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Mr.doob 9 年之前
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70cd3eba70
共有 2 个文件被更改,包括 138 次插入114 次删除
  1. 28 4
      build/three.js
  2. 110 110
      build/three.min.js

+ 28 - 4
build/three.js

@@ -30479,7 +30479,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
 
-	var currentTextureSlot = undefined;
+	var currentTextureSlot = null;
 	var currentBoundTextures = {};
 
 	var currentClearColor = new THREE.Vector4();
@@ -30489,6 +30489,30 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 	var currentScissor = new THREE.Vector4();
 	var currentViewport = new THREE.Vector4();
 
+	function createTexture( type, target, count ) {
+
+		var data = new Uint8Array( 3 );
+		var texture = gl.createTexture();
+
+		gl.bindTexture( type, texture );
+		gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.LINEAR );
+
+		for ( var i = 0; i < count; i ++ ) {
+
+			gl.texImage2D( target + i, 0, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, data );
+
+		}
+
+		return texture;
+
+	}
+
+	var emptyTextures = {};
+	emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
+	emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
+
+	//
+
 	this.init = function () {
 
 		this.clearColor( 0, 0, 0, 1 );
@@ -31033,7 +31057,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	this.bindTexture = function ( webglType, webglTexture ) {
 
-		if ( currentTextureSlot === undefined ) {
+		if ( currentTextureSlot === null ) {
 
 			_this.activeTexture();
 
@@ -31050,7 +31074,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 		if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
 
-			gl.bindTexture( webglType, webglTexture );
+			gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
 
 			boundTexture.type = webglType;
 			boundTexture.texture = webglTexture;
@@ -31167,7 +31191,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 		compressedTextureFormats = null;
 
-		currentTextureSlot = undefined;
+		currentTextureSlot = null;
 		currentBoundTextures = {};
 
 		currentBlending = null;

