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@@ -212,6 +212,23 @@ THREE.WebGLRenderer3 = function ( parameters ) {
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vertexShader += material.vertexShader;
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vertexShader += material.vertexShader;
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fragmentShader += material.fragmentShader;
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fragmentShader += material.fragmentShader;
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+ } else if ( material instanceof THREE.MeshNormalMaterial ) {
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+
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+ vertexShader += [
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+ 'varying vec3 vNormal;',
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+ 'void main() {',
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+ ' vNormal = normalize( normalMatrix * normal );',
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+ ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
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+ '}'
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+ ].join( '\n' );
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+
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+ fragmentShader += [
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+ 'varying vec3 vNormal;',
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+ 'void main() {',
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+ ' gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );',
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+ '}'
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+ ].join( '\n' );
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+
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} else {
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} else {
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vertexShader += [
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vertexShader += [
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@@ -222,7 +239,7 @@ THREE.WebGLRenderer3 = function ( parameters ) {
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fragmentShader += [
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fragmentShader += [
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'void main() {',
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'void main() {',
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- ' gl_FragColor = vec4(1,0,0,1);',
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+ ' gl_FragColor = vec4( 1.0, 0, 0, 1.0 );',
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'}'
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'}'
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].join( '\n' );
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].join( '\n' );
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