE);
 void 0!==self.requestAnimationFrame&&void 0!==self.cancelAnimationFrame||function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),g=Math.max(0,16-(c-a)),f=self.setTimeout(function(){b(c+
 void 0!==self.requestAnimationFrame&&void 0!==self.cancelAnimationFrame||function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),g=Math.max(0,16-(c-a)),f=self.setTimeout(function(){b(c+
 g)},g);a=c+g;return f});void 0===self.cancelAnimationFrame&&void 0!==self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})}();void 0===self.performance&&(self.performance={});void 0===self.performance.now&&function(){var a=Date.now();self.performance.now=function(){return Date.now()-a}}();void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52));void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});
 g)},g);a=c+g;return f});void 0===self.cancelAnimationFrame&&void 0!==self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})}();void 0===self.performance&&(self.performance={});void 0===self.performance.now&&function(){var a=Date.now();self.performance.now=function(){return Date.now()-a}}();void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52));void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});
 void 0===Function.prototype.name&&void 0!==Object.defineProperty&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]}});THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;
 void 0===Function.prototype.name&&void 0!==Object.defineProperty&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*(\S*)\s*\(/)[1]}});THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;
@@ -100,22 +100,22 @@ a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);f
 b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
 b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
 c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=
 c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=
 b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]}};THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
 b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]}};THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,l,k,m,p,n,q,s,t){var w=this.elements;w[0]=a;w[4]=b;w[8]=c;w[12]=d;w[1]=e;w[5]=g;w[9]=f;w[13]=h;w[2]=l;w[6]=k;w[10]=m;w[14]=p;w[3]=n;w[7]=q;w[11]=s;w[15]=t;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,l,k,m,p,n,q,s,t){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=g;v[9]=f;v[13]=h;v[2]=l;v[6]=k;v[10]=m;v[14]=p;v[3]=n;v[7]=q;v[11]=s;v[15]=t;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");
 return this.copyPosition(a)},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],
 return this.copyPosition(a)},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],
 b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),g=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*g;c[9]=b[9]*g;c[10]=b[10]*g;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),
 b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),g=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*g;c[9]=b[9]*g;c[10]=b[10]*g;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),
 e=Math.sin(e);if("XYZ"===a.order){a=g*h;var l=g*e,k=c*h,m=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=l+k*d;b[5]=a-m*d;b[9]=-c*f;b[2]=m-a*d;b[6]=k+l*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,l=f*e,k=d*h,m=d*e,b[0]=a+m*c,b[4]=k*c-l,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=l*c-k,b[6]=m+a*c,b[10]=g*f):"ZXY"===a.order?(a=f*h,l=f*e,k=d*h,m=d*e,b[0]=a-m*c,b[4]=-g*e,b[8]=k+l*c,b[1]=l+k*c,b[5]=g*h,b[9]=m-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,l=g*e,k=c*h,m=c*e,b[0]=f*h,b[4]=k*d-l,b[8]=a*d+m,b[1]=f*e,b[5]=
 e=Math.sin(e);if("XYZ"===a.order){a=g*h;var l=g*e,k=c*h,m=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=l+k*d;b[5]=a-m*d;b[9]=-c*f;b[2]=m-a*d;b[6]=k+l*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,l=f*e,k=d*h,m=d*e,b[0]=a+m*c,b[4]=k*c-l,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=l*c-k,b[6]=m+a*c,b[10]=g*f):"ZXY"===a.order?(a=f*h,l=f*e,k=d*h,m=d*e,b[0]=a-m*c,b[4]=-g*e,b[8]=k+l*c,b[1]=l+k*c,b[5]=g*h,b[9]=m-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,l=g*e,k=c*h,m=c*e,b[0]=f*h,b[4]=k*d-l,b[8]=a*d+m,b[1]=f*e,b[5]=
 m*d+a,b[9]=l*d-k,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,l=g*d,k=c*f,m=c*d,b[0]=f*h,b[4]=m-a*e,b[8]=k*e+l,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+k,b[10]=a-m*e):"XZY"===a.order&&(a=g*f,l=g*d,k=c*f,m=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=g*h,b[9]=l*e-k,b[2]=k*e-l,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
 m*d+a,b[9]=l*d-k,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,l=g*d,k=c*f,m=c*d,b[0]=f*h,b[4]=m-a*e,b[8]=k*e+l,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+k,b[10]=a-m*e):"XZY"===a.order&&(a=g*f,l=g*d,k=c*f,m=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=g*h,b[9]=l*e-k,b[2]=k*e-l,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
 return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,l=e+e;a=c*f;var k=c*h,c=c*l,m=d*h,d=d*l,e=e*l,f=g*f,h=g*h,g=g*l;b[0]=1-(m+e);b[4]=k-g;b[8]=c+h;b[1]=k+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
 return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,l=e+e;a=c*f;var k=c*h,c=c*l,m=d*h,d=d*l,e=e*l,f=g*f,h=g*h,g=g*l;b[0]=1-(m+e);b[4]=k-g;b[8]=c+h;b[1]=k+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
 var f=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},
 var f=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},
-multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],l=c[12],k=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],t=c[10],w=c[14],u=c[3],x=c[7],D=c[11],c=c[15],v=d[0],B=d[4],A=d[8],C=d[12],z=d[1],G=d[5],H=d[9],E=d[13],L=d[2],I=d[6],Q=d[10],M=d[14],P=d[3],y=d[7],K=d[11],d=d[15];e[0]=g*v+f*z+h*L+l*P;e[4]=g*B+f*G+h*I+l*y;e[8]=g*A+f*H+h*Q+l*K;e[12]=g*C+f*E+h*M+l*d;e[1]=k*v+m*z+p*L+n*P;e[5]=k*B+m*G+p*I+n*y;e[9]=k*A+m*H+p*Q+n*K;e[13]=k*C+m*E+p*M+n*d;e[2]=q*v+s*z+t*L+w*
-P;e[6]=q*B+s*G+t*I+w*y;e[10]=q*A+s*H+t*Q+w*K;e[14]=q*C+s*E+t*M+w*d;e[3]=u*v+x*z+D*L+c*P;e[7]=u*B+x*G+D*I+c*y;e[11]=u*A+x*H+D*Q+c*K;e[15]=u*C+x*E+D*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;
+multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],l=c[12],k=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],t=c[10],v=c[14],u=c[3],w=c[7],D=c[11],c=c[15],x=d[0],B=d[4],y=d[8],z=d[12],A=d[1],J=d[5],F=d[9],C=d[13],N=d[2],L=d[6],Q=d[10],M=d[14],K=d[3],E=d[7],O=d[11],d=d[15];e[0]=g*x+f*A+h*N+l*K;e[4]=g*B+f*J+h*L+l*E;e[8]=g*y+f*F+h*Q+l*O;e[12]=g*z+f*C+h*M+l*d;e[1]=k*x+m*A+p*N+n*K;e[5]=k*B+m*J+p*L+n*E;e[9]=k*y+m*F+p*Q+n*O;e[13]=k*z+m*C+p*M+n*d;e[2]=q*x+s*A+t*N+v*
+K;e[6]=q*B+s*J+t*L+v*E;e[10]=q*y+s*F+t*Q+v*O;e[14]=q*z+s*C+t*M+v*d;e[3]=u*x+w*A+D*N+c*K;e[7]=u*B+w*J+D*L+c*E;e[11]=u*y+w*F+D*Q+c*O;e[15]=u*z+w*C+D*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;
 b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
 a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],l=a[13],k=a[2],m=a[6],p=a[10],n=a[14];return a[3]*(+e*h*m-d*l*
 a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],l=a[13],k=a[2],m=a[6],p=a[10],n=a[14];return a[3]*(+e*h*m-d*l*
 m-e*f*p+c*l*p+d*f*n-c*h*n)+a[7]*(+b*h*n-b*l*p+e*g*p-d*g*n+d*l*k-e*h*k)+a[11]*(+b*l*m-b*f*n-e*g*m+c*g*n+e*f*k-c*l*k)+a[15]*(-d*f*k-b*h*m+b*f*p+d*g*m-c*g*p+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
 m-e*f*p+c*l*p+d*f*n-c*h*n)+a[7]*(+b*h*n-b*l*p+e*g*p-d*g*n+d*l*k-e*h*k)+a[11]*(+b*l*m-b*f*n-e*g*m+c*g*n+e*f*k-c*l*k)+a[15]*(-d*f*k-b*h*m+b*f*p+d*g*m-c*g*p+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
 c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
 c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
-this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],l=d[1],k=d[5],m=d[9],p=d[13],n=d[2],q=d[6],s=d[10],t=d[14],w=d[3],u=d[7],x=d[11],d=d[15];c[0]=m*t*u-p*s*u+p*q*x-k*t*x-m*q*d+k*s*d;c[4]=h*s*u-f*t*u-h*q*x+g*t*x+f*q*d-g*s*d;c[8]=f*p*u-h*m*u+h*k*x-g*p*x-f*k*d+g*m*d;c[12]=h*m*q-f*p*q-h*k*s+g*p*s+f*k*t-g*m*t;c[1]=p*s*w-m*t*w-p*n*x+l*t*x+m*n*d-l*s*d;c[5]=f*t*w-h*s*w+h*n*x-e*t*x-f*n*d+e*s*d;c[9]=h*m*w-f*p*w-h*l*x+e*p*x+f*l*d-e*m*d;c[13]=f*p*n-h*m*n+h*l*s-e*p*s-f*l*t+e*m*t;c[2]=k*t*w-p*q*w+p*n*u-l*t*
-u-k*n*d+l*q*d;c[6]=h*q*w-g*t*w-h*n*u+e*t*u+g*n*d-e*q*d;c[10]=g*p*w-h*k*w+h*l*u-e*p*u-g*l*d+e*k*d;c[14]=h*k*n-g*p*n-h*l*q+e*p*q+g*l*t-e*k*t;c[3]=m*q*w-k*s*w-m*n*u+l*s*u+k*n*x-l*q*x;c[7]=g*s*w-f*q*w+f*n*u-e*s*u-g*n*x+e*q*x;c[11]=f*k*w-g*m*w-f*l*u+e*m*u+g*l*x-e*k*x;c[15]=g*m*n-f*k*n+f*l*q-e*m*q-g*l*s+e*k*s;c=e*c[0]+l*c[4]+n*c[8]+w*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
+this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],l=d[1],k=d[5],m=d[9],p=d[13],n=d[2],q=d[6],s=d[10],t=d[14],v=d[3],u=d[7],w=d[11],d=d[15];c[0]=m*t*u-p*s*u+p*q*w-k*t*w-m*q*d+k*s*d;c[4]=h*s*u-f*t*u-h*q*w+g*t*w+f*q*d-g*s*d;c[8]=f*p*u-h*m*u+h*k*w-g*p*w-f*k*d+g*m*d;c[12]=h*m*q-f*p*q-h*k*s+g*p*s+f*k*t-g*m*t;c[1]=p*s*v-m*t*v-p*n*w+l*t*w+m*n*d-l*s*d;c[5]=f*t*v-h*s*v+h*n*w-e*t*w-f*n*d+e*s*d;c[9]=h*m*v-f*p*v-h*l*w+e*p*w+f*l*d-e*m*d;c[13]=f*p*n-h*m*n+h*l*s-e*p*s-f*l*t+e*m*t;c[2]=k*t*v-p*q*v+p*n*u-l*t*
+u-k*n*d+l*q*d;c[6]=h*q*v-g*t*v-h*n*u+e*t*u+g*n*d-e*q*d;c[10]=g*p*v-h*k*v+h*l*u-e*p*u-g*l*d+e*k*d;c[14]=h*k*n-g*p*n-h*l*q+e*p*q+g*l*t-e*k*t;c[3]=m*q*v-k*s*v-m*n*u+l*s*u+k*n*w-l*q*w;c[7]=g*s*v-f*q*v+f*n*u-e*s*u-g*n*w+e*q*w;c[11]=f*k*v-g*m*v-f*l*u+e*m*u+g*l*w-e*k*w;c[15]=g*m*n-f*k*n+f*l*q-e*m*q-g*l*s+e*k*s;c=e*c[0]+l*c[4]+n*c[8]+v*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);
 return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,l=e*g,k=e*f;this.set(l*g+c,l*f-d*h,l*h+d*f,0,l*f+d*h,k*f+c,k*h-d*g,0,l*h-d*f,k*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,
 return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,l=e*g,k=e*f;this.set(l*g+c,l*f-d*h,l*h+d*f,0,l*f+d*h,k*f+c,k*h-d*g,0,l*h-d*f,k*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,
@@ -136,8 +136,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c
 empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));
 empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));
 return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}};
 return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}};
 THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]};
 THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]};
-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],l=c[6],k=c[7],m=c[8],p=c[9],n=c[10],q=c[11],s=c[12],t=c[13],w=c[14],
-c=c[15];b[0].setComponents(g-a,k-f,q-m,c-s).normalize();b[1].setComponents(g+a,k+f,q+m,c+s).normalize();b[2].setComponents(g+d,k+h,q+p,c+t).normalize();b[3].setComponents(g-d,k-h,q-p,c-t).normalize();b[4].setComponents(g-e,k-l,q-n,c-w).normalize();b[5].setComponents(g+e,k+l,q+n,c+w).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],l=c[6],k=c[7],m=c[8],p=c[9],n=c[10],q=c[11],s=c[12],t=c[13],v=c[14],
+c=c[15];b[0].setComponents(g-a,k-f,q-m,c-s).normalize();b[1].setComponents(g+a,k+f,q+m,c+s).normalize();b[2].setComponents(g+d,k+h,q+p,c+t).normalize();b[3].setComponents(g-d,k-h,q-p,c-t).normalize();b[4].setComponents(g-e,k-l,q-n,c-v).normalize();b[5].setComponents(g+e,k+l,q+n,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
 return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var g=d[e];a.x=0<g.normal.x?c.min.x:c.max.x;b.x=0<g.normal.x?c.max.x:c.min.x;a.y=0<g.normal.y?c.min.y:c.max.y;b.y=0<g.normal.y?c.max.y:c.min.y;a.z=0<g.normal.z?c.min.z:c.max.z;b.z=0<g.normal.z?c.max.z:c.min.z;
 return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var g=d[e];a.x=0<g.normal.x?c.min.x:c.max.x;b.x=0<g.normal.x?c.max.x:c.min.x;a.y=0<g.normal.y?c.min.y:c.max.y;b.y=0<g.normal.y?c.max.y:c.min.y;a.z=0<g.normal.z?c.min.z:c.max.z;b.z=0<g.normal.z?c.max.z:c.min.z;
 var f=g.distanceToPoint(a),g=g.distanceToPoint(b);if(0>f&&0>g)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
 var f=g.distanceToPoint(a),g=g.distanceToPoint(b);if(0>f&&0>g)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
 THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
 THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
@@ -217,15 +217,15 @@ g;b++)q=s[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),n.vertexNormals.p
 this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,
 this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,
 1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],g,f;d&&d.length===b&&(g=[]);e&&e.length===b&&(f=[]);for(c=0;c<b;c++){var h=a[c]._id;g&&g.push(d[h]);f&&f.push(e[h])}g&&(this.faceVertexUvs[0]=g);f&&(this.faceVertexUvs[1]=
 1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],g,f;d&&d.length===b&&(g=[]);e&&e.length===b&&(f=[]);for(c=0;c<b;c++){var h=a[c]._id;g&&g.push(d[h]);f&&f.push(e[h])}g&&(this.faceVertexUvs[0]=g);f&&(this.faceVertexUvs[1]=
 f)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==k[b])return k[b];k[b]=l.length/3;l.push(a.x,a.y,a.z);return k[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=m.length;m.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=n.length/2;n.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
 f)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==k[b])return k[b];k[b]=l.length/3;l.push(a.x,a.y,a.z);return k[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=m.length;m.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=n.length/2;n.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],l=[],k={},m=[],p={},n=[],q={};for(f=0;f<this.faces.length;f++){var s=this.faces[f],t=void 0!==this.faceVertexUvs[0][f],w=0<s.normal.length(),u=0<s.vertexNormals.length,x=1!==s.color.r||1!==s.color.g||1!==s.color.b,
-D=0<s.vertexColors.length,v=0,v=a(v,0,0),v=a(v,1,!1),v=a(v,2,!1),v=a(v,3,t),v=a(v,4,w),v=a(v,5,u),v=a(v,6,x),v=a(v,7,D);h.push(v);h.push(s.a,s.b,s.c);t&&(t=this.faceVertexUvs[0][f],h.push(d(t[0]),d(t[1]),d(t[2])));w&&h.push(b(s.normal));u&&(w=s.vertexNormals,h.push(b(w[0]),b(w[1]),b(w[2])));x&&h.push(c(s.color));D&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=g;e.data.normals=l;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],l=[],k={},m=[],p={},n=[],q={};for(f=0;f<this.faces.length;f++){var s=this.faces[f],t=void 0!==this.faceVertexUvs[0][f],v=0<s.normal.length(),u=0<s.vertexNormals.length,w=1!==s.color.r||1!==s.color.g||1!==s.color.b,
+D=0<s.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,t),x=a(x,4,v),x=a(x,5,u),x=a(x,6,w),x=a(x,7,D);h.push(x);h.push(s.a,s.b,s.c);t&&(t=this.faceVertexUvs[0][f],h.push(d(t[0]),d(t[1]),d(t[2])));v&&h.push(b(s.normal));u&&(v=s.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));w&&h.push(c(s.color));D&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=g;e.data.normals=l;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},
 copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],l=0,k=f.length;l<k;l++)h.push(f[l].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};
 copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],l=0,k=f.length;l<k;l++)h.push(f[l].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};
 THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
 d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.morphTargets,h=f.length;if(0<h){for(var l=[],k=0;k<h;k++)l[k]=[];this.morphTargets.position=l}var m=a.morphNormals,p=m.length;if(0<p){for(var n=[],k=0;k<p;k++)n[k]=
 d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.morphTargets,h=f.length;if(0<h){for(var l=[],k=0;k<h;k++)l[k]=[];this.morphTargets.position=l}var m=a.morphNormals,p=m.length;if(0<p){for(var n=[],k=0;k<p;k++)n[k]=
-[];this.morphTargets.normal=n}for(var q=a.skinIndices,s=a.skinWeights,t=q.length===c.length,w=s.length===c.length,k=0;k<b.length;k++){var u=b[k];this.vertices.push(c[u.a],c[u.b],c[u.c]);var x=u.vertexNormals;3===x.length?this.normals.push(x[0],x[1],x[2]):(x=u.normal,this.normals.push(x,x,x));x=u.vertexColors;3===x.length?this.colors.push(x[0],x[1],x[2]):(x=u.color,this.colors.push(x,x,x));!0===e&&(x=d[0][k],void 0!==x?this.uvs.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
-k),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(x=d[1][k],void 0!==x?this.uvs2.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",k),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(x=0;x<h;x++){var D=f[x].vertices;l[x].push(D[u.a],D[u.b],D[u.c])}for(x=0;x<p;x++)D=m[x].vertexNormals[k],n[x].push(D.a,D.b,D.c);t&&this.skinIndices.push(q[u.a],q[u.b],q[u.c]);w&&this.skinWeights.push(s[u.a],s[u.b],
+[];this.morphTargets.normal=n}for(var q=a.skinIndices,s=a.skinWeights,t=q.length===c.length,v=s.length===c.length,k=0;k<b.length;k++){var u=b[k];this.vertices.push(c[u.a],c[u.b],c[u.c]);var w=u.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=u.normal,this.normals.push(w,w,w));w=u.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=u.color,this.colors.push(w,w,w));!0===e&&(w=d[0][k],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
+k),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(w=d[1][k],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",k),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(w=0;w<h;w++){var D=f[w].vertices;l[w].push(D[u.a],D[u.b],D[u.c])}for(w=0;w<p;w++)D=m[w].vertexNormals[k],n[w].push(D.a,D.b,D.c);t&&this.skinIndices.push(q[u.a],q[u.b],q[u.c]);v&&this.skinWeights.push(s[u.a],s[u.b],
 s[u.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
 s[u.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
 THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
 THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,
@@ -244,7 +244,7 @@ c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.att
 this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}}(),computeBoundingSphere:function(){var a=
 this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}}(),computeBoundingSphere:function(){var a=
 new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
 new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
 this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,g=0,f=e.length;g<f;g++)e[g]=0;var e=b.normal.array,h,l,k,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);
 this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,g=0,f=e.length;g<f;g++)e[g]=0;var e=b.normal.array,h,l,k,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);
-for(var t=0,w=c.length;t<w;++t)for(g=c[t],f=g.start,h=g.count,g=f,f+=h;g<f;g+=3)h=3*a[g+0],l=3*a[g+1],k=3*a[g+2],m.fromArray(d,h),p.fromArray(d,l),n.fromArray(d,k),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z}else for(g=0,f=d.length;g<f;g+=9)m.fromArray(d,g),p.fromArray(d,g+3),n.fromArray(d,g+6),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[g]=q.x,e[g+1]=q.y,e[g+2]=q.z,e[g+3]=q.x,e[g+4]=q.y,
+for(var t=0,v=c.length;t<v;++t)for(g=c[t],f=g.start,h=g.count,g=f,f+=h;g<f;g+=3)h=3*a[g+0],l=3*a[g+1],k=3*a[g+2],m.fromArray(d,h),p.fromArray(d,l),n.fromArray(d,k),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z}else for(g=0,f=d.length;g<f;g+=9)m.fromArray(d,g),p.fromArray(d,g+3),n.fromArray(d,g+6),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[g]=q.x,e[g+1]=q.y,e[g+2]=q.z,e[g+3]=q.x,e[g+4]=q.y,
 e[g+5]=q.z,e[g+6]=q.x,e[g+7]=q.y,e[g+8]=q.z;this.normalizeNormals();b.normal.needsUpdate=!0}},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(a){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,
 e[g+5]=q.z,e[g+6]=q.x,e[g+7]=q.y,e[g+8]=q.z;this.normalizeNormals();b.normal.needsUpdate=!0}},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(a){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,
 d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);
 d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);
 if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==
 if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==
@@ -336,10 +336,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
 !1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 !1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);
 c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==
 c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==
-a.scale?1/a.scale:1;(function(b){var d,f,h,l,k,m,p,n,q,s,t,w,u,x=a.faces;m=a.vertices;var D=a.normals,v=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}l=0;for(k=m.length;l<k;)d=new THREE.Vector3,d.x=m[l++]*b,d.y=m[l++]*b,d.z=m[l++]*b,c.vertices.push(d);l=0;for(k=x.length;l<k;)if(b=x[l++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=x[l];q.b=x[l+1];q.c=x[l+3];t=new THREE.Face3;t.a=x[l+1];t.b=x[l+2];t.c=
-x[l+3];l+=4;h&&(h=x[l++],q.materialIndex=h,t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)n=x[l++],u=w[2*n],n=w[2*n+1],u=new THREE.Vector2(u,n),2!==f&&c.faceVertexUvs[d][h].push(u),0!==f&&c.faceVertexUvs[d][h+1].push(u);p&&(p=3*x[l++],q.normal.set(D[p++],D[p++],D[p]),t.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*x[l++],s=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(s),0!==d&&t.vertexNormals.push(s);
-m&&(m=x[l++],m=v[m],q.color.setHex(m),t.color.setHex(m));if(b)for(d=0;4>d;d++)m=x[l++],m=v[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&t.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(t)}else{q=new THREE.Face3;q.a=x[l++];q.b=x[l++];q.c=x[l++];h&&(h=x[l++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)n=x[l++],u=w[2*n],n=w[2*n+1],u=new THREE.Vector2(u,n),c.faceVertexUvs[d][h].push(u);p&&(p=3*x[l++],q.normal.set(D[p++],
-D[p++],D[p]));if(s)for(d=0;3>d;d++)p=3*x[l++],s=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(s);m&&(m=x[l++],q.color.setHex(v[m]));if(b)for(d=0;3>d;d++)m=x[l++],q.vertexColors.push(new THREE.Color(v[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
+a.scale?1/a.scale:1;(function(b){var d,f,h,l,k,m,p,n,q,s,t,v,u,w=a.faces;m=a.vertices;var D=a.normals,x=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}l=0;for(k=m.length;l<k;)d=new THREE.Vector3,d.x=m[l++]*b,d.y=m[l++]*b,d.z=m[l++]*b,c.vertices.push(d);l=0;for(k=w.length;l<k;)if(b=w[l++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=w[l];q.b=w[l+1];q.c=w[l+3];t=new THREE.Face3;t.a=w[l+1];t.b=w[l+2];t.c=
+w[l+3];l+=4;h&&(h=w[l++],q.materialIndex=h,t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)n=w[l++],u=v[2*n],n=v[2*n+1],u=new THREE.Vector2(u,n),2!==f&&c.faceVertexUvs[d][h].push(u),0!==f&&c.faceVertexUvs[d][h+1].push(u);p&&(p=3*w[l++],q.normal.set(D[p++],D[p++],D[p]),t.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*w[l++],s=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(s),0!==d&&t.vertexNormals.push(s);
+m&&(m=w[l++],m=x[m],q.color.setHex(m),t.color.setHex(m));if(b)for(d=0;4>d;d++)m=w[l++],m=x[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&t.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(t)}else{q=new THREE.Face3;q.a=w[l++];q.b=w[l++];q.c=w[l++];h&&(h=w[l++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)n=w[l++],u=v[2*n],n=v[2*n+1],u=new THREE.Vector2(u,n),c.faceVertexUvs[d][h].push(u);p&&(p=3*w[l++],q.normal.set(D[p++],
+D[p++],D[p]));if(s)for(d=0;3>d;d++)p=3*w[l++],s=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(s);m&&(m=w[l++],q.color.setHex(x[m]));if(b)for(d=0;3>d;d++)m=w[l++],q.vertexColors.push(new THREE.Color(x[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
 0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
 0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
 a.morphTargets)for(var d=0,f=a.morphTargets.length;d<f;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,l=a.morphTargets[d].vertices,k=0,m=l.length;k<m;k+=3){var p=new THREE.Vector3;p.x=l[k]*b;p.y=l[k+1]*b;p.z=l[k+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
 a.morphTargets)for(var d=0,f=a.morphTargets.length;d<f;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,l=a.morphTargets[d].vertices,k=0,m=l.length;k<m;k+=3){var p=new THREE.Vector3;p.x=l[k]*b;p.y=l[k+1]*b;p.z=l[k+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
 d=0,f=b.length;d<f;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var f=0;f<d.length;f++){var h=THREE.AnimationClip.parseAnimation(d[f],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
 d=0,f=b.length;d<f;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var f=0;f<d.length;f++){var h=THREE.AnimationClip.parseAnimation(d[f],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