+ 110 - 110
build/three.min.js

@@ -108,7 +108,7 @@ b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.
 d,m=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var m=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=m-f;b[8]=c+h;b[1]=m+
 f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;
 g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],m=c[1],n=c[5],p=c[9],l=c[13],q=c[2],r=c[6],s=c[10],u=c[14],
-w=c[3],v=c[7],D=c[11],c=c[15],x=d[0],B=d[4],A=d[8],y=d[12],C=d[1],M=d[5],z=d[9],E=d[13],I=d[2],Q=d[6],O=d[10],G=d[14],L=d[3],J=d[7],H=d[11],d=d[15];e[0]=f*x+g*C+h*I+k*L;e[4]=f*B+g*M+h*Q+k*J;e[8]=f*A+g*z+h*O+k*H;e[12]=f*y+g*E+h*G+k*d;e[1]=m*x+n*C+p*I+l*L;e[5]=m*B+n*M+p*Q+l*J;e[9]=m*A+n*z+p*O+l*H;e[13]=m*y+n*E+p*G+l*d;e[2]=q*x+r*C+s*I+u*L;e[6]=q*B+r*M+s*Q+u*J;e[10]=q*A+r*z+s*O+u*H;e[14]=q*y+r*E+s*G+u*d;e[3]=w*x+v*C+D*I+c*L;e[7]=w*B+v*M+D*Q+c*J;e[11]=w*A+v*z+D*O+c*H;e[15]=w*y+v*E+D*G+c*d;return this},
+w=c[3],v=c[7],D=c[11],c=c[15],x=d[0],B=d[4],A=d[8],y=d[12],C=d[1],M=d[5],E=d[9],z=d[13],I=d[2],Q=d[6],N=d[10],H=d[14],L=d[3],J=d[7],G=d[11],d=d[15];e[0]=f*x+g*C+h*I+k*L;e[4]=f*B+g*M+h*Q+k*J;e[8]=f*A+g*E+h*N+k*G;e[12]=f*y+g*z+h*H+k*d;e[1]=m*x+n*C+p*I+l*L;e[5]=m*B+n*M+p*Q+l*J;e[9]=m*A+n*E+p*N+l*G;e[13]=m*y+n*z+p*H+l*d;e[2]=q*x+r*C+s*I+u*L;e[6]=q*B+r*M+s*Q+u*J;e[10]=q*A+r*E+s*N+u*G;e[14]=q*y+r*z+s*H+u*d;e[3]=w*x+v*C+D*I+c*L;e[7]=w*B+v*M+D*Q+c*J;e[11]=w*A+v*E+D*N+c*G;e[15]=w*y+v*z+D*H+c*d;return this},
 multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,
 c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],
 e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],m=a[2],n=a[6],p=a[10],l=a[14];return a[3]*(+e*h*n-d*k*n-e*g*p+c*k*p+d*g*l-c*h*l)+a[7]*(+b*h*l-b*k*p+e*f*p-d*f*l+d*k*m-e*h*m)+a[11]*(+b*k*n-b*g*l-e*f*n+c*f*l+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*n+b*g*p+d*f*n-c*f*p+c*h*m)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");
@@ -489,7 +489,7 @@ THREE.CubeTexture.prototype.constructor=THREE.CubeTexture;Object.defineProperty(
 THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,m,n,p){THREE.Texture.call(this,null,f,g,h,k,m,d,e,n,p);this.image={data:a,width:b,height:c};this.magFilter=void 0!==k?k:THREE.NearestFilter;this.minFilter=void 0!==m?m:THREE.NearestFilter;this.generateMipmaps=this.flipY=!1};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;
 THREE.VideoTexture=function(a,b,c,d,e,f,g,h,k){function m(){requestAnimationFrame(m);a.readyState>=a.HAVE_CURRENT_DATA&&(n.needsUpdate=!0)}THREE.Texture.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var n=this;m()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Group.prototype.constructor=THREE.Group;THREE.Points=function(a,b){THREE.Object3D.call(this);this.type="Points";this.geometry=void 0!==a?a:new THREE.BufferGeometry;this.material=void 0!==b?b:new THREE.PointsMaterial({color:16777215*Math.random()})};THREE.Points.prototype=Object.create(THREE.Object3D.prototype);THREE.Points.prototype.constructor=THREE.Points;
-THREE.Points.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);if(f<n){var h=b.closestPointToPoint(a);h.applyMatrix4(k);var m=d.ray.origin.distanceTo(h);m<d.near||m>d.far||e.push({distance:m,distanceToRay:Math.sqrt(f),point:h.clone(),index:c,face:null,object:g})}}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);
+THREE.Points.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);if(f<n){var h=b.closestPointToPoint(a);h.applyMatrix4(k);var l=d.ray.origin.distanceTo(h);l<d.near||l>d.far||e.push({distance:l,distanceToRay:Math.sqrt(f),point:h.clone(),index:c,face:null,object:g})}}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);
 c.applyMatrix4(k);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);var m=m/((this.scale.x+this.scale.y+this.scale.z)/3),n=m*m,m=new THREE.Vector3;if(h instanceof THREE.BufferGeometry){var p=h.index,h=h.attributes.position.array;if(null!==p)for(var l=p.array,p=0,q=l.length;p<q;p++){var r=l[p];m.fromArray(h,3*r);f(m,r)}else for(p=0,l=h.length/3;p<l;p++)m.fromArray(h,3*p),f(m,p)}else for(m=h.vertices,p=0,l=m.length;p<l;p++)f(m[p],p)}}}();
 THREE.Points.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Line=function(a,b,c){if(1===c)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),new THREE.LineSegments(a,b);THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.BufferGeometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Line.prototype.constructor=THREE.Line;
@@ -502,10 +502,10 @@ THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.mor
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),
 object:a}}function c(c,d,e,f,m,n,p,s){g.fromArray(f,3*n);h.fromArray(f,3*p);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,u))m&&(l.fromArray(m,2*n),q.fromArray(m,2*p),r.fromArray(m,2*s),c.uv=a(u,g,h,k,l,q,r)),c.face=new THREE.Face3(n,p,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,l=new THREE.Vector2,q=new THREE.Vector2,
-r=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,w=new THREE.Vector3;return function(s,w){var x=this.geometry,B=this.material,A=this.matrixWorld;if(void 0!==B&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(A),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var y,C;if(x instanceof THREE.BufferGeometry){var M,z,B=x.index,A=x.attributes,x=A.position.array;
-void 0!==A.uv&&(y=A.uv.array);if(null!==B)for(var A=B.array,E=0,I=A.length;E<I;E+=3){if(B=A[E],M=A[E+1],z=A[E+2],C=c(this,s,e,x,y,B,M,z))C.faceIndex=Math.floor(E/3),w.push(C)}else for(E=0,I=x.length;E<I;E+=9)if(B=E/3,M=B+1,z=B+2,C=c(this,s,e,x,y,B,M,z))C.index=B,w.push(C)}else if(x instanceof THREE.Geometry){var Q,O,A=B instanceof THREE.MultiMaterial,E=!0===A?B.materials:null,I=x.vertices;M=x.faces;z=x.faceVertexUvs[0];0<z.length&&(y=z);for(var G=0,L=M.length;G<L;G++){var J=M[G];C=!0===A?E[J.materialIndex]:
-B;if(void 0!==C){z=I[J.a];Q=I[J.b];O=I[J.c];if(!0===C.morphTargets){C=x.morphTargets;var H=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var N=0,P=C.length;N<P;N++){var R=H[N];if(0!==R){var F=C[N].vertices;g.addScaledVector(m.subVectors(F[J.a],z),R);h.addScaledVector(n.subVectors(F[J.b],Q),R);k.addScaledVector(p.subVectors(F[J.c],O),R)}}g.add(z);h.add(Q);k.add(O);z=g;Q=h;O=k}if(C=b(this,s,e,z,Q,O,u))y&&(H=y[G],l.copy(H[0]),q.copy(H[1]),r.copy(H[2]),C.uv=a(u,z,Q,O,l,q,r)),C.face=
-J,C.faceIndex=G,w.push(C)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
+r=new THREE.Vector2,s=new THREE.Vector3,u=new THREE.Vector3,w=new THREE.Vector3;return function(s,w){var x=this.geometry,B=this.material,A=this.matrixWorld;if(void 0!==B&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(A),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var y,C;if(x instanceof THREE.BufferGeometry){var M,E,B=x.index,A=x.attributes,x=A.position.array;
+void 0!==A.uv&&(y=A.uv.array);if(null!==B)for(var A=B.array,z=0,I=A.length;z<I;z+=3){if(B=A[z],M=A[z+1],E=A[z+2],C=c(this,s,e,x,y,B,M,E))C.faceIndex=Math.floor(z/3),w.push(C)}else for(z=0,I=x.length;z<I;z+=9)if(B=z/3,M=B+1,E=B+2,C=c(this,s,e,x,y,B,M,E))C.index=B,w.push(C)}else if(x instanceof THREE.Geometry){var Q,N,A=B instanceof THREE.MultiMaterial,z=!0===A?B.materials:null,I=x.vertices;M=x.faces;E=x.faceVertexUvs[0];0<E.length&&(y=E);for(var H=0,L=M.length;H<L;H++){var J=M[H];C=!0===A?z[J.materialIndex]:
+B;if(void 0!==C){E=I[J.a];Q=I[J.b];N=I[J.c];if(!0===C.morphTargets){C=x.morphTargets;var G=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var O=0,R=C.length;O<R;O++){var P=G[O];if(0!==P){var F=C[O].vertices;g.addScaledVector(m.subVectors(F[J.a],E),P);h.addScaledVector(n.subVectors(F[J.b],Q),P);k.addScaledVector(p.subVectors(F[J.c],N),P)}}g.add(E);h.add(Q);k.add(N);E=g;Q=h;N=k}if(C=b(this,s,e,E,Q,N,u))y&&(G=y[H],l.copy(G[0]),q.copy(G[1]),r.copy(G[2]),C.uv=a(u,E,Q,N,l,q,r)),C.face=
+J,C.faceIndex=H,w.push(C)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
 THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
@@ -598,85 +598,85 @@ envMapIntensity:{type:"1f",value:1}}]),vertexShader:THREE.ShaderChunk.meshphysic
 vertexShader:THREE.ShaderChunk.linedashed_vert,fragmentShader:THREE.ShaderChunk.linedashed_frag},depth:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.displacementmap]),vertexShader:THREE.ShaderChunk.depth_vert,fragmentShader:THREE.ShaderChunk.depth_frag},normal:{uniforms:{opacity:{type:"1f",value:1}},vertexShader:THREE.ShaderChunk.normal_vert,fragmentShader:THREE.ShaderChunk.normal_frag},cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"1f",value:-1}},vertexShader:THREE.ShaderChunk.cube_vert,
 fragmentShader:THREE.ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{type:"t",value:null},tFlip:{type:"1f",value:-1}},vertexShader:THREE.ShaderChunk.equirect_vert,fragmentShader:THREE.ShaderChunk.equirect_frag},distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3}},vertexShader:THREE.ShaderChunk.distanceRGBA_vert,fragmentShader:THREE.ShaderChunk.distanceRGBA_frag}};
 THREE.ShaderLib.physical={uniforms:THREE.UniformsUtils.merge([THREE.ShaderLib.standard.uniforms,{}]),vertexShader:THREE.ShaderChunk.meshphysical_vert,fragmentShader:THREE.ShaderChunk.meshphysical_frag};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===H&&(a*=d,b*=d,c*=d);K.clearColor(a,b,c,d)}function c(){K.init();K.scissor(ua.copy(Ea).multiplyScalar($));K.viewport(ma.copy(na).multiplyScalar($));b(aa.r,aa.g,aa.b,ja)}function d(){ga=ka=null;oa="";pa=-1;K.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===G&&(a*=d,b*=d,c*=d);K.clearColor(a,b,c,d)}function c(){K.init();K.scissor(ua.copy(Ea).multiplyScalar(aa));K.viewport(ma.copy(na).multiplyScalar(aa));b(ba.r,ba.g,ba.b,ka)}function d(){ia=Z=null;oa="";pa=-1;K.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
 b.__webglInit)break a;t.deleteTexture(b.__webglTexture)}U.delete(a)}la.textures--}function g(a){a=a.target;a.removeEventListener("dispose",g);var b=U.get(a),c=U.get(a.texture);if(a){void 0!==c.__webglTexture&&t.deleteTexture(c.__webglTexture);a.depthTexture&&a.depthTexture.dispose();if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)t.deleteFramebuffer(b.__webglFramebuffer[c]),b.__webglDepthbuffer&&t.deleteRenderbuffer(b.__webglDepthbuffer[c]);else t.deleteFramebuffer(b.__webglFramebuffer),
 b.__webglDepthbuffer&&t.deleteRenderbuffer(b.__webglDepthbuffer);U.delete(a.texture);U.delete(a)}la.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);U.delete(a)}function k(a){var b=U.get(a).program;a.program=void 0;void 0!==b&&qa.releaseProgram(b)}function m(a,b){return Math.abs(b[0])-Math.abs(a[0])}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==
-b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function l(a,b,c,d,e){var f;c.transparent?(d=Z,f=++T):(d=R,f=++F);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=X.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:X.z,group:e},d.push(f))}function q(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();var c=Ka.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);
-if(!Ga.intersectsSphere(c))return!1;if(0===ca)return!0;a=W.clippingPlanes;var b=c.center,c=-c.radius,d=0;do if(a[d].distanceToPoint(b)<c)return!1;while(++d!==ca);return!0}function r(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)P.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==q(a)||da.push(a);else if(a instanceof THREE.LensFlare)ha.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===W.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),
+b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function l(a,b,c,d,e){var f;c.transparent?(d=$,f=++T):(d=P,f=++F);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=X.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:X.z,group:e},d.push(f))}function q(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();var c=Ka.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);
+if(!Ga.intersectsSphere(c))return!1;if(0===ea)return!0;a=W.clippingPlanes;var b=c.center,c=-c.radius,d=0;do if(a[d].distanceToPoint(b)<c)return!1;while(++d!==ea);return!0}function r(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)R.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==q(a)||fa.push(a);else if(a instanceof THREE.LensFlare)da.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===W.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),
 X.applyProjection(va)),l(a,null,a.material,X.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===q(a)){var c=a.material;if(!0===c.visible){!0===W.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(va));var d=ra.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&
 l(a,d,k,X.z,h)}else l(a,d,c,X.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)r(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(m);var l=w(b,c,m,h);oa="";h.render(function(a){W.renderBufferImmediate(a,l,m)})}else W.renderBufferDirect(b,c,k,m,h,g)}}
 function u(a){a.side!==THREE.DoubleSide?K.enable(t.CULL_FACE):K.disable(t.CULL_FACE);K.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?K.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):K.setBlending(THREE.NoBlending);K.setDepthFunc(a.depthFunc);K.setDepthTest(a.depthTest);K.setDepthWrite(a.depthWrite);K.setColorWrite(a.colorWrite);K.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}
-function w(a,b,c,d){wa=0;var e=U.get(c);if(xa){if(ya||a!==ga){var f=c.clippingPlanes,g=a===ga&&c.id===pa;if(!ya||null===f||0===f.length||sa&&!c.clipShadows)sa?D(null):x();else{var m=sa?0:ta,l=4*m,n=e.clippingState||null;fa.value=n;n=D(f,a,l,g);for(f=0;f!==l;++f)n[f]=za[f];e.clippingState=n;ca+=m}}void 0!==e.numClippingPlanes&&e.numClippingPlanes!==ca&&(c.needsUpdate=!0)}void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{m=U.get(c);
-l=qa.getParameters(c,S,b,ca,d);n=qa.getProgramCode(c,l);f=m.program;g=!0;if(void 0===f)c.addEventListener("dispose",h);else if(f.code!==n)k(c);else if(void 0!==l.shaderID)break a;else g=!1;g&&(l.shaderID?(f=THREE.ShaderLib[l.shaderID],m.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(f.uniforms),vertexShader:f.vertexShader,fragmentShader:f.fragmentShader}):m.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=m.__webglShader,
-f=qa.acquireProgram(c,l,n),m.program=f,c.program=f);l=f.getAttributes();if(c.morphTargets)for(n=c.numSupportedMorphTargets=0;n<W.maxMorphTargets;n++)0<=l["morphTarget"+n]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(n=c.numSupportedMorphNormals=0;n<W.maxMorphNormals;n++)0<=l["morphNormal"+n]&&c.numSupportedMorphNormals++;l=m.__webglShader.uniforms;(c instanceof THREE.ShaderMaterial||c instanceof THREE.RawShaderMaterial)&&!0!==c.clipping||(m.numClippingPlanes=ca,l.clippingPlanes=fa);c.lights&&
+function w(a,b,c,d){wa=0;var e=U.get(c);if(xa){if(ya||a!==ia){var f=c.clippingPlanes,g=a===ia&&c.id===pa;if(!ya||null===f||0===f.length||sa&&!c.clipShadows)sa?D(null):x();else{var m=sa?0:ta,l=4*m,n=e.clippingState||null;ha.value=n;n=D(f,a,l,g);for(f=0;f!==l;++f)n[f]=za[f];e.clippingState=n;ea+=m}}void 0!==e.numClippingPlanes&&e.numClippingPlanes!==ea&&(c.needsUpdate=!0)}void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{m=U.get(c);
