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@@ -1,4 +1,4 @@
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-import { FrontSide, BackSide, DoubleSide, NearestFilter, PCFShadowMap, VSMShadowMap, RGBADepthPacking, NoBlending } from '../../constants.js';
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+import { FrontSide, BackSide, DoubleSide, TwoPassDoubleSide, NearestFilter, PCFShadowMap, VSMShadowMap, RGBADepthPacking, NoBlending } from '../../constants.js';
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import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
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import { MeshDepthMaterial } from '../../materials/MeshDepthMaterial.js';
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import { MeshDistanceMaterial } from '../../materials/MeshDistanceMaterial.js';
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@@ -28,7 +28,7 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
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_maxTextureSize = _capabilities.maxTextureSize;
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- const shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide, 3: DoubleSide };
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+ const shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide, [ TwoPassDoubleSide ]: DoubleSide };
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const shadowMaterialVertical = new ShaderMaterial( {
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defines: {
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