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Updated builds.

Mr.doob 8 년 전
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70b086fe3d
3개의 변경된 파일89개의 추가작업 그리고 49개의 파일을 삭제
  1. 43 23
      build/three.js
  2. 4 4
      build/three.min.js
  3. 42 22
      build/three.module.js

+ 43 - 23
build/three.js

@@ -29949,7 +29949,7 @@
 	 * @author mrdoob / http://mrdoob.com/
 	 */
 
-	function DirectionalLightShadow( light ) {
+	function DirectionalLightShadow( ) {
 
 		LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
 
@@ -34677,6 +34677,27 @@
 
 	} );
 
+	/**
+	 * @author zz85 / http://www.lab4games.net/zz85/blog
+	 * Creates free form 2d path using series of points, lines or curves.
+	 **/
+
+	function Path( points ) {
+
+		CurvePath.call( this );
+		this.currentPoint = new Vector2();
+
+		if ( points ) {
+
+			this.fromPoints( points );
+
+		}
+
+	}
+
+	Path.prototype = PathPrototype;
+	PathPrototype.constructor = Path;
+
 	/**
 	 * @author zz85 / http://www.lab4games.net/zz85/blog
 	 * Defines a 2d shape plane using paths.
@@ -34737,50 +34758,48 @@
 
 	/**
 	 * @author zz85 / http://www.lab4games.net/zz85/blog
-	 * Creates free form 2d path using series of points, lines or curves.
-	 *
+	 * minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
 	 **/
 
-	function Path( points ) {
-
-		CurvePath.call( this );
-		this.currentPoint = new Vector2();
-
-		if ( points ) {
-
-			this.fromPoints( points );
-
-		}
-
-	}
-
-	Path.prototype = PathPrototype;
-	PathPrototype.constructor = Path;
-
-
-	// minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
 	function ShapePath() {
+
 		this.subPaths = [];
 		this.currentPath = null;
+
 	}
 
 	ShapePath.prototype = {
+
 		moveTo: function ( x, y ) {
+
 			this.currentPath = new Path();
-			this.subPaths.push(this.currentPath);
+			this.subPaths.push( this.currentPath );
 			this.currentPath.moveTo( x, y );
+
 		},
+
 		lineTo: function ( x, y ) {
+
 			this.currentPath.lineTo( x, y );
+
 		},
+
 		quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
+
 			this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
+
 		},
+
 		bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
+
 			this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
+
 		},
+
 		splineThru: function ( pts ) {
+
 			this.currentPath.splineThru( pts );
+
 		},
 
 		toShapes: function ( isCCW, noHoles ) {
@@ -35009,6 +35028,7 @@
 			return shapes;
 
 		}
+
 	};
 
 	/**
@@ -42914,8 +42934,8 @@
 	exports.QuadraticBezierCurve = QuadraticBezierCurve;
 	exports.LineCurve = LineCurve;
 	exports.Shape = Shape;
-	exports.ShapePath = ShapePath;
 	exports.Path = Path;
+	exports.ShapePath = ShapePath;
 	exports.Font = Font;
 	exports.CurvePath = CurvePath;
 	exports.Curve = Curve;