+l=qa.getParameters(c,S,b,ea,d);n=qa.getProgramCode(c,l);f=m.program;g=!0;if(void 0===f)c.addEventListener("dispose",h);else if(f.code!==n)k(c);else if(void 0!==l.shaderID)break a;else g=!1;g&&(l.shaderID?(f=THREE.ShaderLib[l.shaderID],m.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(f.uniforms),vertexShader:f.vertexShader,fragmentShader:f.fragmentShader}):m.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=m.__webglShader,
+f=qa.acquireProgram(c,l,n),m.program=f,c.program=f);l=f.getAttributes();if(c.morphTargets)for(n=c.numSupportedMorphTargets=0;n<W.maxMorphTargets;n++)0<=l["morphTarget"+n]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(n=c.numSupportedMorphNormals=0;n<W.maxMorphNormals;n++)0<=l["morphNormal"+n]&&c.numSupportedMorphNormals++;l=m.__webglShader.uniforms;(c instanceof THREE.ShaderMaterial||c instanceof THREE.RawShaderMaterial)&&!0!==c.clipping||(m.numClippingPlanes=ea,l.clippingPlanes=ha);c.lights&&
 (m.lightsHash=S.hash,l.ambientLightColor.value=S.ambient,l.directionalLights.value=S.directional,l.spotLights.value=S.spot,l.pointLights.value=S.point,l.hemisphereLights.value=S.hemi,l.directionalShadowMap.value=S.directionalShadowMap,l.directionalShadowMatrix.value=S.directionalShadowMatrix,l.spotShadowMap.value=S.spotShadowMap,l.spotShadowMatrix.value=S.spotShadowMatrix,l.pointShadowMap.value=S.pointShadowMap,l.pointShadowMatrix.value=S.pointShadowMatrix);n=m.program.getUniforms();n=THREE.WebGLUniforms.seqWithValue(n.seq,
-l);m.uniformsList=n;m.dynamicUniforms=THREE.WebGLUniforms.splitDynamic(n,l)}c.needsUpdate=!1}var p=!1,g=f=!1,m=e.program,n=m.getUniforms(),l=e.__webglShader.uniforms;m.id!==ka&&(t.useProgram(m.program),ka=m.id,g=f=p=!0);c.id!==pa&&(pa=c.id,f=!0);if(p||a!==ga){n.set(t,a,"projectionMatrix");ea.logarithmicDepthBuffer&&n.setValue(t,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));a!==ga&&(ga=a,g=f=!0);if(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||
+l);m.uniformsList=n;m.dynamicUniforms=THREE.WebGLUniforms.splitDynamic(n,l)}c.needsUpdate=!1}var p=!1,g=f=!1,m=e.program,n=m.getUniforms(),l=e.__webglShader.uniforms;m.id!==Z&&(t.useProgram(m.program),Z=m.id,g=f=p=!0);c.id!==pa&&(pa=c.id,f=!0);if(p||a!==ia){n.set(t,a,"projectionMatrix");ga.logarithmicDepthBuffer&&n.setValue(t,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));a!==ia&&(ia=a,g=f=!0);if(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||
 c.envMap)p=n.map.cameraPosition,void 0!==p&&p.setValue(t,X.setFromMatrixPosition(a.matrixWorld));(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&n.setValue(t,"viewMatrix",a.matrixWorldInverse);n.set(t,W,"toneMappingExposure");n.set(t,W,"toneMappingWhitePoint")}c.skinning&&(n.setOptional(t,d,"bindMatrix"),n.setOptional(t,d,"bindMatrixInverse"),
-p=d.skeleton)&&(ea.floatVertexTextures&&p.useVertexTexture?(n.set(t,p,"boneTexture"),n.set(t,p,"boneTextureWidth"),n.set(t,p,"boneTextureHeight")):n.setOptional(t,p,"boneMatrices"));if(f){c.lights&&(f=g,l.ambientLightColor.needsUpdate=f,l.directionalLights.needsUpdate=f,l.pointLights.needsUpdate=f,l.spotLights.needsUpdate=f,l.hemisphereLights.needsUpdate=f);b&&c.fog&&(l.fogColor.value=b.color,b instanceof THREE.Fog?(l.fogNear.value=b.near,l.fogFar.value=b.far):b instanceof THREE.FogExp2&&(l.fogDensity.value=
+p=d.skeleton)&&(ga.floatVertexTextures&&p.useVertexTexture?(n.set(t,p,"boneTexture"),n.set(t,p,"boneTextureWidth"),n.set(t,p,"boneTextureHeight")):n.setOptional(t,p,"boneMatrices"));if(f){c.lights&&(f=g,l.ambientLightColor.needsUpdate=f,l.directionalLights.needsUpdate=f,l.pointLights.needsUpdate=f,l.spotLights.needsUpdate=f,l.hemisphereLights.needsUpdate=f);b&&c.fog&&(l.fogColor.value=b.color,b instanceof THREE.Fog?(l.fogNear.value=b.near,l.fogFar.value=b.far):b instanceof THREE.FogExp2&&(l.fogDensity.value=
 b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.MeshDepthMaterial){l.opacity.value=c.opacity;l.diffuse.value=c.color;c.emissive&&l.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);l.map.value=c.map;l.specularMap.value=c.specularMap;l.alphaMap.value=c.alphaMap;c.aoMap&&(l.aoMap.value=c.aoMap,l.aoMapIntensity.value=c.aoMapIntensity);var q;
 c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,l.offsetRepeat.value.set(b.x,b.y,q.x,q.y));l.envMap.value=c.envMap;l.flipEnvMap.value=c.envMap instanceof THREE.CubeTexture?-1:1;l.reflectivity.value=c.reflectivity;
-l.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.dashSize.value=c.dashSize,l.totalSize.value=c.dashSize+c.gapSize,l.scale.value=c.scale):c instanceof THREE.PointsMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.size.value=c.size*$,l.scale.value=.5*I.clientHeight,l.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,
+l.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.dashSize.value=c.dashSize,l.totalSize.value=c.dashSize+c.gapSize,l.scale.value=c.scale):c instanceof THREE.PointsMaterial?(l.diffuse.value=c.color,l.opacity.value=c.opacity,l.size.value=c.size*aa,l.scale.value=.5*I.clientHeight,l.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,
 l.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(l.lightMap.value=c.lightMap,l.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(l.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(l.specular.value=c.specular,l.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(l.lightMap.value=c.lightMap,l.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(l.emissiveMap.value=c.emissiveMap),c.bumpMap&&(l.bumpMap.value=
 c.bumpMap,l.bumpScale.value=c.bumpScale),c.normalMap&&(l.normalMap.value=c.normalMap,l.normalScale.value.copy(c.normalScale)),c.displacementMap&&(l.displacementMap.value=c.displacementMap,l.displacementScale.value=c.displacementScale,l.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshPhysicalMaterial?v(l,c):c instanceof THREE.MeshStandardMaterial?v(l,c):c instanceof THREE.MeshDepthMaterial?c.displacementMap&&(l.displacementMap.value=c.displacementMap,l.displacementScale.value=c.displacementScale,
 l.displacementBias.value=c.displacementBias):c instanceof THREE.MeshNormalMaterial&&(l.opacity.value=c.opacity);THREE.WebGLUniforms.upload(t,e.uniformsList,l,W)}n.set(t,d,"modelViewMatrix");n.set(t,d,"normalMatrix");n.setValue(t,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;null!==e&&(THREE.WebGLUniforms.evalDynamic(e,l,d,a),THREE.WebGLUniforms.upload(t,e,l,W));return m}function v(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);
 b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&
-(a.envMapIntensity.value=b.envMapIntensity)}function D(a,b,c,d){var e=null!==a?a.length:0,f=null;if(0!==e){f=fa.value;if(!0!==d||null===f){var g=c+4*e;b=b.matrixWorldInverse;d=La.getNormalMatrix(b);if(null===f||f.length<g)f=new Float32Array(g);for(g=0;g!==e;++g,c+=4){var h=Ma.copy(a[g]).applyMatrix4(b,d);h.normal.toArray(f,c);f[c+3]=h.constant}}fa.value=f;fa.needsUpdate=!0}ca=e;return f}function x(){fa.value!==za&&(fa.value=za,fa.needsUpdate=0<ta);ca=ta}function B(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,
-E(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,E(b.wrapT)),t.texParameteri(a,t.TEXTURE_MAG_FILTER,E(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,E(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),t.texParameteri(a,
-t.TEXTURE_MAG_FILTER,z(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,z(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<
+(a.envMapIntensity.value=b.envMapIntensity)}function D(a,b,c,d){var e=null!==a?a.length:0,f=null;if(0!==e){f=ha.value;if(!0!==d||null===f){var g=c+4*e;b=b.matrixWorldInverse;d=La.getNormalMatrix(b);if(null===f||f.length<g)f=new Float32Array(g);for(g=0;g!==e;++g,c+=4){var h=Ma.copy(a[g]).applyMatrix4(b,d);h.normal.toArray(f,c);f[c+3]=h.constant}}ha.value=f;ha.needsUpdate=!0}ea=e;return f}function x(){ha.value!==za&&(ha.value=za,ha.needsUpdate=0<ta);ea=ta}function B(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,
+z(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,z(b.wrapT)),t.texParameteri(a,t.TEXTURE_MAG_FILTER,z(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,z(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),t.texParameteri(a,
+t.TEXTURE_MAG_FILTER,E(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,E(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<
 b.anisotropy||U.get(b).__currentAnisotropy)||(t.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,W.getMaxAnisotropy())),U.get(b).__currentAnisotropy=b.anisotropy)}function A(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+
-"). Resized to "+d.width+"x"+d.height,a);return d}return a}function y(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function C(a,b,c,d){var e=E(b.texture.format),f=E(b.texture.type);K.texImage2D(d,0,e,b.width,b.height,0,e,f,null);t.bindFramebuffer(t.FRAMEBUFFER,a);t.framebufferTexture2D(t.FRAMEBUFFER,c,d,U.get(b.texture).__webglTexture,0);t.bindFramebuffer(t.FRAMEBUFFER,null)}function M(a,b){t.bindRenderbuffer(t.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,
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+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function y(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function C(a,b,c,d){var e=z(b.texture.format),f=z(b.texture.type);K.texImage2D(d,0,e,b.width,b.height,0,e,f,null);t.bindFramebuffer(t.FRAMEBUFFER,a);t.framebufferTexture2D(t.FRAMEBUFFER,c,d,U.get(b.texture).__webglTexture,0);t.bindFramebuffer(t.FRAMEBUFFER,null)}function M(a,b){t.bindRenderbuffer(t.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,
+t.DEPTH_COMPONENT16,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height);t.bindRenderbuffer(t.RENDERBUFFER,null)}function E(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
+t.NEAREST:t.LINEAR}function z(a){var b;if(a===THREE.RepeatWrapping)return t.REPEAT;if(a===THREE.ClampToEdgeWrapping)return t.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return t.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return t.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return t.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return t.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return t.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return t.LINEAR_MIPMAP_NEAREST;if(a===
 THREE.LinearMipMapLinearFilter)return t.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return t.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return t.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return t.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return t.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return t.BYTE;if(a===THREE.ShortType)return t.SHORT;if(a===THREE.UnsignedShortType)return t.UNSIGNED_SHORT;if(a===THREE.IntType)return t.INT;if(a===THREE.UnsignedIntType)return t.UNSIGNED_INT;
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 THREE.ReverseSubtractEquation)return t.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return t.ZERO;if(a===THREE.OneFactor)return t.ONE;if(a===THREE.SrcColorFactor)return t.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return t.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return t.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return t.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return t.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return t.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return t.DST_COLOR;
 if(a===THREE.OneMinusDstColorFactor)return t.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return t.SRC_ALPHA_SATURATE;b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");
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+if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==a.context?a.context:null,N=void 0!==a.alpha?a.alpha:!1,H=void 0!==a.depth?a.depth:!0,L=void 0!==a.stencil?a.stencil:!0,J=void 0!==a.antialias?a.antialias:!1,G=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=[],P=[],F=-1,$=[],T=-1,Y=new Float32Array(8),
+fa=[],da=[];this.domElement=I;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMapping=THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var W=this,Z=null,ca=null,Aa=null,pa=-1,oa="",ia=null,
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-V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ea=new THREE.WebGLCapabilities(t,V,a),K=new THREE.WebGLState(t,V,E),U=new THREE.WebGLProperties,ra=new THREE.WebGLObjects(t,U,this.info),qa=new THREE.WebGLPrograms(this,ea),Da=new THREE.WebGLLights;this.info.programs=qa.programs;var Oa=new THREE.WebGLBufferRenderer(t,V,ia),Pa=new THREE.WebGLIndexedBufferRenderer(t,V,ia);c();this.context=t;this.capabilities=ea;this.extensions=V;this.properties=
-U;this.state=K;var Ja=new THREE.WebGLShadowMap(this,S,ra);this.shadowMap=Ja;var Qa=new THREE.SpritePlugin(this,da),Ra=new THREE.LensFlarePlugin(this,ha);this.getContext=function(){return t};this.getContextAttributes=function(){return t.getContextAttributes()};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?t.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
-0}}();this.getPrecision=function(){return ea.precision};this.getPixelRatio=function(){return $};this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(na.z,na.w,!1))};this.getSize=function(){return{width:Ba,height:Ca}};this.setSize=function(a,b,c){Ba=a;Ca=b;I.width=a*$;I.height=b*$;!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){K.viewport(na.set(a,b,c,d))};this.setScissor=function(a,b,c,d){K.scissor(Ea.set(a,b,c,d))};this.setScissorTest=
-function(a){K.setScissorTest(Ha=a)};this.getClearColor=function(){return aa};this.setClearColor=function(a,c){aa.set(a);ja=void 0!==c?c:1;b(aa.r,aa.g,aa.b,ja)};this.getClearAlpha=function(){return ja};this.setClearAlpha=function(a){ja=a;b(aa.r,aa.g,aa.b,ja)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=t.COLOR_BUFFER_BIT;if(void 0===b||b)d|=t.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=t.STENCIL_BUFFER_BIT;t.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,
+V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ga=new THREE.WebGLCapabilities(t,V,a),K=new THREE.WebGLState(t,V,z),U=new THREE.WebGLProperties,ra=new THREE.WebGLObjects(t,U,this.info),qa=new THREE.WebGLPrograms(this,ga),Da=new THREE.WebGLLights;this.info.programs=qa.programs;var Oa=new THREE.WebGLBufferRenderer(t,V,ja),Pa=new THREE.WebGLIndexedBufferRenderer(t,V,ja);c();this.context=t;this.capabilities=ga;this.extensions=V;this.properties=
