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@@ -1024,7 +1024,24 @@ function WebGLRenderer( parameters ) {
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// Rendering
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- this.render = function ( scene, camera, renderTarget, forceClear ) {
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+ this.render = function ( scene, camera ) {
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+
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+ var renderTarget;
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+ var forceClear;
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+
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+ if ( arguments[ 2 ] !== undefined ) {
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+
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+ console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
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+ renderTarget = arguments[ 2 ];
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+
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+ }
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+
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+ if ( arguments[ 3 ] !== undefined ) {
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+
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+ console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
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+ forceClear = arguments[ 3 ];
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+
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+ }
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if ( ! ( camera && camera.isCamera ) ) {
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@@ -1097,14 +1114,12 @@ function WebGLRenderer( parameters ) {
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if ( this.info.autoReset ) this.info.reset();
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- if ( renderTarget === undefined ) {
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+ if ( renderTarget !== undefined ) {
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- renderTarget = null;
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+ this.setRenderTarget( renderTarget );
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}
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- this.setRenderTarget( renderTarget );
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-
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//
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background.render( currentRenderList, scene, camera, forceClear );
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