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@@ -2,6 +2,7 @@
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* @author mrdoob / http://mrdoob.com/
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* @author ryg / http://farbrausch.de/~fg
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* @author mraleph / http://mrale.ph/
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+ * @author daoshengmu / http://dsmu.me/
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*/
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THREE.SoftwareRenderer = function ( parameters ) {
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@@ -10,7 +11,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
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parameters = parameters || {};
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- var canvas = document.createElement( 'canvas' );
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+ var canvas = parameters.canvas !== undefined
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+ ? parameters.canvas
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+ : document.createElement( 'canvas' );
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var context = canvas.getContext( '2d', {
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alpha: parameters.alpha === true
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} );
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@@ -60,7 +63,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
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this.setClearColor = function ( color, alpha ) {
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clearColor.set( color );
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-
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+ cleanColorBuffer();
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};
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this.setSize = function ( width, height ) {
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@@ -75,10 +78,11 @@ THREE.SoftwareRenderer = function ( parameters ) {
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viewportXScale = fixScale * canvasWidth / 2;
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viewportYScale = -fixScale * canvasHeight / 2;
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viewportZScale = maxZVal / 2;
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+
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viewportXOffs = fixScale * canvasWidth / 2 + 0.5;
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viewportYOffs = fixScale * canvasHeight / 2 + 0.5;
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viewportZOffs = maxZVal / 2 + 0.5;
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-
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+
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canvas.width = canvasWidth;
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canvas.height = canvasHeight;
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@@ -106,6 +110,8 @@ THREE.SoftwareRenderer = function ( parameters ) {
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}
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+ cleanColorBuffer();
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+
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};
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this.setSize( canvas.width, canvas.height );
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@@ -223,41 +229,235 @@ THREE.SoftwareRenderer = function ( parameters ) {
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};
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+ function cleanColorBuffer() {
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+
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+ var size = canvasWidth * canvasHeight * 4;
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+
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+ for ( var i = 0; i < size; i+=4 ) {
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+
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+ data[ i ] = clearColor.r * 255 | 0;
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+ data[ i+1 ] = clearColor.g * 255 | 0;
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+ data[ i+2 ] = clearColor.b * 255 | 0;
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+ data[ i+3 ] = 255;
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+ }
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+
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+ context.fillStyle = clearColor.getStyle();
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+ context.fillRect( 0, 0, canvasWidth, canvasHeight );
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+ }
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+
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+ function getPalette( material, bSimulateSpecular ) {
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+ var diffuseR = material.ambient.r + material.color.r * 255;
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+ var diffuseG = material.ambient.g + material.color.g * 255;
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+ var diffuseB = material.ambient.b + material.color.b * 255;
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+ var palette = new Uint8Array(256*3);
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+
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+ if ( bSimulateSpecular ) {
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+
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+ var i = 0, j = 0;
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+ while(i < 204) {
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+ var r = i * diffuseR / 204;
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+ var g = i * diffuseG / 204;
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+ var b = i * diffuseB / 204;
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+ if(r > 255)
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+ r = 255;
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+ if(g > 255)
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+ g = 255;
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+ if(b > 255)
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+ b = 255;
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+
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+ palette[j++] = r;
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+ palette[j++] = g;
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+ palette[j++] = b;
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+ ++i;
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+ }
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+
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+ while(i < 256) { // plus specular highlight
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+ var r = diffuseR + (i - 204) * (255 - diffuseR) / 82;
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+ var g = diffuseG + (i - 204) * (255 - diffuseG) / 82;
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+ var b = diffuseB + (i - 204) * (255 - diffuseB) / 82;
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+ if(r > 255)
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+ r = 255;
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+ if(g > 255)
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+ g = 255;
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+ if(b > 255)
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+ b = 255;
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+
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+ palette[j++] = r;
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+ palette[j++] = g;
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+ palette[j++] = b;