+ 4 - 4
build/three.min.js

@@ -240,11 +240,11 @@ this.skinning=!1;this.setValues(a)}function tb(a){X.call(this);this.type="LineDa
 d.onLoad))d.onLoad()};this.itemError=function(a){if(void 0!==d.onError)d.onError(a)}}function Da(a){this.manager=void 0!==a?a:ra}function Fe(a){this.manager=void 0!==a?a:ra;this._parser=null}function Vd(a){this.manager=void 0!==a?a:ra;this._parser=null}function Yc(a){this.manager=void 0!==a?a:ra}function Wd(a){this.manager=void 0!==a?a:ra}function pd(a){this.manager=void 0!==a?a:ra}function ma(a,b){D.call(this);this.type="Light";this.color=new G(a);this.intensity=void 0!==b?b:1;this.receiveShadow=
 void 0}function qd(a,b,c){ma.call(this,a,c);this.type="HemisphereLight";this.castShadow=void 0;this.position.copy(D.DefaultUp);this.updateMatrix();this.groundColor=new G(b)}function ub(a){this.camera=a;this.bias=0;this.radius=1;this.mapSize=new z(512,512);this.map=null;this.matrix=new M}function rd(){ub.call(this,new Ga(50,1,.5,500))}function sd(a,b,c,d,e,f){ma.call(this,a,b);this.type="SpotLight";this.position.copy(D.DefaultUp);this.updateMatrix();this.target=new D;Object.defineProperty(this,"power",
 {get:function(){return this.intensity*Math.PI},set:function(a){this.intensity=a/Math.PI}});this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.penumbra=void 0!==e?e:0;this.decay=void 0!==f?f:1;this.shadow=new rd}function td(a,b,c,d){ma.call(this,a,b);this.type="PointLight";Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(a){this.intensity=a/(4*Math.PI)}});this.distance=void 0!==c?c:0;this.decay=void 0!==d?d:1;this.shadow=new ub(new Ga(90,
-1,.5,500))}function ud(a){ub.call(this,new Jb(-5,5,5,-5,.5,500))}function vd(a,b){ma.call(this,a,b);this.type="DirectionalLight";this.position.copy(D.DefaultUp);this.updateMatrix();this.target=new D;this.shadow=new ud}function wd(a,b){ma.call(this,a,b);this.type="AmbientLight";this.castShadow=void 0}function pa(a,b,c,d){this.parameterPositions=a;this._cachedIndex=0;this.resultBuffer=void 0!==d?d:new b.constructor(c);this.sampleValues=b;this.valueSize=c}function xd(a,b,c,d){pa.call(this,a,b,c,d);this._offsetNext=
+1,.5,500))}function ud(){ub.call(this,new Jb(-5,5,5,-5,.5,500))}function vd(a,b){ma.call(this,a,b);this.type="DirectionalLight";this.position.copy(D.DefaultUp);this.updateMatrix();this.target=new D;this.shadow=new ud}function wd(a,b){ma.call(this,a,b);this.type="AmbientLight";this.castShadow=void 0}function pa(a,b,c,d){this.parameterPositions=a;this._cachedIndex=0;this.resultBuffer=void 0!==d?d:new b.constructor(c);this.sampleValues=b;this.valueSize=c}function xd(a,b,c,d){pa.call(this,a,b,c,d);this._offsetNext=
 this._weightNext=this._offsetPrev=this._weightPrev=-0}function Zc(a,b,c,d){pa.call(this,a,b,c,d)}function yd(a,b,c,d){pa.call(this,a,b,c,d)}function vb(a,b,c,d){if(void 0===a)throw Error("track name is undefined");if(void 0===b||0===b.length)throw Error("no keyframes in track named "+a);this.name=a;this.times=sa.convertArray(b,this.TimeBufferType);this.values=sa.convertArray(c,this.ValueBufferType);this.setInterpolation(d||this.DefaultInterpolation);this.validate();this.optimize()}function ec(a,b,
