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@@ -1,4 +1,4 @@
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-// Three.js r42 - http://github.com/mrdoob/three.js
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+// Three.js r43 - http://github.com/mrdoob/three.js
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var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,g,j;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),g=b*6-f,b=e*(1-c),j=e*(1-c*g),c=e*(1-c*(1-g)),f){case 1:this.r=j;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=j;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r=
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e;this.g=b;this.b=j;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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@@ -14,65 +14,65 @@ b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this},
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subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
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setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,e){return b.distance-e.distance});return f},intersectObject:function(b){function c(b,e,c){var f,c=c.matrixWorld.getPosition();f=c.clone().subSelf(b).dot(e);b=b.clone().addSelf(e.clone().multiplyScalar(f));return c.distanceTo(b)}function e(b,e,c,f){var f=f.clone().subSelf(e),
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-c=c.clone().subSelf(e),g=b.clone().subSelf(e),b=f.dot(f),e=f.dot(c),f=f.dot(g),h=c.dot(c),c=c.dot(g),g=1/(b*h-e*e),h=(h*f-e*c)*g,b=(b*c-e*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,j,h,m,
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-n,p,o,t,v,u,y=b.geometry,z=y.vertices,x=[],f=0;for(g=y.faces.length;f<g;f++)if(j=y.faces[f],v=this.origin.clone(),u=this.direction.clone(),p=b.matrixWorld,h=p.multiplyVector3(z[j.a].position.clone()),m=p.multiplyVector3(z[j.b].position.clone()),n=p.multiplyVector3(z[j.c].position.clone()),p=j instanceof THREE.Face4?p.multiplyVector3(z[j.d].position.clone()):null,o=b.matrixRotationWorld.multiplyVector3(j.normal.clone()),t=u.dot(o),b.doubleSided||(b.flipSided?t>0:t<0))if(o=o.dot((new THREE.Vector3).sub(h,
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-v))/t,v=v.addSelf(u.multiplyScalar(o)),j instanceof THREE.Face3)e(v,h,m,n)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},x.push(j));else if(j instanceof THREE.Face4&&(e(v,h,m,p)||e(v,m,n,p)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},x.push(j);return x}else return[]}};
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-THREE.Rectangle=function(){function b(){j=f-c;h=g-e}var c,e,f,g,j,h,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,j,o,t){m=!1;c=h;e=j;f=o;g=t;b()};this.addPoint=function(h,j){m?(m=!1,c=h,e=j,f=h,g=j):(c=c<h?c:h,e=e<j?e:j,f=f>h?f:h,g=g>j?g:j);b()};this.add3Points=
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-function(h,j,o,t,v,u){m?(m=!1,c=h<o?h<v?h:v:o<v?o:v,e=j<t?j<u?j:u:t<u?t:u,f=h>o?h>v?h:v:o>v?o:v,g=j>t?j>u?j:u:t>u?t:u):(c=h<o?h<v?h<c?h:c:v<c?v:c:o<v?o<c?o:c:v<c?v:c,e=j<t?j<u?j<e?j:e:u<e?u:e:t<u?t<e?t:e:u<e?u:e,f=h>o?h>v?h>f?h:f:v>f?v:f:o>v?o>f?o:f:v>f?v:f,g=j>t?j>u?j>g?j:g:u>g?u:g:t>u?t>g?t:g:u>g?u:g);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),g=g>
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-h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();g=g<h.getBottom()?g:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;g=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]};
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-THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,j,h,m,n,p,o,t,v,u,y,z){this.set(b||1,c||0,e||0,f||0,g||0,j||1,h||0,m||0,n||0,p||0,o||1,t||0,v||0,u||0,y||0,z||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,g,j,h,m,n,p,o,t,v,u,y,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=h;this.n24=m;this.n31=n;this.n32=p;this.n33=o;this.n34=t;this.n41=v;this.n42=u;this.n43=y;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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+THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,c){return b.distance-c.distance});return f},intersectObject:function(b){function c(b,c,e){var f,e=e.matrixWorld.getPosition();f=e.clone().subSelf(b).dot(c);b=b.clone().addSelf(c.clone().multiplyScalar(f));return e.distanceTo(b)}function e(b,c,e,f){var f=f.clone().subSelf(c),
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+e=e.clone().subSelf(c),g=b.clone().subSelf(c),b=f.dot(f),c=f.dot(e),f=f.dot(g),h=e.dot(e),e=e.dot(g),g=1/(b*h-c*c),h=(h*f-c*e)*g,b=(b*e-c*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,j,h,k,
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+o,m,p,u,v,t,w=b.geometry,x=w.vertices,B=[],f=0;for(g=w.faces.length;f<g;f++)if(j=w.faces[f],v=this.origin.clone(),t=this.direction.clone(),m=b.matrixWorld,h=m.multiplyVector3(x[j.a].position.clone()),k=m.multiplyVector3(x[j.b].position.clone()),o=m.multiplyVector3(x[j.c].position.clone()),m=j instanceof THREE.Face4?m.multiplyVector3(x[j.d].position.clone()):null,p=b.matrixRotationWorld.multiplyVector3(j.normal.clone()),u=t.dot(p),b.doubleSided||(b.flipSided?u>0:u<0))if(p=p.dot((new THREE.Vector3).sub(h,
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+v))/u,v=v.addSelf(t.multiplyScalar(p)),j instanceof THREE.Face3)e(v,h,k,o)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j));else if(j instanceof THREE.Face4&&(e(v,h,k,m)||e(v,k,o,m)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j);return B}else return[]}};
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+THREE.Rectangle=function(){function b(){j=f-c;h=g-e}var c,e,f,g,j,h,k=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,j,p,u){k=!1;c=h;e=j;f=p;g=u;b()};this.addPoint=function(h,j){k?(k=!1,c=h,e=j,f=h,g=j):(c=c<h?c:h,e=e<j?e:j,f=f>h?f:h,g=g>j?g:j);b()};this.add3Points=
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+function(h,j,p,u,v,t){k?(k=!1,c=h<p?h<v?h:v:p<v?p:v,e=j<u?j<t?j:t:u<t?u:t,f=h>p?h>v?h:v:p>v?p:v,g=j>u?j>t?j:t:u>t?u:t):(c=h<p?h<v?h<c?h:c:v<c?v:c:p<v?p<c?p:c:v<c?v:c,e=j<u?j<t?j<e?j:e:t<e?t:e:u<t?u<e?u:e:t<e?t:e,f=h>p?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f,g=j>u?j>t?j>g?j:g:t>g?t:g:u>t?u>g?u:g:t>g?t:g);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),g=g>
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+h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();g=g<h.getBottom()?g:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){k=!0;g=f=e=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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+THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,j,h,k,o,m,p,u,v,t,w,x){this.set(b||1,c||0,e||0,f||0,g||0,j||1,h||0,k||0,o||0,m||0,p||1,u||0,v||0,t||0,w||0,x||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,g,j,h,k,o,m,p,u,v,t,w,x){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=h;this.n24=k;this.n31=o;this.n32=m;this.n33=p;this.n34=u;this.n41=v;this.n42=t;this.n43=w;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;
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b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+
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-e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,v=b.n33,u=b.n34,y=b.n41,z=b.n42,x=b.n43,w=b.n44,H=c.n11,B=c.n12,
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-F=c.n13,J=c.n14,D=c.n21,L=c.n22,G=c.n23,I=c.n24,R=c.n31,da=c.n32,T=c.n33,C=c.n34,ea=c.n41,S=c.n42,P=c.n43,k=c.n44;this.n11=e*H+f*D+g*R+j*ea;this.n12=e*B+f*L+g*da+j*S;this.n13=e*F+f*G+g*T+j*P;this.n14=e*J+f*I+g*C+j*k;this.n21=h*H+m*D+n*R+p*ea;this.n22=h*B+m*L+n*da+p*S;this.n23=h*F+m*G+n*T+p*P;this.n24=h*J+m*I+n*C+p*k;this.n31=o*H+t*D+v*R+u*ea;this.n32=o*B+t*L+v*da+u*S;this.n33=o*F+t*G+v*T+u*P;this.n34=o*J+t*I+v*C+u*k;this.n41=y*H+z*D+x*R+w*ea;this.n42=y*B+z*L+x*da+w*S;this.n43=y*F+z*G+x*T+w*P;this.n44=
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-y*J+z*I+x*C+w*k;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=
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-b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,m=this.n24,n=this.n31,p=this.n32,o=this.n33,t=this.n34,v=this.n41,u=this.n42,y=this.n43,z=this.n44;return f*h*p*v-e*m*p*v-f*j*o*v+c*m*o*v+e*j*t*v-c*h*t*v-f*h*n*u+e*m*n*u+f*g*o*u-b*m*o*u-e*g*t*u+b*h*t*u+f*j*n*y-c*m*n*y-f*g*p*y+b*m*p*y+c*g*t*y-b*j*t*y-e*j*n*z+c*h*n*z+e*g*p*z-b*h*p*z-c*g*
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-o*z+b*j*o*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=
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+e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,o=b.n23,m=b.n24,p=b.n31,u=b.n32,v=b.n33,t=b.n34,w=b.n41,x=b.n42,B=b.n43,A=b.n44,H=c.n11,y=c.n12,
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+G=c.n13,I=c.n14,E=c.n21,K=c.n22,D=c.n23,J=c.n24,S=c.n31,X=c.n32,R=c.n33,C=c.n34,n=c.n41,W=c.n42,V=c.n43,fa=c.n44;this.n11=e*H+f*E+g*S+j*n;this.n12=e*y+f*K+g*X+j*W;this.n13=e*G+f*D+g*R+j*V;this.n14=e*I+f*J+g*C+j*fa;this.n21=h*H+k*E+o*S+m*n;this.n22=h*y+k*K+o*X+m*W;this.n23=h*G+k*D+o*R+m*V;this.n24=h*I+k*J+o*C+m*fa;this.n31=p*H+u*E+v*S+t*n;this.n32=p*y+u*K+v*X+t*W;this.n33=p*G+u*D+v*R+t*V;this.n34=p*I+u*J+v*C+t*fa;this.n41=w*H+x*E+B*S+A*n;this.n42=w*y+x*K+B*X+A*W;this.n43=w*G+x*D+B*R+A*V;this.n44=w*
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+I+x*J+B*C+A*fa;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=
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+b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,k=this.n24,o=this.n31,m=this.n32,p=this.n33,u=this.n34,v=this.n41,t=this.n42,w=this.n43,x=this.n44;return f*h*m*v-e*k*m*v-f*j*p*v+c*k*p*v+e*j*u*v-c*h*u*v-f*h*o*t+e*k*o*t+f*g*p*t-b*k*p*t-e*g*u*t+b*h*u*t+f*j*o*w-c*k*o*w-f*g*m*w+b*k*m*w+c*g*u*w-b*j*u*w-e*j*o*x+c*h*o*x+e*g*m*x-b*h*m*x-c*g*
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+p*x+b*j*p*x},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=
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this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=
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this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=
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this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,
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-0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,j=b.x,h=b.y,m=b.z,n=g*j,p=g*h;this.set(n*j+e,n*h-f*m,n*m+f*h,0,n*h+f*m,p*h+e,p*m-f*j,0,n*m-f*h,p*m+f*j,g*m*m+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
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-new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,j=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var n=
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-h*m,p=h*g,o=f*m,t=f*g;this.n11=n+t*e;this.n12=o*e-p;this.n13=j*f;this.n21=j*g;this.n22=j*m;this.n23=-e;this.n31=p*e-o;this.n32=t+n*e;this.n33=j*h;break;case "ZXY":n=h*m;p=h*g;o=f*m;t=f*g;this.n11=n-t*e;this.n12=-j*g;this.n13=o+p*e;this.n21=p+o*e;this.n22=j*m;this.n23=t-n*e;this.n31=-j*f;this.n32=e;this.n33=j*h;break;case "ZYX":n=j*m;p=j*g;o=e*m;t=e*g;this.n11=h*m;this.n12=o*f-p;this.n13=n*f+t;this.n21=h*g;this.n22=t*f+n;this.n23=p*f-o;this.n31=-f;this.n32=e*h;this.n33=j*h;break;case "YZX":n=j*h;p=
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-j*f;o=e*h;t=e*f;this.n11=h*m;this.n12=t-n*g;this.n13=o*g+p;this.n21=g;this.n22=j*m;this.n23=-e*m;this.n31=-f*m;this.n32=p*g+o;this.n33=n-t*g;break;case "XZY":n=j*h;p=j*f;o=e*h;t=e*f;this.n11=h*m;this.n12=-g;this.n13=f*m;this.n21=n*g+t;this.n22=j*m;this.n23=p*g-o;this.n31=o*g-p;this.n32=e*m;this.n33=t*g+n;break;default:n=j*m,p=j*g,o=e*m,t=e*g,this.n11=h*m,this.n12=-h*g,this.n13=f,this.n21=p+o*f,this.n22=n-t*f,this.n23=-e*h,this.n31=t-n*f,this.n32=o+p*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c=
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|
-b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,m=f+f,b=c*j,n=c*h;c*=m;var p=e*h;e*=m;f*=m;j*=g;h*=g;g*=m;this.n11=1-(p+f);this.n12=n-g;this.n13=c+h;this.n21=n+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},
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+0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,j=b.x,h=b.y,k=b.z,o=g*j,m=g*h;this.set(o*j+e,o*h-f*k,o*k+f*h,0,o*h+f*k,m*h+e,m*k-f*j,0,o*k-f*h,m*k+f*j,g*k*k+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
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+new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,j=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),k=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var o=
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|
+h*k,m=h*g,p=f*k,u=f*g;this.n11=o+u*e;this.n12=p*e-m;this.n13=j*f;this.n21=j*g;this.n22=j*k;this.n23=-e;this.n31=m*e-p;this.n32=u+o*e;this.n33=j*h;break;case "ZXY":o=h*k;m=h*g;p=f*k;u=f*g;this.n11=o-u*e;this.n12=-j*g;this.n13=p+m*e;this.n21=m+p*e;this.n22=j*k;this.n23=u-o*e;this.n31=-j*f;this.n32=e;this.n33=j*h;break;case "ZYX":o=j*k;m=j*g;p=e*k;u=e*g;this.n11=h*k;this.n12=p*f-m;this.n13=o*f+u;this.n21=h*g;this.n22=u*f+o;this.n23=m*f-p;this.n31=-f;this.n32=e*h;this.n33=j*h;break;case "YZX":o=j*h;m=
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+j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=u-o*g;this.n13=p*g+m;this.n21=g;this.n22=j*k;this.n23=-e*k;this.n31=-f*k;this.n32=m*g+p;this.n33=o-u*g;break;case "XZY":o=j*h;m=j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=-g;this.n13=f*k;this.n21=o*g+u;this.n22=j*k;this.n23=m*g-p;this.n31=p*g-m;this.n32=e*k;this.n33=u*g+o;break;default:o=j*k,m=j*g,p=e*k,u=e*g,this.n11=h*k,this.n12=-h*g,this.n13=f,this.n21=m+p*f,this.n22=o-u*f,this.n23=-e*h,this.n31=u-o*f,this.n32=p+m*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c=
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+b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,k=f+f,b=c*j,o=c*h;c*=k;var m=e*h;e*=k;f*=k;j*=g;h*=g;g*=k;this.n11=1-(m+f);this.n12=o-g;this.n13=c+h;this.n21=o+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+m);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},
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extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
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-THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,v=b.n33,u=b.n34,y=b.n41,z=b.n42,x=b.n43,w=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*u*z-p*v*z+p*t*x-m*u*x-n*t*w+m*v*w;c.n12=j*v*z-g*u*z-j*t*x+f*u*x+g*t*w-f*v*w;c.n13=g*p*z-j*n*z+j*m*x-f*p*x-g*m*w+f*n*w;c.n14=j*n*t-g*p*t-j*m*v+f*p*v+g*m*u-f*n*u;c.n21=p*v*y-n*u*y-p*o*x+h*u*x+n*o*w-h*v*w;c.n22=g*u*y-j*v*y+j*o*x-e*u*x-g*o*w+e*v*w;c.n23=j*n*y-g*p*y-j*h*x+e*p*x+g*h*w-e*n*w;c.n24=
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-g*p*o-j*n*o+j*h*v-e*p*v-g*h*u+e*n*u;c.n31=m*u*y-p*t*y+p*o*z-h*u*z-m*o*w+h*t*w;c.n32=j*t*y-f*u*y-j*o*z+e*u*z+f*o*w-e*t*w;c.n33=g*p*y-j*m*y+j*h*z-e*p*z-f*h*w+e*m*w;c.n34=j*m*o-f*p*o-j*h*t+e*p*t+f*h*u-e*m*u;c.n41=n*t*y-m*v*y-n*o*z+h*v*z+m*o*x-h*t*x;c.n42=f*v*y-g*t*y+g*o*z-e*v*z-f*o*x+e*t*x;c.n43=g*m*y-f*n*y-g*h*z+e*n*z+f*h*x-e*m*x;c.n44=f*n*o-g*m*o+g*h*t-e*n*t-f*h*v+e*m*v;c.multiplyScalar(1/b.determinant());return c};
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-THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*m;e[5]=b*n;e[6]=b*p;e[7]=b*o;e[8]=b*t;return c};
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+THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,o=b.n23,m=b.n24,p=b.n31,u=b.n32,v=b.n33,t=b.n34,w=b.n41,x=b.n42,B=b.n43,A=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=o*t*x-m*v*x+m*u*B-k*t*B-o*u*A+k*v*A;c.n12=j*v*x-g*t*x-j*u*B+f*t*B+g*u*A-f*v*A;c.n13=g*m*x-j*o*x+j*k*B-f*m*B-g*k*A+f*o*A;c.n14=j*o*u-g*m*u-j*k*v+f*m*v+g*k*t-f*o*t;c.n21=m*v*w-o*t*w-m*p*B+h*t*B+o*p*A-h*v*A;c.n22=g*t*w-j*v*w+j*p*B-e*t*B-g*p*A+e*v*A;c.n23=j*o*w-g*m*w-j*h*B+e*m*B+g*h*A-e*o*A;c.n24=
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+g*m*p-j*o*p+j*h*v-e*m*v-g*h*t+e*o*t;c.n31=k*t*w-m*u*w+m*p*x-h*t*x-k*p*A+h*u*A;c.n32=j*u*w-f*t*w-j*p*x+e*t*x+f*p*A-e*u*A;c.n33=g*m*w-j*k*w+j*h*x-e*m*x-f*h*A+e*k*A;c.n34=j*k*p-f*m*p-j*h*u+e*m*u+f*h*t-e*k*t;c.n41=o*u*w-k*v*w-o*p*x+h*v*x+k*p*B-h*u*B;c.n42=f*v*w-g*u*w+g*p*x-e*v*x-f*p*B+e*u*B;c.n43=g*k*w-f*o*w-g*h*x+e*o*x+f*h*B-e*k*B;c.n44=f*o*p-g*k*p+g*h*u-e*o*u-f*h*v+e*k*v;c.multiplyScalar(1/b.determinant());return c};
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+THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,o=-b.n32*b.n11+b.n31*b.n12,m=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*m;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*k;e[5]=b*o;e[6]=b*m;e[7]=b*p;e[8]=b*u;return c};
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THREE.Matrix4.makeFrustum=function(b,c,e,f,g,j){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(j+g)/(j-g);h.n34=-2*j*g/(j-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)};
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-THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var h,m,n,p;h=new THREE.Matrix4;m=c-b;n=e-f;p=j-g;h.n11=2/m;h.n12=0;h.n13=0;h.n14=-((c+b)/m);h.n21=0;h.n22=2/n;h.n23=0;h.n24=-((e+f)/n);h.n31=0;h.n32=0;h.n33=-2/p;h.n34=-((j+g)/p);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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+THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var h,k,o,m;h=new THREE.Matrix4;k=c-b;o=e-f;m=j-g;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+b)/k);h.n21=0;h.n22=2/o;h.n23=0;h.n24=-((e+f)/o);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((j+g)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;
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this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this._vector=new THREE.Vector3;this.name=""};
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THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
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-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,g;e=0;for(f=this.children.length;e<f;e++){g=this.children[e];if(g.name===b)return g;if(c&&(g=g.getChildByName(b,c),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);
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this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),
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this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,e)}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)};
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-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,g=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-g),g=Math.sin(-g),j=Math.cos(e),e=Math.sin(e),h=b*c,m=f*g;this.w=h*j-m*e;this.x=h*e+m*j;this.y=f*c*j+b*g*e;this.z=b*g*j-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
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+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,g=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-g),g=Math.sin(-g),j=Math.cos(e),e=Math.sin(e),h=b*c,k=f*g;this.w=h*j-k*e;this.x=h*e+k*j;this.y=f*c*j+b*g*e;this.z=b*g*j-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
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this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=
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-b,this.w*=b);return this},multiplySelf:function(b){var c=this.x,e=this.y,f=this.z,g=this.w,j=b.x,h=b.y,m=b.z,b=b.w;this.x=c*b+g*j+e*m-f*h;this.y=e*b+g*h+f*j-c*m;this.z=f*b+g*m+c*h-e*j;this.w=g*b-c*j-e*h-f*m;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,j=this.x,h=this.y,m=this.z,
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-n=this.w,p=n*e+h*g-m*f,o=n*f+m*e-j*g,t=n*g+j*f-h*e,e=-j*e-h*f-m*g;c.x=p*n+e*-j+o*-m-t*-h;c.y=o*n+e*-h+t*-j-p*-m;c.z=t*n+e*-m+p*-h-o*-j;return c}};
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+b,this.w*=b);return this},multiplySelf:function(b){var c=this.x,e=this.y,f=this.z,g=this.w,j=b.x,h=b.y,k=b.z,b=b.w;this.x=c*b+g*j+e*k-f*h;this.y=e*b+g*h+f*j-c*k;this.z=f*b+g*k+c*h-e*j;this.w=g*b-c*j-e*h-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,j=this.x,h=this.y,k=this.z,
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+o=this.w,m=o*e+h*g-k*f,p=o*f+k*e-j*g,u=o*g+j*f-h*e,e=-j*e-h*f-k*g;c.x=m*o+e*-j+p*-k-u*-h;c.y=p*o+e*-h+u*-j-m*-k;c.z=u*o+e*-k+m*-h-p*-j;return c}};
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THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/h;f=Math.sin(f*j)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
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THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};
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THREE.Face4=function(b,c,e,f,g,j,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
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THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),e.centroid.divideScalar(3)):e instanceof THREE.Face4&&(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),
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-e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,g,j,h,m=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];if(b&&j.vertexNormals.length){m.set(0,0,0);c=0;for(e=j.vertexNormals.length;c<e;c++)m.addSelf(j.vertexNormals[c]);m.divideScalar(3)}else c=this.vertices[j.a],e=this.vertices[j.b],h=this.vertices[j.c],m.sub(h.position,e.position),n.sub(c.position,e.position),m.crossSelf(n);m.isZero()||
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-m.normalize();j.normal.copy(m)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
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+e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,g,j,h,k=new THREE.Vector3,o=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];if(b&&j.vertexNormals.length){k.set(0,0,0);c=0;for(e=j.vertexNormals.length;c<e;c++)k.addSelf(j.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[j.a],e=this.vertices[j.b],h=this.vertices[j.c],k.sub(h.position,e.position),o.sub(c.position,e.position),k.crossSelf(o);k.isZero()||
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+k.normalize();j.normal.copy(k)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
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-e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,g,j,G){m=b.vertices[e].position;n=b.vertices[c].position;p=b.vertices[f].position;o=h[g];t=h[j];v=h[G];u=n.x-m.x;y=p.x-m.x;z=n.y-m.y;x=p.y-m.y;w=n.z-m.z;H=p.z-m.z;B=t.u-o.u;F=v.u-o.u;J=t.v-o.v;D=v.v-o.v;L=1/(B*D-F*J);da.set((D*u-J*y)*
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-L,(D*z-J*x)*L,(D*w-J*H)*L);T.set((B*y-F*u)*L,(B*x-F*z)*L,(B*H-F*w)*L);I[e].addSelf(da);I[c].addSelf(da);I[f].addSelf(da);R[e].addSelf(T);R[c].addSelf(T);R[f].addSelf(T)}var c,e,f,g,j,h,m,n,p,o,t,v,u,y,z,x,w,H,B,F,J,D,L,G,I=[],R=[],da=new THREE.Vector3,T=new THREE.Vector3,C=new THREE.Vector3,ea=new THREE.Vector3,S=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)I[c]=new THREE.Vector3,R[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
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-THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var P=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)S.copy(j.vertexNormals[f]),g=j[P[f]],G=I[g],C.copy(G),C.subSelf(S.multiplyScalar(S.dot(G))).normalize(),ea.cross(j.vertexNormals[f],G),g=ea.dot(R[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(C.x,C.y,C.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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+e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,e,f,g,j,n){k=b.vertices[c].position;o=b.vertices[e].position;m=b.vertices[f].position;p=h[g];u=h[j];v=h[n];t=o.x-k.x;w=m.x-k.x;x=o.y-k.y;B=m.y-k.y;A=o.z-k.z;H=m.z-k.z;y=u.u-p.u;G=v.u-p.u;I=u.v-p.v;E=v.v-p.v;K=1/(y*E-G*I);X.set((E*t-I*w)*
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+K,(E*x-I*B)*K,(E*A-I*H)*K);R.set((y*w-G*t)*K,(y*B-G*x)*K,(y*H-G*A)*K);J[c].addSelf(X);J[e].addSelf(X);J[f].addSelf(X);S[c].addSelf(R);S[e].addSelf(R);S[f].addSelf(R)}var c,e,f,g,j,h,k,o,m,p,u,v,t,w,x,B,A,H,y,G,I,E,K,D,J=[],S=[],X=new THREE.Vector3,R=new THREE.Vector3,C=new THREE.Vector3,n=new THREE.Vector3,W=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)J[c]=new THREE.Vector3,S[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
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+THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var V=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)W.copy(j.vertexNormals[f]),g=j[V[f]],D=J[g],C.copy(D),C.subSelf(W.multiplyScalar(W.dot(D))).normalize(),n.cross(j.vertexNormals[f],D),g=n.dot(S[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(C.x,C.y,C.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
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-else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,e){return Math.min(b,e)+"_"+Math.max(b,e)}function c(b,e,c){b[e]===
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-void 0?(b[e]={set:{},array:[]},b[e].set[c]=1,b[e].array.push(c)):b[e].set[c]===void 0&&(b[e].set[c]=1,b[e].array.push(c))}var e,f,g,j,h,m={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(m,g,e),g=b(h.b,h.c),c(m,g,e),g=b(h.a,h.c),c(m,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(m,g,e),g=b(h.a,h.b),c(m,g,e),g=b(h.a,h.d),c(m,g,e),g=b(h.b,h.c),c(m,g,e),g=b(h.c,h.d),c(m,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];j=h.vertexIndices[1];
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-h.faceIndices=m[b(g,j)].array;for(g=0;g<h.faceIndices.length;g++)j=h.faceIndices[g],h.faces.push(this.faces[j])}}};THREE.GeometryIdCounter=0;
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-THREE.Spline=function(b){function c(b,e,c,f,h,g,j){b=(c-b)*0.5;f=(f-e)*0.5;return(2*(e-c)+b+f)*j+(-3*(e-c)-2*b-f)*g+b*h+e}this.points=b;var e=[],f={x:0,y:0,z:0},g,j,h,m,n,p,o,t,v;this.initFromArray=function(b){this.points=[];for(var e=0;e<b.length;e++)this.points[e]={x:b[e][0],y:b[e][1],z:b[e][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;j=Math.floor(g);h=g-j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>this.points.length-2?j:j+1;e[3]=j>this.points.length-3?j:j+2;p=this.points[e[0]];o=this.points[e[1]];
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-t=this.points[e[2]];v=this.points[e[3]];m=h*h;n=h*m;f.x=c(p.x,o.x,t.x,v.x,h,m,n);f.y=c(p.y,o.y,t.y,v.y,h,m,n);f.z=c(p.z,o.z,t.z,v.z,h,m,n);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b<c;b++)e=this.points[b],f[b]=[e.x,e.y,e.z];return f};this.getLength=function(b){var e,c,f=e=e=0,h=new THREE.Vector3,g=new THREE.Vector3,j=[],m=0;j[0]=0;b||(b=100);c=this.points.length*b;h.copy(this.points[0]);for(b=1;b<c;b++)e=b/c,position=this.getPoint(e),g.copy(position),
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-m+=g.distanceTo(h),h.copy(position),e*=this.points.length-1,e=Math.floor(e),e!=f&&(j[e]=m,f=e);j[j.length]=m;return{chunks:j,total:m}};this.reparametrizeByArcLength=function(b){var e,c,f,h,g,j,m=[],n=new THREE.Vector3,t=this.getLength();m.push(n.copy(this.points[0]).clone());for(e=1;e<this.points.length;e++){c=t.chunks[e]-t.chunks[e-1];j=Math.ceil(b*c/t.total);h=(e-1)/(this.points.length-1);g=e/(this.points.length-1);for(c=1;c<j-1;c++)f=h+c*(1/j)*(g-h),position=this.getPoint(f),m.push(n.copy(position).clone());
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-m.push(n.copy(this.points[e]).clone())}this.points=m}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
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+else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,e){b[c]===
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+void 0?(b[c]={set:{},array:[]},b[c].set[e]=1,b[c].array.push(e)):b[c].set[e]===void 0&&(b[c].set[e]=1,b[c].array.push(e))}var e,f,g,j,h,k={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.a,h.c),c(k,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(k,g,e),g=b(h.a,h.b),c(k,g,e),g=b(h.a,h.d),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.c,h.d),c(k,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];j=h.vertexIndices[1];
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+h.faceIndices=k[b(g,j)].array;for(g=0;g<h.faceIndices.length;g++)j=h.faceIndices[g],h.faces.push(this.faces[j])}}};THREE.GeometryIdCounter=0;
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+THREE.Spline=function(b){function c(b,c,e,f,h,g,j){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*j+(-3*(c-e)-2*b-f)*g+b*h+c}this.points=b;var e=[],f={x:0,y:0,z:0},g,j,h,k,o,m,p,u,v;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;j=Math.floor(g);h=g-j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>this.points.length-2?j:j+1;e[3]=j>this.points.length-3?j:j+2;m=this.points[e[0]];p=this.points[e[1]];
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+u=this.points[e[2]];v=this.points[e[3]];k=h*h;o=h*k;f.x=c(m.x,p.x,u.x,v.x,h,k,o);f.y=c(m.y,p.y,u.y,v.y,h,k,o);f.z=c(m.z,p.z,u.z,v.z,h,k,o);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b<e;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,e,f=c=c=0,h=new THREE.Vector3,g=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);e=this.points.length*b;h.copy(this.points[0]);for(b=1;b<e;b++)c=b/e,position=this.getPoint(c),g.copy(position),
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+k+=g.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,e,f,h,g,j,k=[],o=new THREE.Vector3,u=this.getLength();k.push(o.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){e=u.chunks[c]-u.chunks[c-1];j=Math.ceil(b*e/u.total);h=(c-1)/(this.points.length-1);g=c/(this.points.length-1);for(e=1;e<j-1;e++)f=h+e*(1/j)*(g-h),position=this.getPoint(f),k.push(o.copy(position).clone());
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+k.push(o.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
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THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
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THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,f=b*e,b=Math.abs(b*c-f),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
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THREE.Camera.prototype.setViewOffset=function(b,c,e,f,g,j){this.fullWidth=b;this.fullHeight=c;this.x=e;this.y=f;this.width=g;this.height=j;this.updateProjectionMatrix()};
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@@ -80,9 +80,6 @@ THREE.Camera.prototype.update=function(b,c,e){if(this.useTarget)this.matrix.look
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!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
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THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,e){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=e||0};
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THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
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-THREE.LensFlare=function(b,c,e,f){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=void 0;b!==void 0&&this.add(b,c,e,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
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-THREE.LensFlare.prototype.add=function(b,c,e,f){c===void 0&&(c=-1);e===void 0&&(e=0);if(f===void 0)f=THREE.BillboardBlending;e=Math.min(e,Math.max(0,e));this.lensFlares.push({texture:b,size:c,distance:e,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:f})};
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-THREE.LensFlare.prototype.updateLensFlares=function(){var b,c=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(b=0;b<c;b++)e=this.lensFlares[b],e.x=this.positionScreen.x+f*e.distance,e.y=this.positionScreen.y+g*e.distance,e.wantedRotation=e.x*Math.PI*0.25,e.rotation+=(e.wantedRotation-e.rotation)*0.25};
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THREE.Material=function(b){this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=b.polygonOffsetUnits!==void 0?b.polygonOffsetUnits:
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0;this.alphaTest=b.alphaTest!==void 0?b.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
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THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};
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@@ -100,14 +97,11 @@ THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.sha
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THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
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THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==void 0?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==void 0?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==void 0?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.fog=
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b.fog!==void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
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-THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
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-void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
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-THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
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THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
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THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
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THREE.Texture=function(b,c,e,f,g,j){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=j!==void 0?j:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;
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-THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,e,f,g,j,h,m,n){THREE.Texture.call(this,null,g,j,h,m,n);this.image={data:b,width:c,height:e};this.format=f!==void 0?f:THREE.RGBAFormat};
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+THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,e,f,g,j,h,k,o){THREE.Texture.call(this,null,g,j,h,k,o);this.image={data:b,width:c,height:e};this.format=f!==void 0?f:THREE.RGBAFormat};
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THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;THREE.DataTexture.prototype={clone:function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;
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THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,e){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
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THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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@@ -116,7 +110,7 @@ e}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THR
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THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<g;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,c,e):b.update(this.matrixWorld,!0,e)}else for(f=0;f<g;f++)this.children[f].update(this.skinMatrix,
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c,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
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-THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,f,g,j,h,m;if(this.geometry.bones!==void 0){for(e=0;e<this.geometry.bones.length;e++)g=this.geometry.bones[e],j=g.pos,h=g.rotq,m=g.scl,f=this.addBone(),f.name=g.name,f.position.set(j[0],j[1],j[2]),f.quaternion.set(h[0],h[1],h[2],h[3]),f.useQuaternion=!0,m!==void 0?f.scale.set(m[0],m[1],m[2]):f.scale.set(1,1,1);for(e=0;e<this.bones.length;e++)g=this.geometry.bones[e],
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+THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,f,g,j,h,k;if(this.geometry.bones!==void 0){for(e=0;e<this.geometry.bones.length;e++)g=this.geometry.bones[e],j=g.pos,h=g.rotq,k=g.scl,f=this.addBone(),f.name=g.name,f.position.set(j[0],j[1],j[2]),f.quaternion.set(h[0],h[1],h[2],h[3]),f.useQuaternion=!0,k!==void 0?f.scale.set(k[0],k[1],k[2]):f.scale.set(1,1,1);for(e=0;e<this.bones.length;e++)g=this.geometry.bones[e],
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f=this.bones[e],g.parent===-1?this.addChild(f):this.bones[g.parent].addChild(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
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THREE.SkinnedMesh.prototype.update=function(b,c,e){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,g=this.children.length;for(f=0;f<g;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,c,e);e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<e;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
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c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
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@@ -124,15 +118,7 @@ THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[
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e.y,e.z);this.geometry.skinVerticesA.push(c[g].multiplyVector3(f));f=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesB.push(c[j].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(e=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=e,this.geometry.skinWeights[b].y+=e)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
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THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),e=0;e<this.LODs.length;e++)if(c<this.LODs[e].visibleAtDistance)break;this.LODs.splice(e,0,{visibleAtDistance:c,object3D:b});this.addChild(b)};
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THREE.LOD.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
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-this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};THREE.ShadowVolume=function(b,c){b instanceof THREE.Mesh?(THREE.Mesh.call(this,b.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]),b.addChild(this)):THREE.Mesh.call(this,b,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
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-THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
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-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,e,f,g,j,h,m,n,p,o,t,v,u,y=new THREE.Geometry;y.vertices=this.geometry.vertices;f=y.faces=this.geometry.faces;var z=y.egdes=this.geometry.edges,x=y.edgeFaces=[];g=0;var w=[];b=0;for(c=f.length;b<c;b++)if(e=f[b],w.push(g),g+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
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-e.normal;b=0;for(c=z.length;b<c;b++)m=z[b],e=m.faces[0],f=m.faces[1],g=m.faceIndices[0],j=m.faceIndices[1],h=m.vertexIndices[0],m=m.vertexIndices[1],e.a===h?(n="a",o=w[g]+0):e.b===h?(n="b",o=w[g]+1):e.c===h?(n="c",o=w[g]+2):e.d===h&&(n="d",o=w[g]+3),e.a===m?(n+="a",t=w[g]+0):e.b===m?(n+="b",t=w[g]+1):e.c===m?(n+="c",t=w[g]+2):e.d===m&&(n+="d",t=w[g]+3),f.a===h?(p="a",v=w[j]+0):f.b===h?(p="b",v=w[j]+1):f.c===h?(p="c",v=w[j]+2):f.d===h&&(p="d",v=w[j]+3),f.a===m?(p+="a",u=w[j]+0):f.b===m?(p+="b",u=w[j]+
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-1):f.c===m?(p+="c",u=w[j]+2):f.d===m&&(p+="d",u=w[j]+3),n==="ac"||n==="ad"||n==="ca"||n==="da"?o>t&&(e=o,o=t,t=e):o<t&&(e=o,o=t,t=e),p==="ac"||p==="ad"||p==="ca"||p==="da"?v>u&&(e=v,v=u,u=e):v<u&&(e=v,v=u,u=e),e=new THREE.Face4(o,t,v,u),e.normal.set(1,0,0),x.push(e);this.geometry=y}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
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-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,e=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces,b=b.vertices,j=g.length,h,m,n,p,o,t=["a","b","c","d"];for(n=0;n<j;n++){m=c.length;h=g[n];h instanceof THREE.Face4?(p=4,m=new THREE.Face4(m,m+1,m+2,m+3)):(p=3,m=new THREE.Face3(m,m+1,m+2));m.normal.copy(h.normal);e.push(m);
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-for(m=0;m<p;m++)o=b[h[t[m]]],c.push(new THREE.Vertex(o.position.clone()))}for(j=0;j<g.length-1;j++){b=e[j];for(h=j+1;h<g.length;h++)m=e[h],m=this.facesShareEdge(c,b,m),m!==void 0&&(m=new THREE.Face4(m.indices[0],m.indices[3],m.indices[2],m.indices[1]),m.normal.set(1,0,0),f.push(m))}};
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-THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,e){var f,g,j,h,m,n,p,o,t,v,u,y,z,x=0,w=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;g=e instanceof THREE.Face4?4:3;for(y=0;y<f;y++){j=c[w[y]];m=b[j];for(z=0;z<g;z++)if(h=e[w[z]],n=b[h],Math.abs(m.position.x-n.position.x)<1.0E-4&&Math.abs(m.position.y-n.position.y)<1.0E-4&&Math.abs(m.position.z-n.position.z)<1.0E-4&&(x++,x===1&&(p=m,o=n,t=j,v=h,u=w[y]),x===2))return u+=w[y],u==="ad"||u==="ac"?{faces:[c,e],vertices:[p,o,n,m],indices:[t,v,
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-h,j],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,e],vertices:[p,m,n,o],indices:[t,j,h,v],vertexTypes:[1,1,2,2],extrudable:!0}}};
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+this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};
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THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
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this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
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THREE.Sprite.prototype.supr=THREE.Object3D.prototype;THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
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@@ -141,58 +127,58 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
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THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
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THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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-THREE.Projector=function(){function b(){var b=n[m]=n[m]||new THREE.RenderableVertex;m++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,h=b.z+b.w,g=e.z+e.w,k=-b.z+b.w,j=-e.z+e.w;return h>=0&&g>=0&&k>=0&&j>=0?!0:h<0&&g<0||k<0&&j<0?!1:(h<0?c=Math.max(c,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),k<0?c=Math.max(c,k/(k-j)):j<0&&(f=Math.min(f,k/(k-j))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,g,j=[],h,m,n=[],p,o,t=[],v,u=[],y,z,x=[],w,H,B=[],F=new THREE.Vector4,J=new THREE.Vector4,
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-D=new THREE.Matrix4,L=new THREE.Matrix4,G=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],I=new THREE.Vector4,R=new THREE.Vector4;this.projectVector=function(b,e){D.multiply(e.projectionMatrix,e.matrixWorldInverse);D.multiplyVector3(b);return b};this.unprojectVector=function(b,e){D.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));D.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],m,n,t;g=0;n=
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-b.objects;b=0;for(m=n.length;b<m;b++){t=n[b];var k;if(!(k=!t.visible))if(k=t instanceof THREE.Mesh){a:{k=void 0;for(var p=t.matrixWorld,u=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),o=0;o<6;o++)if(k=G[o].x*p.n14+G[o].y*p.n24+G[o].z*p.n34+G[o].w,k<=u){k=!1;break a}k=!0}k=!k}if(!k)k=j[g]=j[g]||new THREE.RenderableObject,g++,f=k,F.copy(t.position),D.multiplyVector3(F),f.object=t,f.z=F.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var F=[],
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-S=g.near,P=g.far,k,M,Y,aa,Z,ha,ka,fa,U,X,ca,ma,la,sa,K,V,ga;H=z=v=o=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);D.multiply(g.projectionMatrix,g.matrixWorldInverse);G[0].set(D.n41-D.n11,D.n42-D.n12,D.n43-D.n13,D.n44-D.n14);G[1].set(D.n41+D.n11,D.n42+D.n12,D.n43+D.n13,D.n44+D.n14);G[2].set(D.n41+D.n21,D.n42+D.n22,D.n43+D.n23,D.n44+D.n24);G[3].set(D.n41-D.n21,D.n42-D.n22,D.n43-D.n23,D.n44-D.n24);G[4].set(D.n41-D.n31,D.n42-D.n32,D.n43-D.n33,D.n44-D.n34);G[5].set(D.n41+D.n31,D.n42+
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-D.n32,D.n43+D.n33,D.n44+D.n34);for(k=0;k<6;k++)U=G[k],U.divideScalar(Math.sqrt(U.x*U.x+U.y*U.y+U.z*U.z));U=this.projectObjects(f,g,!0);f=0;for(k=U.length;f<k;f++)if(X=U[f].object,X.visible)if(ca=X.matrixWorld,ma=X.matrixRotationWorld,la=X.materials,sa=X.overdraw,m=0,X instanceof THREE.Mesh){K=X.geometry;aa=K.vertices;V=K.faces;K=K.faceVertexUvs;M=0;for(Y=aa.length;M<Y;M++)h=b(),h.positionWorld.copy(aa[M].position),ca.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),D.multiplyVector4(h.positionScreen),
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-h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>S&&h.positionScreen.z<P;aa=0;for(M=V.length;aa<M;aa++){Y=V[aa];if(Y instanceof THREE.Face3)if(Z=n[Y.a],ha=n[Y.b],ka=n[Y.c],Z.visible&&ha.visible&&ka.visible&&(X.doubleSided||X.flipSided!=(ka.positionScreen.x-Z.positionScreen.x)*(ha.positionScreen.y-Z.positionScreen.y)-(ka.positionScreen.y-Z.positionScreen.y)*(ha.positionScreen.x-Z.positionScreen.x)<0))fa=t[o]=t[o]||new THREE.RenderableFace3,
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-o++,p=fa,p.v1.copy(Z),p.v2.copy(ha),p.v3.copy(ka);else continue;else if(Y instanceof THREE.Face4)if(Z=n[Y.a],ha=n[Y.b],ka=n[Y.c],fa=n[Y.d],Z.visible&&ha.visible&&ka.visible&&fa.visible&&(X.doubleSided||X.flipSided!=((fa.positionScreen.x-Z.positionScreen.x)*(ha.positionScreen.y-Z.positionScreen.y)-(fa.positionScreen.y-Z.positionScreen.y)*(ha.positionScreen.x-Z.positionScreen.x)<0||(ha.positionScreen.x-ka.positionScreen.x)*(fa.positionScreen.y-ka.positionScreen.y)-(ha.positionScreen.y-ka.positionScreen.y)*
|
|
|
-(fa.positionScreen.x-ka.positionScreen.x)<0)))ga=u[v]=u[v]||new THREE.RenderableFace4,v++,p=ga,p.v1.copy(Z),p.v2.copy(ha),p.v3.copy(ka),p.v4.copy(fa);else continue;p.normalWorld.copy(Y.normal);ma.multiplyVector3(p.normalWorld);p.centroidWorld.copy(Y.centroid);ca.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);D.multiplyVector3(p.centroidScreen);ka=Y.vertexNormals;Z=0;for(ha=ka.length;Z<ha;Z++)fa=p.vertexNormalsWorld[Z],fa.copy(ka[Z]),ma.multiplyVector3(fa);Z=0;for(ha=K.length;Z<
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|
-ha;Z++)if(ga=K[Z][aa]){ka=0;for(fa=ga.length;ka<fa;ka++)p.uvs[Z][ka]=ga[ka]}p.meshMaterials=la;p.faceMaterials=Y.materials;p.overdraw=sa;p.z=p.centroidScreen.z;F.push(p)}}else if(X instanceof THREE.Line){L.multiply(D,ca);aa=X.geometry.vertices;Z=b();Z.positionScreen.copy(aa[0].position);L.multiplyVector4(Z.positionScreen);M=1;for(Y=aa.length;M<Y;M++)if(Z=b(),Z.positionScreen.copy(aa[M].position),L.multiplyVector4(Z.positionScreen),ha=n[m-2],I.copy(Z.positionScreen),R.copy(ha.positionScreen),e(I,R))I.multiplyScalar(1/
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|
-I.w),R.multiplyScalar(1/R.w),ca=x[z]=x[z]||new THREE.RenderableLine,z++,y=ca,y.v1.positionScreen.copy(I),y.v2.positionScreen.copy(R),y.z=Math.max(I.z,R.z),y.materials=X.materials,F.push(y)}else if(X instanceof THREE.Particle&&(J.set(X.matrixWorld.n14,X.matrixWorld.n24,X.matrixWorld.n34,1),D.multiplyVector4(J),J.z/=J.w,J.z>0&&J.z<1))ca=B[H]=B[H]||new THREE.RenderableParticle,H++,w=ca,w.x=J.x/J.w,w.y=J.y/J.w,w.z=J.z,w.rotation=X.rotation.z,w.scale.x=X.scale.x*Math.abs(w.x-(J.x+g.projectionMatrix.n11)/
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|
|
-(J.w+g.projectionMatrix.n14)),w.scale.y=X.scale.y*Math.abs(w.y-(J.y+g.projectionMatrix.n22)/(J.w+g.projectionMatrix.n24)),w.materials=X.materials,F.push(w);j&&F.sort(c);return F}};
|
|
|
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var n,p,o,t,v,u,y,z;b=c.projectScene(e,f);n=0;for(p=b.length;n<p;n++)if(v=b[n],v instanceof THREE.RenderableParticle){y=v.x*g+g;z=v.y*j+j;o=0;for(t=v.material.length;o<t;o++)if(u=v.material[o],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=y+"px",u.style.top=z+"px"}}};
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|
|
-THREE.CanvasRenderer=function(b){function c(b){if(x!=b)u.globalAlpha=x=b}function e(b){if(w!=b){switch(b){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation="darker"}w=b}}function f(b){if(H!=b)u.strokeStyle=H=b}function g(b){if(B!=b)u.fillStyle=B=b}var j=this,h=null,m=new THREE.Projector,b=b||{},n=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
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|
-p,o,t,v,u=n.getContext("2d"),y=new THREE.Color(0),z=0,x=1,w=0,H=null,B=null,F=null,J=null,D=null,L,G,I,R,da=new THREE.RenderableVertex,T=new THREE.RenderableVertex,C,ea,S,P,k,M,Y,aa,Z,ha,ka,fa,U=new THREE.Color(0),X=new THREE.Color(0),ca=new THREE.Color(0),ma=new THREE.Color(0),la=new THREE.Color(0),sa=[],K,V,ga,ja,qa,wa,Aa,La,za,Oa,W=new THREE.Rectangle,ta=new THREE.Rectangle,na=new THREE.Rectangle,ua=!1,ia=new THREE.Color,ra=new THREE.Color,xa=new THREE.Color,Ba=new THREE.Color,pa=new THREE.Vector3,
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|
-ya,Da,$,Q,Ea,O,b=16;ya=document.createElement("canvas");ya.width=ya.height=2;Da=ya.getContext("2d");Da.fillStyle="rgba(0,0,0,1)";Da.fillRect(0,0,2,2);$=Da.getImageData(0,0,2,2);Q=$.data;Ea=document.createElement("canvas");Ea.width=Ea.height=b;O=Ea.getContext("2d");O.translate(-b/2,-b/2);O.scale(b,b);b--;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setSize=function(b,e){p=b;o=e;t=Math.floor(p/2);v=Math.floor(o/2);n.width=p;n.height=o;W.set(-t,
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|
--v,t,v);ta.set(-t,-v,t,v);x=1;w=0;D=J=F=B=H=null};this.setClearColor=function(b,e){y.copy(b);z=e;ta.set(-t,-v,t,v)};this.setClearColorHex=function(b,e){y.setHex(b);z=e;ta.set(-t,-v,t,v)};this.clear=function(){u.setTransform(1,0,0,-1,t,v);ta.isEmpty()||(ta.inflate(2),ta.minSelf(W),z<1&&u.clearRect(Math.floor(ta.getX()),Math.floor(ta.getY()),Math.floor(ta.getWidth()),Math.floor(ta.getHeight())),z>0&&(e(THREE.NormalBlending),c(1),g("rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*
|
|
|
-255)+","+z+")"),u.fillRect(Math.floor(ta.getX()),Math.floor(ta.getY()),Math.floor(ta.getWidth()),Math.floor(ta.getHeight()))),ta.empty())};this.render=function(b,n){function p(b){var e,c,f,h=b.lights;ra.setRGB(0,0,0);xa.setRGB(0,0,0);Ba.setRGB(0,0,0);b=0;for(e=h.length;b<e;b++)c=h[b],f=c.color,c instanceof THREE.AmbientLight?(ra.r+=f.r,ra.g+=f.g,ra.b+=f.b):c instanceof THREE.DirectionalLight?(xa.r+=f.r,xa.g+=f.g,xa.b+=f.b):c instanceof THREE.PointLight&&(Ba.r+=f.r,Ba.g+=f.g,Ba.b+=f.b)}function o(b,
|
|
|
-e,c,f){var h,g,k,j,m=b.lights,b=0;for(h=m.length;b<h;b++)g=m[b],k=g.color,g instanceof THREE.DirectionalLight?(j=c.dot(g.position),j<=0||(j*=g.intensity,f.r+=k.r*j,f.g+=k.g*j,f.b+=k.b*j)):g instanceof THREE.PointLight&&(j=c.dot(pa.sub(g.position,e).normalize()),j<=0||(j*=g.distance==0?1:1-Math.min(e.distanceTo(g.position)/g.distance,1),j!=0&&(j*=g.intensity,f.r+=k.r*j,f.g+=k.g*j,f.b+=k.b*j)))}function Sa(b,h,j){c(j.opacity);e(j.blending);var k,m,n,p,va,o;if(j instanceof THREE.ParticleBasicMaterial){if(j.map)p=
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|
|
-j.map.image,va=p.width>>1,o=p.height>>1,j=h.scale.x*t,n=h.scale.y*v,k=j*va,m=n*o,na.set(b.x-k,b.y-m,b.x+k,b.y+m),W.instersects(na)&&(u.save(),u.translate(b.x,b.y),u.rotate(-h.rotation),u.scale(j,-n),u.translate(-va,-o),u.drawImage(p,0,0),u.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*t,m=h.scale.y*v,na.set(b.x-k,b.y-m,b.x+k,b.y+m),W.instersects(na)&&(f(j.color.getContextStyle()),g(j.color.getContextStyle()),u.save(),u.translate(b.x,b.y),u.rotate(-h.rotation),u.scale(k,m),
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|
-j.program(u),u.restore()))}function Ya(b,h,g,j){c(j.opacity);e(j.blending);u.beginPath();u.moveTo(b.positionScreen.x,b.positionScreen.y);u.lineTo(h.positionScreen.x,h.positionScreen.y);u.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(F!=b)u.lineWidth=F=b;b=j.linecap;if(J!=b)u.lineCap=J=b;b=j.linejoin;if(D!=b)u.lineJoin=D=b;f(j.color.getContextStyle());u.stroke();na.inflate(j.linewidth*2)}}function y(b,f,h,g,m,t,p,u,v){j.data.vertices+=3;j.data.faces++;c(u.opacity);e(u.blending);
|
|
|
-C=b.positionScreen.x;ea=b.positionScreen.y;S=f.positionScreen.x;P=f.positionScreen.y;k=h.positionScreen.x;M=h.positionScreen.y;z(C,ea,S,P,k,M);if(u instanceof THREE.MeshBasicMaterial)if(u.map)u.map.mapping instanceof THREE.UVMapping&&(ja=p.uvs[0],H(C,ea,S,P,k,M,ja[g].u,ja[g].v,ja[m].u,ja[m].v,ja[t].u,ja[t].v,u.map));else if(u.envMap){if(u.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=n.matrixWorldInverse,pa.copy(p.vertexNormalsWorld[0]),qa=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,
|
|
|
-wa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(p.vertexNormalsWorld[1]),Aa=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,La=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(p.vertexNormalsWorld[2]),za=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,Oa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,H(C,ea,S,P,k,M,qa,wa,Aa,La,za,Oa,u.envMap)}else u.wireframe?B(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(u.color);else if(u instanceof THREE.MeshLambertMaterial)u.map&&!u.wireframe&&
|
|
|
-(u.map.mapping instanceof THREE.UVMapping&&(ja=p.uvs[0],H(C,ea,S,P,k,M,ja[g].u,ja[g].v,ja[m].u,ja[m].v,ja[t].u,ja[t].v,u.map)),e(THREE.SubtractiveBlending)),ua?!u.wireframe&&u.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(X.r=ca.r=ma.r=ra.r,X.g=ca.g=ma.g=ra.g,X.b=ca.b=ma.b=ra.b,o(v,p.v1.positionWorld,p.vertexNormalsWorld[0],X),o(v,p.v2.positionWorld,p.vertexNormalsWorld[1],ca),o(v,p.v3.positionWorld,p.vertexNormalsWorld[2],ma),la.r=(ca.r+ma.r)*0.5,la.g=(ca.g+ma.g)*0.5,la.b=(ca.b+ma.b)*
|
|
|
-0.5,ga=Ta(X,ca,ma,la),Pa(C,ea,S,P,k,M,0,0,1,0,0,1,ga)):(ia.r=ra.r,ia.g=ra.g,ia.b=ra.b,o(v,p.centroidWorld,p.normalWorld,ia),U.r=Math.max(0,Math.min(u.color.r*ia.r,1)),U.g=Math.max(0,Math.min(u.color.g*ia.g,1)),U.b=Math.max(0,Math.min(u.color.b*ia.b,1)),u.wireframe?B(U,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(U)):u.wireframe?B(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(u.color);else if(u instanceof THREE.MeshDepthMaterial)K=n.near,V=n.far,X.r=X.g=
|
|
|
-X.b=1-Ma(b.positionScreen.z,K,V),ca.r=ca.g=ca.b=1-Ma(f.positionScreen.z,K,V),ma.r=ma.g=ma.b=1-Ma(h.positionScreen.z,K,V),la.r=(ca.r+ma.r)*0.5,la.g=(ca.g+ma.g)*0.5,la.b=(ca.b+ma.b)*0.5,ga=Ta(X,ca,ma,la),Pa(C,ea,S,P,k,M,0,0,1,0,0,1,ga);else if(u instanceof THREE.MeshNormalMaterial)U.r=Qa(p.normalWorld.x),U.g=Qa(p.normalWorld.y),U.b=Qa(p.normalWorld.z),u.wireframe?B(U,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(U)}function w(b,f,h,g,m,p,u,t,v){j.data.vertices+=4;j.data.faces++;c(t.opacity);
|
|
|
-e(t.blending);if(t.map||t.envMap)y(b,f,g,0,1,3,u,t,v),y(m,h,p,1,2,3,u,t,v);else if(C=b.positionScreen.x,ea=b.positionScreen.y,S=f.positionScreen.x,P=f.positionScreen.y,k=h.positionScreen.x,M=h.positionScreen.y,Y=g.positionScreen.x,aa=g.positionScreen.y,Z=m.positionScreen.x,ha=m.positionScreen.y,ka=p.positionScreen.x,fa=p.positionScreen.y,t instanceof THREE.MeshBasicMaterial)x(C,ea,S,P,k,M,Y,aa),t.wireframe?B(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ha(t.color);else if(t instanceof
|
|
|
-THREE.MeshLambertMaterial)ua?!t.wireframe&&t.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==4?(X.r=ca.r=ma.r=la.r=ra.r,X.g=ca.g=ma.g=la.g=ra.g,X.b=ca.b=ma.b=la.b=ra.b,o(v,u.v1.positionWorld,u.vertexNormalsWorld[0],X),o(v,u.v2.positionWorld,u.vertexNormalsWorld[1],ca),o(v,u.v4.positionWorld,u.vertexNormalsWorld[3],ma),o(v,u.v3.positionWorld,u.vertexNormalsWorld[2],la),ga=Ta(X,ca,ma,la),z(C,ea,S,P,Y,aa),Pa(C,ea,S,P,Y,aa,0,0,1,0,0,1,ga),z(Z,ha,k,M,ka,fa),Pa(Z,ha,k,M,ka,fa,1,0,1,1,0,1,ga)):
|
|
|
-(ia.r=ra.r,ia.g=ra.g,ia.b=ra.b,o(v,u.centroidWorld,u.normalWorld,ia),U.r=Math.max(0,Math.min(t.color.r*ia.r,1)),U.g=Math.max(0,Math.min(t.color.g*ia.g,1)),U.b=Math.max(0,Math.min(t.color.b*ia.b,1)),x(C,ea,S,P,k,M,Y,aa),t.wireframe?B(U,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ha(U)):(x(C,ea,S,P,k,M,Y,aa),t.wireframe?B(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ha(t.color));else if(t instanceof THREE.MeshNormalMaterial)U.r=Qa(u.normalWorld.x),U.g=Qa(u.normalWorld.y),
|
|
|
-U.b=Qa(u.normalWorld.z),x(C,ea,S,P,k,M,Y,aa),t.wireframe?B(U,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ha(U);else if(t instanceof THREE.MeshDepthMaterial)K=n.near,V=n.far,X.r=X.g=X.b=1-Ma(b.positionScreen.z,K,V),ca.r=ca.g=ca.b=1-Ma(f.positionScreen.z,K,V),ma.r=ma.g=ma.b=1-Ma(g.positionScreen.z,K,V),la.r=la.g=la.b=1-Ma(h.positionScreen.z,K,V),ga=Ta(X,ca,ma,la),z(C,ea,S,P,Y,aa),Pa(C,ea,S,P,Y,aa,0,0,1,0,0,1,ga),z(Z,ha,k,M,ka,fa),Pa(Z,ha,k,M,ka,fa,1,0,1,1,0,1,ga)}function z(b,e,c,f,
|
|
|
-h,g){u.beginPath();u.moveTo(b,e);u.lineTo(c,f);u.lineTo(h,g);u.lineTo(b,e);u.closePath()}function x(b,e,c,f,h,g,j,k){u.beginPath();u.moveTo(b,e);u.lineTo(c,f);u.lineTo(h,g);u.lineTo(j,k);u.lineTo(b,e);u.closePath()}function B(b,e,c,h){if(F!=e)u.lineWidth=F=e;if(J!=c)u.lineCap=J=c;if(D!=h)u.lineJoin=D=h;f(b.getContextStyle());u.stroke();na.inflate(e*2)}function Ha(b){g(b.getContextStyle());u.fill()}function H(b,e,c,f,h,j,k,m,n,t,p,va,o){if(o.image.width!=0){if(o.needsUpdate==!0||sa[o.id]==void 0){var v=
|
|
|
-o.wrapS==THREE.RepeatWrapping,Sa=o.wrapT==THREE.RepeatWrapping;sa[o.id]=u.createPattern(o.image,v&&Sa?"repeat":v&&!Sa?"repeat-x":!v&&Sa?"repeat-y":"no-repeat");o.needsUpdate=!1}g(sa[o.id]);v=(o.image.width-1)*o.repeat.x;o=(o.image.height-1)*o.repeat.y;k*=v;m*=o;n*=v;t*=o;p*=v;va*=o;c-=b;f-=e;h-=b;j-=e;n-=k;t-=m;p-=k;va-=m;v=1/(n*va-p*t);o=(va*c-t*h)*v;t=(va*f-t*j)*v;c=(n*h-p*c)*v;f=(n*j-p*f)*v;b=b-o*k-c*m;e=e-t*k-f*m;u.save();u.transform(o,t,c,f,b,e);u.fill();u.restore()}}function Pa(b,e,c,f,h,g,
|
|
|
-j,k,m,n,t,p,o){var va,v;va=o.width-1;v=o.height-1;j*=va;k*=v;m*=va;n*=v;t*=va;p*=v;c-=b;f-=e;h-=b;g-=e;m-=j;n-=k;t-=j;p-=k;v=1/(m*p-t*n);va=(p*c-n*h)*v;n=(p*f-n*g)*v;c=(m*h-t*c)*v;f=(m*g-t*f)*v;b=b-va*j-c*k;e=e-n*j-f*k;u.save();u.transform(va,n,c,f,b,e);u.clip();u.drawImage(o,0,0);u.restore()}function Ta(b,e,c,f){var h=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),j=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),t=~~(f.r*255),p=~~(f.g*255),f=~~(f.b*255);Q[0]=h<0?0:h>255?