+U;this.state=K;var Ja=new THREE.WebGLShadowMap(this,S,ra);this.shadowMap=Ja;var Qa=new THREE.SpritePlugin(this,fa),Ra=new THREE.LensFlarePlugin(this,da);this.getContext=function(){return t};this.getContextAttributes=function(){return t.getContextAttributes()};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?t.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
+0}}();this.getPrecision=function(){return ga.precision};this.getPixelRatio=function(){return aa};this.setPixelRatio=function(a){void 0!==a&&(aa=a,this.setSize(na.z,na.w,!1))};this.getSize=function(){return{width:Ba,height:Ca}};this.setSize=function(a,b,c){Ba=a;Ca=b;I.width=a*aa;I.height=b*aa;!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){K.viewport(na.set(a,b,c,d))};this.setScissor=function(a,b,c,d){K.scissor(Ea.set(a,b,c,d))};this.setScissorTest=
+function(a){K.setScissorTest(Ha=a)};this.getClearColor=function(){return ba};this.setClearColor=function(a,c){ba.set(a);ka=void 0!==c?c:1;b(ba.r,ba.g,ba.b,ka)};this.getClearAlpha=function(){return ka};this.setClearAlpha=function(a){ka=a;b(ba.r,ba.g,ba.b,ka)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=t.COLOR_BUFFER_BIT;if(void 0===b||b)d|=t.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=t.STENCIL_BUFFER_BIT;t.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,
 !0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){I.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){K.initAttributes();var d=U.get(a);a.hasPositions&&!d.position&&(d.position=t.createBuffer());a.hasNormals&&!d.normal&&(d.normal=t.createBuffer());a.hasUvs&&!d.uv&&(d.uv=t.createBuffer());a.hasColors&&!d.color&&(d.color=t.createBuffer());
 b=b.getAttributes();a.hasPositions&&(t.bindBuffer(t.ARRAY_BUFFER,d.position),t.bufferData(t.ARRAY_BUFFER,a.positionArray,t.DYNAMIC_DRAW),K.enableAttribute(b.position),t.vertexAttribPointer(b.position,3,t.FLOAT,!1,0,0));if(a.hasNormals){t.bindBuffer(t.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+
 g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);K.enableAttribute(b.normal);t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(t.bindBuffer(t.ARRAY_BUFFER,d.uv),t.bufferData(t.ARRAY_BUFFER,a.uvArray,t.DYNAMIC_DRAW),K.enableAttribute(b.uv),t.vertexAttribPointer(b.uv,2,t.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(t.bindBuffer(t.ARRAY_BUFFER,
 d.color),t.bufferData(t.ARRAY_BUFFER,a.colorArray,t.DYNAMIC_DRAW),K.enableAttribute(b.color),t.vertexAttribPointer(b.color,3,t.FLOAT,!1,0,0));K.disableUnusedAttributes();t.drawArrays(t.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=w(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==oa&&(oa=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var l=b[k];a.push([l,k])}a.sort(m);8<a.length&&(a.length=8);for(var n=c.morphAttributes,
 k=0,h=a.length;k<h;k++)l=a[k],Y[k]=l[0],0!==l[0]?(b=l[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));g.getUniforms().setValue(t,"morphTargetInfluences",Y);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=ra.getWireframeAttribute(c));null!==b?(a=Pa,a.setIndex(b)):a=
-Oa;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);K.initAttributes();var l=c.attributes,g=g.getAttributes(),n=d.defaultAttributeValues,q;for(q in g){var r=g[q];if(0<=r){var s=l[q];if(void 0!==s){var v=t.FLOAT,x=s.array,D=s.normalized;x instanceof
-Float32Array?v=t.FLOAT:x instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):x instanceof Uint16Array?v=t.UNSIGNED_SHORT:x instanceof Int16Array?v=t.SHORT:x instanceof Uint32Array?v=t.UNSIGNED_INT:x instanceof Int32Array?v=t.INT:x instanceof Int8Array?v=t.BYTE:x instanceof Uint8Array&&(v=t.UNSIGNED_BYTE);var x=s.itemSize,H=ra.getAttributeBuffer(s);if(s instanceof THREE.InterleavedBufferAttribute){var y=s.data,N=y.stride,s=s.offset;y instanceof THREE.InstancedInterleavedBuffer?
-(K.enableAttributeAndDivisor(r,y.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=y.meshPerAttribute*y.count)):K.enableAttribute(r);t.bindBuffer(t.ARRAY_BUFFER,H);t.vertexAttribPointer(r,x,v,D,N*y.array.BYTES_PER_ELEMENT,(h*N+s)*y.array.BYTES_PER_ELEMENT)}else s instanceof THREE.InstancedBufferAttribute?(K.enableAttributeAndDivisor(r,s.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=s.meshPerAttribute*s.count)):K.enableAttribute(r),t.bindBuffer(t.ARRAY_BUFFER,
-H),t.vertexAttribPointer(r,x,v,D,0,h*x*s.array.BYTES_PER_ELEMENT)}else if(void 0!==n&&(v=n[q],void 0!==v))switch(v.length){case 2:t.vertexAttrib2fv(r,v);break;case 3:t.vertexAttrib3fv(r,v);break;case 4:t.vertexAttrib4fv(r,v);break;default:t.vertexAttrib1fv(r,v)}}}K.disableUnusedAttributes()}null!==b&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,ra.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;
-f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)K.setLineWidth(d.wireframeLinewidth*(null===ba?$:1)),a.setMode(t.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(t.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(t.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(t.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),K.setLineWidth(d*(null===ba?$:1)),e instanceof THREE.LineSegments?
-a.setMode(t.LINES):a.setMode(t.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(t.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;oa="";pa=-1;ga=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
-va.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ga.setFromMatrix(va);P.length=0;T=F=-1;da.length=0;ha.length=0;var f=this.clippingPlanes;xa=0!==W.clippingPlanes.length||W.localClippingEnabled||0!==ta||ya;ya=W.localClippingEnabled;za=D(f,b,0);ta=null!==f?f.length:0;r(a,b);R.length=F+1;Z.length=T+1;!0===W.sortObjects&&(R.sort(n),Z.sort(p));xa&&(sa=!0,D(null));for(var f=P,g=0,h=0,k=f.length;h<k;h++){var l=f[h];l.castShadow&&(S.shadows[g++]=l)}S.shadows.length=g;Ja.render(a,b);for(var f=
-P,m=l=0,q=0,v,w,u,H,N=b.matrixWorldInverse,A=0,B=0,C=0,E=0,g=0,h=f.length;g<h;g++)if(k=f[g],v=k.color,w=k.intensity,u=k.distance,H=k.shadow&&k.shadow.map?k.shadow.map.texture:null,k instanceof THREE.AmbientLight)l+=v.r*w,m+=v.g*w,q+=v.b*w;else if(k instanceof THREE.DirectionalLight){var z=Da.get(k);z.color.copy(k.color).multiplyScalar(k.intensity);z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(X);z.direction.transformDirection(N);if(z.shadow=
-k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.directionalShadowMap[A]=H;S.directionalShadowMatrix[A]=k.shadow.matrix;S.directional[A++]=z}else if(k instanceof THREE.SpotLight){z=Da.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(N);z.color.copy(v).multiplyScalar(w);z.distance=u;z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(X);z.direction.transformDirection(N);
-z.coneCos=Math.cos(k.angle);z.penumbraCos=Math.cos(k.angle*(1-k.penumbra));z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.spotShadowMap[C]=H;S.spotShadowMatrix[C]=k.shadow.matrix;S.spot[C++]=z}else if(k instanceof THREE.PointLight){z=Da.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(N);z.color.copy(k.color).multiplyScalar(k.intensity);z.distance=k.distance;z.decay=
-0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.pointShadowMap[B]=H;void 0===S.pointShadowMatrix[B]&&(S.pointShadowMatrix[B]=new THREE.Matrix4);X.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[B].identity().setPosition(X);S.point[B++]=z}else k instanceof THREE.HemisphereLight&&(z=Da.get(k),z.direction.setFromMatrixPosition(k.matrixWorld),z.direction.transformDirection(N),z.direction.normalize(),
-z.skyColor.copy(k.color).multiplyScalar(w),z.groundColor.copy(k.groundColor).multiplyScalar(w),S.hemi[E++]=z);S.ambient[0]=l;S.ambient[1]=m;S.ambient[2]=q;S.directional.length=A;S.spot.length=C;S.point.length=B;S.hemi.length=E;S.hash=A+","+B+","+C+","+E+","+S.shadows.length;xa&&(sa=!1,x());ia.calls=0;ia.vertices=0;ia.faces=0;ia.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=
-a.overrideMaterial,s(R,b,e,d),s(Z,b,e,d)):(K.setBlending(THREE.NoBlending),s(R,b,e),s(Z,b,e));Qa.render(a,b);Ra.render(a,b,ma);c&&(a=c.texture,a.generateMipmaps&&y(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,c=U.get(c.texture).__webglTexture,K.bindTexture(a,c),t.generateMipmap(a),K.bindTexture(a,null)));K.setDepthTest(!0);K.setDepthWrite(!0);K.setColorWrite(!0)}};this.setFaceCulling=function(a,
-b){K.setCullFace(a);K.setFlipSided(b===THREE.FrontFaceDirectionCW)};this.allocTextureUnit=function(){var a=wa;a>=ea.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ea.maxTextures);wa+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b instanceof THREE.WebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);
+Oa;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);K.initAttributes();var l=c.attributes,g=g.getAttributes(),n=d.defaultAttributeValues,q;for(q in g){var r=g[q];if(0<=r){var s=l[q];if(void 0!==s){var v=t.FLOAT,x=s.array,Z=s.normalized;x instanceof
+Float32Array?v=t.FLOAT:x instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):x instanceof Uint16Array?v=t.UNSIGNED_SHORT:x instanceof Int16Array?v=t.SHORT:x instanceof Uint32Array?v=t.UNSIGNED_INT:x instanceof Int32Array?v=t.INT:x instanceof Int8Array?v=t.BYTE:x instanceof Uint8Array&&(v=t.UNSIGNED_BYTE);var x=s.itemSize,D=ra.getAttributeBuffer(s);if(s instanceof THREE.InterleavedBufferAttribute){var G=s.data,y=G.stride,s=s.offset;G instanceof THREE.InstancedInterleavedBuffer?
+(K.enableAttributeAndDivisor(r,G.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=G.meshPerAttribute*G.count)):K.enableAttribute(r);t.bindBuffer(t.ARRAY_BUFFER,D);t.vertexAttribPointer(r,x,v,Z,y*G.array.BYTES_PER_ELEMENT,(h*y+s)*G.array.BYTES_PER_ELEMENT)}else s instanceof THREE.InstancedBufferAttribute?(K.enableAttributeAndDivisor(r,s.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=s.meshPerAttribute*s.count)):K.enableAttribute(r),t.bindBuffer(t.ARRAY_BUFFER,
+D),t.vertexAttribPointer(r,x,v,Z,0,h*x*s.array.BYTES_PER_ELEMENT)}else if(void 0!==n&&(v=n[q],void 0!==v))switch(v.length){case 2:t.vertexAttrib2fv(r,v);break;case 3:t.vertexAttrib3fv(r,v);break;case 4:t.vertexAttrib4fv(r,v);break;default:t.vertexAttrib1fv(r,v)}}}K.disableUnusedAttributes()}null!==b&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,ra.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;
+f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)K.setLineWidth(d.wireframeLinewidth*(null===ca?aa:1)),a.setMode(t.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(t.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(t.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(t.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),K.setLineWidth(d*(null===ca?aa:1)),e instanceof THREE.LineSegments?
+a.setMode(t.LINES):a.setMode(t.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(t.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;oa="";pa=-1;ia=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
+va.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ga.setFromMatrix(va);R.length=0;T=F=-1;fa.length=0;da.length=0;var f=this.clippingPlanes;xa=0!==W.clippingPlanes.length||W.localClippingEnabled||0!==ta||ya;ya=W.localClippingEnabled;za=D(f,b,0);ta=null!==f?f.length:0;r(a,b);P.length=F+1;$.length=T+1;!0===W.sortObjects&&(P.sort(n),$.sort(p));xa&&(sa=!0,D(null));for(var f=R,g=0,h=0,k=f.length;h<k;h++){var l=f[h];l.castShadow&&(S.shadows[g++]=l)}S.shadows.length=g;Ja.render(a,b);for(var f=
+R,m=l=0,q=0,v,w,u,G,Z=b.matrixWorldInverse,O=0,A=0,B=0,C=0,g=0,h=f.length;g<h;g++)if(k=f[g],v=k.color,w=k.intensity,u=k.distance,G=k.shadow&&k.shadow.map?k.shadow.map.texture:null,k instanceof THREE.AmbientLight)l+=v.r*w,m+=v.g*w,q+=v.b*w;else if(k instanceof THREE.DirectionalLight){var z=Da.get(k);z.color.copy(k.color).multiplyScalar(k.intensity);z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(X);z.direction.transformDirection(Z);if(z.shadow=
+k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.directionalShadowMap[O]=G;S.directionalShadowMatrix[O]=k.shadow.matrix;S.directional[O++]=z}else if(k instanceof THREE.SpotLight){z=Da.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(Z);z.color.copy(v).multiplyScalar(w);z.distance=u;z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(X);z.direction.transformDirection(Z);
+z.coneCos=Math.cos(k.angle);z.penumbraCos=Math.cos(k.angle*(1-k.penumbra));z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.spotShadowMap[B]=G;S.spotShadowMatrix[B]=k.shadow.matrix;S.spot[B++]=z}else if(k instanceof THREE.PointLight){z=Da.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(Z);z.color.copy(k.color).multiplyScalar(k.intensity);z.distance=k.distance;z.decay=
+0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize;S.pointShadowMap[A]=G;void 0===S.pointShadowMatrix[A]&&(S.pointShadowMatrix[A]=new THREE.Matrix4);X.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[A].identity().setPosition(X);S.point[A++]=z}else k instanceof THREE.HemisphereLight&&(z=Da.get(k),z.direction.setFromMatrixPosition(k.matrixWorld),z.direction.transformDirection(Z),z.direction.normalize(),
+z.skyColor.copy(k.color).multiplyScalar(w),z.groundColor.copy(k.groundColor).multiplyScalar(w),S.hemi[C++]=z);S.ambient[0]=l;S.ambient[1]=m;S.ambient[2]=q;S.directional.length=O;S.spot.length=B;S.point.length=A;S.hemi.length=C;S.hash=O+","+A+","+B+","+C+","+S.shadows.length;xa&&(sa=!1,x());ja.calls=0;ja.vertices=0;ja.faces=0;ja.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=
+a.overrideMaterial,s(P,b,e,d),s($,b,e,d)):(K.setBlending(THREE.NoBlending),s(P,b,e),s($,b,e));Qa.render(a,b);Ra.render(a,b,ma);c&&(a=c.texture,a.generateMipmaps&&y(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,c=U.get(c.texture).__webglTexture,K.bindTexture(a,c),t.generateMipmap(a),K.bindTexture(a,null)));K.setDepthTest(!0);K.setDepthWrite(!0);K.setColorWrite(!0)}};this.setFaceCulling=function(a,
+b){K.setCullFace(a);K.setFlipSided(b===THREE.FrontFaceDirectionCW)};this.allocTextureUnit=function(){var a=wa;a>=ga.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ga.maxTextures);wa+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b instanceof THREE.WebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);
 var d=b,e=U.get(d);if(0<d.version&&e.__version!==d.version){var g=d.image;if(void 0===g)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",d);else if(!1===g.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",d);else{void 0===e.__webglInit&&(e.__webglInit=!0,d.addEventListener("dispose",f),e.__webglTexture=t.createTexture(),la.textures++);K.activeTexture(t.TEXTURE0+c);K.bindTexture(t.TEXTURE_2D,e.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,
-d.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,d.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,d.unpackAlignment);var h=A(d.image,ea.maxTextureSize);if((d.wrapS!==THREE.ClampToEdgeWrapping||d.wrapT!==THREE.ClampToEdgeWrapping||d.minFilter!==THREE.NearestFilter&&d.minFilter!==THREE.LinearFilter)&&!1===y(h))if(g=h,g instanceof HTMLImageElement||g instanceof HTMLCanvasElement){var k=document.createElement("canvas");k.width=THREE.Math.nearestPowerOfTwo(g.width);k.height=THREE.Math.nearestPowerOfTwo(g.height);
-k.getContext("2d").drawImage(g,0,0,k.width,k.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+g.width+"x"+g.height+"). Resized to "+k.width+"x"+k.height,g);h=k}else h=g;var g=y(h),k=E(d.format),l=E(d.type);B(t.TEXTURE_2D,d,g);var m=d.mipmaps;if(d instanceof THREE.DepthTexture){m=t.DEPTH_COMPONENT;if(d.type===THREE.FloatType){if(!Ia)throw Error("Float Depth Texture only supported in WebGL2.0");m=t.DEPTH_COMPONENT32F}else Ia&&(m=t.DEPTH_COMPONENT16);K.texImage2D(t.TEXTURE_2D,
+d.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,d.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,d.unpackAlignment);var h=A(d.image,ga.maxTextureSize);if((d.wrapS!==THREE.ClampToEdgeWrapping||d.wrapT!==THREE.ClampToEdgeWrapping||d.minFilter!==THREE.NearestFilter&&d.minFilter!==THREE.LinearFilter)&&!1===y(h))if(g=h,g instanceof HTMLImageElement||g instanceof HTMLCanvasElement){var k=document.createElement("canvas");k.width=THREE.Math.nearestPowerOfTwo(g.width);k.height=THREE.Math.nearestPowerOfTwo(g.height);
+k.getContext("2d").drawImage(g,0,0,k.width,k.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+g.width+"x"+g.height+"). Resized to "+k.width+"x"+k.height,g);h=k}else h=g;var g=y(h),k=z(d.format),l=z(d.type);B(t.TEXTURE_2D,d,g);var m=d.mipmaps;if(d instanceof THREE.DepthTexture){m=t.DEPTH_COMPONENT;if(d.type===THREE.FloatType){if(!Ia)throw Error("Float Depth Texture only supported in WebGL2.0");m=t.DEPTH_COMPONENT32F}else Ia&&(m=t.DEPTH_COMPONENT16);K.texImage2D(t.TEXTURE_2D,
 0,m,h.width,h.height,0,k,l,null)}else if(d instanceof THREE.DataTexture)if(0<m.length&&g){for(var n=0,p=m.length;n<p;n++)h=m[n],K.texImage2D(t.TEXTURE_2D,n,k,h.width,h.height,0,k,l,h.data);d.generateMipmaps=!1}else K.texImage2D(t.TEXTURE_2D,0,k,h.width,h.height,0,k,l,h.data);else if(d instanceof THREE.CompressedTexture)for(n=0,p=m.length;n<p;n++)h=m[n],d.format!==THREE.RGBAFormat&&d.format!==THREE.RGBFormat?-1<K.getCompressedTextureFormats().indexOf(k)?K.compressedTexImage2D(t.TEXTURE_2D,n,k,h.width,
 h.height,0,h.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):K.texImage2D(t.TEXTURE_2D,n,k,h.width,h.height,0,k,l,h.data);else if(0<m.length&&g){n=0;for(p=m.length;n<p;n++)h=m[n],K.texImage2D(t.TEXTURE_2D,n,k,k,l,h);d.generateMipmaps=!1}else K.texImage2D(t.TEXTURE_2D,0,k,k,l,h);d.generateMipmaps&&g&&t.generateMipmap(t.TEXTURE_2D);e.__version=d.version;if(d.onUpdate)d.onUpdate(d)}}else K.activeTexture(t.TEXTURE0+c),K.bindTexture(t.TEXTURE_2D,
 e.__webglTexture)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);W.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b instanceof THREE.WebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);if(b instanceof THREE.CubeTexture||Array.isArray(b.image)&&
 6===b.image.length){var d=b,e=U.get(d);if(6===d.image.length)if(0<d.version&&e.__version!==d.version){e.__image__webglTextureCube||(d.addEventListener("dispose",f),e.__image__webglTextureCube=t.createTexture(),la.textures++);K.activeTexture(t.TEXTURE0+c);K.bindTexture(t.TEXTURE_CUBE_MAP,e.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,d.flipY);for(var g=d instanceof THREE.CompressedTexture,h=d.image[0]instanceof THREE.DataTexture,k=[],l=0;6>l;l++)k[l]=!W.autoScaleCubemaps||g||h?h?
-d.image[l].image:d.image[l]:A(d.image[l],ea.maxCubemapSize);var m=y(k[0]),n=E(d.format),p=E(d.type);B(t.TEXTURE_CUBE_MAP,d,m);for(l=0;6>l;l++)if(g)for(var q,r=k[l].mipmaps,s=0,w=r.length;s<w;s++)q=r[s],d.format!==THREE.RGBAFormat&&d.format!==THREE.RGBFormat?-1<K.getCompressedTextureFormats().indexOf(n)?K.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+l,s,n,q.width,q.height,0,q.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):
+d.image[l].image:d.image[l]:A(d.image[l],ga.maxCubemapSize);var m=y(k[0]),n=z(d.format),p=z(d.type);B(t.TEXTURE_CUBE_MAP,d,m);for(l=0;6>l;l++)if(g)for(var q,r=k[l].mipmaps,s=0,w=r.length;s<w;s++)q=r[s],d.format!==THREE.RGBAFormat&&d.format!==THREE.RGBFormat?-1<K.getCompressedTextureFormats().indexOf(n)?K.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+l,s,n,q.width,q.height,0,q.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):
 K.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+l,s,n,q.width,q.height,0,n,p,q.data);else h?K.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,k[l].width,k[l].height,0,n,p,k[l].data):K.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,p,k[l]);d.generateMipmaps&&m&&t.generateMipmap(t.TEXTURE_CUBE_MAP);e.__version=d.version;if(d.onUpdate)d.onUpdate(d)}else K.activeTexture(t.TEXTURE0+c),K.bindTexture(t.TEXTURE_CUBE_MAP,e.__image__webglTextureCube)}else d=b,K.activeTexture(t.TEXTURE0+c),K.bindTexture(t.TEXTURE_CUBE_MAP,
-U.get(d).__webglTexture)}}();this.getCurrentRenderTarget=function(){return ba};this.setRenderTarget=function(a){if((ba=a)&&void 0===U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=t.createTexture();la.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=t.createFramebuffer()}else b.__webglFramebuffer=
+U.get(d).__webglTexture)}}();this.getCurrentRenderTarget=function(){return ca};this.setRenderTarget=function(a){if((ca=a)&&void 0===U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=t.createTexture();la.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=t.createFramebuffer()}else b.__webglFramebuffer=
 t.createFramebuffer();if(d){K.bindTexture(t.TEXTURE_CUBE_MAP,c.__webglTexture);B(t.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)C(b.__webglFramebuffer[f],a,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_CUBE_MAP);K.bindTexture(t.TEXTURE_CUBE_MAP,null)}else K.bindTexture(t.TEXTURE_2D,c.__webglTexture),B(t.TEXTURE_2D,a.texture,e),C(b.__webglFramebuffer,a,t.COLOR_ATTACHMENT0,t.TEXTURE_2D),a.texture.generateMipmaps&&e&&t.generateMipmap(t.TEXTURE_2D),
 K.bindTexture(t.TEXTURE_2D,null);if(a.depthBuffer){b=U.get(a);c=a instanceof THREE.WebGLRenderTargetCube;if(a.depthTexture){if(c)throw Error("target.depthTexture not supported in Cube render targets");if(a instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer);if(!(a.depthTexture instanceof THREE.DepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");
 U.get(a.depthTexture).__webglTexture&&a.depthTexture.image.width===a.width&&a.depthTexture.image.height===a.height||(a.depthTexture.image.width=a.width,a.depthTexture.image.height=a.height,a.depthTexture.needsUpdate=!0);W.setTexture2D(a.depthTexture,0);b=U.get(a.depthTexture).__webglTexture;t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,b,0)}else if(c)for(b.__webglDepthbuffer=[],c=0;6>c;c++)t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=t.createRenderbuffer(),
-M(b.__webglDepthbuffer[c],a);else t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=t.createRenderbuffer(),M(b.__webglDepthbuffer,a);t.bindFramebuffer(t.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=U.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,ua.copy(a.scissor),Fa=a.scissorTest,ma.copy(a.viewport)):(c=null,ua.copy(Ea).multiplyScalar($),Fa=Ha,ma.copy(na).multiplyScalar($));Aa!==c&&(t.bindFramebuffer(t.FRAMEBUFFER,c),Aa=c);K.scissor(ua);
-K.setScissorTest(Fa);K.viewport(ma);b&&(b=U.get(a.texture),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=U.get(a).__webglFramebuffer;if(g){var h=!1;g!==Aa&&(t.bindFramebuffer(t.FRAMEBUFFER,g),
-h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&E(k.format)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||E(k.type)===t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?t.checkFramebufferStatus(t.FRAMEBUFFER)===
-t.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&t.readPixels(b,c,d,e,E(k.format),E(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&t.bindFramebuffer(t.FRAMEBUFFER,Aa)}}}}};
+M(b.__webglDepthbuffer[c],a);else t.bindFramebuffer(t.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=t.createRenderbuffer(),M(b.__webglDepthbuffer,a);t.bindFramebuffer(t.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=U.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,ua.copy(a.scissor),Fa=a.scissorTest,ma.copy(a.viewport)):(c=null,ua.copy(Ea).multiplyScalar(aa),Fa=Ha,ma.copy(na).multiplyScalar(aa));Aa!==c&&(t.bindFramebuffer(t.FRAMEBUFFER,c),Aa=c);
+K.scissor(ua);K.setScissorTest(Fa);K.viewport(ma);b&&(b=U.get(a.texture),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=U.get(a).__webglFramebuffer;if(g){var h=!1;g!==Aa&&(t.bindFramebuffer(t.FRAMEBUFFER,
+g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&z(k.format)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||z(k.type)===t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?t.checkFramebufferStatus(t.FRAMEBUFFER)===
+t.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&t.readPixels(b,c,d,e,z(k.format),z(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&t.bindFramebuffer(t.FRAMEBUFFER,Aa)}}}}};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:
 !0;this.depthTexture=null};
 Object.assign(THREE.WebGLRenderTarget.prototype,THREE.EventDispatcher.prototype,{setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;
@@ -705,7 +705,7 @@ a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+
 ""].filter(g).join("\n")}function f(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function g(a){return""!==a}function h(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function k(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,b){var c=THREE.ShaderChunk[b];if(void 0===c)throw Error("Can not resolve #include <"+
 b+">");return k(c)})}function m(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var n=0;return function(a,l,q,r){var s=a.context,u=q.extensions,w=q.defines,v=q.__webglShader.vertexShader,D=q.__webglShader.fragmentShader,x="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?x="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(x="SHADOWMAP_TYPE_PCF_SOFT");
 var B="ENVMAP_TYPE_CUBE",A="ENVMAP_MODE_REFLECTION",y="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(q.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:B="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:B="ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:B="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:B="ENVMAP_TYPE_SPHERE"}switch(q.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:A=
-"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:y="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:y="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:y="ENVMAP_BLENDING_ADD"}}var C=0<a.gammaFactor?a.gammaFactor:1,u=e(u,r,a.extensions),M=f(w),z=s.createProgram();q instanceof THREE.RawShaderMaterial?x=w="":(w=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,M,r.supportsVertexTextures?"#define VERTEX_TEXTURES":
+"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:y="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:y="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:y="ENVMAP_BLENDING_ADD"}}var C=0<a.gammaFactor?a.gammaFactor:1,u=e(u,r,a.extensions),M=f(w),E=s.createProgram();q instanceof THREE.RawShaderMaterial?x=w="":(w=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,M,r.supportsVertexTextures?"#define VERTEX_TEXTURES":
 "","#define GAMMA_FACTOR "+C,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+A:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?
 "#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.skinning?"#define USE_SKINNING":"",r.useVertexTexture?"#define BONE_TEXTURE":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.morphNormals&&!1===r.flatShading?"#define USE_MORPHNORMALS":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":
 "",r.shadowMapEnabled?"#define "+x:"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR",
@@ -714,10 +714,10 @@ var B="ENVMAP_TYPE_CUBE",A="ENVMAP_MODE_REFLECTION",y="ENVMAP_BLENDING_MULTIPLY"
 "#define "+A:"",r.envMap?"#define "+y:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.doubleSided?"#define DOUBLE_SIDED":
 "",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+x:"",r.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",r.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",r.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":
 "","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",r.toneMapping!==THREE.NoToneMapping?"#define TONE_MAPPING":"",r.toneMapping!==THREE.NoToneMapping?THREE.ShaderChunk.tonemapping_pars_fragment:"",r.toneMapping!==THREE.NoToneMapping?d("toneMapping",r.toneMapping):"",r.outputEncoding||r.mapEncoding||r.envMapEncoding||r.emissiveMapEncoding?THREE.ShaderChunk.encodings_pars_fragment:"",r.mapEncoding?b("mapTexelToLinear",r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):
-"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));v=k(v,r);v=h(v,r);D=k(D,r);D=h(D,r);!1===q instanceof THREE.ShaderMaterial&&(v=m(v),D=m(D));D=x+D;v=THREE.WebGLShader(s,s.VERTEX_SHADER,w+v);D=THREE.WebGLShader(s,s.FRAGMENT_SHADER,D);s.attachShader(z,v);s.attachShader(z,D);void 0!==q.index0AttributeName?s.bindAttribLocation(z,
-0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(z,0,"position");s.linkProgram(z);r=s.getProgramInfoLog(z);B=s.getShaderInfoLog(v);A=s.getShaderInfoLog(D);C=y=!0;if(!1===s.getProgramParameter(z,s.LINK_STATUS))y=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(z,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,B,A);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===B||""===A)C=!1;C&&(this.diagnostics=
-{runnable:y,material:q,programLog:r,vertexShader:{log:B,prefix:w},fragmentShader:{log:A,prefix:x}});s.deleteShader(v);s.deleteShader(D);var E;this.getUniforms=function(){void 0===E&&(E=new THREE.WebGLUniforms(s,z,a));return E};var I;this.getAttributes=function(){if(void 0===I){for(var a={},b=s.getProgramParameter(z,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(z,c).name;a[d]=s.getAttribLocation(z,d)}I=a}return I};this.destroy=function(){s.deleteProgram(z);this.program=void 0};Object.defineProperties(this,
-{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=n++;this.code=l;this.usedTimes=1;this.program=z;this.vertexShader=v;this.fragmentShader=D;return this}}();
+"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));v=k(v,r);v=h(v,r);D=k(D,r);D=h(D,r);!1===q instanceof THREE.ShaderMaterial&&(v=m(v),D=m(D));D=x+D;v=THREE.WebGLShader(s,s.VERTEX_SHADER,w+v);D=THREE.WebGLShader(s,s.FRAGMENT_SHADER,D);s.attachShader(E,v);s.attachShader(E,D);void 0!==q.index0AttributeName?s.bindAttribLocation(E,
+0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(E,0,"position");s.linkProgram(E);r=s.getProgramInfoLog(E);B=s.getShaderInfoLog(v);A=s.getShaderInfoLog(D);C=y=!0;if(!1===s.getProgramParameter(E,s.LINK_STATUS))y=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(E,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,B,A);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===B||""===A)C=!1;C&&(this.diagnostics=