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+ ++i;
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+ }
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+
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+ } else {
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+
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+ var i = 0, j = 0;
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+ while(i < 256) {
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+ var r = i * diffuseR / 255;
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+ var g = i * diffuseG / 255;
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+ var b = i * diffuseB / 255;
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+ if(r > 255)
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+ r = 255;
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+ if(g > 255)
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+ g = 255;
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+ if(b > 255)
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+ b = 255;
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+
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+ palette[j++] = r;
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+ palette[j++] = g;
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+ palette[j++] = b;
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+ ++i;
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+ }
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+
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+ }
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+
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+ return palette;
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+ }
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+
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+ function basicMaterialShader( buffer, offset, u, v, n, face, material ) {
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+
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+ if ( material.map.needsUpdate ) {
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+ material.texture.CreateFromImage( material.map.image );
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+ material.map.needsUpdate = false;
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+ }
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+
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+ if ( !material.texture.data )
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+ return;
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+
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+ var tdim = material.texture.width;
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+ var isTransparent = material.transparent;
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+ var tbound = tdim - 1;
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+ var tdata = material.texture.data;
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+ var tIndex = (((v * tdim) & tbound) * tdim + ((u * tdim) & tbound)) * 4;
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+
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+ if ( !isTransparent ) {
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+ buffer[ offset ] = tdata[tIndex];
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+ buffer[ offset + 1 ] = tdata[tIndex+1];
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+ buffer[ offset + 2 ] = tdata[tIndex+2];
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+ buffer[ offset + 3 ] = material.opacity * 255;
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+ }
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+ else {
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+ var opaci = tdata[tIndex+3] * material.opacity;
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+ var texel = tdata[tIndex] << 16 + tdata[tIndex+1] << 8 + tdata[tIndex+2];
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+ if(opaci < 250) {
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+ var backColor = buffer[ offset ] << 24 + buffer[ offset + 1 ] << 16 + buffer[ offset + 2 ] << 8;
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+ texel = texel * opaci + backColor * (1-opaci);
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+ }
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+
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+ buffer[ offset ] = (texel & 0xff0000) >> 16;
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+ buffer[ offset + 1 ] = (texel & 0xff00) >> 8;
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+ buffer[ offset + 2 ] = (texel & 0xff);
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+ buffer[ offset + 3 ] = material.opacity * 255;
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+ }
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+ }
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+
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+ function lightingMaterialShader( buffer, offset, u, v, n, face, material ) {
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+
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+ if ( material.map.needsUpdate ) {
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+ material.texture.CreateFromImage( material.map.image );
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+ material.map.needsUpdate = false;
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+
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+ return;
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+ }
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+
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+ if ( !material.texture.data )
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+ return;
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+
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+ var tdim = material.texture.width;
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+ var isTransparent = material.transparent;
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+ var cIndex = (n > 0 ? (~~n) : 0) * 3;
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+ var tbound = tdim - 1;
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+ var tdata = material.texture.data;
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+ var tIndex = (((v * tdim) & tbound) * tdim + ((u * tdim) & tbound)) * 4;
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+
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+ if ( !isTransparent ) {
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+ buffer[ offset ] = (material.palette[cIndex] * tdata[tIndex]) >> 8;
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+ buffer[ offset + 1 ] = (material.palette[cIndex+1] * tdata[tIndex+1]) >> 8;
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+ buffer[ offset + 2 ] = (material.palette[cIndex+2] * tdata[tIndex+2]) >> 8;
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+ buffer[ offset + 3 ] = material.opacity * 255;
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+ } else {
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+ var opaci = tdata[tIndex+3] * material.opacity;
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+ var foreColor = ((material.palette[cIndex] * tdata[tIndex]) << 16)
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+ + ((material.palette[cIndex+1] * tdata[tIndex+1]) << 8 )
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+ + (material.palette[cIndex+2] * tdata[tIndex+2]);
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+
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+
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+ if(opaci < 250) {
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+ var backColor = buffer[ offset ] << 24 + buffer[ offset + 1 ] << 16 + buffer[ offset + 2 ] << 8;
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+ foreColor = foreColor * opaci + backColor * (1-opaci);
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+ }
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+ buffer[ offset ] = (foreColor & 0xff0000) >> 16;
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+ buffer[ offset + 1 ] = (foreColor & 0xff00) >> 8;
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+ buffer[ offset + 2 ] = (foreColor & 0xff);
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+ buffer[ offset + 3 ] = material.opacity * 255;
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+ }
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+
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+ }
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+
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function getMaterialShader( material ) {
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var id = material.id;
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var shader = shaders[ id ];
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if ( shaders[ id ] === undefined ) {
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-
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+
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if ( material instanceof THREE.MeshBasicMaterial ||
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material instanceof THREE.MeshLambertMaterial ||
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material instanceof THREE.MeshPhongMaterial ||
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material instanceof THREE.SpriteMaterial ) {
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- var string;
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-
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- if ( material.vertexColors === THREE.FaceColors ) {
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-
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- string = [
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- 'buffer[ offset ] = face.color.r * 255;',
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- 'buffer[ offset + 1 ] = face.color.g * 255;',
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- 'buffer[ offset + 2 ] = face.color.b * 255;',
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- 'buffer[ offset + 3 ] = material.opacity * 255;',
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- ].join('\n');
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+ if ( material instanceof THREE.MeshLambertMaterial ) {
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+ // Generate color palette
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+ if ( !material.palette ) {
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+ material.palette = getPalette( material, false );
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+ }
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+
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+ } else if ( material instanceof THREE.MeshPhongMaterial ) {
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+ // Generate color palette
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+ if ( !material.palette ) {
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+ material.palette = getPalette( material, true );
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+ }
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+ }
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- } else {
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-
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- string = [
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- 'buffer[ offset ] = material.color.r * 255;',
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- 'buffer[ offset + 1 ] = material.color.g * 255;',
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- 'buffer[ offset + 2 ] = material.color.b * 255;',
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- 'buffer[ offset + 3 ] = material.opacity * 255;',
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- ].join('\n');
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-
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- }
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-
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- shader = new Function( 'buffer, offset, u, v, face, material', string );
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+ var string;
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+
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+ if ( material.map ) {
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+
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+ var texture = new THREE.SoftwareRenderer.Texture();
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+ material.texture = texture;
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+
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+ if ( material instanceof THREE.MeshBasicMaterial ) {
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+
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+ shader = basicMaterialShader;
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+ } else {
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+
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+ shader = lightingMaterialShader;
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+ }
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+
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+
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+ } else {
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+
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+ if ( material.vertexColors === THREE.FaceColors ) {
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+
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+ string = [
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+ 'buffer[ offset ] = face.color.r * 255;',
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+ 'buffer[ offset + 1 ] = face.color.g * 255;',
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+ 'buffer[ offset + 2 ] = face.color.b * 255;',
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+ 'buffer[ offset + 3 ] = material.opacity * 255;'
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+ ].join('\n');
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+
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+ } else {
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+
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+ string = [
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+ 'buffer[ offset ] = material.color.r * 255;',
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+ 'buffer[ offset + 1 ] = material.color.g * 255;',
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+ 'buffer[ offset + 2 ] = material.color.b * 255;',
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+ 'buffer[ offset + 3 ] = material.opacity * 255;'
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+ ].join('\n');
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+
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+ }
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+
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+ shader = new Function( 'buffer, offset, u, v, n, face, material', string );
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+ }
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} else {
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@@ -328,8 +528,22 @@ THREE.SoftwareRenderer = function ( parameters ) {
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var z1 = (v1.z * viewportZScale + viewportZOffs) | 0;
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var z2 = (v2.z * viewportZScale + viewportZOffs) | 0;
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var z3 = (v3.z * viewportZScale + viewportZOffs) | 0;
