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adding SVG load and render example

Nicolas Debeissat 7 anos atrás
pai
commit
7155b3e956
2 arquivos alterados com 158 adições e 1 exclusões
  1. 2 1
      examples/js/loaders/SVGLoader.js
  2. 156 0
      examples/svg_load_and_render.html

+ 2 - 1
examples/js/loaders/SVGLoader.js

@@ -42,6 +42,7 @@ THREE.SVGLoader.prototype = {
 					break;
 
 				case 'path':
+					parseStyle( node, style );
 					paths.push( parsePathNode( node, style ) );
 					break;
 
@@ -470,7 +471,7 @@ THREE.SVGLoader.prototype = {
 
 			}
 
-			if ( style.fill !== '' ) {
+			if ( style.fill !== '' && style.fill !== 'none' ) {
 
 				return style.fill;
 

+ 156 - 0
examples/svg_load_and_render.html

@@ -0,0 +1,156 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js svg load and render</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+		body {
+			color: #ffffff;
+			font-family: Monospace;
+			font-size: 13px;
+			text-align: center;
+			font-weight: bold;
+			background-color: #000000;
+			margin: 0px;
+			overflow: hidden;
+		}
+
+		#info {
+			position: absolute;
+			top: 0px;
+			width: 100%;
+			padding: 5px;
+		}
+		
+		#example {
+			float: left;
+			margin-top: 200px;
+			margin-left: 100px;
+		}
+		
+		#container svg {
+			margin-top: 100px;
+		}
+
+		a {
+			color: #ffffff;
+		}
+		</style>
+	</head>
+	<body>
+		<div id="info">
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - SVGLoader
+		</div>
+		<div id="example">
+			<svg xmlns="http://www.w3.org/2000/svg" viewBox="-100 -100 200 200" width="200" height="200" id="example_svg">
+				<g>
+					<path id="red" style="fill: red;" d="M-50,-50L50,-50L50,50L-50,50z"/>
+				</g>
+			</svg>
+		</div>
+	
+		<div id="container"></div>
+
+		
+		<script type="text/javascript" src="../build/three.js"></script>
+		<script src="js/controls/OrbitControls.js"></script>
+		<script src="js/loaders/SVGLoader.js"></script>													  
+
+		<script src="js/renderers/Projector.js"></script>
+		<script src="js/renderers/SVGRenderer.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+
+		<script>
+
+			var renderer, stats, scene, camera;
+
+			init();
+			animate();
+
+			function init() {
+
+				var container = document.getElementById( 'container' );
+
+
+				scene = new THREE.Scene();
+				scene.background = new THREE.Color( 0xb0b0b0 );
+
+				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
+				camera.position.set( 0, 0, 200 );
+
+				var loader = new THREE.SVGLoader();
+				var paths = loader.parse( document.getElementById('example').innerHTML);
+				
+				var group = new THREE.Group();
+				group.scale.multiplyScalar( 1 );
+				paths.forEach(function ( path ) {
+
+					var material = new THREE.MeshBasicMaterial( {
+						color: path.color,
+						depthWrite: false
+					} );
+
+					var shapes = path.toShapes( true );
+
+					for ( var j = 0; j < shapes.length; j ++ ) {
+
+						var shape = shapes[ j ];
+
+						var geometry = new THREE.ShapeBufferGeometry( shape );
+						var mesh = new THREE.Mesh( geometry, material );
+
+						group.add( mesh );
+
+					}
+
+				} );
+				scene.add( group );
+
+
+				renderer = new THREE.SVGRenderer();
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth/2, window.innerHeight/2 );
+				renderer.setQuality( 'low' );
+				container.appendChild( renderer.domElement );
+
+				var controls = new THREE.OrbitControls( camera, renderer.domElement );
+				controls.screenSpacePanning = true;
+				
+				stats = new Stats();
+				container.appendChild( stats.dom );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>