+{runnable:y,material:q,programLog:r,vertexShader:{log:B,prefix:w},fragmentShader:{log:A,prefix:x}});s.deleteShader(v);s.deleteShader(D);var z;this.getUniforms=function(){void 0===z&&(z=new THREE.WebGLUniforms(s,E,a));return z};var I;this.getAttributes=function(){if(void 0===I){for(var a={},b=s.getProgramParameter(E,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(E,c).name;a[d]=s.getAttribLocation(E,d)}I=a}return I};this.destroy=function(){s.deleteProgram(E);this.program=void 0};Object.defineProperties(this,
+{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=n++;this.code=l;this.usedTimes=1;this.program=E;this.vertexShader=v;this.fragmentShader=D;return this}}();
 THREE.WebGLPrograms=function(a,b){function c(a,b){var c;a?a instanceof THREE.Texture?c=a.encoding:a instanceof THREE.WebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding):c=THREE.LinearEncoding;c===THREE.LinearEncoding&&b&&(c=THREE.GammaEncoding);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",
 MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes depthPacking".split(" ");
 this.getParameters=function(d,f,k,m,n){var p=e[d.type],l;b.floatVertexTextures&&n&&n.skeleton&&n.skeleton.useVertexTexture?l=1024:(l=Math.floor((b.maxVertexUniforms-20)/4),void 0!==n&&n instanceof THREE.SkinnedMesh&&(l=Math.min(n.skeleton.bones.length,l),l<n.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+n.skeleton.bones.length+", this GPU supports just "+l+" (try OpenGL instead of ANGLE)")));var q=a.getPrecision();null!==d.precision&&(q=b.getMaxPrecision(d.precision),q!==
@@ -729,51 +729,51 @@ return c.join()};this.acquireProgram=function(b,c,e){for(var f,n=0,p=d.length;n<
 THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(b,c,d,e){var f=b.geometry,g=null,g=r,h=b.customDepthMaterial;d&&(g=s,h=b.customDistanceMaterial);h?g=h:(b=b instanceof THREE.SkinnedMesh&&c.skinning,h=0,void 0!==f.morphTargets&&0<f.morphTargets.length&&c.morphTargets&&(h|=1),b&&(h|=2),g=g[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=g.uuid,f=c.uuid,b=u[h],void 0===b&&(b={},u[h]=b),h=b[f],void 0===h&&(h=g.clone(),b[f]=h),g=h);g.visible=c.visible;g.wireframe=c.wireframe;
-f=c.side;z.renderSingleSided&&f==THREE.DoubleSide&&(f=THREE.FrontSide);z.renderReverseSided&&(f===THREE.FrontSide?f=THREE.BackSide:f===THREE.BackSide&&(f=THREE.FrontSide));g.side=f;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof
+f=c.side;E.renderSingleSided&&f==THREE.DoubleSide&&(f=THREE.FrontSide);E.renderReverseSided&&(f===THREE.FrontSide?f=THREE.BackSide:f===THREE.BackSide&&(f=THREE.FrontSide));g.side=f;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof
 THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),q.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,m=b.shadows,n=new THREE.Vector2,p=new THREE.Vector3,l=new THREE.Vector3,q=[],r=Array(4),s=Array(4),u={},w=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,
 0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],v=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var x=THREE.ShaderLib.distanceRGBA,B=THREE.UniformsUtils.clone(x.uniforms),A=0;4!==A;++A){var y=
-0!==(A&1),C=0!==(A&2),M=b.clone();M.morphTargets=y;M.skinning=C;r[A]=M;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:B,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:y,skinning:C,clipping:!0});s[A]=y}var z=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,r){if(!1!==z.enabled&&(!1!==z.autoUpdate||!1!==z.needsUpdate)&&0!==m.length){g.clearColor(1,
-1,1,1);g.disable(f.BLEND);g.setDepthTest(!0);g.setScissorTest(!1);for(var s,u,x=0,y=m.length;x<y;x++){var A=m[x],H=A.shadow,N=H.camera;n.copy(H.mapSize);if(A instanceof THREE.PointLight){s=6;u=!0;var B=n.x,C=n.y;D[0].set(2*B,C,B,C);D[1].set(0,C,B,C);D[2].set(3*B,C,B,C);D[3].set(B,C,B,C);D[4].set(3*B,0,B,C);D[5].set(B,0,B,C);n.x*=4;n.y*=2}else s=1,u=!1;null===H.map&&(H.map=new THREE.WebGLRenderTarget(n.x,n.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),N.updateProjectionMatrix());
-H instanceof THREE.SpotLightShadow&&H.update(A);B=H.map;H=H.matrix;l.setFromMatrixPosition(A.matrixWorld);N.position.copy(l);a.setRenderTarget(B);a.clear();for(B=0;B<s;B++){u?(p.copy(N.position),p.add(w[B]),N.up.copy(v[B]),N.lookAt(p),g.viewport(D[B])):(p.setFromMatrixPosition(A.target.matrixWorld),N.lookAt(p));N.updateMatrixWorld();N.matrixWorldInverse.getInverse(N.matrixWorld);H.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);H.multiply(N.projectionMatrix);H.multiply(N.matrixWorldInverse);k.multiplyMatrices(N.projectionMatrix,
-N.matrixWorldInverse);h.setFromMatrix(k);q.length=0;e(b,r,N);for(var C=0,F=q.length;C<F;C++){var M=q[C],T=c.update(M),Y=M.material;if(Y instanceof THREE.MultiMaterial)for(var da=T.groups,Y=Y.materials,ha=0,W=da.length;ha<W;ha++){var ka=da[ha],ba=Y[ka.materialIndex];!0===ba.visible&&(ba=d(M,ba,u,l),a.renderBufferDirect(N,null,T,ba,M,ka))}else ba=d(M,Y,u,l),a.renderBufferDirect(N,null,T,ba,M,null)}}}s=a.getClearColor();u=a.getClearAlpha();a.setClearColor(s,u);z.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=a.getParameter(a.MAX_VERTEX_ATTRIBS),g=new Uint8Array(f),h=new Uint8Array(f),k=new Uint8Array(f),m={},n=null,p=null,l=null,q=null,r=null,s=null,u=null,w=null,v=!1,D=null,x=null,B=null,A=null,y=null,C=null,M=null,z=null,E=null,I=null,Q=null,O=null,G=null,L=null,J=null,H=null,N=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),P=void 0,R={},F=new THREE.Vector4,Z=null,T=null,Y=new THREE.Vector4,da=new THREE.Vector4;this.init=function(){this.clearColor(0,
-0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);this.setFlipSided(!1);this.setCullFace(THREE.CullFaceBack);this.enable(a.CULL_FACE);this.enable(a.BLEND);this.setBlending(THREE.NormalBlending)};this.initAttributes=function(){for(var a=0,b=g.length;a<b;a++)g[a]=0};this.enableAttribute=function(c){g[c]=1;0===h[c]&&(a.enableVertexAttribArray(c),h[c]=1);0!==k[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),k[c]=0)};this.enableAttributeAndDivisor=
-function(b,c,d){g[b]=1;0===h[b]&&(a.enableVertexAttribArray(b),h[b]=1);k[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),k[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=h.length;b!==c;++b)h[b]!==g[b]&&(a.disableVertexAttribArray(b),h[b]=0)};this.enable=function(b){!0!==m[b]&&(a.enable(b),m[b]=!0)};this.disable=function(b){!1!==m[b]&&(a.disable(b),m[b]=!1)};this.getCompressedTextureFormats=function(){if(null===n&&(n=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||
-b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)n.push(c[d]);return n};this.setBlending=function(b,d,e,f,g,h,k,m){if(b!==THREE.NoBlending){this.enable(a.BLEND);if(b!==p||m!==v)b===THREE.AdditiveBlending?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),
-a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.SRC_COLOR,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,
-a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),p=b,v=m;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==l||g!==s)a.blendEquationSeparate(c(d),c(g)),l=d,s=g;if(e!==q||f!==r||h!==u||k!==w)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),q=e,r=f,u=h,w=k}else w=u=s=r=q=l=null}else this.disable(a.BLEND),p=b};this.setDepthFunc=function(b){if(D!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);
-break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);D=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){x!==
-b&&(a.depthMask(b),x=b)};this.setColorWrite=function(b){B!==b&&(a.colorMask(b,b,b,b),B=b)};this.setStencilFunc=function(b,c,d){if(y!==b||C!==c||M!==d)a.stencilFunc(b,c,d),y=b,C=c,M=d};this.setStencilOp=function(b,c,d){if(z!==b||E!==c||I!==d)a.stencilOp(b,c,d),z=b,E=c,I=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){A!==b&&(a.stencilMask(b),A=b)};this.setFlipSided=function(b){Q!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),
-Q=b)};this.setCullFace=function(b){b!==THREE.CullFaceNone?(this.enable(a.CULL_FACE),b!==O&&(b===THREE.CullFaceBack?a.cullFace(a.BACK):b===THREE.CullFaceFront?a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):this.disable(a.CULL_FACE);O=b};this.setLineWidth=function(b){b!==G&&(a.lineWidth(b),G=b)};this.setPolygonOffset=function(b,c,d){if(b){if(this.enable(a.POLYGON_OFFSET_FILL),L!==c||J!==d)a.polygonOffset(c,d),L=c,J=d}else this.disable(a.POLYGON_OFFSET_FILL)};this.getScissorTest=function(){return H};
-this.setScissorTest=function(b){(H=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+N-1);P!==b&&(a.activeTexture(b),P=b)};this.bindTexture=function(b,c){void 0===P&&d.activeTexture();var e=R[P];void 0===e&&(e={type:void 0,texture:void 0},R[P]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=
-function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===F.equals(e)&&(a.clearColor(b,c,d,f),F.copy(e))};this.clearDepth=function(b){Z!==b&&(a.clearDepth(b),Z=b)};this.clearStencil=function(b){T!==b&&(a.clearStencil(b),T=b)};this.scissor=function(b){!1===Y.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),Y.copy(b))};this.viewport=function(b){!1===da.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),da.copy(b))};this.reset=function(){for(var b=0;b<
-h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);m={};n=null;P=void 0;R={};O=Q=A=x=B=p=null}};
+0!==(A&1),C=0!==(A&2),M=b.clone();M.morphTargets=y;M.skinning=C;r[A]=M;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:B,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:y,skinning:C,clipping:!0});s[A]=y}var E=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,r){if(!1!==E.enabled&&(!1!==E.autoUpdate||!1!==E.needsUpdate)&&0!==m.length){g.clearColor(1,
+1,1,1);g.disable(f.BLEND);g.setDepthTest(!0);g.setScissorTest(!1);for(var s,u,x=0,y=m.length;x<y;x++){var A=m[x],G=A.shadow,O=G.camera;n.copy(G.mapSize);if(A instanceof THREE.PointLight){s=6;u=!0;var B=n.x,C=n.y;D[0].set(2*B,C,B,C);D[1].set(0,C,B,C);D[2].set(3*B,C,B,C);D[3].set(B,C,B,C);D[4].set(3*B,0,B,C);D[5].set(B,0,B,C);n.x*=4;n.y*=2}else s=1,u=!1;null===G.map&&(G.map=new THREE.WebGLRenderTarget(n.x,n.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),O.updateProjectionMatrix());
+G instanceof THREE.SpotLightShadow&&G.update(A);B=G.map;G=G.matrix;l.setFromMatrixPosition(A.matrixWorld);O.position.copy(l);a.setRenderTarget(B);a.clear();for(B=0;B<s;B++){u?(p.copy(O.position),p.add(w[B]),O.up.copy(v[B]),O.lookAt(p),g.viewport(D[B])):(p.setFromMatrixPosition(A.target.matrixWorld),O.lookAt(p));O.updateMatrixWorld();O.matrixWorldInverse.getInverse(O.matrixWorld);G.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);G.multiply(O.projectionMatrix);G.multiply(O.matrixWorldInverse);k.multiplyMatrices(O.projectionMatrix,
+O.matrixWorldInverse);h.setFromMatrix(k);q.length=0;e(b,r,O);for(var C=0,F=q.length;C<F;C++){var M=q[C],T=c.update(M),Y=M.material;if(Y instanceof THREE.MultiMaterial)for(var fa=T.groups,Y=Y.materials,da=0,W=fa.length;da<W;da++){var Z=fa[da],ca=Y[Z.materialIndex];!0===ca.visible&&(ca=d(M,ca,u,l),a.renderBufferDirect(O,null,T,ca,M,Z))}else ca=d(M,Y,u,l),a.renderBufferDirect(O,null,T,ca,M,null)}}}s=a.getClearColor();u=a.getClearAlpha();a.setClearColor(s,u);E.needsUpdate=!1}}};
+THREE.WebGLState=function(a,b,c){function d(b,c,d){var e=new Uint8Array(3),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.LINEAR);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGB,1,1,0,a.RGB,a.UNSIGNED_BYTE,e);return f}var e=this,f=new THREE.Vector4,g=a.getParameter(a.MAX_VERTEX_ATTRIBS),h=new Uint8Array(g),k=new Uint8Array(g),m=new Uint8Array(g),n={},p=null,l=null,q=null,r=null,s=null,u=null,w=null,v=null,D=!1,x=null,B=null,A=null,y=null,C=null,M=null,E=null,z=null,I=null,
+Q=null,N=null,H=null,L=null,J=null,G=null,O=null,R=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),P=null,F={},$=new THREE.Vector4,T=null,Y=null,fa=new THREE.Vector4,da=new THREE.Vector4,W={};W[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);W[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);this.setFlipSided(!1);this.setCullFace(THREE.CullFaceBack);
+this.enable(a.CULL_FACE);this.enable(a.BLEND);this.setBlending(THREE.NormalBlending)};this.initAttributes=function(){for(var a=0,b=h.length;a<b;a++)h[a]=0};this.enableAttribute=function(c){h[c]=1;0===k[c]&&(a.enableVertexAttribArray(c),k[c]=1);0!==m[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),m[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){h[b]=1;0===k[b]&&(a.enableVertexAttribArray(b),k[b]=1);m[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),m[b]=c)};this.disableUnusedAttributes=
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+b===THREE.MultiplyBlending?m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.SRC_COLOR,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):m?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),l=b,D=m;if(b===THREE.CustomBlending){g=g||
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-6,l.UNSIGNED_SHORT,0);q.activeTexture(l.TEXTURE0);q.bindTexture(l.TEXTURE_2D,D);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGBA,Q.x,Q.y,16,16,0);l.uniform1i(c,1);q.disable(l.DEPTH_TEST);q.activeTexture(l.TEXTURE1);q.bindTexture(l.TEXTURE_2D,v);l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0);J.positionScreen.copy(I);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();l.uniform1i(c,2);q.enable(l.BLEND);for(var H=0,N=J.lensFlares.length;H<N;H++){var P=J.lensFlares[H];.001<P.opacity&&.001<P.scale&&
-(I.x=P.x,I.y=P.y,I.z=P.z,z=P.size*P.scale/A.w,E.x=z*y,E.y=z,l.uniform3f(m,I.x,I.y,I.z),l.uniform2f(h,E.x,E.y),l.uniform1f(k,P.rotation),l.uniform1f(f,P.opacity),l.uniform3f(g,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture2D(P.texture,1),l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0))}}q.enable(l.CULL_FACE);q.enable(l.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,m,n,p,l,q,r,s,u,w,v;function D(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,B=a.state,A,y,C,M,z=new THREE.Vector3,E=new THREE.Quaternion,I=new THREE.Vector3;this.render=function(Q,O){if(0!==b.length){if(void 0===C){var G=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),L=new Uint16Array([0,1,2,0,2,3]);A=x.createBuffer();y=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
-A);x.bufferData(x.ARRAY_BUFFER,G,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.bufferData(x.ELEMENT_ARRAY_BUFFER,L,x.STATIC_DRAW);var G=x.createProgram(),L=x.createShader(x.VERTEX_SHADER),J=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(L,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,m,n,p,l=a.context,q=a.state,r,s,u,w,v,D;this.render=function(x,B,A){if(0!==b.length){x=new THREE.Vector3;var y=A.w/A.z,C=.5*A.z,M=.5*A.w,E=16/A.w,z=new THREE.Vector2(E*y,E),I=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1),N=new THREE.Box2;N.min.set(0,0);N.max.set(A.z-16,A.w-16);if(void 0===w){var E=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),H=new Uint16Array([0,1,2,0,2,3]);r=l.createBuffer();s=l.createBuffer();l.bindBuffer(l.ARRAY_BUFFER,