 c,d){vb.call(this,a,b,c,d)}function zd(a,b,c,d){pa.call(this,a,b,c,d)}function $c(a,b,c,d){vb.call(this,a,b,c,d)}function fc(a,b,c,d){vb.call(this,a,b,c,d)}function Ad(a,b,c,d){vb.call(this,a,b,c,d)}function Bd(a,b,c){vb.call(this,a,b,c)}function Cd(a,b,c,d){vb.call(this,a,b,c,d)}function wb(a,b,c,d){vb.apply(this,arguments)}function wa(a,b,c){this.name=a;this.tracks=c;this.duration=void 0!==b?b:-1;this.uuid=S.generateUUID();0>this.duration&&this.resetDuration();this.optimize()}function Dd(a){this.manager=
 void 0!==a?a:ra;this.textures={}}function Xd(a){this.manager=void 0!==a?a:ra}function xb(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}}function Yd(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:ra;this.withCredentials=!1}function Ge(a){this.manager=void 0!==a?a:ra;this.texturePath=""}function xa(){}function Qa(a,b){this.v1=a;this.v2=b}function ad(){this.curves=
-[];this.autoClose=!1}function Xa(a,b,c,d,e,f,g,h){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g;this.aRotation=h||0}function yb(a){this.points=void 0===a?[]:a}function zb(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d}function Ab(a,b,c){this.v0=a;this.v1=b;this.v2=c}function Bb(){bd.apply(this,arguments);this.holes=[]}function bd(a){ad.call(this);this.currentPoint=new z;a&&this.fromPoints(a)}function Zd(){this.subPaths=[];this.currentPath=
+[];this.autoClose=!1}function Xa(a,b,c,d,e,f,g,h){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g;this.aRotation=h||0}function yb(a){this.points=void 0===a?[]:a}function zb(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d}function Ab(a,b,c){this.v0=a;this.v1=b;this.v2=c}function bd(a){ad.call(this);this.currentPoint=new z;a&&this.fromPoints(a)}function Bb(){bd.apply(this,arguments);this.holes=[]}function Zd(){this.subPaths=[];this.currentPath=
 null}function $d(a){this.data=a}function He(a){this.manager=void 0!==a?a:ra}function ae(a){this.manager=void 0!==a?a:ra}function be(a,b,c,d){ma.call(this,a,b);this.type="RectAreaLight";this.position.set(0,1,0);this.updateMatrix();this.width=void 0!==c?c:10;this.height=void 0!==d?d:10}function Ie(){this.type="StereoCamera";this.aspect=1;this.eyeSep=.064;this.cameraL=new Ga;this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=!1;this.cameraR=new Ga;this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=
 !1}function Ed(a,b,c){D.call(this);this.type="CubeCamera";var d=new Ga(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new q(1,0,0));this.add(d);var e=new Ga(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new q(-1,0,0));this.add(e);var f=new Ga(90,1,a,b);f.up.set(0,0,1);f.lookAt(new q(0,1,0));this.add(f);var g=new Ga(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new q(0,-1,0));this.add(g);var h=new Ga(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new q(0,0,1));this.add(h);var k=new Ga(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new q(0,0,-1));this.add(k);
 this.renderTarget=new Fb(c,c,{format:1022,magFilter:1006,minFilter:1006});this.updateCubeMap=function(a,b){null===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,n=c.texture.generateMipmaps;c.texture.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.texture.generateMipmaps=n;c.activeCubeFace=5;a.render(b,k,c);a.setRenderTarget(null)}}function ce(){D.call(this);
@@ -703,7 +703,7 @@ c-1],e=b[c],f=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=
