Forráskód Böngészése

Fixed more examples.

Mr.doob 10 éve
szülő
commit
6fef12c5ff

+ 1 - 0
examples/js/ShaderDeferred.js

@@ -169,6 +169,7 @@ THREE.ShaderDeferred = {
 
 			"#endif",
 
+			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 			THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
 			THREE.ShaderChunk[ "specularmap_pars_fragment" ],

+ 1 - 1
examples/js/ShaderTerrain.js

@@ -170,7 +170,7 @@ THREE.ShaderTerrain = {
 						"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );",
 						"vec3 lVector = lPosition.xyz + vViewPosition.xyz;",
 
-						"float attenuation = calcLightAttenuation( length( lVector ), pointLightDistance[ i ], pointLightDecay[i] );"
+						"float attenuation = calcLightAttenuation( length( lVector ), pointLightDistance[ i ], pointLightDecay[i] );",
 
 						"lVector = normalize( lVector );",
 

+ 0 - 1
examples/js/shaders/NormalDisplacementShader.js

@@ -495,7 +495,6 @@ THREE.NormalDisplacementShader = {
 		"varying vec3 vWorldPosition;",
 		"varying vec3 vViewPosition;",
 
-		THREE.ShaderChunk[ "common" ],
 		THREE.ShaderChunk[ "skinning_pars_vertex" ],
 		THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
 		THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ],