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@@ -13,11 +13,11 @@
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<h1>[name]</h1>
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<p class="desc">
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- This experimental class provides a fast code path for rendering meshes. When the renderer
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- encounters an instance of [name], it only takes care about the most primitive rendering
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- operations (e.g. binding vertex attributes, determining correct shader program or perfoming the
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- actual draw call). Features like view frustum culling, wireframe rendering or using multiple
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- materials are not supported. Besides [name] can only be used to render triangles.
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+ This experimental class provides a fast code path for rendering meshes with frequently updated
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+ geometry data. When the renderer encounters an instance of [name], it only takes care about
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+ the most primitive rendering operations (e.g. binding vertex attributes, determining correct shader
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+ program or perfoming the actual draw call). Features like view frustum culling, wireframe rendering
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+ or using multiple materials are not supported. Besides [name] can only be used to render triangles.
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</p>
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<p class="desc">
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@@ -25,6 +25,11 @@
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raw geometry data have to be maintained as properties of the [name].
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</p>
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+ <p class="desc">
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+ Using [name] makes only sense if you are updating your geometry data per frame. You can then
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+ benefit of a faster code path compared to the default mesh redering logic.
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+ </p>
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+
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<h2>Examples</h2>
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<p>
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[example:webgl_marchingcubes Marching Cubes]
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