 this.v1.y,this.v2.y,this.v3.y))).normalize()};Ab.prototype=Object.create(xa.prototype);Ab.prototype.constructor=Ab;Ab.prototype.getPoint=function(a){var b=oa.b2;return new z(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))};Ab.prototype.getTangent=function(a){var b=Ld.tangentQuadraticBezier;return(new z(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))).normalize()};var pe=Object.assign(Object.create(ad.prototype),{fromPoints:function(a){this.moveTo(a[0].x,
 a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new Qa(this.currentPoint.clone(),new z(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new Ab(this.currentPoint.clone(),new z(a,b),new z(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new zb(this.currentPoint.clone(),new z(a,b),new z(c,d),new z(e,f));this.curves.push(a);
 this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a),b=new yb(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new Xa(a,b,c,d,e,f,g,h);0<this.curves.length&&
-(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)}});Bb.prototype=Object.assign(Object.create(pe),{constructor:Bb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractAllPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},extractPoints:function(a){return this.extractAllPoints(a)}});bd.prototype=pe;pe.constructor=bd;Zd.prototype=
+(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)}});bd.prototype=pe;pe.constructor=bd;Bb.prototype=Object.assign(Object.create(pe),{constructor:Bb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractAllPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},extractPoints:function(a){return this.extractAllPoints(a)}});Zd.prototype=
 {moveTo:function(a,b){this.currentPath=new bd;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new Bb;f.curves=e.curves;b.push(f)}return b}
 function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(Math.abs(m)>Number.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=oa.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,m=[];if(1===f.length)return h=f[0],k=new Bb,k.curves=
 h.curves,m.push(k),m;var l=!e(f[0].getPoints()),l=a?!l:l;k=[];var p=[],n=[],q=0,B;p[q]=void 0;n[q]=[];for(var r=0,w=f.length;r<w;r++)h=f[r],B=h.getPoints(),g=e(B),(g=a?!g:g)?(!l&&p[q]&&q++,p[q]={s:new Bb,p:B},p[q].s.curves=h.curves,l&&q++,n[q]=[]):n[q].push({h:h,p:B[0]});if(!p[0])return c(f);if(1<p.length){r=!1;h=[];e=0;for(f=p.length;e<f;e++)k[e]=[];e=0;for(f=p.length;e<f;e++)for(g=n[e],l=0;l<g.length;l++){q=g[l];B=!0;for(w=0;w<p.length;w++)d(q.p,p[w].p)&&(e!==w&&h.push({froms:e,tos:w,hole:l}),B?
@@ -836,7 +836,7 @@ Dd;l.BufferGeometryLoader=Xd;l.DefaultLoadingManager=ra;l.LoadingManager=Ud;l.JS
 l.AudioContext=de;l.AudioAnalyser=fe;l.Audio=gc;l.VectorKeyframeTrack=ec;l.StringKeyframeTrack=Ad;l.QuaternionKeyframeTrack=$c;l.NumberKeyframeTrack=fc;l.ColorKeyframeTrack=Cd;l.BooleanKeyframeTrack=Bd;l.PropertyMixer=Fd;l.PropertyBinding=ka;l.KeyframeTrack=wb;l.AnimationUtils=sa;l.AnimationObjectGroup=ge;l.AnimationMixer=cd;l.AnimationClip=wa;l.Uniform=Gd;l.InstancedBufferGeometry=Cb;l.BufferGeometry=H;l.GeometryIdCount=function(){return Pd++};l.Geometry=J;l.InterleavedBufferAttribute=ie;l.InstancedInterleavedBuffer=