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|
-255:h;Q[1]=g<0?0:g>255?255:g;Q[2]=b<0?0:b>255?255:b;Q[4]=j<0?0:j>255?255:j;Q[5]=k<0?0:k>255?255:k;Q[6]=e<0?0:e>255?255:e;Q[8]=m<0?0:m>255?255:m;Q[9]=n<0?0:n>255?255:n;Q[10]=c<0?0:c>255?255:c;Q[12]=t<0?0:t>255?255:t;Q[13]=p<0?0:p>255?255:p;Q[14]=f<0?0:f>255?255:f;Da.putImageData($,0,0);O.drawImage(ya,0,0);return Ea}function Ma(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Qa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ia(b,e){var c=e.x-b.x,f=e.y-b.y,h=c*c+f*f;h!=0&&(h=1/Math.sqrt(h),c*=h,f*=h,
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|
-e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Ua,Xa,oa,Ca,Ja,Ra,Va,E;this.autoClear?this.clear():u.setTransform(1,0,0,-1,t,v);j.data.vertices=0;j.data.faces=0;h=m.projectScene(b,n,this.sortElements);(ua=b.lights.length>0)&&p(b);Ua=0;for(Xa=h.length;Ua<Xa;Ua++){oa=h[Ua];na.empty();if(oa instanceof THREE.RenderableParticle){L=oa;L.x*=t;L.y*=v;Ca=0;for(Ja=oa.materials.length;Ca<Ja;)E=oa.materials[Ca++],E.opacity!=0&&Sa(L,oa,E,b)}else if(oa instanceof THREE.RenderableLine){if(L=oa.v1,G=oa.v2,L.positionScreen.x*=t,
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|
|
-L.positionScreen.y*=v,G.positionScreen.x*=t,G.positionScreen.y*=v,na.addPoint(L.positionScreen.x,L.positionScreen.y),na.addPoint(G.positionScreen.x,G.positionScreen.y),W.instersects(na)){Ca=0;for(Ja=oa.materials.length;Ca<Ja;)E=oa.materials[Ca++],E.opacity!=0&&Ya(L,G,oa,E,b)}}else if(oa instanceof THREE.RenderableFace3){if(L=oa.v1,G=oa.v2,I=oa.v3,L.positionScreen.x*=t,L.positionScreen.y*=v,G.positionScreen.x*=t,G.positionScreen.y*=v,I.positionScreen.x*=t,I.positionScreen.y*=v,oa.overdraw&&(Ia(L.positionScreen,
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|
-G.positionScreen),Ia(G.positionScreen,I.positionScreen),Ia(I.positionScreen,L.positionScreen)),na.add3Points(L.positionScreen.x,L.positionScreen.y,G.positionScreen.x,G.positionScreen.y,I.positionScreen.x,I.positionScreen.y),W.instersects(na)){Ca=0;for(Ja=oa.meshMaterials.length;Ca<Ja;)if(E=oa.meshMaterials[Ca++],E instanceof THREE.MeshFaceMaterial){Ra=0;for(Va=oa.faceMaterials.length;Ra<Va;)(E=oa.faceMaterials[Ra++])&&E.opacity!=0&&y(L,G,I,0,1,2,oa,E,b)}else E.opacity!=0&&y(L,G,I,0,1,2,oa,E,b)}}else if(oa instanceof
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|
|
-THREE.RenderableFace4&&(L=oa.v1,G=oa.v2,I=oa.v3,R=oa.v4,L.positionScreen.x*=t,L.positionScreen.y*=v,G.positionScreen.x*=t,G.positionScreen.y*=v,I.positionScreen.x*=t,I.positionScreen.y*=v,R.positionScreen.x*=t,R.positionScreen.y*=v,da.positionScreen.copy(G.positionScreen),T.positionScreen.copy(R.positionScreen),oa.overdraw&&(Ia(L.positionScreen,G.positionScreen),Ia(G.positionScreen,R.positionScreen),Ia(R.positionScreen,L.positionScreen),Ia(I.positionScreen,da.positionScreen),Ia(I.positionScreen,T.positionScreen)),
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|
-na.addPoint(L.positionScreen.x,L.positionScreen.y),na.addPoint(G.positionScreen.x,G.positionScreen.y),na.addPoint(I.positionScreen.x,I.positionScreen.y),na.addPoint(R.positionScreen.x,R.positionScreen.y),W.instersects(na))){Ca=0;for(Ja=oa.meshMaterials.length;Ca<Ja;)if(E=oa.meshMaterials[Ca++],E instanceof THREE.MeshFaceMaterial){Ra=0;for(Va=oa.faceMaterials.length;Ra<Va;)(E=oa.faceMaterials[Ra++])&&E.opacity!=0&&w(L,G,I,R,da,T,oa,E,b)}else E.opacity!=0&&w(L,G,I,R,da,T,oa,E,b)}ta.addRectangle(na)}u.setTransform(1,
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|
-0,0,1,0,0)}};
|
|
|
-THREE.SVGRenderer=function(){function b(b,e,c){var f,h,g,j;f=0;for(h=b.lights.length;f<h;f++)g=b.lights[f],g instanceof THREE.DirectionalLight?(j=e.normalWorld.dot(g.position)*g.intensity,j>0&&(c.r+=g.color.r*j,c.g+=g.color.g*j,c.b+=g.color.b*j)):g instanceof THREE.PointLight&&(R.sub(g.position,e.centroidWorld),R.normalize(),j=e.normalWorld.dot(R)*g.intensity,j>0&&(c.r+=g.color.r*j,c.g+=g.color.g*j,c.b+=g.color.b*j))}function c(e,c,h,m,t,p){j.data.vertices+=3;j.data.faces++;C=f(ea++);C.setAttribute("d",
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|
|
-"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?F.copy(t.color):t instanceof THREE.MeshLambertMaterial?B?(J.r=D.r,J.g=D.g,J.b=D.b,b(p,m,J),F.r=Math.max(0,Math.min(t.color.r*J.r,1)),F.g=Math.max(0,Math.min(t.color.g*J.g,1)),F.b=Math.max(0,Math.min(t.color.b*J.b,1))):F.copy(t.color):t instanceof THREE.MeshDepthMaterial?(I=1-t.__2near/(t.__farPlusNear-m.z*t.__farMinusNear),
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|
-F.setRGB(I,I,I)):t instanceof THREE.MeshNormalMaterial&&F.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));t.wireframe?C.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):C.setAttribute("style","fill: "+F.getContextStyle()+"; fill-opacity: "+t.opacity);n.appendChild(C)}function e(e,c,h,m,t,p,u){j.data.vertices+=4;j.data.faces++;
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|
-C=f(ea++);C.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.copy(p.color):p instanceof THREE.MeshLambertMaterial?B?(J.r=D.r,J.g=D.g,J.b=D.b,b(u,t,J),F.r=Math.max(0,Math.min(p.color.r*J.r,1)),F.g=Math.max(0,Math.min(p.color.g*J.g,1)),F.b=Math.max(0,Math.min(p.color.b*J.b,1))):F.copy(p.color):p instanceof
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|
-THREE.MeshDepthMaterial?(I=1-p.__2near/(p.__farPlusNear-t.z*p.__farMinusNear),F.setRGB(I,I,I)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(g(t.normalWorld.x),g(t.normalWorld.y),g(t.normalWorld.z));p.wireframe?C.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):C.setAttribute("style","fill: "+F.getContextStyle()+"; fill-opacity: "+
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|
-p.opacity);n.appendChild(C)}function f(b){da[b]==null&&(da[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),P==0&&da[b].setAttribute("shape-rendering","crispEdges"));return da[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,h=null,m=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,o,t,v,u,y,z,x,w=new THREE.Rectangle,H=new THREE.Rectangle,B=!1,F=new THREE.Color(16777215),J=new THREE.Color(16777215),D=new THREE.Color(0),L=new THREE.Color(0),
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|
-G=new THREE.Color(0),I,R=new THREE.Vector3,da=[],T=[],C,ea,S,P=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":P=1;break;case "low":P=0}};this.setSize=function(b,e){p=b;o=e;t=p/2;v=o/2;n.setAttribute("viewBox",-t+" "+-v+" "+p+" "+o);n.setAttribute("width",p);n.setAttribute("height",o);w.set(-t,-v,t,v)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=
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|
-function(b,f){var g,p,o,F,J,I,U,X;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;h=m.projectScene(b,f,this.sortElements);S=ea=0;if(B=b.lights.length>0){U=b.lights;D.setRGB(0,0,0);L.setRGB(0,0,0);G.setRGB(0,0,0);g=0;for(p=U.length;g<p;g++)o=U[g],F=o.color,o instanceof THREE.AmbientLight?(D.r+=F.r,D.g+=F.g,D.b+=F.b):o instanceof THREE.DirectionalLight?(L.r+=F.r,L.g+=F.g,L.b+=F.b):o instanceof THREE.PointLight&&(G.r+=F.r,G.g+=F.g,G.b+=F.b)}g=0;for(p=h.length;g<p;g++)if(U=h[g],H.empty(),
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|
-U instanceof THREE.RenderableParticle){u=U;u.x*=t;u.y*=-v;o=0;for(F=U.materials.length;o<F;)o++}else if(U instanceof THREE.RenderableLine){if(u=U.v1,y=U.v2,u.positionScreen.x*=t,u.positionScreen.y*=-v,y.positionScreen.x*=t,y.positionScreen.y*=-v,H.addPoint(u.positionScreen.x,u.positionScreen.y),H.addPoint(y.positionScreen.x,y.positionScreen.y),w.instersects(H)){o=0;for(F=U.materials.length;o<F;)if((X=U.materials[o++])&&X.opacity!=0){J=u;I=y;var R=S++;T[R]==null&&(T[R]=document.createElementNS("http://www.w3.org/2000/svg",
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|
|
-"line"),P==0&&T[R].setAttribute("shape-rendering","crispEdges"));C=T[R];C.setAttribute("x1",J.positionScreen.x);C.setAttribute("y1",J.positionScreen.y);C.setAttribute("x2",I.positionScreen.x);C.setAttribute("y2",I.positionScreen.y);X instanceof THREE.LineBasicMaterial&&(C.setAttribute("style","fill: none; stroke: "+X.color.getContextStyle()+"; stroke-width: "+X.linewidth+"; stroke-opacity: "+X.opacity+"; stroke-linecap: "+X.linecap+"; stroke-linejoin: "+X.linejoin),n.appendChild(C))}}}else if(U instanceof
|
|
|
-THREE.RenderableFace3){if(u=U.v1,y=U.v2,z=U.v3,u.positionScreen.x*=t,u.positionScreen.y*=-v,y.positionScreen.x*=t,y.positionScreen.y*=-v,z.positionScreen.x*=t,z.positionScreen.y*=-v,H.addPoint(u.positionScreen.x,u.positionScreen.y),H.addPoint(y.positionScreen.x,y.positionScreen.y),H.addPoint(z.positionScreen.x,z.positionScreen.y),w.instersects(H)){o=0;for(F=U.meshMaterials.length;o<F;)if(X=U.meshMaterials[o++],X instanceof THREE.MeshFaceMaterial){J=0;for(I=U.faceMaterials.length;J<I;)(X=U.faceMaterials[J++])&&
|
|
|
-X.opacity!=0&&c(u,y,z,U,X,b)}else X&&X.opacity!=0&&c(u,y,z,U,X,b)}}else if(U instanceof THREE.RenderableFace4&&(u=U.v1,y=U.v2,z=U.v3,x=U.v4,u.positionScreen.x*=t,u.positionScreen.y*=-v,y.positionScreen.x*=t,y.positionScreen.y*=-v,z.positionScreen.x*=t,z.positionScreen.y*=-v,x.positionScreen.x*=t,x.positionScreen.y*=-v,H.addPoint(u.positionScreen.x,u.positionScreen.y),H.addPoint(y.positionScreen.x,y.positionScreen.y),H.addPoint(z.positionScreen.x,z.positionScreen.y),H.addPoint(x.positionScreen.x,x.positionScreen.y),
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|
-w.instersects(H))){o=0;for(F=U.meshMaterials.length;o<F;)if(X=U.meshMaterials[o++],X instanceof THREE.MeshFaceMaterial){J=0;for(I=U.faceMaterials.length;J<I;)(X=U.faceMaterials[J++])&&X.opacity!=0&&e(u,y,z,x,U,X,b)}else X&&X.opacity!=0&&e(u,y,z,x,U,X,b)}}};
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|
|
+THREE.Projector=function(){function b(){var b=o[k]=o[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function e(b,c){var e=0,f=1,h=b.z+b.w,g=c.z+c.w,j=-b.z+b.w,k=-c.z+c.w;return h>=0&&g>=0&&j>=0&&k>=0?!0:h<0&&g<0||j<0&&k<0?!1:(h<0?e=Math.max(e,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),j<0?e=Math.max(e,j/(j-k)):k<0&&(f=Math.min(f,j/(j-k))),f<e?!1:(b.lerpSelf(c,e),c.lerpSelf(b,1-f),!0))}var f,g,j=[],h,k,o=[],m,p,u=[],v,t=[],w,x,B=[],A,H,y=[],G=new THREE.Vector4,I=new THREE.Vector4,
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|
|
+E=new THREE.Matrix4,K=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],J=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(b,c){E.multiply(c.projectionMatrix,c.matrixWorldInverse);E.multiplyVector3(b);return b};this.unprojectVector=function(b,c){E.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));E.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],k,o,u;g=0;o=
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|
+b.objects;b=0;for(k=o.length;b<k;b++){u=o[b];var m;if(!(m=!u.visible))if(m=u instanceof THREE.Mesh){a:{m=void 0;for(var t=u.matrixWorld,p=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),v=0;v<6;v++)if(m=D[v].x*t.n14+D[v].y*t.n24+D[v].z*t.n34+D[v].w,m<=p){m=!1;break a}m=!0}m=!m}if(!m)m=j[g]=j[g]||new THREE.RenderableObject,g++,f=m,G.copy(u.position),E.multiplyVector3(G),f.object=u,f.z=G.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var n=[],
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|
|
+G=g.near,V=g.far,fa,L,ea,T,U,da,ha,ia,M,P,aa,Y,Z,ca,ja,la,ka;H=x=v=p=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);E.multiply(g.projectionMatrix,g.matrixWorldInverse);D[0].set(E.n41-E.n11,E.n42-E.n12,E.n43-E.n13,E.n44-E.n14);D[1].set(E.n41+E.n11,E.n42+E.n12,E.n43+E.n13,E.n44+E.n14);D[2].set(E.n41+E.n21,E.n42+E.n22,E.n43+E.n23,E.n44+E.n24);D[3].set(E.n41-E.n21,E.n42-E.n22,E.n43-E.n23,E.n44-E.n24);D[4].set(E.n41-E.n31,E.n42-E.n32,E.n43-E.n33,E.n44-E.n34);D[5].set(E.n41+E.n31,E.n42+
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|
|
+E.n32,E.n43+E.n33,E.n44+E.n34);for(fa=0;fa<6;fa++)M=D[fa],M.divideScalar(Math.sqrt(M.x*M.x+M.y*M.y+M.z*M.z));M=this.projectObjects(f,g,!0);f=0;for(fa=M.length;f<fa;f++)if(P=M[f].object,P.visible)if(aa=P.matrixWorld,Y=P.matrixRotationWorld,Z=P.materials,ca=P.overdraw,k=0,P instanceof THREE.Mesh){ja=P.geometry;T=ja.vertices;la=ja.faces;ja=ja.faceVertexUvs;L=0;for(ea=T.length;L<ea;L++)h=b(),h.positionWorld.copy(T[L].position),aa.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),
|
|
|
+E.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>G&&h.positionScreen.z<V;T=0;for(L=la.length;T<L;T++){ea=la[T];if(ea instanceof THREE.Face3)if(U=o[ea.a],da=o[ea.b],ha=o[ea.c],U.visible&&da.visible&&ha.visible&&(P.doubleSided||P.flipSided!=(ha.positionScreen.x-U.positionScreen.x)*(da.positionScreen.y-U.positionScreen.y)-(ha.positionScreen.y-U.positionScreen.y)*(da.positionScreen.x-U.positionScreen.x)<0))ia=
|
|
|
+u[p]=u[p]||new THREE.RenderableFace3,p++,m=ia,m.v1.copy(U),m.v2.copy(da),m.v3.copy(ha);else continue;else if(ea instanceof THREE.Face4)if(U=o[ea.a],da=o[ea.b],ha=o[ea.c],ia=o[ea.d],U.visible&&da.visible&&ha.visible&&ia.visible&&(P.doubleSided||P.flipSided!=((ia.positionScreen.x-U.positionScreen.x)*(da.positionScreen.y-U.positionScreen.y)-(ia.positionScreen.y-U.positionScreen.y)*(da.positionScreen.x-U.positionScreen.x)<0||(da.positionScreen.x-ha.positionScreen.x)*(ia.positionScreen.y-ha.positionScreen.y)-
|
|
|
+(da.positionScreen.y-ha.positionScreen.y)*(ia.positionScreen.x-ha.positionScreen.x)<0)))ka=t[v]=t[v]||new THREE.RenderableFace4,v++,m=ka,m.v1.copy(U),m.v2.copy(da),m.v3.copy(ha),m.v4.copy(ia);else continue;m.normalWorld.copy(ea.normal);Y.multiplyVector3(m.normalWorld);m.centroidWorld.copy(ea.centroid);aa.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);E.multiplyVector3(m.centroidScreen);ha=ea.vertexNormals;U=0;for(da=ha.length;U<da;U++)ia=m.vertexNormalsWorld[U],ia.copy(ha[U]),
|
|
|
+Y.multiplyVector3(ia);U=0;for(da=ja.length;U<da;U++)if(ka=ja[U][T]){ha=0;for(ia=ka.length;ha<ia;ha++)m.uvs[U][ha]=ka[ha]}m.meshMaterials=Z;m.faceMaterials=ea.materials;m.overdraw=ca;m.z=m.centroidScreen.z;n.push(m)}}else if(P instanceof THREE.Line){K.multiply(E,aa);T=P.geometry.vertices;U=b();U.positionScreen.copy(T[0].position);K.multiplyVector4(U.positionScreen);L=1;for(ea=T.length;L<ea;L++)if(U=b(),U.positionScreen.copy(T[L].position),K.multiplyVector4(U.positionScreen),da=o[k-2],J.copy(U.positionScreen),
|
|
|
+S.copy(da.positionScreen),e(J,S))J.multiplyScalar(1/J.w),S.multiplyScalar(1/S.w),aa=B[x]=B[x]||new THREE.RenderableLine,x++,w=aa,w.v1.positionScreen.copy(J),w.v2.positionScreen.copy(S),w.z=Math.max(J.z,S.z),w.materials=P.materials,n.push(w)}else if(P instanceof THREE.Particle&&(I.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34,1),E.multiplyVector4(I),I.z/=I.w,I.z>0&&I.z<1))aa=y[H]=y[H]||new THREE.RenderableParticle,H++,A=aa,A.x=I.x/I.w,A.y=I.y/I.w,A.z=I.z,A.rotation=P.rotation.z,A.scale.x=
|
|
|
+P.scale.x*Math.abs(A.x-(I.x+g.projectionMatrix.n11)/(I.w+g.projectionMatrix.n14)),A.scale.y=P.scale.y*Math.abs(A.y-(I.y+g.projectionMatrix.n22)/(I.w+g.projectionMatrix.n24)),A.materials=P.materials,n.push(A);j&&n.sort(c);return n}};
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var o,m,p,u,v,t,w,x;b=c.projectScene(e,f);o=0;for(m=b.length;o<m;o++)if(v=b[o],v instanceof THREE.RenderableParticle){w=v.x*g+g;x=v.y*j+j;p=0;for(u=v.material.length;p<u;p++)if(t=v.material[p],t instanceof THREE.ParticleDOMMaterial)t=t.domElement,t.style.left=w+"px",t.style.top=x+"px"}}};
|
|
|
+THREE.CanvasRenderer=function(b){function c(b){if(B!=b)t.globalAlpha=B=b}function e(b){if(A!=b){switch(b){case THREE.NormalBlending:t.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:t.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:t.globalCompositeOperation="darker"}A=b}}function f(b){if(H!=b)t.strokeStyle=H=b}function g(b){if(y!=b)t.fillStyle=y=b}var j=this,h=null,k=new THREE.Projector,b=b||{},o=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
|
|
|
+m,p,u,v,t=o.getContext("2d"),w=new THREE.Color(0),x=0,B=1,A=0,H=null,y=null,G=null,I=null,E=null,K,D,J,S,X=new THREE.RenderableVertex,R=new THREE.RenderableVertex,C,n,W,V,fa,L,ea,T,U,da,ha,ia,M=new THREE.Color(0),P=new THREE.Color(0),aa=new THREE.Color(0),Y=new THREE.Color(0),Z=new THREE.Color(0),ca=[],ja,la,ka,pa,sa,ua,Ia,Ja,Ka,va,ya=new THREE.Rectangle,$=new THREE.Rectangle,ta=new THREE.Rectangle,Ea=!1,oa=new THREE.Color,ma=new THREE.Color,Ga=new THREE.Color,Da=new THREE.Color,N=new THREE.Vector3,
|
|
|
+za,ga,Ya,Aa,Ba,Va,b=16;za=document.createElement("canvas");za.width=za.height=2;ga=za.getContext("2d");ga.fillStyle="rgba(0,0,0,1)";ga.fillRect(0,0,2,2);Ya=ga.getImageData(0,0,2,2);Aa=Ya.data;Ba=document.createElement("canvas");Ba.width=Ba.height=b;Va=Ba.getContext("2d");Va.translate(-b/2,-b/2);Va.scale(b,b);b--;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setSize=function(b,c){m=b;p=c;u=Math.floor(m/2);v=Math.floor(p/2);o.width=m;o.height=
|
|
|
+p;ya.set(-u,-v,u,v);$.set(-u,-v,u,v);B=1;A=0;E=I=G=y=H=null};this.setClearColor=function(b,c){w.copy(b);x=c;$.set(-u,-v,u,v)};this.setClearColorHex=function(b,c){w.setHex(b);x=c;$.set(-u,-v,u,v)};this.clear=function(){t.setTransform(1,0,0,-1,u,v);$.isEmpty()||($.minSelf(ya),$.inflate(2),x<1&&t.clearRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight())),x>0&&(e(THREE.NormalBlending),c(1),g("rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+","+Math.floor(w.b*
|
|
|
+255)+","+x+")"),t.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(b,o){function m(b){var c,e,f,h=b.lights;ma.setRGB(0,0,0);Ga.setRGB(0,0,0);Da.setRGB(0,0,0);b=0;for(c=h.length;b<c;b++)e=h[b],f=e.color,e instanceof THREE.AmbientLight?(ma.r+=f.r,ma.g+=f.g,ma.b+=f.b):e instanceof THREE.DirectionalLight?(Ga.r+=f.r,Ga.g+=f.g,Ga.b+=f.b):e instanceof THREE.PointLight&&(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b)}function p(b,c,e,
|
|
|
+f){var h,g,j,k,n=b.lights,b=0;for(h=n.length;b<h;b++)g=n[b],j=g.color,g instanceof THREE.DirectionalLight?(k=e.dot(g.position),k<=0||(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)):g instanceof THREE.PointLight&&(k=e.dot(N.sub(g.position,c).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(c.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)))}function w(b,h,j){c(j.opacity);e(j.blending);var k,n,o,m,p,ga;if(j instanceof THREE.ParticleBasicMaterial){if(j.map)m=
|
|
|
+j.map.image,p=m.width>>1,ga=m.height>>1,j=h.scale.x*u,o=h.scale.y*v,k=j*p,n=o*ga,ta.set(b.x-k,b.y-n,b.x+k,b.y+n),ya.instersects(ta)&&(t.save(),t.translate(b.x,b.y),t.rotate(-h.rotation),t.scale(j,-o),t.translate(-p,-ga),t.drawImage(m,0,0),t.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*u,n=h.scale.y*v,ta.set(b.x-k,b.y-n,b.x+k,b.y+n),ya.instersects(ta)&&(f(j.color.getContextStyle()),g(j.color.getContextStyle()),t.save(),t.translate(b.x,b.y),t.rotate(-h.rotation),t.scale(k,
|
|
|
+n),j.program(t),t.restore()))}function x(b,h,g,j){c(j.opacity);e(j.blending);t.beginPath();t.moveTo(b.positionScreen.x,b.positionScreen.y);t.lineTo(h.positionScreen.x,h.positionScreen.y);t.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(G!=b)t.lineWidth=G=b;b=j.linecap;if(I!=b)t.lineCap=I=b;b=j.linejoin;if(E!=b)t.lineJoin=E=b;f(j.color.getContextStyle());t.stroke();ta.inflate(j.linewidth*2)}}function A(b,f,h,g,k,m,u,t,ga){j.data.vertices+=3;j.data.faces++;c(t.opacity);e(t.blending);
|
|
|
+C=b.positionScreen.x;n=b.positionScreen.y;W=f.positionScreen.x;V=f.positionScreen.y;fa=h.positionScreen.x;L=h.positionScreen.y;y(C,n,W,V,fa,L);if(t instanceof THREE.MeshBasicMaterial)if(t.map)t.map.mapping instanceof THREE.UVMapping&&(pa=u.uvs[0],Za(C,n,W,V,fa,L,pa[g].u,pa[g].v,pa[k].u,pa[k].v,pa[m].u,pa[m].v,t.map));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=o.matrixWorldInverse,N.copy(u.vertexNormalsWorld[0]),sa=(N.x*b.n11+N.y*b.n12+N.z*b.n13)*0.5+0.5,ua=
|
|
|
+-(N.x*b.n21+N.y*b.n22+N.z*b.n23)*0.5+0.5,N.copy(u.vertexNormalsWorld[1]),Ia=(N.x*b.n11+N.y*b.n12+N.z*b.n13)*0.5+0.5,Ja=-(N.x*b.n21+N.y*b.n22+N.z*b.n23)*0.5+0.5,N.copy(u.vertexNormalsWorld[2]),Ka=(N.x*b.n11+N.y*b.n12+N.z*b.n13)*0.5+0.5,va=-(N.x*b.n21+N.y*b.n22+N.z*b.n23)*0.5+0.5,Za(C,n,W,V,fa,L,sa,ua,Ia,Ja,Ka,va,t.envMap)}else t.wireframe?La(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&&(t.map.mapping instanceof
|
|
|
+THREE.UVMapping&&(pa=u.uvs[0],Za(C,n,W,V,fa,L,pa[g].u,pa[g].v,pa[k].u,pa[k].v,pa[m].u,pa[m].v,t.map)),e(THREE.SubtractiveBlending)),Ea?!t.wireframe&&t.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==3?(P.r=aa.r=Y.r=ma.r,P.g=aa.g=Y.g=ma.g,P.b=aa.b=Y.b=ma.b,p(ga,u.v1.positionWorld,u.vertexNormalsWorld[0],P),p(ga,u.v2.positionWorld,u.vertexNormalsWorld[1],aa),p(ga,u.v3.positionWorld,u.vertexNormalsWorld[2],Y),Z.r=(aa.r+Y.r)*0.5,Z.g=(aa.g+Y.g)*0.5,Z.b=(aa.b+Y.b)*0.5,ka=Wa(P,aa,Y,Z),Ta(C,n,
|
|
|
+W,V,fa,L,0,0,1,0,0,1,ka)):(oa.r=ma.r,oa.g=ma.g,oa.b=ma.b,p(ga,u.centroidWorld,u.normalWorld,oa),M.r=Math.max(0,Math.min(t.color.r*oa.r,1)),M.g=Math.max(0,Math.min(t.color.g*oa.g,1)),M.b=Math.max(0,Math.min(t.color.b*oa.b,1)),t.wireframe?La(M,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma(M)):t.wireframe?La(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma(t.color);else if(t instanceof THREE.MeshDepthMaterial)ja=o.near,la=o.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,
|
|
|
+ja,la),aa.r=aa.g=aa.b=1-Oa(f.positionScreen.z,ja,la),Y.r=Y.g=Y.b=1-Oa(h.positionScreen.z,ja,la),Z.r=(aa.r+Y.r)*0.5,Z.g=(aa.g+Y.g)*0.5,Z.b=(aa.b+Y.b)*0.5,ka=Wa(P,aa,Y,Z),Ta(C,n,W,V,fa,L,0,0,1,0,0,1,ka);else if(t instanceof THREE.MeshNormalMaterial)M.r=Ua(u.normalWorld.x),M.g=Ua(u.normalWorld.y),M.b=Ua(u.normalWorld.z),t.wireframe?La(M,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma(M)}function B(b,f,h,g,k,u,t,m,ga){j.data.vertices+=4;j.data.faces++;c(m.opacity);e(m.blending);if(m.map||
|
|
|
+m.envMap)A(b,f,g,0,1,3,t,m,ga),A(k,h,u,1,2,3,t,m,ga);else if(C=b.positionScreen.x,n=b.positionScreen.y,W=f.positionScreen.x,V=f.positionScreen.y,fa=h.positionScreen.x,L=h.positionScreen.y,ea=g.positionScreen.x,T=g.positionScreen.y,U=k.positionScreen.x,da=k.positionScreen.y,ha=u.positionScreen.x,ia=u.positionScreen.y,m instanceof THREE.MeshBasicMaterial)H(C,n,W,V,fa,L,ea,T),m.wireframe?La(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ma(m.color);else if(m instanceof THREE.MeshLambertMaterial)Ea?
|
|
|
+!m.wireframe&&m.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length==4?(P.r=aa.r=Y.r=Z.r=ma.r,P.g=aa.g=Y.g=Z.g=ma.g,P.b=aa.b=Y.b=Z.b=ma.b,p(ga,t.v1.positionWorld,t.vertexNormalsWorld[0],P),p(ga,t.v2.positionWorld,t.vertexNormalsWorld[1],aa),p(ga,t.v4.positionWorld,t.vertexNormalsWorld[3],Y),p(ga,t.v3.positionWorld,t.vertexNormalsWorld[2],Z),ka=Wa(P,aa,Y,Z),y(C,n,W,V,ea,T),Ta(C,n,W,V,ea,T,0,0,1,0,0,1,ka),y(U,da,fa,L,ha,ia),Ta(U,da,fa,L,ha,ia,1,0,1,1,0,1,ka)):(oa.r=ma.r,oa.g=ma.g,oa.b=ma.b,p(ga,
|
|
|
+t.centroidWorld,t.normalWorld,oa),M.r=Math.max(0,Math.min(m.color.r*oa.r,1)),M.g=Math.max(0,Math.min(m.color.g*oa.g,1)),M.b=Math.max(0,Math.min(m.color.b*oa.b,1)),H(C,n,W,V,fa,L,ea,T),m.wireframe?La(M,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ma(M)):(H(C,n,W,V,fa,L,ea,T),m.wireframe?La(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ma(m.color));else if(m instanceof THREE.MeshNormalMaterial)M.r=Ua(t.normalWorld.x),M.g=Ua(t.normalWorld.y),M.b=Ua(t.normalWorld.z),
|
|
|
+H(C,n,W,V,fa,L,ea,T),m.wireframe?La(M,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ma(M);else if(m instanceof THREE.MeshDepthMaterial)ja=o.near,la=o.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,ja,la),aa.r=aa.g=aa.b=1-Oa(f.positionScreen.z,ja,la),Y.r=Y.g=Y.b=1-Oa(g.positionScreen.z,ja,la),Z.r=Z.g=Z.b=1-Oa(h.positionScreen.z,ja,la),ka=Wa(P,aa,Y,Z),y(C,n,W,V,ea,T),Ta(C,n,W,V,ea,T,0,0,1,0,0,1,ka),y(U,da,fa,L,ha,ia),Ta(U,da,fa,L,ha,ia,1,0,1,1,0,1,ka)}function y(b,c,e,f,h,g){t.beginPath();t.moveTo(b,
|
|
|
+c);t.lineTo(e,f);t.lineTo(h,g);t.lineTo(b,c);t.closePath()}function H(b,c,e,f,h,g,j,k){t.beginPath();t.moveTo(b,c);t.lineTo(e,f);t.lineTo(h,g);t.lineTo(j,k);t.lineTo(b,c);t.closePath()}function La(b,c,e,h){if(G!=c)t.lineWidth=G=c;if(I!=e)t.lineCap=I=e;if(E!=h)t.lineJoin=E=h;f(b.getContextStyle());t.stroke();ta.inflate(c*2)}function Ma(b){g(b.getContextStyle());t.fill()}function Za(b,c,e,f,h,j,k,n,o,m,u,p,ga){if(ga.image.width!=0){if(ga.needsUpdate==!0||ca[ga.id]==void 0){var v=ga.wrapS==THREE.RepeatWrapping,
|
|
|
+Ba=ga.wrapT==THREE.RepeatWrapping;ca[ga.id]=t.createPattern(ga.image,v&&Ba?"repeat":v&&!Ba?"repeat-x":!v&&Ba?"repeat-y":"no-repeat");ga.needsUpdate=!1}g(ca[ga.id]);var v=ga.offset.x/ga.repeat.x,Ba=ga.offset.y/ga.repeat.y,w=(ga.image.width-1)*ga.repeat.x,ga=(ga.image.height-1)*ga.repeat.y,k=(k+v)*w,n=(n+Ba)*ga,o=(o+v)*w,m=(m+Ba)*ga,u=(u+v)*w,p=(p+Ba)*ga;e-=b;f-=c;h-=b;j-=c;o-=k;m-=n;u-=k;p-=n;v=1/(o*p-u*m);ga=(p*e-m*h)*v;m=(p*f-m*j)*v;e=(o*h-u*e)*v;f=(o*j-u*f)*v;b=b-ga*k-e*n;c=c-m*k-f*n;t.save();t.transform(ga,
|
|
|
+m,e,f,b,c);t.fill();t.restore()}}function Ta(b,c,e,f,h,g,j,k,n,o,m,u,ga){var p,v;p=ga.width-1;v=ga.height-1;j*=p;k*=v;n*=p;o*=v;m*=p;u*=v;e-=b;f-=c;h-=b;g-=c;n-=j;o-=k;m-=j;u-=k;v=1/(n*u-m*o);p=(u*e-o*h)*v;o=(u*f-o*g)*v;e=(n*h-m*e)*v;f=(n*g-m*f)*v;b=b-p*j-e*k;c=c-o*j-f*k;t.save();t.transform(p,o,e,f,b,c);t.clip();t.drawImage(ga,0,0);t.restore()}function Wa(b,c,e,f){var h=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),j=~~(c.r*255),k=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),o=~~(e.g*255),e=~~(e.b*255),m=~~(f.r*
|
|
|
+255),u=~~(f.g*255),f=~~(f.b*255);Aa[0]=h<0?0:h>255?255:h;Aa[1]=g<0?0:g>255?255:g;Aa[2]=b<0?0:b>255?255:b;Aa[4]=j<0?0:j>255?255:j;Aa[5]=k<0?0:k>255?255:k;Aa[6]=c<0?0:c>255?255:c;Aa[8]=n<0?0:n>255?255:n;Aa[9]=o<0?0:o>255?255:o;Aa[10]=e<0?0:e>255?255:e;Aa[12]=m<0?0:m>255?255:m;Aa[13]=u<0?0:u>255?255:u;Aa[14]=f<0?0:f>255?255:f;ga.putImageData(Ya,0,0);Va.drawImage(za,0,0);return Ba}function Oa(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Ua(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Na(b,c){var e=
|
|
|
+c.x-b.x,f=c.y-b.y,h=e*e+f*f;h!=0&&(h=1/Math.sqrt(h),e*=h,f*=h,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Xa,$a,na,Ca,F,z,Q,wa;this.autoClear?this.clear():t.setTransform(1,0,0,-1,u,v);j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,o,this.sortElements);(Ea=b.lights.length>0)&&m(b);Xa=0;for($a=h.length;Xa<$a;Xa++){na=h[Xa];ta.empty();if(na instanceof THREE.RenderableParticle){K=na;K.x*=u;K.y*=v;Ca=0;for(F=na.materials.length;Ca<F;)wa=na.materials[Ca++],wa.opacity!=0&&w(K,na,wa,b)}else if(na instanceof THREE.RenderableLine){if(K=
|
|
|
+na.v1,D=na.v2,K.positionScreen.x*=u,K.positionScreen.y*=v,D.positionScreen.x*=u,D.positionScreen.y*=v,ta.addPoint(K.positionScreen.x,K.positionScreen.y),ta.addPoint(D.positionScreen.x,D.positionScreen.y),ya.instersects(ta)){Ca=0;for(F=na.materials.length;Ca<F;)wa=na.materials[Ca++],wa.opacity!=0&&x(K,D,na,wa,b)}}else if(na instanceof THREE.RenderableFace3){if(K=na.v1,D=na.v2,J=na.v3,K.positionScreen.x*=u,K.positionScreen.y*=v,D.positionScreen.x*=u,D.positionScreen.y*=v,J.positionScreen.x*=u,J.positionScreen.y*=
|
|
|
+v,na.overdraw&&(Na(K.positionScreen,D.positionScreen),Na(D.positionScreen,J.positionScreen),Na(J.positionScreen,K.positionScreen)),ta.add3Points(K.positionScreen.x,K.positionScreen.y,D.positionScreen.x,D.positionScreen.y,J.positionScreen.x,J.positionScreen.y),ya.instersects(ta)){Ca=0;for(F=na.meshMaterials.length;Ca<F;)if(wa=na.meshMaterials[Ca++],wa instanceof THREE.MeshFaceMaterial){z=0;for(Q=na.faceMaterials.length;z<Q;)(wa=na.faceMaterials[z++])&&wa.opacity!=0&&A(K,D,J,0,1,2,na,wa,b)}else wa.opacity!=
|
|
|
+0&&A(K,D,J,0,1,2,na,wa,b)}}else if(na instanceof THREE.RenderableFace4&&(K=na.v1,D=na.v2,J=na.v3,S=na.v4,K.positionScreen.x*=u,K.positionScreen.y*=v,D.positionScreen.x*=u,D.positionScreen.y*=v,J.positionScreen.x*=u,J.positionScreen.y*=v,S.positionScreen.x*=u,S.positionScreen.y*=v,X.positionScreen.copy(D.positionScreen),R.positionScreen.copy(S.positionScreen),na.overdraw&&(Na(K.positionScreen,D.positionScreen),Na(D.positionScreen,S.positionScreen),Na(S.positionScreen,K.positionScreen),Na(J.positionScreen,
|
|
|
+X.positionScreen),Na(J.positionScreen,R.positionScreen)),ta.addPoint(K.positionScreen.x,K.positionScreen.y),ta.addPoint(D.positionScreen.x,D.positionScreen.y),ta.addPoint(J.positionScreen.x,J.positionScreen.y),ta.addPoint(S.positionScreen.x,S.positionScreen.y),ya.instersects(ta))){Ca=0;for(F=na.meshMaterials.length;Ca<F;)if(wa=na.meshMaterials[Ca++],wa instanceof THREE.MeshFaceMaterial){z=0;for(Q=na.faceMaterials.length;z<Q;)(wa=na.faceMaterials[z++])&&wa.opacity!=0&&B(K,D,J,S,X,R,na,wa,b)}else wa.opacity!=
|
|
|
+0&&B(K,D,J,S,X,R,na,wa,b)}$.addRectangle(ta)}t.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function b(b,c,e){var f,h,g,j;f=0;for(h=b.lights.length;f<h;f++)g=b.lights[f],g instanceof THREE.DirectionalLight?(j=c.normalWorld.dot(g.position)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j)):g instanceof THREE.PointLight&&(S.sub(g.position,c.centroidWorld),S.normalize(),j=c.normalWorld.dot(S)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j))}function c(c,e,h,k,m,u){j.data.vertices+=3;j.data.faces++;C=f(n++);C.setAttribute("d",
|
|
|
+"M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");m instanceof THREE.MeshBasicMaterial?G.copy(m.color):m instanceof THREE.MeshLambertMaterial?y?(I.r=E.r,I.g=E.g,I.b=E.b,b(u,k,I),G.r=Math.max(0,Math.min(m.color.r*I.r,1)),G.g=Math.max(0,Math.min(m.color.g*I.g,1)),G.b=Math.max(0,Math.min(m.color.b*I.b,1))):G.copy(m.color):m instanceof THREE.MeshDepthMaterial?(J=1-m.__2near/(m.__farPlusNear-k.z*m.__farMinusNear),
|
|
|
+G.setRGB(J,J,J)):m instanceof THREE.MeshNormalMaterial&&G.setRGB(g(k.normalWorld.x),g(k.normalWorld.y),g(k.normalWorld.z));m.wireframe?C.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+m.wireframeLinewidth+"; stroke-opacity: "+m.opacity+"; stroke-linecap: "+m.wireframeLinecap+"; stroke-linejoin: "+m.wireframeLinejoin):C.setAttribute("style","fill: "+G.getContextStyle()+"; fill-opacity: "+m.opacity);o.appendChild(C)}function e(c,e,h,k,m,u,t){j.data.vertices+=4;j.data.faces++;
|
|
|
+C=f(n++);C.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");u instanceof THREE.MeshBasicMaterial?G.copy(u.color):u instanceof THREE.MeshLambertMaterial?y?(I.r=E.r,I.g=E.g,I.b=E.b,b(t,m,I),G.r=Math.max(0,Math.min(u.color.r*I.r,1)),G.g=Math.max(0,Math.min(u.color.g*I.g,1)),G.b=Math.max(0,Math.min(u.color.b*I.b,1))):G.copy(u.color):u instanceof
|
|
|
+THREE.MeshDepthMaterial?(J=1-u.__2near/(u.__farPlusNear-m.z*u.__farMinusNear),G.setRGB(J,J,J)):u instanceof THREE.MeshNormalMaterial&&G.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));u.wireframe?C.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+u.wireframeLinewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: "+u.wireframeLinecap+"; stroke-linejoin: "+u.wireframeLinejoin):C.setAttribute("style","fill: "+G.getContextStyle()+"; fill-opacity: "+
|
|
|
+u.opacity);o.appendChild(C)}function f(b){X[b]==null&&(X[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),V==0&&X[b].setAttribute("shape-rendering","crispEdges"));return X[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,h=null,k=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,p,u,v,t,w,x,B,A=new THREE.Rectangle,H=new THREE.Rectangle,y=!1,G=new THREE.Color(16777215),I=new THREE.Color(16777215),E=new THREE.Color(0),K=new THREE.Color(0),
|
|
|
+D=new THREE.Color(0),J,S=new THREE.Vector3,X=[],R=[],C,n,W,V=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":V=1;break;case "low":V=0}};this.setSize=function(b,c){m=b;p=c;u=m/2;v=p/2;o.setAttribute("viewBox",-u+" "+-v+" "+m+" "+p);o.setAttribute("width",m);o.setAttribute("height",p);A.set(-u,-v,u,v)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=
|
|
|
+function(b,f){var g,m,p,G,I,J,M,P;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,f,this.sortElements);W=n=0;if(y=b.lights.length>0){M=b.lights;E.setRGB(0,0,0);K.setRGB(0,0,0);D.setRGB(0,0,0);g=0;for(m=M.length;g<m;g++)p=M[g],G=p.color,p instanceof THREE.AmbientLight?(E.r+=G.r,E.g+=G.g,E.b+=G.b):p instanceof THREE.DirectionalLight?(K.r+=G.r,K.g+=G.g,K.b+=G.b):p instanceof THREE.PointLight&&(D.r+=G.r,D.g+=G.g,D.b+=G.b)}g=0;for(m=h.length;g<m;g++)if(M=h[g],H.empty(),
|
|
|
+M instanceof THREE.RenderableParticle){t=M;t.x*=u;t.y*=-v;p=0;for(G=M.materials.length;p<G;)p++}else if(M instanceof THREE.RenderableLine){if(t=M.v1,w=M.v2,t.positionScreen.x*=u,t.positionScreen.y*=-v,w.positionScreen.x*=u,w.positionScreen.y*=-v,H.addPoint(t.positionScreen.x,t.positionScreen.y),H.addPoint(w.positionScreen.x,w.positionScreen.y),A.instersects(H)){p=0;for(G=M.materials.length;p<G;)if((P=M.materials[p++])&&P.opacity!=0){I=t;J=w;var S=W++;R[S]==null&&(R[S]=document.createElementNS("http://www.w3.org/2000/svg",
|
|
|
+"line"),V==0&&R[S].setAttribute("shape-rendering","crispEdges"));C=R[S];C.setAttribute("x1",I.positionScreen.x);C.setAttribute("y1",I.positionScreen.y);C.setAttribute("x2",J.positionScreen.x);C.setAttribute("y2",J.positionScreen.y);P instanceof THREE.LineBasicMaterial&&(C.setAttribute("style","fill: none; stroke: "+P.color.getContextStyle()+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin),o.appendChild(C))}}}else if(M instanceof
|
|
|
+THREE.RenderableFace3){if(t=M.v1,w=M.v2,x=M.v3,t.positionScreen.x*=u,t.positionScreen.y*=-v,w.positionScreen.x*=u,w.positionScreen.y*=-v,x.positionScreen.x*=u,x.positionScreen.y*=-v,H.addPoint(t.positionScreen.x,t.positionScreen.y),H.addPoint(w.positionScreen.x,w.positionScreen.y),H.addPoint(x.positionScreen.x,x.positionScreen.y),A.instersects(H)){p=0;for(G=M.meshMaterials.length;p<G;)if(P=M.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){I=0;for(J=M.faceMaterials.length;I<J;)(P=M.faceMaterials[I++])&&
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+P.opacity!=0&&c(t,w,x,M,P,b)}else P&&P.opacity!=0&&c(t,w,x,M,P,b)}}else if(M instanceof THREE.RenderableFace4&&(t=M.v1,w=M.v2,x=M.v3,B=M.v4,t.positionScreen.x*=u,t.positionScreen.y*=-v,w.positionScreen.x*=u,w.positionScreen.y*=-v,x.positionScreen.x*=u,x.positionScreen.y*=-v,B.positionScreen.x*=u,B.positionScreen.y*=-v,H.addPoint(t.positionScreen.x,t.positionScreen.y),H.addPoint(w.positionScreen.x,w.positionScreen.y),H.addPoint(x.positionScreen.x,x.positionScreen.y),H.addPoint(B.positionScreen.x,B.positionScreen.y),
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+A.instersects(H))){p=0;for(G=M.meshMaterials.length;p<G;)if(P=M.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){I=0;for(J=M.faceMaterials.length;I<J;)(P=M.faceMaterials[I++])&&P.opacity!=0&&e(t,w,x,B,M,P,b)}else P&&P.opacity!=0&&e(t,w,x,B,M,P,b)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
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@@ -228,145 +214,127 @@ THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderCh
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"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
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THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,
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"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
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-THREE.WebGLRenderer=function(b){function c(b,e,c){var f,h,g,j=b.vertices,m=j.length,t=b.colors,n=t.length,p=b.__vertexArray,u=b.__colorArray,o=b.__sortArray,v=b.__dirtyVertices,y=b.__dirtyColors,w=b.__webglCustomAttributes,z,x;if(w)for(z in w)w[z].offset=0;if(c.sortParticles){ja.multiplySelf(c.matrixWorld);for(f=0;f<m;f++)h=j[f].position,Aa.copy(h),ja.multiplyVector3(Aa),o[f]=[Aa.z,f];o.sort(function(b,e){return e[0]-b[0]});for(f=0;f<m;f++)h=j[o[f][1]].position,g=f*3,p[g]=h.x,p[g+1]=h.y,p[g+2]=h.z;
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-for(f=0;f<n;f++)g=f*3,color=t[o[f][1]],u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(w)for(z in w){f=w[z];t=f.value.length;for(g=0;g<t;g++){index=o[g][1];n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")x=f.value[index];f.size===2?(f.array[n]=x.x,f.array[n+1]=x.y):f.size===3?f.type==="c"?(f.array[n]=x.r,f.array[n+1]=x.g,f.array[n+2]=x.b):(f.array[n]=x.x,f.array[n+1]=x.y,f.array[n+2]=x.z):(f.array[n]=
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-x.x,f.array[n+1]=x.y,f.array[n+2]=x.z,f.array[n+3]=x.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<m;f++)h=j[f].position,g=f*3,p[g]=h.x,p[g+1]=h.y,p[g+2]=h.z;if(y)for(f=0;f<n;f++)color=t[f],g=f*3,u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(w)for(z in w)if(f=w[z],f.__original.needsUpdate){t=f.value.length;for(g=0;g<t;g++){n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")x=f.value[g];f.size===2?(f.array[n]=
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-x.x,f.array[n+1]=x.y):f.size===3?f.type==="c"?(f.array[n]=x.r,f.array[n+1]=x.g,f.array[n+2]=x.b):(f.array[n]=x.x,f.array[n+1]=x.y,f.array[n+2]=x.z):(f.array[n]=x.x,f.array[n+1]=x.y,f.array[n+2]=x.z,f.array[n+3]=x.w)}f.offset+=f.size}}}if(v||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,p,e);if(y||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,u,e);if(w)for(z in w)if(f=w[z],f.__original.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
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-f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,e)}function e(b,e,c,f,h){f.program||P.initMaterial(f,e,c,h);if(f.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets);for(var g=0,j=P.maxMorphTargets;g<j;g++)h.__webglMorphTargetInfluences[g]=0}var g=f.program,j=g.uniforms,m=f.uniforms;g!=Y&&(k.useProgram(g),Y=g);k.uniformMatrix4fv(j.projectionMatrix,!1,qa);if(c&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||
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-f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(m.fogColor.value=c.color,c instanceof THREE.Fog)m.fogNear.value=c.near,m.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)m.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var n,t,p,u=0,o=0,v=0,y,w,x,z=La,B=z.directional.colors,F=z.directional.positions,H=z.point.colors,G=z.point.positions,J=z.point.distances,
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-K=0,E=0,c=t=x=0;for(n=e.length;c<n;c++)if(t=e[c],p=t.color,y=t.position,w=t.intensity,x=t.distance,t instanceof THREE.AmbientLight)u+=p.r,o+=p.g,v+=p.b;else if(t instanceof THREE.DirectionalLight)x=K*3,B[x]=p.r*w,B[x+1]=p.g*w,B[x+2]=p.b*w,F[x]=y.x,F[x+1]=y.y,F[x+2]=y.z,K+=1;else if(t instanceof THREE.SpotLight)x=K*3,B[x]=p.r*w,B[x+1]=p.g*w,B[x+2]=p.b*w,p=1/y.length(),F[x]=y.x*p,F[x+1]=y.y*p,F[x+2]=y.z*p,K+=1;else if(t instanceof THREE.PointLight)t=E*3,H[t]=p.r*w,H[t+1]=p.g*w,H[t+2]=p.b*w,G[t]=y.x,
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-G[t+1]=y.y,G[t+2]=y.z,J[E]=x,E+=1;for(c=K*3;c<B.length;c++)B[c]=0;for(c=E*3;c<H.length;c++)H[c]=0;z.point.length=E;z.directional.length=K;z.ambient[0]=u;z.ambient[1]=o;z.ambient[2]=v;c=La;m.enableLighting.value=c.directional.length+c.point.length;m.ambientLightColor.value=c.ambient;m.directionalLightColor.value=c.directional.colors;m.directionalLightDirection.value=c.directional.positions;m.pointLightColor.value=c.point.colors;m.pointLightPosition.value=c.point.positions;m.pointLightDistance.value=
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-c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)m.diffuse.value=f.color,m.opacity.value=f.opacity,(m.map.texture=f.map)&&m.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),m.lightMap.texture=f.lightMap,m.envMap.texture=f.envMap,m.reflectivity.value=f.reflectivity,m.refractionRatio.value=f.refractionRatio,m.combine.value=f.combine,m.useRefract.value=f.envMap&&f.envMap.mapping instanceof
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-THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)m.diffuse.value=f.color,m.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)m.psColor.value=f.color,m.opacity.value=f.opacity,m.size.value=f.size,m.scale.value=za.height/2,m.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)m.ambient.value=f.ambient,m.specular.value=f.specular,m.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)m.mNear.value=b.near,m.mFar.value=b.far,m.opacity.value=
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-f.opacity;else if(f instanceof THREE.MeshNormalMaterial)m.opacity.value=f.opacity;if(h.receiveShadow&&!f._shadowPass&&m.shadowMatrix){for(c=0;c<ra.length;c++)m.shadowMatrix.value[c]=ra[c],m.shadowMap.texture[c]=P.shadowMap[c];m.shadowDarkness.value=P.shadowMapDarkness;m.shadowBias.value=P.shadowMapBias}for(var A in m)if(u=g.uniforms[A])if(n=m[A],o=n.type,c=n.value,o=="i")k.uniform1i(u,c);else if(o=="f")k.uniform1f(u,c);else if(o=="fv1")k.uniform1fv(u,c);else if(o=="fv")k.uniform3fv(u,c);else if(o==
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-"v2")k.uniform2f(u,c.x,c.y);else if(o=="v3")k.uniform3f(u,c.x,c.y,c.z);else if(o=="v4")k.uniform4f(u,c.x,c.y,c.z,c.w);else if(o=="m4"){if(!n._array)n._array=new Float32Array(16);c.flattenToArray(n._array);k.uniformMatrix4fv(u,!1,n._array)}else if(o=="m4v"){if(!n._array)n._array=new Float32Array(16*c.length);o=0;for(v=c.length;o<v;o++)c[o].flattenToArrayOffset(n._array,o*16);k.uniformMatrix4fv(u,!1,n._array)}else if(o=="c")k.uniform3f(u,c.r,c.g,c.b);else if(o=="t"){if(k.uniform1i(u,c),u=n.texture)if(u.image instanceof
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-Array&&u.image.length==6){if(n=u,n.image.length==6){if(n.needsUpdate){if(n.__webglInit){k.bindTexture(k.TEXTURE_CUBE_MAP,n.image.__webglTextureCube);for(u=0;u<6;++u)k.texSubImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,0,0,k.RGBA,k.UNSIGNED_BYTE,n.image[u])}else{n.image.__webglTextureCube=k.createTexture();k.bindTexture(k.TEXTURE_CUBE_MAP,n.image.__webglTextureCube);for(u=0;u<6;++u)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,n.image[u]);n.__webglInit=!0}R(k.TEXTURE_CUBE_MAP,
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-n,n.image[0]);k.bindTexture(k.TEXTURE_CUBE_MAP,null);n.needsUpdate=!1}k.activeTexture(k.TEXTURE0+c);k.bindTexture(k.TEXTURE_CUBE_MAP,n.image.__webglTextureCube)}}else da(u,c)}else if(o=="tv"){if(!n._array){n._array=[];o=0;for(v=n.texture.length;o<v;o++)n._array[o]=c+o}k.uniform1iv(u,n._array);o=0;for(v=n.texture.length;o<v;o++)(u=n.texture[o])&&da(u,n._array[o])}k.uniformMatrix4fv(j.modelViewMatrix,!1,h._modelViewMatrixArray);k.uniformMatrix3fv(j.normalMatrix,!1,h._normalMatrixArray);(f instanceof
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-THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&k.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||h.receiveShadow)&&j.objectMatrix!==null&&k.uniformMatrix4fv(j.objectMatrix,!1,h._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&j.viewMatrix!==null&&k.uniformMatrix4fv(j.viewMatrix,
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-!1,wa);if(f instanceof THREE.ShadowVolumeDynamicMaterial)b=m.directionalLightDirection.value,b[0]=-e[1].position.x,b[1]=-e[1].position.y,b[2]=-e[1].position.z,k.uniform3fv(j.directionalLightDirection,b),k.uniformMatrix4fv(j.objectMatrix,!1,h._objectMatrixArray),k.uniformMatrix4fv(j.viewMatrix,!1,wa);f.skinning&&(k.uniformMatrix4fv(j.cameraInverseMatrix,!1,wa),k.uniformMatrix4fv(j.boneGlobalMatrices,!1,h.boneMatrices));return g}function f(b,c,f,h,g,j){if(h.opacity!=0){var m,b=e(b,c,f,h,j).attributes;
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-if(!h.morphTargets&&b.position>=0)k.bindBuffer(k.ARRAY_BUFFER,g.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0);else if(j.morphTargetBase){c=h.program.attributes;j.morphTargetBase!==-1?(k.bindBuffer(k.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):c.position>=0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f=
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-0,n=j.morphTargetForcedOrder,t=j.morphTargetInfluences;f<h.numSupportedMorphTargets&&f<n.length;)k.bindBuffer(k.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[n[f]]),k.vertexAttribPointer(c["morphTarget"+f],3,k.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[f]=t[n[f]],f++;else{var n=[],p=-1,u=0,t=j.morphTargetInfluences,o,v=t.length,f=0;for(j.morphTargetBase!==-1&&(n[j.morphTargetBase]=!0);f<h.numSupportedMorphTargets;){for(o=0;o<v;o++)!n[o]&&t[o]>p&&(u=o,p=t[u]);k.bindBuffer(k.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[u]);
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-k.vertexAttribPointer(c["morphTarget"+f],3,k.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=p;n[u]=1;p=-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(m in g.__webglCustomAttributes)b[m]>=0&&(c=g.__webglCustomAttributes[m],k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[m],c.size,k.FLOAT,!1,0,0));b.color>=0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglColorBuffer),
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-k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));b.normal>=0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));b.tangent>=0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,
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-g.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexABuffer),k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,
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-4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));j instanceof THREE.Mesh?(h.wireframe?(k.lineWidth(h.wireframeLinewidth),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),k.drawElements(k.LINES,g.__webglLineCount,k.UNSIGNED_SHORT,0)):(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),k.drawElements(k.TRIANGLES,g.__webglFaceCount,k.UNSIGNED_SHORT,0)),P.data.vertices+=g.__webglFaceCount,P.data.faces+=g.__webglFaceCount/
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-3,P.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?k.LINE_STRIP:k.LINES,k.lineWidth(h.linewidth),k.drawArrays(j,0,g.__webglLineCount),P.data.drawCalls++):j instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,g.__webglParticleCount),P.data.drawCalls++):j instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,g.__webglVertexCount),P.data.drawCalls++)}}function g(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=k.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=
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-k.createBuffer();b.hasPos&&(k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,b.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(c.attributes.position),k.vertexAttribPointer(c.attributes.position,3,k.FLOAT,!1,0,0));if(b.hasNormal){k.bindBuffer(k.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,g,h,j,m,n,t,p,u,o,v=b.count*3;for(o=0;o<v;o+=9)e=b.normalArray,f=e[o],g=e[o+1],h=e[o+2],j=e[o+3],n=e[o+4],p=e[o+5],m=e[o+6],t=e[o+7],u=e[o+8],f=(f+j+m)/
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-3,g=(g+n+t)/3,h=(h+p+u)/3,e[o]=f,e[o+1]=g,e[o+2]=h,e[o+3]=f,e[o+4]=g,e[o+5]=h,e[o+6]=f,e[o+7]=g,e[o+8]=h}k.bufferData(k.ARRAY_BUFFER,b.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(c.attributes.normal);k.vertexAttribPointer(c.attributes.normal,3,k.FLOAT,!1,0,0)}k.drawArrays(k.TRIANGLES,0,b.count);b.count=0}function j(b){if(ha!=b.doubleSided)b.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),ha=b.doubleSided;if(ka!=b.flipSided)b.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW),ka=b.flipSided}
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|
-function h(b){U!=b&&(b?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),U=b)}function m(b,c,e){X!=b&&(b?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),X=b);if(b&&(ca!=c||ma!=e))k.polygonOffset(c,e),ca=c,ma=e}function n(b){ga[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);ga[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);ga[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);ga[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);ga[4].set(b.n41-b.n31,b.n42-
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|
-b.n32,b.n43-b.n33,b.n44-b.n34);ga[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=ga[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function p(b){for(var c=b.matrixWorld,e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=ga[f].x*c.n14+ga[f].y*c.n24+ga[f].z*c.n34+ga[f].w,b<=e)return!1;return!0}function o(b,c){b.list[b.count]=c;b.count+=1}function t(b){var c,e,f=b.object,g=b.opaque,h=b.transparent;h.count=0;b=
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|
|
-g.count=0;for(c=f.materials.length;b<c;b++)e=f.materials[b],e.transparent?o(h,e):o(g,e)}function v(b){var c,e,f,g,h=b.object,j=b.buffer,k=b.opaque,m=b.transparent;m.count=0;b=k.count=0;for(f=h.materials.length;b<f;b++)if(c=h.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(e=j.materials.length;c<e;c++)(g=j.materials[c])&&(g.transparent?o(m,g):o(k,g))}else(g=c)&&(g.transparent?o(m,g):o(k,g))}function u(b,c){return c.z-b.z}function y(b,c){var m,t,o,u=0,v,y,x,w,z=b.lights;ia||(ia=new THREE.Camera(P.shadowCameraFov,
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|
|
-c.aspect,P.shadowCameraNear,P.shadowCameraFar));m=0;for(t=z.length;m<t;m++)if(o=z[m],o instanceof THREE.SpotLight&&o.castShadow){P.shadowMap[u]||(P.shadowMap[u]=new THREE.WebGLRenderTarget(P.shadowMapWidth,P.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));ra[u]||(ra[u]=new THREE.Matrix4);v=P.shadowMap[u];y=ra[u];ia.position.copy(o.position);ia.target.position.copy(o.target.position);ia.update(void 0,!0);b.update(void 0,!1,ia);y.set(0.5,0,0,0.5,
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|
|
-0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);y.multiplySelf(ia.projectionMatrix);y.multiplySelf(ia.matrixWorldInverse);ia.matrixWorldInverse.flattenToArray(wa);ia.projectionMatrix.flattenToArray(qa);ja.multiply(ia.projectionMatrix,ia.matrixWorldInverse);n(ja);P.initWebGLObjects(b);T(v);k.clearColor(1,1,1,1);P.clear();k.clearColor(na.r,na.g,na.b,ua);y=b.__webglObjects.length;o=b.__webglObjectsImmediate.length;for(v=0;v<y;v++)x=b.__webglObjects[v],w=x.object,w.visible&&w.castShadow?!(w instanceof THREE.Mesh)||
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|
|
-p(w)?(w.matrixWorld.flattenToArray(w._objectMatrixArray),H(w,ia,!1),x.render=!0):x.render=!1:x.render=!1;h(!0);I(THREE.NormalBlending);for(v=0;v<y;v++)if(x=b.__webglObjects[v],x.render)w=x.object,buffer=x.buffer,j(w),x=w.customDepthMaterial?w.customDepthMaterial:w.geometry.morphTargets.length?pa:Ba,f(ia,z,null,x,buffer,w);for(v=0;v<o;v++)x=b.__webglObjectsImmediate[v],w=x.object,w.visible&&w.castShadow&&(w.matrixAutoUpdate&&w.matrixWorld.flattenToArray(w._objectMatrixArray),H(w,ia,!1),j(w),program=
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|
|
-e(ia,z,null,Ba,w),w.render(function(b){g(b,program,Ba.shading)}));u++}}function z(b){k.enable(k.POLYGON_OFFSET_FILL);k.polygonOffset(0.1,1);k.enable(k.STENCIL_TEST);k.enable(k.DEPTH_TEST);k.depthMask(!1);k.colorMask(!1,!1,!1,!1);k.stencilFunc(k.ALWAYS,1,255);k.stencilOpSeparate(k.BACK,k.KEEP,k.INCR,k.KEEP);k.stencilOpSeparate(k.FRONT,k.KEEP,k.DECR,k.KEEP);var c,e=b.lights.length,f,g=b.lights,h=[],j,m,n,t,p,o=b.__webglShadowVolumes.length;for(c=0;c<e;c++)if(f=b.lights[c],f instanceof THREE.DirectionalLight&&
|
|
|
-f.castShadow){h[0]=-f.position.x;h[1]=-f.position.y;h[2]=-f.position.z;for(p=0;p<o;p++)f=b.__webglShadowVolumes[p].object,j=b.__webglShadowVolumes[p].buffer,m=f.materials[0],m.program||P.initMaterial(m,g,void 0,f),m=m.program,n=m.uniforms,t=m.attributes,Y!==m&&(k.useProgram(m),Y=m,k.uniformMatrix4fv(n.projectionMatrix,!1,qa),k.uniformMatrix4fv(n.viewMatrix,!1,wa),k.uniform3fv(n.directionalLightDirection,h)),f.matrixWorld.flattenToArray(f._objectMatrixArray),k.uniformMatrix4fv(n.objectMatrix,!1,f._objectMatrixArray),
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|
|
-k.bindBuffer(k.ARRAY_BUFFER,j.__webglVertexBuffer),k.vertexAttribPointer(t.position,3,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,j.__webglNormalBuffer),k.vertexAttribPointer(t.normal,3,k.FLOAT,!1,0,0),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,j.__webglFaceBuffer),k.cullFace(k.FRONT),k.drawElements(k.TRIANGLES,j.__webglFaceCount,k.UNSIGNED_SHORT,0),k.cullFace(k.BACK),k.drawElements(k.TRIANGLES,j.__webglFaceCount,k.UNSIGNED_SHORT,0)}k.disable(k.POLYGON_OFFSET_FILL);k.colorMask(!0,!0,!0,!0);k.stencilFunc(k.NOTEQUAL,
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|
-0,255);k.stencilOp(k.KEEP,k.KEEP,k.KEEP);k.disable(k.DEPTH_TEST);U=fa=-1;Y=$.program;k.useProgram($.program);k.uniformMatrix4fv($.projectionLocation,!1,qa);k.uniform1f($.darknessLocation,$.darkness);k.bindBuffer(k.ARRAY_BUFFER,$.vertexBuffer);k.vertexAttribPointer($.vertexLocation,3,k.FLOAT,!1,0,0);k.enableVertexAttribArray($.vertexLocation);k.blendFunc(k.ONE,k.ONE_MINUS_SRC_ALPHA);k.blendEquation(k.FUNC_ADD);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,$.elementBuffer);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,
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|
-0);k.disable(k.STENCIL_TEST);k.enable(k.DEPTH_TEST);k.depthMask(Z)}function x(b,c){var e,f,g;e=O.attributes;var h=O.uniforms,j=V/K,m,n=[],t=K*0.5,p=V*0.5,o=!0;k.useProgram(O.program);Y=O.program;U=fa=-1;Wa||(k.enableVertexAttribArray(O.attributes.position),k.enableVertexAttribArray(O.attributes.uv),Wa=!0);k.disable(k.CULL_FACE);k.enable(k.BLEND);k.depthMask(!0);k.bindBuffer(k.ARRAY_BUFFER,O.vertexBuffer);k.vertexAttribPointer(e.position,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(e.uv,2,k.FLOAT,!1,16,
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|
|
-8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,O.elementBuffer);k.uniformMatrix4fv(h.projectionMatrix,!1,qa);k.activeTexture(k.TEXTURE0);k.uniform1i(h.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(u);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.material===void 0&&g.map&&g.map.image&&
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|
|
-g.map.image.width&&(g.useScreenCoordinates?(k.uniform1i(h.useScreenCoordinates,1),k.uniform3f(h.screenPosition,(g.position.x-t)/t,(p-g.position.y)/p,Math.max(0,Math.min(1,g.position.z)))):(k.uniform1i(h.useScreenCoordinates,0),k.uniform1i(h.affectedByDistance,g.affectedByDistance?1:0),k.uniformMatrix4fv(h.modelViewMatrix,!1,g._modelViewMatrixArray)),m=g.map.image.width/(g.scaleByViewport?V:1),n[0]=m*j*g.scale.x,n[1]=m*g.scale.y,k.uniform2f(h.uvScale,g.uvScale.x,g.uvScale.y),k.uniform2f(h.uvOffset,
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|
|
-g.uvOffset.x,g.uvOffset.y),k.uniform2f(h.alignment,g.alignment.x,g.alignment.y),k.uniform1f(h.opacity,g.opacity),k.uniform1f(h.rotation,g.rotation),k.uniform2fv(h.scale,n),g.mergeWith3D&&!o?(k.enable(k.DEPTH_TEST),o=!0):!g.mergeWith3D&&o&&(k.disable(k.DEPTH_TEST),o=!1),I(g.blending),da(g.map,0),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0));k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(Z)}function w(b,c){var e,f,g=b.__webglLensFlares.length,h,j,m,n=new THREE.Vector3,t=V/K,p=K*0.5,o=
|
|
|
-V*0.5,u=16/V,v=[u*t,u],y=[1,1,0],w=[1,1],x=Q.uniforms;e=Q.attributes;k.useProgram(Q.program);Y=Q.program;U=fa=-1;Ea||(k.enableVertexAttribArray(Q.attributes.vertex),k.enableVertexAttribArray(Q.attributes.uv),Ea=!0);k.uniform1i(x.occlusionMap,0);k.uniform1i(x.map,1);k.bindBuffer(k.ARRAY_BUFFER,Q.vertexBuffer);k.vertexAttribPointer(e.vertex,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(e.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Q.elementBuffer);k.disable(k.CULL_FACE);k.depthMask(!1);k.activeTexture(k.TEXTURE0);
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|
|
-k.bindTexture(k.TEXTURE_2D,Q.occlusionTexture);k.activeTexture(k.TEXTURE1);for(f=0;f<g;f++)if(e=b.__webglLensFlares[f].object,n.set(e.matrixWorld.n14,e.matrixWorld.n24,e.matrixWorld.n34),c.matrixWorldInverse.multiplyVector3(n),c.projectionMatrix.multiplyVector3(n),y[0]=n.x,y[1]=n.y,y[2]=n.z,w[0]=y[0]*p+p,w[1]=y[1]*o+o,Q.hasVertexTexture||w[0]>0&&w[0]<K&&w[1]>0&&w[1]<V){k.bindTexture(k.TEXTURE_2D,Q.tempTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGB,w[0]-8,w[1]-8,16,16,0);k.uniform1i(x.renderType,0);
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|
|
-k.uniform2fv(x.scale,v);k.uniform3fv(x.screenPosition,y);k.disable(k.BLEND);k.enable(k.DEPTH_TEST);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);k.bindTexture(k.TEXTURE_2D,Q.occlusionTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGBA,w[0]-8,w[1]-8,16,16,0);k.uniform1i(x.renderType,1);k.disable(k.DEPTH_TEST);k.bindTexture(k.TEXTURE_2D,Q.tempTexture);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);e.positionScreen.x=y[0];e.positionScreen.y=y[1];e.positionScreen.z=y[2];e.customUpdateCallback?e.customUpdateCallback(e):
|
|
|
-e.updateLensFlares();k.uniform1i(x.renderType,2);k.enable(k.BLEND);h=0;for(j=e.lensFlares.length;h<j;h++)if(m=e.lensFlares[h],m.opacity>0.001&&m.scale>0.001)y[0]=m.x,y[1]=m.y,y[2]=m.z,u=m.size*m.scale/V,v[0]=u*t,v[1]=u,k.uniform3fv(x.screenPosition,y),k.uniform2fv(x.scale,v),k.uniform1f(x.rotation,m.rotation),k.uniform1f(x.opacity,m.opacity),I(m.blending),da(m.texture,1),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0)}k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(Z)}function H(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,
|
|
|
-b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function B(b){var c,e,f,g;g=b.__materials;b=0;for(e=g.length;b<e;b++)if(f=g[b],f.attributes)for(c in f.attributes)if(f.attributes[c].needsUpdate)return!0;return!1}function F(b){var c,e,f,g;g=b.__materials;b=0;for(e=g.length;b<e;b++)if(f=g[b],f.attributes)for(c in f.attributes)f.attributes[c].needsUpdate=!1}function J(b){var e,f,g,h;if(b instanceof THREE.Mesh){f=b.geometry;
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|
|
-for(e in f.geometryGroups)if(g=f.geometryGroups[e],h=B(g),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||h){h=g;var j=k.DYNAMIC_DRAW,m=!f.dynamic;if(h.__inittedArrays){var n=void 0,t=void 0,p=void 0,o=void 0,u=p=void 0,v=void 0,y=void 0,w=void 0,x=void 0,z=void 0,H=void 0,G=void 0,J=void 0,K=void 0,D=void 0,I=void 0,V=void 0,E=o=w=o=y=v=void 0,A=void 0,C=A=E=v=void 0,M=void 0,U=C=A=E=p=p=u=w=o=C=A=E=M=C=A=E=M=C=A=E=
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|
|
-void 0,L=0,ga=0,X=0,Q=0,R=0,Z=0,O=0,T=0,ja=0,N=0,P=0,C=E=0,C=void 0,S=h.__vertexArray,da=h.__uvArray,ea=h.__uv2Array,ka=h.__normalArray,W=h.__tangentArray,aa=h.__colorArray,Y=h.__skinVertexAArray,fa=h.__skinVertexBArray,ca=h.__skinIndexArray,$=h.__skinWeightArray,ma=h.__morphTargetsArrays,ha=h.__webglCustomAttributes,A=void 0,qa=h.__faceArray,la=h.__lineArray,na=h.__needsSmoothNormals,z=h.__vertexColorType,x=h.__uvType,H=h.__normalType,ia=b.geometry,sa=ia.__dirtyVertices,pa=ia.__dirtyElements,wa=
|
|
|
-ia.__dirtyUvs,ra=ia.__dirtyNormals,Aa=ia.__dirtyTangents,ta=ia.__dirtyColors,za=ia.__dirtyMorphTargets,ua=ia.vertices,Ba=h.faces,La=ia.faces,Da=ia.faceVertexUvs[0],Ea=ia.faceVertexUvs[1],xa=ia.skinVerticesA,ya=ia.skinVerticesB,Na=ia.skinIndices,Ga=ia.skinWeights,Ka=b instanceof THREE.ShadowVolume?ia.edgeFaces:void 0,Fa=ia.morphTargets;if(ha)for(U in ha)ha[U].offset=0,ha[U].offsetSrc=0;n=0;for(t=Ba.length;n<t;n++)if(p=Ba[n],o=La[p],Da&&(G=Da[p]),Ea&&(J=Ea[p]),p=o.vertexNormals,u=o.normal,v=o.vertexColors,
|
|
|
-y=o.color,w=o.vertexTangents,o instanceof THREE.Face3){if(sa)K=ua[o.a].position,D=ua[o.b].position,I=ua[o.c].position,S[ga]=K.x,S[ga+1]=K.y,S[ga+2]=K.z,S[ga+3]=D.x,S[ga+4]=D.y,S[ga+5]=D.z,S[ga+6]=I.x,S[ga+7]=I.y,S[ga+8]=I.z,ga+=9;if(ha)for(U in ha)if(A=ha[U],A.__original.needsUpdate)E=A.offset,C=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[E]=A.value[o.a],A.array[E+1]=A.value[o.b],A.array[E+2]=A.value[o.c]):A.boundTo==="faces"?(C=A.value[C],A.array[E]=C,A.array[E+1]=
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|
|
-C,A.array[E+2]=C,A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[E]=A.value[C],A.array[E+1]=A.value[C+1],A.array[E+2]=A.value[C+2],A.offsetSrc+=3),A.offset+=3):(A.boundTo===void 0||A.boundTo==="vertices"?(K=A.value[o.a],D=A.value[o.b],I=A.value[o.c]):A.boundTo==="faces"?(I=D=K=C=A.value[C],A.offsetSrc++):A.boundTo==="faceVertices"&&(K=A.value[C],D=A.value[C+1],I=A.value[C+2],A.offsetSrc+=3),A.size===2?(A.array[E]=K.x,A.array[E+1]=K.y,A.array[E+2]=D.x,A.array[E+3]=D.y,A.array[E+4]=I.x,A.array[E+
|
|
|
-5]=I.y,A.offset+=6):A.size===3?(A.type==="c"?(A.array[E]=K.r,A.array[E+1]=K.g,A.array[E+2]=K.b,A.array[E+3]=D.r,A.array[E+4]=D.g,A.array[E+5]=D.b,A.array[E+6]=I.r,A.array[E+7]=I.g,A.array[E+8]=I.b):(A.array[E]=K.x,A.array[E+1]=K.y,A.array[E+2]=K.z,A.array[E+3]=D.x,A.array[E+4]=D.y,A.array[E+5]=D.z,A.array[E+6]=I.x,A.array[E+7]=I.y,A.array[E+8]=I.z),A.offset+=9):(A.array[E]=K.x,A.array[E+1]=K.y,A.array[E+2]=K.z,A.array[E+3]=K.w,A.array[E+4]=D.x,A.array[E+5]=D.y,A.array[E+6]=D.z,A.array[E+7]=D.w,A.array[E+
|
|
|
-8]=I.x,A.array[E+9]=I.y,A.array[E+10]=I.z,A.array[E+11]=I.w,A.offset+=12));if(za){E=0;for(A=Fa.length;E<A;E++)K=Fa[E].vertices[o.a].position,D=Fa[E].vertices[o.b].position,I=Fa[E].vertices[o.c].position,C=ma[E],C[P]=K.x,C[P+1]=K.y,C[P+2]=K.z,C[P+3]=D.x,C[P+4]=D.y,C[P+5]=D.z,C[P+6]=I.x,C[P+7]=I.y,C[P+8]=I.z;P+=9}if(Ga.length)E=Ga[o.a],A=Ga[o.b],C=Ga[o.c],$[N]=E.x,$[N+1]=E.y,$[N+2]=E.z,$[N+3]=E.w,$[N+4]=A.x,$[N+5]=A.y,$[N+6]=A.z,$[N+7]=A.w,$[N+8]=C.x,$[N+9]=C.y,$[N+10]=C.z,$[N+11]=C.w,E=Na[o.a],A=Na[o.b],
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|
|
-C=Na[o.c],ca[N]=E.x,ca[N+1]=E.y,ca[N+2]=E.z,ca[N+3]=E.w,ca[N+4]=A.x,ca[N+5]=A.y,ca[N+6]=A.z,ca[N+7]=A.w,ca[N+8]=C.x,ca[N+9]=C.y,ca[N+10]=C.z,ca[N+11]=C.w,E=xa[o.a],A=xa[o.b],C=xa[o.c],Y[N]=E.x,Y[N+1]=E.y,Y[N+2]=E.z,Y[N+3]=1,Y[N+4]=A.x,Y[N+5]=A.y,Y[N+6]=A.z,Y[N+7]=1,Y[N+8]=C.x,Y[N+9]=C.y,Y[N+10]=C.z,Y[N+11]=1,E=ya[o.a],A=ya[o.b],C=ya[o.c],fa[N]=E.x,fa[N+1]=E.y,fa[N+2]=E.z,fa[N+3]=1,fa[N+4]=A.x,fa[N+5]=A.y,fa[N+6]=A.z,fa[N+7]=1,fa[N+8]=C.x,fa[N+9]=C.y,fa[N+10]=C.z,fa[N+11]=1,N+=12;if(ta&&z)v.length==
|
|
|
-3&&z==THREE.VertexColors?(o=v[0],E=v[1],A=v[2]):A=E=o=y,aa[ja]=o.r,aa[ja+1]=o.g,aa[ja+2]=o.b,aa[ja+3]=E.r,aa[ja+4]=E.g,aa[ja+5]=E.b,aa[ja+6]=A.r,aa[ja+7]=A.g,aa[ja+8]=A.b,ja+=9;if(Aa&&ia.hasTangents)v=w[0],y=w[1],o=w[2],W[O]=v.x,W[O+1]=v.y,W[O+2]=v.z,W[O+3]=v.w,W[O+4]=y.x,W[O+5]=y.y,W[O+6]=y.z,W[O+7]=y.w,W[O+8]=o.x,W[O+9]=o.y,W[O+10]=o.z,W[O+11]=o.w,O+=12;if(ra&&H)if(p.length==3&&na)for(w=0;w<3;w++)u=p[w],ka[Z]=u.x,ka[Z+1]=u.y,ka[Z+2]=u.z,Z+=3;else for(w=0;w<3;w++)ka[Z]=u.x,ka[Z+1]=u.y,ka[Z+2]=u.z,
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|
|
-Z+=3;if(wa&&G!==void 0&&x)for(w=0;w<3;w++)p=G[w],da[X]=p.u,da[X+1]=p.v,X+=2;if(wa&&J!==void 0&&x)for(w=0;w<3;w++)p=J[w],ea[Q]=p.u,ea[Q+1]=p.v,Q+=2;pa&&(qa[R]=L,qa[R+1]=L+1,qa[R+2]=L+2,R+=3,la[T]=L,la[T+1]=L+1,la[T+2]=L,la[T+3]=L+2,la[T+4]=L+1,la[T+5]=L+2,T+=6,L+=3)}else if(o instanceof THREE.Face4){if(sa)K=ua[o.a].position,D=ua[o.b].position,I=ua[o.c].position,V=ua[o.d].position,S[ga]=K.x,S[ga+1]=K.y,S[ga+2]=K.z,S[ga+3]=D.x,S[ga+4]=D.y,S[ga+5]=D.z,S[ga+6]=I.x,S[ga+7]=I.y,S[ga+8]=I.z,S[ga+9]=V.x,S[ga+
|
|
|
-10]=V.y,S[ga+11]=V.z,ga+=12;if(ha)for(U in ha)if(A=ha[U],A.__original.needsUpdate)E=A.offset,C=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[E]=A.value[o.a],A.array[E+1]=A.value[o.b],A.array[E+2]=A.value[o.c],A.array[E+3]=A.value[o.d]):A.boundTo==="faces"?(C=A.value[C],A.array[E]=C,A.array[E+1]=C,A.array[E+2]=C,A.array[E+3]=C,A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[E]=A.value[C],A.array[E+1]=A.value[C+1],A.array[E+2]=A.value[C+2],A.array[E+3]=A.value[C+3],
|
|
|
-A.offsetSrc+=4),A.offset+=4):(A.boundTo===void 0||A.boundTo==="vertices"?(K=A.value[o.a],D=A.value[o.b],I=A.value[o.c],V=A.value[o.d]):A.boundTo==="faces"?(V=I=D=K=C=A.value[C],A.offsetSrc++):A.boundTo==="faceVertices"&&(K=A.value[C],D=A.value[C+1],I=A.value[C+2],V=A.value[C+3],A.offsetSrc+=4),A.size===2?(A.array[E]=K.x,A.array[E+1]=K.y,A.array[E+2]=D.x,A.array[E+3]=D.y,A.array[E+4]=I.x,A.array[E+5]=I.y,A.array[E+6]=V.x,A.array[E+7]=V.y,A.offset+=8):A.size===3?(A.type==="c"?(A.array[E]=K.r,A.array[E+
|
|
|
-1]=K.g,A.array[E+2]=K.b,A.array[E+3]=D.r,A.array[E+4]=D.g,A.array[E+5]=D.b,A.array[E+6]=I.r,A.array[E+7]=I.g,A.array[E+8]=I.b,A.array[E+9]=V.r,A.array[E+10]=V.g,A.array[E+11]=V.b):(A.array[E]=K.x,A.array[E+1]=K.y,A.array[E+2]=K.z,A.array[E+3]=D.x,A.array[E+4]=D.y,A.array[E+5]=D.z,A.array[E+6]=I.x,A.array[E+7]=I.y,A.array[E+8]=I.z,A.array[E+9]=V.x,A.array[E+10]=V.y,A.array[E+11]=V.z),A.offset+=12):(A.array[E]=K.x,A.array[E+1]=K.y,A.array[E+2]=K.z,A.array[E+3]=K.w,A.array[E+4]=D.x,A.array[E+5]=D.y,
|
|
|
-A.array[E+6]=D.z,A.array[E+7]=D.w,A.array[E+8]=I.x,A.array[E+9]=I.y,A.array[E+10]=I.z,A.array[E+11]=I.w,A.array[E+12]=V.x,A.array[E+13]=V.y,A.array[E+14]=V.z,A.array[E+15]=V.w,A.offset+=16));if(za){E=0;for(A=Fa.length;E<A;E++)K=Fa[E].vertices[o.a].position,D=Fa[E].vertices[o.b].position,I=Fa[E].vertices[o.c].position,V=Fa[E].vertices[o.d].position,C=ma[E],C[P]=K.x,C[P+1]=K.y,C[P+2]=K.z,C[P+3]=D.x,C[P+4]=D.y,C[P+5]=D.z,C[P+6]=I.x,C[P+7]=I.y,C[P+8]=I.z,C[P+9]=V.x,C[P+10]=V.y,C[P+11]=V.z;P+=12}if(Ga.length)E=
|
|
|
-Ga[o.a],A=Ga[o.b],C=Ga[o.c],M=Ga[o.d],$[N]=E.x,$[N+1]=E.y,$[N+2]=E.z,$[N+3]=E.w,$[N+4]=A.x,$[N+5]=A.y,$[N+6]=A.z,$[N+7]=A.w,$[N+8]=C.x,$[N+9]=C.y,$[N+10]=C.z,$[N+11]=C.w,$[N+12]=M.x,$[N+13]=M.y,$[N+14]=M.z,$[N+15]=M.w,E=Na[o.a],A=Na[o.b],C=Na[o.c],M=Na[o.d],ca[N]=E.x,ca[N+1]=E.y,ca[N+2]=E.z,ca[N+3]=E.w,ca[N+4]=A.x,ca[N+5]=A.y,ca[N+6]=A.z,ca[N+7]=A.w,ca[N+8]=C.x,ca[N+9]=C.y,ca[N+10]=C.z,ca[N+11]=C.w,ca[N+12]=M.x,ca[N+13]=M.y,ca[N+14]=M.z,ca[N+15]=M.w,E=xa[o.a],A=xa[o.b],C=xa[o.c],M=xa[o.d],Y[N]=E.x,
|
|
|
-Y[N+1]=E.y,Y[N+2]=E.z,Y[N+3]=1,Y[N+4]=A.x,Y[N+5]=A.y,Y[N+6]=A.z,Y[N+7]=1,Y[N+8]=C.x,Y[N+9]=C.y,Y[N+10]=C.z,Y[N+11]=1,Y[N+12]=M.x,Y[N+13]=M.y,Y[N+14]=M.z,Y[N+15]=1,E=ya[o.a],A=ya[o.b],C=ya[o.c],o=ya[o.d],fa[N]=E.x,fa[N+1]=E.y,fa[N+2]=E.z,fa[N+3]=1,fa[N+4]=A.x,fa[N+5]=A.y,fa[N+6]=A.z,fa[N+7]=1,fa[N+8]=C.x,fa[N+9]=C.y,fa[N+10]=C.z,fa[N+11]=1,fa[N+12]=o.x,fa[N+13]=o.y,fa[N+14]=o.z,fa[N+15]=1,N+=16;if(ta&&z)v.length==4&&z==THREE.VertexColors?(o=v[0],E=v[1],A=v[2],v=v[3]):v=A=E=o=y,aa[ja]=o.r,aa[ja+1]=
|
|
|
-o.g,aa[ja+2]=o.b,aa[ja+3]=E.r,aa[ja+4]=E.g,aa[ja+5]=E.b,aa[ja+6]=A.r,aa[ja+7]=A.g,aa[ja+8]=A.b,aa[ja+9]=v.r,aa[ja+10]=v.g,aa[ja+11]=v.b,ja+=12;if(Aa&&ia.hasTangents)v=w[0],y=w[1],o=w[2],w=w[3],W[O]=v.x,W[O+1]=v.y,W[O+2]=v.z,W[O+3]=v.w,W[O+4]=y.x,W[O+5]=y.y,W[O+6]=y.z,W[O+7]=y.w,W[O+8]=o.x,W[O+9]=o.y,W[O+10]=o.z,W[O+11]=o.w,W[O+12]=w.x,W[O+13]=w.y,W[O+14]=w.z,W[O+15]=w.w,O+=16;if(ra&&H)if(p.length==4&&na)for(w=0;w<4;w++)u=p[w],ka[Z]=u.x,ka[Z+1]=u.y,ka[Z+2]=u.z,Z+=3;else for(w=0;w<4;w++)ka[Z]=u.x,ka[Z+
|
|
|
-1]=u.y,ka[Z+2]=u.z,Z+=3;if(wa&&G!==void 0&&x)for(w=0;w<4;w++)p=G[w],da[X]=p.u,da[X+1]=p.v,X+=2;if(wa&&J!==void 0&&x)for(w=0;w<4;w++)p=J[w],ea[Q]=p.u,ea[Q+1]=p.v,Q+=2;pa&&(qa[R]=L,qa[R+1]=L+1,qa[R+2]=L+3,qa[R+3]=L+1,qa[R+4]=L+2,qa[R+5]=L+3,R+=6,la[T]=L,la[T+1]=L+1,la[T+2]=L,la[T+3]=L+3,la[T+4]=L+1,la[T+5]=L+2,la[T+6]=L+2,la[T+7]=L+3,T+=8,L+=4)}if(Ka){n=0;for(t=Ka.length;n<t;n++)qa[R]=Ka[n].a,qa[R+1]=Ka[n].b,qa[R+2]=Ka[n].c,qa[R+3]=Ka[n].a,qa[R+4]=Ka[n].c,qa[R+5]=Ka[n].d,R+=6}sa&&(k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
-h.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,S,j));if(ha)for(U in ha)A=ha[U],A.__original.needsUpdate&&(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,j));if(za){E=0;for(A=Fa.length;E<A;E++)k.bindBuffer(k.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[E]),k.bufferData(k.ARRAY_BUFFER,ma[E],j)}ta&&ja>0&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,aa,j));ra&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglNormalBuffer),k.bufferData(k.ARRAY_BUFFER,
|
|
|
-ka,j));Aa&&ia.hasTangents&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglTangentBuffer),k.bufferData(k.ARRAY_BUFFER,W,j));wa&&X>0&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,da,j));wa&&Q>0&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ea,j));pa&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,qa,j),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,la,j));
|
|
|
-N>0&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,Y,j),k.bindBuffer(k.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,fa,j),k.bindBuffer(k.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,ca,j),k.bindBuffer(k.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,$,j));m&&(delete h.__inittedArrays,delete h.__colorArray,delete h.__normalArray,delete h.__tangentArray,delete h.__uvArray,delete h.__uv2Array,
|
|
|
-delete h.__faceArray,delete h.__vertexArray,delete h.__lineArray,delete h.__skinVertexAArray,delete h.__skinVertexBArray,delete h.__skinIndexArray,delete h.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;F(g)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;x=b.vertices;h=b.colors;z=x.length;j=h.length;H=b.__vertexArray;m=b.__colorArray;
|
|
|
-G=b.__dirtyColors;if(b.__dirtyVertices){for(n=0;n<z;n++)t=x[n].position,g=n*3,H[g]=t.x,H[g+1]=t.y,H[g+2]=t.z;k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,H,e)}if(G){for(n=0;n<j;n++)color=h[n],g=n*3,m[g]=color.r,m[g+1]=color.g,m[g+2]=color.b;k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;
|
|
|
-x=b.vertices;h=b.colors;z=x.length;j=h.length;H=b.__vertexArray;m=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(n=0;n<z;n++)t=x[n].position,g=n*3,H[g]=t.x,H[g+1]=t.y,H[g+2]=t.z;k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,H,e)}if(G){for(n=0;n<j;n++)color=h[n],g=n*3,m[g]=color.r,m[g+1]=color.g,m[g+2]=color.b;k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=
|
|
|
-b.geometry,h=B(f),(f.__dirtyVertices||f.__dirtyColors||b.sortParticles||h)&&c(f,k.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1,F(f)}function D(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function L(b){function e(b){var h=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?h.push("undefined"):h.push(b[c].id);return h.join("_")}var c,f,h,g,j,k,m,n,o={},t=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,
|
|
|
-m=e(k),o[m]==void 0&&(o[m]={hash:m,counter:0}),n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:t}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[n].vertices+j>65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:t})),b.geometryGroups[n].faces.push(h),b.geometryGroups[n].vertices+=j}function G(b,c,e){b.push({buffer:c,object:e,
|
|
|
-opaque:{list:[],count:0},transparent:{list:[],count:0}})}function I(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}fa=
|
|
|
-b}}function R(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(k.texParameteri(b,k.TEXTURE_WRAP_S,S(c.wrapS)),k.texParameteri(b,k.TEXTURE_WRAP_T,S(c.wrapT)),k.texParameteri(b,k.TEXTURE_MAG_FILTER,S(c.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,S(c.minFilter)),k.generateMipmap(b)):(k.texParameteri(b,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_MAG_FILTER,ea(c.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,ea(c.minFilter)))}
|
|
|
-function da(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture=k.createTexture(),b.__webglInit=!0;k.bindTexture(k.TEXTURE_2D,b.__webglTexture);b.image.data?k.texImage2D(k.TEXTURE_2D,0,S(b.format),b.image.width,b.image.height,0,S(b.format),k.UNSIGNED_BYTE,b.image.data):k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image);R(k.TEXTURE_2D,b,b.image);k.bindTexture(k.TEXTURE_2D,null);b.needsUpdate=!1}k.activeTexture(k.TEXTURE0+c);k.bindTexture(k.TEXTURE_2D,b.__webglTexture)}function T(b){if(b&&
|
|
|
-!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=k.createFramebuffer();b.__webglRenderbuffer=k.createRenderbuffer();b.__webglTexture=k.createTexture();k.bindTexture(k.TEXTURE_2D,b.__webglTexture);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,S(b.wrapS));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,S(b.wrapT));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,S(b.magFilter));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,
|
|
|
-S(b.minFilter));k.texImage2D(k.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null);k.bindRenderbuffer(k.RENDERBUFFER,b.__webglRenderbuffer);k.bindFramebuffer(k.FRAMEBUFFER,b.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,k.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):
|
|
|
-b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height);k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}var c,e;b?(c=b.__webglFramebuffer,e=b.width,b=b.height):(c=null,e=K,b=V);c!=aa&&(k.bindFramebuffer(k.FRAMEBUFFER,c),k.viewport(la,
|
|
|
-sa,e,b),aa=c)}function C(b,c){var e;b=="fragment"?e=k.createShader(k.FRAGMENT_SHADER):b=="vertex"&&(e=k.createShader(k.VERTEX_SHADER));k.shaderSource(e,c);k.compileShader(e);if(!k.getShaderParameter(e,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(e)),console.error(c),null;return e}function ea(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return k.REPEAT;
|
|
|
-case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT;case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return k.BYTE;
|
|
|
-case THREE.UnsignedByteType:return k.UNSIGNED_BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT;case THREE.IntType:return k.INT;case THREE.UnsignedShortType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA}return 0}var P=this,k,M=[],Y=null,
|
|
|
-aa=null,Z=!0,ha=null,ka=null,fa=null,U=null,X=null,ca=null,ma=null,la=0,sa=0,K=0,V=0,ga=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ja=new THREE.Matrix4,qa=new Float32Array(16),wa=new Float32Array(16),Aa=new THREE.Vector4,La={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},za=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Oa=b.stencil!==void 0?