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-
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- // Deltas
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+
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+ // UV values
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+
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+ var tu1 = face.uvs[0].x;
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+ var tv1 = 1-face.uvs[0].y;
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+ var tu2 = face.uvs[1].x;
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+ var tv2 = 1-face.uvs[1].y;
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+ var tu3 = face.uvs[2].x;
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+ var tv3 = 1-face.uvs[2].y;
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+
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+ // Normal values
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+ var n1 = face.vertexNormalsModel[0], n2 = face.vertexNormalsModel[1], n3 = face.vertexNormalsModel[2];
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+ var nz1 = n1.z * 255;
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+ var nz2 = n2.z * 255;
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+ var nz3 = n3.z * 255;
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+ // Deltas
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var dx12 = x1 - x2, dy12 = y2 - y1;
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var dx23 = x2 - x3, dy23 = y3 - y2;
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@@ -358,9 +572,12 @@ THREE.SoftwareRenderer = function ( parameters ) {
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// Constant part of half-edge functions
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- var c1 = dy12 * ((minx << subpixelBits) - x1) + dx12 * ((miny << subpixelBits) - y1);
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- var c2 = dy23 * ((minx << subpixelBits) - x2) + dx23 * ((miny << subpixelBits) - y2);
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- var c3 = dy31 * ((minx << subpixelBits) - x3) + dx31 * ((miny << subpixelBits) - y3);
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+ var minXfixscale = (minx << subpixelBits);
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+ var minYfixscale = (miny << subpixelBits);
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+
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+ var c1 = dy12 * ((minXfixscale) - x1) + dx12 * ((minYfixscale) - y1);
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+ var c2 = dy23 * ((minXfixscale) - x2) + dx23 * ((minYfixscale) - y2);
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+ var c3 = dy31 * ((minXfixscale) - x3) + dx31 * ((minYfixscale) - y3);
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// Correct for fill convention
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@@ -383,14 +600,50 @@ THREE.SoftwareRenderer = function ( parameters ) {
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// Z at top/left corner of rast area
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- var cz = ( z1 + ((minx << subpixelBits) - x1) * dzdx + ((miny << subpixelBits) - y1) * dzdy ) | 0;
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+ var cz = ( z1 + ((minXfixscale) - x1) * dzdx + ((minYfixscale) - y1) * dzdy ) | 0;
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// Z pixel steps
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- var zfixscale = (1 << subpixelBits);
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- dzdx = (dzdx * zfixscale) | 0;
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- dzdy = (dzdy * zfixscale) | 0;
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-
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+ var fixscale = (1 << subpixelBits);
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+ dzdx = (dzdx * fixscale) | 0;
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+ dzdy = (dzdy * fixscale) | 0;
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+
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+ // UV interpolation setup
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+
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+ var dtu12 = tu1 - tu2, dtu31 = tu3 - tu1;
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+ var dtudx = (invDet * (dtu12*dy31 - dtu31*dy12)); // dtu per one subpixel step in x
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+ var dtudy = (invDet * (dtu12*dx31 - dx12*dtu31)); // dtu per one subpixel step in y
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+ var dtv12 = tv1 - tv2, dtv31 = tv3 - tv1;
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+ var dtvdx = (invDet * (dtv12*dy31 - dtv31*dy12)); // dtv per one subpixel step in x
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+ var dtvdy = (invDet * (dtv12*dx31 - dx12*dtv31)); // dtv per one subpixel step in y
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+
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+ // UV at top/left corner of rast area
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+
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+ var ctu = ( tu1 + (minXfixscale - x1) * dtudx + (minYfixscale - y1) * dtudy );
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+ var ctv = ( tv1 + (minXfixscale - x1) * dtvdx + (minYfixscale - y1) * dtvdy );
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+
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+ // UV pixel steps
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+
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+ dtudx = dtudx * fixscale;
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+ dtudy = dtudy * fixscale;
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+ dtvdx = dtvdx * fixscale;
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+ dtvdy = dtvdy * fixscale;
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+
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+ // Normal interpolation setup
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+
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+ var dnz12 = nz1 - nz2, dnz31 = nz3 - nz1;
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+ var dnzdx = (invDet * (dnz12*dy31 - dnz31*dy12)); // dnz per one subpixel step in x
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+ var dnzdy = (invDet * (dnz12*dx31 - dx12*dnz31)); // dnz per one subpixel step in y
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+
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+ // Normal at top/left corner of rast area
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+
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+ var cnz = ( nz1 + (minXfixscale - x1) * dnzdx + (minYfixscale - y1) * dnzdy );
|
|
|
+
|
|
|
+ // Normal pixel steps
|
|
|
+
|
|
|
+ dnzdx = (dnzdx * fixscale);
|
|
|
+ dnzdy = (dnzdy * fixscale);
|
|
|
+
|
|
|
// Set up min/max corners
|
|
|
var qm1 = q - 1; // for convenience
|
|
|
var nmin1 = 0, nmax1 = 0;
|
|
@@ -414,11 +667,17 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
var cb2 = c2;
|
|
|
var cb3 = c3;
|
|
|
var cbz = cz;
|
|
|
+ var cbtu = ctu;
|
|
|
+ var cbtv = ctv;
|
|
|
+ var cbnz = cnz;
|
|
|
var qstep = -q;
|
|
|
var e1x = qstep * dy12;
|
|
|
var e2x = qstep * dy23;
|
|
|
var e3x = qstep * dy31;
|
|
|
var ezx = qstep * dzdx;
|
|
|
+ var etux = qstep * dtudx;
|
|
|
+ var etvx = qstep * dtvdx;
|
|
|
+ var enzx = qstep * dnzdx;
|
|
|
var x0 = minx;
|
|
|
|
|
|
for ( var y0 = miny; y0 < maxy; y0 += q ) {
|
|
@@ -431,7 +690,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
cb2 += e2x;
|
|
|
cb3 += e3x;
|
|
|
cbz += ezx;
|
|
|
-
|
|
|
+ cbtu += etux;
|
|
|
+ cbtv += etvx;
|
|
|
+ cbnz += enzx;
|
|
|
}
|
|
|
|
|
|
// Okay, we're now in a block we know is outside. Reverse direction and go into main loop.
