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@@ -263,7 +263,7 @@ vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
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#elif defined( ENVMAP_TYPE_EQUIREC )
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#elif defined( ENVMAP_TYPE_EQUIREC )
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vec2 sampleUV;
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vec2 sampleUV;
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- sampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 );
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+ sampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
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sampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;
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sampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;
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#ifdef TEXTURE_LOD_EXT
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#ifdef TEXTURE_LOD_EXT
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