|
|
|
-b.stencil:!0,W=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,ta=b.antialias!==void 0?b.antialias:!1,na=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ua=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=za;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=
|
|
|
-50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ia,ra=[],b=THREE.ShaderLib.depthRGBA,xa=THREE.UniformsUtils.clone(b.uniforms),Ba=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:xa}),pa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:xa,morphTargets:!0});Ba._shadowPass=!0;pa._shadowPass=!0;try{if(!(k=za.getContext("experimental-webgl",{antialias:ta,stencil:Oa,preserveDrawingBuffer:W})))throw"Error creating WebGL context.";
|
|
|
-console.log(navigator.userAgent+" | "+k.getParameter(k.VERSION)+" | "+k.getParameter(k.VENDOR)+" | "+k.getParameter(k.RENDERER)+" | "+k.getParameter(k.SHADING_LANGUAGE_VERSION))}catch(ya){console.error(ya)}k.clearColor(0,0,0,1);k.clearDepth(1);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(na.r,na.g,na.b,ua);this.context=k;var Da=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
|
|
|
-0;if(Oa){var $={};$.vertices=new Float32Array(12);$.faces=new Uint16Array(6);$.darkness=0.5;$.vertices[0]=-20;$.vertices[1]=-20;$.vertices[2]=-1;$.vertices[3]=20;$.vertices[4]=-20;$.vertices[5]=-1;$.vertices[6]=20;$.vertices[7]=20;$.vertices[8]=-1;$.vertices[9]=-20;$.vertices[10]=20;$.vertices[11]=-1;$.faces[0]=0;$.faces[1]=1;$.faces[2]=2;$.faces[3]=0;$.faces[4]=2;$.faces[5]=3;$.vertexBuffer=k.createBuffer();$.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,$.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,
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-$.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,$.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,$.faces,k.STATIC_DRAW);$.program=k.createProgram();k.attachShader($.program,C("fragment",THREE.ShaderLib.shadowPost.fragmentShader));k.attachShader($.program,C("vertex",THREE.ShaderLib.shadowPost.vertexShader));k.linkProgram($.program);$.vertexLocation=k.getAttribLocation($.program,"position");$.projectionLocation=k.getUniformLocation($.program,"projectionMatrix");$.darknessLocation=
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-k.getUniformLocation($.program,"darkness")}var Q={};Q.vertices=new Float32Array(16);Q.faces=new Uint16Array(6);W=0;Q.vertices[W++]=-1;Q.vertices[W++]=-1;Q.vertices[W++]=0;Q.vertices[W++]=0;Q.vertices[W++]=1;Q.vertices[W++]=-1;Q.vertices[W++]=1;Q.vertices[W++]=0;Q.vertices[W++]=1;Q.vertices[W++]=1;Q.vertices[W++]=1;Q.vertices[W++]=1;Q.vertices[W++]=-1;Q.vertices[W++]=1;Q.vertices[W++]=0;Q.vertices[W++]=1;W=0;Q.faces[W++]=0;Q.faces[W++]=1;Q.faces[W++]=2;Q.faces[W++]=0;Q.faces[W++]=2;Q.faces[W++]=3;
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-Q.vertexBuffer=k.createBuffer();Q.elementBuffer=k.createBuffer();Q.tempTexture=k.createTexture();Q.occlusionTexture=k.createTexture();k.bindBuffer(k.ARRAY_BUFFER,Q.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,Q.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Q.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Q.faces,k.STATIC_DRAW);k.bindTexture(k.TEXTURE_2D,Q.tempTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGB,16,16,0,k.RGB,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,
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-k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.bindTexture(k.TEXTURE_2D,Q.occlusionTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGBA,16,16,0,k.RGBA,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);
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-k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(Q.hasVertexTexture=!1,Q.program=k.createProgram(),k.attachShader(Q.program,C("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),k.attachShader(Q.program,C("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(Q.hasVertexTexture=!0,Q.program=k.createProgram(),k.attachShader(Q.program,C("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),k.attachShader(Q.program,C("vertex",
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-THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));k.linkProgram(Q.program);Q.attributes={};Q.uniforms={};Q.attributes.vertex=k.getAttribLocation(Q.program,"position");Q.attributes.uv=k.getAttribLocation(Q.program,"UV");Q.uniforms.renderType=k.getUniformLocation(Q.program,"renderType");Q.uniforms.map=k.getUniformLocation(Q.program,"map");Q.uniforms.occlusionMap=k.getUniformLocation(Q.program,"occlusionMap");Q.uniforms.opacity=k.getUniformLocation(Q.program,"opacity");Q.uniforms.scale=k.getUniformLocation(Q.program,
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-"scale");Q.uniforms.rotation=k.getUniformLocation(Q.program,"rotation");Q.uniforms.screenPosition=k.getUniformLocation(Q.program,"screenPosition");var Ea=!1,O={};O.vertices=new Float32Array(16);O.faces=new Uint16Array(6);W=0;O.vertices[W++]=-1;O.vertices[W++]=-1;O.vertices[W++]=0;O.vertices[W++]=1;O.vertices[W++]=1;O.vertices[W++]=-1;O.vertices[W++]=1;O.vertices[W++]=1;O.vertices[W++]=1;O.vertices[W++]=1;O.vertices[W++]=1;O.vertices[W++]=0;O.vertices[W++]=-1;O.vertices[W++]=1;O.vertices[W++]=0;W=
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-O.vertices[W++]=0;O.faces[W++]=0;O.faces[W++]=1;O.faces[W++]=2;O.faces[W++]=0;O.faces[W++]=2;O.faces[W++]=3;O.vertexBuffer=k.createBuffer();O.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,O.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,O.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,O.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,O.faces,k.STATIC_DRAW);O.program=k.createProgram();k.attachShader(O.program,C("fragment",THREE.ShaderLib.sprite.fragmentShader));k.attachShader(O.program,
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-C("vertex",THREE.ShaderLib.sprite.vertexShader));k.linkProgram(O.program);O.attributes={};O.uniforms={};O.attributes.position=k.getAttribLocation(O.program,"position");O.attributes.uv=k.getAttribLocation(O.program,"uv");O.uniforms.uvOffset=k.getUniformLocation(O.program,"uvOffset");O.uniforms.uvScale=k.getUniformLocation(O.program,"uvScale");O.uniforms.rotation=k.getUniformLocation(O.program,"rotation");O.uniforms.scale=k.getUniformLocation(O.program,"scale");O.uniforms.alignment=k.getUniformLocation(O.program,
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-"alignment");O.uniforms.map=k.getUniformLocation(O.program,"map");O.uniforms.opacity=k.getUniformLocation(O.program,"opacity");O.uniforms.useScreenCoordinates=k.getUniformLocation(O.program,"useScreenCoordinates");O.uniforms.affectedByDistance=k.getUniformLocation(O.program,"affectedByDistance");O.uniforms.screenPosition=k.getUniformLocation(O.program,"screenPosition");O.uniforms.modelViewMatrix=k.getUniformLocation(O.program,"modelViewMatrix");O.uniforms.projectionMatrix=k.getUniformLocation(O.program,
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-"projectionMatrix");var Wa=!1;this.setSize=function(b,c){za.width=b;za.height=c;this.setViewport(0,0,za.width,za.height)};this.setViewport=function(b,c,e,f){la=b;sa=c;K=e;V=f;k.viewport(la,sa,K,V)};this.setScissor=function(b,c,e,f){k.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){Z=b;k.depthMask(b)};this.setClearColorHex=function(b,c){na.setHex(b);ua=c;k.clearColor(na.r,na.g,na.b,ua)};this.setClearColor=
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|
-function(b,c){na.copy(b);ua=c;k.clearColor(na.r,na.g,na.b,ua)};this.clear=function(){k.clear(k.COLOR_BUFFER_BIT|k.DEPTH_BUFFER_BIT|k.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){$.darkness=b};this.getContext=function(){return k};this.initMaterial=function(b,c,e,f){var h,g,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?j="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":
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|
-b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var m=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var n,o,t;n=t=m=0;for(o=c.length;n<o;n++)g=c[n],g instanceof THREE.SpotLight&&t++,g instanceof THREE.DirectionalLight&&t++,g instanceof THREE.PointLight&&
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|
-m++;m+t<=4?n=t:(n=Math.ceil(4*t/(m+t)),m=4-n);g={directional:n,point:m};m=t=0;for(n=c.length;m<n;m++)o=c[m],o instanceof THREE.SpotLight&&o.castShadow&&t++;var p=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)p=f.bones.length;var u;a:{n=b.fragmentShader;o=b.vertexShader;var m=b.uniforms,c=b.attributes,e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,
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|
-maxDirLights:g.directional,maxPointLights:g.point,maxBones:p,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:t,alphaTest:b.alphaTest},v,f=[];j?f.push(j):(f.push(n),f.push(o));for(v in e)f.push(v),f.push(e[v]);j=f.join();v=0;for(f=M.length;v<f;v++)if(M[v].code==j){u=M[v].program;break a}v=k.createProgram();f=[Da?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,
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|
+THREE.WebGLRenderer=function(b){function c(b,c,e){var f,h,g,j=b.vertices,k=j.length,m=b.colors,o=m.length,u=b.__vertexArray,t=b.__colorArray,p=b.__sortArray,v=b.__dirtyVertices,w=b.__dirtyColors,x=b.__webglCustomAttributes,A,B;if(x)for(A in x)x[A].offset=0;if(e.sortParticles){ja.multiplySelf(e.matrixWorld);for(f=0;f<k;f++)h=j[f].position,pa.copy(h),ja.multiplyVector3(pa),p[f]=[pa.z,f];p.sort(function(b,c){return c[0]-b[0]});for(f=0;f<k;f++)h=j[p[f][1]].position,g=f*3,u[g]=h.x,u[g+1]=h.y,u[g+2]=h.z;
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|
+for(f=0;f<o;f++)g=f*3,color=m[p[f][1]],t[g]=color.r,t[g+1]=color.g,t[g+2]=color.b;if(x)for(A in x){f=x[A];m=f.value.length;for(g=0;g<m;g++){index=p[g][1];o=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[o]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")B=f.value[index];f.size===2?(f.array[o]=B.x,f.array[o+1]=B.y):f.size===3?f.type==="c"?(f.array[o]=B.r,f.array[o+1]=B.g,f.array[o+2]=B.b):(f.array[o]=B.x,f.array[o+1]=B.y,f.array[o+2]=B.z):(f.array[o]=
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|
+B.x,f.array[o+1]=B.y,f.array[o+2]=B.z,f.array[o+3]=B.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<k;f++)h=j[f].position,g=f*3,u[g]=h.x,u[g+1]=h.y,u[g+2]=h.z;if(w)for(f=0;f<o;f++)color=m[f],g=f*3,t[g]=color.r,t[g+1]=color.g,t[g+2]=color.b;if(x)for(A in x)if(f=x[A],f.__original.needsUpdate){m=f.value.length;for(g=0;g<m;g++){o=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[o]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")B=f.value[g];f.size===2?(f.array[o]=
|
|
|
+B.x,f.array[o+1]=B.y):f.size===3?f.type==="c"?(f.array[o]=B.r,f.array[o+1]=B.g,f.array[o+2]=B.b):(f.array[o]=B.x,f.array[o+1]=B.y,f.array[o+2]=B.z):(f.array[o]=B.x,f.array[o+1]=B.y,f.array[o+2]=B.z,f.array[o+3]=B.w)}f.offset+=f.size}}}if(v||e.sortParticles)n.bindBuffer(n.ARRAY_BUFFER,b.__webglVertexBuffer),n.bufferData(n.ARRAY_BUFFER,u,c);if(w||e.sortParticles)n.bindBuffer(n.ARRAY_BUFFER,b.__webglColorBuffer),n.bufferData(n.ARRAY_BUFFER,t,c);if(x)for(A in x)if(f=x[A],f.__original.needsUpdate||e.sortParticles)n.bindBuffer(n.ARRAY_BUFFER,
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|
|
+f.buffer),n.bufferData(n.ARRAY_BUFFER,f.array,c)}function e(b,c,e,f,h){f.program||C.initMaterial(f,c,e,h);if(f.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);for(var g=0,j=C.maxMorphTargets;g<j;g++)h.__webglMorphTargetInfluences[g]=0}var g=f.program,j=g.uniforms,k=f.uniforms;g!=V&&(n.useProgram(g),V=g);n.uniformMatrix4fv(j.projectionMatrix,!1,la);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||
|
|
|
+f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(k.fogColor.value=e.color,e instanceof THREE.Fog)k.fogNear.value=e.near,k.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)k.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var m,o,u,t=0,p=0,v=0,w,B,x,A=sa,y=A.directional.colors,G=A.directional.positions,H=A.point.colors,I=A.point.positions,ja=A.point.distances,
|
|
|
+E=0,J=0,e=o=x=0;for(m=c.length;e<m;e++)if(o=c[e],u=o.color,w=o.position,B=o.intensity,x=o.distance,o instanceof THREE.AmbientLight)t+=u.r,p+=u.g,v+=u.b;else if(o instanceof THREE.DirectionalLight)x=E*3,y[x]=u.r*B,y[x+1]=u.g*B,y[x+2]=u.b*B,G[x]=w.x,G[x+1]=w.y,G[x+2]=w.z,E+=1;else if(o instanceof THREE.SpotLight)x=E*3,y[x]=u.r*B,y[x+1]=u.g*B,y[x+2]=u.b*B,u=1/w.length(),G[x]=w.x*u,G[x+1]=w.y*u,G[x+2]=w.z*u,E+=1;else if(o instanceof THREE.PointLight)o=J*3,H[o]=u.r*B,H[o+1]=u.g*B,H[o+2]=u.b*B,I[o]=w.x,
|
|
|
+I[o+1]=w.y,I[o+2]=w.z,ja[J]=x,J+=1;for(e=E*3;e<y.length;e++)y[e]=0;for(e=J*3;e<H.length;e++)H[e]=0;A.point.length=J;A.directional.length=E;A.ambient[0]=t;A.ambient[1]=p;A.ambient[2]=v;c=sa;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
|
|
|
+c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity,(k.map.texture=f.map)&&k.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),k.lightMap.texture=f.lightMap,k.envMap.texture=f.envMap,k.reflectivity.value=f.reflectivity,k.refractionRatio.value=f.refractionRatio,k.combine.value=f.combine,k.useRefract.value=f.envMap&&f.envMap.mapping instanceof
|
|
|
+THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)k.psColor.value=f.color,k.opacity.value=f.opacity,k.size.value=f.size,k.scale.value=ua.height/2,k.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)k.ambient.value=f.ambient,k.specular.value=f.specular,k.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=
|
|
|
+f.opacity;else if(f instanceof THREE.MeshNormalMaterial)k.opacity.value=f.opacity;if(h.receiveShadow&&!f._shadowPass&&k.shadowMatrix){for(c=0;c<ta.length;c++)k.shadowMatrix.value[c]=ta[c],k.shadowMap.texture[c]=C.shadowMap[c];k.shadowDarkness.value=C.shadowMapDarkness;k.shadowBias.value=C.shadowMapBias}for(var L in k)if(m=g.uniforms[L])if(e=k[L],t=e.type,c=e.value,t=="i")n.uniform1i(m,c);else if(t=="f")n.uniform1f(m,c);else if(t=="fv1")n.uniform1fv(m,c);else if(t=="fv")n.uniform3fv(m,c);else if(t==
|
|
|
+"v2")n.uniform2f(m,c.x,c.y);else if(t=="v3")n.uniform3f(m,c.x,c.y,c.z);else if(t=="v4")n.uniform4f(m,c.x,c.y,c.z,c.w);else if(t=="m4"){if(!e._array)e._array=new Float32Array(16);c.flattenToArray(e._array);n.uniformMatrix4fv(m,!1,e._array)}else if(t=="m4v"){if(!e._array)e._array=new Float32Array(16*c.length);t=0;for(p=c.length;t<p;t++)c[t].flattenToArrayOffset(e._array,t*16);n.uniformMatrix4fv(m,!1,e._array)}else if(t=="c")n.uniform3f(m,c.r,c.g,c.b);else if(t=="t"){if(n.uniform1i(m,c),m=e.texture)if(m.image instanceof
|
|
|
+Array&&m.image.length==6){if(e=m,e.image.length==6){if(e.needsUpdate){if(e.__webglInit){n.bindTexture(n.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);for(m=0;m<6;++m)n.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,0,0,n.RGBA,n.UNSIGNED_BYTE,e.image[m])}else{e.image.__webglTextureCube=n.createTexture();n.bindTexture(n.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);for(m=0;m<6;++m)n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n.RGBA,n.RGBA,n.UNSIGNED_BYTE,e.image[m]);e.__webglInit=!0}K(n.TEXTURE_CUBE_MAP,
|
|
|
+e,e.image[0]);n.bindTexture(n.TEXTURE_CUBE_MAP,null);e.needsUpdate=!1}n.activeTexture(n.TEXTURE0+c);n.bindTexture(n.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else D(m,c)}else if(t=="tv"){if(!e._array){e._array=[];t=0;for(p=e.texture.length;t<p;t++)e._array[t]=c+t}n.uniform1iv(m,e._array);t=0;for(p=e.texture.length;t<p;t++)(m=e.texture[t])&&D(m,e._array[t])}n.uniformMatrix4fv(j.modelViewMatrix,!1,h._modelViewMatrixArray);n.uniformMatrix3fv(j.normalMatrix,!1,h._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||
|
|
|
+f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&n.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||h.receiveShadow)&&j.objectMatrix!==null&&n.uniformMatrix4fv(j.objectMatrix,!1,h._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&j.viewMatrix!==null&&n.uniformMatrix4fv(j.viewMatrix,!1,ka);f.skinning&&
|
|
|
+(n.uniformMatrix4fv(j.cameraInverseMatrix,!1,ka),n.uniformMatrix4fv(j.boneGlobalMatrices,!1,h.boneMatrices));return g}function f(b,c,f,h,g,j){if(h.opacity!=0){var k,b=e(b,c,f,h,j).attributes;if(!h.morphTargets&&b.position>=0)n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer),n.vertexAttribPointer(b.position,3,n.FLOAT,!1,0,0);else if(j.morphTargetBase){c=h.program.attributes;j.morphTargetBase!==-1?(n.bindBuffer(n.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]),n.vertexAttribPointer(c.position,
|
|
|
+3,n.FLOAT,!1,0,0)):c.position>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer),n.vertexAttribPointer(c.position,3,n.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f=0,m=j.morphTargetForcedOrder,o=j.morphTargetInfluences;f<h.numSupportedMorphTargets&&f<m.length;)n.bindBuffer(n.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[m[f]]),n.vertexAttribPointer(c["morphTarget"+f],3,n.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[f]=o[m[f]],f++;else{var m=[],u=-1,t=0,o=j.morphTargetInfluences,p,v=
|
|
|
+o.length,f=0;for(j.morphTargetBase!==-1&&(m[j.morphTargetBase]=!0);f<h.numSupportedMorphTargets;){for(p=0;p<v;p++)!m[p]&&o[p]>u&&(t=p,u=o[t]);n.bindBuffer(n.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[t]);n.vertexAttribPointer(c["morphTarget"+f],3,n.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=u;m[t]=1;u=-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&n.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(k in g.__webglCustomAttributes)b[k]>=
|
|
|
+0&&(c=g.__webglCustomAttributes[k],n.bindBuffer(n.ARRAY_BUFFER,c.buffer),n.vertexAttribPointer(b[k],c.size,n.FLOAT,!1,0,0));b.color>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglColorBuffer),n.vertexAttribPointer(b.color,3,n.FLOAT,!1,0,0));b.normal>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglNormalBuffer),n.vertexAttribPointer(b.normal,3,n.FLOAT,!1,0,0));b.tangent>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglTangentBuffer),n.vertexAttribPointer(b.tangent,4,n.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(n.bindBuffer(n.ARRAY_BUFFER,
|
|
|
+g.__webglUVBuffer),n.vertexAttribPointer(b.uv,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(b.uv)):n.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(n.bindBuffer(n.ARRAY_BUFFER,g.__webglUV2Buffer),n.vertexAttribPointer(b.uv2,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(b.uv2)):n.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinVertexABuffer),n.vertexAttribPointer(b.skinVertexA,4,
|
|
|
+n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),n.vertexAttribPointer(b.skinVertexB,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),n.vertexAttribPointer(b.skinIndex,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),n.vertexAttribPointer(b.skinWeight,4,n.FLOAT,!1,0,0));j instanceof THREE.Mesh?(h.wireframe?(n.lineWidth(h.wireframeLinewidth),n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),n.drawElements(n.LINES,g.__webglLineCount,
|
|
|
+n.UNSIGNED_SHORT,0)):(n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),n.drawElements(n.TRIANGLES,g.__webglFaceCount,n.UNSIGNED_SHORT,0)),C.data.vertices+=g.__webglFaceCount,C.data.faces+=g.__webglFaceCount/3,C.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?n.LINE_STRIP:n.LINES,n.lineWidth(h.linewidth),n.drawArrays(j,0,g.__webglLineCount),C.data.drawCalls++):j instanceof THREE.ParticleSystem?(n.drawArrays(n.POINTS,0,g.__webglParticleCount),C.data.drawCalls++):j instanceof
|
|
|
+THREE.Ribbon&&(n.drawArrays(n.TRIANGLE_STRIP,0,g.__webglVertexCount),C.data.drawCalls++)}}function g(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=n.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=n.createBuffer();b.hasPos&&(n.bindBuffer(n.ARRAY_BUFFER,b.__webglVertexBuffer),n.bufferData(n.ARRAY_BUFFER,b.positionArray,n.DYNAMIC_DRAW),n.enableVertexAttribArray(c.attributes.position),n.vertexAttribPointer(c.attributes.position,3,n.FLOAT,!1,0,0));if(b.hasNormal){n.bindBuffer(n.ARRAY_BUFFER,
|
|
|
+b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,g,h,j,k,m,o,u,t,p,v=b.count*3;for(p=0;p<v;p+=9)e=b.normalArray,f=e[p],g=e[p+1],h=e[p+2],j=e[p+3],m=e[p+4],u=e[p+5],k=e[p+6],o=e[p+7],t=e[p+8],f=(f+j+k)/3,g=(g+m+o)/3,h=(h+u+t)/3,e[p]=f,e[p+1]=g,e[p+2]=h,e[p+3]=f,e[p+4]=g,e[p+5]=h,e[p+6]=f,e[p+7]=g,e[p+8]=h}n.bufferData(n.ARRAY_BUFFER,b.normalArray,n.DYNAMIC_DRAW);n.enableVertexAttribArray(c.attributes.normal);n.vertexAttribPointer(c.attributes.normal,3,n.FLOAT,!1,0,0)}n.drawArrays(n.TRIANGLES,
|
|
|
+0,b.count);b.count=0}function j(b){if(ea!=b.doubleSided)b.doubleSided?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),ea=b.doubleSided;if(T!=b.flipSided)b.flipSided?n.frontFace(n.CW):n.frontFace(n.CCW),T=b.flipSided}function h(b){da!=b&&(b?n.enable(n.DEPTH_TEST):n.disable(n.DEPTH_TEST),da=b)}function k(b,c,e){ha!=b&&(b?n.enable(n.POLYGON_OFFSET_FILL):n.disable(n.POLYGON_OFFSET_FILL),ha=b);if(b&&(ia!=c||M!=e))n.polygonOffset(c,e),ia=c,M=e}function o(b){ca[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-
|
|
|
+b.n14);ca[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);ca[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);ca[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);ca[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);ca[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=ca[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function m(b){for(var c=b.matrixWorld,e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),
|
|
|
+f=0;f<6;f++)if(b=ca[f].x*c.n14+ca[f].y*c.n24+ca[f].z*c.n34+ca[f].w,b<=e)return!1;return!0}function p(b,c){b.list[b.count]=c;b.count+=1}function u(b){var c,e,f=b.object,g=b.opaque,h=b.transparent;h.count=0;b=g.count=0;for(c=f.materials.length;b<c;b++)e=f.materials[b],e.transparent?p(h,e):p(g,e)}function v(b){var c,e,f,g,h=b.object,j=b.buffer,k=b.opaque,n=b.transparent;n.count=0;b=k.count=0;for(f=h.materials.length;b<f;b++)if(c=h.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(e=j.materials.length;c<
|
|
|
+e;c++)(g=j.materials[c])&&(g.transparent?p(n,g):p(k,g))}else(g=c)&&(g.transparent?p(n,g):p(k,g))}function t(b,c){return c.z-b.z}function w(b,c){var k,u,t,p=0,v,w,x,A,y=b.lights;$||($=new THREE.Camera(C.shadowCameraFov,c.aspect,C.shadowCameraNear,C.shadowCameraFar));k=0;for(u=y.length;k<u;k++)if(t=y[k],t instanceof THREE.SpotLight&&t.castShadow){C.shadowMap[p]||(C.shadowMap[p]=new THREE.WebGLRenderTarget(C.shadowMapWidth,C.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
|
|
|
+format:THREE.RGBAFormat}));ta[p]||(ta[p]=new THREE.Matrix4);v=C.shadowMap[p];w=ta[p];$.position.copy(t.position);$.target.position.copy(t.target.position);$.update(void 0,!0);b.update(void 0,!1,$);w.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);w.multiplySelf($.projectionMatrix);w.multiplySelf($.matrixWorldInverse);$.matrixWorldInverse.flattenToArray(ka);$.projectionMatrix.flattenToArray(la);ja.multiply($.projectionMatrix,$.matrixWorldInverse);o(ja);C.initWebGLObjects(b);J(v);n.clearColor(1,1,
|
|
|
+1,1);C.clear();n.clearColor(va.r,va.g,va.b,ya);w=b.__webglObjects.length;t=b.__webglObjectsImmediate.length;for(v=0;v<w;v++)x=b.__webglObjects[v],A=x.object,A.visible&&A.castShadow?!(A instanceof THREE.Mesh)||m(A)?(A.matrixWorld.flattenToArray(A._objectMatrixArray),B(A,$,!1),x.render=!0):x.render=!1:x.render=!1;h(!0);E(THREE.NormalBlending);for(v=0;v<w;v++)if(x=b.__webglObjects[v],x.render)A=x.object,buffer=x.buffer,j(A),x=A.customDepthMaterial?A.customDepthMaterial:A.geometry.morphTargets.length?
|
|
|
+ma:oa,f($,y,null,x,buffer,A);for(v=0;v<t;v++)x=b.__webglObjectsImmediate[v],A=x.object,A.visible&&A.castShadow&&(A.matrixAutoUpdate&&A.matrixWorld.flattenToArray(A._objectMatrixArray),B(A,$,!1),j(A),program=e($,y,null,oa,A),A.render(function(b){g(b,program,oa.shading)}));p++}}function x(b,c){var e,f,g;e=N.attributes;var h=N.uniforms,j=Z/Y,k,m=[],o=Y*0.5,u=Z*0.5,p=!0;n.useProgram(N.program);V=N.program;da=U=-1;za||(n.enableVertexAttribArray(N.attributes.position),n.enableVertexAttribArray(N.attributes.uv),
|
|
|
+za=!0);n.disable(n.CULL_FACE);n.enable(n.BLEND);n.depthMask(!0);n.bindBuffer(n.ARRAY_BUFFER,N.vertexBuffer);n.vertexAttribPointer(e.position,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(e.uv,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,N.elementBuffer);n.uniformMatrix4fv(h.projectionMatrix,!1,la);n.activeTexture(n.TEXTURE0);n.uniform1i(h.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,
|
|
|
+g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(t);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.material===void 0&&g.map&&g.map.image&&g.map.image.width&&(g.useScreenCoordinates?(n.uniform1i(h.useScreenCoordinates,1),n.uniform3f(h.screenPosition,(g.position.x-o)/o,(u-g.position.y)/u,Math.max(0,Math.min(1,g.position.z)))):(n.uniform1i(h.useScreenCoordinates,0),n.uniform1i(h.affectedByDistance,g.affectedByDistance?1:0),n.uniformMatrix4fv(h.modelViewMatrix,
|
|
|
+!1,g._modelViewMatrixArray)),k=g.map.image.width/(g.scaleByViewport?Z:1),m[0]=k*j*g.scale.x,m[1]=k*g.scale.y,n.uniform2f(h.uvScale,g.uvScale.x,g.uvScale.y),n.uniform2f(h.uvOffset,g.uvOffset.x,g.uvOffset.y),n.uniform2f(h.alignment,g.alignment.x,g.alignment.y),n.uniform1f(h.opacity,g.opacity),n.uniform1f(h.rotation,g.rotation),n.uniform2fv(h.scale,m),g.mergeWith3D&&!p?(n.enable(n.DEPTH_TEST),p=!0):!g.mergeWith3D&&p&&(n.disable(n.DEPTH_TEST),p=!1),E(g.blending),D(g.map,0),n.drawElements(n.TRIANGLES,
|
|
|
+6,n.UNSIGNED_SHORT,0));n.enable(n.CULL_FACE);n.enable(n.DEPTH_TEST);n.depthMask(L)}function B(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function A(b){var c,e,f,g;g=b.__materials;b=0;for(e=g.length;b<e;b++)if(f=g[b],f.attributes)for(c in f.attributes)if(f.attributes[c].needsUpdate)return!0;return!1}function H(b){var c,e,f,g;g=b.__materials;b=0;for(e=
|
|
|
+g.length;b<e;b++)if(f=g[b],f.attributes)for(c in f.attributes)f.attributes[c].needsUpdate=!1}function y(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function G(b){function c(b){var g=[];e=0;for(f=b.length;e<f;e++)b[e]==void 0?g.push("undefined"):g.push(b[e].id);return g.join("_")}var e,f,g,h,j,k,n,m,o={},u=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};g=0;for(h=b.faces.length;g<h;g++)j=b.faces[g],k=j.materials,n=c(k),o[n]==void 0&&(o[n]={hash:n,counter:0}),
|
|
|
+m=o[n].hash+"_"+o[n].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:k,vertices:0,numMorphTargets:u}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[m].vertices+j>65535&&(o[n].counter+=1,m=o[n].hash+"_"+o[n].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:k,vertices:0,numMorphTargets:u})),b.geometryGroups[m].faces.push(g),b.geometryGroups[m].vertices+=j}function I(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],
|
|
|
+count:0}})}function E(b){if(b!=U){switch(b){case THREE.AdditiveBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.SRC_ALPHA,n.ONE);break;case THREE.SubtractiveBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.ZERO,n.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.ZERO,n.SRC_COLOR);break;default:n.blendEquationSeparate(n.FUNC_ADD,n.FUNC_ADD),n.blendFuncSeparate(n.SRC_ALPHA,n.ONE_MINUS_SRC_ALPHA,n.ONE,n.ONE_MINUS_SRC_ALPHA)}U=b}}function K(b,c,e){(e.width&
|
|
|
+e.width-1)==0&&(e.height&e.height-1)==0?(n.texParameteri(b,n.TEXTURE_WRAP_S,R(c.wrapS)),n.texParameteri(b,n.TEXTURE_WRAP_T,R(c.wrapT)),n.texParameteri(b,n.TEXTURE_MAG_FILTER,R(c.magFilter)),n.texParameteri(b,n.TEXTURE_MIN_FILTER,R(c.minFilter)),n.generateMipmap(b)):(n.texParameteri(b,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE),n.texParameteri(b,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE),n.texParameteri(b,n.TEXTURE_MAG_FILTER,X(c.magFilter)),n.texParameteri(b,n.TEXTURE_MIN_FILTER,X(c.minFilter)))}function D(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture=
|
|
|
+n.createTexture(),b.__webglInit=!0;n.bindTexture(n.TEXTURE_2D,b.__webglTexture);b.image.data?n.texImage2D(n.TEXTURE_2D,0,R(b.format),b.image.width,b.image.height,0,R(b.format),n.UNSIGNED_BYTE,b.image.data):n.texImage2D(n.TEXTURE_2D,0,n.RGBA,n.RGBA,n.UNSIGNED_BYTE,b.image);K(n.TEXTURE_2D,b,b.image);n.bindTexture(n.TEXTURE_2D,null);b.needsUpdate=!1}n.activeTexture(n.TEXTURE0+c);n.bindTexture(n.TEXTURE_2D,b.__webglTexture)}function J(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=
|
|
|
+!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=n.createFramebuffer();b.__webglRenderbuffer=n.createRenderbuffer();b.__webglTexture=n.createTexture();n.bindTexture(n.TEXTURE_2D,b.__webglTexture);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,R(b.wrapS));n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,R(b.wrapT));n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,R(b.magFilter));n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,R(b.minFilter));n.texImage2D(n.TEXTURE_2D,0,R(b.format),
|
|
|
+b.width,b.height,0,R(b.format),R(b.type),null);n.bindRenderbuffer(n.RENDERBUFFER,b.__webglRenderbuffer);n.bindFramebuffer(n.FRAMEBUFFER,b.__webglFramebuffer);n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,b.width,b.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(n.renderbufferStorage(n.RENDERBUFFER,
|
|
|
+n.DEPTH_STENCIL,b.width,b.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.RENDERBUFFER,b.__webglRenderbuffer)):n.renderbufferStorage(n.RENDERBUFFER,n.RGBA4,b.width,b.height);n.bindTexture(n.TEXTURE_2D,null);n.bindRenderbuffer(n.RENDERBUFFER,null);n.bindFramebuffer(n.FRAMEBUFFER,null)}var c,e;b?(c=b.__webglFramebuffer,e=b.width,b=b.height):(c=null,e=Y,b=Z);c!=fa&&(n.bindFramebuffer(n.FRAMEBUFFER,c),n.viewport(P,aa,e,b),fa=c)}function S(b,c){var e;b=="fragment"?e=n.createShader(n.FRAGMENT_SHADER):
|
|
|
+b=="vertex"&&(e=n.createShader(n.VERTEX_SHADER));n.shaderSource(e,c);n.compileShader(e);if(!n.getShaderParameter(e,n.COMPILE_STATUS))return console.error(n.getShaderInfoLog(e)),console.error(c),null;return e}function X(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return n.NEAREST;default:return n.LINEAR}}function R(b){switch(b){case THREE.RepeatWrapping:return n.REPEAT;case THREE.ClampToEdgeWrapping:return n.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return n.MIRRORED_REPEAT;
|
|
|
+case THREE.NearestFilter:return n.NEAREST;case THREE.NearestMipMapNearestFilter:return n.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return n.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return n.LINEAR;case THREE.LinearMipMapNearestFilter:return n.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return n.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return n.BYTE;case THREE.UnsignedByteType:return n.UNSIGNED_BYTE;case THREE.ShortType:return n.SHORT;case THREE.UnsignedShortType:return n.UNSIGNED_SHORT;
|
|
|
+case THREE.IntType:return n.INT;case THREE.UnsignedShortType:return n.UNSIGNED_INT;case THREE.FloatType:return n.FLOAT;case THREE.AlphaFormat:return n.ALPHA;case THREE.RGBFormat:return n.RGB;case THREE.RGBAFormat:return n.RGBA;case THREE.LuminanceFormat:return n.LUMINANCE;case THREE.LuminanceAlphaFormat:return n.LUMINANCE_ALPHA}return 0}var C=this,n,W=[],V=null,fa=null,L=!0,ea=null,T=null,U=null,da=null,ha=null,ia=null,M=null,P=0,aa=0,Y=0,Z=0,ca=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
|
|
|
+new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ja=new THREE.Matrix4,la=new Float32Array(16),ka=new Float32Array(16),pa=new THREE.Vector4,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ua=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Ia=b.stencil!==void 0?b.stencil:!0,Ja=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Ka=b.antialias!==void 0?b.antialias:!1,va=b.clearColor!==void 0?new THREE.Color(b.clearColor):
|
|
|
+new THREE.Color(0),ya=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ua;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var $,ta=[],b=THREE.ShaderLib.depthRGBA,Ea=THREE.UniformsUtils.clone(b.uniforms),oa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,
|
|
|
+vertexShader:b.vertexShader,uniforms:Ea}),ma=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ea,morphTargets:!0});oa._shadowPass=!0;ma._shadowPass=!0;try{if(!(n=ua.getContext("experimental-webgl",{antialias:Ka,stencil:Ia,preserveDrawingBuffer:Ja})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+n.getParameter(n.VERSION)+" | "+n.getParameter(n.VENDOR)+" | "+n.getParameter(n.RENDERER)+" | "+n.getParameter(n.SHADING_LANGUAGE_VERSION))}catch(Ga){console.error(Ga)}n.clearColor(0,
|
|
|
+0,0,1);n.clearDepth(1);n.enable(n.DEPTH_TEST);n.depthFunc(n.LEQUAL);n.frontFace(n.CCW);n.cullFace(n.BACK);n.enable(n.CULL_FACE);n.enable(n.BLEND);n.blendEquation(n.FUNC_ADD);n.blendFunc(n.SRC_ALPHA,n.ONE_MINUS_SRC_ALPHA);n.clearColor(va.r,va.g,va.b,ya);this.context=n;var Da=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,N={};N.vertices=new Float32Array(16);N.faces=new Uint16Array(6);i=0;N.vertices[i++]=-1;N.vertices[i++]=-1;N.vertices[i++]=0;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=
|
|
|
+-1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=1;N.vertices[i++]=0;N.vertices[i++]=-1;N.vertices[i++]=1;N.vertices[i++]=0;i=N.vertices[i++]=0;N.faces[i++]=0;N.faces[i++]=1;N.faces[i++]=2;N.faces[i++]=0;N.faces[i++]=2;N.faces[i++]=3;N.vertexBuffer=n.createBuffer();N.elementBuffer=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,N.vertexBuffer);n.bufferData(n.ARRAY_BUFFER,N.vertices,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,N.elementBuffer);n.bufferData(n.ELEMENT_ARRAY_BUFFER,
|
|
|
+N.faces,n.STATIC_DRAW);N.program=n.createProgram();n.attachShader(N.program,S("fragment",THREE.ShaderLib.sprite.fragmentShader));n.attachShader(N.program,S("vertex",THREE.ShaderLib.sprite.vertexShader));n.linkProgram(N.program);N.attributes={};N.uniforms={};N.attributes.position=n.getAttribLocation(N.program,"position");N.attributes.uv=n.getAttribLocation(N.program,"uv");N.uniforms.uvOffset=n.getUniformLocation(N.program,"uvOffset");N.uniforms.uvScale=n.getUniformLocation(N.program,"uvScale");N.uniforms.rotation=
|
|
|
+n.getUniformLocation(N.program,"rotation");N.uniforms.scale=n.getUniformLocation(N.program,"scale");N.uniforms.alignment=n.getUniformLocation(N.program,"alignment");N.uniforms.map=n.getUniformLocation(N.program,"map");N.uniforms.opacity=n.getUniformLocation(N.program,"opacity");N.uniforms.useScreenCoordinates=n.getUniformLocation(N.program,"useScreenCoordinates");N.uniforms.affectedByDistance=n.getUniformLocation(N.program,"affectedByDistance");N.uniforms.screenPosition=n.getUniformLocation(N.program,
|
|
|
+"screenPosition");N.uniforms.modelViewMatrix=n.getUniformLocation(N.program,"modelViewMatrix");N.uniforms.projectionMatrix=n.getUniformLocation(N.program,"projectionMatrix");var za=!1;this.setSize=function(b,c){ua.width=b;ua.height=c;this.setViewport(0,0,ua.width,ua.height)};this.setViewport=function(b,c,e,f){P=b;aa=c;Y=e;Z=f;n.viewport(P,aa,Y,Z)};this.setScissor=function(b,c,e,f){n.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?n.enable(n.SCISSOR_TEST):n.disable(n.SCISSOR_TEST)};this.enableDepthBufferWrite=
|
|
|
+function(b){L=b;n.depthMask(b)};this.setClearColorHex=function(b,c){va.setHex(b);ya=c;n.clearColor(va.r,va.g,va.b,ya)};this.setClearColor=function(b,c){va.copy(b);ya=c;n.clearColor(va.r,va.g,va.b,ya)};this.clear=function(){n.clear(n.COLOR_BUFFER_BIT|n.DEPTH_BUFFER_BIT|n.STENCIL_BUFFER_BIT)};this.getContext=function(){return n};this.initMaterial=function(b,c,e,f){var g,h,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?
|
|
|
+j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,o,u;m=u=k=0;for(o=c.length;m<o;m++)h=c[m],h instanceof THREE.SpotLight&&u++,h instanceof THREE.DirectionalLight&&u++,h instanceof THREE.PointLight&&
|
|
|
+k++;k+u<=4?m=u:(m=Math.ceil(4*u/(k+u)),k=4-m);h={directional:m,point:k};k=u=0;for(m=c.length;k<m;k++)o=c[k],o instanceof THREE.SpotLight&&o.castShadow&&u++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var p;a:{m=b.fragmentShader;o=b.vertexShader;var k=b.uniforms,c=b.attributes,e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,
|
|
|
+maxDirLights:h.directional,maxPointLights:h.point,maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:u,alphaTest:b.alphaTest},v,f=[];j?f.push(j):(f.push(m),f.push(o));for(v in e)f.push(v),f.push(e[v]);j=f.join();v=0;for(f=W.length;v<f;v++)if(W[v].code==j){p=W[v].program;break a}v=n.createProgram();f=[Da?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,
|
|
|
"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
|
|
|
-"",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");k.attachShader(v,C("fragment",g+n));k.attachShader(v,C("vertex",f+o));k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");v.uniforms=
|
|
|
-{};v.attributes={};var w,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in m)f.push(w);w=f;f=0;for(m=w.length;f<m;f++)n=w[f],v.uniforms[n]=k.getUniformLocation(v,n);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<e.maxMorphTargets;w++)f.push("morphTarget"+w);for(u in c)f.push(u);u=f;w=0;for(c=u.length;w<c;w++)e=
|
|
|
-u[w],v.attributes[e]=k.getAttribLocation(v,e);M.push({program:v,code:j});u=v}b.program=u;u=b.program.attributes;u.position>=0&&k.enableVertexAttribArray(u.position);u.color>=0&&k.enableVertexAttribArray(u.color);u.normal>=0&&k.enableVertexAttribArray(u.normal);u.tangent>=0&&k.enableVertexAttribArray(u.tangent);b.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0&&(k.enableVertexAttribArray(u.skinVertexA),k.enableVertexAttribArray(u.skinVertexB),k.enableVertexAttribArray(u.skinIndex),
|
|
|
-k.enableVertexAttribArray(u.skinWeight));if(b.attributes)for(h in b.attributes)u[h]!==void 0&&u[h]>=0&&k.enableVertexAttribArray(u[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)w="morphTarget"+h,u[w]>=0&&(k.enableVertexAttribArray(u[w]),b.numSupportedMorphTargets++)};this.render=function(b,c,o,B){var K,C,F,D,G,J,V,L,M=b.lights,ga=b.fog;this.shadowMapEnabled&&y(b,c);P.data.vertices=0;P.data.faces=0;P.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
|
|
|
-!1,c);c.matrixWorldInverse.flattenToArray(wa);c.projectionMatrix.flattenToArray(qa);ja.multiply(c.projectionMatrix,c.matrixWorldInverse);n(ja);this.initWebGLObjects(b);T(o);(this.autoClear||B)&&this.clear();G=b.__webglObjects.length;for(B=0;B<G;B++)if(K=b.__webglObjects[B],V=K.object,V.visible)if(!(V instanceof THREE.Mesh)||p(V)){if(V.matrixWorld.flattenToArray(V._objectMatrixArray),H(V,c,!0),v(K),K.render=!0,this.sortObjects)K.object.renderDepth?K.z=K.object.renderDepth:(Aa.copy(V.position),ja.multiplyVector3(Aa),
|
|
|
-K.z=Aa.z)}else K.render=!1;else K.render=!1;this.sortObjects&&b.__webglObjects.sort(u);J=b.__webglObjectsImmediate.length;for(B=0;B<J;B++)K=b.__webglObjectsImmediate[B],V=K.object,V.visible&&(V.matrixAutoUpdate&&V.matrixWorld.flattenToArray(V._objectMatrixArray),H(V,c,!0),t(K));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);I(b.overrideMaterial.blending);for(B=0;B<G;B++)if(K=b.__webglObjects[B],K.render)V=K.object,L=K.buffer,j(V),f(c,M,ga,b.overrideMaterial,L,V);for(B=0;B<J;B++)K=b.__webglObjectsImmediate[B],
|
|
|
-V=K.object,V.visible&&(j(V),C=e(c,M,ga,b.overrideMaterial,V),V.render(function(e){g(e,C,b.overrideMaterial.shading)}))}else{I(THREE.NormalBlending);for(B=G-1;B>=0;B--)if(K=b.__webglObjects[B],K.render){V=K.object;L=K.buffer;F=K.opaque;j(V);for(K=0;K<F.count;K++)D=F.list[K],h(D.depthTest),m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),f(c,M,ga,D,L,V)}for(B=0;B<J;B++)if(K=b.__webglObjectsImmediate[B],V=K.object,V.visible){F=K.opaque;j(V);for(K=0;K<F.count;K++)D=F.list[K],h(D.depthTest),
|
|
|
-m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),C=e(c,M,ga,D,V),V.render(function(b){g(b,C,D.shading)})}for(B=0;B<G;B++)if(K=b.__webglObjects[B],K.render){V=K.object;L=K.buffer;F=K.transparent;j(V);for(K=0;K<F.count;K++)D=F.list[K],I(D.blending),h(D.depthTest),m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),f(c,M,ga,D,L,V)}for(B=0;B<J;B++)if(K=b.__webglObjectsImmediate[B],V=K.object,V.visible){F=K.transparent;j(V);for(K=0;K<F.count;K++)D=F.list[K],I(D.blending),h(D.depthTest),
|
|
|
-m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),C=e(c,M,ga,D,V),V.render(function(b){g(b,C,D.shading)})}}b.__webglSprites.length&&x(b,c);Oa&&b.__webglShadowVolumes.length&&b.lights.length&&z(b);b.__webglLensFlares.length&&w(b,c);o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter&&(k.bindTexture(k.TEXTURE_2D,o.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],
|
|
|
-b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],c=b,f=void 0,h=void 0,g=void 0;if(e._modelViewMatrix==void 0)e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray);if(e instanceof THREE.Mesh)for(f in h=e.geometry,h.geometryGroups==void 0&&
|
|
|
-L(h),h.geometryGroups){g=h.geometryGroups[f];if(!g.__webglVertexBuffer){var j=g;j.__webglVertexBuffer=k.createBuffer();j.__webglNormalBuffer=k.createBuffer();j.__webglTangentBuffer=k.createBuffer();j.__webglColorBuffer=k.createBuffer();j.__webglUVBuffer=k.createBuffer();j.__webglUV2Buffer=k.createBuffer();j.__webglSkinVertexABuffer=k.createBuffer();j.__webglSkinVertexBBuffer=k.createBuffer();j.__webglSkinIndicesBuffer=k.createBuffer();j.__webglSkinWeightsBuffer=k.createBuffer();j.__webglFaceBuffer=
|
|
|
-k.createBuffer();j.__webglLineBuffer=k.createBuffer();if(j.numMorphTargets){var m=void 0,n=void 0;j.__webglMorphTargetsBuffers=[];m=0;for(n=j.numMorphTargets;m<n;m++)j.__webglMorphTargetsBuffers.push(k.createBuffer())}for(var j=g,m=e,o=void 0,t=void 0,u=void 0,p=u=void 0,v=void 0,w=void 0,y=w=n=0,x=u=t=void 0,z=x=t=o=void 0,u=void 0,p=m.geometry,v=p.faces,x=j.faces,o=0,t=x.length;o<t;o++)u=x[o],u=v[u],u instanceof THREE.Face3?(n+=3,w+=1,y+=3):u instanceof THREE.Face4&&(n+=4,w+=2,y+=4);for(var o=j,
|
|
|
-t=m,K=x=v=void 0,B=void 0,K=void 0,u=[],v=0,x=t.materials.length;v<x;v++)if(K=t.materials[v],K instanceof THREE.MeshFaceMaterial){K=0;for(l=o.materials.length;K<l;K++)(B=o.materials[K])&&u.push(B)}else(B=K)&&u.push(B);o=u;j.__materials=o;a:{v=t=void 0;x=o.length;for(t=0;t<x;t++)if(v=o[t],v.map||v.lightMap||v instanceof THREE.MeshShaderMaterial){t=!0;break a}t=!1}a:{x=v=void 0;u=o.length;for(v=0;v<u;v++)if(x=o[v],!(x instanceof THREE.MeshBasicMaterial&&!x.envMap||x instanceof THREE.MeshDepthMaterial)){x=
|
|
|
-x&&x.shading!=void 0&&x.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}x=!1}a:{u=v=void 0;K=o.length;for(v=0;v<K;v++)if(u=o[v],u.vertexColors){u=u.vertexColors;break a}u=!1}j.__vertexArray=new Float32Array(n*3);if(x)j.__normalArray=new Float32Array(n*3);if(p.hasTangents)j.__tangentArray=new Float32Array(n*4);if(u)j.__colorArray=new Float32Array(n*3);if(t){if(p.faceUvs.length>0||p.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(p.faceUvs.length>1||p.faceVertexUvs.length>
|
|
|
-1)j.__uv2Array=new Float32Array(n*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(y*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];p=0;for(v=j.numMorphTargets;p<v;p++)j.__morphTargetsArrays.push(new Float32Array(n*
|
|
|
-3))}j.__needsSmoothNormals=x==THREE.SmoothShading;j.__uvType=t;j.__vertexColorType=u;j.__normalType=x;j.__webglFaceCount=w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);j.__webglLineCount=y*2;p=0;for(v=o.length;p<v;p++)if(t=o[p],t.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in t.attributes){u=t.attributes[a];x={};for(z in u)x[z]=u[z];if(!x.__webglInitialized||x.createUniqueBuffers)x.__webglInitialized=!0,w=1,x.type==="v2"?w=2:x.type==="v3"?w=3:x.type===
|
|
|
-"v4"?w=4:x.type==="c"&&(w=3),x.size=w,x.array=new Float32Array(n*w),x.buffer=k.createBuffer(),x.buffer.belongsToAttribute=a,u.needsUpdate=!0,x.__original=u;j.__webglCustomAttributes[a]=x}}j.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}e instanceof THREE.ShadowVolume?G(c.__webglShadowVolumes,g,e):G(c.__webglObjects,g,e)}else if(e instanceof THREE.LensFlare)G(c.__webglLensFlares,void 0,
|
|
|
-e);else if(e instanceof THREE.Ribbon){h=e.geometry;if(!h.__webglVertexBuffer)f=h,f.__webglVertexBuffer=k.createBuffer(),f.__webglColorBuffer=k.createBuffer(),f=h,g=f.vertices.length,f.__vertexArray=new Float32Array(g*3),f.__colorArray=new Float32Array(g*3),f.__webglVertexCount=g,h.__dirtyVertices=!0,h.__dirtyColors=!0;G(c.__webglObjects,h,e)}else if(e instanceof THREE.Line){h=e.geometry;if(!h.__webglVertexBuffer)f=h,f.__webglVertexBuffer=k.createBuffer(),f.__webglColorBuffer=k.createBuffer(),f=h,
|
|
|
-g=f.vertices.length,f.__vertexArray=new Float32Array(g*3),f.__colorArray=new Float32Array(g*3),f.__webglLineCount=g,h.__dirtyVertices=!0,h.__dirtyColors=!0;G(c.__webglObjects,h,e)}else if(e instanceof THREE.ParticleSystem){h=e.geometry;if(!h.__webglVertexBuffer){f=h;f.__webglVertexBuffer=k.createBuffer();f.__webglColorBuffer=k.createBuffer();f=h;g=e;j=f.vertices.length;f.__vertexArray=new Float32Array(j*3);f.__colorArray=new Float32Array(j*3);f.__sortArray=[];f.__webglParticleCount=j;f.__materials=
|
|
|
-g.materials;z=n=m=void 0;m=0;for(n=g.materials.length;m<n;m++)if(z=g.materials[m],z.attributes){if(f.__webglCustomAttributes===void 0)f.__webglCustomAttributes={};for(a in z.attributes){originalAttribute=z.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=
|
|
|
-4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(j*size),attribute.buffer=k.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;f.__webglCustomAttributes[a]=attribute}}h.__dirtyVertices=!0;h.__dirtyColors=!0}G(c.__webglObjects,h,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?c.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):
|
|
|
-e instanceof THREE.Sprite&&c.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){c=b.__objectsRemoved[0];e=b;if(c instanceof THREE.ShadowVolume)D(e.__webglShadowVolumes,c);else if(c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line)D(e.__webglObjects,c);else if(c instanceof THREE.Sprite){e=e.__webglSprites;h=void 0;for(h=e.length-1;h>=0;h--)e[h]==c&&e.splice(h,1)}else c instanceof THREE.LensFlare?D(e.__webglLensFlares,
|
|
|
-c):c instanceof THREE.MarchingCubes&&D(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e<c;e++)J(b.__webglObjects[e].object,b);e=0;for(c=b.__webglShadowVolumes.length;e<c;e++)J(b.__webglShadowVolumes[e].object,b);e=0;for(c=b.__webglLensFlares.length;e<c;e++)J(b.__webglLensFlares[e].object,b)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW),b=="back"?k.cullFace(k.BACK):b=="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),
|
|
|
-k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.supportsVertexTextures=function(){return Da}};
|
|
|
+h=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
|
|
|
+"",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");n.attachShader(v,S("fragment",h+m));n.attachShader(v,S("vertex",f+o));n.linkProgram(v);n.getProgramParameter(v,n.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+n.getProgramParameter(v,n.VALIDATE_STATUS)+", gl error ["+n.getError()+"]");v.uniforms=
|
|
|
+{};v.attributes={};var w,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in k)f.push(w);w=f;f=0;for(k=w.length;f<k;f++)m=w[f],v.uniforms[m]=n.getUniformLocation(v,m);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<e.maxMorphTargets;w++)f.push("morphTarget"+w);for(p in c)f.push(p);p=f;w=0;for(c=p.length;w<c;w++)e=
|
|
|
+p[w],v.attributes[e]=n.getAttribLocation(v,e);W.push({program:v,code:j});p=v}b.program=p;p=b.program.attributes;p.position>=0&&n.enableVertexAttribArray(p.position);p.color>=0&&n.enableVertexAttribArray(p.color);p.normal>=0&&n.enableVertexAttribArray(p.normal);p.tangent>=0&&n.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(n.enableVertexAttribArray(p.skinVertexA),n.enableVertexAttribArray(p.skinVertexB),n.enableVertexAttribArray(p.skinIndex),
|
|
|
+n.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(g in b.attributes)p[g]!==void 0&&p[g]>=0&&n.enableVertexAttribArray(p[g]);if(b.morphTargets)for(g=b.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)w="morphTarget"+g,p[w]>=0&&(n.enableVertexAttribArray(p[w]),b.numSupportedMorphTargets++)};this.render=function(b,c,p,A){var y,G,H,I,D,L,K,N,M=b.lights,P=b.fog;this.shadowMapEnabled&&w(b,c);C.data.vertices=0;C.data.faces=0;C.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
|
|
|
+!1,c);c.matrixWorldInverse.flattenToArray(ka);c.projectionMatrix.flattenToArray(la);ja.multiply(c.projectionMatrix,c.matrixWorldInverse);o(ja);this.initWebGLObjects(b);J(p);(this.autoClear||A)&&this.clear();D=b.__webglObjects.length;for(A=0;A<D;A++)if(y=b.__webglObjects[A],K=y.object,K.visible)if(!(K instanceof THREE.Mesh)||m(K)){if(K.matrixWorld.flattenToArray(K._objectMatrixArray),B(K,c,!0),v(y),y.render=!0,this.sortObjects)y.object.renderDepth?y.z=y.object.renderDepth:(pa.copy(K.position),ja.multiplyVector3(pa),
|
|
|
+y.z=pa.z)}else y.render=!1;else y.render=!1;this.sortObjects&&b.__webglObjects.sort(t);L=b.__webglObjectsImmediate.length;for(A=0;A<L;A++)y=b.__webglObjectsImmediate[A],K=y.object,K.visible&&(K.matrixAutoUpdate&&K.matrixWorld.flattenToArray(K._objectMatrixArray),B(K,c,!0),u(y));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);E(b.overrideMaterial.blending);for(A=0;A<D;A++)if(y=b.__webglObjects[A],y.render)K=y.object,N=y.buffer,j(K),f(c,M,P,b.overrideMaterial,N,K);for(A=0;A<L;A++)y=b.__webglObjectsImmediate[A],
|
|
|
+K=y.object,K.visible&&(j(K),G=e(c,M,P,b.overrideMaterial,K),K.render(function(c){g(c,G,b.overrideMaterial.shading)}))}else{E(THREE.NormalBlending);for(A=D-1;A>=0;A--)if(y=b.__webglObjects[A],y.render){K=y.object;N=y.buffer;H=y.opaque;j(K);for(y=0;y<H.count;y++)I=H.list[y],h(I.depthTest),k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,M,P,I,N,K)}for(A=0;A<L;A++)if(y=b.__webglObjectsImmediate[A],K=y.object,K.visible){H=y.opaque;j(K);for(y=0;y<H.count;y++)I=H.list[y],h(I.depthTest),
|
|
|
+k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),G=e(c,M,P,I,K),K.render(function(b){g(b,G,I.shading)})}for(A=0;A<D;A++)if(y=b.__webglObjects[A],y.render){K=y.object;N=y.buffer;H=y.transparent;j(K);for(y=0;y<H.count;y++)I=H.list[y],E(I.blending),h(I.depthTest),k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,M,P,I,N,K)}for(A=0;A<L;A++)if(y=b.__webglObjectsImmediate[A],K=y.object,K.visible){H=y.transparent;j(K);for(y=0;y<H.count;y++)I=H.list[y],E(I.blending),h(I.depthTest),
|
|
|
+k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),G=e(c,M,P,I,K),K.render(function(b){g(b,G,I.shading)})}}b.__webglSprites.length&&x(b,c);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&(n.bindTexture(n.TEXTURE_2D,p.__webglTexture),n.generateMipmap(n.TEXTURE_2D),n.bindTexture(n.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],
|
|
|
+f=b,g=void 0,h=void 0,j=void 0;if(e._modelViewMatrix==void 0)e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray);if(e instanceof THREE.Mesh)for(g in h=e.geometry,h.geometryGroups==void 0&&G(h),h.geometryGroups){j=h.geometryGroups[g];if(!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=n.createBuffer();k.__webglNormalBuffer=n.createBuffer();
|
|
|
+k.__webglTangentBuffer=n.createBuffer();k.__webglColorBuffer=n.createBuffer();k.__webglUVBuffer=n.createBuffer();k.__webglUV2Buffer=n.createBuffer();k.__webglSkinVertexABuffer=n.createBuffer();k.__webglSkinVertexBBuffer=n.createBuffer();k.__webglSkinIndicesBuffer=n.createBuffer();k.__webglSkinWeightsBuffer=n.createBuffer();k.__webglFaceBuffer=n.createBuffer();k.__webglLineBuffer=n.createBuffer();if(k.numMorphTargets){var m=void 0,o=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(o=k.numMorphTargets;m<
|
|
|
+o;m++)k.__webglMorphTargetsBuffers.push(n.createBuffer())}for(var k=j,m=e,u=void 0,p=void 0,t=void 0,v=t=void 0,w=void 0,x=void 0,B=x=o=0,D=t=p=void 0,ja=D=p=u=void 0,t=void 0,v=m.geometry,w=v.faces,D=k.faces,u=0,p=D.length;u<p;u++)t=D[u],t=w[t],t instanceof THREE.Face3?(o+=3,x+=1,B+=3):t instanceof THREE.Face4&&(o+=4,x+=2,B+=4);for(var u=k,p=m,E=D=w=void 0,J=void 0,E=void 0,t=[],w=0,D=p.materials.length;w<D;w++)if(E=p.materials[w],E instanceof THREE.MeshFaceMaterial){E=0;for(l=u.materials.length;E<
|
|
|
+l;E++)(J=u.materials[E])&&t.push(J)}else(J=E)&&t.push(J);u=t;k.__materials=u;a:{w=p=void 0;D=u.length;for(p=0;p<D;p++)if(w=u[p],w.map||w.lightMap||w instanceof THREE.MeshShaderMaterial){p=!0;break a}p=!1}a:{D=w=void 0;t=u.length;for(w=0;w<t;w++)if(D=u[w],!(D instanceof THREE.MeshBasicMaterial&&!D.envMap||D instanceof THREE.MeshDepthMaterial)){D=D&&D.shading!=void 0&&D.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}D=!1}a:{t=w=void 0;E=u.length;for(w=0;w<E;w++)if(t=u[w],
|
|
|
+t.vertexColors){t=t.vertexColors;break a}t=!1}k.__vertexArray=new Float32Array(o*3);if(D)k.__normalArray=new Float32Array(o*3);if(v.hasTangents)k.__tangentArray=new Float32Array(o*4);if(t)k.__colorArray=new Float32Array(o*3);if(p){if(v.faceUvs.length>0||v.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4),
|
|
|
+k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(x*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(B*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];v=0;for(w=k.numMorphTargets;v<w;v++)k.__morphTargetsArrays.push(new Float32Array(o*3))}k.__needsSmoothNormals=D==THREE.SmoothShading;k.__uvType=p;k.__vertexColorType=t;k.__normalType=D;k.__webglFaceCount=
|
|
|
+x*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);k.__webglLineCount=B*2;v=0;for(w=u.length;v<w;v++)if(p=u[v],p.attributes){if(k.__webglCustomAttributes===void 0)k.__webglCustomAttributes={};for(a in p.attributes){t=p.attributes[a];D={};for(ja in t)D[ja]=t[ja];if(!D.__webglInitialized||D.createUniqueBuffers)D.__webglInitialized=!0,x=1,D.type==="v2"?x=2:D.type==="v3"?x=3:D.type==="v4"?x=4:D.type==="c"&&(x=3),D.size=x,D.array=new Float32Array(o*x),D.buffer=n.createBuffer(),D.buffer.belongsToAttribute=
|
|
|
+a,t.needsUpdate=!0,D.__original=t;k.__webglCustomAttributes[a]=D}}k.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}I(f.__webglObjects,j,e)}else if(e instanceof THREE.Ribbon){h=e.geometry;if(!h.__webglVertexBuffer)g=h,g.__webglVertexBuffer=n.createBuffer(),g.__webglColorBuffer=n.createBuffer(),g=h,j=g.vertices.length,g.__vertexArray=new Float32Array(j*3),g.__colorArray=new Float32Array(j*
|
|
|
+3),g.__webglVertexCount=j,h.__dirtyVertices=!0,h.__dirtyColors=!0;I(f.__webglObjects,h,e)}else if(e instanceof THREE.Line){h=e.geometry;if(!h.__webglVertexBuffer)g=h,g.__webglVertexBuffer=n.createBuffer(),g.__webglColorBuffer=n.createBuffer(),g=h,j=g.vertices.length,g.__vertexArray=new Float32Array(j*3),g.__colorArray=new Float32Array(j*3),g.__webglLineCount=j,h.__dirtyVertices=!0,h.__dirtyColors=!0;I(f.__webglObjects,h,e)}else if(e instanceof THREE.ParticleSystem){h=e.geometry;if(!h.__webglVertexBuffer){g=
|
|
|
+h;g.__webglVertexBuffer=n.createBuffer();g.__webglColorBuffer=n.createBuffer();g=h;j=e;k=g.vertices.length;g.__vertexArray=new Float32Array(k*3);g.__colorArray=new Float32Array(k*3);g.__sortArray=[];g.__webglParticleCount=k;g.__materials=j.materials;ja=o=m=void 0;m=0;for(o=j.materials.length;m<o;m++)if(ja=j.materials[m],ja.attributes){if(g.__webglCustomAttributes===void 0)g.__webglCustomAttributes={};for(a in ja.attributes){originalAttribute=ja.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=
|
|
|
+originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=n.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;g.__webglCustomAttributes[a]=attribute}}h.__dirtyVertices=
|
|
|
+!0;h.__dirtyColors=!0}I(f.__webglObjects,h,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?f.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){f=b.__objectsRemoved[0];e=b;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)y(e.__webglObjects,f);else if(f instanceof
|
|
|
+THREE.Sprite){e=e.__webglSprites;h=void 0;for(h=e.length-1;h>=0;h--)e[h]==f&&e.splice(h,1)}else f instanceof THREE.MarchingCubes&&y(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e<f;e++)if(g=b.__webglObjects[e].object,m=k=h=j=void 0,g instanceof THREE.Mesh){h=g.geometry;for(j in h.geometryGroups)if(k=h.geometryGroups[j],m=A(k),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||
|
|
|
+m)if(m=k,o=n.DYNAMIC_DRAW,ja=!h.dynamic,m.__inittedArrays){var K=B=x=void 0,C=void 0,la=K=void 0,L=void 0,N=void 0,M=void 0,P=J=E=t=D=w=p=u=v=void 0,F=C=M=C=N=L=void 0,z=void 0,Q=z=F=L=void 0,S=void 0,R=Q=z=F=K=K=la=M=C=Q=z=F=S=Q=z=F=S=Q=z=F=void 0,ka=0,U=0,pa=0,X=0,W=0,ha=0,T=0,aa=0,V=0,O=0,Y=0,Q=F=0,Q=void 0,ia=m.__vertexArray,ea=m.__uvArray,fa=m.__uv2Array,da=m.__normalArray,Z=m.__tangentArray,sa=m.__colorArray,ca=m.__skinVertexAArray,$=m.__skinVertexBArray,qa=m.__skinIndexArray,ra=m.__skinWeightArray,
|
|
|
+ta=m.__morphTargetsArrays,ua=m.__webglCustomAttributes,z=void 0,oa=m.__faceArray,ma=m.__lineArray,va=m.__needsSmoothNormals,u=m.__vertexColorType,v=m.__uvType,p=m.__normalType,xa=g.geometry,ya=xa.__dirtyVertices,Ia=xa.__dirtyElements,za=xa.__dirtyUvs,Ja=xa.__dirtyNormals,Ka=xa.__dirtyTangents,Da=xa.__dirtyColors,Ea=xa.__dirtyMorphTargets,Pa=xa.vertices,Ga=m.faces,cb=xa.faces,ab=xa.faceVertexUvs[0],bb=xa.faceVertexUvs[1],Qa=xa.skinVerticesA,Ra=xa.skinVerticesB,Sa=xa.skinIndices,Ha=xa.skinWeights,Fa=
|
|
|
+xa.morphTargets;if(ua)for(R in ua)ua[R].offset=0,ua[R].offsetSrc=0;x=0;for(B=Ga.length;x<B;x++)if(K=Ga[x],C=cb[K],ab&&(w=ab[K]),bb&&(D=bb[K]),K=C.vertexNormals,la=C.normal,L=C.vertexColors,N=C.color,M=C.vertexTangents,C instanceof THREE.Face3){if(ya)t=Pa[C.a].position,E=Pa[C.b].position,J=Pa[C.c].position,ia[U]=t.x,ia[U+1]=t.y,ia[U+2]=t.z,ia[U+3]=E.x,ia[U+4]=E.y,ia[U+5]=E.z,ia[U+6]=J.x,ia[U+7]=J.y,ia[U+8]=J.z,U+=9;if(ua)for(R in ua)if(z=ua[R],z.__original.needsUpdate)F=z.offset,Q=z.offsetSrc,z.size===
|
|
|
+1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[F]=z.value[C.a],z.array[F+1]=z.value[C.b],z.array[F+2]=z.value[C.c]):z.boundTo==="faces"?(Q=z.value[Q],z.array[F]=Q,z.array[F+1]=Q,z.array[F+2]=Q,z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[F]=z.value[Q],z.array[F+1]=z.value[Q+1],z.array[F+2]=z.value[Q+2],z.offsetSrc+=3),z.offset+=3):(z.boundTo===void 0||z.boundTo==="vertices"?(t=z.value[C.a],E=z.value[C.b],J=z.value[C.c]):z.boundTo==="faces"?(J=E=t=Q=z.value[Q],z.offsetSrc++):z.boundTo===
|
|
|
+"faceVertices"&&(t=z.value[Q],E=z.value[Q+1],J=z.value[Q+2],z.offsetSrc+=3),z.size===2?(z.array[F]=t.x,z.array[F+1]=t.y,z.array[F+2]=E.x,z.array[F+3]=E.y,z.array[F+4]=J.x,z.array[F+5]=J.y,z.offset+=6):z.size===3?(z.type==="c"?(z.array[F]=t.r,z.array[F+1]=t.g,z.array[F+2]=t.b,z.array[F+3]=E.r,z.array[F+4]=E.g,z.array[F+5]=E.b,z.array[F+6]=J.r,z.array[F+7]=J.g,z.array[F+8]=J.b):(z.array[F]=t.x,z.array[F+1]=t.y,z.array[F+2]=t.z,z.array[F+3]=E.x,z.array[F+4]=E.y,z.array[F+5]=E.z,z.array[F+6]=J.x,z.array[F+
|
|
|
+7]=J.y,z.array[F+8]=J.z),z.offset+=9):(z.array[F]=t.x,z.array[F+1]=t.y,z.array[F+2]=t.z,z.array[F+3]=t.w,z.array[F+4]=E.x,z.array[F+5]=E.y,z.array[F+6]=E.z,z.array[F+7]=E.w,z.array[F+8]=J.x,z.array[F+9]=J.y,z.array[F+10]=J.z,z.array[F+11]=J.w,z.offset+=12));if(Ea){F=0;for(z=Fa.length;F<z;F++)t=Fa[F].vertices[C.a].position,E=Fa[F].vertices[C.b].position,J=Fa[F].vertices[C.c].position,Q=ta[F],Q[Y]=t.x,Q[Y+1]=t.y,Q[Y+2]=t.z,Q[Y+3]=E.x,Q[Y+4]=E.y,Q[Y+5]=E.z,Q[Y+6]=J.x,Q[Y+7]=J.y,Q[Y+8]=J.z;Y+=9}if(Ha.length)F=
|
|
|
+Ha[C.a],z=Ha[C.b],Q=Ha[C.c],ra[O]=F.x,ra[O+1]=F.y,ra[O+2]=F.z,ra[O+3]=F.w,ra[O+4]=z.x,ra[O+5]=z.y,ra[O+6]=z.z,ra[O+7]=z.w,ra[O+8]=Q.x,ra[O+9]=Q.y,ra[O+10]=Q.z,ra[O+11]=Q.w,F=Sa[C.a],z=Sa[C.b],Q=Sa[C.c],qa[O]=F.x,qa[O+1]=F.y,qa[O+2]=F.z,qa[O+3]=F.w,qa[O+4]=z.x,qa[O+5]=z.y,qa[O+6]=z.z,qa[O+7]=z.w,qa[O+8]=Q.x,qa[O+9]=Q.y,qa[O+10]=Q.z,qa[O+11]=Q.w,F=Qa[C.a],z=Qa[C.b],Q=Qa[C.c],ca[O]=F.x,ca[O+1]=F.y,ca[O+2]=F.z,ca[O+3]=1,ca[O+4]=z.x,ca[O+5]=z.y,ca[O+6]=z.z,ca[O+7]=1,ca[O+8]=Q.x,ca[O+9]=Q.y,ca[O+10]=Q.z,
|
|
|
+ca[O+11]=1,F=Ra[C.a],z=Ra[C.b],Q=Ra[C.c],$[O]=F.x,$[O+1]=F.y,$[O+2]=F.z,$[O+3]=1,$[O+4]=z.x,$[O+5]=z.y,$[O+6]=z.z,$[O+7]=1,$[O+8]=Q.x,$[O+9]=Q.y,$[O+10]=Q.z,$[O+11]=1,O+=12;if(Da&&u)L.length==3&&u==THREE.VertexColors?(C=L[0],F=L[1],z=L[2]):z=F=C=N,sa[V]=C.r,sa[V+1]=C.g,sa[V+2]=C.b,sa[V+3]=F.r,sa[V+4]=F.g,sa[V+5]=F.b,sa[V+6]=z.r,sa[V+7]=z.g,sa[V+8]=z.b,V+=9;if(Ka&&xa.hasTangents)L=M[0],N=M[1],C=M[2],Z[T]=L.x,Z[T+1]=L.y,Z[T+2]=L.z,Z[T+3]=L.w,Z[T+4]=N.x,Z[T+5]=N.y,Z[T+6]=N.z,Z[T+7]=N.w,Z[T+8]=C.x,Z[T+
|
|
|
+9]=C.y,Z[T+10]=C.z,Z[T+11]=C.w,T+=12;if(Ja&&p)if(K.length==3&&va)for(M=0;M<3;M++)la=K[M],da[ha]=la.x,da[ha+1]=la.y,da[ha+2]=la.z,ha+=3;else for(M=0;M<3;M++)da[ha]=la.x,da[ha+1]=la.y,da[ha+2]=la.z,ha+=3;if(za&&w!==void 0&&v)for(M=0;M<3;M++)K=w[M],ea[pa]=K.u,ea[pa+1]=K.v,pa+=2;if(za&&D!==void 0&&v)for(M=0;M<3;M++)K=D[M],fa[X]=K.u,fa[X+1]=K.v,X+=2;Ia&&(oa[W]=ka,oa[W+1]=ka+1,oa[W+2]=ka+2,W+=3,ma[aa]=ka,ma[aa+1]=ka+1,ma[aa+2]=ka,ma[aa+3]=ka+2,ma[aa+4]=ka+1,ma[aa+5]=ka+2,aa+=6,ka+=3)}else if(C instanceof
|
|
|
+THREE.Face4){if(ya)t=Pa[C.a].position,E=Pa[C.b].position,J=Pa[C.c].position,P=Pa[C.d].position,ia[U]=t.x,ia[U+1]=t.y,ia[U+2]=t.z,ia[U+3]=E.x,ia[U+4]=E.y,ia[U+5]=E.z,ia[U+6]=J.x,ia[U+7]=J.y,ia[U+8]=J.z,ia[U+9]=P.x,ia[U+10]=P.y,ia[U+11]=P.z,U+=12;if(ua)for(R in ua)if(z=ua[R],z.__original.needsUpdate)F=z.offset,Q=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[F]=z.value[C.a],z.array[F+1]=z.value[C.b],z.array[F+2]=z.value[C.c],z.array[F+3]=z.value[C.d]):z.boundTo==="faces"?