@@ -359,14 +359,14 @@ d=this.parseTextures(a.textures,d),d=this.parseMaterials(a.materials,d),e=this.p
 h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":f=new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleBufferGeometry":f=new THREE.CircleBufferGeometry(h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CircleGeometry":f=new THREE.CircleGeometry(h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CylinderGeometry":f=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,
 h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":f=new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleBufferGeometry":f=new THREE.CircleBufferGeometry(h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CircleGeometry":f=new THREE.CircleGeometry(h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CylinderGeometry":f=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,
 h.openEnded,h.thetaStart,h.thetaLength);break;case "SphereGeometry":f=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "SphereBufferGeometry":f=new THREE.SphereBufferGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "DodecahedronGeometry":f=new THREE.DodecahedronGeometry(h.radius,h.detail);break;case "IcosahedronGeometry":f=new THREE.IcosahedronGeometry(h.radius,
 h.openEnded,h.thetaStart,h.thetaLength);break;case "SphereGeometry":f=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "SphereBufferGeometry":f=new THREE.SphereBufferGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "DodecahedronGeometry":f=new THREE.DodecahedronGeometry(h.radius,h.detail);break;case "IcosahedronGeometry":f=new THREE.IcosahedronGeometry(h.radius,
 h.detail);break;case "OctahedronGeometry":f=new THREE.OctahedronGeometry(h.radius,h.detail);break;case "TetrahedronGeometry":f=new THREE.TetrahedronGeometry(h.radius,h.detail);break;case "RingGeometry":f=new THREE.RingGeometry(h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case "TorusGeometry":f=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":f=new THREE.TorusKnotGeometry(h.radius,h.tube,
 h.detail);break;case "OctahedronGeometry":f=new THREE.OctahedronGeometry(h.radius,h.detail);break;case "TetrahedronGeometry":f=new THREE.TetrahedronGeometry(h.radius,h.detail);break;case "RingGeometry":f=new THREE.RingGeometry(h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case "TorusGeometry":f=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":f=new THREE.TorusKnotGeometry(h.radius,h.tube,
-h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "TextGeometry":f=new THREE.TextGeometry(h.text,h.data);break;case "BufferGeometry":f=d.parse(h);break;case "Geometry":f=c.parse(h.data,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+h.type+'"');continue}f.uuid=h.uuid;void 0!==h.name&&(f.name=h.name);b[h.uuid]=f}return b},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new THREE.MaterialLoader;d.setTextures(b);for(var e=
-0,g=a.length;e<g;e++){var f=d.parse(a[e]);c[f.uuid]=f}}return c},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=THREE.AnimationClip.parse(a[c]);b.push(d)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){var g=new THREE.LoadingManager(b),f=new THREE.ImageLoader(g);f.setCrossOrigin(this.crossOrigin);for(var g=0,h=a.length;g<h;g++){var l=a[g],k=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(l.url)?
-l.url:d.texturePath+l.url;e[l.uuid]=c(k)}}return e},parseTextures:function(a,b){function c(a){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return THREE[a]}var d={};if(void 0!==a)for(var e=0,g=a.length;e<g;e++){var f=a[e];void 0===f.image&&console.warn('THREE.ObjectLoader: No "image" specified for',f.uuid);void 0===b[f.image]&&console.warn("THREE.ObjectLoader: Undefined image",f.image);var h=new THREE.Texture(b[f.image]);h.needsUpdate=
-!0;h.uuid=f.uuid;void 0!==f.name&&(h.name=f.name);void 0!==f.mapping&&(h.mapping=c(f.mapping));void 0!==f.offset&&(h.offset=new THREE.Vector2(f.offset[0],f.offset[1]));void 0!==f.repeat&&(h.repeat=new THREE.Vector2(f.repeat[0],f.repeat[1]));void 0!==f.minFilter&&(h.minFilter=c(f.minFilter));void 0!==f.magFilter&&(h.magFilter=c(f.magFilter));void 0!==f.anisotropy&&(h.anisotropy=f.anisotropy);Array.isArray(f.wrap)&&(h.wrapS=c(f.wrap[0]),h.wrapT=c(f.wrap[1]));d[f.uuid]=h}return d},parseObject:function(){var a=
-new THREE.Matrix4;return function(b,c,d){function e(a){void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return c[a]}function g(a){if(void 0!==a)return void 0===d[a]&&console.warn("THREE.ObjectLoader: Undefined material",a),d[a]}var f;switch(b.type){case "Scene":f=new THREE.Scene;break;case "PerspectiveCamera":f=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,b.far);break;case "OrthographicCamera":f=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;
-case "AmbientLight":f=new THREE.AmbientLight(b.color);break;case "DirectionalLight":f=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":f=new THREE.PointLight(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":f=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent,b.decay);break;case "HemisphereLight":f=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":f=new THREE.Mesh(e(b.geometry),g(b.material));break;case "LOD":f=new THREE.LOD;
-break;case "Line":f=new THREE.Line(e(b.geometry),g(b.material),b.mode);break;case "PointCloud":case "Points":f=new THREE.Points(e(b.geometry),g(b.material));break;case "Sprite":f=new THREE.Sprite(g(b.material));break;case "Group":f=new THREE.Group;break;default:f=new THREE.Object3D}f.uuid=b.uuid;void 0!==b.name&&(f.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(f.position,f.quaternion,f.scale)):(void 0!==b.position&&f.position.fromArray(b.position),void 0!==b.rotation&&f.rotation.fromArray(b.rotation),
-void 0!==b.scale&&f.scale.fromArray(b.scale));void 0!==b.castShadow&&(f.castShadow=b.castShadow);void 0!==b.receiveShadow&&(f.receiveShadow=b.receiveShadow);void 0!==b.visible&&(f.visible=b.visible);void 0!==b.userData&&(f.userData=b.userData);if(void 0!==b.children)for(var h in b.children)f.add(this.parseObject(b.children[h],c,d));if("LOD"===b.type){b=b.levels;for(var l=0;l<b.length;l++){var k=b[l];h=f.getObjectByProperty("uuid",k.object);void 0!==h&&f.addLevel(h,k.distance)}}return f}}()};
+h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "BufferGeometry":f=d.parse(h);break;case "Geometry":f=c.parse(h.data,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+h.type+'"');continue}f.uuid=h.uuid;void 0!==h.name&&(f.name=h.name);b[h.uuid]=f}return b},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new THREE.MaterialLoader;d.setTextures(b);for(var e=0,g=a.length;e<g;e++){var f=d.parse(a[e]);c[f.uuid]=f}}return c},
+parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=THREE.AnimationClip.parse(a[c]);b.push(d)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){var g=new THREE.LoadingManager(b),f=new THREE.ImageLoader(g);f.setCrossOrigin(this.crossOrigin);for(var g=0,h=a.length;g<h;g++){var l=a[g],k=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(l.url)?l.url:d.texturePath+l.url;e[l.uuid]=c(k)}}return e},
+parseTextures:function(a,b){function c(a){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return THREE[a]}var d={};if(void 0!==a)for(var e=0,g=a.length;e<g;e++){var f=a[e];void 0===f.image&&console.warn('THREE.ObjectLoader: No "image" specified for',f.uuid);void 0===b[f.image]&&console.warn("THREE.ObjectLoader: Undefined image",f.image);var h=new THREE.Texture(b[f.image]);h.needsUpdate=!0;h.uuid=f.uuid;void 0!==f.name&&(h.name=
+f.name);void 0!==f.mapping&&(h.mapping=c(f.mapping));void 0!==f.offset&&(h.offset=new THREE.Vector2(f.offset[0],f.offset[1]));void 0!==f.repeat&&(h.repeat=new THREE.Vector2(f.repeat[0],f.repeat[1]));void 0!==f.minFilter&&(h.minFilter=c(f.minFilter));void 0!==f.magFilter&&(h.magFilter=c(f.magFilter));void 0!==f.anisotropy&&(h.anisotropy=f.anisotropy);Array.isArray(f.wrap)&&(h.wrapS=c(f.wrap[0]),h.wrapT=c(f.wrap[1]));d[f.uuid]=h}return d},parseObject:function(){var a=new THREE.Matrix4;return function(b,
+c,d){function e(a){void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return c[a]}function g(a){if(void 0!==a)return void 0===d[a]&&console.warn("THREE.ObjectLoader: Undefined material",a),d[a]}var f;switch(b.type){case "Scene":f=new THREE.Scene;break;case "PerspectiveCamera":f=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,b.far);break;case "OrthographicCamera":f=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":f=new THREE.AmbientLight(b.color);
+break;case "DirectionalLight":f=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":f=new THREE.PointLight(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":f=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent,b.decay);break;case "HemisphereLight":f=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":f=new THREE.Mesh(e(b.geometry),g(b.material));break;case "LOD":f=new THREE.LOD;break;case "Line":f=new THREE.Line(e(b.geometry),
+g(b.material),b.mode);break;case "PointCloud":case "Points":f=new THREE.Points(e(b.geometry),g(b.material));break;case "Sprite":f=new THREE.Sprite(g(b.material));break;case "Group":f=new THREE.Group;break;default:f=new THREE.Object3D}f.uuid=b.uuid;void 0!==b.name&&(f.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(f.position,f.quaternion,f.scale)):(void 0!==b.position&&f.position.fromArray(b.position),void 0!==b.rotation&&f.rotation.fromArray(b.rotation),void 0!==b.scale&&f.scale.fromArray(b.scale));
+void 0!==b.castShadow&&(f.castShadow=b.castShadow);void 0!==b.receiveShadow&&(f.receiveShadow=b.receiveShadow);void 0!==b.visible&&(f.visible=b.visible);void 0!==b.userData&&(f.userData=b.userData);if(void 0!==b.children)for(var h in b.children)f.add(this.parseObject(b.children[h],c,d));if("LOD"===b.type){b=b.levels;for(var l=0;l<b.length;l++){var k=b[l];h=f.getObjectByProperty("uuid",k.object);void 0!==h&&f.addLevel(h,k.distance)}}return f}}()};
 THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.Texture,g=new THREE.ImageLoader(this.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){e.image=a;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.CubeTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
 THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.Texture,g=new THREE.ImageLoader(this.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){e.image=a;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.CubeTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
 THREE.CubeTextureLoader.prototype={constructor:THREE.CubeTextureLoader,load:function(a,b,c,d){function e(c){f.load(a[c],function(a){g.images[c]=a;h++;6===h&&(g.needsUpdate=!0,b&&b(g))},void 0,d)}var g=new THREE.CubeTexture([]),f=new THREE.ImageLoader;f.setCrossOrigin(this.crossOrigin);var h=0;for(c=0;c<a.length;++c)e(c);return g},setCrossOrigin:function(a){this.crossOrigin=a}};
 THREE.CubeTextureLoader.prototype={constructor:THREE.CubeTextureLoader,load:function(a,b,c,d){function e(c){f.load(a[c],function(a){g.images[c]=a;h++;6===h&&(g.needsUpdate=!0,b&&b(g))},void 0,d)}var g=new THREE.CubeTexture([]),f=new THREE.ImageLoader;f.setCrossOrigin(this.crossOrigin);var h=0;for(c=0;c<a.length;++c)e(c);return g},setCrossOrigin:function(a){this.crossOrigin=a}};
 THREE.DataTextureLoader=THREE.BinaryTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
 THREE.DataTextureLoader=THREE.BinaryTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
@@ -438,11 +438,11 @@ THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometr
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,t);e.multiplyScalar(t.x);f.multiplyScalar(t.y);g.multiplyScalar(t.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;u.copy(g);u.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(u);return c<b.near||c>b.far?null:{distance:c,point:u.clone(),
 THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,t);e.multiplyScalar(t.x);f.multiplyScalar(t.y);g.multiplyScalar(t.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;u.copy(g);u.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(u);return c<b.near||c>b.far?null:{distance:c,point:u.clone(),
-object:a}}function c(c,d,e,g,k,m,p,u){f.fromArray(g,3*m);h.fromArray(g,3*p);l.fromArray(g,3*u);if(c=b(c,d,e,f,h,l,w))k&&(n.fromArray(k,2*m),q.fromArray(k,2*p),s.fromArray(k,2*u),c.uv=a(w,f,h,l,n,q,s)),c.face=new THREE.Face3(m,p,u,THREE.Triangle.normal(f,h,l)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,g=new THREE.Sphere,f=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
-s=new THREE.Vector2,t=new THREE.Vector3,w=new THREE.Vector3,u=new THREE.Vector3;return function(u,t){var v=this.geometry,B=this.material;if(void 0!==B){null===v.boundingSphere&&v.computeBoundingSphere();var A=this.matrixWorld;g.copy(v.boundingSphere);g.applyMatrix4(A);if(!1!==u.ray.isIntersectionSphere(g)&&(d.getInverse(A),e.copy(u.ray).applyMatrix4(d),null===v.boundingBox||!1!==e.isIntersectionBox(v.boundingBox))){var C,z;if(v instanceof THREE.BufferGeometry){var G,H,B=v.index,A=v.attributes,v=A.position.array;
-void 0!==A.uv&&(C=A.uv.array);if(null!==B)for(var A=B.array,E=0,L=A.length;E<L;E+=3){if(B=A[E],G=A[E+1],H=A[E+2],z=c(this,u,e,v,C,B,G,H))z.faceIndex=Math.floor(E/3),t.push(z)}else for(E=0,L=v.length;E<L;E+=9)if(B=E/3,G=B+1,H=B+2,z=c(this,u,e,v,C,B,G,H))z.index=B,t.push(z)}else if(v instanceof THREE.Geometry){var I,Q,A=B instanceof THREE.MeshFaceMaterial,E=!0===A?B.materials:null,L=v.vertices;G=v.faces;H=v.faceVertexUvs[0];0<H.length&&(C=H);for(var M=0,P=G.length;M<P;M++){var y=G[M];z=!0===A?E[y.materialIndex]:
-B;if(void 0!==z){H=L[y.a];I=L[y.b];Q=L[y.c];if(!0===z.morphTargets){z=v.morphTargets;var K=this.morphTargetInfluences;f.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var U=0,O=z.length;U<O;U++){var R=K[U];if(0!==R){var T=z[U].vertices;f.addScaledVector(k.subVectors(T[y.a],H),R);h.addScaledVector(m.subVectors(T[y.b],I),R);l.addScaledVector(p.subVectors(T[y.c],Q),R)}}f.add(H);h.add(I);l.add(Q);H=f;I=h;Q=l}if(z=b(this,u,e,H,I,Q,w))C&&(K=C[M],n.copy(K[0]),q.copy(K[1]),s.copy(K[2]),z.uv=a(w,H,I,Q,n,q,s)),z.face=
-y,z.faceIndex=M,t.push(z)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
+object:a}}function c(c,d,e,g,k,m,p,u){f.fromArray(g,3*m);h.fromArray(g,3*p);l.fromArray(g,3*u);if(c=b(c,d,e,f,h,l,v))k&&(n.fromArray(k,2*m),q.fromArray(k,2*p),s.fromArray(k,2*u),c.uv=a(v,f,h,l,n,q,s)),c.face=new THREE.Face3(m,p,u,THREE.Triangle.normal(f,h,l)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,g=new THREE.Sphere,f=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
+s=new THREE.Vector2,t=new THREE.Vector3,v=new THREE.Vector3,u=new THREE.Vector3;return function(u,t){var x=this.geometry,B=this.material;if(void 0!==B){null===x.boundingSphere&&x.computeBoundingSphere();var y=this.matrixWorld;g.copy(x.boundingSphere);g.applyMatrix4(y);if(!1!==u.ray.isIntersectionSphere(g)&&(d.getInverse(y),e.copy(u.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.isIntersectionBox(x.boundingBox))){var z,A;if(x instanceof THREE.BufferGeometry){var J,F,B=x.index,y=x.attributes,x=y.position.array;
+void 0!==y.uv&&(z=y.uv.array);if(null!==B)for(var y=B.array,C=0,N=y.length;C<N;C+=3){if(B=y[C],J=y[C+1],F=y[C+2],A=c(this,u,e,x,z,B,J,F))A.faceIndex=Math.floor(C/3),t.push(A)}else for(C=0,N=x.length;C<N;C+=9)if(B=C/3,J=B+1,F=B+2,A=c(this,u,e,x,z,B,J,F))A.index=B,t.push(A)}else if(x instanceof THREE.Geometry){var L,Q,y=B instanceof THREE.MeshFaceMaterial,C=!0===y?B.materials:null,N=x.vertices;J=x.faces;F=x.faceVertexUvs[0];0<F.length&&(z=F);for(var M=0,K=J.length;M<K;M++){var E=J[M];A=!0===y?C[E.materialIndex]:
+B;if(void 0!==A){F=N[E.a];L=N[E.b];Q=N[E.c];if(!0===A.morphTargets){A=x.morphTargets;var O=this.morphTargetInfluences;f.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var T=0,H=A.length;T<H;T++){var R=O[T];if(0!==R){var G=A[T].vertices;f.addScaledVector(k.subVectors(G[E.a],F),R);h.addScaledVector(m.subVectors(G[E.b],L),R);l.addScaledVector(p.subVectors(G[E.c],Q),R)}}f.add(F);h.add(L);l.add(Q);F=f;L=h;Q=l}if(A=b(this,u,e,F,L,Q,v))z&&(O=z[M],n.copy(O[0]),q.copy(O[1]),s.copy(O[2]),A.uv=a(v,F,L,Q,n,q,s)),A.face=
+E,A.faceIndex=M,t.push(A)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
 THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
 THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
@@ -500,15 +500,15 @@ value:1}},emissivemap:{emissiveMap:{type:"t",value:null}},bumpmap:{bumpMap:{type
 lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},pointLightDecay:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},
 lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},pointLightDecay:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},
 spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]},spotLightDecay:{type:"fv1",value:[]}},points:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},
 spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]},spotLightDecay:{type:"fv1",value:[]}},points:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},
 fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
 fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
-THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.fog]),vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,
-THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,"}"].join("\n"),
-fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = vec3( 1.0 );",
-THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.aomap_fragment,"\toutgoingLight = diffuseColor.rgb * totalAmbientLight;",THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
-THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",value:new THREE.Color(0)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,
-THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,
-THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nuniform vec3 ambientLightColor;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,
-THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = ambientLightColor;\n\tvec3 shadowMask = vec3( 1.0 );",THREE.ShaderChunk.logdepthbuf_fragment,
-THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.shadowmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\toutgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;\n\t\telse\n\t\t\toutgoingLight += diffuseColor.rgb * ( vLightBack * shadowMask + totalAmbientLight ) + emissive;\n\t#else\n\t\toutgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;\n\t#endif",
+THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
+"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,
+THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
+THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = vec3( 1.0 );\n\tvec3 shadowMask = vec3( 1.0 );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.aomap_fragment,
+THREE.ShaderChunk.shadowmap_fragment,"\toutgoingLight = diffuseColor.rgb * totalAmbientLight * shadowMask;",THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",value:new THREE.Color(0)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",
+THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,
+THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nuniform vec3 ambientLightColor;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",
+THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = ambientLightColor;\n\tvec3 shadowMask = vec3( 1.0 );",
+THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.shadowmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\toutgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;\n\t\telse\n\t\t\toutgoingLight += diffuseColor.rgb * ( vLightBack * shadowMask + totalAmbientLight ) + emissive;\n\t#else\n\t\toutgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;\n\t#endif",
 THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.lightmap,THREE.UniformsLib.emissivemap,THREE.UniformsLib.bumpmap,THREE.UniformsLib.normalmap,THREE.UniformsLib.displacementmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",
 THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.lightmap,THREE.UniformsLib.emissivemap,THREE.UniformsLib.bumpmap,THREE.UniformsLib.normalmap,THREE.UniformsLib.displacementmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",
 value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.displacementmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,
 value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.displacementmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,
 THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif",THREE.ShaderChunk.begin_vertex,
 THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif",THREE.ShaderChunk.begin_vertex,
@@ -531,86 +531,86 @@ THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},v
 THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
 THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
 distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
 distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
 THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n   depth /= 1000.0;\n   const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
 THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n   depth /= 1000.0;\n   const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
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-(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(xa){var n=!0,s,t=q=0,v=0,w,H,y,E=Ca,B=a.matrixWorldInverse,A=E.directional.colors,K=E.directional.positions,L=E.point.colors,G=E.point.positions,P=E.point.distances,O=E.point.decays,F=E.spot.colors,M=E.spot.positions,J=E.spot.distances,Q=E.spot.directions,
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-K[s+2]=Y.z,D(A,s,w,H),ia+=1)):s instanceof THREE.PointLight?(la+=1,s.visible&&(ca=3*ga,D(L,ca,w,H),W.setFromMatrixPosition(s.matrixWorld),W.applyMatrix4(B),G[ca+0]=W.x,G[ca+1]=W.y,G[ca+2]=W.z,P[ga]=y,O[ga]=0===s.distance?0:s.decay,ga+=1)):s instanceof THREE.SpotLight?(Z+=1,s.visible&&(ca=3*V,D(F,ca,w,H),Y.setFromMatrixPosition(s.matrixWorld),W.copy(Y).applyMatrix4(B),M[ca+0]=W.x,M[ca+1]=W.y,M[ca+2]=W.z,J[V]=y,W.setFromMatrixPosition(s.target.matrixWorld),Y.sub(W),Y.transformDirection(B),Q[ca+0]=Y.x,
-Q[ca+1]=Y.y,Q[ca+2]=Y.z,U[V]=Math.cos(s.angle),ja[V]=s.exponent,R[V]=0===s.distance?0:s.decay,V+=1)):s instanceof THREE.HemisphereLight&&($+=1,s.visible&&(Y.setFromMatrixPosition(s.matrixWorld),Y.transformDirection(B),y=3*da,T[y+0]=Y.x,T[y+1]=Y.y,T[y+2]=Y.z,w=s.color,s=s.groundColor,D(aa,y,w,H),D(S,y,s,H),da+=1));c=3*ia;for(m=Math.max(A.length,3*ka);c<m;c++)A[c]=0;c=3*ga;for(m=Math.max(L.length,3*la);c<m;c++)L[c]=0;c=3*V;for(m=Math.max(F.length,3*Z);c<m;c++)F[c]=0;c=3*da;for(m=Math.max(aa.length,
-3*$);c<m;c++)aa[c]=0;c=3*da;for(m=Math.max(S.length,3*$);c<m;c++)S[c]=0;E.directional.length=ia;E.point.length=ga;E.spot.length=V;E.hemi.length=da;E.ambient[0]=q;E.ambient[1]=t;E.ambient[2]=v;xa=!1}n?(n=Ca,k.ambientLightColor.value=n.ambient,k.directionalLightColor.value=n.directional.colors,k.directionalLightDirection.value=n.directional.positions,k.pointLightColor.value=n.point.colors,k.pointLightPosition.value=n.point.positions,k.pointLightDistance.value=n.point.distances,k.pointLightDecay.value=
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===G&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(na,oa,pa,qa);b(U.r,U.g,U.b,X)}function d(){ra=Aa=null;sa="";ta=-1;wa=!0;I.reset()}function e(a){a.preventDefault();d();c();W.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=W.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}W.delete(a)}la.textures--}
+function f(a){a=a.target;a.removeEventListener("dispose",f);var b=W.get(a),c=W.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglRenderbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglRenderbuffer);W.delete(a.texture);W.delete(a)}la.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
+h);l(a);W.delete(a)}function l(a){var b=W.get(a).program;a.program=void 0;void 0!==b&&ua.releaseProgram(b)}function k(a,b){return b[0]-a[0]}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b,c,d,e){var f;c.transparent?
