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@@ -170,7 +170,7 @@ THREE.ShaderTerrain = {
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"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );",
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"vec3 lVector = lPosition.xyz + vViewPosition.xyz;",
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- "float attenuation = calcLightAttenuation( length( lVector ), pointLightDistance[ i ], pointLightDecay[i] );"
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+ "float attenuation = calcLightAttenuation( length( lVector ), pointLightDistance[ i ], pointLightDecay[i] );",
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"lVector = normalize( lVector );",
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