|
|
|
+(Q=z.value[Q],z.array[F]=Q,z.array[F+1]=Q,z.array[F+2]=Q,z.array[F+3]=Q,z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[F]=z.value[Q],z.array[F+1]=z.value[Q+1],z.array[F+2]=z.value[Q+2],z.array[F+3]=z.value[Q+3],z.offsetSrc+=4),z.offset+=4):(z.boundTo===void 0||z.boundTo==="vertices"?(t=z.value[C.a],E=z.value[C.b],J=z.value[C.c],P=z.value[C.d]):z.boundTo==="faces"?(P=J=E=t=Q=z.value[Q],z.offsetSrc++):z.boundTo==="faceVertices"&&(t=z.value[Q],E=z.value[Q+1],J=z.value[Q+2],P=z.value[Q+3],z.offsetSrc+=
|
|
|
+4),z.size===2?(z.array[F]=t.x,z.array[F+1]=t.y,z.array[F+2]=E.x,z.array[F+3]=E.y,z.array[F+4]=J.x,z.array[F+5]=J.y,z.array[F+6]=P.x,z.array[F+7]=P.y,z.offset+=8):z.size===3?(z.type==="c"?(z.array[F]=t.r,z.array[F+1]=t.g,z.array[F+2]=t.b,z.array[F+3]=E.r,z.array[F+4]=E.g,z.array[F+5]=E.b,z.array[F+6]=J.r,z.array[F+7]=J.g,z.array[F+8]=J.b,z.array[F+9]=P.r,z.array[F+10]=P.g,z.array[F+11]=P.b):(z.array[F]=t.x,z.array[F+1]=t.y,z.array[F+2]=t.z,z.array[F+3]=E.x,z.array[F+4]=E.y,z.array[F+5]=E.z,z.array[F+
|
|
|
+6]=J.x,z.array[F+7]=J.y,z.array[F+8]=J.z,z.array[F+9]=P.x,z.array[F+10]=P.y,z.array[F+11]=P.z),z.offset+=12):(z.array[F]=t.x,z.array[F+1]=t.y,z.array[F+2]=t.z,z.array[F+3]=t.w,z.array[F+4]=E.x,z.array[F+5]=E.y,z.array[F+6]=E.z,z.array[F+7]=E.w,z.array[F+8]=J.x,z.array[F+9]=J.y,z.array[F+10]=J.z,z.array[F+11]=J.w,z.array[F+12]=P.x,z.array[F+13]=P.y,z.array[F+14]=P.z,z.array[F+15]=P.w,z.offset+=16));if(Ea){F=0;for(z=Fa.length;F<z;F++)t=Fa[F].vertices[C.a].position,E=Fa[F].vertices[C.b].position,J=Fa[F].vertices[C.c].position,
|
|
|
+P=Fa[F].vertices[C.d].position,Q=ta[F],Q[Y]=t.x,Q[Y+1]=t.y,Q[Y+2]=t.z,Q[Y+3]=E.x,Q[Y+4]=E.y,Q[Y+5]=E.z,Q[Y+6]=J.x,Q[Y+7]=J.y,Q[Y+8]=J.z,Q[Y+9]=P.x,Q[Y+10]=P.y,Q[Y+11]=P.z;Y+=12}if(Ha.length)F=Ha[C.a],z=Ha[C.b],Q=Ha[C.c],S=Ha[C.d],ra[O]=F.x,ra[O+1]=F.y,ra[O+2]=F.z,ra[O+3]=F.w,ra[O+4]=z.x,ra[O+5]=z.y,ra[O+6]=z.z,ra[O+7]=z.w,ra[O+8]=Q.x,ra[O+9]=Q.y,ra[O+10]=Q.z,ra[O+11]=Q.w,ra[O+12]=S.x,ra[O+13]=S.y,ra[O+14]=S.z,ra[O+15]=S.w,F=Sa[C.a],z=Sa[C.b],Q=Sa[C.c],S=Sa[C.d],qa[O]=F.x,qa[O+1]=F.y,qa[O+2]=F.z,qa[O+
|
|
|
+3]=F.w,qa[O+4]=z.x,qa[O+5]=z.y,qa[O+6]=z.z,qa[O+7]=z.w,qa[O+8]=Q.x,qa[O+9]=Q.y,qa[O+10]=Q.z,qa[O+11]=Q.w,qa[O+12]=S.x,qa[O+13]=S.y,qa[O+14]=S.z,qa[O+15]=S.w,F=Qa[C.a],z=Qa[C.b],Q=Qa[C.c],S=Qa[C.d],ca[O]=F.x,ca[O+1]=F.y,ca[O+2]=F.z,ca[O+3]=1,ca[O+4]=z.x,ca[O+5]=z.y,ca[O+6]=z.z,ca[O+7]=1,ca[O+8]=Q.x,ca[O+9]=Q.y,ca[O+10]=Q.z,ca[O+11]=1,ca[O+12]=S.x,ca[O+13]=S.y,ca[O+14]=S.z,ca[O+15]=1,F=Ra[C.a],z=Ra[C.b],Q=Ra[C.c],C=Ra[C.d],$[O]=F.x,$[O+1]=F.y,$[O+2]=F.z,$[O+3]=1,$[O+4]=z.x,$[O+5]=z.y,$[O+6]=z.z,$[O+
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|
|
+7]=1,$[O+8]=Q.x,$[O+9]=Q.y,$[O+10]=Q.z,$[O+11]=1,$[O+12]=C.x,$[O+13]=C.y,$[O+14]=C.z,$[O+15]=1,O+=16;if(Da&&u)L.length==4&&u==THREE.VertexColors?(C=L[0],F=L[1],z=L[2],L=L[3]):L=z=F=C=N,sa[V]=C.r,sa[V+1]=C.g,sa[V+2]=C.b,sa[V+3]=F.r,sa[V+4]=F.g,sa[V+5]=F.b,sa[V+6]=z.r,sa[V+7]=z.g,sa[V+8]=z.b,sa[V+9]=L.r,sa[V+10]=L.g,sa[V+11]=L.b,V+=12;if(Ka&&xa.hasTangents)L=M[0],N=M[1],C=M[2],M=M[3],Z[T]=L.x,Z[T+1]=L.y,Z[T+2]=L.z,Z[T+3]=L.w,Z[T+4]=N.x,Z[T+5]=N.y,Z[T+6]=N.z,Z[T+7]=N.w,Z[T+8]=C.x,Z[T+9]=C.y,Z[T+10]=
|
|
|
+C.z,Z[T+11]=C.w,Z[T+12]=M.x,Z[T+13]=M.y,Z[T+14]=M.z,Z[T+15]=M.w,T+=16;if(Ja&&p)if(K.length==4&&va)for(M=0;M<4;M++)la=K[M],da[ha]=la.x,da[ha+1]=la.y,da[ha+2]=la.z,ha+=3;else for(M=0;M<4;M++)da[ha]=la.x,da[ha+1]=la.y,da[ha+2]=la.z,ha+=3;if(za&&w!==void 0&&v)for(M=0;M<4;M++)K=w[M],ea[pa]=K.u,ea[pa+1]=K.v,pa+=2;if(za&&D!==void 0&&v)for(M=0;M<4;M++)K=D[M],fa[X]=K.u,fa[X+1]=K.v,X+=2;Ia&&(oa[W]=ka,oa[W+1]=ka+1,oa[W+2]=ka+3,oa[W+3]=ka+1,oa[W+4]=ka+2,oa[W+5]=ka+3,W+=6,ma[aa]=ka,ma[aa+1]=ka+1,ma[aa+2]=ka,ma[aa+
|
|
|
+3]=ka+3,ma[aa+4]=ka+1,ma[aa+5]=ka+2,ma[aa+6]=ka+2,ma[aa+7]=ka+3,aa+=8,ka+=4)}ya&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglVertexBuffer),n.bufferData(n.ARRAY_BUFFER,ia,o));if(ua)for(R in ua)z=ua[R],z.__original.needsUpdate&&(n.bindBuffer(n.ARRAY_BUFFER,z.buffer),n.bufferData(n.ARRAY_BUFFER,z.array,o));if(Ea){F=0;for(z=Fa.length;F<z;F++)n.bindBuffer(n.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[F]),n.bufferData(n.ARRAY_BUFFER,ta[F],o)}Da&&V>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglColorBuffer),n.bufferData(n.ARRAY_BUFFER,
|
|
|
+sa,o));Ja&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglNormalBuffer),n.bufferData(n.ARRAY_BUFFER,da,o));Ka&&xa.hasTangents&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglTangentBuffer),n.bufferData(n.ARRAY_BUFFER,Z,o));za&&pa>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglUVBuffer),n.bufferData(n.ARRAY_BUFFER,ea,o));za&&X>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglUV2Buffer),n.bufferData(n.ARRAY_BUFFER,fa,o));Ia&&(n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),n.bufferData(n.ELEMENT_ARRAY_BUFFER,oa,o),n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
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|
|
+m.__webglLineBuffer),n.bufferData(n.ELEMENT_ARRAY_BUFFER,ma,o));O>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinVertexABuffer),n.bufferData(n.ARRAY_BUFFER,ca,o),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),n.bufferData(n.ARRAY_BUFFER,$,o),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),n.bufferData(n.ARRAY_BUFFER,qa,o),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),n.bufferData(n.ARRAY_BUFFER,ra,o));ja&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,
|
|
|
+delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;H(k)}else if(g instanceof THREE.Ribbon){h=g.geometry;if(h.__dirtyVertices||h.__dirtyColors){g=h;j=n.DYNAMIC_DRAW;k=B=x=x=
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|
|
+void 0;v=g.vertices;m=g.colors;u=v.length;o=m.length;p=g.__vertexArray;ja=g.__colorArray;w=g.__dirtyColors;if(g.__dirtyVertices){for(x=0;x<u;x++)B=v[x].position,k=x*3,p[k]=B.x,p[k+1]=B.y,p[k+2]=B.z;n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer);n.bufferData(n.ARRAY_BUFFER,p,j)}if(w){for(x=0;x<o;x++)color=m[x],k=x*3,ja[k]=color.r,ja[k+1]=color.g,ja[k+2]=color.b;n.bindBuffer(n.ARRAY_BUFFER,g.__webglColorBuffer);n.bufferData(n.ARRAY_BUFFER,ja,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(g instanceof
|
|
|
+THREE.Line){h=g.geometry;if(h.__dirtyVertices||h.__dirtyColors){g=h;j=n.DYNAMIC_DRAW;k=B=x=x=void 0;v=g.vertices;m=g.colors;u=v.length;o=m.length;p=g.__vertexArray;ja=g.__colorArray;w=g.__dirtyColors;if(g.__dirtyVertices){for(x=0;x<u;x++)B=v[x].position,k=x*3,p[k]=B.x,p[k+1]=B.y,p[k+2]=B.z;n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer);n.bufferData(n.ARRAY_BUFFER,p,j)}if(w){for(x=0;x<o;x++)color=m[x],k=x*3,ja[k]=color.r,ja[k+1]=color.g,ja[k+2]=color.b;n.bindBuffer(n.ARRAY_BUFFER,g.__webglColorBuffer);
|
|
|
+n.bufferData(n.ARRAY_BUFFER,ja,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(g instanceof THREE.ParticleSystem)h=g.geometry,m=A(h),(h.__dirtyVertices||h.__dirtyColors||g.sortParticles||m)&&c(h,n.DYNAMIC_DRAW,g),h.__dirtyVertices=!1,h.__dirtyColors=!1,H(h)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?n.frontFace(n.CCW):n.frontFace(n.CW),b=="back"?n.cullFace(n.BACK):b=="front"?n.cullFace(n.FRONT):n.cullFace(n.FRONT_AND_BACK),n.enable(n.CULL_FACE)):n.disable(n.CULL_FACE)};this.supportsVertexTextures=
|
|
|
+function(){return Da}};
|
|
|
THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
|
|
|
THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
|
|
|
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
|
|
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
|
|
|
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
|
|
|
-THREE.ColorUtils={adjustHSV:function(b,c,e,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+c,0,1);g.s=THREE.ColorUtils.clamp(g.s+e,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,g=b.b,j=Math.max(Math.max(e,f),g),h=Math.min(Math.min(e,f),g);if(h==j)h=e=0;else{var m=j-h,h=m/j,e=e==j?(f-g)/m:f==j?2+(g-e)/m:4+(e-f)/m;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=j;return c},
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|
|
+THREE.ColorUtils={adjustHSV:function(b,c,e,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+c,0,1);g.s=THREE.ColorUtils.clamp(g.s+e,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,g=b.b,j=Math.max(Math.max(e,f),g),h=Math.min(Math.min(e,f),g);if(h==j)h=e=0;else{var k=j-h,h=k/j,e=e==j?(f-g)/k:f==j?2+(g-e)/k:4+(e-f)/k;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=j;return c},
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|
|
clamp:function(b,c,e){return b<c?c:b>e?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
|
|
|
-THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,j=b.vertices,h=g.vertices,m=b.faces,n=g.faces,p=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,t=h.length;o<t;o++){var v=new THREE.Vertex(h[o].position.clone());e&&c.matrix.multiplyVector3(v.position);j.push(v)}o=0;for(t=n.length;o<t;o++){var h=n[o],u,y,z=h.vertexNormals,v=h.vertexColors;h instanceof THREE.Face3?u=new THREE.Face3(h.a+f,h.b+f,h.c+
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|
-f):h instanceof THREE.Face4&&(u=new THREE.Face4(h.a+f,h.b+f,h.c+f,h.d+f));u.normal.copy(h.normal);e=0;for(j=z.length;e<j;e++)y=z[e],u.vertexNormals.push(y.clone());u.color.copy(h.color);e=0;for(j=v.length;e<j;e++)y=v[e],u.vertexColors.push(y.clone());u.materials=h.materials.slice();u.centroid.copy(h.centroid);m.push(u)}o=0;for(t=g.length;o<t;o++){f=g[o];m=[];e=0;for(j=f.length;e<j;e++)m.push(new THREE.UV(f[e].u,f[e].v));p.push(m)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,g=b.faces,
|
|
|
-j=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var h=new THREE.Vertex(f[b].position.clone());c.vertices.push(h)}b=0;for(e=g.length;b<e;b++){var m=g[b],n,p,o=m.vertexNormals,t=m.vertexColors;m instanceof THREE.Face3?n=new THREE.Face3(m.a,m.b,m.c):m instanceof THREE.Face4&&(n=new THREE.Face4(m.a,m.b,m.c,m.d));n.normal.copy(m.normal);f=0;for(h=o.length;f<h;f++)p=o[f],n.vertexNormals.push(p.clone());n.color.copy(m.color);f=0;for(h=t.length;f<h;f++)p=t[f],n.vertexColors.push(p.clone());n.materials=m.materials.slice();
|
|
|
-n.centroid.copy(m.centroid);c.faces.push(n)}b=0;for(e=j.length;b<e;b++){g=j[b];n=[];f=0;for(h=g.length;f<h;f++)n.push(new THREE.UV(g[f].u,g[f].v));c.faceVertexUvs[0].push(n)}return c},randomPointInTriangle:function(b,c,e){var f,g,j,h=new THREE.Vector3,m=THREE.GeometryUtils.__v1;f=THREE.GeometryUtils.random();g=THREE.GeometryUtils.random();f+g>1&&(f=1-f,g=1-g);j=1-f-g;h.copy(b);h.multiplyScalar(f);m.copy(c);m.multiplyScalar(g);h.addSelf(m);m.copy(e);m.multiplyScalar(j);h.addSelf(m);return h},randomPointInFace:function(b,
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|
|
+THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,j=b.vertices,h=g.vertices,k=b.faces,o=g.faces,m=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,u=h.length;p<u;p++){var v=new THREE.Vertex(h[p].position.clone());e&&c.matrix.multiplyVector3(v.position);j.push(v)}p=0;for(u=o.length;p<u;p++){var h=o[p],t,w,x=h.vertexNormals,v=h.vertexColors;h instanceof THREE.Face3?t=new THREE.Face3(h.a+f,h.b+f,h.c+
|
|
|
+f):h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+f,h.b+f,h.c+f,h.d+f));t.normal.copy(h.normal);e=0;for(j=x.length;e<j;e++)w=x[e],t.vertexNormals.push(w.clone());t.color.copy(h.color);e=0;for(j=v.length;e<j;e++)w=v[e],t.vertexColors.push(w.clone());t.materials=h.materials.slice();t.centroid.copy(h.centroid);k.push(t)}p=0;for(u=g.length;p<u;p++){f=g[p];k=[];e=0;for(j=f.length;e<j;e++)k.push(new THREE.UV(f[e].u,f[e].v));m.push(k)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,g=b.faces,
|
|
|
+j=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var h=new THREE.Vertex(f[b].position.clone());c.vertices.push(h)}b=0;for(e=g.length;b<e;b++){var k=g[b],o,m,p=k.vertexNormals,u=k.vertexColors;k instanceof THREE.Face3?o=new THREE.Face3(k.a,k.b,k.c):k instanceof THREE.Face4&&(o=new THREE.Face4(k.a,k.b,k.c,k.d));o.normal.copy(k.normal);f=0;for(h=p.length;f<h;f++)m=p[f],o.vertexNormals.push(m.clone());o.color.copy(k.color);f=0;for(h=u.length;f<h;f++)m=u[f],o.vertexColors.push(m.clone());o.materials=k.materials.slice();
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|
|
+o.centroid.copy(k.centroid);c.faces.push(o)}b=0;for(e=j.length;b<e;b++){g=j[b];o=[];f=0;for(h=g.length;f<h;f++)o.push(new THREE.UV(g[f].u,g[f].v));c.faceVertexUvs[0].push(o)}return c},randomPointInTriangle:function(b,c,e){var f,g,j,h=new THREE.Vector3,k=THREE.GeometryUtils.__v1;f=THREE.GeometryUtils.random();g=THREE.GeometryUtils.random();f+g>1&&(f=1-f,g=1-g);j=1-f-g;h.copy(b);h.multiplyScalar(f);k.copy(c);k.multiplyScalar(g);h.addSelf(k);k.copy(e);k.multiplyScalar(j);h.addSelf(k);return h},randomPointInFace:function(b,
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|
|
c,e){var f,g,j;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,g=c.vertices[b.b].position,j=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,g,j);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;g=c.vertices[b.b].position;j=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,g,c),h=THREE.GeometryUtils.triangleArea(g,j,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f,
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|
-g,c),h=THREE.GeometryUtils.triangleArea(g,j,c));return THREE.GeometryUtils.random()*(e+h)<e?THREE.GeometryUtils.randomPointInTriangle(f,g,c):THREE.GeometryUtils.randomPointInTriangle(g,j,c)}},randomPointsInGeometry:function(b,c){function e(b){function e(c,f){if(f<c)return c;var h=c+Math.floor((f-c)/2);return p[h]>b?e(c,h-1):p[h]<b?e(h+1,f):h}return e(0,p.length-1)}var f,g,j=b.faces,h=b.vertices,m=j.length,n=0,p=[],o,t,v,u;for(g=0;g<m;g++){f=j[g];if(f instanceof THREE.Face3)o=h[f.a].position,t=h[f.b].position,
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-v=h[f.c].position,f._area=THREE.GeometryUtils.triangleArea(o,t,v);else if(f instanceof THREE.Face4)o=h[f.a].position,t=h[f.b].position,v=h[f.c].position,u=h[f.d].position,f._area1=THREE.GeometryUtils.triangleArea(o,t,u),f._area2=THREE.GeometryUtils.triangleArea(t,v,u),f._area=f._area1+f._area2;n+=f._area;p[g]=n}f=[];h={};for(g=0;g<c;g++)m=THREE.GeometryUtils.random()*n,m=e(m),f[g]=THREE.GeometryUtils.randomPointInFace(j[m],b,!0),h[m]?h[m]+=1:h[m]=1;return f},triangleArea:function(b,c,e){var f,g=THREE.GeometryUtils.__v1;
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+g,c),h=THREE.GeometryUtils.triangleArea(g,j,c));return THREE.GeometryUtils.random()*(e+h)<e?THREE.GeometryUtils.randomPointInTriangle(f,g,c):THREE.GeometryUtils.randomPointInTriangle(g,j,c)}},randomPointsInGeometry:function(b,c){function e(b){function c(e,f){if(f<e)return e;var g=e+Math.floor((f-e)/2);return m[g]>b?c(e,g-1):m[g]<b?c(g+1,f):g}return c(0,m.length-1)}var f,g,j=b.faces,h=b.vertices,k=j.length,o=0,m=[],p,u,v,t;for(g=0;g<k;g++){f=j[g];if(f instanceof THREE.Face3)p=h[f.a].position,u=h[f.b].position,
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+v=h[f.c].position,f._area=THREE.GeometryUtils.triangleArea(p,u,v);else if(f instanceof THREE.Face4)p=h[f.a].position,u=h[f.b].position,v=h[f.c].position,t=h[f.d].position,f._area1=THREE.GeometryUtils.triangleArea(p,u,t),f._area2=THREE.GeometryUtils.triangleArea(u,v,t),f._area=f._area1+f._area2;o+=f._area;m[g]=o}f=[];h={};for(g=0;g<c;g++)k=THREE.GeometryUtils.random()*o,k=e(k),f[g]=THREE.GeometryUtils.randomPointInFace(j[k],b,!0),h[k]?h[k]+=1:h[k]=1;return f},triangleArea:function(b,c,e){var f,g=THREE.GeometryUtils.__v1;
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g.sub(b,c);f=g.length();g.sub(b,e);b=g.length();g.sub(c,e);e=g.length();c=0.5*(f+b+e);return Math.sqrt(c*(c-f)*(c-b)*(c-e))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
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THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,g=new THREE.Texture(f,c);f.onload=function(){g.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return g},loadTextureCube:function(b,c,e){var f,g=[],j=new THREE.Texture(g,c),c=g.loadCount=0;for(f=b.length;c<f;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)j.needsUpdate=!0;e&&e(this)},g[c].crossOrigin="",g[c].src=b[c];return j}};
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THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,g=b.children.length;for(f=0;f<g;f++)e=b.children[f],c(e),THREE.SceneUtils.traverseHierarchy(e,c)}};
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@@ -380,21 +348,21 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
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film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
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screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var c,e,f,g,j=2*Math.ceil(b*3)+1;j>25&&(j=25);g=(j-1)*0.5;e=Array(j);for(c=f=0;c<j;++c)e[c]=Math.exp(-((c-g)*(c-g))/(2*b*b)),f+=e[c];for(c=0;c<j;++c)e[c]/=f;return e}};
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-THREE.AnimationHandler=function(){var b=[],c={},e={update:function(e){for(var c=0;c<b.length;c++)b[c].update(e)},addToUpdate:function(e){b.indexOf(e)===-1&&b.push(e)},removeFromUpdate:function(e){e=b.indexOf(e);e!==-1&&b.splice(e,1)},add:function(b){c[b.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+b.name+" already exists in library. Overwriting.");c[b.name]=b;if(b.initialized!==!0){for(var e=0;e<b.hierarchy.length;e++){for(var f=0;f<b.hierarchy[e].keys.length;f++){if(b.hierarchy[e].keys[f].time<
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-0)b.hierarchy[e].keys[f].time=0;if(b.hierarchy[e].keys[f].rot!==void 0&&!(b.hierarchy[e].keys[f].rot instanceof THREE.Quaternion)){var m=b.hierarchy[e].keys[f].rot;b.hierarchy[e].keys[f].rot=new THREE.Quaternion(m[0],m[1],m[2],m[3])}}if(b.hierarchy[e].keys[0].morphTargets!==void 0){m={};for(f=0;f<b.hierarchy[e].keys.length;f++)for(var n=0;n<b.hierarchy[e].keys[f].morphTargets.length;n++){var p=b.hierarchy[e].keys[f].morphTargets[n];m[p]=-1}b.hierarchy[e].usedMorphTargets=m;for(f=0;f<b.hierarchy[e].keys.length;f++){var o=
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-{};for(p in m){for(n=0;n<b.hierarchy[e].keys[f].morphTargets.length;n++)if(b.hierarchy[e].keys[f].morphTargets[n]===p){o[p]=b.hierarchy[e].keys[f].morphTargetsInfluences[n];break}n===b.hierarchy[e].keys[f].morphTargets.length&&(o[p]=0)}b.hierarchy[e].keys[f].morphTargetsInfluences=o}}for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].time===b.hierarchy[e].keys[f-1].time&&(b.hierarchy[e].keys.splice(f,1),f--);for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].index=f}f=parseInt(b.length*
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+THREE.AnimationHandler=function(){var b=[],c={},e={update:function(c){for(var e=0;e<b.length;e++)b[e].update(c)},addToUpdate:function(c){b.indexOf(c)===-1&&b.push(c)},removeFromUpdate:function(c){c=b.indexOf(c);c!==-1&&b.splice(c,1)},add:function(b){c[b.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+b.name+" already exists in library. Overwriting.");c[b.name]=b;if(b.initialized!==!0){for(var e=0;e<b.hierarchy.length;e++){for(var f=0;f<b.hierarchy[e].keys.length;f++){if(b.hierarchy[e].keys[f].time<
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+0)b.hierarchy[e].keys[f].time=0;if(b.hierarchy[e].keys[f].rot!==void 0&&!(b.hierarchy[e].keys[f].rot instanceof THREE.Quaternion)){var k=b.hierarchy[e].keys[f].rot;b.hierarchy[e].keys[f].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(b.hierarchy[e].keys[0].morphTargets!==void 0){k={};for(f=0;f<b.hierarchy[e].keys.length;f++)for(var o=0;o<b.hierarchy[e].keys[f].morphTargets.length;o++){var m=b.hierarchy[e].keys[f].morphTargets[o];k[m]=-1}b.hierarchy[e].usedMorphTargets=k;for(f=0;f<b.hierarchy[e].keys.length;f++){var p=
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+{};for(m in k){for(o=0;o<b.hierarchy[e].keys[f].morphTargets.length;o++)if(b.hierarchy[e].keys[f].morphTargets[o]===m){p[m]=b.hierarchy[e].keys[f].morphTargetsInfluences[o];break}o===b.hierarchy[e].keys[f].morphTargets.length&&(p[m]=0)}b.hierarchy[e].keys[f].morphTargetsInfluences=p}}for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].time===b.hierarchy[e].keys[f-1].time&&(b.hierarchy[e].keys.splice(f,1),f--);for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].index=f}f=parseInt(b.length*
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b.fps,10);b.JIT={};b.JIT.hierarchy=[];for(e=0;e<b.hierarchy.length;e++)b.JIT.hierarchy.push(Array(f));b.initialized=!0}},get:function(b){if(typeof b==="string")return c[b]?c[b]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+b),null)},parse:function(b){var e=[];if(b instanceof THREE.SkinnedMesh)for(var c=0;c<b.bones.length;c++)e.push(b.bones[c]);else f(b,e);return e}},f=function(b,e){e.push(b);for(var c=0;c<b.children.length;c++)f(b.children[c],e)};e.LINEAR=0;e.CATMULLROM=1;e.CATMULLROM_FORWARD=
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2;return e}();THREE.Animation=function(b,c,e,f){this.root=b;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=e!==void 0?e:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==void 0?f:!0;this.points=[];this.target=new THREE.Vector3};
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THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var e,f=this.hierarchy.length,g;for(e=0;e<f;e++){g=this.hierarchy[e];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===void 0)g.animationCache={},g.animationCache.prevKey={pos:0,rot:0,scl:0},g.animationCache.nextKey={pos:0,rot:0,scl:0},g.animationCache.originalMatrix=g instanceof
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THREE.Bone?g.skinMatrix:g.matrix;var j=g.animationCache.prevKey;g=g.animationCache.nextKey;j.pos=this.data.hierarchy[e].keys[0];j.rot=this.data.hierarchy[e].keys[0];j.scl=this.data.hierarchy[e].keys[0];g.pos=this.getNextKeyWith("pos",e,1);g.rot=this.getNextKeyWith("rot",e,1);g.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
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-THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,g,j,h,m,n,p,o=this.data.JIT.hierarchy,t,v;this.currentTime+=b*this.timeScale;v=this.currentTime;t=this.currentTime%=this.data.length;p=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,y=this.hierarchy.length;u<y;u++)if(b=this.hierarchy[u],n=b.animationCache,this.JITCompile&&o[u][p]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=o[u][p],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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-!1):(b.matrix=o[u][p],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var z=0;z<3;z++){e=c[z];h=n.prevKey[e];m=n.nextKey[e];if(m.time<=v){if(t<v)if(this.loop){h=this.data.hierarchy[u].keys[0];for(m=this.getNextKeyWith(e,u,1);m.time<t;)h=m,m=this.getNextKeyWith(e,u,m.index+1)}else{this.stop();return}else{do h=m,m=this.getNextKeyWith(e,u,m.index+1);while(m.time<
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-t)}n.prevKey[e]=h;n.nextKey[e]=m}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(t-h.time)/(m.time-h.time);g=h[e];j=m[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
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-this.getPrevKeyWith("pos",u,h.index-1).pos,this.points[1]=g,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",u,m.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
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-"rot")THREE.Quaternion.slerp(g,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f}}if(this.JITCompile&&o[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;u<this.hierarchy.length;u++)o[u][p]=this.hierarchy[u]instanceof THREE.Bone?this.hierarchy[u].skinMatrix.clone():this.hierarchy[u].matrix.clone()}}};
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-THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],g,j,h,m,n,p;g=(b.length-1)*c;j=Math.floor(g);g-=j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>b.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];m=b[e[1]];n=b[e[2]];p=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(j[0],m[0],n[0],p[0],g,e,h);f[1]=this.interpolate(j[1],m[1],n[1],p[1],g,e,h);f[2]=this.interpolate(j[2],m[2],n[2],p[2],g,e,h);return f};
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+THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,g,j,h,k,o,m,p=this.data.JIT.hierarchy,u,v;this.currentTime+=b*this.timeScale;v=this.currentTime;u=this.currentTime%=this.data.length;m=parseInt(Math.min(u*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,w=this.hierarchy.length;t<w;t++)if(b=this.hierarchy[t],o=b.animationCache,this.JITCompile&&p[t][m]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=p[t][m],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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+!1):(b.matrix=p[t][m],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var x=0;x<3;x++){e=c[x];h=o.prevKey[e];k=o.nextKey[e];if(k.time<=v){if(u<v)if(this.loop){h=this.data.hierarchy[t].keys[0];for(k=this.getNextKeyWith(e,t,1);k.time<u;)h=k,k=this.getNextKeyWith(e,t,k.index+1)}else{this.stop();return}else{do h=k,k=this.getNextKeyWith(e,t,k.index+1);while(k.time<
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+u)}o.prevKey[e]=h;o.nextKey[e]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(u-h.time)/(k.time-h.time);g=h[e];j=k[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+t),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
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+this.getPrevKeyWith("pos",t,h.index-1).pos,this.points[1]=g,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
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+"rot")THREE.Quaternion.slerp(g,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f}}if(this.JITCompile&&p[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;t<this.hierarchy.length;t++)p[t][m]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
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+THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],g,j,h,k,o,m;g=(b.length-1)*c;j=Math.floor(g);g-=j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>b.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];k=b[e[1]];o=b[e[2]];m=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(j[0],k[0],o[0],m[0],g,e,h);f[1]=this.interpolate(j[1],k[1],o[1],m[1],g,e,h);f[2]=this.interpolate(j[2],k[2],o[2],m[2],g,e,h);return f};
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THREE.Animation.prototype.interpolate=function(b,c,e,f,g,j,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*j+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]};
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THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
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@@ -407,15 +375,15 @@ this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown
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1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*
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Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
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THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
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-THREE.PathCamera=function(b){function c(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},g,j=e.getControlPointsArray(),m=e.getLength(),n=j.length,H=0;g=n-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[g]={time:f,pos:j[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<n-1;g++)H=f*m.chunks[g]/m.total,e.keys[g]={time:H,pos:j[g]};h.hierarchy[0]=e;THREE.AnimationHandler.add(h);return new THREE.Animation(b,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,e){var c,
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-f,h=new THREE.Geometry;for(c=0;c<b.points.length*e;c++)f=c/(b.points.length*e),f=b.getPoint(f),h.vertices[c]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return h}function f(b,c){var f=e(c,10),h=e(c,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,g);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);h=new THREE.SphereGeometry(1,
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-16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(h,g),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=
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+THREE.PathCamera=function(b){function c(b,c,e,f){var g={name:e,fps:0.6,length:f,hierarchy:[]},h,j=c.getControlPointsArray(),k=c.getLength(),o=j.length,H=0;h=o-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:f,pos:j[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h<o-1;h++)H=f*k.chunks[h]/k.total,c.keys[h]={time:H,pos:j[h]};g.hierarchy[0]=c;THREE.AnimationHandler.add(g);return new THREE.Animation(b,e,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,c){var e,
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+f,g=new THREE.Geometry;for(e=0;e<b.points.length*c;e++)f=e/(b.points.length*c),f=b.getPoint(f),g.vertices[e]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return g}function f(b,c){var f=e(c,10),g=e(c,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,h);particleObj=new THREE.ParticleSystem(g,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);g=new THREE.SphereGeometry(1,
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+16,8);h=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(g,h),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=
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this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
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void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
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-window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,j=Math.PI/180;this.update=function(b,e,c){var f,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*j;this.theta=this.lon*j;f=this.phi%g;this.phi=f>=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var m=h[1]-h[0];this.phi=
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-TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/m)*m+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;m=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/m)*m+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX=
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-b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.CubeGeometry(10,10,20),n=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(n,h);b.position.set(0,10,0);this.animation=
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-c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove),
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+window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,j=Math.PI/180;this.update=function(b,c,e){var f,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*j;this.theta=this.lon*j;f=this.phi%g;this.phi=f>=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var k=h[1]-h[0];this.phi=
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+TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/k)*k+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;k=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/k)*k+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,e)};this.onMouseMove=function(b){this.mouseX=
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+b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),o=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(o,h);b.position.set(0,10,0);this.animation=
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+c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove),
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!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
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b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=
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@@ -427,27 +395,27 @@ this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVec
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this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
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document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
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this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
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-THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Matrix4,n=!1,p=1,o=0,t=0,v=0,u=0,y=0,z=window.innerWidth/2,x=window.innerHeight/2;this.update=
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-function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*y));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*t);this.translateY(b*v);n&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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-else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);j.set(0,1,0);g.cross(j,h).normalize();j.cross(h,g).normalize();this.matrix.n11=g.x;this.matrix.n12=j.x;this.matrix.n13=h.x;this.matrix.n21=g.y;this.matrix.n22=j.y;this.matrix.n23=h.y;this.matrix.n31=g.z;this.matrix.n32=j.z;this.matrix.n33=h.z;m.identity();m.n11=Math.cos(this.roll);m.n12=-Math.sin(this.roll);m.n21=Math.sin(this.roll);m.n22=Math.cos(this.roll);this.matrix.multiplySelf(m);
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+THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,o=!1,m=1,p=0,u=0,v=0,t=0,w=0,x=window.innerWidth/2,B=window.innerHeight/2;this.update=
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+function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*t),this.rotateVertically(b*w));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*u);this.translateY(b*v);o&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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+else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);j.set(0,1,0);g.cross(j,h).normalize();j.cross(h,g).normalize();this.matrix.n11=g.x;this.matrix.n12=j.x;this.matrix.n13=h.x;this.matrix.n21=g.y;this.matrix.n22=j.y;this.matrix.n23=h.y;this.matrix.n31=g.z;this.matrix.n32=j.z;this.matrix.n33=h.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
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this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
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this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(b);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(b){j.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);j.multiplyScalar(b);this.forward.addSelf(j);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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-function(b){u=(b.clientX-z)/window.innerWidth;y=(b.clientY-x)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:o=1;break;case 2:o=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:o=0;break;case 2:o=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:o=1;break;case 37:case 65:t=-1;break;
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-case 40:case 83:o=-1;break;case 39:case 68:t=1;break;case 81:n=!0;p=1;break;case 69:n=!0;p=-1;break;case 82:v=1;break;case 70:v=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:o=0;break;case 37:case 65:t=0;break;case 40:case 83:o=0;break;case 39:case 68:t=0;break;case 81:n=!1;break;case 69:n=!1;break;case 82:v=0;break;case 70:v=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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+function(b){t=(b.clientX-x)/window.innerWidth;w=(b.clientY-B)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=1;break;case 2:p=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=0;break;case 2:p=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:p=1;break;case 37:case 65:u=-1;break;
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+case 40:case 83:p=-1;break;case 39:case 68:u=1;break;case 81:o=!0;m=1;break;case 69:o=!0;m=-1;break;case 82:v=1;break;case 70:v=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:p=0;break;case 37:case 65:u=0;break;case 40:case 83:p=0;break;case 39:case 68:u=0;break;case 81:o=!1;break;case 69:o=!1;break;case 82:v=0;break;case 70:v=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
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-!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Vector2,n=new THREE.Vector2,p=new THREE.Vector2,o=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
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+!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector2,o=new THREE.Vector2,m=new THREE.Vector2,p=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
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this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var e=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),f=e.length();f>1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f};
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-this.rotateCamera=function(){var b=Math.acos(j.dot(h)/j.length()/h.length());if(b){var c=(new THREE.Vector3).cross(j,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?j=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(j))}};this.zoomCamera=function(){var b=1+(n.y-m.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?m=n:m.y+=(n.y-m.y)*this.dynamicDampingFactor)};
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-this.panCamera=function(){var b=o.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=o:p.addSelf(b.sub(o,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
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+this.rotateCamera=function(){var b=Math.acos(j.dot(h)/j.length()/h.length());if(b){var c=(new THREE.Vector3).cross(j,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?j=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(j))}};this.zoomCamera=function(){var b=1+(o.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?k=o:k.y+=(o.y-k.y)*this.dynamicDampingFactor)};
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+this.panCamera=function(){var b=p.clone().subSelf(m);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?m=p:m.addSelf(b.sub(p,m).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
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g.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,g.setLength(this.minDistance))};this.update=function(b,c,e){g=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,g);this.checkDistances();this.supr.update.call(this,b,c,e)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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-c(this,function(b){e&&(j=h=this.getMouseProjectionOnBall(b.clientX,b.clientY),m=n=this.getMouseOnScreen(b.clientX,b.clientY),p=o=this.getMouseOnScreen(b.clientX,b.clientY),e=!1);f!==this.STATE.NONE&&(f===this.STATE.ROTATE?h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?n=this.getMouseOnScreen(b.clientX,b.clientY):f===this.STATE.PAN&&!this.noPan&&(o=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
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-b.stopPropagation();if(f===this.STATE.NONE)f=b.button,f===this.STATE.ROTATE?j=h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?m=n=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(p=o=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();f=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(f===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])f=
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+c(this,function(b){e&&(j=h=this.getMouseProjectionOnBall(b.clientX,b.clientY),k=o=this.getMouseOnScreen(b.clientX,b.clientY),m=p=this.getMouseOnScreen(b.clientX,b.clientY),e=!1);f!==this.STATE.NONE&&(f===this.STATE.ROTATE?h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?o=this.getMouseOnScreen(b.clientX,b.clientY):f===this.STATE.PAN&&!this.noPan&&(p=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
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+b.stopPropagation();if(f===this.STATE.NONE)f=b.button,f===this.STATE.ROTATE?j=h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?k=o=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(m=p=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();f=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(f===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])f=
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this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)f=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)f=this.STATE.PAN;f!==this.STATE.NONE&&(e=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(f!==this.STATE.NONE)f=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};THREE.QuakeCamera=THREE.FirstPersonCamera;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};
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THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e};THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};
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THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),g,j=0;c.push(0);for(g=1;g<=b;g++)e=this.getPoint(g/b),j+=e.distanceTo(f),c.push(j),f=e;return this.cacheArcLengths=c};
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-THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,g=e.length,j;j=c?c:b*e[g-1];time=Date.now();for(var h=0,m=g-1,n;h<=m;)if(f=Math.floor(h+(m-h)/2),n=e[f]-j,n<0)h=f+1;else if(n>0)m=f-1;else{m=f;break}f=m;if(e[f]==j)return f/(g-1);h=e[f];return e=(f+(j-h)/(e[f+1]-h))/(g-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)};
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+THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,g=e.length,j;j=c?c:b*e[g-1];time=Date.now();for(var h=0,k=g-1,o;h<=k;)if(f=Math.floor(h+(k-h)/2),o=e[f]-j,o<0)h=f+1;else if(o>0)k=f-1;else{k=f;break}f=k;if(e[f]==j)return f/(g-1);h=e[f];return e=(f+(j-h)/(e[f+1]-h))/(g-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)};
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THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve;
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THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b};
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THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
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@@ -462,140 +430,140 @@ THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constru
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THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};
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THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b<e.length;){if(e[b]>=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;e<f;e++)c+=this.curves[e].getLength(),b.push(c);return this.cacheLengths=b};
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-THREE.CurvePath.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,g;c=e=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var j,h,m,n;n=new THREE.Vector2;h=0;for(m=b.length;h<m;h++){j=b[h];if(j.x>c)c=j.x;else if(j.x<f)f=j.x;if(j.y>e)e=j.y;else if(j.y<e)g=j.y;n.addSelf(j.x,j.y)}return{minX:f,minY:g,maxX:c,maxY:e,centroid:n.divideScalar(m)}};THREE.CurvePath.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};
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+THREE.CurvePath.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,g;c=e=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var j,h,k,o;o=new THREE.Vector2;h=0;for(k=b.length;h<k;h++){j=b[h];if(j.x>c)c=j.x;else if(j.x<f)f=j.x;if(j.y>e)e=j.y;else if(j.y<e)g=j.y;o.addSelf(j.x,j.y)}return{minX:f,minY:g,maxX:c,maxY:e,centroid:o.divideScalar(k)}};THREE.CurvePath.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};
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THREE.CurvePath.prototype.createSpacedPointsGeometry=function(b){return this.createGeometry(this.getSpacedPoints(b,!0))};THREE.CurvePath.prototype.createGeometry=function(b){for(var c=new THREE.Geometry,e=0;e<b.length;e++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(b[e].x,b[e].y,0)));return c};THREE.CurvePath.prototype.addWrapPath=function(b){this.bends.push(b)};
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THREE.CurvePath.prototype.getTransformedPoints=function(b,c){var e=this.getPoints(b),f,g;if(!c)c=this.bends;f=0;for(g=c.length;f<g;f++)e=this.getWrapPoints(e,c[f]);return e};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(b,c){var e=this.getSpacedPoints(b),f,g;if(!c)c=this.bends;f=0;for(g=c.length;f<g;f++)e=this.getWrapPoints(e,c[f]);return e};
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-THREE.CurvePath.prototype.getWrapPoints=function(b,c){var e=this.getBoundingBox(),f,g,j,h,m,n;f=0;for(g=b.length;f<g;f++)j=b[f],h=j.x,m=j.y,n=h/e.maxX,n=c.getUtoTmapping(n,h),h=c.getPoint(n),m=c.getNormalVector(n).multiplyScalar(m),j.x=h.x+m.x,j.y=h.y+m.y;return b};THREE.Path=function(b){THREE.CurvePath.call(this);this.actions=[];b&&this.fromPoints(b)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
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+THREE.CurvePath.prototype.getWrapPoints=function(b,c){var e=this.getBoundingBox(),f,g,j,h,k,o;f=0;for(g=b.length;f<g;f++)j=b[f],h=j.x,k=j.y,o=h/e.maxX,o=c.getUtoTmapping(o,h),h=c.getPoint(o),k=c.getNormalVector(o).multiplyScalar(k),j.x=h.x+k.x,j.y=h.y+k.y;return b};THREE.Path=function(b){THREE.CurvePath.call(this);this.actions=[];b&&this.fromPoints(b)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
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THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(b){this.moveTo(b[0].x,b[0].y);var c,e=b.length;for(c=1;c<e;c++)this.lineTo(b[c].x,b[c].y)};THREE.Path.prototype.moveTo=function(){var b=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:b})};
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THREE.Path.prototype.lineTo=function(b,c){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(b,c)));this.actions.push({action:THREE.PathActions.LINE_TO,args:e})};
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THREE.Path.prototype.quadraticCurveTo=function(b,c,e,f){var g=Array.prototype.slice.call(arguments),j=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(j[j.length-2],j[j.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:g})};
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-THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments),m=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(m[m.length-2],m[m.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f),new THREE.Vector2(g,j)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
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+THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments),k=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(k[k.length-2],k[k.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f),new THREE.Vector2(g,j)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
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THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b);this.curves.push(new THREE.SplineCurve(e));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};THREE.Path.prototype.arc=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,g,j));this.actions.push({action:THREE.PathActions.ARC,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(b){b||(b=40);for(var c=[],e=0;e<b;e++)c.push(this.getPoint(e/b));return c};
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-THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,g,j,h,m,n,p,o,t,v,u,y,z;f=0;for(g=this.actions.length;f<g;f++)switch(j=this.actions[f],h=j.action,j=j.args,h){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(j[0],j[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:m=j[2];n=j[3];t=j[0];v=j[1];e.length>0?(h=e[e.length-1],u=h.x,y=h.y):(h=this.actions[f-1].args,u=h[h.length-2],y=h[h.length-1]);for(h=1;h<=b;h++)z=h/b,j=THREE.Shape.Utils.b2(z,u,t,m),z=THREE.Shape.Utils.b2(z,y,v,
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-n),e.push(new THREE.Vector2(j,z));break;case THREE.PathActions.BEZIER_CURVE_TO:m=j[4];n=j[5];t=j[0];v=j[1];p=j[2];o=j[3];e.length>0?(h=e[e.length-1],u=h.x,y=h.y):(h=this.actions[f-1].args,u=h[h.length-2],y=h[h.length-1]);for(h=1;h<=b;h++)z=h/b,j=THREE.Shape.Utils.b3(z,u,t,p,m),z=THREE.Shape.Utils.b3(z,y,v,o,n),e.push(new THREE.Vector2(j,z));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];z=b*j[0].length;h=h.concat(j[0]);j=new THREE.SplineCurve(h);
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|
-for(h=1;h<=z;h++)e.push(j.getPointAt(h/z));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;m=j[0];n=j[1];p=j[2];t=j[3];z=j[4];v=!!j[5];o=h[h.length-2];u=h[h.length-1];h.length==0&&(o=u=0);y=z-t;var x=b*2;for(h=1;h<=x;h++)z=h/x,v||(z=1-z),z=t+z*y,j=o+m+p*Math.cos(z),z=u+n+p*Math.sin(z),e.push(new THREE.Vector2(j,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)};
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|
-THREE.Path.prototype.nltransform=function(b,c,e,f,g,j){var h=this.getPoints(),m,n,p,o,t;m=0;for(n=h.length;m<n;m++)p=h[m],o=p.x,t=p.y,p.x=b*o+c*t+e,p.y=f*t+g*o+j;return h};
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|
+THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,g,j,h,k,o,m,p,u,v,t,w,x;f=0;for(g=this.actions.length;f<g;f++)switch(j=this.actions[f],h=j.action,j=j.args,h){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(j[0],j[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=j[2];o=j[3];u=j[0];v=j[1];e.length>0?(h=e[e.length-1],t=h.x,w=h.y):(h=this.actions[f-1].args,t=h[h.length-2],w=h[h.length-1]);for(h=1;h<=b;h++)x=h/b,j=THREE.Shape.Utils.b2(x,t,u,k),x=THREE.Shape.Utils.b2(x,w,v,
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+o),e.push(new THREE.Vector2(j,x));break;case THREE.PathActions.BEZIER_CURVE_TO:k=j[4];o=j[5];u=j[0];v=j[1];m=j[2];p=j[3];e.length>0?(h=e[e.length-1],t=h.x,w=h.y):(h=this.actions[f-1].args,t=h[h.length-2],w=h[h.length-1]);for(h=1;h<=b;h++)x=h/b,j=THREE.Shape.Utils.b3(x,t,u,m,k),x=THREE.Shape.Utils.b3(x,w,v,p,o),e.push(new THREE.Vector2(j,x));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];x=b*j[0].length;h=h.concat(j[0]);j=new THREE.SplineCurve(h);
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+for(h=1;h<=x;h++)e.push(j.getPointAt(h/x));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;k=j[0];o=j[1];m=j[2];u=j[3];x=j[4];v=!!j[5];p=h[h.length-2];t=h[h.length-1];h.length==0&&(p=t=0);w=x-u;var B=b*2;for(h=1;h<=B;h++)x=h/B,v||(x=1-x),x=u+x*w,j=p+k+m*Math.cos(x),x=t+o+m*Math.sin(x),e.push(new THREE.Vector2(j,x))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)};
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|
+THREE.Path.prototype.nltransform=function(b,c,e,f,g,j){var h=this.getPoints(),k,o,m,p,u;k=0;for(o=h.length;k<o;k++)m=h[k],p=m.x,u=m.y,m.x=b*p+c*u+e,m.y=f*u+g*p+j;return h};
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|
THREE.Path.prototype.debug=function(b){var c=this.getBoundingBox();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,g,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],g=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,g);c.stroke();c.closePath();c.strokeStyle="red";f=
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|
this.getPoints();b=0;for(e=f.length;b<e;b++)g=f[b],c.beginPath(),c.arc(g.x,g.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
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THREE.Path.prototype.toShapes=function(){var b,c,e,f,g=[],j=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&j.actions.length!=0&&(g.push(j),j=new THREE.Path),j[e].apply(j,f);j.actions.length!=0&&g.push(j);if(g.length==0)return[];var h,j=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h&&j.push(h),h=new THREE.Shape,h.actions=f.actions,h.curves=
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f.curves):h.holes.push(f);j.push(h)}else{h=new THREE.Shape;b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h.actions=f.actions,h.curves=f.curves,j.push(h),h=new THREE.Shape):h.holes.push(f)}return j};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};
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THREE.Shape.prototype.getPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedPoints(b,this.bends);return f};THREE.Shape.prototype.getSpacedPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedSpacedPoints(b,this.bends);return f};THREE.Shape.prototype.extractAllPoints=function(b){return{shape:this.getTransformedPoints(b),holes:this.getPointsHoles(b)}};
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THREE.Shape.prototype.extractAllSpacedPoints=function(b){return{shape:this.getTransformedSpacedPoints(b),holes:this.getSpacedPointsHoles(b)}};
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|
-THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),g,j,h,m,n,p,o,t,v,u,y=[];for(n=0;n<c.length;n++){p=c[n];f=f.concat(p);j=Number.POSITIVE_INFINITY;for(g=0;g<p.length;g++){v=p[g];u=[];for(t=0;t<e.length;t++)o=e[t],o=v.distanceToSquared(o),u.push(o),o<j&&(j=o,h=g,m=t)}g=m-1>=0?m-1:e.length-1;j=h-1>=0?h-1:p.length-1;var z=[p[h],e[m],e[g]];t=THREE.FontUtils.Triangulate.area(z);var x=[p[h],p[j],e[m]];v=THREE.FontUtils.Triangulate.area(x);u=m;o=h;m+=1;h+=-1;m<0&&(m+=e.length);m%=
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|
-e.length;h<0&&(h+=p.length);h%=p.length;g=m-1>=0?m-1:e.length-1;j=h-1>=0?h-1:p.length-1;z=[p[h],e[m],e[g]];z=THREE.FontUtils.Triangulate.area(z);x=[p[h],p[j],e[m]];x=THREE.FontUtils.Triangulate.area(x);t+v>z+x&&(m=u,h=o,m<0&&(m+=e.length),m%=e.length,h<0&&(h+=p.length),h%=p.length,g=m-1>=0?m-1:e.length-1,j=h-1>=0?h-1:p.length-1);t=e.slice(0,m);v=e.slice(m);u=p.slice(h);o=p.slice(0,h);j=[p[h],p[j],e[m]];y.push([p[h],e[m],e[g]]);y.push(j);e=t.concat(u).concat(o).concat(v)}return{shape:e,isolatedPts:y,
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-allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,h,m,n,p={};j=0;for(h=f.length;j<h;j++)n=f[j].x+":"+f[j].y,p[n]!==void 0&&console.log("Duplicate point",n),p[n]=j;j=0;for(h=e.length;j<h;j++){m=e[j];for(f=0;f<3;f++)n=m[f].x+":"+m[f].y,n=p[n],n!==void 0&&(m[f]=n)}j=0;for(h=g.length;j<h;j++){m=g[j];for(f=0;f<3;f++)n=m[f].x+":"+m[f].y,n=p[n],n!==void 0&&(m[f]=n)}return e.concat(g)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<
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|
+THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),g,j,h,k,o,m,p,u,v,t,w=[];for(o=0;o<c.length;o++){m=c[o];f=f.concat(m);j=Number.POSITIVE_INFINITY;for(g=0;g<m.length;g++){v=m[g];t=[];for(u=0;u<e.length;u++)p=e[u],p=v.distanceToSquared(p),t.push(p),p<j&&(j=p,h=g,k=u)}g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:m.length-1;var x=[m[h],e[k],e[g]];u=THREE.FontUtils.Triangulate.area(x);var B=[m[h],m[j],e[k]];v=THREE.FontUtils.Triangulate.area(B);t=k;p=h;k+=1;h+=-1;k<0&&(k+=e.length);k%=
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|
|
+e.length;h<0&&(h+=m.length);h%=m.length;g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:m.length-1;x=[m[h],e[k],e[g]];x=THREE.FontUtils.Triangulate.area(x);B=[m[h],m[j],e[k]];B=THREE.FontUtils.Triangulate.area(B);u+v>x+B&&(k=t,h=p,k<0&&(k+=e.length),k%=e.length,h<0&&(h+=m.length),h%=m.length,g=k-1>=0?k-1:e.length-1,j=h-1>=0?h-1:m.length-1);u=e.slice(0,k);v=e.slice(k);t=m.slice(h);p=m.slice(0,h);j=[m[h],m[j],e[k]];w.push([m[h],e[k],e[g]]);w.push(j);e=u.concat(t).concat(p).concat(v)}return{shape:e,isolatedPts:w,
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|
+allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,h,k,o,m={};j=0;for(h=f.length;j<h;j++)o=f[j].x+":"+f[j].y,m[o]!==void 0&&console.log("Duplicate point",o),m[o]=j;j=0;for(h=e.length;j<h;j++){k=e[j];for(f=0;f<3;f++)o=k[f].x+":"+k[f].y,o=m[o],o!==void 0&&(k[f]=o)}j=0;for(h=g.length;j<h;j++){k=g[j];for(f=0;f<3;f++)o=k[f].x+":"+k[f].y,o=m[o],o!==void 0&&(k[f]=o)}return e.concat(g)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<
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|
0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)}};
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|
THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=g;THREE.FontUtils.style=j};
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|
THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
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|
-THREE.CubeGeometry=function(b,c,e,f,g,j,h,m,n){function p(b,c,e,h,m,n,p,u){var t,v,y=f||1,z=g||1,T=m/2,C=n/2,ea=o.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")t="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")t="y",z=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")t="x",y=j||1;var S=y+1,P=z+1;m/=y;var k=n/z;for(v=0;v<P;v++)for(n=0;n<S;n++){var M=new THREE.Vector3;M[b]=(n*m-T)*e;M[c]=(v*k-C)*h;M[t]=p;o.vertices.push(new THREE.Vertex(M))}for(v=0;v<z;v++)for(n=0;n<y;n++)o.faces.push(new THREE.Face4(n+S*
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|
-v+ea,n+S*(v+1)+ea,n+1+S*(v+1)+ea,n+1+S*v+ea,null,null,u)),o.faceVertexUvs[0].push([new THREE.UV(n/y,v/z),new THREE.UV(n/y,(v+1)/z),new THREE.UV((n+1)/y,(v+1)/z),new THREE.UV((n+1)/y,v/z)])}THREE.Geometry.call(this);var o=this,t=b/2,v=c/2,u=e/2,m=m?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=void 0)for(var z in n)this.sides[z]!=void 0&&(this.sides[z]=
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|
-n[z]);this.sides.px&&p("z","y",1*m,-1,e,c,-t,this.materials[0]);this.sides.nx&&p("z","y",-1*m,-1,e,c,t,this.materials[1]);this.sides.py&&p("x","z",1*m,1,b,e,v,this.materials[2]);this.sides.ny&&p("x","z",1*m,-1,b,e,-v,this.materials[3]);this.sides.pz&&p("x","y",1*m,-1,b,c,u,this.materials[4]);this.sides.nz&&p("x","y",-1*m,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=o.vertices.length;e<f;e++){for(var h=o.vertices[e],g=!1,j=0,m=b.length;j<m;j++){var n=b[j];if(h.position.x==n.position.x&&
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|
-h.position.y==n.position.y&&h.position.z==n.position.z){c[e]=j;g=!0;break}}if(!g)c[e]=b.length,b.push(new THREE.Vertex(h.position.clone()))}e=0;for(f=o.faces.length;e<f;e++)h=o.faces[e],h.a=c[h.a],h.b=c[h.b],h.c=c[h.c],h.d=c[h.d];o.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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|
-THREE.CylinderGeometry=function(b,c,e,f,g,j){function h(b,c,e){m.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var m=this,n,p=Math.PI*2,o=f/2;for(n=0;n<b;n++)h(Math.sin(p*n/b)*c,Math.cos(p*n/b)*c,-o);for(n=0;n<b;n++)h(Math.sin(p*n/b)*e,Math.cos(p*n/b)*e,o);for(n=0;n<b;n++)m.faces.push(new THREE.Face4(n,n+b,b+(n+1)%b,(n+1)%b));if(e>0){h(0,0,-o-(j||0));for(n=b;n<b+b/2;n++)m.faces.push(new THREE.Face4(2*b,(2*n-2*b)%b,(2*n-2*b+1)%b,(2*n-2*b+2)%b))}if(c>0){h(0,0,o+
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|
-(g||0));for(n=b+b/2;n<2*b;n++)m.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;n<b;n++){var c=[],e=this.faces[n],g=this.vertices[e.a],j=this.vertices[e.b],o=this.vertices[e.c],t=this.vertices[e.d];c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/p,0.5+g.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(j.position.x,j.position.y)/p,0.5+j.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(o.position.x,o.position.y)/p,0.5+o.position.z/
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-f));e instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(t.position.x,t.position.y)/p,0.5+t.position.z/f));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,g;for(e=0;e<f;e++)g=b[e],this.addShape(g,c)}};
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|
+THREE.CubeGeometry=function(b,c,e,f,g,j,h,k,o){function m(b,c,e,h,k,m,o,t){var u,v,w=f||1,x=g||1,R=k/2,C=m/2,n=p.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",x=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",w=j||1;var W=w+1,V=x+1;k/=w;var fa=m/x;for(v=0;v<V;v++)for(m=0;m<W;m++){var L=new THREE.Vector3;L[b]=(m*k-R)*e;L[c]=(v*fa-C)*h;L[u]=o;p.vertices.push(new THREE.Vertex(L))}for(v=0;v<x;v++)for(m=0;m<w;m++)p.faces.push(new THREE.Face4(m+W*
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|
+v+n,m+W*(v+1)+n,m+1+W*(v+1)+n,m+1+W*v+n,null,null,t)),p.faceVertexUvs[0].push([new THREE.UV(m/w,v/x),new THREE.UV(m/w,(v+1)/x),new THREE.UV((m+1)/w,(v+1)/x),new THREE.UV((m+1)/w,v/x)])}THREE.Geometry.call(this);var p=this,u=b/2,v=c/2,t=e/2,k=k?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var w=0;w<6;w++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(o!=void 0)for(var x in o)this.sides[x]!=void 0&&(this.sides[x]=
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|
+o[x]);this.sides.px&&m("z","y",1*k,-1,e,c,-u,this.materials[0]);this.sides.nx&&m("z","y",-1*k,-1,e,c,u,this.materials[1]);this.sides.py&&m("x","z",1*k,1,b,e,v,this.materials[2]);this.sides.ny&&m("x","z",1*k,-1,b,e,-v,this.materials[3]);this.sides.pz&&m("x","y",1*k,-1,b,c,t,this.materials[4]);this.sides.nz&&m("x","y",-1*k,-1,b,c,-t,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=p.vertices.length;e<f;e++){for(var g=p.vertices[e],h=!1,j=0,k=b.length;j<k;j++){var m=b[j];if(g.position.x==m.position.x&&
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|
+g.position.y==m.position.y&&g.position.z==m.position.z){c[e]=j;h=!0;break}}if(!h)c[e]=b.length,b.push(new THREE.Vertex(g.position.clone()))}e=0;for(f=p.faces.length;e<f;e++)g=p.faces[e],g.a=c[g.a],g.b=c[g.b],g.c=c[g.c],g.d=c[g.d];p.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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|
+THREE.CylinderGeometry=function(b,c,e,f,g,j){function h(b,c,e){k.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var k=this,o,m=Math.PI*2,p=f/2;for(o=0;o<b;o++)h(Math.sin(m*o/b)*c,Math.cos(m*o/b)*c,-p);for(o=0;o<b;o++)h(Math.sin(m*o/b)*e,Math.cos(m*o/b)*e,p);for(o=0;o<b;o++)k.faces.push(new THREE.Face4(o,o+b,b+(o+1)%b,(o+1)%b));if(e>0){h(0,0,-p-(j||0));for(o=b;o<b+b/2;o++)k.faces.push(new THREE.Face4(2*b,(2*o-2*b)%b,(2*o-2*b+1)%b,(2*o-2*b+2)%b))}if(c>0){h(0,0,p+
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|
|
+(g||0));for(o=b+b/2;o<2*b;o++)k.faces.push(new THREE.Face4(2*b+1,(2*o-2*b+2)%b+b,(2*o-2*b+1)%b+b,(2*o-2*b)%b+b))}o=0;for(b=this.faces.length;o<b;o++){var c=[],e=this.faces[o],g=this.vertices[e.a],j=this.vertices[e.b],p=this.vertices[e.c],u=this.vertices[e.d];c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/m,0.5+g.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(j.position.x,j.position.y)/m,0.5+j.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(p.position.x,p.position.y)/m,0.5+p.position.z/
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|
+f));e instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(u.position.x,u.position.y)/m,0.5+u.position.z/f));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,g;for(e=0;e<f;e++)g=b[e],this.addShape(g,c)}};
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|
|
THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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|
|
-THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,h=THREE.ExtrudeGeometry.__v2,g=THREE.ExtrudeGeometry.__v3,j=THREE.ExtrudeGeometry.__v4,k=THREE.ExtrudeGeometry.__v5,m=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);h.set(b.x-e.x,b.y-e.y);f=f.normalize();h=h.normalize();g.set(-f.y,f.x);j.set(h.y,-h.x);k.copy(b).addSelf(g);m.copy(b).addSelf(j);if(k.equals(m))return j.clone();
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|
-k.copy(c).addSelf(g);m.copy(e).addSelf(j);g=f.dot(j);j=m.subSelf(k).dot(j);g==0&&(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j/=g;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(G=b.length;--G>=0;){aa=G;Z=G-1;Z<0&&(Z=b.length-
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|
-1);for(var c=0,c=0;c<u+o*2;c++){var e=ea*c,f=ea*(c+1),h=ha+aa+e,e=ha+Z+e,g=ha+Z+f,f=ha+aa+f;h+=L;e+=L;g+=L;f+=L;D.faces.push(new THREE.Face4(h,e,g,f))}}}function j(b,c,e){D.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=L;c+=L;e+=L;D.faces.push(new THREE.Face3(b,c,e))}var m=c.amount!==void 0?c.amount:100,n=c.bevelThickness!==void 0?c.bevelThickness:6,p=c.bevelSize!==void 0?c.bevelSize:n-2,o=c.bevelSegments!==void 0?c.bevelSegments:3,t=c.bevelEnabled!==void 0?c.bevelEnabled:
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|
-!0,v=c.curveSegments!==void 0?c.curveSegments:12,u=c.steps!==void 0?c.steps:1,y=c.bendPath,z=c.extrudePath,x,w=!1,H=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1;if(z)x=z.getPoints(v),u=x.length,w=!0,t=!1;t||(p=n=o=0);var B,F,J,D=this,L=this.vertices.length;y&&b.addWrapPath(y);v=H?b.extractAllSpacedPoints(v):b.extractAllPoints(v);y=v.shape;v=v.holes;if(z=!THREE.Shape.Utils.isClockWise(y)){y=y.reverse();F=0;for(J=v.length;F<J;F++)B=v[F],THREE.Shape.Utils.isClockWise(B)&&(v[F]=B.reverse());z=!1}z=
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|
-THREE.Shape.Utils.triangulateShape(y,v);H=y;F=0;for(J=v.length;F<J;F++)B=v[F],y=y.concat(B);var G,I,R,da,T,C,ea=y.length,S=z.length,P=[];G=0;I=H.length;aa=I-1;for(Z=G+1;G<I;G++,aa++,Z++)aa==I&&(aa=0),Z==I&&(Z=0),P[G]=f(H[G],H[aa],H[Z]);var k=[],M,Y=P.concat();F=0;for(J=v.length;F<J;F++){B=v[F];M=[];G=0;I=B.length;aa=I-1;for(Z=G+1;G<I;G++,aa++,Z++)aa==I&&(aa=0),Z==I&&(Z=0),M[G]=f(B[G],B[aa],B[Z]);k.push(M);Y=Y.concat(M)}for(R=0;R<o;R++){da=R/o;T=n*(1-da);da=p*Math.sin(da*Math.PI/2);G=0;for(I=H.length;G<
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-I;G++)C=e(H[G],P[G],da),j(C.x,C.y,-T);F=0;for(J=v.length;F<J;F++){B=v[F];M=k[F];G=0;for(I=B.length;G<I;G++)C=e(B[G],M[G],da),j(C.x,C.y,-T)}}da=p;for(G=0;G<ea;G++)C=t?e(y[G],Y[G],da):y[G],w?j(C.x,C.y+x[0].y,x[0].x):j(C.x,C.y,0);for(R=1;R<=u;R++)for(G=0;G<ea;G++)C=t?e(y[G],Y[G],da):y[G],w?j(C.x,C.y+x[R-1].y,x[R-1].x):j(C.x,C.y,m/u*R);for(R=o-1;R>=0;R--){da=R/o;T=n*(1-da);da=p*Math.sin(da*Math.PI/2);G=0;for(I=H.length;G<I;G++)C=e(H[G],P[G],da),j(C.x,C.y,m+T);F=0;for(J=v.length;F<J;F++){B=v[F];M=k[F];
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-G=0;for(I=B.length;G<I;G++)C=e(B[G],M[G],da),w?j(C.x,C.y+x[u-1].y,x[u-1].x+T):j(C.x,C.y,m+T)}}if(t){n=ea*0;for(G=0;G<S;G++)m=z[G],h(m[2]+n,m[1]+n,m[0]+n);n=ea*(u+o*2);for(G=0;G<S;G++)m=z[G],h(m[0]+n,m[1]+n,m[2]+n)}else{for(G=0;G<S;G++)m=z[G],h(m[2],m[1],m[0]);for(G=0;G<S;G++)m=z[G],h(m[0]+ea*u,m[1]+ea*u,m[2]+ea*u)}var aa,Z,ha=0;g(H);ha+=H.length;F=0;for(J=v.length;F<J;F++)B=v[F],g(B),ha+=B.length;this.computeCentroids();this.computeFaceNormals()};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
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|
-THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
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|
-THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,j=new THREE.Geometry,h;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
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--b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,j);e(0,5,1,j);e(0,1,7,j);e(0,7,10,j);e(0,10,11,j);e(1,5,9,j);e(5,11,4,j);e(11,10,2,j);e(10,7,6,j);e(7,1,8,j);e(3,9,4,j);e(3,4,2,j);e(3,2,6,j);e(3,6,8,j);e(3,8,9,j);e(4,9,5,j);e(2,4,11,j);e(6,2,10,j);e(8,6,7,j);e(9,8,1,j);for(b=0;b<this.subdivisions;b++){h=new THREE.Geometry;for(var m in j.faces){var n=f(j.faces[m].a,j.faces[m].b),p=f(j.faces[m].b,j.faces[m].c),o=f(j.faces[m].c,j.faces[m].a);e(j.faces[m].a,n,o,h);e(j.faces[m].b,p,n,h);
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|
-e(j.faces[m].c,o,p,h);e(n,p,o,h)}j.faces=h.faces}g.faces=j.faces;delete j;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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|
|
-THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],g=[],j=[],h=(new THREE.Matrix4).setRotationZ(c),m=0;m<b.length;m++)this.vertices.push(new THREE.Vertex(b[m])),e[m]=b[m].clone(),f[m]=this.vertices.length-1;for(var n=0;n<=this.angle+0.001;n+=c){for(m=0;m<e.length;m++)n<this.angle?(e[m]=h.multiplyVector3(e[m].clone()),this.vertices.push(new THREE.Vertex(e[m])),g[m]=this.vertices.length-1):g=j;n==0&&(j=f);
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|
-for(m=0;m<f.length-1;m++)this.faces.push(new THREE.Face4(g[m],g[m+1],f[m+1],f[m])),this.faceVertexUvs[0].push([new THREE.UV(1-n/this.angle,m/b.length),new THREE.UV(1-n/this.angle,(m+1)/b.length),new THREE.UV(1-(n-c)/this.angle,(m+1)/b.length),new THREE.UV(1-(n-c)/this.angle,m/b.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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|
|
-THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,j=b/2,h=c/2,e=e||1,f=f||1,m=e+1,n=f+1;b/=e;var p=c/f;for(g=0;g<n;g++)for(c=0;c<m;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-j,-(g*p-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+m*g,c+m*(g+1),c+1+m*(g+1),c+1+m*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
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|
|
+THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,g=THREE.ExtrudeGeometry.__v2,h=THREE.ExtrudeGeometry.__v3,j=THREE.ExtrudeGeometry.__v4,k=THREE.ExtrudeGeometry.__v5,m=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);g.set(b.x-e.x,b.y-e.y);f=f.normalize();g=g.normalize();h.set(-f.y,f.x);j.set(g.y,-g.x);k.copy(b).addSelf(h);m.copy(b).addSelf(j);if(k.equals(m))return j.clone();
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|
|
+k.copy(c).addSelf(h);m.copy(e).addSelf(j);h=f.dot(j);j=m.subSelf(k).dot(j);h==0&&(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j/=h;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(D=b.length;--D>=0;){T=D;U=D-1;U<0&&(U=b.length-
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|
|
+1);for(var c=0,c=0;c<t+p*2;c++){var e=n*c,f=n*(c+1),g=da+T+e,e=da+U+e,h=da+U+f,f=da+T+f;g+=K;e+=K;h+=K;f+=K;E.faces.push(new THREE.Face4(g,e,h,f))}}}function j(b,c,e){E.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=K;c+=K;e+=K;E.faces.push(new THREE.Face3(b,c,e))}var k=c.amount!==void 0?c.amount:100,o=c.bevelThickness!==void 0?c.bevelThickness:6,m=c.bevelSize!==void 0?c.bevelSize:o-2,p=c.bevelSegments!==void 0?c.bevelSegments:3,u=c.bevelEnabled!==void 0?c.bevelEnabled:
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|
|
+!0,v=c.curveSegments!==void 0?c.curveSegments:12,t=c.steps!==void 0?c.steps:1,w=c.bendPath,x=c.extrudePath,B,A=!1,H=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1;if(x)B=x.getPoints(v),t=B.length,A=!0,u=!1;u||(m=o=p=0);var y,G,I,E=this,K=this.vertices.length;w&&b.addWrapPath(w);v=H?b.extractAllSpacedPoints(v):b.extractAllPoints(v);w=v.shape;v=v.holes;if(x=!THREE.Shape.Utils.isClockWise(w)){w=w.reverse();G=0;for(I=v.length;G<I;G++)y=v[G],THREE.Shape.Utils.isClockWise(y)&&(v[G]=y.reverse());x=!1}x=
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|
+THREE.Shape.Utils.triangulateShape(w,v);H=w;G=0;for(I=v.length;G<I;G++)y=v[G],w=w.concat(y);var D,J,S,X,R,C,n=w.length,W=x.length,V=[];D=0;J=H.length;T=J-1;for(U=D+1;D<J;D++,T++,U++)T==J&&(T=0),U==J&&(U=0),V[D]=f(H[D],H[T],H[U]);var fa=[],L,ea=V.concat();G=0;for(I=v.length;G<I;G++){y=v[G];L=[];D=0;J=y.length;T=J-1;for(U=D+1;D<J;D++,T++,U++)T==J&&(T=0),U==J&&(U=0),L[D]=f(y[D],y[T],y[U]);fa.push(L);ea=ea.concat(L)}for(S=0;S<p;S++){X=S/p;R=o*(1-X);X=m*Math.sin(X*Math.PI/2);D=0;for(J=H.length;D<J;D++)C=
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|
+e(H[D],V[D],X),j(C.x,C.y,-R);G=0;for(I=v.length;G<I;G++){y=v[G];L=fa[G];D=0;for(J=y.length;D<J;D++)C=e(y[D],L[D],X),j(C.x,C.y,-R)}}X=m;for(D=0;D<n;D++)C=u?e(w[D],ea[D],X):w[D],A?j(C.x,C.y+B[0].y,B[0].x):j(C.x,C.y,0);for(S=1;S<=t;S++)for(D=0;D<n;D++)C=u?e(w[D],ea[D],X):w[D],A?j(C.x,C.y+B[S-1].y,B[S-1].x):j(C.x,C.y,k/t*S);for(S=p-1;S>=0;S--){X=S/p;R=o*(1-X);X=m*Math.sin(X*Math.PI/2);D=0;for(J=H.length;D<J;D++)C=e(H[D],V[D],X),j(C.x,C.y,k+R);G=0;for(I=v.length;G<I;G++){y=v[G];L=fa[G];D=0;for(J=y.length;D<
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|
+J;D++)C=e(y[D],L[D],X),A?j(C.x,C.y+B[t-1].y,B[t-1].x+R):j(C.x,C.y,k+R)}}if(u){o=n*0;for(D=0;D<W;D++)k=x[D],h(k[2]+o,k[1]+o,k[0]+o);o=n*(t+p*2);for(D=0;D<W;D++)k=x[D],h(k[0]+o,k[1]+o,k[2]+o)}else{for(D=0;D<W;D++)k=x[D],h(k[2],k[1],k[0]);for(D=0;D<W;D++)k=x[D],h(k[0]+n*t,k[1]+n*t,k[2]+n*t)}var T,U,da=0;g(H);da+=H.length;G=0;for(I=v.length;G<I;G++)y=v[G],g(y),da+=y.length;this.computeCentroids();this.computeFaceNormals()};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
|
|
|
+THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
|
|
|
+THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,j=new THREE.Geometry;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
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|
+-b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,j);e(0,5,1,j);e(0,1,7,j);e(0,7,10,j);e(0,10,11,j);e(1,5,9,j);e(5,11,4,j);e(11,10,2,j);e(10,7,6,j);e(7,1,8,j);e(3,9,4,j);e(3,4,2,j);e(3,2,6,j);e(3,6,8,j);e(3,8,9,j);e(4,9,5,j);e(2,4,11,j);e(6,2,10,j);e(8,6,7,j);e(9,8,1,j);for(var h=0;h<this.subdivisions;h++){var b=new THREE.Geometry,k;for(k in j.faces){var o=f(j.faces[k].a,j.faces[k].b),m=f(j.faces[k].b,j.faces[k].c),p=f(j.faces[k].c,j.faces[k].a);e(j.faces[k].a,o,p,b);e(j.faces[k].b,m,
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|
|
+o,b);e(j.faces[k].c,p,m,b);e(o,m,p,b)}j.faces=b.faces}g.faces=j.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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|
|
+THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],g=[],j=[],h=(new THREE.Matrix4).setRotationZ(c),k=0;k<b.length;k++)this.vertices.push(new THREE.Vertex(b[k])),e[k]=b[k].clone(),f[k]=this.vertices.length-1;for(var o=0;o<=this.angle+0.001;o+=c){for(k=0;k<e.length;k++)o<this.angle?(e[k]=h.multiplyVector3(e[k].clone()),this.vertices.push(new THREE.Vertex(e[k])),g[k]=this.vertices.length-1):g=j;o==0&&(j=f);
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|
+for(k=0;k<f.length-1;k++)this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k])),this.faceVertexUvs[0].push([new THREE.UV(1-o/this.angle,k/b.length),new THREE.UV(1-o/this.angle,(k+1)/b.length),new THREE.UV(1-(o-c)/this.angle,(k+1)/b.length),new THREE.UV(1-(o-c)/this.angle,k/b.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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+THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,j=b/2,h=c/2,e=e||1,f=f||1,k=e+1,o=f+1;b/=e;var m=c/f;for(g=0;g<o;g++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-j,-(g*m-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+k*g,c+k*(g+1),c+1+k*(g+1),c+1+k*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
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THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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|
-THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,j=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e<h+1;e++){f=e/h;var m=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<j;f++){var t=2*f/j,v=n*Math.sin(t*g),t=n*Math.cos(t*g);(e==0||e==h)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,m,v)))-1);p.push(o)}c.push(p)}for(var u,y,z,g=c.length,e=0;e<g;e++)if(j=c[e].length,e>0)for(f=0;f<j;f++){p=f==j-1;h=c[e][p?0:f+1];m=c[e][p?j-1:f];n=c[e-1][p?