+(d=Z,f=++fa):(d=ca,f=++ga);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=V.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:V.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)da.push(a);else if(a instanceof THREE.Sprite)ea.push(a);else if(a instanceof THREE.LensFlare)ja.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa)),n(a,null,a.material,V.z,
+null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Ba.intersectsObject(a)){var b=a.material;if(!0===b.visible){!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa));var c=va.update(a);if(b instanceof THREE.MeshFaceMaterial)for(var d=c.groups,e=b.materials,b=0,f=d.length;b<f;b++){var g=d[b],h=e[g.materialIndex];!0===h.visible&&n(a,c,h,V.z,g)}else n(a,
+c,b,V.z,null)}}a=a.children;b=0;for(f=a.length;b<f;b++)q(a[b])}}function s(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],l=h.object,k=h.geometry,n=void 0===e?h.material:e,h=h.group;l.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l.normalMatrix.getNormalMatrix(l.modelViewMatrix);if(l instanceof THREE.ImmediateRenderObject){t(n);var m=v(b,c,d,n,l);sa="";l.render(function(a){aa.renderBufferImmediate(a,m,n)})}else aa.renderBufferDirect(b,c,d,k,n,l,h)}}function t(a){a.side!==
+THREE.DoubleSide?I.enable(r.CULL_FACE):I.disable(r.CULL_FACE);I.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?I.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):I.setBlending(THREE.NoBlending);I.setDepthFunc(a.depthFunc);I.setDepthTest(a.depthTest);I.setDepthWrite(a.depthWrite);I.setColorWrite(a.colorWrite);I.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function v(a,b,c,d,e){ya=0;var f=W.get(d);
+if(d.needsUpdate||!f.program){a:{var g=W.get(d),k=ua.getParameters(d,b,c,e),n=ua.getProgramCode(d,k),m=g.program,q=!0;if(void 0===m)d.addEventListener("dispose",h);else if(m.code!==n)l(d);else if(void 0!==k.shaderID)break a;else q=!1;q&&(k.shaderID?(m=THREE.ShaderLib[k.shaderID],g.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):g.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader},
+d.__webglShader=g.__webglShader,m=ua.acquireProgram(d,k,n),g.program=m,d.program=m);k=m.getAttributes();if(d.morphTargets)for(n=d.numSupportedMorphTargets=0;n<aa.maxMorphTargets;n++)0<=k["morphTarget"+n]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(n=d.numSupportedMorphNormals=0;n<aa.maxMorphNormals;n++)0<=k["morphNormal"+n]&&d.numSupportedMorphNormals++;g.uniformsList=[];var k=g.program.getUniforms(),p;for(p in g.__webglShader.uniforms)(n=k[p])&&g.uniformsList.push([g.__webglShader.uniforms[p],
+n])}d.needsUpdate=!1}n=m=q=!1;g=f.program;p=g.getUniforms();k=f.__webglShader.uniforms;g.id!==Aa&&(r.useProgram(g.program),Aa=g.id,n=m=q=!0);d.id!==ta&&(-1===ta&&(n=!0),ta=d.id,m=!0);if(q||a!==ra)r.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),ha.logarithmicDepthBuffer&&r.uniform1f(p.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ra&&(ra=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==p.cameraPosition&&(V.setFromMatrixPosition(a.matrixWorld),
+r.uniform3f(p.cameraPosition,V.x,V.y,V.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==p.viewMatrix&&r.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);d.skinning&&(e.bindMatrix&&void 0!==p.bindMatrix&&r.uniformMatrix4fv(p.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&r.uniformMatrix4fv(p.bindMatrixInverse,!1,e.bindMatrixInverse.elements),
+ha.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(q=w(),r.uniform1i(p.boneTexture,q),aa.setTexture(e.skeleton.boneTexture,q)),void 0!==p.boneTextureWidth&&r.uniform1i(p.boneTextureWidth,e.skeleton.boneTextureWidth),void 0!==p.boneTextureHeight&&r.uniform1i(p.boneTextureHeight,e.skeleton.boneTextureHeight)):e.skeleton&&e.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&r.uniformMatrix4fv(p.boneGlobalMatrices,!1,e.skeleton.boneMatrices));if(m){c&&d.fog&&
+(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wa){var n=!0,s,t=q=0,x=0,v,F,C,y=Ca,E=a.matrixWorldInverse,B=y.directional.colors,K=y.directional.positions,O=y.point.colors,N=y.point.positions,M=y.point.distances,G=y.point.decays,J=y.spot.colors,H=y.spot.positions,Q=y.spot.distances,I=y.spot.directions,
+da=y.spot.anglesCos,T=y.spot.exponents,R=y.spot.decays,Z=y.hemi.skyColors,ga=y.hemi.groundColors,S=y.hemi.positions,ca=0,U=0,ea=0,fa=0,ja=0,ma=0,X=0,$=0,ba=s=0;c=C=ba=0;for(m=b.length;c<m;c++)s=b[c],v=s.color,F=s.intensity,C=s.distance,s instanceof THREE.AmbientLight?s.visible&&(q+=v.r,t+=v.g,x+=v.b):s instanceof THREE.DirectionalLight?(ja+=1,s.visible&&(Y.setFromMatrixPosition(s.matrixWorld),V.setFromMatrixPosition(s.target.matrixWorld),Y.sub(V),Y.transformDirection(E),s=3*ca,K[s+0]=Y.x,K[s+1]=Y.y,
+K[s+2]=Y.z,D(B,s,v,F),ca+=1)):s instanceof THREE.PointLight?(ma+=1,s.visible&&(ba=3*U,D(O,ba,v,F),V.setFromMatrixPosition(s.matrixWorld),V.applyMatrix4(E),N[ba+0]=V.x,N[ba+1]=V.y,N[ba+2]=V.z,M[U]=C,G[U]=0===s.distance?0:s.decay,U+=1)):s instanceof THREE.SpotLight?(X+=1,s.visible&&(ba=3*ea,D(J,ba,v,F),Y.setFromMatrixPosition(s.matrixWorld),V.copy(Y).applyMatrix4(E),H[ba+0]=V.x,H[ba+1]=V.y,H[ba+2]=V.z,Q[ea]=C,V.setFromMatrixPosition(s.target.matrixWorld),Y.sub(V),Y.transformDirection(E),I[ba+0]=Y.x,
+I[ba+1]=Y.y,I[ba+2]=Y.z,da[ea]=Math.cos(s.angle),T[ea]=s.exponent,R[ea]=0===s.distance?0:s.decay,ea+=1)):s instanceof THREE.HemisphereLight&&($+=1,s.visible&&(Y.setFromMatrixPosition(s.matrixWorld),Y.transformDirection(E),C=3*fa,S[C+0]=Y.x,S[C+1]=Y.y,S[C+2]=Y.z,v=s.color,s=s.groundColor,D(Z,C,v,F),D(ga,C,s,F),fa+=1));c=3*ca;for(m=Math.max(B.length,3*ja);c<m;c++)B[c]=0;c=3*U;for(m=Math.max(O.length,3*ma);c<m;c++)O[c]=0;c=3*ea;for(m=Math.max(J.length,3*X);c<m;c++)J[c]=0;c=3*fa;for(m=Math.max(Z.length,
+3*$);c<m;c++)Z[c]=0;c=3*fa;for(m=Math.max(ga.length,3*$);c<m;c++)ga[c]=0;y.directional.length=ca;y.point.length=U;y.spot.length=ea;y.hemi.length=fa;y.ambient[0]=q;y.ambient[1]=t;y.ambient[2]=x;wa=!1}n?(n=Ca,k.ambientLightColor.value=n.ambient,k.directionalLightColor.value=n.directional.colors,k.directionalLightDirection.value=n.directional.positions,k.pointLightColor.value=n.point.colors,k.pointLightPosition.value=n.point.positions,k.pointLightDistance.value=n.point.distances,k.pointLightDecay.value=
 n.point.decays,k.spotLightColor.value=n.spot.colors,k.spotLightPosition.value=n.spot.positions,k.spotLightDistance.value=n.spot.distances,k.spotLightDirection.value=n.spot.directions,k.spotLightAngleCos.value=n.spot.anglesCos,k.spotLightExponent.value=n.spot.exponents,k.spotLightDecay.value=n.spot.decays,k.hemisphereLightSkyColor.value=n.hemi.skyColors,k.hemisphereLightGroundColor.value=n.hemi.groundColors,k.hemisphereLightDirection.value=n.hemi.positions,u(k,!0)):u(k,!1)}if(d instanceof THREE.MeshBasicMaterial||
 n.point.decays,k.spotLightColor.value=n.spot.colors,k.spotLightPosition.value=n.spot.positions,k.spotLightDistance.value=n.spot.distances,k.spotLightDirection.value=n.spot.directions,k.spotLightAngleCos.value=n.spot.anglesCos,k.spotLightExponent.value=n.spot.exponents,k.spotLightDecay.value=n.spot.decays,k.hemisphereLightSkyColor.value=n.hemi.skyColors,k.hemisphereLightGroundColor.value=n.hemi.groundColors,k.hemisphereLightDirection.value=n.hemi.positions,u(k,!0)):u(k,!1)}if(d instanceof THREE.MeshBasicMaterial||
-d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;k.diffuse.value=d.color;d.emissive&&(k.emissive.value=d.emissive);k.map.value=d.map;k.specularMap.value=d.specularMap;k.alphaMap.value=d.alphaMap;d.aoMap&&(k.aoMap.value=d.aoMap,k.aoMapIntensity.value=d.aoMapIntensity);var N;d.map?N=d.map:d.specularMap?N=d.specularMap:d.displacementMap?N=d.displacementMap:d.normalMap?N=d.normalMap:d.bumpMap?N=d.bumpMap:d.alphaMap?N=d.alphaMap:d.emissiveMap&&(N=
-d.emissiveMap);void 0!==N&&(N instanceof THREE.WebGLRenderTarget&&(N=N.texture),n=N.offset,N=N.repeat,k.offsetRepeat.value.set(n.x,n.y,N.x,N.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
-d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=I.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,N=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,N.x,N.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
+d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;k.diffuse.value=d.color;d.emissive&&(k.emissive.value=d.emissive);k.map.value=d.map;k.specularMap.value=d.specularMap;k.alphaMap.value=d.alphaMap;d.aoMap&&(k.aoMap.value=d.aoMap,k.aoMapIntensity.value=d.aoMapIntensity);var P;d.map?P=d.map:d.specularMap?P=d.specularMap:d.displacementMap?P=d.displacementMap:d.normalMap?P=d.normalMap:d.bumpMap?P=d.bumpMap:d.alphaMap?P=d.alphaMap:d.emissiveMap&&(P=
+d.emissiveMap);void 0!==P&&(P instanceof THREE.WebGLRenderTarget&&(P=P.texture),n=P.offset,P=P.repeat,k.offsetRepeat.value.set(n.x,n.y,P.x,P.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
+d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=L.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,P=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,P.x,P.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
 d.emissiveMap&&(k.emissiveMap.value=d.emissiveMap),d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale),d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale)),d.displacementMap&&(k.displacementMap.value=d.displacementMap,k.displacementScale.value=d.displacementScale,k.displacementBias.value=d.displacementBias)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
 d.emissiveMap&&(k.emissiveMap.value=d.emissiveMap),d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale),d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale)),d.displacementMap&&(k.displacementMap.value=d.displacementMap,k.displacementScale.value=d.displacementScale,k.displacementBias.value=d.displacementBias)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
-(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,N=b.length;a<N;a++)n=b[a],!0===n.castShadow&&(n instanceof THREE.PointLight||n instanceof THREE.SpotLight||n instanceof THREE.DirectionalLight)&&(c=n.shadow,n instanceof THREE.PointLight?(W.setFromMatrixPosition(n.matrixWorld).negate(),c.matrix.identity().setPosition(W),k.shadowDarkness.value[d]=-c.darkness):k.shadowDarkness.value[d]=c.darkness,k.shadowMatrix.value[d]=c.matrix,k.shadowMap.value[d]=c.map,k.shadowMapSize.value[d]=
-c.mapSize,k.shadowBias.value[d]=c.bias,d++);b=f.uniformsList;f=0;for(d=b.length;f<d;f++)if(a=b[f][0],!1!==a.needsUpdate)switch(k=a.type,c=a.value,N=b[f][1],k){case "1i":r.uniform1i(N,c);break;case "1f":r.uniform1f(N,c);break;case "2f":r.uniform2f(N,c[0],c[1]);break;case "3f":r.uniform3f(N,c[0],c[1],c[2]);break;case "4f":r.uniform4f(N,c[0],c[1],c[2],c[3]);break;case "1iv":r.uniform1iv(N,c);break;case "3iv":r.uniform3iv(N,c);break;case "1fv":r.uniform1fv(N,c);break;case "2fv":r.uniform2fv(N,c);break;
-case "3fv":r.uniform3fv(N,c);break;case "4fv":r.uniform4fv(N,c);break;case "Matrix3fv":r.uniformMatrix3fv(N,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(N,!1,c);break;case "i":r.uniform1i(N,c);break;case "f":r.uniform1f(N,c);break;case "v2":r.uniform2f(N,c.x,c.y);break;case "v3":r.uniform3f(N,c.x,c.y,c.z);break;case "v4":r.uniform4f(N,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(N,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(N,c);break;case "iv":r.uniform3iv(N,c);break;case "fv1":r.uniform1fv(N,c);
-break;case "fv":r.uniform3fv(N,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));m=k=0;for(n=c.length;k<n;k++,m+=2)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y;r.uniform2fv(N,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));m=k=0;for(n=c.length;k<n;k++,m+=3)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y,a._array[m+2]=c[k].z;r.uniform3fv(N,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));m=k=0;for(n=c.length;k<
-n;k++,m+=4)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y,a._array[m+2]=c[k].z,a._array[m+3]=c[k].w;r.uniform4fv(N,a._array);break;case "m3":r.uniformMatrix3fv(N,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(n=c.length;k<n;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(N,!1,a._array);break;case "m4":r.uniformMatrix4fv(N,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(n=c.length;k<n;k++)c[k].flattenToArrayOffset(a._array,
-16*k);r.uniformMatrix4fv(N,!1,a._array);break;case "t":m=x();r.uniform1i(N,m);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?C(c,m):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,m):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,m):ba.setTexture(c,m);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(n=a.value.length;k<n;k++)a._array[k]=x();r.uniform1iv(N,a._array);k=0;for(n=a.value.length;k<n;k++)c=a.value[k],m=a._array[k],c&&(c instanceof
-THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?C(c,m):c instanceof THREE.WebGLRenderTarget?ba.setTexture(c.texture,m):c instanceof THREE.WebGLRenderTargetCube?z(c.texture,m):ba.setTexture(c,m));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(p.modelViewMatrix,!1,e.modelViewMatrix.elements);p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,!1,e.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,e.matrixWorld.elements);
+(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,P=b.length;a<P;a++)n=b[a],!0===n.castShadow&&(n instanceof THREE.PointLight||n instanceof THREE.SpotLight||n instanceof THREE.DirectionalLight)&&(c=n.shadow,n instanceof THREE.PointLight?(V.setFromMatrixPosition(n.matrixWorld).negate(),c.matrix.identity().setPosition(V),k.shadowDarkness.value[d]=-c.darkness):k.shadowDarkness.value[d]=c.darkness,k.shadowMatrix.value[d]=c.matrix,k.shadowMap.value[d]=c.map,k.shadowMapSize.value[d]=
+c.mapSize,k.shadowBias.value[d]=c.bias,d++);b=f.uniformsList;f=0;for(d=b.length;f<d;f++)if(a=b[f][0],!1!==a.needsUpdate)switch(k=a.type,c=a.value,P=b[f][1],k){case "1i":r.uniform1i(P,c);break;case "1f":r.uniform1f(P,c);break;case "2f":r.uniform2f(P,c[0],c[1]);break;case "3f":r.uniform3f(P,c[0],c[1],c[2]);break;case "4f":r.uniform4f(P,c[0],c[1],c[2],c[3]);break;case "1iv":r.uniform1iv(P,c);break;case "3iv":r.uniform3iv(P,c);break;case "1fv":r.uniform1fv(P,c);break;case "2fv":r.uniform2fv(P,c);break;
+case "3fv":r.uniform3fv(P,c);break;case "4fv":r.uniform4fv(P,c);break;case "Matrix3fv":r.uniformMatrix3fv(P,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(P,!1,c);break;case "i":r.uniform1i(P,c);break;case "f":r.uniform1f(P,c);break;case "v2":r.uniform2f(P,c.x,c.y);break;case "v3":r.uniform3f(P,c.x,c.y,c.z);break;case "v4":r.uniform4f(P,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(P,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(P,c);break;case "iv":r.uniform3iv(P,c);break;case "fv1":r.uniform1fv(P,c);
+break;case "fv":r.uniform3fv(P,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));m=k=0;for(n=c.length;k<n;k++,m+=2)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y;r.uniform2fv(P,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));m=k=0;for(n=c.length;k<n;k++,m+=3)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y,a._array[m+2]=c[k].z;r.uniform3fv(P,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));m=k=0;for(n=c.length;k<
+n;k++,m+=4)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y,a._array[m+2]=c[k].z,a._array[m+3]=c[k].w;r.uniform4fv(P,a._array);break;case "m3":r.uniformMatrix3fv(P,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(n=c.length;k<n;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(P,!1,a._array);break;case "m4":r.uniformMatrix4fv(P,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(n=c.length;k<n;k++)c[k].flattenToArrayOffset(a._array,
+16*k);r.uniformMatrix4fv(P,!1,a._array);break;case "t":m=w();r.uniform1i(P,m);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?z(c,m):c instanceof THREE.WebGLRenderTargetCube?A(c.texture,m):c instanceof THREE.WebGLRenderTarget?aa.setTexture(c.texture,m):aa.setTexture(c,m);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(n=a.value.length;k<n;k++)a._array[k]=w();r.uniform1iv(P,a._array);k=0;for(n=a.value.length;k<n;k++)c=a.value[k],m=a._array[k],c&&(c instanceof
+THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?z(c,m):c instanceof THREE.WebGLRenderTarget?aa.setTexture(c.texture,m):c instanceof THREE.WebGLRenderTargetCube?A(c.texture,m):aa.setTexture(c,m));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(p.modelViewMatrix,!1,e.modelViewMatrix.elements);p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,!1,e.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,e.matrixWorld.elements);
 return g}function u(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=
 return g}function u(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=
-b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function x(){var a=za;a>=ea.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ea.maxTextures);za+=1;return a}function D(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function v(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,L(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,L(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
-L(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,L(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,E(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,E(b.minFilter)),
-b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=S.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===S.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===S.get("OES_texture_half_float_linear")||!(1<b.anisotropy||X.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,
-Math.min(b.anisotropy,ba.getMaxAnisotropy())),X.get(b).__currentAnisotropy=b.anisotropy)}function B(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function A(a){return THREE.Math.isPowerOfTwo(a.width)&&
-THREE.Math.isPowerOfTwo(a.height)}function C(a,b){var c=X.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",g),c.__image__webglTextureCube=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,f=[],h=0;6>h;h++)f[h]=!ba.autoScaleCubemaps||
-d||e?e?a.image[h].image:a.image[h]:B(a.image[h],ea.maxCubemapSize);var k=A(f[0]),l=L(a.format),n=L(a.type);v(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,q=f[h].mipmaps,p=0,s=q.length;p<s;p++)m=q[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(l)?J.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,m.width,m.height,0,m.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
-J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,m.width,m.height,0,l,n,m.data);else e?J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,f[h].width,f[h].height,0,l,n,f[h].data):J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,n,f[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else J.activeTexture(r.TEXTURE0+b),J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,
-X.get(a).__webglTexture)}function G(a,b,c){r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,c,X.get(b.texture).__webglTexture,0)}function H(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,
-b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function E(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function L(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
+b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function w(){var a=ya;a>=ha.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ha.maxTextures);ya+=1;return a}function D(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function x(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,N(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,N(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