 ic;l.InterleavedBuffer=hc;l.InstancedBufferAttribute=jc;l.Face3=ua;l.Object3D=D;l.Raycaster=je;l.Layers=jd;l.EventDispatcher=la;l.Clock=le;l.QuaternionLinearInterpolant=zd;l.LinearInterpolant=Zc;l.DiscreteInterpolant=yd;l.CubicInterpolant=xd;l.Interpolant=pa;l.Triangle=Ka;l.Math=S;l.Spherical=me;l.Cylindrical=ne;l.Plane=ga;l.Frustum=sc;l.Sphere=Ea;l.Ray=cb;l.Matrix4=M;l.Matrix3=za;l.Box3=Na;l.Box2=rc;l.Line3=hb;l.Euler=db;l.Vector4=ea;l.Vector3=q;l.Vector2=z;l.Quaternion=Z;l.Color=G;l.MorphBlendMesh=
 ta;l.ImmediateRenderObject=dd;l.VertexNormalsHelper=ed;l.SpotLightHelper=kc;l.SkeletonHelper=lc;l.PointLightHelper=mc;l.RectAreaLightHelper=nc;l.HemisphereLightHelper=oc;l.GridHelper=fd;l.PolarGridHelper=Hd;l.FaceNormalsHelper=gd;l.DirectionalLightHelper=pc;l.CameraHelper=hd;l.BoxHelper=qc;l.ArrowHelper=Db;l.AxisHelper=Id;l.CatmullRomCurve3=Eb;l.CubicBezierCurve3=Nf;l.QuadraticBezierCurve3=Of;l.LineCurve3=Pf;l.ArcCurve=Jd;l.EllipseCurve=Xa;l.SplineCurve=yb;l.CubicBezierCurve=zb;l.QuadraticBezierCurve=
-Ab;l.LineCurve=Qa;l.Shape=Bb;l.ShapePath=Zd;l.Path=bd;l.Font=$d;l.CurvePath=ad;l.Curve=xa;l.ShapeUtils=oa;l.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new Ec,d=0,e=b.length;d<e;d++)c.add(new Aa(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new M;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};l.CurveUtils=Ld;l.WireframeGeometry=Ob;l.ParametricGeometry=Gc;l.ParametricBufferGeometry=Pb;
+Ab;l.LineCurve=Qa;l.Shape=Bb;l.Path=bd;l.ShapePath=Zd;l.Font=$d;l.CurvePath=ad;l.Curve=xa;l.ShapeUtils=oa;l.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new Ec,d=0,e=b.length;d<e;d++)c.add(new Aa(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new M;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};l.CurveUtils=Ld;l.WireframeGeometry=Ob;l.ParametricGeometry=Gc;l.ParametricBufferGeometry=Pb;
 l.TetrahedronGeometry=Hc;l.TetrahedronBufferGeometry=Qb;l.OctahedronGeometry=Ic;l.OctahedronBufferGeometry=mb;l.IcosahedronGeometry=Jc;l.IcosahedronBufferGeometry=Rb;l.DodecahedronGeometry=Kc;l.DodecahedronBufferGeometry=Sb;l.PolyhedronGeometry=Lc;l.PolyhedronBufferGeometry=va;l.TubeGeometry=Mc;l.TubeBufferGeometry=Tb;l.TorusKnotGeometry=Nc;l.TorusKnotBufferGeometry=Ub;l.TorusGeometry=Oc;l.TorusBufferGeometry=Vb;l.TextGeometry=Pc;l.SphereBufferGeometry=nb;l.SphereGeometry=Qc;l.RingGeometry=Rc;l.RingBufferGeometry=
 Wb;l.PlaneBufferGeometry=jb;l.PlaneGeometry=Sc;l.LatheGeometry=Tc;l.LatheBufferGeometry=Xb;l.ShapeGeometry=Zb;l.ShapeBufferGeometry=Yb;l.ExtrudeGeometry=Ma;l.EdgesGeometry=$b;l.ConeGeometry=Uc;l.ConeBufferGeometry=Vc;l.CylinderGeometry=ob;l.CylinderBufferGeometry=Wa;l.CircleBufferGeometry=ac;l.CircleGeometry=Wc;l.BoxBufferGeometry=ib;l.BoxGeometry=bc;l.ShadowMaterial=cc;l.SpriteMaterial=lb;l.RawShaderMaterial=dc;l.ShaderMaterial=Ia;l.PointsMaterial=Oa;l.MultiMaterial=Xc;l.MeshPhysicalMaterial=pb;
 l.MeshStandardMaterial=Pa;l.MeshPhongMaterial=Ba;l.MeshToonMaterial=qb;l.MeshNormalMaterial=rb;l.MeshLambertMaterial=sb;l.MeshDepthMaterial=bb;l.MeshBasicMaterial=La;l.LineDashedMaterial=tb;l.LineBasicMaterial=ha;l.Material=X;l.Float64BufferAttribute=zc;l.Float32BufferAttribute=V;l.Uint32BufferAttribute=Ua;l.Int32BufferAttribute=yc;l.Uint16BufferAttribute=Ta;l.Int16BufferAttribute=xc;l.Uint8ClampedBufferAttribute=wc;l.Uint8BufferAttribute=vc;l.Int8BufferAttribute=uc;l.BufferAttribute=w;l.REVISION=

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 42 - 22
build/three.module.js


이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.