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-j-1:f];p=c[e-1][p?0:f+1];v=e/(g-1);u=(e-1)/(g-1);y=(f+1)/j;var t=f/j,o=new THREE.UV(1-y,v),v=new THREE.UV(1-t,v),t=new THREE.UV(1-t,u),x=new THREE.UV(1-y,u);e<c.length-1&&(u=this.vertices[h].position.clone(),y=this.vertices[m].position.clone(),z=this.vertices[n].position.clone(),u.normalize(),y.normalize(),z.normalize(),this.faces.push(new THREE.Face3(h,m,n,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([o,v,t]));e>1&&(u=
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-this.vertices[h].position.clone(),y=this.vertices[n].position.clone(),z=this.vertices[p].position.clone(),u.normalize(),y.normalize(),z.normalize(),this.faces.push(new THREE.Face3(h,n,p,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([o,t,x]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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|
+THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,j=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e<h+1;e++){f=e/h;var k=b*Math.cos(f*g),o=b*Math.sin(f*g),m=[],p=0;for(f=0;f<j;f++){var u=2*f/j,v=o*Math.sin(u*g),u=o*Math.cos(u*g);(e==0||e==h)&&f>0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,v)))-1);m.push(p)}c.push(m)}for(var t,w,x,g=c.length,e=0;e<g;e++)if(j=c[e].length,e>0)for(f=0;f<j;f++){m=f==j-1;h=c[e][m?0:f+1];k=c[e][m?j-1:f];o=c[e-1][m?
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+j-1:f];m=c[e-1][m?0:f+1];v=e/(g-1);t=(e-1)/(g-1);w=(f+1)/j;var u=f/j,p=new THREE.UV(1-w,v),v=new THREE.UV(1-u,v),u=new THREE.UV(1-u,t),B=new THREE.UV(1-w,t);e<c.length-1&&(t=this.vertices[h].position.clone(),w=this.vertices[k].position.clone(),x=this.vertices[o].position.clone(),t.normalize(),w.normalize(),x.normalize(),this.faces.push(new THREE.Face3(h,k,o,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(x.x,x.y,x.z)])),this.faceVertexUvs[0].push([p,v,u]));e>1&&(t=
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+this.vertices[h].position.clone(),w=this.vertices[o].position.clone(),x=this.vertices[m].position.clone(),t.normalize(),w.normalize(),x.normalize(),this.faces.push(new THREE.Face3(h,o,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(x.x,x.y,x.z)])),this.faceVertexUvs[0].push([p,u,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
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THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c=
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-this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b<j;b++){var m=new THREE.Path,m=this.extractGlyphPoints(g[b],c,e,f,m);f+=m.offset;h.push(m.path)}return{paths:h,offset:f/2}},extractGlyphPoints:function(b,c,e,f,g){var j=[],h,m,n,p,o,t,v,u,y,z,x=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(x){if(x.o){c=x._cachedOutline||(x._cachedOutline=x.o.split(" "));n=c.length;for(b=0;b<n;)switch(m=c[b++],m){case "m":m=c[b++]*e+f;p=c[b++]*e;j.push(new THREE.Vector2(m,
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-p));g.moveTo(m,p);break;case "l":m=c[b++]*e+f;p=c[b++]*e;j.push(new THREE.Vector2(m,p));g.lineTo(m,p);break;case "q":m=c[b++]*e+f;p=c[b++]*e;v=c[b++]*e+f;u=c[b++]*e;g.quadraticCurveTo(v,u,m,p);if(h=j[j.length-1]){o=h.x;t=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var w=h/divisions,H=THREE.Shape.Utils.b2(w,o,v,m),w=THREE.Shape.Utils.b2(w,t,u,p);j.push(new THREE.Vector2(H,w))}}break;case "b":if(m=c[b++]*e+f,p=c[b++]*e,v=c[b++]*e+f,u=c[b++]*-e,y=c[b++]*e+f,z=c[b++]*-e,g.bezierCurveTo(m,p,
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-v,u,y,z),h=j[j.length-1]){o=h.x;t=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)w=h/divisions,H=THREE.Shape.Utils.b3(w,o,v,y,m),w=THREE.Shape.Utils.b3(w,t,u,z,p),j.push(new THREE.Vector2(H,w))}}}return{offset:x.ha*e,points:j,path:g}}}};
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-(function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],m=[],n,p,o;if(c(b)>0)for(p=0;p<g;p++)h[p]=p;else for(p=0;p<g;p++)h[p]=g-1-p;var t=2*g;for(p=g-1;g>2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return j}n=p;g<=n&&(n=0);p=n+1;g<=p&&(p=0);o=p+1;g<=o&&(o=0);var v;a:{v=b;var u=n,y=p,z=o,x=g,w=h,H=void 0,B=void 0,F=void 0,
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-J=void 0,D=void 0,L=void 0,G=void 0,I=void 0,R=void 0,B=v[w[u]].x,F=v[w[u]].y,J=v[w[y]].x,D=v[w[y]].y,L=v[w[z]].x,G=v[w[z]].y;if(1.0E-10>(J-B)*(G-F)-(D-F)*(L-B))v=!1;else{for(H=0;H<x;H++)if(!(H==u||H==y||H==z)){var I=v[w[H]].x,R=v[w[H]].y,da=void 0,T=void 0,C=void 0,ea=void 0,S=void 0,P=void 0,k=void 0,M=void 0,Y=void 0,aa=void 0,Z=void 0,ha=void 0,da=C=S=void 0,da=L-J,T=G-D,C=B-L,ea=F-G,S=J-B,P=D-F,k=I-B,M=R-F,Y=I-J,aa=R-D,Z=I-L,ha=R-G,da=da*aa-T*Y,S=S*M-P*k,C=C*ha-ea*Z;if(da>=0&&C>=0&&S>=0){v=!1;
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-break a}}v=!0}}if(v){j.push([b[h[n]],b[h[p]],b[h[o]]]);m.push([h[n],h[p],h[o]]);n=p;for(o=p+1;o<g;n++,o++)h[n]=h[o];g--;t=2*g}}if(f)return m;return j};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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+this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b<j;b++){var k=new THREE.Path,k=this.extractGlyphPoints(g[b],c,e,f,k);f+=k.offset;h.push(k.path)}return{paths:h,offset:f/2}},extractGlyphPoints:function(b,c,e,f,g){var j=[],h,k,o,m,p,u,v,t,w,x,B=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(B){if(B.o){c=B._cachedOutline||(B._cachedOutline=B.o.split(" "));o=c.length;for(b=0;b<o;)switch(k=c[b++],k){case "m":k=c[b++]*e+f;m=c[b++]*e;j.push(new THREE.Vector2(k,
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+m));g.moveTo(k,m);break;case "l":k=c[b++]*e+f;m=c[b++]*e;j.push(new THREE.Vector2(k,m));g.lineTo(k,m);break;case "q":k=c[b++]*e+f;m=c[b++]*e;v=c[b++]*e+f;t=c[b++]*e;g.quadraticCurveTo(v,t,k,m);if(h=j[j.length-1]){p=h.x;u=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var A=h/divisions,H=THREE.Shape.Utils.b2(A,p,v,k),A=THREE.Shape.Utils.b2(A,u,t,m);j.push(new THREE.Vector2(H,A))}}break;case "b":if(k=c[b++]*e+f,m=c[b++]*e,v=c[b++]*e+f,t=c[b++]*-e,w=c[b++]*e+f,x=c[b++]*-e,g.bezierCurveTo(k,m,
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|
+v,t,w,x),h=j[j.length-1]){p=h.x;u=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)A=h/divisions,H=THREE.Shape.Utils.b3(A,p,v,w,k),A=THREE.Shape.Utils.b3(A,u,t,x,m),j.push(new THREE.Vector2(H,A))}}}return{offset:B.ha*e,points:j,path:g}}}};
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+(function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],k=[],o,m,p;if(c(b)>0)for(m=0;m<g;m++)h[m]=m;else for(m=0;m<g;m++)h[m]=g-1-m;var u=2*g;for(m=g-1;g>2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return k;return j}o=m;g<=o&&(o=0);m=o+1;g<=m&&(m=0);p=m+1;g<=p&&(p=0);var v;a:{v=b;var t=o,w=m,x=p,B=g,A=h,H=void 0,y=void 0,G=void 0,
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|
+I=void 0,E=void 0,K=void 0,D=void 0,J=void 0,S=void 0,y=v[A[t]].x,G=v[A[t]].y,I=v[A[w]].x,E=v[A[w]].y,K=v[A[x]].x,D=v[A[x]].y;if(1.0E-10>(I-y)*(D-G)-(E-G)*(K-y))v=!1;else{for(H=0;H<B;H++)if(!(H==t||H==w||H==x)){var J=v[A[H]].x,S=v[A[H]].y,X=void 0,R=void 0,C=void 0,n=void 0,W=void 0,V=void 0,fa=void 0,L=void 0,ea=void 0,T=void 0,U=void 0,da=void 0,X=C=W=void 0,X=K-I,R=D-E,C=y-K,n=G-D,W=I-y,V=E-G,fa=J-y,L=S-G,ea=J-I,T=S-E,U=J-K,da=S-D,X=X*T-R*ea,W=W*L-V*fa,C=C*da-n*U;if(X>=0&&C>=0&&W>=0){v=!1;break a}}v=
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+!0}}if(v){j.push([b[h[o]],b[h[m]],b[h[p]]]);k.push([h[o],h[m],h[p]]);o=m;for(p=m+1;p<g;o++,p++)h[o]=h[p];g--;u=2*g}}if(f)return k;return j};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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THREE.TorusGeometry=function(b,c,e,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e){var f=e/this.segmentsT*2*Math.PI,g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([e/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(e=
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|
-1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,j=(this.segmentsT+1)*(c-1)+e-1,h=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,j,h));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1]),new THREE.UV(b[h][0],b[h][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
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|
|
+1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,j=(this.segmentsT+1)*(c-1)+e-1,h=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,j,h));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1]),new THREE.UV(b[h][0],b[h][1])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
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|
THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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|
-THREE.TorusKnotGeometry=function(b,c,e,f,g,j,h){function m(b,c,e,f,h,g){c=e/f*b;e=Math.cos(c);return new THREE.Vector3(h*(2+e)*0.5*Math.cos(b),h*(2+e)*Math.sin(b)*0.5,g*h*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=e||64;this.segmentsT=f||8;this.p=g||2;this.q=j||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);e=new THREE.Vector3;f=new THREE.Vector3;j=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
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|
-this.segmentsT;++c){var n=b/this.segmentsR*2*this.p*Math.PI,h=c/this.segmentsT*2*Math.PI,g=m(n,h,this.q,this.p,this.radius,this.heightScale),n=m(n+0.01,h,this.q,this.p,this.radius,this.heightScale);e.x=n.x-g.x;e.y=n.y-g.y;e.z=n.z-g.z;f.x=n.x+g.x;f.y=n.y+g.y;f.z=n.z+g.z;j.cross(e,f);f.cross(j,e);j.normalize();f.normalize();n=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);g.x+=n*f.x+h*j.x;g.y+=n*f.y+h*j.y;g.z+=n*f.z+h*j.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,
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|
-g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)%this.segmentsR,j=(c+1)%this.segmentsT,g=this.grid[b][c],e=this.grid[f][c],f=this.grid[f][j],j=this.grid[b][j],h=new THREE.UV(b/this.segmentsR,c/this.segmentsT),n=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),p=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),o=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,e,f,j));this.faceVertexUvs[0].push([h,n,p,o])}this.computeCentroids();
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|
+THREE.TorusKnotGeometry=function(b,c,e,f,g,j,h){function k(b,c,e,f,g,h){c=e/f*b;e=Math.cos(c);return new THREE.Vector3(g*(2+e)*0.5*Math.cos(b),g*(2+e)*Math.sin(b)*0.5,h*g*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=e||64;this.segmentsT=f||8;this.p=g||2;this.q=j||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);e=new THREE.Vector3;f=new THREE.Vector3;j=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
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|
+this.segmentsT;++c){var o=b/this.segmentsR*2*this.p*Math.PI,h=c/this.segmentsT*2*Math.PI,g=k(o,h,this.q,this.p,this.radius,this.heightScale),o=k(o+0.01,h,this.q,this.p,this.radius,this.heightScale);e.x=o.x-g.x;e.y=o.y-g.y;e.z=o.z-g.z;f.x=o.x+g.x;f.y=o.y+g.y;f.z=o.z+g.z;j.cross(e,f);f.cross(j,e);j.normalize();f.normalize();o=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);g.x+=o*f.x+h*j.x;g.y+=o*f.y+h*j.y;g.z+=o*f.z+h*j.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,
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+g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)%this.segmentsR,j=(c+1)%this.segmentsT,g=this.grid[b][c],e=this.grid[f][c],f=this.grid[f][j],j=this.grid[b][j],h=new THREE.UV(b/this.segmentsR,c/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),m=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),p=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,e,f,j));this.faceVertexUvs[0].push([h,o,m,p])}this.computeCentroids();
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function f(b,c){var f=
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-new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function g(b,e,h,g,j,m){var n=document.createElement("canvas");b[e]=new THREE.Texture(n);b[e].sourceFile=h;if(g){b[e].repeat.set(g[0],g[1]);if(g[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(g[1]!=
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-1)b[e].wrapT=THREE.RepeatWrapping}j&&b[e].offset.set(j[0],j[1]);if(m){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(g[m[0]]!==void 0)b[e].wrapS=g[m[0]];if(g[m[1]]!==void 0)b[e].wrapT=g[m[1]]}f(b[e],c+"/"+h)}function j(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,m,n;m="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?m="MeshPhongMaterial":b.shading=="Basic"&&(m="MeshBasicMaterial"));
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+new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function g(b,e,g,h,j,k){var m=document.createElement("canvas");b[e]=new THREE.Texture(m);b[e].sourceFile=g;if(h){b[e].repeat.set(h[0],h[1]);if(h[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(h[1]!=
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+1)b[e].wrapT=THREE.RepeatWrapping}j&&b[e].offset.set(j[0],j[1]);if(k){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[k[0]]!==void 0)b[e].wrapS=h[k[0]];if(h[k[1]]!==void 0)b[e].wrapT=h[k[1]]}f(b[e],c+"/"+g)}function j(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,k,o;k="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?k="MeshPhongMaterial":b.shading=="Basic"&&(k="MeshBasicMaterial"));
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if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==void 0)h.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.colorDiffuse)h.color=j(b.colorDiffuse);
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else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=j(b.colorSpecular);if(b.colorAmbient)h.ambient=j(b.colorAmbient);if(b.transparency)h.opacity=b.transparency;if(b.specularCoef)h.shininess=b.specularCoef;b.mapDiffuse&&c&&g(h,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&g(h,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&g(h,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
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-b.mapSpecular&&c&&g(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var p=THREE.ShaderUtils.lib.normal,o=THREE.UniformsUtils.clone(p.uniforms),t=h.color;m=h.specular;n=h.ambient;var v=h.shininess;o.tNormal.texture=h.normalMap;if(b.mapNormalFactor)o.uNormalScale.value=b.mapNormalFactor;if(h.map)o.tDiffuse.texture=h.map,o.enableDiffuse.value=!0;if(h.specularMap)o.tSpecular.texture=h.specularMap,o.enableSpecular.value=!0;if(h.lightMap)o.tAO.texture=
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-h.lightMap,o.enableAO.value=!0;o.uDiffuseColor.value.setHex(t);o.uSpecularColor.value.setHex(m);o.uAmbientColor.value.setHex(n);o.uShininess.value=v;if(h.opacity)o.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:o,lights:!0,fog:!0})}else h=new THREE[m](h);return h},constructor:THREE.Loader};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
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+b.mapSpecular&&c&&g(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var m=THREE.ShaderUtils.lib.normal,p=THREE.UniformsUtils.clone(m.uniforms),u=h.color;k=h.specular;o=h.ambient;var v=h.shininess;p.tNormal.texture=h.normalMap;if(b.mapNormalFactor)p.uNormalScale.value=b.mapNormalFactor;if(h.map)p.tDiffuse.texture=h.map,p.enableDiffuse.value=!0;if(h.specularMap)p.tSpecular.texture=h.specularMap,p.enableSpecular.value=!0;if(h.lightMap)p.tAO.texture=
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+h.lightMap,p.enableAO.value=!0;p.uDiffuseColor.value.setHex(u);p.uSpecularColor.value.setHex(k);p.uAmbientColor.value.setHex(o);p.uShininess.value=v;if(h.opacity)p.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:p,lights:!0,fog:!0})}else h=new THREE[k](h);return h},constructor:THREE.Loader};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
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THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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-THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,g,n,p,o,t,v,u,y,z,x,w,H,B,F=b.faces;t=b.vertices;var J=b.normals,D=b.colors,L=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&L++;for(e=0;e<L;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];p=0;for(o=t.length;p<o;)v=new THREE.Vertex,v.position.x=t[p++]*c,v.position.y=
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-t[p++]*c,v.position.z=t[p++]*c,f.vertices.push(v);p=0;for(o=F.length;p<o;){c=F[p++];t=c&1;n=c&2;e=c&4;g=c&8;u=c&16;v=c&32;z=c&64;c&=128;t?(x=new THREE.Face4,x.a=F[p++],x.b=F[p++],x.c=F[p++],x.d=F[p++],t=4):(x=new THREE.Face3,x.a=F[p++],x.b=F[p++],x.c=F[p++],t=3);if(n)n=F[p++],x.materials=f.materials[n];n=f.faces.length;if(e)for(e=0;e<L;e++)w=b.uvs[e],y=F[p++],B=w[y*2],y=w[y*2+1],f.faceUvs[e][n]=new THREE.UV(B,y);if(g)for(e=0;e<L;e++){w=b.uvs[e];H=[];for(g=0;g<t;g++)y=F[p++],B=w[y*2],y=w[y*2+1],H[g]=
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-new THREE.UV(B,y);f.faceVertexUvs[e][n]=H}if(u)u=F[p++]*3,g=new THREE.Vector3,g.x=J[u++],g.y=J[u++],g.z=J[u],x.normal=g;if(v)for(e=0;e<t;e++)u=F[p++]*3,g=new THREE.Vector3,g.x=J[u++],g.y=J[u++],g.z=J[u],x.vertexNormals.push(g);if(z)v=F[p++],v=new THREE.Color(D[v]),x.color=v;if(c)for(e=0;e<t;e++)v=F[p++],v=new THREE.Color(D[v]),x.vertexColors.push(v);f.faces.push(x)}}})(g);(function(){var c,e,g,n;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)g=b.skinWeights[c],n=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
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|
-n,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)g=b.skinIndices[c],n=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(g,n,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,g,n,p,o,t,v,u,y;e=0;for(g=b.morphTargets.length;e<g;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];u=f.morphTargets[e].vertices;y=b.morphTargets[e].vertices;n=0;for(p=y.length;n<p;n+=3)o=y[n]*c,t=y[n+1]*
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-c,v=y[n+2]*c,u.push(new THREE.Vertex(new THREE.Vector3(o,t,v)))}}if(b.morphColors!==void 0){e=0;for(g=b.morphColors.length;e<g;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];p=f.morphColors[e].colors;o=b.morphColors[e].colors;c=0;for(n=o.length;c<n;c+=3)t=new THREE.Color(16755200),t.setRGB(o[c],o[c+1],o[c+2]),p.push(t)}}})(g);(function(){if(b.edges!==void 0){var c,e,g;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],g=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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+THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,g,o,m,p,u,v,t,w,x,B,A,H,y,G=b.faces;u=b.vertices;var I=b.normals,E=b.colors,K=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&K++;for(e=0;e<K;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];m=0;for(p=u.length;m<p;)v=new THREE.Vertex,v.position.x=u[m++]*c,v.position.y=
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+u[m++]*c,v.position.z=u[m++]*c,f.vertices.push(v);m=0;for(p=G.length;m<p;){c=G[m++];u=c&1;o=c&2;e=c&4;g=c&8;t=c&16;v=c&32;x=c&64;c&=128;u?(B=new THREE.Face4,B.a=G[m++],B.b=G[m++],B.c=G[m++],B.d=G[m++],u=4):(B=new THREE.Face3,B.a=G[m++],B.b=G[m++],B.c=G[m++],u=3);if(o)o=G[m++],B.materials=f.materials[o];o=f.faces.length;if(e)for(e=0;e<K;e++)A=b.uvs[e],w=G[m++],y=A[w*2],w=A[w*2+1],f.faceUvs[e][o]=new THREE.UV(y,w);if(g)for(e=0;e<K;e++){A=b.uvs[e];H=[];for(g=0;g<u;g++)w=G[m++],y=A[w*2],w=A[w*2+1],H[g]=
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+new THREE.UV(y,w);f.faceVertexUvs[e][o]=H}if(t)t=G[m++]*3,g=new THREE.Vector3,g.x=I[t++],g.y=I[t++],g.z=I[t],B.normal=g;if(v)for(e=0;e<u;e++)t=G[m++]*3,g=new THREE.Vector3,g.x=I[t++],g.y=I[t++],g.z=I[t],B.vertexNormals.push(g);if(x)v=G[m++],v=new THREE.Color(E[v]),B.color=v;if(c)for(e=0;e<u;e++)v=G[m++],v=new THREE.Color(E[v]),B.vertexColors.push(v);f.faces.push(B)}}})(g);(function(){var c,e,g,o;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)g=b.skinWeights[c],o=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
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|
+o,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)g=b.skinIndices[c],o=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(g,o,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,g,o,m,p,u,v,t,w;e=0;for(g=b.morphTargets.length;e<g;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];t=f.morphTargets[e].vertices;w=b.morphTargets[e].vertices;o=0;for(m=w.length;o<m;o+=3)p=w[o]*c,u=w[o+1]*
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+c,v=w[o+2]*c,t.push(new THREE.Vertex(new THREE.Vector3(p,u,v)))}}if(b.morphColors!==void 0){e=0;for(g=b.morphColors.length;e<g;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];m=f.morphColors[e].colors;p=b.morphColors[e].colors;c=0;for(o=p.length;c<o;c+=3)u=new THREE.Color(16755200),u.setRGB(p[c],p[c+1],p[c+2]),m.push(u)}}})(g);(function(){if(b.edges!==void 0){var c,e,g;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],g=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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f.vertices[g],e,g))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),j=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,g,f,j)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
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|
-c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,j){var h=new XMLHttpRequest,m=f+"/"+b,n=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+m+"] ["+h.status+"]"):h.readyState==3?j&&(n==0&&(n=h.getResponseHeader("Content-Length")),j({total:n,loaded:h.responseText.length})):h.readyState==2&&(n=h.getResponseHeader("Content-Length"))};h.open("GET",m,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
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-h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=o(b,c),g=o(b,c+1),h=o(b,c+2),j=o(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=o(b,c),f=o(b,c+1),h=o(b,c+2);return(o(b,c+3)<<24)+(h<<16)+(f<<8)+e}function n(b,c){var e=o(b,c);return(o(b,c+1)<<8)+e}function p(b,c){var e=o(b,c);return e>127?e-256:e}function o(b,
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|
-c){return b.charCodeAt(c)&255}function t(c){var e,f,h;e=g(b,c);f=g(b,c+D);h=g(b,c+L);c=n(b,c+G);THREE.BinaryLoader.prototype.f3(w,e,f,h,c)}function v(c){var e,f,h,j,k,o;e=g(b,c);f=g(b,c+D);h=g(b,c+L);j=n(b,c+G);k=g(b,c+I);o=g(b,c+R);c=g(b,c+da);THREE.BinaryLoader.prototype.f3n(w,F,e,f,h,j,k,o,c)}function u(c){var e,f,h,j;e=g(b,c);f=g(b,c+T);h=g(b,c+C);j=g(b,c+ea);c=n(b,c+S);THREE.BinaryLoader.prototype.f4(w,e,f,h,j,c)}function y(c){var e,f,h,j,o,p,t,u;e=g(b,c);f=g(b,c+T);h=g(b,c+C);j=g(b,c+ea);o=
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|
-n(b,c+S);p=g(b,c+P);t=g(b,c+k);u=g(b,c+M);c=g(b,c+Y);THREE.BinaryLoader.prototype.f4n(w,F,e,f,h,j,o,p,t,u,c)}function z(c){var e,f;e=g(b,c);f=g(b,c+aa);c=g(b,c+Z);THREE.BinaryLoader.prototype.uv3(w.faceVertexUvs[0],J[e*2],J[e*2+1],J[f*2],J[f*2+1],J[c*2],J[c*2+1])}function x(c){var e,f,h;e=g(b,c);f=g(b,c+ha);h=g(b,c+ka);c=g(b,c+fa);THREE.BinaryLoader.prototype.uv4(w.faceVertexUvs[0],J[e*2],J[e*2+1],J[f*2],J[f*2+1],J[h*2],J[h*2+1],J[c*2],J[c*2+1])}var w=this,H=0,B,F=[],J=[],D,L,G,I,R,da,T,C,ea,S,P,
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|
-k,M,Y,aa,Z,ha,ka,fa,U,X,ca,ma,la,sa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,f,c);B={signature:b.substr(H,8),header_bytes:o(b,H+8),vertex_coordinate_bytes:o(b,H+9),normal_coordinate_bytes:o(b,H+10),uv_coordinate_bytes:o(b,H+11),vertex_index_bytes:o(b,H+12),normal_index_bytes:o(b,H+13),uv_index_bytes:o(b,H+14),material_index_bytes:o(b,H+15),nvertices:g(b,H+16),nnormals:g(b,H+16+4),nuvs:g(b,H+16+8),ntri_flat:g(b,H+16+12),ntri_smooth:g(b,H+16+16),ntri_flat_uv:g(b,H+16+20),ntri_smooth_uv:g(b,
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-H+16+24),nquad_flat:g(b,H+16+28),nquad_smooth:g(b,H+16+32),nquad_flat_uv:g(b,H+16+36),nquad_smooth_uv:g(b,H+16+40)};H+=B.header_bytes;D=B.vertex_index_bytes;L=B.vertex_index_bytes*2;G=B.vertex_index_bytes*3;I=B.vertex_index_bytes*3+B.material_index_bytes;R=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;da=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;T=B.vertex_index_bytes;C=B.vertex_index_bytes*2;ea=B.vertex_index_bytes*3;S=B.vertex_index_bytes*4;P=B.vertex_index_bytes*
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-4+B.material_index_bytes;k=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;M=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;Y=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;aa=B.uv_index_bytes;Z=B.uv_index_bytes*2;ha=B.uv_index_bytes;ka=B.uv_index_bytes*2;fa=B.uv_index_bytes*3;c=B.vertex_index_bytes*3+B.material_index_bytes;sa=B.vertex_index_bytes*4+B.material_index_bytes;U=B.ntri_flat*c;X=B.ntri_smooth*(c+B.normal_index_bytes*3);ca=B.ntri_flat_uv*
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-(c+B.uv_index_bytes*3);ma=B.ntri_smooth_uv*(c+B.normal_index_bytes*3+B.uv_index_bytes*3);la=B.nquad_flat*sa;c=B.nquad_smooth*(sa+B.normal_index_bytes*4);sa=B.nquad_flat_uv*(sa+B.uv_index_bytes*4);H+=function(c){for(var f,g,j,k=B.vertex_coordinate_bytes*3,m=c+B.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+B.vertex_coordinate_bytes),j=e(b,c+B.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(w,f,g,j);return B.nvertices*k}(H);H+=function(c){for(var e,f,g,h=B.normal_coordinate_bytes*3,j=c+B.nnormals*
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-h;c<j;c+=h)e=p(b,c),f=p(b,c+B.normal_coordinate_bytes),g=p(b,c+B.normal_coordinate_bytes*2),F.push(e/127,f/127,g/127);return B.nnormals*h}(H);H+=function(c){for(var f,g,j=B.uv_coordinate_bytes*2,k=c+B.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+B.uv_coordinate_bytes),J.push(f,g);return B.nuvs*j}(H);U=H+U;X=U+X;ca=X+ca;ma=ca+ma;la=ma+la;c=la+c;sa=c+sa;(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes,f=e+B.uv_index_bytes*3,g=b+B.ntri_flat_uv*f;for(c=b;c<g;c+=f)t(c),z(c+e);return g-b})(X);(function(b){var c,
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-e=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,f=e+B.uv_index_bytes*3,g=b+B.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),z(c+e);return g-b})(ca);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes,f=e+B.uv_index_bytes*4,g=b+B.nquad_flat_uv*f;for(c=b;c<g;c+=f)u(c),x(c+e);return g-b})(c);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*4,f=e+B.uv_index_bytes*4,g=b+B.nquad_smooth_uv*f;for(c=b;c<g;c+=f)y(c),x(c+e);return g-b})(sa);
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-(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes,f=b+B.ntri_flat*e;for(c=b;c<f;c+=e)t(c);return f-b})(H);(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,f=b+B.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})(U);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes,f=b+B.nquad_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(ma);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*4,f=b+B.nquad_smooth*
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-e;for(c=b;c<f;c+=e)y(c);return f-b})(la);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,g){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[g]))},f4:function(b,c,e,f,g,j){b.faces.push(new THREE.Face4(c,e,f,g,null,null,b.materials[j]))},f3n:function(b,c,e,
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-f,g,j,h,m,n){var j=b.materials[j],p=c[m*3],o=c[m*3+1],m=c[m*3+2],t=c[n*3],v=c[n*3+1],n=c[n*3+2];b.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(p,o,m),new THREE.Vector3(t,v,n)],null,j))},f4n:function(b,c,e,f,g,j,h,m,n,p,o){var h=b.materials[h],t=c[n*3],v=c[n*3+1],n=c[n*3+2],u=c[p*3],y=c[p*3+1],p=c[p*3+2],z=c[o*3],x=c[o*3+1],o=c[o*3+2];b.faces.push(new THREE.Face4(e,f,g,j,[new THREE.Vector3(c[m*3],c[m*3+1],c[m*3+2]),new THREE.Vector3(t,v,n),new THREE.Vector3(u,
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-y,p),new THREE.Vector3(z,x,o)],null,h))},uv3:function(b,c,e,f,g,j,h){var m=[];m.push(new THREE.UV(c,e));m.push(new THREE.UV(f,g));m.push(new THREE.UV(j,h));b.push(m)},uv4:function(b,c,e,f,g,j,h,m,n){var p=[];p.push(new THREE.UV(c,e));p.push(new THREE.UV(f,g));p.push(new THREE.UV(j,h));p.push(new THREE.UV(m,n));b.push(p)},constructor:THREE.BinaryLoader};
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+c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,j){var h=new XMLHttpRequest,k=f+"/"+b,o=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+k+"] ["+h.status+"]"):h.readyState==3?j&&(o==0&&(o=h.getResponseHeader("Content-Length")),j({total:o,loaded:h.responseText.length})):h.readyState==2&&(o=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
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+h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=p(b,c),g=p(b,c+1),h=p(b,c+2),j=p(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function o(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function m(b,c){var e=p(b,c);return e>127?e-256:e}function p(b,
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+c){return b.charCodeAt(c)&255}function u(c){var e,f,h;e=g(b,c);f=g(b,c+E);h=g(b,c+K);c=o(b,c+D);THREE.BinaryLoader.prototype.f3(A,e,f,h,c)}function v(c){var e,f,h,j,m,n;e=g(b,c);f=g(b,c+E);h=g(b,c+K);j=o(b,c+D);m=g(b,c+J);n=g(b,c+S);c=g(b,c+X);THREE.BinaryLoader.prototype.f3n(A,G,e,f,h,j,m,n,c)}function t(c){var e,f,h,j;e=g(b,c);f=g(b,c+R);h=g(b,c+C);j=g(b,c+n);c=o(b,c+W);THREE.BinaryLoader.prototype.f4(A,e,f,h,j,c)}function w(c){var e,f,h,j,m,p,t,u;e=g(b,c);f=g(b,c+R);h=g(b,c+C);j=g(b,c+n);m=o(b,
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+c+W);p=g(b,c+V);t=g(b,c+fa);u=g(b,c+L);c=g(b,c+ea);THREE.BinaryLoader.prototype.f4n(A,G,e,f,h,j,m,p,t,u,c)}function x(c){var e,f;e=g(b,c);f=g(b,c+T);c=g(b,c+U);THREE.BinaryLoader.prototype.uv3(A.faceVertexUvs[0],I[e*2],I[e*2+1],I[f*2],I[f*2+1],I[c*2],I[c*2+1])}function B(c){var e,f,h;e=g(b,c);f=g(b,c+da);h=g(b,c+ha);c=g(b,c+ia);THREE.BinaryLoader.prototype.uv4(A.faceVertexUvs[0],I[e*2],I[e*2+1],I[f*2],I[f*2+1],I[h*2],I[h*2+1],I[c*2],I[c*2+1])}var A=this,H=0,y,G=[],I=[],E,K,D,J,S,X,R,C,n,W,V,fa,L,
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+ea,T,U,da,ha,ia,M,P,aa,Y,Z,ca;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(A,f,c);y={signature:b.substr(H,8),header_bytes:p(b,H+8),vertex_coordinate_bytes:p(b,H+9),normal_coordinate_bytes:p(b,H+10),uv_coordinate_bytes:p(b,H+11),vertex_index_bytes:p(b,H+12),normal_index_bytes:p(b,H+13),uv_index_bytes:p(b,H+14),material_index_bytes:p(b,H+15),nvertices:g(b,H+16),nnormals:g(b,H+16+4),nuvs:g(b,H+16+8),ntri_flat:g(b,H+16+12),ntri_smooth:g(b,H+16+16),ntri_flat_uv:g(b,H+16+20),ntri_smooth_uv:g(b,
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+H+16+24),nquad_flat:g(b,H+16+28),nquad_smooth:g(b,H+16+32),nquad_flat_uv:g(b,H+16+36),nquad_smooth_uv:g(b,H+16+40)};H+=y.header_bytes;E=y.vertex_index_bytes;K=y.vertex_index_bytes*2;D=y.vertex_index_bytes*3;J=y.vertex_index_bytes*3+y.material_index_bytes;S=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes;X=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*2;R=y.vertex_index_bytes;C=y.vertex_index_bytes*2;n=y.vertex_index_bytes*3;W=y.vertex_index_bytes*4;V=y.vertex_index_bytes*
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+4+y.material_index_bytes;fa=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes;L=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*2;ea=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*3;T=y.uv_index_bytes;U=y.uv_index_bytes*2;da=y.uv_index_bytes;ha=y.uv_index_bytes*2;ia=y.uv_index_bytes*3;c=y.vertex_index_bytes*3+y.material_index_bytes;ca=y.vertex_index_bytes*4+y.material_index_bytes;M=y.ntri_flat*c;P=y.ntri_smooth*(c+y.normal_index_bytes*3);aa=
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+y.ntri_flat_uv*(c+y.uv_index_bytes*3);Y=y.ntri_smooth_uv*(c+y.normal_index_bytes*3+y.uv_index_bytes*3);Z=y.nquad_flat*ca;c=y.nquad_smooth*(ca+y.normal_index_bytes*4);ca=y.nquad_flat_uv*(ca+y.uv_index_bytes*4);H+=function(c){for(var f,g,j,k=y.vertex_coordinate_bytes*3,m=c+y.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+y.vertex_coordinate_bytes),j=e(b,c+y.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(A,f,g,j);return y.nvertices*k}(H);H+=function(c){for(var e,f,g,h=y.normal_coordinate_bytes*3,j=
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|
+c+y.nnormals*h;c<j;c+=h)e=m(b,c),f=m(b,c+y.normal_coordinate_bytes),g=m(b,c+y.normal_coordinate_bytes*2),G.push(e/127,f/127,g/127);return y.nnormals*h}(H);H+=function(c){for(var f,g,j=y.uv_coordinate_bytes*2,k=c+y.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+y.uv_coordinate_bytes),I.push(f,g);return y.nuvs*j}(H);M=H+M;P=M+P;aa=P+aa;Y=aa+Y;Z=Y+Z;c=Z+c;ca=c+ca;(function(b){var c,e=y.vertex_index_bytes*3+y.material_index_bytes,f=e+y.uv_index_bytes*3,g=b+y.ntri_flat_uv*f;for(c=b;c<g;c+=f)u(c),x(c+e);return g-b})(P);
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+(function(b){var c,e=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*3,f=e+y.uv_index_bytes*3,g=b+y.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),x(c+e);return g-b})(aa);(function(b){var c,e=y.vertex_index_bytes*4+y.material_index_bytes,f=e+y.uv_index_bytes*4,g=b+y.nquad_flat_uv*f;for(c=b;c<g;c+=f)t(c),B(c+e);return g-b})(c);(function(b){var c,e=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*4,f=e+y.uv_index_bytes*4,g=b+y.nquad_smooth_uv*f;for(c=b;c<g;c+=f)w(c),B(c+
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+e);return g-b})(ca);(function(b){var c,e=y.vertex_index_bytes*3+y.material_index_bytes,f=b+y.ntri_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(H);(function(b){var c,e=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*3,f=b+y.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})(M);(function(b){var c,e=y.vertex_index_bytes*4+y.material_index_bytes,f=b+y.nquad_flat*e;for(c=b;c<f;c+=e)t(c);return f-b})(Y);(function(b){var c,e=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*
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|
+4,f=b+y.nquad_smooth*e;for(c=b;c<f;c+=e)w(c);return f-b})(Z);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,g){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[g]))},f4:function(b,c,e,f,g,j){b.faces.push(new THREE.Face4(c,e,f,g,null,null,b.materials[j]))},
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|
+f3n:function(b,c,e,f,g,j,h,k,o){var j=b.materials[j],m=c[k*3],p=c[k*3+1],k=c[k*3+2],u=c[o*3],v=c[o*3+1],o=c[o*3+2];b.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(m,p,k),new THREE.Vector3(u,v,o)],null,j))},f4n:function(b,c,e,f,g,j,h,k,o,m,p){var h=b.materials[h],u=c[o*3],v=c[o*3+1],o=c[o*3+2],t=c[m*3],w=c[m*3+1],m=c[m*3+2],x=c[p*3],B=c[p*3+1],p=c[p*3+2];b.faces.push(new THREE.Face4(e,f,g,j,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(u,
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|
+v,o),new THREE.Vector3(t,w,m),new THREE.Vector3(x,B,p)],null,h))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},uv4:function(b,c,e,f,g,j,h,k,o){var m=[];m.push(new THREE.UV(c,e));m.push(new THREE.UV(f,g));m.push(new THREE.UV(j,h));m.push(new THREE.UV(k,o));b.push(m)},constructor:THREE.BinaryLoader};
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|
THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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|
|
-THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function m(){for(u in T.objects)if(!M.objects[u])if(H=T.objects[u],H.geometry!==void 0){if(D=M.geometries[H.geometry]){var b=!1;R=[];for(aa=0;aa<H.materials.length;aa++)R[aa]=M.materials[H.materials[aa]],b=R[aa]instanceof THREE.MeshShaderMaterial;b&&D.computeTangents();B=H.position;r=
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|
-H.rotation;q=H.quaternion;s=H.scale;q=0;R.length==0&&(R[0]=new THREE.MeshFaceMaterial);R.length>1&&(R=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(D,R);object.name=u;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=H.visible;M.scene.addObject(object);M.objects[u]=object;H.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),M.scene.collisions.colliders.push(b));
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|
-if(H.castsShadow)b=new THREE.ShadowVolume(D),M.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},M.triggers[object.name]=b)}}else B=H.position,r=H.rotation,q=H.quaternion,s=H.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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|
-s[1],s[2]),object.visible=H.visible!==void 0?H.visible:!1,M.scene.addObject(object),M.objects[u]=object,M.empties[u]=object,H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},M.triggers[object.name]=b)}function n(b){return function(c){M.geometries[b]=c;m();ea-=1;e.onLoadComplete();o()}}function p(b){return function(c){M.geometries[b]=c}}function o(){e.callbackProgress({totalModels:P,totalTextures:k,loadedModels:P-ea,loadedTextures:k-S},M);e.onLoadProgress();ea==0&&S==0&&c(M)}
|
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|
-var t,v,u,y,z,x,w,H,B,F,J,D,L,G,I,R,da,T,C,ea,S,P,k,M;T=b.data;I=new THREE.BinaryLoader;C=new THREE.JSONLoader;S=ea=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in T.objects)if(H=T.objects[u],H.meshCollider){b=!0;break}if(b)M.scene.collisions=new THREE.CollisionSystem;if(T.transform){b=T.transform.position;F=T.transform.rotation;var Y=T.transform.scale;b&&M.scene.position.set(b[0],b[1],b[2]);F&&M.scene.rotation.set(F[0],
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-F[1],F[2]);Y&&M.scene.scale.set(Y[0],Y[1],Y[2]);(b||F||Y)&&M.scene.updateMatrix()}b=function(){S-=1;o();e.onLoadComplete()};for(z in T.cameras){F=T.cameras[z];if(F.type=="perspective")L=new THREE.Camera(F.fov,F.aspect,F.near,F.far);else if(F.type=="ortho")L=new THREE.Camera,L.projectionMatrix=THREE.Matrix4.makeOrtho(F.left,F.right,F.top,F.bottom,F.near,F.far);B=F.position;F=F.target;L.position.set(B[0],B[1],B[2]);L.target.position.set(F[0],F[1],F[2]);M.cameras[z]=L}for(y in T.lights)z=T.lights[y],
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-L=z.color!==void 0?z.color:16777215,F=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(B=z.direction,da=new THREE.DirectionalLight(L,F),da.position.set(B[0],B[1],B[2]),da.position.normalize()):z.type=="point"?(B=z.position,d=z.distance,da=new THREE.PointLight(L,F,d),da.position.set(B[0],B[1],B[2])):z.type=="ambient"&&(da=new THREE.AmbientLight(L)),M.scene.addLight(da),M.lights[y]=da;for(x in T.fogs)y=T.fogs[x],y.type=="linear"?G=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(G=new THREE.FogExp2(0,
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-y.density)),F=y.color,G.color.setRGB(F[0],F[1],F[2]),M.fogs[x]=G;if(M.cameras&&T.defaults.camera)M.currentCamera=M.cameras[T.defaults.camera];if(M.fogs&&T.defaults.fog)M.scene.fog=M.fogs[T.defaults.fog];F=T.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(F[0],F[1],F[2]);M.bgColorAlpha=T.defaults.bgalpha;for(t in T.geometries)if(x=T.geometries[t],x.type=="bin_mesh"||x.type=="ascii_mesh")ea+=1,e.onLoadStart();P=ea;for(t in T.geometries)x=T.geometries[t],x.type=="cube"?(D=new THREE.CubeGeometry(x.width,