|
|
@@ -440,6 +701,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
e2x = -e2x;
|
|
|
e3x = -e3x;
|
|
|
ezx = -ezx;
|
|
|
+ etux = -etux;
|
|
|
+ etvx = -etvx;
|
|
|
+ enzx = -enzx;
|
|
|
|
|
|
while ( 1 ) {
|
|
|
|
|
@@ -449,6 +713,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
cb2 += e2x;
|
|
|
cb3 += e3x;
|
|
|
cbz += ezx;
|
|
|
+ cbtu += etux;
|
|
|
+ cbtv += etvx;
|
|
|
+ cbnz += enzx;
|
|
|
|
|
|
// We're done with this block line when at least one edge completely out
|
|
|
// If an edge function is too small and decreasing in the current traversal
|
|
@@ -474,7 +741,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
|
|
|
// Offset at top-left corner
|
|
|
var offset = x0 + y0 * canvasWidth;
|
|
|
-
|
|
|
+
|
|
|
// Accept whole block when fully covered
|
|
|
if ( cb1 >= nmin1 && cb2 >= nmin2 && cb3 >= nmin3 ) {
|
|
|
|
|
@@ -484,27 +751,34 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
var cy1 = cb1;
|
|
|
var cy2 = cb2;
|
|
|
var cyz = cbz;
|
|
|
+ var cytu = cbtu;
|
|
|
+ var cytv = cbtv;
|
|
|
+ var cynz = cbnz;
|
|
|
|
|
|
for ( var iy = 0; iy < q; iy ++ ) {
|
|
|
|
|
|
var cx1 = cy1;
|
|
|
var cx2 = cy2;
|
|
|
var cxz = cyz;
|
|
|
+ var cxtu = cytu;
|
|
|
+ var cxtv = cytv;
|
|
|
+ var cxnz = cynz;
|
|
|
|
|
|
for ( var ix = 0; ix < q; ix ++ ) {
|
|
|
|
|
|
var z = cxz;
|
|
|
-
|
|
|
+
|
|
|
if ( z < zbuffer[ offset ] ) {
|
|
|
- zbuffer[ offset ] = z;
|
|
|
- var u = cx1 * scale;
|
|
|
- var v = cx2 * scale;
|
|
|
- shader( data, offset * 4, u, v, face, material );
|
|
|
+ zbuffer[ offset ] = z;
|
|
|
+ shader( data, offset * 4, cxtu, cxtv, cxnz, face, material );
|
|
|
}
|
|
|
|
|
|
cx1 += dy12;
|
|
|
cx2 += dy23;
|
|
|
cxz += dzdx;
|
|
|
+ cxtu += dtudx;
|
|
|
+ cxtv += dtvdx;
|
|
|
+ cxnz += dnzdx;
|
|
|
offset++;
|
|
|
|
|
|
}
|
|
@@ -512,6 +786,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
cy1 += dx12;
|
|
|
cy2 += dx23;
|
|
|
cyz += dzdy;
|
|
|
+ cytu += dtudy;
|
|
|
+ cytv += dtvdy;
|
|
|
+ cynz += dnzdy;
|
|
|
offset += linestep;
|
|
|
|
|
|
}
|
|
@@ -522,6 +799,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
var cy2 = cb2;
|
|
|
var cy3 = cb3;
|
|
|
var cyz = cbz;
|
|
|
+ var cytu = cbtu;
|
|
|
+ var cytv = cbtv;
|
|
|
+ var cynz = cbnz;
|
|
|
|
|
|
for ( var iy = 0; iy < q; iy ++ ) {
|
|
|
|
|
@@ -529,20 +809,19 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
var cx2 = cy2;
|
|
|
var cx3 = cy3;
|
|
|
var cxz = cyz;
|
|
|
+ var cxtu = cytu;
|
|
|
+ var cxtv = cytv;
|
|
|
+ var cxnz = cynz;
|
|
|
|
|
|
for ( var ix = 0; ix < q; ix ++ ) {
|
|
|
|
|
|
if ( ( cx1 | cx2 | cx3 ) >= 0 ) {
|
|
|
|
|
|
- var z = cxz;
|
|
|
+ var z = cxz;
|
|
|
|
|
|
if ( z < zbuffer[ offset ] ) {
|
|
|
- var u = cx1 * scale;
|
|
|
- var v = cx2 * scale;
|
|
|
-
|
|
|
- zbuffer[ offset ] = z;
|
|
|
- shader( data, offset * 4, u, v, face, material );
|
|
|
-
|
