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@@ -106,8 +106,8 @@ e=Math.sin(e);if("XYZ"===a.order){a=g*h;var k=g*e,l=c*h,n=c*e;b[0]=f*h;b[4]=-f*e
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n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
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return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=l-g;b[8]=c+h;b[1]=l+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
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var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,
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-b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],r=c[10],u=c[14],w=c[3],v=c[7],y=c[11],c=c[15],x=d[0],B=d[4],E=d[8],z=d[12],A=d[1],P=d[5],O=d[9],D=d[13],M=d[2],G=d[6],K=d[10],I=d[14],C=d[3],N=d[7],S=d[11],d=d[15];e[0]=g*x+f*A+h*M+k*C;e[4]=g*B+f*P+h*G+k*N;e[8]=g*E+f*O+h*K+k*S;e[12]=g*z+f*D+h*I+k*d;e[1]=l*x+n*A+p*M+m*C;e[5]=l*B+n*P+p*G+m*N;e[9]=l*E+n*O+p*K+m*S;e[13]=l*z+n*D+p*I+m*d;e[2]=q*x+t*A+r*M+u*C;e[6]=q*B+t*P+r*G+u*N;e[10]=
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-q*E+t*O+r*K+u*S;e[14]=q*z+t*D+r*I+u*d;e[3]=w*x+v*A+y*M+c*C;e[7]=w*B+v*P+y*G+c*N;e[11]=w*E+v*O+y*K+c*S;e[15]=w*z+v*D+y*I+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
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+b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],r=c[10],u=c[14],w=c[3],v=c[7],y=c[11],c=c[15],x=d[0],C=d[4],D=d[8],z=d[12],A=d[1],O=d[5],K=d[9],B=d[13],P=d[2],I=d[6],L=d[10],E=d[14],F=d[3],N=d[7],S=d[11],d=d[15];e[0]=g*x+f*A+h*P+k*F;e[4]=g*C+f*O+h*I+k*N;e[8]=g*D+f*K+h*L+k*S;e[12]=g*z+f*B+h*E+k*d;e[1]=l*x+n*A+p*P+m*F;e[5]=l*C+n*O+p*I+m*N;e[9]=l*D+n*K+p*L+m*S;e[13]=l*z+n*B+p*E+m*d;e[2]=q*x+t*A+r*P+u*F;e[6]=q*C+t*O+r*I+u*N;e[10]=
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+q*D+t*K+r*L+u*S;e[14]=q*z+t*B+r*E+u*d;e[3]=w*x+v*A+y*P+c*F;e[7]=w*C+v*O+y*I+c*N;e[11]=w*D+v*K+y*L+c*S;e[15]=w*z+v*B+y*E+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
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a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
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return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
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a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*
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@@ -210,9 +210,9 @@ f);b.subVectors(g,f);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNo
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this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone())},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=
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e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=
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this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<
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-d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,l,n,p,m,q,t,r,u,w=[],v=[];c=new THREE.Vector3;var y=new THREE.Vector3,x=new THREE.Vector3,B=new THREE.Vector3,E=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,v[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],
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-l=g[0],n=g[1],p=g[2],g=h.x-f.x,m=k.x-f.x,q=h.y-f.y,t=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-l.x,r=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-r*n),c.set((l*g-n*m)*p,(l*q-n*t)*p,(l*h-n*f)*p),y.set((k*m-r*g)*p,(k*t-r*q)*p,(k*f-r*h)*p),w[d].add(c),w[u].add(c),w[e].add(c),v[d].add(y),v[u].add(y),v[e].add(y);y=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)E.copy(e.vertexNormals[c]),d=e[y[c]],u=w[d],x.copy(u),x.sub(E.multiplyScalar(E.dot(u))).normalize(),
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-B.crossVectors(e.vertexNormals[c],u),d=B.dot(v[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
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+d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,l,n,p,m,q,t,r,u,w=[],v=[];c=new THREE.Vector3;var y=new THREE.Vector3,x=new THREE.Vector3,C=new THREE.Vector3,D=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,v[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],