+N(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,N(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,C(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,C(b.minFilter)),
+b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=S.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===S.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===S.get("OES_texture_half_float_linear")||!(1<b.anisotropy||W.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,
+Math.min(b.anisotropy,aa.getMaxAnisotropy())),W.get(b).__currentAnisotropy=b.anisotropy)}function B(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function y(a){return THREE.Math.isPowerOfTwo(a.width)&&
+THREE.Math.isPowerOfTwo(a.height)}function z(a,b){var c=W.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",g),c.__image__webglTextureCube=r.createTexture(),la.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,f=[],h=0;6>h;h++)f[h]=!aa.autoScaleCubemaps||
+d||e?e?a.image[h].image:a.image[h]:B(a.image[h],ha.maxCubemapSize);var k=y(f[0]),l=N(a.format),n=N(a.type);x(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,q=f[h].mipmaps,p=0,s=q.length;p<s;p++)m=q[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(l)?I.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,m.width,m.height,0,m.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
+I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,m.width,m.height,0,l,n,m.data);else e?I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,f[h].width,f[h].height,0,l,n,f[h].data):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,n,f[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function A(a,b){I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,
+W.get(a).__webglTexture)}function J(a,b,c){r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,c,W.get(b.texture).__webglTexture,0)}function F(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,
+b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function N(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;
 if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;
 if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;
 if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=S.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;
 if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=S.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;
 if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;
 if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;
 if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=S.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
 if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=S.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
 if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=S.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
 if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=S.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
-S.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==a.context?a.context:null,M=I.width,P=I.height,y=1,K=void 0!==a.alpha?a.alpha:!1,U=void 0!==a.depth?a.depth:!0,O=void 0!==a.stencil?a.stencil:!0,R=void 0!==a.antialias?a.antialias:!1,T=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
-!0,fa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,F=new THREE.Color(0),Z=0,V=[],$=[],ja=-1,aa=[],ia=-1,ga=new Float32Array(8),da=[],la=[];this.domElement=I;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var ba=this,Aa=null,ka=null,ua=-1,ta="",sa=null,za=0,oa=0,pa=0,qa=I.width,ra=I.height,Da=
-0,Ea=0,Ba=new THREE.Frustum,ya=new THREE.Matrix4,W=new THREE.Vector3,Y=new THREE.Vector3,xa=!0,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},na={geometries:0,textures:0},ma={calls:0,vertices:0,faces:0,points:0};this.info={render:ma,memory:na,programs:null};
-var r;try{K={alpha:K,depth:U,stencil:O,antialias:R,premultipliedAlpha:T,preserveDrawingBuffer:fa};r=Q||I.getContext("webgl",K)||I.getContext("experimental-webgl",K);if(null===r){if(null!==I.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}I.addEventListener("webglcontextlost",e,!1)}catch(Fa){console.error("THREE.WebGLRenderer: "+Fa)}var S=new THREE.WebGLExtensions(r);S.get("OES_texture_float");S.get("OES_texture_float_linear");
-S.get("OES_texture_half_float");S.get("OES_texture_half_float_linear");S.get("OES_standard_derivatives");S.get("ANGLE_instanced_arrays");S.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ea=new THREE.WebGLCapabilities(r,S,a),J=new THREE.WebGLState(r,S,L),X=new THREE.WebGLProperties,wa=new THREE.WebGLObjects(r,X,this.info),va=new THREE.WebGLPrograms(this,ea);this.info.programs=va.programs;var Ga=new THREE.WebGLBufferRenderer(r,S,ma),Ha=new THREE.WebGLIndexedBufferRenderer(r,
-S,ma);c();this.context=r;this.capabilities=ea;this.extensions=S;this.state=J;var ha=new THREE.WebGLShadowMap(this,V,wa);this.shadowMap=ha;var Ia=new THREE.SpritePlugin(this,da),Ja=new THREE.LensFlarePlugin(this,la);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){S.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=S.get("EXT_texture_filter_anisotropic");
-return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ea.precision};this.getPixelRatio=function(){return y};this.setPixelRatio=function(a){void 0!==a&&(y=a)};this.getSize=function(){return{width:M,height:P}};this.setSize=function(a,b,c){M=a;P=b;I.width=a*y;I.height=b*y;!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){oa=a*y;pa=b*y;qa=c*y;ra=d*y;r.viewport(oa,pa,qa,ra)};this.getViewport=
-function(a){a.x=oa/y;a.y=pa/y;a.z=qa/y;a.w=ra/y};this.setScissor=function(a,b,c,d){r.scissor(a*y,b*y,c*y,d*y)};this.enableScissorTest=function(a){J.setScissorTest(a)};this.getClearColor=function(){return F};this.setClearColor=function(a,c){F.set(a);Z=void 0!==c?c:1;b(F.r,F.g,F.b,Z)};this.getClearAlpha=function(){return Z};this.setClearAlpha=function(a){Z=a;b(F.r,F.g,F.b,Z)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
-c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){I.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){J.initAttributes();var d=X.get(a);a.hasPositions&&!d.position&&(d.position=
-r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),J.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=
-0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);J.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),J.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,
-!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),J.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));J.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){t(e);var h=w(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==ta&&(ta=a,l=!0);b=f.morphTargetInfluences;if(void 0!==b){a=[];c=0;for(l=b.length;c<l;c++){var n=
-b[c];a.push([n,c])}a.sort(k);8<a.length&&(a.length=8);var m=d.morphAttributes;c=0;for(l=a.length;c<l;c++)n=a[c],ga[c]=n[0],0!==n[0]?(b=n[1],!0===e.morphTargets&&m.position&&d.addAttribute("morphTarget"+c,m.position[b]),!0===e.morphNormals&&m.normal&&d.addAttribute("morphNormal"+c,m.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ga);l=
-!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=wa.getWireframeAttribute(d));null!==b?(a=Ha,a.setIndex(b)):a=Ga;if(l){a:{var l=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=S.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);J.initAttributes();var n=d.attributes,h=h.getAttributes(),m=e.defaultAttributeValues,
-p;for(p in h){var s=h[p];if(0<=s){var u=n[p];if(void 0!==u){var v=u.itemSize,x=wa.getAttributeBuffer(u);if(u instanceof THREE.InterleavedBufferAttribute){var H=u.data,D=H.stride,u=u.offset;H instanceof THREE.InstancedInterleavedBuffer?(J.enableAttributeAndDivisor(s,H.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=H.meshPerAttribute*H.count)):J.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(s,v,r.FLOAT,!1,D*H.array.BYTES_PER_ELEMENT,(l*D+u)*H.array.BYTES_PER_ELEMENT)}else u instanceof
-THREE.InstancedBufferAttribute?(J.enableAttributeAndDivisor(s,u.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=u.meshPerAttribute*u.count)):J.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,l*v*4)}else if(void 0!==m&&(v=m[p],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,v);break;case 4:r.vertexAttrib4fv(s,v);break;default:r.vertexAttrib1fv(s,v)}}}J.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
-wa.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==c&&(q=c.count);p=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,p,c);q=Math.min(0+q,p+b,c+l)-1;q=Math.max(0,q-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(J.setLineWidth(e.wireframeLinewidth*y),a.setMode(r.LINES)):a.setMode(r.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d):a.render(g,q)):f instanceof THREE.Line?(d=e.linewidth,void 0===
-d&&(d=1),J.setLineWidth(d*y),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,q)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ta="";ua=-1;sa=null;xa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
-ya.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ba.setFromMatrix(ya);V.length=0;ia=ja=-1;da.length=0;la.length=0;q(a);$.length=ja+1;aa.length=ia+1;!0===ba.sortObjects&&($.sort(m),aa.sort(p));ha.render(a);ma.calls=0;ma.vertices=0;ma.faces=0;ma.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s($,b,V,e,d),s(aa,b,V,e,d)):(J.setBlending(THREE.NoBlending),s($,b,V,e),s(aa,
-b,V,e));Ia.render(a,b);Ja.render(a,b,Da,Ea);c&&(a=c.texture,b=A(c),a.generateMipmaps&&b&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=X.get(c.texture).__webglTexture,J.bindTexture(a,c),r.generateMipmap(a),J.bindTexture(a,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?J.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?
-r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),J.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=X.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===
-c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=r.createTexture(),na.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=B(a.image,ea.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&
-a.minFilter!==THREE.LinearFilter)&&!1===A(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var f=a.image,d=A(f),e=L(a.format),h=L(a.type);
-v(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)f=k[l],J.texImage2D(r.TEXTURE_2D,l,e,f.width,f.height,0,e,h,f.data);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,e,f.width,f.height,0,e,h,f.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)f=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(e)?J.compressedTexImage2D(r.TEXTURE_2D,l,e,f.width,
-f.height,0,f.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):J.texImage2D(r.TEXTURE_2D,l,e,f.width,f.height,0,e,h,f.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)f=k[l],J.texImage2D(r.TEXTURE_2D,l,e,e,h,f);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else J.activeTexture(r.TEXTURE0+b),J.bindTexture(r.TEXTURE_2D,
-c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===X.get(a).__webglFramebuffer){var c=X.get(a),d=X.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);d.__webglTexture=r.createTexture();na.textures++;var e=A(a),g=L(a.texture.format),h=L(a.texture.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];J.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);
-v(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=r.createRenderbuffer(),J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),G(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),H(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
-r.createRenderbuffer(),J.bindTexture(r.TEXTURE_2D,d.__webglTexture),v(r.TEXTURE_2D,a.texture,e),J.texImage2D(r.TEXTURE_2D,0,g,a.width,a.height,0,g,h,null),G(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):H(c.__webglRenderbuffer,
-a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?J.bindTexture(r.TEXTURE_CUBE_MAP,null):J.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=X.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=qa,e=ra,g=oa,h=pa);d!==ka&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),ka=d);b&&(d=X.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,
-r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Da=c;Ea=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=X.get(a).__webglFramebuffer;if(g){var h=!1;g!==ka&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&L(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
-k.type===THREE.UnsignedByteType||L(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,L(k.format),L(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
-r.bindFramebuffer(r.FRAMEBUFFER,ka)}}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
+S.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==a.context?a.context:null,M=L.width,K=L.height,E=1,O=void 0!==a.alpha?a.alpha:!1,T=void 0!==a.depth?a.depth:!0,H=void 0!==a.stencil?a.stencil:!0,R=void 0!==a.antialias?a.antialias:!1,G=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
+!0,ia=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,U=new THREE.Color(0),X=0,da=[],ca=[],ga=-1,Z=[],fa=-1,ma=new Float32Array(8),ea=[],ja=[];this.domElement=L;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var aa=this,Aa=null,za=null,ta=-1,sa="",ra=null,ya=0,na=0,oa=0,pa=L.width,qa=L.height,
+Da=0,Ea=0,Ba=new THREE.Frustum,xa=new THREE.Matrix4,V=new THREE.Vector3,Y=new THREE.Vector3,wa=!0,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},la={geometries:0,textures:0},ka={calls:0,vertices:0,faces:0,points:0};this.info={render:ka,memory:la,programs:null};
+var r;try{O={alpha:O,depth:T,stencil:H,antialias:R,premultipliedAlpha:G,preserveDrawingBuffer:ia};r=Q||L.getContext("webgl",O)||L.getContext("experimental-webgl",O);if(null===r){if(null!==L.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}L.addEventListener("webglcontextlost",e,!1)}catch(Fa){console.error("THREE.WebGLRenderer: "+Fa)}var S=new THREE.WebGLExtensions(r);S.get("OES_texture_float");S.get("OES_texture_float_linear");
+S.get("OES_texture_half_float");S.get("OES_texture_half_float_linear");S.get("OES_standard_derivatives");S.get("ANGLE_instanced_arrays");S.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ha=new THREE.WebGLCapabilities(r,S,a),I=new THREE.WebGLState(r,S,N),W=new THREE.WebGLProperties,va=new THREE.WebGLObjects(r,W,this.info),ua=new THREE.WebGLPrograms(this,ha);this.info.programs=ua.programs;var Ga=new THREE.WebGLBufferRenderer(r,S,ka),Ha=new THREE.WebGLIndexedBufferRenderer(r,
+S,ka);c();this.context=r;this.capabilities=ha;this.extensions=S;this.state=I;var $=new THREE.WebGLShadowMap(this,da,va);this.shadowMap=$;var Ia=new THREE.SpritePlugin(this,ea),Ja=new THREE.LensFlarePlugin(this,ja);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){S.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=S.get("EXT_texture_filter_anisotropic");
+return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ha.precision};this.getPixelRatio=function(){return E};this.setPixelRatio=function(a){void 0!==a&&(E=a)};this.getSize=function(){return{width:M,height:K}};this.setSize=function(a,b,c){M=a;K=b;L.width=a*E;L.height=b*E;!1!==c&&(L.style.width=a+"px",L.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){na=a*E;oa=b*E;pa=c*E;qa=d*E;r.viewport(na,oa,pa,qa)};this.getViewport=
+function(a){a.x=na/E;a.y=oa/E;a.z=pa/E;a.w=qa/E};this.setScissor=function(a,b,c,d){r.scissor(a*E,b*E,c*E,d*E)};this.enableScissorTest=function(a){I.setScissorTest(a)};this.getClearColor=function(){return U};this.setClearColor=function(a,c){U.set(a);X=void 0!==c?c:1;b(U.r,U.g,U.b,X)};this.getClearAlpha=function(){return X};this.setClearAlpha=function(a){X=a;b(U.r,U.g,U.b,X)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
+c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){L.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){I.initAttributes();var d=W.get(a);a.hasPositions&&!d.position&&(d.position=
+r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),I.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=
+0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);I.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),I.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,
+!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),I.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));I.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){t(e);var h=v(a,b,c,e,f),l=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==sa&&(sa=a,l=!0);b=f.morphTargetInfluences;if(void 0!==b){a=[];c=0;for(l=b.length;c<l;c++){var n=
+b[c];a.push([n,c])}a.sort(k);8<a.length&&(a.length=8);var m=d.morphAttributes;c=0;for(l=a.length;c<l;c++)n=a[c],ma[c]=n[0],0!==n[0]?(b=n[1],!0===e.morphTargets&&m.position&&d.addAttribute("morphTarget"+c,m.position[b]),!0===e.morphNormals&&m.normal&&d.addAttribute("morphNormal"+c,m.normal[b])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ma);l=
+!0}b=d.index;c=d.attributes.position;!0===e.wireframe&&(b=va.getWireframeAttribute(d));null!==b?(a=Ha,a.setIndex(b)):a=Ga;if(l){a:{var l=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=S.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===l&&(l=0);I.initAttributes();var n=d.attributes,h=h.getAttributes(),m=e.defaultAttributeValues,
+p;for(p in h){var s=h[p];if(0<=s){var u=n[p];if(void 0!==u){var w=u.itemSize,x=va.getAttributeBuffer(u);if(u instanceof THREE.InterleavedBufferAttribute){var F=u.data,D=F.stride,u=u.offset;F instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(s,F.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=F.meshPerAttribute*F.count)):I.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(s,w,r.FLOAT,!1,D*F.array.BYTES_PER_ELEMENT,(l*D+u)*F.array.BYTES_PER_ELEMENT)}else u instanceof
+THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(s,u.meshPerAttribute,q),void 0===d.maxInstancedCount&&(d.maxInstancedCount=u.meshPerAttribute*u.count)):I.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,w,r.FLOAT,!1,0,l*w*4)}else if(void 0!==m&&(w=m[p],void 0!==w))switch(w.length){case 2:r.vertexAttrib2fv(s,w);break;case 3:r.vertexAttrib3fv(s,w);break;case 4:r.vertexAttrib4fv(s,w);break;default:r.vertexAttrib1fv(s,w)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
+va.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==c&&(q=c.count);p=d.drawRange.start;b=d.drawRange.count;c=null!==g?g.start:0;l=null!==g?g.count:Infinity;g=Math.max(0,p,c);q=Math.min(0+q,p+b,c+l)-1;q=Math.max(0,q-g+1);f instanceof THREE.Mesh?(!0===e.wireframe?(I.setLineWidth(e.wireframeLinewidth*E),a.setMode(r.LINES)):a.setMode(r.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?a.renderInstances(d):a.render(g,q)):f instanceof THREE.Line?(d=e.linewidth,void 0===
+d&&(d=1),I.setLineWidth(d*E),f instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP),a.render(g,q)):f instanceof THREE.Points&&(a.setMode(r.POINTS),a.render(g,q))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;sa="";ta=-1;ra=null;wa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
+xa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ba.setFromMatrix(xa);da.length=0;fa=ga=-1;ea.length=0;ja.length=0;q(a);ca.length=ga+1;Z.length=fa+1;!0===aa.sortObjects&&(ca.sort(m),Z.sort(p));$.render(a);ka.calls=0;ka.vertices=0;ka.faces=0;ka.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(ca,b,da,e,d),s(Z,b,da,e,d)):(I.setBlending(THREE.NoBlending),s(ca,b,da,e),
+s(Z,b,da,e));Ia.render(a,b);Ja.render(a,b,Da,Ea);c&&(a=c.texture,b=y(c),a.generateMipmaps&&b&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=W.get(c.texture).__webglTexture,I.bindTexture(a,c),r.generateMipmap(a),I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?I.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?