|
|
+ zbuffer[ offset ] = z;
|
|
|
+ shader( data, offset * 4, cxtu, cxtv, cxnz, face, material );
|
|
|
}
|
|
|
|
|
|
}
|
|
@@ -551,6 +830,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
cx2 += dy23;
|
|
|
cx3 += dy31;
|
|
|
cxz += dzdx;
|
|
|
+ cxtu += dtudx;
|
|
|
+ cxtv += dtvdx;
|
|
|
+ cxnz += dnzdx;
|
|
|
offset++;
|
|
|
|
|
|
}
|
|
@@ -559,6 +841,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
cy2 += dx23;
|
|
|
cy3 += dx31;
|
|
|
cyz += dzdy;
|
|
|
+ cytu += dtudy;
|
|
|
+ cytv += dtvdy;
|
|
|
+ cynz += dnzdy;
|
|
|
offset += linestep;
|
|
|
|
|
|
}
|
|
@@ -572,6 +857,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
cb2 += q*dx23;
|
|
|
cb3 += q*dx31;
|
|
|
cbz += q*dzdy;
|
|
|
+ cbtu += q*dtudy;
|
|
|
+ cbtv += q*dtvdy;
|
|
|
+ cbnz += q*dnzdy;
|
|
|
}
|
|
|
|
|
|
}
|
|
@@ -627,3 +915,78 @@ THREE.SoftwareRenderer = function ( parameters ) {
|
|
|
}
|
|
|
|
|
|
};
|
|
|
+
|
|
|
+THREE.SoftwareRenderer.Texture = function() {
|
|
|
+ var canvas = null;
|
|
|
+
|
|
|
+ this.CreateFromImage = function( image ) {
|
|
|
+
|
|
|
+ if(image.width <=0 || image.height <=0)
|
|
|
+ return;
|
|
|
+
|
|
|
+ var isCanvasClean = false;
|
|
|
+ var canvas = THREE.SoftwareRenderer.Texture.canvas;
|
|
|
+ if ( !canvas ) {
|
|
|
+
|
|
|
+ try {
|
|
|
+
|
|
|
+ canvas = document.createElement('canvas');
|
|
|
+ THREE.SoftwareRenderer.Texture.canvas = canvas;
|
|
|
+ isCanvasClean = true;
|
|
|
+ } catch( e ) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var dim = image.width > image.height ? image.width : image.height;
|
|
|
+ if(dim <= 32)
|
|
|
+ dim = 32;
|
|
|
+ else if(dim <= 64)
|
|
|
+ dim = 64;
|
|
|
+ else if(dim <= 128)
|
|
|
+ dim = 128;
|
|
|
+ else if(dim <= 256)
|
|
|
+ dim = 256;
|
|
|
+ else if(dim <= 512)
|
|
|
+ dim = 512;
|
|
|
+ else
|
|
|
+ dim = 1024;
|
|
|
+
|
|
|
+ if(canvas.width != dim || canvas.height != dim) {
|
|
|
+ canvas.width = canvas.height = dim;
|
|
|
+ isCanvasClean = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ var data;
|
|
|
+ try {
|
|
|
+ var ctx = canvas.getContext('2d');
|
|
|
+ if(!isCanvasClean)
|
|
|
+ ctx.clearRect(0, 0, dim, dim);
|
|
|
+ ctx.drawImage(image, 0, 0, dim, dim);
|
|
|
+ var imgData = ctx.getImageData(0, 0, dim, dim);
|
|
|
+ data = imgData.data;
|
|
|
+ }
|
|
|
+ catch(e) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ var size = data.length;
|
|
|
+ this.data = new Uint8Array(size);
|
|
|
+ var alpha;
|
|
|
+ for(var i=0, j=0; i<size; ) {
|
|
|
+ this.data[i++] = data[j++];
|
|
|
+ this.data[i++] = data[j++];
|
|
|
+ this.data[i++] = data[j++];
|
|
|
+ alpha = data[j++];
|
|
|
+ this.data[i++] = alpha;
|
|
|
+
|
|
|
+ if(alpha < 255)
|
|
|
+ this.hasTransparency = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.width = dim;
|
|
|
+ this.height = dim;
|
|
|
+ this.srcUrl = image.src;
|
|
|
+ };
|
|
|
+};
|