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+l=g[0],n=g[1],p=g[2],g=h.x-f.x,m=k.x-f.x,q=h.y-f.y,t=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-l.x,r=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-r*n),c.set((l*g-n*m)*p,(l*q-n*t)*p,(l*h-n*f)*p),y.set((k*m-r*g)*p,(k*t-r*q)*p,(k*f-r*h)*p),w[d].add(c),w[u].add(c),w[e].add(c),v[d].add(y),v[u].add(y),v[e].add(y);y=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)D.copy(e.vertexNormals[c]),d=e[y[c]],u=w[d],x.copy(u),x.sub(D.multiplyScalar(D.dot(u))).normalize(),
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+C.crossVectors(e.vertexNormals[c],u),d=C.dot(v[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
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this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=f.length;n<p;n++){var m=f[n].clone();void 0!==b&&m.applyMatrix4(b);g.push(m)}n=0;for(p=k.length;n<
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p;n++){var f=k[n],q,t=f.vertexNormals,r=f.vertexColors,m=new THREE.Face3(f.a+e,f.b+e,f.c+e);m.normal.copy(f.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(g=t.length;b<g;b++)q=t[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),m.vertexNormals.push(q);m.color.copy(f.color);b=0;for(g=r.length;b<g;b++)q=r[b],m.vertexColors.push(q.clone());m.materialIndex=f.materialIndex+c;h.push(m)}n=0;for(p=a.length;n<p;n++)if(c=a[n],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(c[b].clone());
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l.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<
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@@ -245,13 +245,13 @@ isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBound
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a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",
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new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3;if(a.index){var q=a.index.array;0===this.drawcalls.length&&this.addDrawCall(0,q.length);for(var t=0,r=this.drawcalls.length;t<r;++t){e=this.drawcalls[t].start;g=this.drawcalls[t].count;for(var u=this.drawcalls[t].index,d=e,e=e+g;d<e;d+=3)g=3*(u+q[d]),f=3*(u+
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q[d+1]),h=3*(u+q[d+2]),k.fromArray(b,g),l.fromArray(b,f),n.fromArray(b,h),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),n.fromArray(b,d+6),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[d]=p.x,c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=
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-!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);t.fromArray(g,2*a);r.fromArray(g,2*b);u.fromArray(g,2*c);w=m.x-p.x;v=q.x-p.x;y=m.y-p.y;x=q.y-p.y;B=m.z-p.z;E=q.z-p.z;z=r.x-t.x;A=u.x-t.x;P=r.y-t.y;O=u.y-t.y;D=1/(z*O-A*P);M.set((O*w-P*v)*D,(O*y-P*x)*D,(O*B-P*E)*D);G.set((z*v-A*w)*D,(z*x-A*y)*D,(z*E-A*B)*D);k[a].add(M);k[b].add(M);k[c].add(M);l[a].add(G);l[b].add(G);l[c].add(G)}function b(a){ra.fromArray(e,3*a);ja.copy(ra);na=k[a];T.copy(na);
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-T.sub(ra.multiplyScalar(ra.dot(na))).normalize();F.crossVectors(ja,na);ba=F.dot(l[a]);ca=0>ba?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,
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-g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<f;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,w,v,y,x,B,E,z,A,P,O,D,M=new THREE.Vector3,G=new THREE.Vector3,K,I,C,N,S;0===this.drawcalls.length&&this.addDrawCall(0,
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|
-c.length);var U=this.drawcalls,n=0;for(I=U.length;n<I;++n){K=U[n].start;C=U[n].count;var Q=U[n].index,f=K;for(K+=C;f<K;f+=3)C=Q+c[f],N=Q+c[f+1],S=Q+c[f+2],a(C,N,S)}var T=new THREE.Vector3,F=new THREE.Vector3,ra=new THREE.Vector3,ja=new THREE.Vector3,ca,na,ba,n=0;for(I=U.length;n<I;++n)for(K=U[n].start,C=U[n].count,Q=U[n].index,f=K,K+=C;f<K;f+=3)C=Q+c[f],N=Q+c[f+1],S=Q+c[f+2],b(C),b(N),b(S)}},computeOffsets:function(a){void 0===a&&(a=THREE.BufferGeometry.MaxIndex);for(var b=this.attributes.index.array,
