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remove eslint errors in docs folder (#22941)

gero3 3 lat temu
rodzic
commit
6fb8b45665
2 zmienionych plików z 19 dodań i 18 usunięć
  1. 2 2
      docs/index.html
  2. 17 16
      docs/scenes/bones-browser.html

+ 2 - 2
docs/index.html

@@ -404,7 +404,7 @@
 
 			if ( search ) {
 
-				let link = sectionLink.href.split( /[?#]/ )[ 0 ];
+				const link = sectionLink.href.split( /[?#]/ )[ 0 ];
 				sectionLink.href = `${link}?q=${search}`;
 
 			} else {
@@ -458,7 +458,7 @@
 
 		// Routing
 
-		function setUrlFragment( pageName ) { // eslint-disable-line no-undef
+		function setUrlFragment( pageName ) { // eslint-disable-line no-unused-vars
 
 			// Handle navigation from the subpages (iframes):
 			// First separate the member (if existing) from the page name,

+ 17 - 16
docs/scenes/bones-browser.html

@@ -42,7 +42,7 @@
 				Vector3,
 				Uint16BufferAttribute,
 				WebGLRenderer
-			} from "../../build/three.module.js";
+			} from '../../build/three.module.js';
 
 			import { GUI } from '../../examples/jsm/libs/lil-gui.module.min.js';
 			import { OrbitControls } from '../../examples/jsm/controls/OrbitControls.js';
@@ -52,6 +52,7 @@
 			const state = {
 				animateBones: false
 			};
+			
 
 			function initScene() {
 
@@ -186,13 +187,13 @@
 
 			function setupDatGui() {
 
-				let folder = gui.addFolder( "General Options" );
+				let folder = gui.addFolder( 'General Options' );
 
-				folder.add( state, "animateBones" );
-				folder.controllers[ 0 ].name( "Animate Bones" );
+				folder.add( state, 'animateBones' );
+				folder.controllers[ 0 ].name( 'Animate Bones' );
 
-				folder.add( mesh, "pose" );
-				folder.controllers[ 1 ].name( ".pose()" );
+				folder.add( mesh, 'pose' );
+				folder.controllers[ 1 ].name( '.pose()' );
 
 				const bones = mesh.skeleton.bones;
 
@@ -200,7 +201,7 @@
 
 					const bone = bones[ i ];
 
-					folder = gui.addFolder( "Bone " + i );
+					folder = gui.addFolder( 'Bone ' + i );
 
 					folder.add( bone.position, 'x', - 10 + bone.position.x, 10 + bone.position.x );
 					folder.add( bone.position, 'y', - 10 + bone.position.y, 10 + bone.position.y );
@@ -214,17 +215,17 @@
 					folder.add( bone.scale, 'y', 0, 2 );
 					folder.add( bone.scale, 'z', 0, 2 );
 
-					folder.controllers[ 0 ].name( "position.x" );
-					folder.controllers[ 1 ].name( "position.y" );
-					folder.controllers[ 2 ].name( "position.z" );
+					folder.controllers[ 0 ].name( 'position.x' );
+					folder.controllers[ 1 ].name( 'position.y' );
+					folder.controllers[ 2 ].name( 'position.z' );
 
-					folder.controllers[ 3 ].name( "rotation.x" );
-					folder.controllers[ 4 ].name( "rotation.y" );
-					folder.controllers[ 5 ].name( "rotation.z" );
+					folder.controllers[ 3 ].name( 'rotation.x' );
+					folder.controllers[ 4 ].name( 'rotation.y' );
+					folder.controllers[ 5 ].name( 'rotation.z' );
 
-					folder.controllers[ 6 ].name( "scale.x" );
-					folder.controllers[ 7 ].name( "scale.y" );
-					folder.controllers[ 8 ].name( "scale.z" );
+					folder.controllers[ 6 ].name( 'scale.x' );
+					folder.controllers[ 7 ].name( 'scale.y' );
+					folder.controllers[ 8 ].name( 'scale.z' );
 
 				}