+r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),I.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=W.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===
+c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=r.createTexture(),la.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=B(a.image,ha.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&
+a.minFilter!==THREE.LinearFilter)&&!1===y(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var f=a.image,d=y(f),e=N(a.format),h=N(a.type);
+x(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)f=k[l],I.texImage2D(r.TEXTURE_2D,l,e,f.width,f.height,0,e,h,f.data);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,f.width,f.height,0,e,h,f.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)f=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(e)?I.compressedTexImage2D(r.TEXTURE_2D,l,e,f.width,
+f.height,0,f.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):I.texImage2D(r.TEXTURE_2D,l,e,f.width,f.height,0,e,h,f.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)f=k[l],I.texImage2D(r.TEXTURE_2D,l,e,e,h,f);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_2D,
+c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===W.get(a).__webglFramebuffer){var c=W.get(a),d=W.get(a.texture);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);d.__webglTexture=r.createTexture();la.textures++;var e=y(a),g=N(a.texture.format),h=N(a.texture.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];I.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);
+x(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=r.createRenderbuffer(),I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),J(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),F(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
+r.createRenderbuffer(),I.bindTexture(r.TEXTURE_2D,d.__webglTexture),x(r.TEXTURE_2D,a.texture,e),I.texImage2D(r.TEXTURE_2D,0,g,a.width,a.height,0,g,h,null),J(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):F(c.__webglRenderbuffer,
+a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?I.bindTexture(r.TEXTURE_CUBE_MAP,null):I.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=W.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=pa,e=qa,g=na,h=oa);d!==za&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),za=d);b&&(d=W.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,
+r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Da=c;Ea=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=W.get(a).__webglFramebuffer;if(g){var h=!1;g!==za&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&N(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
+k.type===THREE.UnsignedByteType||N(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,N(k.format),N(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
+r.bindFramebuffer(r.FRAMEBUFFER,za)}}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
 return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=
 return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=
-function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ea.vertexTextures};this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return S.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};
-this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ha.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ha.enabled=
-a}},shadowMapType:{get:function(){return ha.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ha.type=a}},shadowMapCullFace:{get:function(){return ha.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ha.cullFace=a}},shadowMapDebug:{get:function(){return ha.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ha.debug=a}}})};
+function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ha.vertexTextures};this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return S.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};
+this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return $.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");$.enabled=a}},
+shadowMapType:{get:function(){return $.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");$.type=a}},shadowMapCullFace:{get:function(){return $.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");$.cullFace=a}},shadowMapDebug:{get:function(){return $.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");$.debug=a}}})};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,get wrapS(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set wrapS(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a},get wrapT(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set wrapT(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a},
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,get wrapS(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set wrapS(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a},get wrapT(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set wrapT(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a},
 get magFilter(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set magFilter(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a},get minFilter(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set minFilter(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a},get anisotropy(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");
 get magFilter(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set magFilter(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a},get minFilter(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set minFilter(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a},get anisotropy(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");
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 function(b){var c=g.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObject(b);b=c.index;var e=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var k in e)d(e[k],a.ARRAY_BUFFER);b=c.morphAttributes;for(k in b)for(var e=b[k],m=0,p=e.length;m<p;m++)d(e[m],a.ARRAY_BUFFER);return c}};
 THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var f=a[c];!1!==f&&b.push("#define "+c+" "+f)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,g,f){var h=d.context,l=g.defines,k=g.__webglShader.vertexShader,m=g.__webglShader.fragmentShader,p="SHADOWMAP_TYPE_BASIC";f.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":f.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var n="ENVMAP_TYPE_CUBE",q="ENVMAP_MODE_REFLECTION",s="ENVMAP_BLENDING_MULTIPLY";
 THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var f=a[c];!1!==f&&b.push("#define "+c+" "+f)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,g,f){var h=d.context,l=g.defines,k=g.__webglShader.vertexShader,m=g.__webglShader.fragmentShader,p="SHADOWMAP_TYPE_BASIC";f.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":f.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var n="ENVMAP_TYPE_CUBE",q="ENVMAP_MODE_REFLECTION",s="ENVMAP_BLENDING_MULTIPLY";
 if(f.envMap){switch(g.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:n="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:n="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:n="ENVMAP_TYPE_SPHERE"}switch(g.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:q="ENVMAP_MODE_REFRACTION"}switch(g.combine){case THREE.MultiplyOperation:s="ENVMAP_BLENDING_MULTIPLY";
 if(f.envMap){switch(g.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:n="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:n="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:n="ENVMAP_TYPE_SPHERE"}switch(g.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:q="ENVMAP_MODE_REFRACTION"}switch(g.combine){case THREE.MultiplyOperation:s="ENVMAP_BLENDING_MULTIPLY";
-break;case THREE.MixOperation:s="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:s="ENVMAP_BLENDING_ADD"}}var t=0<d.gammaFactor?d.gammaFactor:1,w=a(l),u=h.createProgram();g instanceof THREE.RawShaderMaterial?d=l="":(l=["precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,w,f.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+t,"#define MAX_DIR_LIGHTS "+
+break;case THREE.MixOperation:s="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:s="ENVMAP_BLENDING_ADD"}}var t=0<d.gammaFactor?d.gammaFactor:1,v=a(l),u=h.createProgram();g instanceof THREE.RawShaderMaterial?d=l="":(l=["precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,v,f.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+t,"#define MAX_DIR_LIGHTS "+
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 k=THREE.WebGLShader(h,h.VERTEX_SHADER,l+k);m=THREE.WebGLShader(h,h.FRAGMENT_SHADER,m);h.attachShader(u,k);h.attachShader(u,m);void 0!==g.index0AttributeName?h.bindAttribLocation(u,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(u,0,"position");h.linkProgram(u);f=h.getProgramInfoLog(u);p=h.getShaderInfoLog(k);n=h.getShaderInfoLog(m);s=q=!0;if(!1===h.getProgramParameter(u,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(u,
 k=THREE.WebGLShader(h,h.VERTEX_SHADER,l+k);m=THREE.WebGLShader(h,h.FRAGMENT_SHADER,m);h.attachShader(u,k);h.attachShader(u,m);void 0!==g.index0AttributeName?h.bindAttribLocation(u,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(u,0,"position");h.linkProgram(u);f=h.getProgramInfoLog(u);p=h.getShaderInfoLog(k);n=h.getShaderInfoLog(m);s=q=!0;if(!1===h.getProgramParameter(u,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(u,
-h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,n);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===p||""===n)s=!1;s&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,prefix:l},fragmentShader:{log:n,prefix:d}});h.deleteShader(k);h.deleteShader(m);var x;this.getUniforms=function(){if(void 0===x){for(var a={},b=h.getProgramParameter(u,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(u,c).name,e=h.getUniformLocation(u,d),f=d.lastIndexOf("[0]");
--1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}x=a}return x};var D;this.getAttributes=function(){if(void 0===D){for(var a={},b=h.getProgramParameter(u,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(u,c).name;a[d]=h.getAttribLocation(u,d)}D=a}return D};this.destroy=function(){h.deleteProgram(u);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
+h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,n);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===p||""===n)s=!1;s&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,prefix:l},fragmentShader:{log:n,prefix:d}});h.deleteShader(k);h.deleteShader(m);var w;this.getUniforms=function(){if(void 0===w){for(var a={},b=h.getProgramParameter(u,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(u,c).name,e=h.getUniformLocation(u,d),f=d.lastIndexOf("[0]");
+-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}w=a}return w};var D;this.getAttributes=function(){if(void 0===D){for(var a={},b=h.getProgramParameter(u,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(u,c).name;a[d]=h.getAttribLocation(u,d)}D=a}return D};this.destroy=function(){h.deleteProgram(u);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
 return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=u;this.vertexShader=k;this.fragmentShader=m;return this}}();
 return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=u;this.vertexShader=k;this.fragmentShader=m;return this}}();
 THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals maxDirLights maxPointLights maxSpotLights maxHemiLights maxShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest metal doubleSided flipSided".split(" ");this.getParameters=
 THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals maxDirLights maxPointLights maxSpotLights maxHemiLights maxShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest metal doubleSided flipSided".split(" ");this.getParameters=
-function(c,e,h,l){var k,m,p,n,q,s=d[c.type];k=q=n=p=m=0;for(var t=e.length;k<t;k++){var w=e[k];!1!==w.visible&&(w instanceof THREE.DirectionalLight&&m++,w instanceof THREE.PointLight&&p++,w instanceof THREE.SpotLight&&n++,w instanceof THREE.HemisphereLight&&q++)}for(var w=k=t=0,u=e.length;w<u;w++){var x=e[w];x.castShadow&&((x instanceof THREE.SpotLight||x instanceof THREE.DirectionalLight)&&t++,x instanceof THREE.PointLight&&(t++,k++))}e=t;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?
-t=1024:(t=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.SkinnedMesh&&(t=Math.min(l.skeleton.bones.length,t),t<l.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+l.skeleton.bones.length+", this GPU supports just "+t+" (try OpenGL instead of ANGLE)")));w=a.getPrecision();null!==c.precision&&(w=b.getMaxPrecision(c.precision),w!==c.precision&&console.warn("THREE.WebGLRenderer.initMaterial:",c.precision,"not supported, using",w,"instead."));return{shaderID:s,
-precision:w,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,
+function(c,e,h,l){var k,m,p,n,q,s=d[c.type];k=q=n=p=m=0;for(var t=e.length;k<t;k++){var v=e[k];!1!==v.visible&&(v instanceof THREE.DirectionalLight&&m++,v instanceof THREE.PointLight&&p++,v instanceof THREE.SpotLight&&n++,v instanceof THREE.HemisphereLight&&q++)}for(var v=k=t=0,u=e.length;v<u;v++){var w=e[v];w.castShadow&&((w instanceof THREE.SpotLight||w instanceof THREE.DirectionalLight)&&t++,w instanceof THREE.PointLight&&(t++,k++))}e=t;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?
+t=1024:(t=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.SkinnedMesh&&(t=Math.min(l.skeleton.bones.length,t),t<l.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+l.skeleton.bones.length+", this GPU supports just "+t+" (try OpenGL instead of ANGLE)")));v=a.getPrecision();null!==c.precision&&(v=b.getMaxPrecision(c.precision),v!==c.precision&&console.warn("THREE.WebGLRenderer.initMaterial:",c.precision,"not supported, using",v,"instead."));return{shaderID:s,
+precision:v,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,
 skinning:c.skinning,maxBones:t,useVertexTexture:b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,maxDirLights:m,maxPointLights:p,maxSpotLights:n,maxHemiLights:q,maxShadows:e,pointLightShadows:k,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<e,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,metal:c.metal,doubleSided:c.side===
 skinning:c.skinning,maxBones:t,useVertexTexture:b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,maxDirLights:m,maxPointLights:p,maxSpotLights:n,maxHemiLights:q,maxShadows:e,pointLightShadows:k,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<e,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,metal:c.metal,doubleSided:c.side===
 THREE.DoubleSide,flipSided:c.side===THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var k=e[d];c.push(k);c.push(b[k])}return c.join()};this.acquireProgram=function(b,d,e){for(var l,k=0,m=c.length;k<m;k++){var p=c[k];if(p.code===e){l=p;++l.usedTimes;break}}void 0===l&&(l=new THREE.WebGLProgram(a,e,b,d),c.push(l));
 THREE.DoubleSide,flipSided:c.side===THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var k=e[d];c.push(k);c.push(b[k])}return c.join()};this.acquireProgram=function(b,d,e){for(var l,k=0,m=c.length;k<m;k++){var p=c[k];if(p.code===e){l=p;++l.usedTimes;break}}void 0===l&&(l=new THREE.WebGLProgram(a,e,b,d),c.push(l));
 return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(a);c[b]=c[c.length-1];c.pop();a.destroy()}};this.programs=c};THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(a);c[b]=c[c.length-1];c.pop();a.destroy()}};this.programs=c};THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=n,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b){if(!1!==a.visible){(a instanceof
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 THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,l=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var k=new THREE.Vector3,m=new THREE.Vector3,p=[],n=Array(4),q=Array(4),s=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
-0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],t=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],u=new THREE.Vector4,x=THREE.ShaderLib.depthRGBA,D=THREE.UniformsUtils.clone(x.uniforms),v=THREE.ShaderLib.distanceRGBA,B=THREE.UniformsUtils.clone(v.uniforms),
-A=0;4!==A;++A){var C=0!==(A&1),z=0!==(A&2),G=new THREE.ShaderMaterial({uniforms:D,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:C,skinning:z});G._shadowPass=!0;n[A]=G;C=new THREE.ShaderMaterial({uniforms:B,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:C,skinning:z});C._shadowPass=!0;q[A]=C}var H=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(n){var q,
-v;if(!1!==H.enabled&&(!1!==H.autoUpdate||!1!==H.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);g.cullFace(H.cullFace===THREE.CullFaceFront?g.FRONT:g.BACK);f.setDepthTest(!0);a.getViewport(u);for(var x=0,D=b.length;x<D;x++){var z=b[x];if(!0===z.castShadow){var y=z.shadow,B=y.camera,C=y.mapSize;if(z instanceof THREE.PointLight){q=6;v=!0;var A=C.x/4,G=C.y/2;w[0].set(2*A,G,A,G);w[1].set(0,G,A,G);w[2].set(3*A,G,A,G);w[3].set(A,G,A,G);w[4].set(3*A,0,A,G);
-w[5].set(A,0,A,G)}else q=1,v=!1;null===y.map&&(A=THREE.LinearFilter,H.type===THREE.PCFSoftShadowMap&&(A=THREE.NearestFilter),y.map=new THREE.WebGLRenderTarget(C.x,C.y,{minFilter:A,magFilter:A,format:THREE.RGBAFormat}),y.matrix=new THREE.Matrix4,z instanceof THREE.SpotLight&&(B.aspect=C.x/C.y),B.updateProjectionMatrix());C=y.map;y=y.matrix;m.setFromMatrixPosition(z.matrixWorld);B.position.copy(m);a.setRenderTarget(C);a.clear();for(C=0;C<q;C++)for(v?(k.copy(B.position),k.add(s[C]),B.up.copy(t[C]),B.lookAt(k),
-A=w[C],a.setViewport(A.x,A.y,A.z,A.w)):(k.setFromMatrixPosition(z.target.matrixWorld),B.lookAt(k)),B.updateMatrixWorld(),B.matrixWorldInverse.getInverse(B.matrixWorld),y.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),y.multiply(B.projectionMatrix),y.multiply(B.matrixWorldInverse),l.multiplyMatrices(B.projectionMatrix,B.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(n,B),A=0,G=p.length;A<G;A++){var T=p[A],fa=c.update(T),F=T.material;if(F instanceof THREE.MeshFaceMaterial)for(var Z=fa.groups,F=F.materials,
-V=0,$=Z.length;V<$;V++){var ja=Z[V],aa=F[ja.materialIndex];!0===aa.visible&&(aa=d(T,aa,v,m),a.renderBufferDirect(B,b,null,fa,aa,T,ja))}else aa=d(T,F,v,m),a.renderBufferDirect(B,b,null,fa,aa,T,null)}a.resetGLState()}}a.setViewport(u.x,u.y,u.z,u.w);n=a.getClearColor();q=a.getClearAlpha();a.setClearColor(n,q);f.enable(g.BLEND);H.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();H.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f=new Uint8Array(16),h={},l=null,k=null,m=null,p=null,n=null,q=null,s=null,t=null,w=null,u=null,x=null,D=null,v=null,B=null,A=null,C=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,G={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
+0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],t=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],v=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],u=new THREE.Vector4,w=THREE.ShaderLib.depthRGBA,D=THREE.UniformsUtils.clone(w.uniforms),x=THREE.ShaderLib.distanceRGBA,B=THREE.UniformsUtils.clone(x.uniforms),
+y=0;4!==y;++y){var z=0!==(y&1),A=0!==(y&2),J=new THREE.ShaderMaterial({uniforms:D,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:A});J._shadowPass=!0;n[y]=J;z=new THREE.ShaderMaterial({uniforms:B,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:z,skinning:A});z._shadowPass=!0;q[y]=z}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(n){var q,
+w;if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);g.cullFace(F.cullFace===THREE.CullFaceFront?g.FRONT:g.BACK);f.setDepthTest(!0);a.getViewport(u);for(var x=0,D=b.length;x<D;x++){var y=b[x];if(!0===y.castShadow){var z=y.shadow,B=z.camera,A=z.mapSize;if(y instanceof THREE.PointLight){q=6;w=!0;var H=A.x/4,J=A.y/2;v[0].set(2*H,J,H,J);v[1].set(0,J,H,J);v[2].set(3*H,J,H,J);v[3].set(H,J,H,J);v[4].set(3*H,0,H,J);
+v[5].set(H,0,H,J)}else q=1,w=!1;null===z.map&&(H=THREE.LinearFilter,F.type===THREE.PCFSoftShadowMap&&(H=THREE.NearestFilter),z.map=new THREE.WebGLRenderTarget(A.x,A.y,{minFilter:H,magFilter:H,format:THREE.RGBAFormat}),z.matrix=new THREE.Matrix4,y instanceof THREE.SpotLight&&(B.aspect=A.x/A.y),B.updateProjectionMatrix());A=z.map;z=z.matrix;m.setFromMatrixPosition(y.matrixWorld);B.position.copy(m);a.setRenderTarget(A);a.clear();for(A=0;A<q;A++)for(w?(k.copy(B.position),k.add(s[A]),B.up.copy(t[A]),B.lookAt(k),
