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@@ -12,7 +12,7 @@ import { IntType, UnsignedIntType } from '../../constants.js';
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class TextureNode extends UniformNode {
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- constructor( value, uvNode = null, levelNode = null ) {
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+ constructor( value, uvNode = null, levelNode = null, biasNode = null ) {
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super( value );
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@@ -20,6 +20,7 @@ class TextureNode extends UniformNode {
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this.uvNode = uvNode;
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this.levelNode = levelNode;
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+ this.biasNode = biasNode;
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this.compareNode = null;
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this.depthNode = null;
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this.gradNode = null;
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@@ -168,6 +169,7 @@ class TextureNode extends UniformNode {
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properties.uvNode = uvNode;
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properties.levelNode = levelNode;
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+ properties.biasNode = this.biasNode;
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properties.compareNode = this.compareNode;
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properties.gradNode = this.gradNode;
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properties.depthNode = this.depthNode;
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@@ -180,7 +182,7 @@ class TextureNode extends UniformNode {
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}
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- generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet, gradSnippet ) {
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+ generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet ) {
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const texture = this.value;
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@@ -190,6 +192,10 @@ class TextureNode extends UniformNode {
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snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet );
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+ } else if ( biasSnippet ) {
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+
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+ snippet = builder.generateTextureBias( texture, textureProperty, uvSnippet, biasSnippet, depthSnippet );
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+
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} else if ( gradSnippet ) {
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snippet = builder.generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet, depthSnippet );
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@@ -242,10 +248,11 @@ class TextureNode extends UniformNode {
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if ( propertyName === undefined ) {
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- const { uvNode, levelNode, compareNode, depthNode, gradNode } = properties;
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+ const { uvNode, levelNode, biasNode, compareNode, depthNode, gradNode } = properties;
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const uvSnippet = this.generateUV( builder, uvNode );
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const levelSnippet = levelNode ? levelNode.build( builder, 'float' ) : null;
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+ const biasSnippet = biasNode ? biasNode.build( builder, 'float' ) : null;
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const depthSnippet = depthNode ? depthNode.build( builder, 'int' ) : null;
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const compareSnippet = compareNode ? compareNode.build( builder, 'float' ) : null;
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const gradSnippet = gradNode ? [ gradNode[ 0 ].build( builder, 'vec2' ), gradNode[ 1 ].build( builder, 'vec2' ) ] : null;
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@@ -254,7 +261,7 @@ class TextureNode extends UniformNode {
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propertyName = builder.getPropertyName( nodeVar );
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- const snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet, gradSnippet );
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+ const snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet );
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builder.addLineFlowCode( `${propertyName} = ${snippet}` );
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