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-x.height,x.depth,x.segmentsWidth,x.segmentsHeight,x.segmentsDepth,null,x.flipped,x.sides),M.geometries[t]=D):x.type=="plane"?(D=new THREE.PlaneGeometry(x.width,x.height,x.segmentsWidth,x.segmentsHeight),M.geometries[t]=D):x.type=="sphere"?(D=new THREE.SphereGeometry(x.radius,x.segmentsWidth,x.segmentsHeight),M.geometries[t]=D):x.type=="cylinder"?(D=new THREE.CylinderGeometry(x.numSegs,x.topRad,x.botRad,x.height,x.topOffset,x.botOffset),M.geometries[t]=D):x.type=="torus"?(D=new THREE.TorusGeometry(x.radius,
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-x.tube,x.segmentsR,x.segmentsT),M.geometries[t]=D):x.type=="icosahedron"?(D=new THREE.IcosahedronGeometry(x.subdivisions),M.geometries[t]=D):x.type=="bin_mesh"?I.load({model:f(x.url,T.urlBaseType),callback:n(t)}):x.type=="ascii_mesh"?C.load({model:f(x.url,T.urlBaseType),callback:n(t)}):x.type=="embedded_mesh"&&(x=T.embeds[x.id])&&C.createModel(x,p(t),"");for(w in T.textures)if(t=T.textures[w],t.url instanceof Array){S+=t.url.length;for(I=0;I<t.url.length;I++)e.onLoadStart()}else S+=1,e.onLoadStart();
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-k=S;for(w in T.textures){t=T.textures[w];if(t.mapping!=void 0&&THREE[t.mapping]!=void 0)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){I=[];for(var aa=0;aa<t.url.length;aa++)I[aa]=f(t.url[aa],T.urlBaseType);I=THREE.ImageUtils.loadTextureCube(I,t.mapping,b)}else{I=THREE.ImageUtils.loadTexture(f(t.url,T.urlBaseType),t.mapping,b);if(THREE[t.minFilter]!=void 0)I.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=void 0)I.magFilter=THREE[t.magFilter];if(t.repeat){I.repeat.set(t.repeat[0],t.repeat[1]);
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-if(t.repeat[0]!=1)I.wrapS=THREE.RepeatWrapping;if(t.repeat[1]!=1)I.wrapT=THREE.RepeatWrapping}t.offset&&I.offset.set(t.offset[0],t.offset[1]);if(t.wrap){C={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(C[t.wrap[0]]!==void 0)I.wrapS=C[t.wrap[0]];if(C[t.wrap[1]]!==void 0)I.wrapT=C[t.wrap[1]]}}M.textures[w]=I}for(v in T.materials){w=T.materials[v];for(J in w.parameters)if(J=="envMap"||J=="map"||J=="lightMap")w.parameters[J]=M.textures[w.parameters[J]];else if(J=="shading")w.parameters[J]=
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-w.parameters[J]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(J=="blending")w.parameters[J]=THREE[w.parameters[J]]?THREE[w.parameters[J]]:THREE.NormalBlending;else if(J=="combine")w.parameters[J]=w.parameters[J]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(J=="vertexColors")if(w.parameters[J]=="face")w.parameters[J]=THREE.FaceColors;else if(w.parameters[J])w.parameters[J]=THREE.VertexColors;if(w.parameters.opacity!==void 0&&w.parameters.opacity<1)w.parameters.transparent=
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-!0;if(w.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(t.uniforms);I=w.parameters.color;C=w.parameters.specular;x=w.parameters.ambient;G=w.parameters.shininess;b.tNormal.texture=M.textures[w.parameters.normalMap];if(w.parameters.normalMapFactor)b.uNormalScale.value=w.parameters.normalMapFactor;if(w.parameters.map)b.tDiffuse.texture=w.parameters.map,b.enableDiffuse.value=!0;if(w.parameters.lightMap)b.tAO.texture=w.parameters.lightMap,b.enableAO.value=!0;if(w.parameters.specularMap)b.tSpecular.texture=
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-M.textures[w.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(I);b.uSpecularColor.value.setHex(C);b.uAmbientColor.value.setHex(x);b.uShininess.value=G;if(w.parameters.opacity)b.uOpacity.value=w.parameters.opacity;w=new THREE.MeshShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:b,lights:!0,fog:!0})}else w=new THREE[w.type](w.parameters);M.materials[v]=w}m();e.callbackSync(M)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
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+THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function k(){for(t in R.objects)if(!L.objects[t])if(H=R.objects[t],H.geometry!==void 0){if(E=L.geometries[H.geometry]){var b=!1;S=[];for(T=0;T<H.materials.length;T++)S[T]=L.materials[H.materials[T]],b=S[T]instanceof THREE.MeshShaderMaterial;b&&E.computeTangents();y=H.position;r=H.rotation;
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+q=H.quaternion;s=H.scale;q=0;S.length==0&&(S[0]=new THREE.MeshFaceMaterial);S.length>1&&(S=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(E,S);object.name=t;object.position.set(y[0],y[1],y[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=H.visible;L.scene.addObject(object);L.objects[t]=object;H.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),L.scene.collisions.colliders.push(b));
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|
+if(H.castsShadow)b=new THREE.ShadowVolume(E),L.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},L.triggers[object.name]=b)}}else y=H.position,r=H.rotation,q=H.quaternion,s=H.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(y[0],y[1],y[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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+s[1],s[2]),object.visible=H.visible!==void 0?H.visible:!1,L.scene.addObject(object),L.objects[t]=object,L.empties[t]=object,H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},L.triggers[object.name]=b)}function o(b){return function(c){L.geometries[b]=c;k();n-=1;e.onLoadComplete();p()}}function m(b){return function(c){L.geometries[b]=c}}function p(){e.callbackProgress({totalModels:V,totalTextures:fa,loadedModels:V-n,loadedTextures:fa-W},L);e.onLoadProgress();n==0&&W==0&&c(L)}
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+var u,v,t,w,x,B,A,H,y,G,I,E,K,D,J,S,X,R,C,n,W,V,fa,L;R=b.data;J=new THREE.BinaryLoader;C=new THREE.JSONLoader;W=n=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(t in R.objects)if(H=R.objects[t],H.meshCollider){b=!0;break}if(b)L.scene.collisions=new THREE.CollisionSystem;if(R.transform){b=R.transform.position;G=R.transform.rotation;var ea=R.transform.scale;b&&L.scene.position.set(b[0],b[1],b[2]);G&&L.scene.rotation.set(G[0],
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+G[1],G[2]);ea&&L.scene.scale.set(ea[0],ea[1],ea[2]);(b||G||ea)&&L.scene.updateMatrix()}b=function(){W-=1;p();e.onLoadComplete()};for(x in R.cameras){G=R.cameras[x];if(G.type=="perspective")K=new THREE.Camera(G.fov,G.aspect,G.near,G.far);else if(G.type=="ortho")K=new THREE.Camera,K.projectionMatrix=THREE.Matrix4.makeOrtho(G.left,G.right,G.top,G.bottom,G.near,G.far);y=G.position;G=G.target;K.position.set(y[0],y[1],y[2]);K.target.position.set(G[0],G[1],G[2]);L.cameras[x]=K}for(w in R.lights)x=R.lights[w],
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+K=x.color!==void 0?x.color:16777215,G=x.intensity!==void 0?x.intensity:1,x.type=="directional"?(y=x.direction,X=new THREE.DirectionalLight(K,G),X.position.set(y[0],y[1],y[2]),X.position.normalize()):x.type=="point"?(y=x.position,d=x.distance,X=new THREE.PointLight(K,G,d),X.position.set(y[0],y[1],y[2])):x.type=="ambient"&&(X=new THREE.AmbientLight(K)),L.scene.addLight(X),L.lights[w]=X;for(B in R.fogs)w=R.fogs[B],w.type=="linear"?D=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(D=new THREE.FogExp2(0,
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|
+w.density)),G=w.color,D.color.setRGB(G[0],G[1],G[2]),L.fogs[B]=D;if(L.cameras&&R.defaults.camera)L.currentCamera=L.cameras[R.defaults.camera];if(L.fogs&&R.defaults.fog)L.scene.fog=L.fogs[R.defaults.fog];G=R.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(G[0],G[1],G[2]);L.bgColorAlpha=R.defaults.bgalpha;for(u in R.geometries)if(B=R.geometries[u],B.type=="bin_mesh"||B.type=="ascii_mesh")n+=1,e.onLoadStart();V=n;for(u in R.geometries)B=R.geometries[u],B.type=="cube"?(E=new THREE.CubeGeometry(B.width,
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|
+B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),L.geometries[u]=E):B.type=="plane"?(E=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),L.geometries[u]=E):B.type=="sphere"?(E=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),L.geometries[u]=E):B.type=="cylinder"?(E=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),L.geometries[u]=E):B.type=="torus"?(E=new THREE.TorusGeometry(B.radius,
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+B.tube,B.segmentsR,B.segmentsT),L.geometries[u]=E):B.type=="icosahedron"?(E=new THREE.IcosahedronGeometry(B.subdivisions),L.geometries[u]=E):B.type=="bin_mesh"?J.load({model:f(B.url,R.urlBaseType),callback:o(u)}):B.type=="ascii_mesh"?C.load({model:f(B.url,R.urlBaseType),callback:o(u)}):B.type=="embedded_mesh"&&(B=R.embeds[B.id])&&C.createModel(B,m(u),"");for(A in R.textures)if(u=R.textures[A],u.url instanceof Array){W+=u.url.length;for(J=0;J<u.url.length;J++)e.onLoadStart()}else W+=1,e.onLoadStart();
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|
+fa=W;for(A in R.textures){u=R.textures[A];if(u.mapping!=void 0&&THREE[u.mapping]!=void 0)u.mapping=new THREE[u.mapping];if(u.url instanceof Array){J=[];for(var T=0;T<u.url.length;T++)J[T]=f(u.url[T],R.urlBaseType);J=THREE.ImageUtils.loadTextureCube(J,u.mapping,b)}else{J=THREE.ImageUtils.loadTexture(f(u.url,R.urlBaseType),u.mapping,b);if(THREE[u.minFilter]!=void 0)J.minFilter=THREE[u.minFilter];if(THREE[u.magFilter]!=void 0)J.magFilter=THREE[u.magFilter];if(u.repeat){J.repeat.set(u.repeat[0],u.repeat[1]);
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|
+if(u.repeat[0]!=1)J.wrapS=THREE.RepeatWrapping;if(u.repeat[1]!=1)J.wrapT=THREE.RepeatWrapping}u.offset&&J.offset.set(u.offset[0],u.offset[1]);if(u.wrap){C={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(C[u.wrap[0]]!==void 0)J.wrapS=C[u.wrap[0]];if(C[u.wrap[1]]!==void 0)J.wrapT=C[u.wrap[1]]}}L.textures[A]=J}for(v in R.materials){A=R.materials[v];for(I in A.parameters)if(I=="envMap"||I=="map"||I=="lightMap")A.parameters[I]=L.textures[A.parameters[I]];else if(I=="shading")A.parameters[I]=
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|
+A.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")A.parameters[I]=THREE[A.parameters[I]]?THREE[A.parameters[I]]:THREE.NormalBlending;else if(I=="combine")A.parameters[I]=A.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(I=="vertexColors")if(A.parameters[I]=="face")A.parameters[I]=THREE.FaceColors;else if(A.parameters[I])A.parameters[I]=THREE.VertexColors;if(A.parameters.opacity!==void 0&&A.parameters.opacity<1)A.parameters.transparent=
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|
+!0;if(A.parameters.normalMap){u=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(u.uniforms);J=A.parameters.color;C=A.parameters.specular;B=A.parameters.ambient;D=A.parameters.shininess;b.tNormal.texture=L.textures[A.parameters.normalMap];if(A.parameters.normalMapFactor)b.uNormalScale.value=A.parameters.normalMapFactor;if(A.parameters.map)b.tDiffuse.texture=A.parameters.map,b.enableDiffuse.value=!0;if(A.parameters.lightMap)b.tAO.texture=A.parameters.lightMap,b.enableAO.value=!0;if(A.parameters.specularMap)b.tSpecular.texture=
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|
+L.textures[A.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(J);b.uSpecularColor.value.setHex(C);b.uAmbientColor.value.setHex(B);b.uShininess.value=D;if(A.parameters.opacity)b.uOpacity.value=A.parameters.opacity;A=new THREE.MeshShaderMaterial({fragmentShader:u.fragmentShader,vertexShader:u.vertexShader,uniforms:b,lights:!0,fog:!0})}else A=new THREE[A.type](A.parameters);L.materials[v]=A}k();e.callbackSync(L)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
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|
THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
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|
-THREE.UTF8Loader.prototype={load:function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,g=b.scale!==void 0?b.scale:1,j=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,m=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,g,j,h,m):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)},
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|
-decompressMesh:function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,g=0;g<8;g++){for(var j=0,h=0;h<c;++h){var m=b.charCodeAt(h+f);j+=m>>1^-(m&1);e[8*h+g]=j}f+=c}c=b.length-f;j=new Uint16Array(c);for(g=h=0;g<c;g++)m=b.charCodeAt(g+f),j[g]=h-m,m==0&&h++;return[e,j]},createModel:function(b,c,e,f,g,j){var h=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var h=THREE.UTF8Loader.prototype.decompressMesh(b),p=[],o=[];(function(b,h,n){for(var o,p,x,
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|
-w=b.length;n<w;n+=h)o=b[n],p=b[n+1],x=b[n+2],o=o/16383*e,p=p/16383*e,x=x/16383*e,o+=f,p+=g,x+=j,THREE.UTF8Loader.prototype.v(c,o,p,x)})(h[0],8,0);(function(b,c,e){for(var f,g,h=b.length;e<h;e+=c)f=b[e],g=b[e+1],f/=1023,g/=1023,o.push(f,g)})(h[0],8,3);(function(b,c,e){for(var f,g,h,j=b.length;e<j;e+=c)f=b[e],g=b[e+1],h=b[e+2],f=(f-512)/511,g=(g-512)/511,h=(h-512)/511,p.push(f,g,h)})(h[0],8,5);(function(b){var e,f,g,h,j,n,H,B=b.length;for(e=0;e<B;e+=3)f=b[e],g=b[e+1],h=b[e+2],THREE.UTF8Loader.prototype.f3n(c,
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|
-p,f,g,h,0,f,g,h),j=o[f*2],f=o[f*2+1],n=o[g*2],g=o[g*2+1],H=o[h*2],h=o[h*2+1],THREE.UTF8Loader.prototype.uv3(c.faceVertexUvs[0],j,f,n,g,H,h)})(h[1]);this.computeCentroids();this.computeFaceNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h)},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3n:function(b,c,e,f,g,j,h,m,n){var j=b.materials[j],p=c[m*3],o=c[m*3+1],m=c[m*3+2],t=c[n*3],v=c[n*3+1],n=c[n*3+2],h=new THREE.Vector3(c[h*3],c[h*3+1],c[h*
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|
-3+2]),m=new THREE.Vector3(p,o,m),n=new THREE.Vector3(t,v,n);b.faces.push(new THREE.Face3(e,f,g,[h,m,n],null,j))},uv3:function(b,c,e,f,g,j,h){var m=[];m.push(new THREE.UV(c,e));m.push(new THREE.UV(f,g));m.push(new THREE.UV(j,h));b.push(m)},constructor:THREE.UTF8Loader};
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|
|
+THREE.UTF8Loader.prototype={load:function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,g=b.scale!==void 0?b.scale:1,j=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,k=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,g,j,h,k):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)},
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|
+decompressMesh:function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,g=0;g<8;g++){for(var j=0,h=0;h<c;++h){var k=b.charCodeAt(h+f);j+=k>>1^-(k&1);e[8*h+g]=j}f+=c}c=b.length-f;j=new Uint16Array(c);for(g=h=0;g<c;g++)k=b.charCodeAt(g+f),j[g]=h-k,k==0&&h++;return[e,j]},createModel:function(b,c,e,f,g,j){var h=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var h=THREE.UTF8Loader.prototype.decompressMesh(b),m=[],p=[];(function(b,h,m){for(var o,p,B,
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|
+A=b.length;m<A;m+=h)o=b[m],p=b[m+1],B=b[m+2],o=o/16383*e,p=p/16383*e,B=B/16383*e,o+=f,p+=g,B+=j,THREE.UTF8Loader.prototype.v(c,o,p,B)})(h[0],8,0);(function(b,c,e){for(var f,g,h=b.length;e<h;e+=c)f=b[e],g=b[e+1],f/=1023,g/=1023,p.push(f,g)})(h[0],8,3);(function(b,c,e){for(var f,g,h,j=b.length;e<j;e+=c)f=b[e],g=b[e+1],h=b[e+2],f=(f-512)/511,g=(g-512)/511,h=(h-512)/511,m.push(f,g,h)})(h[0],8,5);(function(b){var e,f,g,h,j,o,H,y=b.length;for(e=0;e<y;e+=3)f=b[e],g=b[e+1],h=b[e+2],THREE.UTF8Loader.prototype.f3n(c,
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+m,f,g,h,0,f,g,h),j=p[f*2],f=p[f*2+1],o=p[g*2],g=p[g*2+1],H=p[h*2],h=p[h*2+1],THREE.UTF8Loader.prototype.uv3(c.faceVertexUvs[0],j,f,o,g,H,h)})(h[1]);this.computeCentroids();this.computeFaceNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h)},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3n:function(b,c,e,f,g,j,h,k,o){var j=b.materials[j],m=c[k*3],p=c[k*3+1],k=c[k*3+2],u=c[o*3],v=c[o*3+1],o=c[o*3+2],h=new THREE.Vector3(c[h*3],c[h*3+1],c[h*
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+3+2]),k=new THREE.Vector3(m,p,k),o=new THREE.Vector3(u,v,o);b.faces.push(new THREE.Face3(e,f,g,[h,k,o],null,j))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},constructor:THREE.UTF8Loader};
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THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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-0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,j,h,m,n,p,o,t){h=(h-o)/(t-o);o=this.normal_cache;c[j]=m+h*this.delta;c[j+1]=n;c[j+2]=p;g[j]=this.lerp(o[b],o[b+3],h);g[j+1]=this.lerp(o[b+1],o[b+4],h);g[j+2]=this.lerp(o[b+2],o[b+5],h)};this.VIntY=function(b,c,g,j,h,m,n,p,o,t){h=(h-o)/(t-o);o=this.normal_cache;c[j]=m;c[j+1]=n+h*this.delta;c[j+
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-2]=p;c=b+this.yd*3;g[j]=this.lerp(o[b],o[c],h);g[j+1]=this.lerp(o[b+1],o[c+1],h);g[j+2]=this.lerp(o[b+2],o[c+2],h)};this.VIntZ=function(b,c,g,j,h,m,n,p,o,t){h=(h-o)/(t-o);o=this.normal_cache;c[j]=m;c[j+1]=n;c[j+2]=p+h*this.delta;c=b+this.zd*3;g[j]=this.lerp(o[b],o[c],h);g[j+1]=this.lerp(o[b+1],o[c+1],h);g[j+2]=this.lerp(o[b+2],o[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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-this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,j,h,m){var n=j+1,p=j+this.yd,o=j+this.zd,t=n+this.yd,v=n+this.zd,u=j+this.yd+this.zd,y=n+this.yd+this.zd,z=0,x=this.field[j],w=this.field[n],H=this.field[p],B=this.field[t],F=this.field[o],J=this.field[v],D=this.field[u],L=this.field[y];x<h&&(z|=1);w<h&&(z|=2);H<h&&(z|=8);B<h&&(z|=4);F<h&&(z|=16);J<h&&(z|=32);D<h&&(z|=128);L<h&&(z|=64);var G=THREE.edgeTable[z];if(G==0)return 0;var I=this.delta,
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-R=b+I,da=c+I,I=g+I;G&1&&(this.compNorm(j),this.compNorm(n),this.VIntX(j*3,this.vlist,this.nlist,0,h,b,c,g,x,w));G&2&&(this.compNorm(n),this.compNorm(t),this.VIntY(n*3,this.vlist,this.nlist,3,h,R,c,g,w,B));G&4&&(this.compNorm(p),this.compNorm(t),this.VIntX(p*3,this.vlist,this.nlist,6,h,b,da,g,H,B));G&8&&(this.compNorm(j),this.compNorm(p),this.VIntY(j*3,this.vlist,this.nlist,9,h,b,c,g,x,H));G&16&&(this.compNorm(o),this.compNorm(v),this.VIntX(o*3,this.vlist,this.nlist,12,h,b,c,I,F,J));G&32&&(this.compNorm(v),
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-this.compNorm(y),this.VIntY(v*3,this.vlist,this.nlist,15,h,R,c,I,J,L));G&64&&(this.compNorm(u),this.compNorm(y),this.VIntX(u*3,this.vlist,this.nlist,18,h,b,da,I,D,L));G&128&&(this.compNorm(o),this.compNorm(u),this.VIntY(o*3,this.vlist,this.nlist,21,h,b,c,I,F,D));G&256&&(this.compNorm(j),this.compNorm(o),this.VIntZ(j*3,this.vlist,this.nlist,24,h,b,c,g,x,F));G&512&&(this.compNorm(n),this.compNorm(v),this.VIntZ(n*3,this.vlist,this.nlist,27,h,R,c,g,w,J));G&1024&&(this.compNorm(t),this.compNorm(y),this.VIntZ(t*
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-3,this.vlist,this.nlist,30,h,R,da,g,B,L));G&2048&&(this.compNorm(p),this.compNorm(u),this.VIntZ(p*3,this.vlist,this.nlist,33,h,b,da,g,H,D));z<<=4;for(h=j=0;THREE.triTable[z+h]!=-1;)b=z+h,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],m),h+=3,j++;return j};this.posnormtriv=function(b,c,g,j,h,m){var n=this.count*3;this.positionArray[n]=b[g];this.positionArray[n+1]=b[g+1];this.positionArray[n+2]=b[g+2];this.positionArray[n+3]=b[j];this.positionArray[n+
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-4]=b[j+1];this.positionArray[n+5]=b[j+2];this.positionArray[n+6]=b[h];this.positionArray[n+7]=b[h+1];this.positionArray[n+8]=b[h+2];this.normalArray[n]=c[g];this.normalArray[n+1]=c[g+1];this.normalArray[n+2]=c[g+2];this.normalArray[n+3]=c[j];this.normalArray[n+4]=c[j+1];this.normalArray[n+5]=c[j+2];this.normalArray[n+6]=c[h];this.normalArray[n+7]=c[h+1];this.normalArray[n+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&m(this)};this.begin=function(){this.count=0;
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-this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,j,h){var m=this.size*Math.sqrt(j/h),n=g*this.size,p=c*this.size,o=b*this.size,t=Math.floor(n-m);t<1&&(t=1);n=Math.floor(n+m);n>this.size-1&&(n=this.size-1);var v=Math.floor(p-m);v<1&&(v=1);p=Math.floor(p+m);p>this.size-1&&(p=this.size-1);var u=Math.floor(o-m);u<1&&(u=1);m=Math.floor(o+m);m>this.size-1&&(m=this.size-
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-1);for(var y,z,x,w,H,B;t<n;t++){o=this.size2*t;z=t/this.size-g;H=z*z;for(z=v;z<p;z++){x=o+this.size*z;y=z/this.size-c;B=y*y;for(y=u;y<m;y++)w=y/this.size-b,w=j/(1.0E-6+w*w+B+H)-h,w>0&&(this.field[x+y]+=w)}}};this.addPlaneX=function(b,c){var g,j,h,m,n,p=this.size,o=this.yd,t=this.zd,v=this.field,u=p*Math.sqrt(b/c);u>p&&(u=p);for(g=0;g<u;g++)if(j=g/p,j*=j,m=b/(1.0E-4+j)-c,m>0)for(j=0;j<p;j++){n=g+j*o;for(h=0;h<p;h++)v[t*h+n]+=m}};this.addPlaneY=function(b,c){var g,j,h,m,n,p,o=this.size,t=this.yd,v=
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-this.zd,u=this.field,y=o*Math.sqrt(b/c);y>o&&(y=o);for(j=0;j<y;j++)if(g=j/o,g*=g,m=b/(1.0E-4+g)-c,m>0){n=j*t;for(g=0;g<o;g++){p=n+g;for(h=0;h<o;h++)u[v*h+p]+=m}}};this.addPlaneZ=function(b,c){var g,j,h,m,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(g=h/size,g*=g,m=b/(1.0E-4+g)-c,m>0){n=zd*h;for(j=0;j<size;j++){p=n+j*yd;for(g=0;g<size;g++)field[p+g]+=m}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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-3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,j,h,m,n,p,o,t,v=this.size-2;for(h=1;h<v;h++){t=this.size2*h;p=(h-this.halfsize)/this.halfsize;for(j=1;j<v;j++){o=t+this.size*j;n=(j-this.halfsize)/this.halfsize;for(g=1;g<v;g++)m=(g-this.halfsize)/this.halfsize,c=o+g,this.polygonize(m,n,p,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(j){var h,m,n,p,o,t,v,u;for(h=0;h<j.count;h++)v=h*3,o=v+1,u=v+2,m=j.positionArray[v],
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-n=j.positionArray[o],p=j.positionArray[u],t=new THREE.Vector3(m,n,p),m=j.normalArray[v],n=j.normalArray[o],p=j.normalArray[u],v=new THREE.Vector3(m,n,p),v.normalize(),o=new THREE.Vertex(t),c.vertices.push(o),g.push(v);nfaces=j.count/3;for(h=0;h<nfaces;h++)v=(b+h)*3,o=v+1,u=v+2,t=g[v],m=g[o],n=g[u],v=new THREE.Face3(v,o,u,[t,m,n]),c.faces.push(v);b+=nfaces;j.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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+0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,j,h,k,o,m,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k+h*this.delta;c[j+1]=o;c[j+2]=m;g[j]=this.lerp(p[b],p[b+3],h);g[j+1]=this.lerp(p[b+1],p[b+4],h);g[j+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,c,g,j,h,k,o,m,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k;c[j+1]=o+h*this.delta;c[j+
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+2]=m;c=b+this.yd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.VIntZ=function(b,c,g,j,h,k,o,m,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k;c[j+1]=o;c[j+2]=m+h*this.delta;c=b+this.zd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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+this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,j,h,k){var o=j+1,m=j+this.yd,p=j+this.zd,u=o+this.yd,v=o+this.zd,t=j+this.yd+this.zd,w=o+this.yd+this.zd,x=0,B=this.field[j],A=this.field[o],H=this.field[m],y=this.field[u],G=this.field[p],I=this.field[v],E=this.field[t],K=this.field[w];B<h&&(x|=1);A<h&&(x|=2);H<h&&(x|=8);y<h&&(x|=4);G<h&&(x|=16);I<h&&(x|=32);E<h&&(x|=128);K<h&&(x|=64);var D=THREE.edgeTable[x];if(D==0)return 0;var J=this.delta,
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+S=b+J,X=c+J,J=g+J;D&1&&(this.compNorm(j),this.compNorm(o),this.VIntX(j*3,this.vlist,this.nlist,0,h,b,c,g,B,A));D&2&&(this.compNorm(o),this.compNorm(u),this.VIntY(o*3,this.vlist,this.nlist,3,h,S,c,g,A,y));D&4&&(this.compNorm(m),this.compNorm(u),this.VIntX(m*3,this.vlist,this.nlist,6,h,b,X,g,H,y));D&8&&(this.compNorm(j),this.compNorm(m),this.VIntY(j*3,this.vlist,this.nlist,9,h,b,c,g,B,H));D&16&&(this.compNorm(p),this.compNorm(v),this.VIntX(p*3,this.vlist,this.nlist,12,h,b,c,J,G,I));D&32&&(this.compNorm(v),
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+this.compNorm(w),this.VIntY(v*3,this.vlist,this.nlist,15,h,S,c,J,I,K));D&64&&(this.compNorm(t),this.compNorm(w),this.VIntX(t*3,this.vlist,this.nlist,18,h,b,X,J,E,K));D&128&&(this.compNorm(p),this.compNorm(t),this.VIntY(p*3,this.vlist,this.nlist,21,h,b,c,J,G,E));D&256&&(this.compNorm(j),this.compNorm(p),this.VIntZ(j*3,this.vlist,this.nlist,24,h,b,c,g,B,G));D&512&&(this.compNorm(o),this.compNorm(v),this.VIntZ(o*3,this.vlist,this.nlist,27,h,S,c,g,A,I));D&1024&&(this.compNorm(u),this.compNorm(w),this.VIntZ(u*
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+3,this.vlist,this.nlist,30,h,S,X,g,y,K));D&2048&&(this.compNorm(m),this.compNorm(t),this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,X,g,H,E));x<<=4;for(h=j=0;THREE.triTable[x+h]!=-1;)b=x+h,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],k),h+=3,j++;return j};this.posnormtriv=function(b,c,g,j,h,k){var o=this.count*3;this.positionArray[o]=b[g];this.positionArray[o+1]=b[g+1];this.positionArray[o+2]=b[g+2];this.positionArray[o+3]=b[j];this.positionArray[o+
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+4]=b[j+1];this.positionArray[o+5]=b[j+2];this.positionArray[o+6]=b[h];this.positionArray[o+7]=b[h+1];this.positionArray[o+8]=b[h+2];this.normalArray[o]=c[g];this.normalArray[o+1]=c[g+1];this.normalArray[o+2]=c[g+2];this.normalArray[o+3]=c[j];this.normalArray[o+4]=c[j+1];this.normalArray[o+5]=c[j+2];this.normalArray[o+6]=c[h];this.normalArray[o+7]=c[h+1];this.normalArray[o+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
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+this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,j,h){var k=this.size*Math.sqrt(j/h),o=g*this.size,m=c*this.size,p=b*this.size,u=Math.floor(o-k);u<1&&(u=1);o=Math.floor(o+k);o>this.size-1&&(o=this.size-1);var v=Math.floor(m-k);v<1&&(v=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(p-k);t<1&&(t=1);k=Math.floor(p+k);k>this.size-1&&(k=this.size-
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+1);for(var w,x,B,A,H,y;u<o;u++){p=this.size2*u;x=u/this.size-g;H=x*x;for(x=v;x<m;x++){B=p+this.size*x;w=x/this.size-c;y=w*w;for(w=t;w<k;w++)A=w/this.size-b,A=j/(1.0E-6+A*A+y+H)-h,A>0&&(this.field[B+w]+=A)}}};this.addPlaneX=function(b,c){var g,j,h,k,o,m=this.size,p=this.yd,u=this.zd,v=this.field,t=m*Math.sqrt(b/c);t>m&&(t=m);for(g=0;g<t;g++)if(j=g/m,j*=j,k=b/(1.0E-4+j)-c,k>0)for(j=0;j<m;j++){o=g+j*p;for(h=0;h<m;h++)v[u*h+o]+=k}};this.addPlaneY=function(b,c){var g,j,h,k,o,m,p=this.size,u=this.yd,v=
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+this.zd,t=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(j=0;j<w;j++)if(g=j/p,g*=g,k=b/(1.0E-4+g)-c,k>0){o=j*u;for(g=0;g<p;g++){m=o+g;for(h=0;h<p;h++)t[v*h+m]+=k}}};this.addPlaneZ=function(b,c){var g,j,h,k,o,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(g=h/size,g*=g,k=b/(1.0E-4+g)-c,k>0){o=zd*h;for(j=0;j<size;j++){m=o+j*yd;for(g=0;g<size;g++)field[m+g]+=k}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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+3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,j,h,k,o,m,p,u,v=this.size-2;for(h=1;h<v;h++){u=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(j=1;j<v;j++){p=u+this.size*j;o=(j-this.halfsize)/this.halfsize;for(g=1;g<v;g++)k=(g-this.halfsize)/this.halfsize,c=p+g,this.polygonize(k,o,m,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(j){var h,k,o,m,p,u,v,t;for(h=0;h<j.count;h++)v=h*3,p=v+1,t=v+2,k=j.positionArray[v],
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+o=j.positionArray[p],m=j.positionArray[t],u=new THREE.Vector3(k,o,m),k=j.normalArray[v],o=j.normalArray[p],m=j.normalArray[t],v=new THREE.Vector3(k,o,m),v.normalize(),p=new THREE.Vertex(u),c.vertices.push(p),g.push(v);nfaces=j.count/3;for(h=0;h<nfaces;h++)v=(b+h)*3,p=v+1,t=v+2,u=g[v],k=g[p],o=g[t],v=new THREE.Face3(v,p,t,[u,k,o]),c.faces.push(v);b+=nfaces;j.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
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419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
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@@ -627,20 +595,20 @@ THREE.MeshCollider=function(b,c){this.mesh=b;this.box=c;this.numFaces=this.mesh.
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THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,g,j=0;c=0;for(e=this.colliders.length;c<e;c++)if(g=this.colliders[c],f=this.rayCast(b,g),f<Number.MAX_VALUE)g.distance=f,f>j?this.hits.push(g):this.hits.unshift(g),j=f;return this.hits};
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THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.dist<Number.MAX_VALUE){c[e].distance=f.dist;c[e].faceIndex=f.faceIndex;break}e++}if(e>c.length)return null;return c[e]};
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THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)};
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-THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,j=0;j<c.numFaces;j++){var h=c.mesh.geometry.faces[j],m=c.mesh.geometry.vertices[h.a].position,n=c.mesh.geometry.vertices[h.b].position,p=c.mesh.geometry.vertices[h.c].position,o=h instanceof THREE.Face4?c.mesh.geometry.vertices[h.d].position:null;h instanceof THREE.Face3?(h=this.rayTriangle(e,m,n,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize())):
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-h instanceof THREE.Face4&&(h=this.rayTriangle(e,m,n,o,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize()),h=this.rayTriangle(e,n,p,o,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:f,faceIndex:g}};
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-THREE.CollisionSystem.prototype.rayTriangle=function(b,c,e,f,g,j,h){var m=THREE.CollisionSystem.__v1,n=THREE.CollisionSystem.__v2;j.set(0,0,0);m.sub(e,c);n.sub(f,e);j.cross(m,n);m=j.dot(b.direction);if(!(m<0))if(h.doubleSided||h.flipSided)j.multiplyScalar(-1),m*=-1;else return Number.MAX_VALUE;h=j.dot(c)-j.dot(b.origin);if(!(h<=0))return Number.MAX_VALUE;if(!(h>=m*g))return Number.MAX_VALUE;h/=m;m=THREE.CollisionSystem.__v3;m.copy(b.direction);m.multiplyScalar(h);m.addSelf(b.origin);Math.abs(j.x)>
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-Math.abs(j.y)?Math.abs(j.x)>Math.abs(j.z)?(b=m.y-c.y,j=e.y-c.y,g=f.y-c.y,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,j=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(j.y)>Math.abs(j.z)?(b=m.x-c.x,j=e.x-c.x,g=f.x-c.x,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,j=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y);c=j*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-m*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=j*m-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h};
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+THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,j=0;j<c.numFaces;j++){var h=c.mesh.geometry.faces[j],k=c.mesh.geometry.vertices[h.a].position,o=c.mesh.geometry.vertices[h.b].position,m=c.mesh.geometry.vertices[h.c].position,p=h instanceof THREE.Face4?c.mesh.geometry.vertices[h.d].position:null;h instanceof THREE.Face3?(h=this.rayTriangle(e,k,o,m,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize())):
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+h instanceof THREE.Face4&&(h=this.rayTriangle(e,k,o,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize()),h=this.rayTriangle(e,o,m,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:f,faceIndex:g}};
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+THREE.CollisionSystem.prototype.rayTriangle=function(b,c,e,f,g,j,h){var k=THREE.CollisionSystem.__v1,o=THREE.CollisionSystem.__v2;j.set(0,0,0);k.sub(e,c);o.sub(f,e);j.cross(k,o);k=j.dot(b.direction);if(!(k<0))if(h.doubleSided||h.flipSided)j.multiplyScalar(-1),k*=-1;else return Number.MAX_VALUE;h=j.dot(c)-j.dot(b.origin);if(!(h<=0))return Number.MAX_VALUE;if(!(h>=k*g))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(h);k.addSelf(b.origin);Math.abs(j.x)>
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+Math.abs(j.y)?Math.abs(j.x)>Math.abs(j.z)?(b=k.y-c.y,j=e.y-c.y,g=f.y-c.y,k=k.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(j.y)>Math.abs(j.z)?(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.y-c.y,e=e.y-c.y,f=f.y-c.y);c=j*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-k*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=j*k-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h};
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THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f};
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-THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,j=0,h=0,m=0,n=0,p=!0;e.origin.x<c.min.x?(f=c.min.x-e.origin.x,f/=e.direction.x,p=!1,h=-1):e.origin.x>c.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,h=1);e.origin.y<c.min.y?(g=c.min.y-e.origin.y,g/=e.direction.y,p=!1,m=-1):e.origin.y>c.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y,
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-p=!1,m=1);e.origin.z<c.min.z?(j=c.min.z-e.origin.z,j/=e.direction.z,p=!1,n=-1):e.origin.z>c.max.z&&(j=c.max.z-e.origin.z,j/=e.direction.z,p=!1,n=1);if(p)return-1;p=0;g>f&&(p=1,f=g);j>f&&(p=2,f=j);switch(p){case 0:m=e.origin.y+e.direction.y*f;if(m<c.min.y||m>c.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*
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-f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(0,m,0);break;case 2:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;m=e.origin.y+e.direction.y*f;if(m<c.min.y||m>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE};
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+THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,j=0,h=0,k=0,o=0,m=!0;e.origin.x<c.min.x?(f=c.min.x-e.origin.x,f/=e.direction.x,m=!1,h=-1):e.origin.x>c.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,m=!1,h=1);e.origin.y<c.min.y?(g=c.min.y-e.origin.y,g/=e.direction.y,m=!1,k=-1):e.origin.y>c.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y,
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+m=!1,k=1);e.origin.z<c.min.z?(j=c.min.z-e.origin.z,j/=e.direction.z,m=!1,o=-1):e.origin.z>c.max.z&&(j=c.max.z-e.origin.z,j/=e.direction.z,m=!1,o=1);if(m)return-1;m=0;g>f&&(m=1,f=g);j>f&&(m=2,f=j);switch(m){case 0:k=e.origin.y+e.direction.y*f;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*
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+f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;k=e.origin.y+e.direction.y*f;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,o)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE};
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THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq<c.radiusSq)return-1;var f=e.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;e=c.radiusSq-(e.lengthSq()-f*f);if(e>=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
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THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
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THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
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-if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,h=new THREE.Matrix4,m=new THREE.Matrix4,n,p,o;g.useTarget=j.useTarget=!1;g.matrixAutoUpdate=j.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.Camera(53,1,1,1E4);u.position.z=
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-2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
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-var y=new THREE.Scene;y.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(n!==e.aspect||p!==e.near||o!==e.fov){n=e.aspect;p=e.near;o=e.fov;var w=e.projectionMatrix.clone(),H=125/30*0.5,B=H*p/125,F=p*Math.tan(o*Math.PI/360),J;h.n14=H;m.n14=-H;H=-F*n+B;J=F*n+B;w.n11=2*p/(J-H);w.n13=(J+H)/(J-H);g.projectionMatrix=w.clone();H=-F*n-B;J=F*n-B;w.n11=2*p/(J-H);
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-w.n13=(J+H)/(J-H);j.projectionMatrix=w.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(m);g.update(null,!0);g.position.copy(e.position);g.near=p;g.far=e.far;f.call(c,b,g,t,!0);j.matrix=e.matrixWorld.clone().multiplySelf(h);j.update(null,!0);j.position.copy(e.position);j.near=p;j.far=e.far;f.call(c,b,j,v,!0);f.call(c,y,u)}};
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-if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,h=new THREE.Camera,m=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far;
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-h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);m.projectionMatrix=h.projectionMatrix;m.position.copy(e.position);m.target.position.copy(e.target.position);m.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,h);this.setViewport(g,0,g,j);f.call(c,b,m,!1)}};
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+if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,h=new THREE.Matrix4,k=new THREE.Matrix4,o,m,p;g.useTarget=j.useTarget=!1;g.matrixAutoUpdate=j.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},u=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),t=new THREE.Camera(53,1,1,1E4);t.position.z=
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+2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:u},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
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+var w=new THREE.Scene;w.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);u.width=b;u.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(o!==e.aspect||m!==e.near||p!==e.fov){o=e.aspect;m=e.near;p=e.fov;var A=e.projectionMatrix.clone(),H=125/30*0.5,y=H*m/125,G=m*Math.tan(p*Math.PI/360),I;h.n14=H;k.n14=-H;H=-G*o+y;I=G*o+y;A.n11=2*m/(I-H);A.n13=(I+H)/(I-H);g.projectionMatrix=A.clone();H=-G*o-y;I=G*o-y;A.n11=2*m/(I-H);
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+A.n13=(I+H)/(I-H);j.projectionMatrix=A.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(e.position);g.near=m;g.far=e.far;f.call(c,b,g,u,!0);j.matrix=e.matrixWorld.clone().multiplySelf(h);j.update(null,!0);j.position.copy(e.position);j.near=m;j.far=e.far;f.call(c,b,j,v,!0);f.call(c,w,t)}};
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+if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,h=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far;
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+h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);k.projectionMatrix=h.projectionMatrix;k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,h);this.setViewport(g,0,g,j);f.call(c,b,k,!1)}};
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