+H=v[A],a.setViewport(H.x,H.y,H.z,H.w)):(k.setFromMatrixPosition(y.target.matrixWorld),B.lookAt(k)),B.updateMatrixWorld(),B.matrixWorldInverse.getInverse(B.matrixWorld),z.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),z.multiply(B.projectionMatrix),z.multiply(B.matrixWorldInverse),l.multiplyMatrices(B.projectionMatrix,B.matrixWorldInverse),h.setFromMatrix(l),p.length=0,e(n,B),H=0,J=p.length;H<J;H++){var G=p[H],ia=c.update(G),U=G.material;if(U instanceof THREE.MeshFaceMaterial)for(var X=ia.groups,U=U.materials,
+da=0,ca=X.length;da<ca;da++){var ga=X[da],Z=U[ga.materialIndex];!0===Z.visible&&(Z=d(G,Z,w,m),a.renderBufferDirect(B,b,null,ia,Z,G,ga))}else Z=d(G,U,w,m),a.renderBufferDirect(B,b,null,ia,Z,G,null)}a.resetGLState()}}a.setViewport(u.x,u.y,u.z,u.w);n=a.getClearColor();q=a.getClearAlpha();a.setClearColor(n,q);f.enable(g.BLEND);F.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();F.needsUpdate=!1}}};
+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f=new Uint8Array(16),h={},l=null,k=null,m=null,p=null,n=null,q=null,s=null,t=null,v=null,u=null,w=null,D=null,x=null,B=null,y=null,z=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),A=void 0,J={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
 a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==f[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),f[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);f[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),f[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<
 a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==f[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),f[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);f[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),f[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<
 c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,l){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):
 c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,l){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):
 b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
 b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
-a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;l=l||f;if(d!==m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==s||l!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(l)),p=e,n=f,s=h,t=l}else t=s=q=n=p=m=null};this.setDepthFunc=function(b){if(w!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
-break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);w=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){u!==b&&(a.depthMask(b),u=b)};this.setColorWrite=function(b){x!==b&&(a.colorMask(b,b,b,b),x=b)};this.setFlipSided=
-function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setLineWidth=function(b){b!==v&&(a.lineWidth(b),v=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||B===c&&A===d||(a.polygonOffset(c,d),B=c,A=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+C-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===
-z&&d.activeTexture();var e=G[z];void 0===e&&(e={type:void 0,texture:void 0},G[z]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);h={};D=x=u=k=l=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,l,k,m,p,n=a.context,q=a.state,s,t,w,u,x,D;this.render=function(v,B,A,C){if(0!==b.length){v=new THREE.Vector3;var z=C/A,G=.5*A,H=.5*C,E=16/C,L=new THREE.Vector2(E*z,E),I=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===w){var E=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),M=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();t=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,E,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
-t);n.bufferData(n.ELEMENT_ARRAY_BUFFER,M,n.STATIC_DRAW);x=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,x);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,D);n.texImage2D(n.TEXTURE_2D,0,
-n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var E=(u=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;l=l||f;if(d!==m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==s||l!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(l)),p=e,n=f,s=h,t=l}else t=s=q=n=p=m=null};this.setDepthFunc=function(b){if(v!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
+break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);v=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){u!==b&&(a.depthMask(b),u=b)};this.setColorWrite=function(b){w!==b&&(a.colorMask(b,b,b,b),w=b)};this.setFlipSided=
+function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||B===c&&y===d||(a.polygonOffset(c,d),B=c,y=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+z-1);A!==b&&(a.activeTexture(b),A=b)};this.bindTexture=function(b,c){void 0===
+A&&d.activeTexture();var e=J[A];void 0===e&&(e={type:void 0,texture:void 0},J[A]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);h={};D=w=u=k=l=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,l,k,m,p,n=a.context,q=a.state,s,t,v,u,w,D;this.render=function(x,B,y,z){if(0!==b.length){x=new THREE.Vector3;var A=z/y,J=.5*y,F=.5*z,C=16/z,N=new THREE.Vector2(C*A,C),L=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===v){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),M=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();t=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,C,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
+t);n.bufferData(n.ELEMENT_ARRAY_BUFFER,M,n.STATIC_DRAW);w=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,w);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,D);n.texImage2D(n.TEXTURE_2D,0,
+n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var C=(u=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-M=n.createProgram(),P=n.createShader(n.FRAGMENT_SHADER),y=n.createShader(n.VERTEX_SHADER),K="precision "+a.getPrecision()+" float;\n";n.shaderSource(P,K+E.fragmentShader);n.shaderSource(y,K+E.vertexShader);n.compileShader(P);n.compileShader(y);n.attachShader(M,P);n.attachShader(M,y);n.linkProgram(M);w=M;m=n.getAttribLocation(w,"position");p=n.getAttribLocation(w,"uv");c=n.getUniformLocation(w,"renderType");d=n.getUniformLocation(w,"map");e=n.getUniformLocation(w,"occlusionMap");g=n.getUniformLocation(w,
-"opacity");f=n.getUniformLocation(w,"color");h=n.getUniformLocation(w,"scale");l=n.getUniformLocation(w,"rotation");k=n.getUniformLocation(w,"screenPosition")}n.useProgram(w);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,s);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,t);q.disable(n.CULL_FACE);n.depthMask(!1);M=0;for(P=
-b.length;M<P;M++)if(E=16/C,L.set(E*z,E),y=b[M],v.set(y.matrixWorld.elements[12],y.matrixWorld.elements[13],y.matrixWorld.elements[14]),v.applyMatrix4(B.matrixWorldInverse),v.applyProjection(B.projectionMatrix),I.copy(v),Q.x=I.x*G+G,Q.y=I.y*H+H,u||0<Q.x&&Q.x<A&&0<Q.y&&Q.y<C){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,x);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,Q.x-8,Q.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,L.x,L.y);n.uniform3f(k,
-I.x,I.y,I.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,Q.x-8,Q.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,x);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);y.positionScreen.copy(I);y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var K=
-0,U=y.lensFlares.length;K<U;K++){var O=y.lensFlares[K];.001<O.opacity&&.001<O.scale&&(I.x=O.x,I.y=O.y,I.z=O.z,E=O.size*O.scale/C,L.x=E*z,L.y=E,n.uniform3f(k,I.x,I.y,I.z),n.uniform2f(h,L.x,L.y),n.uniform1f(l,O.rotation),n.uniform1f(g,O.opacity),n.uniform3f(f,O.color.r,O.color.g,O.color.b),q.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst),a.setTexture(O.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,l,k,m,p,n,q,s,t,w,u,x;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var v=a.context,B=a.state,A,C,z,G,H=new THREE.Vector3,E=new THREE.Quaternion,L=new THREE.Vector3;this.render=function(I,Q){if(0!==b.length){if(void 0===z){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),P=new Uint16Array([0,1,2,0,2,3]);A=v.createBuffer();C=v.createBuffer();v.bindBuffer(v.ARRAY_BUFFER,A);v.bufferData(v.ARRAY_BUFFER,M,v.STATIC_DRAW);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,
-C);v.bufferData(v.ELEMENT_ARRAY_BUFFER,P,v.STATIC_DRAW);var M=v.createProgram(),P=v.createShader(v.VERTEX_SHADER),y=v.createShader(v.FRAGMENT_SHADER);v.shaderSource(P,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
-v.shaderSource(y,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-v.compileShader(P);v.compileShader(y);v.attachShader(M,P);v.attachShader(M,y);v.linkProgram(M);z=M;u=v.getAttribLocation(z,"position");x=v.getAttribLocation(z,"uv");c=v.getUniformLocation(z,"uvOffset");d=v.getUniformLocation(z,"uvScale");e=v.getUniformLocation(z,"rotation");g=v.getUniformLocation(z,"scale");f=v.getUniformLocation(z,"color");h=v.getUniformLocation(z,"map");l=v.getUniformLocation(z,"opacity");k=v.getUniformLocation(z,"modelViewMatrix");m=v.getUniformLocation(z,"projectionMatrix");p=
-v.getUniformLocation(z,"fogType");n=v.getUniformLocation(z,"fogDensity");q=v.getUniformLocation(z,"fogNear");s=v.getUniformLocation(z,"fogFar");t=v.getUniformLocation(z,"fogColor");w=v.getUniformLocation(z,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;P=M.getContext("2d");P.fillStyle="white";P.fillRect(0,0,8,8);G=new THREE.Texture(M);G.needsUpdate=!0}v.useProgram(z);B.initAttributes();B.enableAttribute(u);B.enableAttribute(x);B.disableUnusedAttributes();B.disable(v.CULL_FACE);
-B.enable(v.BLEND);v.bindBuffer(v.ARRAY_BUFFER,A);v.vertexAttribPointer(u,2,v.FLOAT,!1,16,0);v.vertexAttribPointer(x,2,v.FLOAT,!1,16,8);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,C);v.uniformMatrix4fv(m,!1,Q.projectionMatrix.elements);B.activeTexture(v.TEXTURE0);v.uniform1i(h,0);P=M=0;(y=I.fog)?(v.uniform3f(t,y.color.r,y.color.g,y.color.b),y instanceof THREE.Fog?(v.uniform1f(q,y.near),v.uniform1f(s,y.far),v.uniform1i(p,1),P=M=1):y instanceof THREE.FogExp2&&(v.uniform1f(n,y.density),v.uniform1i(p,2),P=M=2)):
-(v.uniform1i(p,0),P=M=0);for(var y=0,K=b.length;y<K;y++){var U=b[y];U.modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,U.matrixWorld);U.z=-U.modelViewMatrix.elements[14]}b.sort(D);for(var O=[],y=0,K=b.length;y<K;y++){var U=b[y],R=U.material;v.uniform1f(w,R.alphaTest);v.uniformMatrix4fv(k,!1,U.modelViewMatrix.elements);U.matrixWorld.decompose(H,E,L);O[0]=L.x;O[1]=L.y;U=0;I.fog&&R.fog&&(U=P);M!==U&&(v.uniform1i(p,U),M=U);null!==R.map?(v.uniform2f(c,R.map.offset.x,R.map.offset.y),v.uniform2f(d,
-R.map.repeat.x,R.map.repeat.y)):(v.uniform2f(c,0,0),v.uniform2f(d,1,1));v.uniform1f(l,R.opacity);v.uniform3f(f,R.color.r,R.color.g,R.color.b);v.uniform1f(e,R.rotation);v.uniform2fv(g,O);B.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);B.setDepthTest(R.depthTest);B.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(G,0);v.drawElements(v.TRIANGLES,6,v.UNSIGNED_SHORT,0)}B.enable(v.CULL_FACE);a.resetGLState()}}};
+M=n.createProgram(),K=n.createShader(n.FRAGMENT_SHADER),E=n.createShader(n.VERTEX_SHADER),O="precision "+a.getPrecision()+" float;\n";n.shaderSource(K,O+C.fragmentShader);n.shaderSource(E,O+C.vertexShader);n.compileShader(K);n.compileShader(E);n.attachShader(M,K);n.attachShader(M,E);n.linkProgram(M);v=M;m=n.getAttribLocation(v,"position");p=n.getAttribLocation(v,"uv");c=n.getUniformLocation(v,"renderType");d=n.getUniformLocation(v,"map");e=n.getUniformLocation(v,"occlusionMap");g=n.getUniformLocation(v,
+"opacity");f=n.getUniformLocation(v,"color");h=n.getUniformLocation(v,"scale");l=n.getUniformLocation(v,"rotation");k=n.getUniformLocation(v,"screenPosition")}n.useProgram(v);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,s);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,t);q.disable(n.CULL_FACE);n.depthMask(!1);M=0;for(K=
+b.length;M<K;M++)if(C=16/z,N.set(C*A,C),E=b[M],x.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]),x.applyMatrix4(B.matrixWorldInverse),x.applyProjection(B.projectionMatrix),L.copy(x),Q.x=L.x*J+J,Q.y=L.y*F+F,u||0<Q.x&&Q.x<y&&0<Q.y&&Q.y<z){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,w);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,Q.x-8,Q.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,N.x,N.y);n.uniform3f(k,
+L.x,L.y,L.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,Q.x-8,Q.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,w);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);E.positionScreen.copy(L);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var O=
+0,T=E.lensFlares.length;O<T;O++){var H=E.lensFlares[O];.001<H.opacity&&.001<H.scale&&(L.x=H.x,L.y=H.y,L.z=H.z,C=H.size*H.scale/z,N.x=C*A,N.y=C,n.uniform3f(k,L.x,L.y,L.z),n.uniform2f(h,N.x,N.y),n.uniform1f(l,H.rotation),n.uniform1f(g,H.opacity),n.uniform3f(f,H.color.r,H.color.g,H.color.b),q.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),a.setTexture(H.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,l,k,m,p,n,q,s,t,v,u,w;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,B=a.state,y,z,A,J,F=new THREE.Vector3,C=new THREE.Quaternion,N=new THREE.Vector3;this.render=function(L,Q){if(0!==b.length){if(void 0===A){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),K=new Uint16Array([0,1,2,0,2,3]);y=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,y);x.bufferData(x.ARRAY_BUFFER,M,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
+z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,K,x.STATIC_DRAW);var M=x.createProgram(),K=x.createShader(x.VERTEX_SHADER),E=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+x.shaderSource(E,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+x.compileShader(K);x.compileShader(E);x.attachShader(M,K);x.attachShader(M,E);x.linkProgram(M);A=M;u=x.getAttribLocation(A,"position");w=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");g=x.getUniformLocation(A,"scale");f=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");l=x.getUniformLocation(A,"opacity");k=x.getUniformLocation(A,"modelViewMatrix");m=x.getUniformLocation(A,"projectionMatrix");p=
+x.getUniformLocation(A,"fogType");n=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");s=x.getUniformLocation(A,"fogFar");t=x.getUniformLocation(A,"fogColor");v=x.getUniformLocation(A,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;K=M.getContext("2d");K.fillStyle="white";K.fillRect(0,0,8,8);J=new THREE.Texture(M);J.needsUpdate=!0}x.useProgram(A);B.initAttributes();B.enableAttribute(u);B.enableAttribute(w);B.disableUnusedAttributes();B.disable(x.CULL_FACE);
+B.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(u,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(m,!1,Q.projectionMatrix.elements);B.activeTexture(x.TEXTURE0);x.uniform1i(h,0);K=M=0;(E=L.fog)?(x.uniform3f(t,E.color.r,E.color.g,E.color.b),E instanceof THREE.Fog?(x.uniform1f(q,E.near),x.uniform1f(s,E.far),x.uniform1i(p,1),K=M=1):E instanceof THREE.FogExp2&&(x.uniform1f(n,E.density),x.uniform1i(p,2),K=M=2)):
+(x.uniform1i(p,0),K=M=0);for(var E=0,O=b.length;E<O;E++){var T=b[E];T.modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,T.matrixWorld);T.z=-T.modelViewMatrix.elements[14]}b.sort(D);for(var H=[],E=0,O=b.length;E<O;E++){var T=b[E],R=T.material;x.uniform1f(v,R.alphaTest);x.uniformMatrix4fv(k,!1,T.modelViewMatrix.elements);T.matrixWorld.decompose(F,C,N);H[0]=N.x;H[1]=N.y;T=0;L.fog&&R.fog&&(T=K);M!==T&&(x.uniform1i(p,T),M=T);null!==R.map?(x.uniform2f(c,R.map.offset.x,R.map.offset.y),x.uniform2f(d,
+R.map.repeat.x,R.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(l,R.opacity);x.uniform3f(f,R.color.r,R.color.g,R.color.b);x.uniform1f(e,R.rotation);x.uniform2fv(g,H);B.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);B.setDepthTest(R.depthTest);B.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(J,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}B.enable(x.CULL_FACE);a.resetGLState()}}};
 THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var g=e*e;return(2*b-2*c+a+d)*e*g+(-3*b+3*c-2*a-d)*g+a*e+b}};
 THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var g=e*e;return(2*b-2*c+a+d)*e*g+(-3*b+3*c-2*a-d)*g+a*e+b}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture is being deprecated. Use THREE.TextureLoader() instead.");var e=new THREE.TextureLoader;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadTextureCube:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube is being deprecated. Use THREE.CubeTextureLoader() instead.");var e=new THREE.CubeTextureLoader;e.setCrossOrigin(this.crossOrigin);a=e.load(a,
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture is being deprecated. Use THREE.TextureLoader() instead.");var e=new THREE.TextureLoader;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a},loadTextureCube:function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube is being deprecated. Use THREE.CubeTextureLoader() instead.");var e=new THREE.CubeTextureLoader;e.setCrossOrigin(this.crossOrigin);a=e.load(a,
 c,void 0,d);b&&(a.mapping=b);return a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}};
 c,void 0,d);b&&(a.mapping=b);return a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
-THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f=THREE.ShapeUtils.b2,h=THREE.ShapeUtils.b3,l,k,m,p,n,q,s,t,w,u,x,D=b.glyphs[a]||b.glyphs["?"];if(D){if(D.o)for(b=D._cachedOutline||(D._cachedOutline=D.o.split(" ")),p=b.length,a=0;a<p;)switch(m=b[a++],m){case "m":m=
-b[a++]*c+d;n=b[a++]*c;e.moveTo(m,n);break;case "l":m=b[a++]*c+d;n=b[a++]*c;e.lineTo(m,n);break;case "q":m=b[a++]*c+d;n=b[a++]*c;t=b[a++]*c+d;w=b[a++]*c;e.quadraticCurveTo(t,w,m,n);if(l=g[g.length-1])for(q=l.x,s=l.y,l=1,k=this.divisions;l<=k;l++){var v=l/k;f(v,q,t,m);f(v,s,w,n)}break;case "b":if(m=b[a++]*c+d,n=b[a++]*c,t=b[a++]*c+d,w=b[a++]*c,u=b[a++]*c+d,x=b[a++]*c,e.bezierCurveTo(t,w,u,x,m,n),l=g[g.length-1])for(q=l.x,s=l.y,l=1,k=this.divisions;l<=k;l++)v=l/k,h(v,q,t,u,m),h(v,s,w,x,n)}return{offset:D.ha*
-c,path:e}}}};THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){function b(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e}a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],l,k,m;if(0<b(a))for(k=0;k<e;k++)f[k]=k;else for(k=0;k<e;k++)f[k]=e-1-k;var p=2*e;for(k=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}l=k;e<=l&&(l=0);k=l+1;e<=k&&(k=0);m=k+1;e<=m&&(m=0);var n;a:{var q=n=void 0,s=void 0,t=void 0,w=
-void 0,u=void 0,x=void 0,D=void 0,v=void 0,q=a[f[l]].x,s=a[f[l]].y,t=a[f[k]].x,w=a[f[k]].y,u=a[f[m]].x,x=a[f[m]].y;if(Number.EPSILON>(t-q)*(x-s)-(w-s)*(u-q))n=!1;else{var B=void 0,A=void 0,C=void 0,z=void 0,G=void 0,H=void 0,E=void 0,L=void 0,I=void 0,Q=void 0,I=L=E=v=D=void 0,B=u-t,A=x-w,C=q-u,z=s-x,G=t-q,H=w-s;for(n=0;n<e;n++)if(D=a[f[n]].x,v=a[f[n]].y,!(D===q&&v===s||D===t&&v===w||D===u&&v===x)&&(E=D-q,L=v-s,I=D-t,Q=v-w,D-=u,v-=x,I=B*Q-A*I,E=G*L-H*E,L=C*v-z*D,I>=-Number.EPSILON&&L>=-Number.EPSILON&&
-E>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){g.push([a[f[l]],a[f[k]],a[f[m]]]);h.push([f[l],f[k],f[m]]);l=k;for(m=k+1;m<e;l++,m++)f[l]=f[m];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
-THREE.ShapeUtils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,C=h*k-g*l,z=h*m-g*p;if(Math.abs(C)>Number.EPSILON){if(0<C){if(0>z||z>C)return[];k=l*m-k*p;if(0>k||k>C)return[]}else{if(0<z||z<C)return[];k=l*m-k*p;if(0<k||k<C)return[]}if(0===k)return!f||0!==z&&z!==C?[a]:[];if(k===C)return!f||0!==z&&z!==C?
-[b]:[];if(0===z)return[d];if(z===C)return[e];f=k/C;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==z||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,C=d.x,l=e,d=e.x):(b=e,C=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,C=d.y,l=e,d=e.y):(b=e,C=e.y,l=d,d=d.y));return k<=C?a<C?[]:a===C?f?[]:[b]:a<=d?[b,h]:
-[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,l,k,m={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)k=h[g].x+":"+h[g].y,void 0!==m[k]&&console.warn("THREE.Shape: Duplicate point",k),m[k]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=
-d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,A,C,z,G=[],H,E,L,I=0;for(m=b.length;I<m;I++)l.push(I);
-H=0;for(var Q=2*l.length;0<l.length;){Q--;if(0>Q){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=H;p<h.length;p++){A=h[p];m=-1;for(I=0;I<l.length;I++)if(C=l[I],z=A.x+":"+A.y+":"+C,void 0===G[z]){k=b[C];for(E=0;E<k.length;E++)if(C=k[E],c(p,E)&&!f(A,C)&&!g(A,C)){m=E;l.splice(I,1);H=h.slice(0,p+1);C=h.slice(p);E=k.slice(m);L=k.slice(0,m+1);h=H.concat(E).concat(L).concat(C);H=p;break}if(0<=m)break;G[z]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
