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renderer.state.bindTexture( gl.TEXTURE_2D, tempTexture );
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renderer.state.bindTexture( gl.TEXTURE_2D, tempTexture );
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gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, screenPositionPixels.x - 8, screenPositionPixels.y - 8, 16, 16, 0 );
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gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, screenPositionPixels.x - 8, screenPositionPixels.y - 8, 16, 16, 0 );
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