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@@ -2141,7 +2141,8 @@ THREE.GLTF2Loader = ( function () {
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// + weight1 * morphTarget1
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// ...
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// then adding position to morphTarget.
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- // morphTarget should depend on mesh, so cloning attribute.
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+ // So morphTarget value will depend on mesh's position, then cloning attribute
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+ // for the case if attribute is shared among two or more meshes.
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var attribute = dependencies.accessors[ target.POSITION ].clone();
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var position = geometry.attributes.position;
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