-!1);g=0;for(f=p.length;g<f;g++)for(l=p[g],h=0;3>h;h++)k=l[h].x+":"+l[h].y,k=m[k],void 0!==k&&(l[h]=k);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var g=1-a,f=1-a;return g*g*g*b+3*f*f*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};
-THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
+THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],g=[],f,h,l;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var k=2*c;for(h=c-1;2<c;){if(0>=k--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}f=h;c<=f&&(f=0);h=f+1;c<=h&&(h=0);l=h+1;c<=l&&(l=0);var m;a:{var p=
+m=void 0,n=void 0,q=void 0,s=void 0,t=void 0,v=void 0,u=void 0,w=void 0,p=a[e[f]].x,n=a[e[f]].y,q=a[e[h]].x,s=a[e[h]].y,t=a[e[l]].x,v=a[e[l]].y;if(Number.EPSILON>(q-p)*(v-n)-(s-n)*(t-p))m=!1;else{var D=void 0,x=void 0,B=void 0,y=void 0,z=void 0,A=void 0,J=void 0,F=void 0,C=void 0,N=void 0,C=F=J=w=u=void 0,D=t-q,x=v-s,B=p-t,y=n-v,z=q-p,A=s-n;for(m=0;m<c;m++)if(u=a[e[m]].x,w=a[e[m]].y,!(u===p&&w===n||u===q&&w===s||u===t&&w===v)&&(J=u-p,F=w-n,C=u-q,N=w-s,u-=t,w-=v,C=D*N-x*C,J=z*F-A*J,F=B*w-y*u,C>=-Number.EPSILON&&
+F>=-Number.EPSILON&&J>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[f]],a[e[h]],a[e[l]]]);g.push([e[f],e[h],e[l]]);f=h;for(l=h+1;l<c;f++,l++)e[f]=e[l];c--;k=2*c}}return b?g:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,z=h*k-g*l,A=h*m-g*p;if(Math.abs(z)>Number.EPSILON){if(0<z){if(0>A||A>
+z)return[];k=l*m-k*p;if(0>k||k>z)return[]}else{if(0<A||A<z)return[];k=l*m-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==A&&A!==z?[a]:[];if(k===z)return!f||0!==A&&A!==z?[b]:[];if(0===A)return[d];if(A===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=
+e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,l,k,m={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=
+h.length;g<f;g++)k=h[g].x+":"+h[g].y,void 0!==m[k]&&console.warn("THREE.Shape: Duplicate point",k),m[k]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,y,z,A,J=[],F,C,N,L=0;for(m=b.length;L<m;L++)l.push(L);F=0;for(var Q=2*l.length;0<l.length;){Q--;if(0>Q){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=F;p<h.length;p++){y=h[p];m=-1;for(L=0;L<l.length;L++)if(z=l[L],A=y.x+":"+y.y+":"+z,void 0===J[A]){k=b[z];for(C=0;C<k.length;C++)if(z=k[C],c(p,C)&&!f(y,z)&&!g(y,z)){m=C;l.splice(L,1);
+F=h.slice(0,p+1);z=h.slice(p);C=k.slice(m);N=k.slice(0,m+1);h=F.concat(C).concat(N).concat(z);F=p;break}if(0<=m)break;J[A]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(g,!1);g=0;for(f=p.length;g<f;g++)for(l=p[g],h=0;3>h;h++)k=l[h].x+":"+l[h].y,k=m[k],void 0!==k&&(l[h]=k);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var g=
+1-a,f=1-a;return g*g*g*b+3*f*f*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
 THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
 THREE.Audio.prototype.play=function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=this.source.loop;a.onended=this.source.onended;a.start(0,this.startTime);a.playbackRate.value=this.playbackRate;this.isPlaying=!0;this.source=a;this.connect()}};THREE.Audio.prototype.pause=function(){this.source.stop();this.startTime=this.context.currentTime};
 THREE.Audio.prototype.play=function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=this.source.loop;a.onended=this.source.onended;a.start(0,this.startTime);a.playbackRate.value=this.playbackRate;this.isPlaying=!0;this.source=a;this.connect()}};THREE.Audio.prototype.pause=function(){this.source.stop();this.startTime=this.context.currentTime};
 THREE.Audio.prototype.stop=function(){this.source.stop();this.startTime=0};THREE.Audio.prototype.connect=function(){void 0!==this.filter?(this.source.connect(this.filter),this.filter.connect(this.panner)):this.source.connect(this.panner)};THREE.Audio.prototype.disconnect=function(){void 0!==this.filter?(this.source.disconnect(this.filter),this.filter.disconnect(this.panner)):this.source.disconnect(this.panner)};
 THREE.Audio.prototype.stop=function(){this.source.stop();this.startTime=0};THREE.Audio.prototype.connect=function(){void 0!==this.filter?(this.source.connect(this.filter),this.filter.connect(this.panner)):this.source.connect(this.panner)};THREE.Audio.prototype.disconnect=function(){void 0!==this.filter?(this.source.disconnect(this.filter),this.filter.disconnect(this.panner)):this.source.disconnect(this.panner)};
@@ -730,13 +725,13 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=this.actions[this
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:"splineThru",args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:"splineThru",args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f,h){var l=this.actions[this.actions.length-1].args;this.absellipse(a+l[l.length-2],b+l[l.length-1],c,d,e,g,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f,h){var l=[a,b,c,d,e,g,f,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,g,f,h);this.curves.push(a);a=a.getPoint(1);l.push(a.x);l.push(a.y);this.actions.push({action:"ellipse",args:l})};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f,h){var l=this.actions[this.actions.length-1].args;this.absellipse(a+l[l.length-2],b+l[l.length-1],c,d,e,g,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f,h){var l=[a,b,c,d,e,g,f,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,g,f,h);this.curves.push(a);a=a.getPoint(1);l.push(a.x);l.push(a.y);this.actions.push({action:"ellipse",args:l})};
 THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
 THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
-THREE.Path.prototype.getPoints=function(a,b){a=a||12;for(var c=THREE.ShapeUtils.b2,d=THREE.ShapeUtils.b3,e=[],g,f,h,l,k,m,p,n,q,s,t=0,w=this.actions.length;t<w;t++){q=this.actions[t];var u=q.args;switch(q.action){case "moveTo":e.push(new THREE.Vector2(u[0],u[1]));break;case "lineTo":e.push(new THREE.Vector2(u[0],u[1]));break;case "quadraticCurveTo":g=u[2];f=u[3];k=u[0];m=u[1];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[t-1].args,p=q[q.length-2],n=q[q.length-1]);for(u=1;u<=a;u++)s=u/a,
+THREE.Path.prototype.getPoints=function(a,b){a=a||12;for(var c=THREE.ShapeUtils.b2,d=THREE.ShapeUtils.b3,e=[],g,f,h,l,k,m,p,n,q,s,t=0,v=this.actions.length;t<v;t++){q=this.actions[t];var u=q.args;switch(q.action){case "moveTo":e.push(new THREE.Vector2(u[0],u[1]));break;case "lineTo":e.push(new THREE.Vector2(u[0],u[1]));break;case "quadraticCurveTo":g=u[2];f=u[3];k=u[0];m=u[1];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[t-1].args,p=q[q.length-2],n=q[q.length-1]);for(u=1;u<=a;u++)s=u/a,
 q=c(s,p,k,g),s=c(s,n,m,f),e.push(new THREE.Vector2(q,s));break;case "bezierCurveTo":g=u[4];f=u[5];k=u[0];m=u[1];h=u[2];l=u[3];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[t-1].args,p=q[q.length-2],n=q[q.length-1]);for(u=1;u<=a;u++)s=u/a,q=d(s,p,k,h,g),s=d(s,n,m,l,f),e.push(new THREE.Vector2(q,s));break;case "splineThru":q=this.actions[t-1].args;s=[new THREE.Vector2(q[q.length-2],q[q.length-1])];q=a*u[0].length;s=s.concat(u[0]);s=new THREE.SplineCurve(s);for(u=1;u<=q;u++)e.push(s.getPointAt(u/
 q=c(s,p,k,g),s=c(s,n,m,f),e.push(new THREE.Vector2(q,s));break;case "bezierCurveTo":g=u[4];f=u[5];k=u[0];m=u[1];h=u[2];l=u[3];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[t-1].args,p=q[q.length-2],n=q[q.length-1]);for(u=1;u<=a;u++)s=u/a,q=d(s,p,k,h,g),s=d(s,n,m,l,f),e.push(new THREE.Vector2(q,s));break;case "splineThru":q=this.actions[t-1].args;s=[new THREE.Vector2(q[q.length-2],q[q.length-1])];q=a*u[0].length;s=s.concat(u[0]);s=new THREE.SplineCurve(s);for(u=1;u<=q;u++)e.push(s.getPointAt(u/
-q));break;case "arc":g=u[0];f=u[1];m=u[2];h=u[3];q=u[4];k=!!u[5];p=q-h;n=2*a;for(u=1;u<=n;u++)s=u/n,k||(s=1-s),s=h+s*p,q=g+m*Math.cos(s),s=f+m*Math.sin(s),e.push(new THREE.Vector2(q,s));break;case "ellipse":g=u[0];f=u[1];m=u[2];l=u[3];h=u[4];q=u[5];k=!!u[6];var x=u[7];p=q-h;n=2*a;var D,v;0!==x&&(D=Math.cos(x),v=Math.sin(x));for(u=1;u<=n;u++){s=u/n;k||(s=1-s);s=h+s*p;q=g+m*Math.cos(s);s=f+l*Math.sin(s);if(0!==x){var B=q;q=(B-g)*D-(s-f)*v+g;s=(B-g)*v+(s-f)*D+f}e.push(new THREE.Vector2(q,s))}}}c=e[e.length-
+q));break;case "arc":g=u[0];f=u[1];m=u[2];h=u[3];q=u[4];k=!!u[5];p=q-h;n=2*a;for(u=1;u<=n;u++)s=u/n,k||(s=1-s),s=h+s*p,q=g+m*Math.cos(s),s=f+m*Math.sin(s),e.push(new THREE.Vector2(q,s));break;case "ellipse":g=u[0];f=u[1];m=u[2];l=u[3];h=u[4];q=u[5];k=!!u[6];var w=u[7];p=q-h;n=2*a;var D,x;0!==w&&(D=Math.cos(w),x=Math.sin(w));for(u=1;u<=n;u++){s=u/n;k||(s=1-s);s=h+s*p;q=g+m*Math.cos(s);s=f+l*Math.sin(s);if(0!==w){var B=q;q=(B-g)*D-(s-f)*x+g;s=(B-g)*x+(s-f)*D+f}e.push(new THREE.Vector2(q,s))}}}c=e[e.length-
 1];Math.abs(c.x-e[0].x)<Number.EPSILON&&Math.abs(c.y-e[0].y)<Number.EPSILON&&e.splice(e.length-1,1);b&&e.push(e[0]);return e};
 1];Math.abs(c.x-e[0].x)<Number.EPSILON&&Math.abs(c.y-e[0].y)<Number.EPSILON&&e.splice(e.length-1,1);b&&e.push(e[0]);return e};
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
 g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,g=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===g.length)return[];if(!0===b)return c(g);var f,h,l,k=[];if(1===g.length)return h=g[0],l=new THREE.Shape,l.actions=h.actions,l.curves=h.curves,k.push(l),k;var m=!e(g[0].getPoints()),m=a?!m:
 g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,g=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===g.length)return[];if(!0===b)return c(g);var f,h,l,k=[];if(1===g.length)return h=g[0],l=new THREE.Shape,l.actions=h.actions,l.curves=h.curves,k.push(l),k;var m=!e(g[0].getPoints()),m=a?!m:
-m;l=[];var p=[],n=[],q=0,s;p[q]=void 0;n[q]=[];for(var t=0,w=g.length;t<w;t++)h=g[t],s=h.getPoints(),f=e(s),(f=a?!f:f)?(!m&&p[q]&&q++,p[q]={s:new THREE.Shape,p:s},p[q].s.actions=h.actions,p[q].s.curves=h.curves,m&&q++,n[q]=[]):n[q].push({h:h,p:s[0]});if(!p[0])return c(g);if(1<p.length){t=!1;h=[];e=0;for(g=p.length;e<g;e++)l[e]=[];e=0;for(g=p.length;e<g;e++)for(f=n[e],m=0;m<f.length;m++){q=f[m];s=!0;for(w=0;w<p.length;w++)d(q.p,p[w].p)&&(e!==w&&h.push({froms:e,tos:w,hole:m}),s?(s=!1,l[w].push(q)):
+m;l=[];var p=[],n=[],q=0,s;p[q]=void 0;n[q]=[];for(var t=0,v=g.length;t<v;t++)h=g[t],s=h.getPoints(),f=e(s),(f=a?!f:f)?(!m&&p[q]&&q++,p[q]={s:new THREE.Shape,p:s},p[q].s.actions=h.actions,p[q].s.curves=h.curves,m&&q++,n[q]=[]):n[q].push({h:h,p:s[0]});if(!p[0])return c(g);if(1<p.length){t=!1;h=[];e=0;for(g=p.length;e<g;e++)l[e]=[];e=0;for(g=p.length;e<g;e++)for(f=n[e],m=0;m<f.length;m++){q=f[m];s=!0;for(v=0;v<p.length;v++)d(q.p,p[v].p)&&(e!==v&&h.push({froms:e,tos:v,hole:m}),s?(s=!1,l[v].push(q)):
 t=!0);s&&l[e].push(q)}0<h.length&&(t||(n=l))}t=0;for(e=p.length;t<e;t++)for(l=p[t].s,k.push(l),h=n[t],g=0,f=h.length;g<f;g++)l.holes.push(h[g].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
 t=!0);s&&l[e].push(q)}0<h.length&&(t||(n=l))}t=0;for(e=p.length;t<e;t++)for(l=p[t].s,k.push(l),h=n[t],g=0,f=h.length;g<f;g++)l.holes.push(h[g].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
 THREE.Shape.prototype.getPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.extractAllPoints(a)};THREE.Shape.Utils=THREE.ShapeUtils;THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);
 THREE.Shape.prototype.getPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.extractAllPoints(a)};THREE.Shape.Utils=THREE.ShapeUtils;THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);
 THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);
 THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);
@@ -754,30 +749,30 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
 b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,l;l=f.length;2>l&&console.log("duh, you need at least 2 points");a*=l-1;h=Math.floor(a);a-=h;0===a&&h===l-1&&(h=l-2,a=1);var k,m,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),k=b):k=f[h-1];m=f[h];p=f[h+1];h+2<l?f=f[h+2]:(b.subVectors(f[l-1],f[l-2]).add(f[l-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;l=Math.pow(k.distanceToSquared(m),n);
 b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,l;l=f.length;2>l&&console.log("duh, you need at least 2 points");a*=l-1;h=Math.floor(a);a-=h;0===a&&h===l-1&&(h=l-2,a=1);var k,m,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),k=b):k=f[h-1];m=f[h];p=f[h+1];h+2<l?f=f[h+2]:(b.subVectors(f[l-1],f[l-2]).add(f[l-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;l=Math.pow(k.distanceToSquared(m),n);
 h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(f),n);1E-4>h&&(h=1);1E-4>l&&(l=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(k.x,m.x,p.x,f.x,l,h,n);d.initNonuniformCatmullRom(k.y,m.y,p.y,f.y,l,h,n);e.initNonuniformCatmullRom(k.z,m.z,p.z,f.z,l,h,n)}else"catmullrom"===this.type&&(l=void 0!==this.tension?this.tension:.5,c.initCatmullRom(k.x,m.x,p.x,f.x,l),d.initCatmullRom(k.y,m.y,p.y,f.y,l),e.initCatmullRom(k.z,m.z,p.z,f.z,l));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
 h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(f),n);1E-4>h&&(h=1);1E-4>l&&(l=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(k.x,m.x,p.x,f.x,l,h,n);d.initNonuniformCatmullRom(k.y,m.y,p.y,f.y,l,h,n);e.initNonuniformCatmullRom(k.z,m.z,p.z,f.z,l,h,n)}else"catmullrom"===this.type&&(l=void 0!==this.tension?this.tension:.5,c.initCatmullRom(k.x,m.x,p.x,f.x,l),d.initCatmullRom(k.y,m.y,p.y,f.y,l),e.initCatmullRom(k.z,m.z,p.z,f.z,l));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
 THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=THREE.CurveUtils.interpolate;return new THREE.Vector3(c(d.x,e.x,g.x,b.x,a),c(d.y,e.y,g.y,b.y,a),c(d.z,e.z,g.z,b.z,a))});
 THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=THREE.CurveUtils.interpolate;return new THREE.Vector3(c(d.x,e.x,g.x,b.x,a),c(d.y,e.y,g.y,b.y,a),c(d.z,e.z,g.z,b.z,a))});
-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,t){var w,u=h.widthSegments,x=h.heightSegments,D=e/2,v=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)w="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)w="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)w="x",u=h.depthSegments;var A=u+1,C=x+1,z=e/u,G=f/x,H=new THREE.Vector3;H[w]=0<g?1:-1;for(e=0;e<C;e++)for(f=0;f<A;f++){var E=new THREE.Vector3;E[a]=(f*z-D)*c;E[b]=(e*G-v)*d;E[w]=g;h.vertices.push(E)}for(e=
-0;e<x;e++)for(f=0;f<u;f++)v=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/u,1-e/x),g=new THREE.Vector2(f/u,1-(e+1)/x),w=new THREE.Vector2((f+1)/u,1-(e+1)/x),D=new THREE.Vector2((f+1)/u,1-e/x),v=new THREE.Face3(v+B,a+B,c+B),v.normal.copy(H),v.vertexNormals.push(H.clone(),H.clone(),H.clone()),v.materialIndex=t,h.faces.push(v),h.faceVertexUvs[0].push([d,g,D]),v=new THREE.Face3(a+B,b+B,c+B),v.normal.copy(H),v.vertexNormals.push(H.clone(),H.clone(),H.clone()),v.materialIndex=t,h.faces.push(v),
-h.faceVertexUvs[0].push([g.clone(),w,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,t){var v,u=h.widthSegments,w=h.heightSegments,D=e/2,x=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",w=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",u=h.depthSegments;var y=u+1,z=w+1,A=e/u,J=f/w,F=new THREE.Vector3;F[v]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<y;f++){var C=new THREE.Vector3;C[a]=(f*A-D)*c;C[b]=(e*J-x)*d;C[v]=g;h.vertices.push(C)}for(e=
+0;e<w;e++)for(f=0;f<u;f++)x=f+y*e,a=f+y*(e+1),b=f+1+y*(e+1),c=f+1+y*e,d=new THREE.Vector2(f/u,1-e/w),g=new THREE.Vector2(f/u,1-(e+1)/w),v=new THREE.Vector2((f+1)/u,1-(e+1)/w),D=new THREE.Vector2((f+1)/u,1-e/w),x=new THREE.Face3(x+B,a+B,c+B),x.normal.copy(F),x.vertexNormals.push(F.clone(),F.clone(),F.clone()),x.materialIndex=t,h.faces.push(x),h.faceVertexUvs[0].push([d,g,D]),x=new THREE.Face3(a+B,b+B,c+B),x.normal.copy(F),x.vertexNormals.push(F.clone(),F.clone(),F.clone()),x.materialIndex=t,h.faces.push(x),
+h.faceVertexUvs[0].push([g.clone(),v,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.BoxGeometry(a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.BoxGeometry(a.width,a.height,a.depth,a.widthSegments,a.heightSegments,a.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};
 THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;THREE.CircleGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
 THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;THREE.CircleGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[2]=1;e[0]=.5;e[1]=.5;for(var h=0,l=3,k=2;h<=b;h++,l+=3,k+=2){var m=c+h/b*d;g[l]=a*Math.cos(m);g[l+1]=a*Math.sin(m);f[l+2]=1;e[k]=(g[l]/a+1)/2;e[k+1]=(g[l+1]/a+1)/2}c=
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[2]=1;e[0]=.5;e[1]=.5;for(var h=0,l=3,k=2;h<=b;h++,l+=3,k+=2){var m=c+h/b*d;g[l]=a*Math.cos(m);g[l+1]=a*Math.sin(m);f[l+2]=1;e[k]=(g[l]/a+1)/2;e[k+1]=(g[l+1]/a+1)/2}c=
 [];for(l=1;l<=b;l++)c.push(l,l+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
 [];for(l=1;l<=b;l++)c.push(l,l+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
 THREE.CircleBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleBufferGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
 THREE.CircleBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CircleBufferGeometry(a.radius,a.segments,a.thetaStart,a.thetaLength)};
-THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var l=c/2,k,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],s=[],t=m/e,w=t*(b-a)+a;for(k=0;k<=d;k++){var u=k/d,x=new THREE.Vector3;x.x=w*Math.sin(u*h+
-f);x.y=-t*c+l;x.z=w*Math.cos(u*h+f);this.vertices.push(x);q.push(this.vertices.length-1);s.push(new THREE.Vector2(u,1-t))}p.push(q);n.push(s)}c=(b-a)/c;for(k=0;k<d;k++)for(0!==a?(f=this.vertices[p[0][k]].clone(),h=this.vertices[p[0][k+1]].clone()):(f=this.vertices[p[1][k]].clone(),h=this.vertices[p[1][k+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][k],s=p[m+1][k],t=p[m+1][k+1],w=p[m][k+1],u=f.clone(),x=f.clone(),
-D=h.clone(),v=h.clone(),B=n[m][k].clone(),A=n[m+1][k].clone(),C=n[m+1][k+1].clone(),z=n[m][k+1].clone();this.faces.push(new THREE.Face3(q,s,w,[u,x,v]));this.faceVertexUvs[0].push([B,A,z]);this.faces.push(new THREE.Face3(s,t,w,[x.clone(),D,v.clone()]));this.faceVertexUvs[0].push([A.clone(),C,z.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,l,0)),k=0;k<d;k++)q=p[0][k],s=p[0][k+1],t=this.vertices.length-1,u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
-1,0),B=n[0][k].clone(),A=n[0][k+1].clone(),C=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,s,t,[u,x,D],void 0,1)),this.faceVertexUvs[0].push([B,A,C]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-l,0)),k=0;k<d;k++)q=p[e][k+1],s=p[e][k],t=this.vertices.length-1,u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),B=n[e][k+1].clone(),A=n[e][k].clone(),C=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,s,t,[u,x,D],void 0,2)),this.faceVertexUvs[0].push([B,
-A,C]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CylinderGeometry(a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength)};
+THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var l=c/2,k,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],s=[],t=m/e,v=t*(b-a)+a;for(k=0;k<=d;k++){var u=k/d,w=new THREE.Vector3;w.x=v*Math.sin(u*h+
+f);w.y=-t*c+l;w.z=v*Math.cos(u*h+f);this.vertices.push(w);q.push(this.vertices.length-1);s.push(new THREE.Vector2(u,1-t))}p.push(q);n.push(s)}c=(b-a)/c;for(k=0;k<d;k++)for(0!==a?(f=this.vertices[p[0][k]].clone(),h=this.vertices[p[0][k+1]].clone()):(f=this.vertices[p[1][k]].clone(),h=this.vertices[p[1][k+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][k],s=p[m+1][k],t=p[m+1][k+1],v=p[m][k+1],u=f.clone(),w=f.clone(),
+D=h.clone(),x=h.clone(),B=n[m][k].clone(),y=n[m+1][k].clone(),z=n[m+1][k+1].clone(),A=n[m][k+1].clone();this.faces.push(new THREE.Face3(q,s,v,[u,w,x]));this.faceVertexUvs[0].push([B,y,A]);this.faces.push(new THREE.Face3(s,t,v,[w.clone(),D,x.clone()]));this.faceVertexUvs[0].push([y.clone(),z,A.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,l,0)),k=0;k<d;k++)q=p[0][k],s=p[0][k+1],t=this.vertices.length-1,u=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
+1,0),B=n[0][k].clone(),y=n[0][k+1].clone(),z=new THREE.Vector2(y.x,0),this.faces.push(new THREE.Face3(q,s,t,[u,w,D],void 0,1)),this.faceVertexUvs[0].push([B,y,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-l,0)),k=0;k<d;k++)q=p[e][k+1],s=p[e][k],t=this.vertices.length-1,u=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),B=n[e][k+1].clone(),y=n[e][k].clone(),z=new THREE.Vector2(y.x,1),this.faces.push(new THREE.Face3(q,s,t,[u,w,D],void 0,2)),this.faceVertexUvs[0].push([B,
+y,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.CylinderGeometry(a.radiusTop,a.radiusBottom,a.height,a.radialSegments,a.heightSegments,a.openEnded,a.thetaStart,a.thetaLength)};