+r);l.bufferData(l.ARRAY_BUFFER,E,l.STATIC_DRAW);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,s);l.bufferData(l.ELEMENT_ARRAY_BUFFER,H,l.STATIC_DRAW);v=l.createTexture();D=l.createTexture();q.bindTexture(l.TEXTURE_2D,v);l.texImage2D(l.TEXTURE_2D,0,l.RGB,16,16,0,l.RGB,l.UNSIGNED_BYTE,null);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,
+l.NEAREST);q.bindTexture(l.TEXTURE_2D,D);l.texImage2D(l.TEXTURE_2D,0,l.RGBA,16,16,0,l.RGBA,l.UNSIGNED_BYTE,null);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.NEAREST);var E=u={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},H=l.createProgram(),L=l.createShader(l.FRAGMENT_SHADER),
+J=l.createShader(l.VERTEX_SHADER),G="precision "+a.getPrecision()+" float;\n";l.shaderSource(L,G+E.fragmentShader);l.shaderSource(J,G+E.vertexShader);l.compileShader(L);l.compileShader(J);l.attachShader(H,L);l.attachShader(H,J);l.linkProgram(H);w=H;n=l.getAttribLocation(w,"position");p=l.getAttribLocation(w,"uv");c=l.getUniformLocation(w,"renderType");d=l.getUniformLocation(w,"map");e=l.getUniformLocation(w,"occlusionMap");f=l.getUniformLocation(w,"opacity");g=l.getUniformLocation(w,"color");h=l.getUniformLocation(w,
+"scale");k=l.getUniformLocation(w,"rotation");m=l.getUniformLocation(w,"screenPosition")}l.useProgram(w);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();l.uniform1i(e,0);l.uniform1i(d,1);l.bindBuffer(l.ARRAY_BUFFER,r);l.vertexAttribPointer(n,2,l.FLOAT,!1,16,0);l.vertexAttribPointer(p,2,l.FLOAT,!1,16,8);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,s);q.disable(l.CULL_FACE);q.setDepthWrite(!1);H=0;for(L=b.length;H<L;H++)if(E=16/A.w,z.set(E*y,E),J=b[H],x.set(J.matrixWorld.elements[12],
+J.matrixWorld.elements[13],J.matrixWorld.elements[14]),x.applyMatrix4(B.matrixWorldInverse),x.applyProjection(B.projectionMatrix),I.copy(x),Q.x=A.x+I.x*C+C-8,Q.y=A.y+I.y*M+M-8,!0===N.containsPoint(Q)){q.activeTexture(l.TEXTURE0);q.bindTexture(l.TEXTURE_2D,null);q.activeTexture(l.TEXTURE1);q.bindTexture(l.TEXTURE_2D,v);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGB,Q.x,Q.y,16,16,0);l.uniform1i(c,0);l.uniform2f(h,z.x,z.y);l.uniform3f(m,I.x,I.y,I.z);q.disable(l.BLEND);q.enable(l.DEPTH_TEST);l.drawElements(l.TRIANGLES,
+6,l.UNSIGNED_SHORT,0);q.activeTexture(l.TEXTURE0);q.bindTexture(l.TEXTURE_2D,D);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGBA,Q.x,Q.y,16,16,0);l.uniform1i(c,1);q.disable(l.DEPTH_TEST);q.activeTexture(l.TEXTURE1);q.bindTexture(l.TEXTURE_2D,v);l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0);J.positionScreen.copy(I);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();l.uniform1i(c,2);q.enable(l.BLEND);for(var G=0,O=J.lensFlares.length;G<O;G++){var R=J.lensFlares[G];.001<R.opacity&&.001<R.scale&&
+(I.x=R.x,I.y=R.y,I.z=R.z,E=R.size*R.scale/A.w,z.x=E*y,z.y=E,l.uniform3f(m,I.x,I.y,I.z),l.uniform2f(h,z.x,z.y),l.uniform1f(k,R.rotation),l.uniform1f(f,R.opacity),l.uniform3f(g,R.color.r,R.color.g,R.color.b),q.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst),a.setTexture2D(R.texture,1),l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0))}}q.enable(l.CULL_FACE);q.enable(l.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,m,n,p,l,q,r,s,u,w,v;function D(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,B=a.state,A,y,C,M,E=new THREE.Vector3,z=new THREE.Quaternion,I=new THREE.Vector3;this.render=function(Q,N){if(0!==b.length){if(void 0===C){var H=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),L=new Uint16Array([0,1,2,0,2,3]);A=x.createBuffer();y=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
+A);x.bufferData(x.ARRAY_BUFFER,H,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.bufferData(x.ELEMENT_ARRAY_BUFFER,L,x.STATIC_DRAW);var H=x.createProgram(),L=x.createShader(x.VERTEX_SHADER),J=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(L,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 x.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-x.compileShader(L);x.compileShader(J);x.attachShader(G,L);x.attachShader(G,J);x.linkProgram(G);C=G;w=x.getAttribLocation(C,"position");v=x.getAttribLocation(C,"uv");c=x.getUniformLocation(C,"uvOffset");d=x.getUniformLocation(C,"uvScale");e=x.getUniformLocation(C,"rotation");f=x.getUniformLocation(C,"scale");g=x.getUniformLocation(C,"color");h=x.getUniformLocation(C,"map");k=x.getUniformLocation(C,"opacity");m=x.getUniformLocation(C,"modelViewMatrix");n=x.getUniformLocation(C,"projectionMatrix");p=
-x.getUniformLocation(C,"fogType");l=x.getUniformLocation(C,"fogDensity");q=x.getUniformLocation(C,"fogNear");r=x.getUniformLocation(C,"fogFar");s=x.getUniformLocation(C,"fogColor");u=x.getUniformLocation(C,"alphaTest");G=document.createElement("canvas");G.width=8;G.height=8;L=G.getContext("2d");L.fillStyle="white";L.fillRect(0,0,8,8);M=new THREE.Texture(G);M.needsUpdate=!0}x.useProgram(C);B.initAttributes();B.enableAttribute(w);B.enableAttribute(v);B.disableUnusedAttributes();B.disable(x.CULL_FACE);
-B.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,A);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.uniformMatrix4fv(n,!1,O.projectionMatrix.elements);B.activeTexture(x.TEXTURE0);x.uniform1i(h,0);L=G=0;(J=Q.fog)?(x.uniform3f(s,J.color.r,J.color.g,J.color.b),J instanceof THREE.Fog?(x.uniform1f(q,J.near),x.uniform1f(r,J.far),x.uniform1i(p,1),L=G=1):J instanceof THREE.FogExp2&&(x.uniform1f(l,J.density),x.uniform1i(p,2),L=G=2)):
-(x.uniform1i(p,0),L=G=0);for(var J=0,H=b.length;J<H;J++){var N=b[J];N.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,N.matrixWorld);N.z=-N.modelViewMatrix.elements[14]}b.sort(D);for(var P=[],J=0,H=b.length;J<H;J++){var N=b[J],R=N.material;x.uniform1f(u,R.alphaTest);x.uniformMatrix4fv(m,!1,N.modelViewMatrix.elements);N.matrixWorld.decompose(z,E,I);P[0]=I.x;P[1]=I.y;N=0;Q.fog&&R.fog&&(N=L);G!==N&&(x.uniform1i(p,N),G=N);null!==R.map?(x.uniform2f(c,R.map.offset.x,R.map.offset.y),x.uniform2f(d,
-R.map.repeat.x,R.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,R.opacity);x.uniform3f(g,R.color.r,R.color.g,R.color.b);x.uniform1f(e,R.rotation);x.uniform2fv(f,P);B.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);B.setDepthTest(R.depthTest);B.setDepthWrite(R.depthWrite);R.map?a.setTexture2D(R.map,0):a.setTexture2D(M,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}B.enable(x.CULL_FACE);a.resetGLState()}}};
+x.compileShader(L);x.compileShader(J);x.attachShader(H,L);x.attachShader(H,J);x.linkProgram(H);C=H;w=x.getAttribLocation(C,"position");v=x.getAttribLocation(C,"uv");c=x.getUniformLocation(C,"uvOffset");d=x.getUniformLocation(C,"uvScale");e=x.getUniformLocation(C,"rotation");f=x.getUniformLocation(C,"scale");g=x.getUniformLocation(C,"color");h=x.getUniformLocation(C,"map");k=x.getUniformLocation(C,"opacity");m=x.getUniformLocation(C,"modelViewMatrix");n=x.getUniformLocation(C,"projectionMatrix");p=
+x.getUniformLocation(C,"fogType");l=x.getUniformLocation(C,"fogDensity");q=x.getUniformLocation(C,"fogNear");r=x.getUniformLocation(C,"fogFar");s=x.getUniformLocation(C,"fogColor");u=x.getUniformLocation(C,"alphaTest");H=document.createElement("canvas");H.width=8;H.height=8;L=H.getContext("2d");L.fillStyle="white";L.fillRect(0,0,8,8);M=new THREE.Texture(H);M.needsUpdate=!0}x.useProgram(C);B.initAttributes();B.enableAttribute(w);B.enableAttribute(v);B.disableUnusedAttributes();B.disable(x.CULL_FACE);
+B.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,A);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.uniformMatrix4fv(n,!1,N.projectionMatrix.elements);B.activeTexture(x.TEXTURE0);x.uniform1i(h,0);L=H=0;(J=Q.fog)?(x.uniform3f(s,J.color.r,J.color.g,J.color.b),J instanceof THREE.Fog?(x.uniform1f(q,J.near),x.uniform1f(r,J.far),x.uniform1i(p,1),L=H=1):J instanceof THREE.FogExp2&&(x.uniform1f(l,J.density),x.uniform1i(p,2),L=H=2)):
+(x.uniform1i(p,0),L=H=0);for(var J=0,G=b.length;J<G;J++){var O=b[J];O.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,O.matrixWorld);O.z=-O.modelViewMatrix.elements[14]}b.sort(D);for(var R=[],J=0,G=b.length;J<G;J++){var O=b[J],P=O.material;x.uniform1f(u,P.alphaTest);x.uniformMatrix4fv(m,!1,O.modelViewMatrix.elements);O.matrixWorld.decompose(E,z,I);R[0]=I.x;R[1]=I.y;O=0;Q.fog&&P.fog&&(O=L);H!==O&&(x.uniform1i(p,O),H=O);null!==P.map?(x.uniform2f(c,P.map.offset.x,P.map.offset.y),x.uniform2f(d,
+P.map.repeat.x,P.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,P.opacity);x.uniform3f(g,P.color.r,P.color.g,P.color.b);x.uniform1f(e,P.rotation);x.uniform2fv(f,R);B.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst);B.setDepthTest(P.depthTest);B.setDepthWrite(P.depthWrite);P.map?a.setTexture2D(P.map,0):a.setTexture2D(M,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}B.enable(x.CULL_FACE);a.resetGLState()}}};
 Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
 Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
 Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
@@ -820,13 +820,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
 THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var m=2*c;for(h=c-1;2<c;){if(0>=m--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var n;a:{var p=
-n=void 0,l=void 0,q=void 0,r=void 0,s=void 0,u=void 0,w=void 0,v=void 0,p=a[e[g]].x,l=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,u=a[e[k]].y;if(Number.EPSILON>(q-p)*(u-l)-(r-l)*(s-p))n=!1;else{var D=void 0,x=void 0,B=void 0,A=void 0,y=void 0,C=void 0,M=void 0,z=void 0,E=void 0,I=void 0,E=z=M=v=w=void 0,D=s-q,x=u-r,B=p-s,A=l-u,y=q-p,C=r-l;for(n=0;n<c;n++)if(w=a[e[n]].x,v=a[e[n]].y,!(w===p&&v===l||w===q&&v===r||w===s&&v===u)&&(M=w-p,z=v-l,E=w-q,I=v-r,w-=s,v-=u,E=D*I-x*E,M=y*z-C*M,z=B*v-A*w,E>=-Number.EPSILON&&
-z>=-Number.EPSILON&&M>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;m=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,m=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*m,C=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>C||C>
+n=void 0,l=void 0,q=void 0,r=void 0,s=void 0,u=void 0,w=void 0,v=void 0,p=a[e[g]].x,l=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,u=a[e[k]].y;if(Number.EPSILON>(q-p)*(u-l)-(r-l)*(s-p))n=!1;else{var D=void 0,x=void 0,B=void 0,A=void 0,y=void 0,C=void 0,M=void 0,E=void 0,z=void 0,I=void 0,z=E=M=v=w=void 0,D=s-q,x=u-r,B=p-s,A=l-u,y=q-p,C=r-l;for(n=0;n<c;n++)if(w=a[e[n]].x,v=a[e[n]].y,!(w===p&&v===l||w===q&&v===r||w===s&&v===u)&&(M=w-p,E=v-l,z=w-q,I=v-r,w-=s,v-=u,z=D*I-x*z,M=y*E-C*M,E=B*v-A*w,z>=-Number.EPSILON&&
+E>=-Number.EPSILON&&M>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;m=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,m=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*m,C=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>C||C>
 y)return[];k=m*n-k*p;if(0>k||k>y)return[]}else{if(0<C||C<y)return[];k=m*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==C&&C!==y?[a]:[];if(k===y)return!f||0!==C&&C!==y?[b]:[];if(0===C)return[d];if(C===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==C||m*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===m;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,m=e,d=e.x):(b=
 e,y=e.x,m=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,m=e,d=e.y):(b=e,y=e.y,m=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,m]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,m]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,m,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
 h.length;f<g;f++)m=h[f].x+":"+h[f].y,void 0!==n[m]&&console.warn("THREE.Shape: Duplicate point",m),n[m]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<m.length;e++)for(f=b[m[e]],
-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],n,p,A,y,C,M=[],z,E,I,Q=0;for(n=b.length;Q<n;Q++)m.push(Q);z=0;for(var O=2*m.length;0<m.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+m.length+", Probably Hole outside Shape!");break}for(p=z;p<h.length;p++){A=h[p];n=-1;for(Q=0;Q<m.length;Q++)if(y=m[Q],C=A.x+":"+A.y+":"+y,void 0===M[C]){k=b[y];for(E=0;E<k.length;E++)if(y=k[E],c(p,E)&&!f(A,y)&&!g(A,y)){n=E;m.splice(Q,1);
-z=h.slice(0,p+1);y=h.slice(p);E=k.slice(n);I=k.slice(0,n+1);h=z.concat(E).concat(I).concat(y);z=p;break}if(0<=n)break;M[C]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)m=k[h].x+":"+k[h].y,m=n[m],void 0!==m&&(k[h]=m);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],n,p,A,y,C,M=[],E,z,I,Q=0;for(n=b.length;Q<n;Q++)m.push(Q);E=0;for(var N=2*m.length;0<m.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+m.length+", Probably Hole outside Shape!");break}for(p=E;p<h.length;p++){A=h[p];n=-1;for(Q=0;Q<m.length;Q++)if(y=m[Q],C=A.x+":"+A.y+":"+y,void 0===M[C]){k=b[y];for(z=0;z<k.length;z++)if(y=k[z],c(p,z)&&!f(A,y)&&!g(A,y)){n=z;m.splice(Q,1);
+E=h.slice(0,p+1);y=h.slice(p);z=k.slice(n);I=k.slice(0,n+1);h=E.concat(z).concat(I).concat(y);E=p;break}if(0<=n)break;M[C]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)m=k[h].x+":"+k[h].y,m=n[m],void 0!==m&&(k[h]=m);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
 1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
 THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
 (a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
@@ -836,7 +836,7 @@ THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),
 THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)};
 THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Font=function(a){this.data=a};
 THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,m=d.glyphs[a[g]]||d.glyphs["?"];if(m){var n=new THREE.Path,p=[],l=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,u=s=r=void 0,w=void 0,v=void 0,D=void 0,x=void 0,B=void 0,w=void 0;if(m.o)for(var A=m._cachedOutline||(m._cachedOutline=m.o.split(" ")),y=0,C=A.length;y<
-C;)switch(A[y++]){case "m":r=A[y++]*h+k;s=A[y++]*h;n.moveTo(r,s);break;case "l":r=A[y++]*h+k;s=A[y++]*h;n.lineTo(r,s);break;case "q":r=A[y++]*h+k;s=A[y++]*h;v=A[y++]*h+k;D=A[y++]*h;n.quadraticCurveTo(v,D,r,s);if(w=p[p.length-1])for(var u=w.x,w=w.y,M=1;M<=c;M++){var z=M/c;l(z,u,v,r);l(z,w,D,s)}break;case "b":if(r=A[y++]*h+k,s=A[y++]*h,v=A[y++]*h+k,D=A[y++]*h,x=A[y++]*h+k,B=A[y++]*h,n.bezierCurveTo(v,D,x,B,r,s),w=p[p.length-1])for(u=w.x,w=w.y,M=1;M<=c;M++)z=M/c,q(z,u,v,x,r),q(z,w,D,B,s)}h={offset:m.ha*
+C;)switch(A[y++]){case "m":r=A[y++]*h+k;s=A[y++]*h;n.moveTo(r,s);break;case "l":r=A[y++]*h+k;s=A[y++]*h;n.lineTo(r,s);break;case "q":r=A[y++]*h+k;s=A[y++]*h;v=A[y++]*h+k;D=A[y++]*h;n.quadraticCurveTo(v,D,r,s);if(w=p[p.length-1])for(var u=w.x,w=w.y,M=1;M<=c;M++){var E=M/c;l(E,u,v,r);l(E,w,D,s)}break;case "b":if(r=A[y++]*h+k,s=A[y++]*h,v=A[y++]*h+k,D=A[y++]*h,x=A[y++]*h+k,B=A[y++]*h,n.bezierCurveTo(v,D,x,B,r,s),w=p[p.length-1])for(u=w.x,w=w.y,M=1;M<=c;M++)E=M/c,q(E,u,v,x,r),q(E,w,D,B,s)}h={offset:m.ha*
