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Merge remote-tracking branch 'remotes/mrdoob/dev' into dev

alteredq 13 years ago
parent
commit
6ecaf686a7

+ 1 - 1
examples/js/postprocessing/EffectComposer.js

@@ -10,7 +10,7 @@ THREE.EffectComposer = function( renderer, renderTarget ) {
 
 	if ( this.renderTarget1 === undefined ) {
 
-		this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
+		this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
 		this.renderTarget1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
 
 	}

+ 1 - 1
examples/js/postprocessing/SavePass.js

@@ -22,7 +22,7 @@ THREE.SavePass = function( renderTarget ) {
 
 	if ( this.renderTarget === undefined ) {
 
-		this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
+		this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
 		this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
 
 	}

+ 2 - 2
examples/webgl_materials_cubemap_dynamic.html

@@ -410,7 +410,7 @@
 
 				renderer.autoClear = false;
 
-				renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
+				renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
 				renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
 
 				effectSave = new THREE.SavePass( new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters ) );
@@ -581,7 +581,7 @@
 
 			function generateDropShadowTexture( object, width, height, bluriness ) {
 
-				var renderTargetParameters = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat, stencilBufer: false };
+				var renderTargetParameters = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat, stencilBuffer: false };
 				var shadowTarget = new THREE.WebGLRenderTarget( width, height, renderTargetParameters );
 
 				var shadowMaterial = new THREE.MeshBasicMaterial( { color: 0x000000 } );

+ 1 - 1
examples/webgl_materials_skin.html

@@ -196,7 +196,7 @@
 
 				//
 
-				var pars = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
+				var pars = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
 				var rtwidth = 512;
 				var rtheight = 512;
 

+ 1 - 1
examples/webgl_postprocessing.html

@@ -220,7 +220,7 @@
 
 				renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
 
-				rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: true };
+				rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: true };
 
 				var rtWidth  = window.innerWidth / 2;
 				var rtHeight = window.innerHeight / 2;

+ 1 - 1
examples/webgl_shading_physical.html

@@ -391,7 +391,7 @@
 
 				renderer.autoClear = false;
 
-				renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
+				renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
 				renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
 
 				effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );

+ 1 - 1
examples/webgl_terrain_dynamic.html

@@ -475,7 +475,7 @@
 
 				renderer.autoClear = false;
 
-				renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
+				renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
 				renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
 
 				effectBloom = new THREE.BloomPass( 0.6 );