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],g={},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var l=h.vertices;h=h.faces;for(var k=0,m=h.length;k<m;k++)for(var p=h[k],n=0;3>n;n++){e[0]=p[f[n]];e[1]=p[f[(n+1)%3]];e.sort(c);var q=e.toString();void 0===g[q]?g[q]={vert1:e[0],vert2:e[1],face1:k,
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],g={},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var l=h.vertices;h=h.faces;for(var k=0,m=h.length;k<m;k++)for(var p=h[k],n=0;3>n;n++){e[0]=p[f[n]];e[1]=p[f[(n+1)%3]];e.sort(c);var q=e.toString();void 0===g[q]?g[q]={vert1:e[0],vert2:e[1],face1:k,
 face2:void 0}:g[q].face2=k}e=[];for(q in g)if(f=g[q],void 0===f.face2||h[f.face1].normal.dot(h[f.face2].normal)<=d)k=l[f.vert1],e.push(k.x),e.push(k.y),e.push(k.z),k=l[f.vert2],e.push(k.x),e.push(k.y),e.push(k.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 face2:void 0}:g[q].face2=k}e=[];for(q in g)if(f=g[q],void 0===f.face2||h[f.face1].normal.dot(h[f.face2].normal)<=d)k=l[f.vert1],e.push(k.x),e.push(k.y),e.push(k.z),k=l[f.vert2],e.push(k.x),e.push(k.y),e.push(k.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+L,g=g+L,l=l+L,h=h+L;E.faces.push(new THREE.Face3(k,g,h,null,null,x));E.faces.push(new THREE.Face3(g,l,h,null,null,x));k=D.generateSideWallUV(E,
-k,g,l,h);E.faceVertexUvs[0].push([k[0],k[1],k[3]]);E.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function g(a,b,c){E.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=L;b+=L;c+=L;E.faces.push(new THREE.Face3(a,b,c,null,null,u));a=D.generateTopUV(E,a,b,c);E.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
-n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,t,w=!1,u=b.material,x=b.extrudeMaterial,D=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,B,A,C;s&&(t=s.getSpacedPoints(q),w=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),B=new THREE.Vector3,A=new THREE.Vector3,C=new THREE.Vector3);p||(k=l=m=0);var z,G,H,E=this,L=this.vertices.length,s=a.extractPoints(n),n=s.shape,I=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=
-n.reverse();G=0;for(H=I.length;G<H;G++)z=I[G],THREE.ShapeUtils.isClockWise(z)&&(I[G]=z.reverse());s=!1}var Q=THREE.ShapeUtils.triangulateShape(n,I),M=n;G=0;for(H=I.length;G<H;G++)z=I[G],n=n.concat(z);var P,y,K,U,O,R=n.length,T,fa=Q.length,s=[],F=0;K=M.length;P=K-1;for(y=F+1;F<K;F++,P++,y++)P===K&&(P=0),y===K&&(y=0),s[F]=d(M[F],M[P],M[y]);var Z=[],V,$=s.concat();G=0;for(H=I.length;G<H;G++){z=I[G];V=[];F=0;K=z.length;P=K-1;for(y=F+1;F<K;F++,P++,y++)P===K&&(P=0),y===K&&(y=0),V[F]=d(z[F],z[P],z[y]);Z.push(V);
-$=$.concat(V)}for(P=0;P<m;P++){K=P/m;U=l*(1-K);y=k*Math.sin(K*Math.PI/2);F=0;for(K=M.length;F<K;F++)O=c(M[F],s[F],y),g(O.x,O.y,-U);G=0;for(H=I.length;G<H;G++)for(z=I[G],V=Z[G],F=0,K=z.length;F<K;F++)O=c(z[F],V[F],y),g(O.x,O.y,-U)}y=k;for(F=0;F<R;F++)O=p?c(n[F],$[F],y):n[F],w?(A.copy(v.normals[0]).multiplyScalar(O.x),B.copy(v.binormals[0]).multiplyScalar(O.y),C.copy(t[0]).add(A).add(B),g(C.x,C.y,C.z)):g(O.x,O.y,0);for(K=1;K<=q;K++)for(F=0;F<R;F++)O=p?c(n[F],$[F],y):n[F],w?(A.copy(v.normals[K]).multiplyScalar(O.x),
-B.copy(v.binormals[K]).multiplyScalar(O.y),C.copy(t[K]).add(A).add(B),g(C.x,C.y,C.z)):g(O.x,O.y,h/q*K);for(P=m-1;0<=P;P--){K=P/m;U=l*(1-K);y=k*Math.sin(K*Math.PI/2);F=0;for(K=M.length;F<K;F++)O=c(M[F],s[F],y),g(O.x,O.y,h+U);G=0;for(H=I.length;G<H;G++)for(z=I[G],V=Z[G],F=0,K=z.length;F<K;F++)O=c(z[F],V[F],y),w?g(O.x,O.y+t[q-1].y,t[q-1].x+U):g(O.x,O.y,h+U)}(function(){if(p){var a;a=0*R;for(F=0;F<fa;F++)T=Q[F],f(T[2]+a,T[1]+a,T[0]+a);a=q+2*m;a*=R;for(F=0;F<fa;F++)T=Q[F],f(T[0]+a,T[1]+a,T[2]+a)}else{for(F=
-0;F<fa;F++)T=Q[F],f(T[2],T[1],T[0]);for(F=0;F<fa;F++)T=Q[F],f(T[0]+R*q,T[1]+R*q,T[2]+R*q)}})();(function(){var a=0;e(M,a);a+=M.length;G=0;for(H=I.length;G<H;G++)z=I[G],e(z,a),a+=z.length})()};
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(G=a.length;0<=--G;){c=G;d=G-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=T*e,h=T*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;J.faces.push(new THREE.Face3(k,g,h,null,null,1));J.faces.push(new THREE.Face3(g,l,h,null,null,1));k=u.generateSideWallUV(J,
+k,g,l,h);J.faceVertexUvs[0].push([k[0],k[1],k[3]]);J.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function g(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=F;b+=F;c+=F;J.faces.push(new THREE.Face3(a,b,c,null,null,0));a=u.generateTopUV(J,a,b,c);J.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
+n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,t,v=!1,u=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,D,x,B;s&&(t=s.getSpacedPoints(q),v=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,B=new THREE.Vector3);p||(k=l=m=0);var y,z,A,J=this,F=this.vertices.length,s=a.extractPoints(n),n=s.shape,C=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
+z=0;for(A=C.length;z<A;z++)y=C[z],THREE.ShapeUtils.isClockWise(y)&&(C[z]=y.reverse());s=!1}var N=THREE.ShapeUtils.triangulateShape(n,C),L=n;z=0;for(A=C.length;z<A;z++)y=C[z],n=n.concat(y);var Q,M,K,E,O,T=n.length,H,R=N.length,s=[],G=0;K=L.length;Q=K-1;for(M=G+1;G<K;G++,Q++,M++)Q===K&&(Q=0),M===K&&(M=0),s[G]=d(L[G],L[Q],L[M]);var ia=[],U,X=s.concat();z=0;for(A=C.length;z<A;z++){y=C[z];U=[];G=0;K=y.length;Q=K-1;for(M=G+1;G<K;G++,Q++,M++)Q===K&&(Q=0),M===K&&(M=0),U[G]=d(y[G],y[Q],y[M]);ia.push(U);X=
+X.concat(U)}for(Q=0;Q<m;Q++){K=Q/m;E=l*(1-K);M=k*Math.sin(K*Math.PI/2);G=0;for(K=L.length;G<K;G++)O=c(L[G],s[G],M),g(O.x,O.y,-E);z=0;for(A=C.length;z<A;z++)for(y=C[z],U=ia[z],G=0,K=y.length;G<K;G++)O=c(y[G],U[G],M),g(O.x,O.y,-E)}M=k;for(G=0;G<T;G++)O=p?c(n[G],X[G],M):n[G],v?(x.copy(w.normals[0]).multiplyScalar(O.x),D.copy(w.binormals[0]).multiplyScalar(O.y),B.copy(t[0]).add(x).add(D),g(B.x,B.y,B.z)):g(O.x,O.y,0);for(K=1;K<=q;K++)for(G=0;G<T;G++)O=p?c(n[G],X[G],M):n[G],v?(x.copy(w.normals[K]).multiplyScalar(O.x),
+D.copy(w.binormals[K]).multiplyScalar(O.y),B.copy(t[K]).add(x).add(D),g(B.x,B.y,B.z)):g(O.x,O.y,h/q*K);for(Q=m-1;0<=Q;Q--){K=Q/m;E=l*(1-K);M=k*Math.sin(K*Math.PI/2);G=0;for(K=L.length;G<K;G++)O=c(L[G],s[G],M),g(O.x,O.y,h+E);z=0;for(A=C.length;z<A;z++)for(y=C[z],U=ia[z],G=0,K=y.length;G<K;G++)O=c(y[G],U[G],M),v?g(O.x,O.y+t[q-1].y,t[q-1].x+E):g(O.x,O.y,h+E)}(function(){if(p){var a;a=0*T;for(G=0;G<R;G++)H=N[G],f(H[2]+a,H[1]+a,H[0]+a);a=q+2*m;a*=T;for(G=0;G<R;G++)H=N[G],f(H[0]+a,H[1]+a,H[2]+a)}else{for(G=
+0;G<R;G++)H=N[G],f(H[2],H[1],H[0]);for(G=0;G<R;G++)H=N[G],f(H[0]+T*q,H[1]+T*q,H[2]+T*q)}})();(function(){var a=0;e(L,a);a+=L.length;z=0;for(A=C.length;z<A;z++)y=C[z],e(y,a),a+=y.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var l=e.shape,k=e.holes;if(!THREE.ShapeUtils.isClockWise(l))for(l=l.reverse(),e=0,g=k.length;e<g;e++)f=k[e],THREE.ShapeUtils.isClockWise(f)&&(k[e]=f.reverse());var m=THREE.ShapeUtils.triangulateShape(l,k);e=0;for(g=k.length;e<g;e++)f=k[e],l=l.concat(f);
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var l=e.shape,k=e.holes;if(!THREE.ShapeUtils.isClockWise(l))for(l=l.reverse(),e=0,g=k.length;e<g;e++)f=k[e],THREE.ShapeUtils.isClockWise(f)&&(k[e]=f.reverse());var m=THREE.ShapeUtils.triangulateShape(l,k);e=0;for(g=k.length;e<g;e++)f=k[e],l=l.concat(f);
@@ -794,26 +789,25 @@ THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingG
 THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,g,f))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,g,f))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
 THREE.SphereGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
 THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,l=(b+1)*(c+1),k=new THREE.BufferAttribute(new Float32Array(3*l),3),m=new THREE.BufferAttribute(new Float32Array(3*
 THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,l=(b+1)*(c+1),k=new THREE.BufferAttribute(new Float32Array(3*l),3),m=new THREE.BufferAttribute(new Float32Array(3*
-l),3),l=new THREE.BufferAttribute(new Float32Array(2*l),2),p=0,n=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var t=[],w=s/c,u=0;u<=b;u++){var x=u/b,D=-a*Math.cos(d+x*e)*Math.sin(g+w*f),v=a*Math.cos(g+w*f),B=a*Math.sin(d+x*e)*Math.sin(g+w*f);q.set(D,v,B).normalize();k.setXYZ(p,D,v,B);m.setXYZ(p,q.x,q.y,q.z);l.setXY(p,x,1-w);t.push(p);p++}n.push(t)}d=[];for(s=0;s<c;s++)for(u=0;u<b;u++)e=n[s][u+1],f=n[s][u],p=n[s+1][u],q=n[s+1][u+1],(0!==s||0<g)&&d.push(e,f,q),(s!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new (65535<
+l),3),l=new THREE.BufferAttribute(new Float32Array(2*l),2),p=0,n=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var t=[],v=s/c,u=0;u<=b;u++){var w=u/b,D=-a*Math.cos(d+w*e)*Math.sin(g+v*f),x=a*Math.cos(g+v*f),B=a*Math.sin(d+w*e)*Math.sin(g+v*f);q.set(D,x,B).normalize();k.setXYZ(p,D,x,B);m.setXYZ(p,q.x,q.y,q.z);l.setXY(p,w,1-v);t.push(p);p++}n.push(t)}d=[];for(s=0;s<c;s++)for(u=0;u<b;u++)e=n[s][u+1],f=n[s][u],p=n[s+1][u],q=n[s+1][u+1],(0!==s||0<g)&&d.push(e,f,q),(s!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new (65535<
 k.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",k);this.addAttribute("normal",m);this.addAttribute("uv",l);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 k.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",k);this.addAttribute("normal",m);this.addAttribute("uv",l);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.SphereBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereBufferGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
 THREE.SphereBufferGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.SphereBufferGeometry(a.radius,a.widthSegments,a.heightSegments,a.phiStart,a.phiLength,a.thetaStart,a.thetaLength)};
-THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],l=0;l<=c;l++)for(var k=0;k<=d;k++){var m=k/d*e,p=l/c*Math.PI*2;g.x=a*Math.cos(m);g.y=a*Math.sin(m);var n=new THREE.Vector3;n.x=(a+b*Math.cos(p))*Math.cos(m);n.y=(a+b*Math.cos(p))*Math.sin(m);n.z=b*Math.sin(p);this.vertices.push(n);f.push(new THREE.Vector2(k/
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],l=0;l<=c;l++)for(var k=0;k<=d;k++){var m=k/d*e,p=l/c*Math.PI*2;g.x=a*Math.cos(m);g.y=a*Math.sin(m);var n=new THREE.Vector3;n.x=(a+b*Math.cos(p))*Math.cos(m);n.y=(a+b*Math.cos(p))*Math.sin(m);n.z=b*Math.sin(p);this.vertices.push(n);f.push(new THREE.Vector2(k/
 d,l/c));h.push(n.clone().sub(g).normalize())}for(l=1;l<=c;l++)for(k=1;k<=d;k++)a=(d+1)*l+k-1,b=(d+1)*(l-1)+k-1,e=(d+1)*(l-1)+k,g=(d+1)*l+k,m=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),m=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
 d,l/c));h.push(n.clone().sub(g).normalize())}for(l=1;l<=c;l++)for(k=1;k<=d;k++)a=(d+1)*l+k-1,b=(d+1)*(l-1)+k-1,e=(d+1)*(l-1)+k,g=(d+1)*l+k,m=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),m=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;THREE.TorusGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TorusGeometry(a.radius,a.tube,a.radialSegments,a.tubularSegments,a.arc)};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;THREE.TorusGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TorusGeometry(a.radius,a.tube,a.radialSegments,a.tubularSegments,a.arc)};
 THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var l=Array(c),k=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=0;n<c;++n){l[n]=
 THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var l=Array(c),k=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=0;n<c;++n){l[n]=
-Array(d);var q=n/c*2*e*Math.PI,s=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);k.subVectors(q,s);m.addVectors(q,s);p.crossVectors(k,m);m.crossVectors(p,k);p.normalize();m.normalize();for(q=0;q<d;++q){var t=q/d*2*Math.PI,w=-b*Math.cos(t),t=b*Math.sin(t),u=new THREE.Vector3;u.x=s.x+w*m.x+t*p.x;u.y=s.y+w*m.y+t*p.y;u.z=s.z+w*m.z+t*p.z;l[n][q]=this.vertices.push(u)-1}}for(n=0;n<c;++n)for(q=0;q<d;++q)e=(n+1)%c,g=(q+1)%d,a=l[n][q],b=l[e][q],e=l[e][g],g=l[n][g],f=new THREE.Vector2(n/c,q/d),k=new THREE.Vector2((n+1)/c,
+Array(d);var q=n/c*2*e*Math.PI,s=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);k.subVectors(q,s);m.addVectors(q,s);p.crossVectors(k,m);m.crossVectors(p,k);p.normalize();m.normalize();for(q=0;q<d;++q){var t=q/d*2*Math.PI,v=-b*Math.cos(t),t=b*Math.sin(t),u=new THREE.Vector3;u.x=s.x+v*m.x+t*p.x;u.y=s.y+v*m.y+t*p.y;u.z=s.z+v*m.z+t*p.z;l[n][q]=this.vertices.push(u)-1}}for(n=0;n<c;++n)for(q=0;q<d;++q)e=(n+1)%c,g=(q+1)%d,a=l[n][q],b=l[e][q],e=l[e][g],g=l[n][g],f=new THREE.Vector2(n/c,q/d),k=new THREE.Vector2((n+1)/c,
 q/d),m=new THREE.Vector2((n+1)/c,(q+1)/d),p=new THREE.Vector2(n/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,k,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([k.clone(),m,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
 q/d),m=new THREE.Vector2((n+1)/c,(q+1)/d),p=new THREE.Vector2(n/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,k,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([k.clone(),m,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
 THREE.TorusKnotGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TorusKnotGeometry(a.radius,a.tube,a.radialSegments,a.tubularSegments,a.p,a.q,a.heightScale)};
 THREE.TorusKnotGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.TorusKnotGeometry(a.radius,a.tube,a.radialSegments,a.tubularSegments,a.p,a.q,a.heightScale)};
-THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:g};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,l,k=b+1,m,p,n,q,s,t=new THREE.Vector3,w,u,x;w=new THREE.TubeGeometry.FrenetFrames(a,b,e);u=w.normals;x=w.binormals;this.tangents=w.tangents;this.normals=u;this.binormals=x;for(w=0;w<k;w++)for(f[w]=[],m=w/(k-1),s=a.getPointAt(m),h=u[w],l=x[w],n=c*g(m),m=0;m<
-d;m++)p=m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),t.copy(s),t.x+=q*h.x+p*l.x,t.y+=q*h.y+p*l.y,t.z+=q*h.z+p*l.z,f[w][m]=this.vertices.push(new THREE.Vector3(t.x,t.y,t.z))-1;for(w=0;w<b;w++)for(m=0;m<d;m++)g=e?(w+1)%b:w+1,k=(m+1)%d,a=f[w][m],c=f[g][m],g=f[g][k],k=f[w][k],t=new THREE.Vector2(w/b,m/d),u=new THREE.Vector2((w+1)/b,m/d),x=new THREE.Vector2((w+1)/b,(m+1)/d),h=new THREE.Vector2(w/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,k)),this.faceVertexUvs[0].push([t,u,h]),this.faces.push(new THREE.Face3(c,
-g,k)),this.faceVertexUvs[0].push([u.clone(),x,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.prototype.clone=function(){return new this.constructor(this.parameters.path,this.parameters.segments,this.parameters.radius,this.parameters.radialSegments,this.parameters.closed,this.parameters.taper)};THREE.TubeGeometry.NoTaper=function(a){return 1};
+THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:g};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,l,k=b+1,m,p,n,q,s,t=new THREE.Vector3,v,u,w;v=new THREE.TubeGeometry.FrenetFrames(a,b,e);u=v.normals;w=v.binormals;this.tangents=v.tangents;this.normals=u;this.binormals=w;for(v=0;v<k;v++)for(f[v]=[],m=v/(k-1),s=a.getPointAt(m),h=u[v],l=w[v],n=c*g(m),m=0;m<
+d;m++)p=m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),t.copy(s),t.x+=q*h.x+p*l.x,t.y+=q*h.y+p*l.y,t.z+=q*h.z+p*l.z,f[v][m]=this.vertices.push(new THREE.Vector3(t.x,t.y,t.z))-1;for(v=0;v<b;v++)for(m=0;m<d;m++)g=e?(v+1)%b:v+1,k=(m+1)%d,a=f[v][m],c=f[g][m],g=f[g][k],k=f[v][k],t=new THREE.Vector2(v/b,m/d),u=new THREE.Vector2((v+1)/b,m/d),w=new THREE.Vector2((v+1)/b,(m+1)/d),h=new THREE.Vector2(v/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,k)),this.faceVertexUvs[0].push([t,u,h]),this.faces.push(new THREE.Face3(c,
+g,k)),this.faceVertexUvs[0].push([u.clone(),w,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.prototype.clone=function(){return new this.constructor(this.parameters.path,this.parameters.segments,this.parameters.radius,this.parameters.radialSegments,this.parameters.closed,this.parameters.taper)};THREE.TubeGeometry.NoTaper=function(a){return 1};
 THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
 THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,l=new THREE.Matrix4;b+=1;var k,m,p;this.tangents=e;this.normals=g;this.binormals=f;for(k=0;k<b;k++)m=k/(b-1),e[k]=a.getTangentAt(m),e[k].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,l=new THREE.Matrix4;b+=1;var k,m,p;this.tangents=e;this.normals=g;this.binormals=f;for(k=0;k<b;k++)m=k/(b-1),e[k]=a.getTangentAt(m),e[k].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
 h);f[0].crossVectors(e[0],g[0]);for(k=1;k<b;k++)g[k]=g[k-1].clone(),f[k]=f[k-1].clone(),h.crossVectors(e[k-1],e[k]),h.length()>Number.EPSILON&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[k-1].dot(e[k]),-1,1)),g[k].applyMatrix4(l.makeRotationAxis(h,d))),f[k].crossVectors(e[k],g[k]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),k=1;k<b;k++)g[k].applyMatrix4(l.makeRotationAxis(e[k],d*k)),f[k].crossVectors(e[k],g[k])};
 h);f[0].crossVectors(e[0],g[0]);for(k=1;k<b;k++)g[k]=g[k-1].clone(),f[k]=f[k-1].clone(),h.crossVectors(e[k-1],e[k]),h.length()>Number.EPSILON&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[k-1].dot(e[k]),-1,1)),g[k].applyMatrix4(l.makeRotationAxis(h,d))),f[k].crossVectors(e[k],g[k]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),k=1;k<b;k++)g[k].applyMatrix4(l.makeRotationAxis(e[k],d*k)),f[k].crossVectors(e[k],g[k])};
-THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=l.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);l.faces.push(d);w.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(w.z,-w.x);l.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,
+THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=l.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);l.faces.push(d);v.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(v.z,-v.x);l.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,
 b){for(var c=Math.pow(2,b),d=e(l.vertices[a.a]),f=e(l.vertices[a.b]),h=e(l.vertices[a.c]),k=[],n=a.materialIndex,m=0;m<=c;m++){k[m]=[];for(var p=e(d.clone().lerp(h,m/c)),q=e(f.clone().lerp(h,m/c)),s=c-m,t=0;t<=s;t++)k[m][t]=0===t&&m===c?p:e(p.clone().lerp(q,t/s))}for(m=0;m<c;m++)for(t=0;t<2*(c-m)-1;t++)d=Math.floor(t/2),0===t%2?g(k[m][d+1],k[m+1][d],k[m][d],n):g(k[m][d+1],k[m+1][d+1],k[m+1][d],n)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
 b){for(var c=Math.pow(2,b),d=e(l.vertices[a.a]),f=e(l.vertices[a.b]),h=e(l.vertices[a.c]),k=[],n=a.materialIndex,m=0;m<=c;m++){k[m]=[];for(var p=e(d.clone().lerp(h,m/c)),q=e(f.clone().lerp(h,m/c)),s=c-m,t=0;t<=s;t++)k[m][t]=0===t&&m===c?p:e(p.clone().lerp(q,t/s))}for(m=0;m<c;m++)for(t=0;t<2*(c-m)-1;t++)d=Math.floor(t/2),0===t%2?g(k[m][d+1],k[m+1][d],k[m][d],n):g(k[m][d+1],k[m+1][d+1],k[m+1][d],n)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
-2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var l=this,k=0,m=a.length;k<m;k+=3)e(new THREE.Vector3(a[k],a[k+1],a[k+2]));a=this.vertices;for(var p=[],n=k=0,m=b.length;k<m;k+=3,n++){var q=a[b[k]],s=a[b[k+1]],t=a[b[k+2]];p[n]=new THREE.Face3(q.index,s.index,t.index,[q.clone(),s.clone(),t.clone()],void 0,n)}for(var w=new THREE.Vector3,k=0,m=p.length;k<m;k++)f(p[k],d);k=0;for(m=this.faceVertexUvs[0].length;k<
+2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var l=this,k=0,m=a.length;k<m;k+=3)e(new THREE.Vector3(a[k],a[k+1],a[k+2]));a=this.vertices;for(var p=[],n=k=0,m=b.length;k<m;k+=3,n++){var q=a[b[k]],s=a[b[k+1]],t=a[b[k+2]];p[n]=new THREE.Face3(q.index,s.index,t.index,[q.clone(),s.clone(),t.clone()],void 0,n)}for(var v=new THREE.Vector3,k=0,m=p.length;k<m;k++)f(p[k],d);k=0;for(m=this.faceVertexUvs[0].length;k<
 m;k++)b=this.faceVertexUvs[0][k],d=b[0].x,a=b[1].x,p=b[2].x,n=Math.max(d,a,p),q=Math.min(d,a,p),.9<n&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));k=0;for(m=this.vertices.length;k<m;k++)this.vertices[k].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
 m;k++)b=this.faceVertexUvs[0][k],d=b[0].x,a=b[1].x,p=b[2].x,n=Math.max(d,a,p),q=Math.min(d,a,p),.9<n&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));k=0;for(m=this.vertices.length;k<m;k++)this.vertices[k].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
 THREE.PolyhedronGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.PolyhedronGeometry(a.vertices,a.indices,a.radius,a.detail)};
 THREE.PolyhedronGeometry.prototype.clone=function(){var a=this.parameters;return new THREE.PolyhedronGeometry(a.vertices,a.indices,a.radius,a.detail)};
 THREE.DodecahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,
 THREE.DodecahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,

+ 1 - 1
src/Three.js

@@ -2,7 +2,7 @@
  * @author mrdoob / http://mrdoob.com/
  * @author mrdoob / http://mrdoob.com/
  */
  */
 
 
-var THREE = { REVISION: '73dev' };
+var THREE = { REVISION: '73' };
 
 
 //
 //