 h,path:n}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
 THREE.Path.prototype.moveTo=function(a,b){this.actions.push({action:"moveTo",args:[a,b]})};THREE.Path.prototype.lineTo=function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,b]})};
 THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})};
@@ -848,7 +848,7 @@ THREE.Path.prototype.getPoints=function(a){a=a||12;for(var b=THREE.ShapeUtils.b2
 b(q,n,k,e),q=b(q,p,m,f),d.push(new THREE.Vector2(l,q));break;case "bezierCurveTo":e=u[4];f=u[5];k=u[0];m=u[1];g=u[2];h=u[3];0<d.length?(l=d[d.length-1],n=l.x,p=l.y):(l=this.actions[r-1].args,n=l[l.length-2],p=l[l.length-1]);for(u=1;u<=a;u++)q=u/a,l=c(q,n,k,g,e),q=c(q,p,m,h,f),d.push(new THREE.Vector2(l,q));break;case "splineThru":l=this.actions[r-1].args;q=[new THREE.Vector2(l[l.length-2],l[l.length-1])];l=a*u[0].length;q=q.concat(u[0]);q=new THREE.SplineCurve(q);for(u=1;u<=l;u++)d.push(q.getPointAt(u/
 l));break;case "arc":e=u[0];f=u[1];m=u[2];g=u[3];l=u[4];k=!!u[5];n=l-g;p=2*a;for(u=1;u<=p;u++)q=u/p,k||(q=1-q),q=g+q*n,l=e+m*Math.cos(q),q=f+m*Math.sin(q),d.push(new THREE.Vector2(l,q));break;case "ellipse":e=u[0];f=u[1];m=u[2];h=u[3];g=u[4];l=u[5];k=!!u[6];var w=u[7];n=l-g;p=2*a;var v,D;0!==w&&(v=Math.cos(w),D=Math.sin(w));for(u=1;u<=p;u++){q=u/p;k||(q=1-q);q=g+q*n;l=e+m*Math.cos(q);q=f+h*Math.sin(q);if(0!==w){var x=l;l=(x-e)*v-(q-f)*D+e;q=(x-e)*D+(q-f)*v+f}d.push(new THREE.Vector2(l,q))}}}a=d[d.length-
 1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d};
-THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(Math.abs(m)>Number.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
+THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
 g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,m=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,m.push(k),m;var n=!e(f[0].getPoints()),n=a?!n:
 n;k=[];var p=[],l=[],q=0,r;p[q]=void 0;l[q]=[];for(var s=0,u=f.length;s<u;s++)h=f[s],r=h.getPoints(),g=e(r),(g=a?!g:g)?(!n&&p[q]&&q++,p[q]={s:new THREE.Shape,p:r},p[q].s.actions=h.actions,p[q].s.curves=h.curves,n&&q++,l[q]=[]):l[q].push({h:h,p:r[0]});if(!p[0])return c(f);if(1<p.length){s=!1;h=[];e=0;for(f=p.length;e<f;e++)k[e]=[];e=0;for(f=p.length;e<f;e++)for(g=l[e],n=0;n<g.length;n++){q=g[n];r=!0;for(u=0;u<p.length;u++)d(q.p,p[u].p)&&(e!==u&&h.push({froms:e,tos:u,hole:n}),r?(r=!1,k[u].push(q)):
 s=!0);r&&k[e].push(q)}0<h.length&&(s||(l=k))}s=0;for(e=p.length;s<e;s++)for(k=p[s].s,m.push(k),h=l[s],f=0,g=h.length;f<g;f++)k.holes.push(h[f].h);return m};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
@@ -869,29 +869,29 @@ b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},fun
 this.type||"centripetal"===this.type||"chordal"===this.type){var l="chordal"===this.type?.5:.25;k=Math.pow(m.distanceToSquared(n),l);h=Math.pow(n.distanceToSquared(p),l);l=Math.pow(p.distanceToSquared(g),l);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>l&&(l=h);c.initNonuniformCatmullRom(m.x,n.x,p.x,g.x,k,h,l);d.initNonuniformCatmullRom(m.y,n.y,p.y,g.y,k,h,l);e.initNonuniformCatmullRom(m.z,n.z,p.z,g.z,k,h,l)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(m.x,n.x,p.x,g.x,
 k),d.initCatmullRom(m.y,n.y,p.y,g.y,k),e.initCatmullRom(m.z,n.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
 THREE.BoxGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new THREE.BoxBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
-THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,m,I,Q){var O=f/m,G=g/I,L=f/2,J=g/2,H=k/2;g=m+1;for(var N=I+1,P=f=0,R=new THREE.Vector3,F=0;F<N;F++)for(var Z=F*G-J,T=0;T<g;T++)R[a]=(T*O-L)*d,R[b]=Z*e,R[c]=H,p[r]=R.x,p[r+1]=R.y,p[r+2]=R.z,R[a]=0,R[b]=0,R[c]=0<k?1:-1,l[r]=R.x,l[r+1]=R.y,l[r+2]=R.z,q[s]=T/m,q[s+1]=1-F/I,r+=3,s+=2,f+=1;for(F=0;F<I;F++)for(T=0;T<m;T++)a=w+T+g*(F+1),b=w+(T+1)+g*(F+1),c=w+(T+1)+g*F,n[u]=w+T+g*F,n[u+1]=a,n[u+2]=c,n[u+3]=a,n[u+4]=b,n[u+5]=c,u+=6,P+=
-6;h.addGroup(v,P,Q);v+=P;w+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),m=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),n=new (65535<m?Uint32Array:Uint16Array)(m),p=new Float32Array(3*k),l=new Float32Array(3*k),q=new Float32Array(2*
+THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,m,I,Q){var N=f/m,H=g/I,L=f/2,J=g/2,G=k/2;g=m+1;for(var O=I+1,R=f=0,P=new THREE.Vector3,F=0;F<O;F++)for(var $=F*H-J,T=0;T<g;T++)P[a]=(T*N-L)*d,P[b]=$*e,P[c]=G,p[r]=P.x,p[r+1]=P.y,p[r+2]=P.z,P[a]=0,P[b]=0,P[c]=0<k?1:-1,l[r]=P.x,l[r+1]=P.y,l[r+2]=P.z,q[s]=T/m,q[s+1]=1-F/I,r+=3,s+=2,f+=1;for(F=0;F<I;F++)for(T=0;T<m;T++)a=w+T+g*(F+1),b=w+(T+1)+g*(F+1),c=w+(T+1)+g*F,n[u]=w+T+g*F,n[u+1]=a,n[u+2]=c,n[u+3]=a,n[u+4]=b,n[u+5]=c,u+=6,R+=
+6;h.addGroup(v,R,Q);v+=R;w+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),m=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),n=new (65535<m?Uint32Array:Uint16Array)(m),p=new Float32Array(3*k),l=new Float32Array(3*k),q=new Float32Array(2*
 k),r=0,s=0,u=0,w=0,v=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(n,1));this.addAttribute("position",new THREE.BufferAttribute(p,3));this.addAttribute("normal",new THREE.BufferAttribute(l,3));this.addAttribute("uv",new THREE.BufferAttribute(q,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
 THREE.BoxBufferGeometry.prototype.constructor=THREE.BoxBufferGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,m=2;h<=b;h++,k+=3,m+=2){var n=c+h/b*d;f[k]=a*Math.cos(n);f[k+1]=a*Math.sin(n);g[k+2]=1;e[m]=(f[k]/a+1)/2;e[m+1]=(f[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
-THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k;k=new THREE.Vector2;var l=new THREE.Vector3,n=0,p=!0===c?a:b,D=!0===c?1:-1;f=w;for(e=1;e<=d;e++)r.setXYZ(w,0,x*D,0),s.setXYZ(w,0,D,0),!0===c?(k.x=e/d,k.y=0):(k.x=(e-1)/d,k.y=1),u.setXY(w,k.x,k.y),w++;k=w;for(e=0;e<=d;e++){var O=e/d;l.x=p*Math.sin(O*h+g);l.y=x*D;l.z=p*Math.cos(O*h+g);r.setXYZ(w,l.x,l.y,l.z);s.setXYZ(w,0,D,0);u.setXY(w,O,!0===c?1:0);w++}for(e=0;e<d;e++)l=f+e,p=k+e,!0===c?(q.setX(v,p),v++,q.setX(v,p+1)):(q.setX(v,
+THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k;k=new THREE.Vector2;var l=new THREE.Vector3,n=0,p=!0===c?a:b,D=!0===c?1:-1;f=w;for(e=1;e<=d;e++)r.setXYZ(w,0,x*D,0),s.setXYZ(w,0,D,0),!0===c?(k.x=e/d,k.y=0):(k.x=(e-1)/d,k.y=1),u.setXY(w,k.x,k.y),w++;k=w;for(e=0;e<=d;e++){var N=e/d;l.x=p*Math.sin(N*h+g);l.y=x*D;l.z=p*Math.cos(N*h+g);r.setXYZ(w,l.x,l.y,l.z);s.setXYZ(w,0,D,0);u.setXY(w,N,!0===c?1:0);w++}for(e=0;e<d;e++)l=f+e,p=k+e,!0===c?(q.setX(v,p),v++,q.setX(v,p+1)):(q.setX(v,
 p+1),v++,q.setX(v,p)),v++,q.setX(v,l),v++,n+=3;m.addGroup(B,n,!0===c?1:2);B+=n}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var m=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var n=0;!1===f&&(0<a&&n++,0<b&&n++);var p=function(){var a=(d+1)*
-(e+1);!1===f&&(a+=(d+1)*n+d*n);return a}(),l=function(){var a=d*e*6;!1===f&&(a+=d*n*3);return a}(),q=new THREE.BufferAttribute(new (65535<l?Uint32Array:Uint16Array)(l),1),r=new THREE.BufferAttribute(new Float32Array(3*p),3),s=new THREE.BufferAttribute(new Float32Array(3*p),3),u=new THREE.BufferAttribute(new Float32Array(2*p),2),w=0,v=0,D=[],x=c/2,B=0;(function(){var f,k,l=new THREE.Vector3,n=new THREE.Vector3,p=0,E=(b-a)/c;for(k=0;k<=e;k++){var I=[],Q=k/e,O=Q*(b-a)+a;for(f=0;f<=d;f++){var G=f/d;n.x=
-O*Math.sin(G*h+g);n.y=-Q*c+x;n.z=O*Math.cos(G*h+g);r.setXYZ(w,n.x,n.y,n.z);l.copy(n);if(0===a&&0===k||0===b&&k===e)l.x=Math.sin(G*h+g),l.z=Math.cos(G*h+g);l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*E).normalize();s.setXYZ(w,l.x,l.y,l.z);u.setXY(w,G,1-Q);I.push(w);w++}D.push(I)}for(f=0;f<d;f++)for(k=0;k<e;k++)l=D[k+1][f],n=D[k+1][f+1],E=D[k][f+1],q.setX(v,D[k][f]),v++,q.setX(v,l),v++,q.setX(v,E),v++,q.setX(v,l),v++,q.setX(v,n),v++,q.setX(v,E),v++,p+=6;m.addGroup(B,p,0);B+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
+(e+1);!1===f&&(a+=(d+1)*n+d*n);return a}(),l=function(){var a=d*e*6;!1===f&&(a+=d*n*3);return a}(),q=new THREE.BufferAttribute(new (65535<l?Uint32Array:Uint16Array)(l),1),r=new THREE.BufferAttribute(new Float32Array(3*p),3),s=new THREE.BufferAttribute(new Float32Array(3*p),3),u=new THREE.BufferAttribute(new Float32Array(2*p),2),w=0,v=0,D=[],x=c/2,B=0;(function(){var f,k,l=new THREE.Vector3,n=new THREE.Vector3,p=0,z=(b-a)/c;for(k=0;k<=e;k++){var I=[],Q=k/e,N=Q*(b-a)+a;for(f=0;f<=d;f++){var H=f/d;n.x=
+N*Math.sin(H*h+g);n.y=-Q*c+x;n.z=N*Math.cos(H*h+g);r.setXYZ(w,n.x,n.y,n.z);l.copy(n);if(0===a&&0===k||0===b&&k===e)l.x=Math.sin(H*h+g),l.z=Math.cos(H*h+g);l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*z).normalize();s.setXYZ(w,l.x,l.y,l.z);u.setXY(w,H,1-Q);I.push(w);w++}D.push(I)}for(f=0;f<d;f++)for(k=0;k<e;k++)l=D[k+1][f],n=D[k+1][f+1],z=D[k][f+1],q.setX(v,D[k][f]),v++,q.setX(v,l),v++,q.setX(v,z),v++,q.setX(v,l),v++,q.setX(v,n),v++,q.setX(v,z),v++,p+=6;m.addGroup(B,p,0);B+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
 this.setIndex(q);this.addAttribute("position",r);this.addAttribute("normal",s);this.addAttribute("uv",u)};THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CylinderBufferGeometry.prototype.constructor=THREE.CylinderBufferGeometry;
 THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new THREE.CylinderBufferGeometry(a,b,c,d,e,f,g,h));this.mergeVertices()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.DEG2RAD*(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var m=0,n=h.length;m<n;m++)for(var p=h[m],l=0;3>l;l++){e[0]=p[g[l]];e[1]=p[g[(l+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:m,
 face2:void 0}:f[q].face2=m}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)m=k[g.vert1],e.push(m.x),e.push(m.y),e.push(m.z),m=k[g.vert2],e.push(m.x),e.push(m.y),e.push(m.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=N*e,h=N*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+z,g=g+z,l=l+z,h=h+z;M.faces.push(new THREE.Face3(k,g,h,null,null,1));M.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(M,
-k,g,l,h);M.faceVertexUvs[0].push([k[0],k[1],k[3]]);M.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){M.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=z;b+=z;c+=z;M.faces.push(new THREE.Face3(a,b,c,null,null,0));a=w.generateTopUV(M,a,b,c);M.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
-l=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,u=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,x,B;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,B=new THREE.Vector3);p||(m=k=n=0);var A,y,C,M=this,z=this.vertices.length,r=a.extractPoints(l),l=r.shape,E=r.holes;if(r=!THREE.ShapeUtils.isClockWise(l)){l=l.reverse();
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-0;O<n;O++){L=O/n;J=k*(1-L);G=m*Math.sin(L*Math.PI/2);F=0;for(L=Q.length;F<L;F++)H=c(Q[F],r[F],G),f(H.x,H.y,-J);y=0;for(C=E.length;y<C;y++)for(A=E[y],T=Z[y],F=0,L=A.length;F<L;F++)H=c(A[F],T[F],G),f(H.x,H.y,-J)}G=m;for(F=0;F<N;F++)H=p?c(l[F],Y[F],G):l[F],u?(x.copy(v.normals[0]).multiplyScalar(H.x),D.copy(v.binormals[0]).multiplyScalar(H.y),B.copy(s[0]).add(x).add(D),f(B.x,B.y,B.z)):f(H.x,H.y,0);for(L=1;L<=q;L++)for(F=0;F<N;F++)H=p?c(l[F],Y[F],G):l[F],u?(x.copy(v.normals[L]).multiplyScalar(H.x),D.copy(v.binormals[L]).multiplyScalar(H.y),
-B.copy(s[L]).add(x).add(D),f(B.x,B.y,B.z)):f(H.x,H.y,h/q*L);for(O=n-1;0<=O;O--){L=O/n;J=k*(1-L);G=m*Math.sin(L*Math.PI/2);F=0;for(L=Q.length;F<L;F++)H=c(Q[F],r[F],G),f(H.x,H.y,h+J);y=0;for(C=E.length;y<C;y++)for(A=E[y],T=Z[y],F=0,L=A.length;F<L;F++)H=c(A[F],T[F],G),u?f(H.x,H.y+s[q-1].y,s[q-1].x+J):f(H.x,H.y,h+J)}(function(){if(p){var a;a=0*N;for(F=0;F<R;F++)P=I[F],g(P[2]+a,P[1]+a,P[0]+a);a=q+2*n;a*=N;for(F=0;F<R;F++)P=I[F],g(P[0]+a,P[1]+a,P[2]+a)}else{for(F=0;F<R;F++)P=I[F],g(P[2],P[1],P[0]);for(F=
-0;F<R;F++)P=I[F],g(P[0]+N*q,P[1]+N*q,P[2]+N*q)}})();(function(){var a=0;e(Q,a);a+=Q.length;y=0;for(C=E.length;y<C;y++)A=E[y],e(A,a),a+=A.length})()};
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=O*e,h=O*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+E,g=g+E,l=l+E,h=h+E;M.faces.push(new THREE.Face3(k,g,h,null,null,1));M.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(M,
+k,g,l,h);M.faceVertexUvs[0].push([k[0],k[1],k[3]]);M.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){M.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=E;b+=E;c+=E;M.faces.push(new THREE.Face3(a,b,c,null,null,0));a=w.generateTopUV(M,a,b,c);M.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
+l=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,u=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,x,B;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,B=new THREE.Vector3);p||(m=k=n=0);var A,y,C,M=this,E=this.vertices.length,r=a.extractPoints(l),l=r.shape,z=r.holes;if(r=!THREE.ShapeUtils.isClockWise(l)){l=l.reverse();
+y=0;for(C=z.length;y<C;y++)A=z[y],THREE.ShapeUtils.isClockWise(A)&&(z[y]=A.reverse());r=!1}var I=THREE.ShapeUtils.triangulateShape(l,z),Q=l;y=0;for(C=z.length;y<C;y++)A=z[y],l=l.concat(A);var N,H,L,J,G,O=l.length,R,P=I.length,r=[],F=0;L=Q.length;N=L-1;for(H=F+1;F<L;F++,N++,H++)N===L&&(N=0),H===L&&(H=0),r[F]=d(Q[F],Q[N],Q[H]);var $=[],T,Y=r.concat();y=0;for(C=z.length;y<C;y++){A=z[y];T=[];F=0;L=A.length;N=L-1;for(H=F+1;F<L;F++,N++,H++)N===L&&(N=0),H===L&&(H=0),T[F]=d(A[F],A[N],A[H]);$.push(T);Y=Y.concat(T)}for(N=
+0;N<n;N++){L=N/n;J=k*(1-L);H=m*Math.sin(L*Math.PI/2);F=0;for(L=Q.length;F<L;F++)G=c(Q[F],r[F],H),f(G.x,G.y,-J);y=0;for(C=z.length;y<C;y++)for(A=z[y],T=$[y],F=0,L=A.length;F<L;F++)G=c(A[F],T[F],H),f(G.x,G.y,-J)}H=m;for(F=0;F<O;F++)G=p?c(l[F],Y[F],H):l[F],u?(x.copy(v.normals[0]).multiplyScalar(G.x),D.copy(v.binormals[0]).multiplyScalar(G.y),B.copy(s[0]).add(x).add(D),f(B.x,B.y,B.z)):f(G.x,G.y,0);for(L=1;L<=q;L++)for(F=0;F<O;F++)G=p?c(l[F],Y[F],H):l[F],u?(x.copy(v.normals[L]).multiplyScalar(G.x),D.copy(v.binormals[L]).multiplyScalar(G.y),
+B.copy(s[L]).add(x).add(D),f(B.x,B.y,B.z)):f(G.x,G.y,h/q*L);for(N=n-1;0<=N;N--){L=N/n;J=k*(1-L);H=m*Math.sin(L*Math.PI/2);F=0;for(L=Q.length;F<L;F++)G=c(Q[F],r[F],H),f(G.x,G.y,h+J);y=0;for(C=z.length;y<C;y++)for(A=z[y],T=$[y],F=0,L=A.length;F<L;F++)G=c(A[F],T[F],H),u?f(G.x,G.y+s[q-1].y,s[q-1].x+J):f(G.x,G.y,h+J)}(function(){if(p){var a;a=0*O;for(F=0;F<P;F++)R=I[F],g(R[2]+a,R[1]+a,R[0]+a);a=q+2*n;a*=O;for(F=0;F<P;F++)R=I[F],g(R[0]+a,R[1]+a,R[2]+a)}else{for(F=0;F<P;F++)R=I[F],g(R[2],R[1],R[0]);for(F=
+0;F<P;F++)R=I[F],g(R[0]+O*q,R[1]+O*q,R[2]+O*q)}})();(function(){var a=0;e(Q,a);a+=Q.length;y=0;for(C=z.length;y<C;y++)A=z[y],e(A,a),a+=A.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,m=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=m.length;e<f;e++)g=m[e],THREE.ShapeUtils.isClockWise(g)&&(m[e]=g.reverse());var n=THREE.ShapeUtils.triangulateShape(k,m);e=0;for(f=m.length;e<f;e++)g=m[e],k=k.concat(g);