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-c=this.attributes.position.array,d=b.length/3,e=new (65535<c.length/3&&65535<THREE.BufferGeometry.MaxIndex?Uint32Array:Uint16Array)(b.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,p=new Int32Array(6),m=new Int32Array(c.length),q=new Int32Array(c.length),t=0;t<c.length;t++)m[t]=-1,q[t]=-1;for(c=0;c<d;c++){for(var r=n=0;3>r;r++)t=b[3*c+r],-1===m[t]?(p[2*r]=t,p[2*r+1]=-1,n++):m[t]<k.index?(p[2*r]=t,p[2*r+1]=-1,l++):(p[2*r]=t,p[2*r+1]=m[t]);if(f+n>k.index+a)for(k={start:g,count:0,index:f},
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-h.push(k),n=0;6>n;n+=2)r=p[n+1],-1<r&&r<k.index&&(p[n+1]=-1);for(n=0;6>n;n+=2)t=p[n],r=p[n+1],-1===r&&(r=f++),m[t]=r,q[r]=t,e[g++]=r-k.index,k.count++}this.reorderBuffers(e,q,f);this.clearDrawCalls();for(a=0;a<h.length;a++)b=h[a],this.addDrawCall(b.start,b.count,b.index)},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==
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-a.attributes[d])for(var e=c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!==e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!==
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+!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);t.fromArray(g,2*a);r.fromArray(g,2*b);u.fromArray(g,2*c);w=m.x-p.x;v=q.x-p.x;y=m.y-p.y;x=q.y-p.y;C=m.z-p.z;D=q.z-p.z;z=r.x-t.x;A=u.x-t.x;O=r.y-t.y;K=u.y-t.y;B=1/(z*K-A*O);P.set((K*w-O*v)*B,(K*y-O*x)*B,(K*C-O*D)*B);I.set((z*v-A*w)*B,(z*x-A*y)*B,(z*D-A*C)*B);k[a].add(P);k[b].add(P);k[c].add(P);l[a].add(I);l[b].add(I);l[c].add(I)}function b(a){oa.fromArray(e,3*a);Z.copy(oa);ha=k[a];T.copy(ha);T.sub(oa.multiplyScalar(oa.dot(ha))).normalize();
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+G.crossVectors(Z,ha);pa=G.dot(l[a]);ea=0>pa?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=ea}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/
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+3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<f;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,w,v,y,x,C,D,z,A,O,K,B,P=new THREE.Vector3,I=new THREE.Vector3,L,E,F,N,S;0===this.drawcalls.length&&this.addDrawCall(0,c.length);var U=this.drawcalls,n=0;
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+for(E=U.length;n<E;++n){L=U[n].start;F=U[n].count;var Q=U[n].index,f=L;for(L+=F;f<L;f+=3)F=Q+c[f],N=Q+c[f+1],S=Q+c[f+2],a(F,N,S)}var T=new THREE.Vector3,G=new THREE.Vector3,oa=new THREE.Vector3,Z=new THREE.Vector3,ea,ha,pa,n=0;for(E=U.length;n<E;++n)for(L=U[n].start,F=U[n].count,Q=U[n].index,f=L,L+=F;f<L;f+=3)F=Q+c[f],N=Q+c[f+1],S=Q+c[f+2],b(F),b(N),b(S)}},computeOffsets:function(a){void 0===a&&(a=THREE.BufferGeometry.MaxIndex);for(var b=this.attributes.index.array,c=this.attributes.position.array,
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+d=b.length/3,e=new (65535<c.length/3&&65535<THREE.BufferGeometry.MaxIndex?Uint32Array:Uint16Array)(b.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,p=new Int32Array(6),m=new Int32Array(c.length),q=new Int32Array(c.length),t=0;t<c.length;t++)m[t]=-1,q[t]=-1;for(c=0;c<d;c++){for(var r=n=0;3>r;r++)t=b[3*c+r],-1===m[t]?(p[2*r]=t,p[2*r+1]=-1,n++):m[t]<k.index?(p[2*r]=t,p[2*r+1]=-1,l++):(p[2*r]=t,p[2*r+1]=m[t]);if(f+n>k.index+a)for(k={start:g,count:0,index:f},h.push(k),n=0;6>n;n+=2)r=p[n+
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+1],-1<r&&r<k.index&&(p[n+1]=-1);for(n=0;6>n;n+=2)t=p[n],r=p[n+1],-1===r&&(r=f++),m[t]=r,q[r]=t,e[g++]=r-k.index,k.count++}this.reorderBuffers(e,q,f);this.clearDrawCalls();for(a=0;a<h.length;a++)b=h[a],this.addDrawCall(b.start,b.count,b.index)},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=
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+c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!==e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!==
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e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,l=d[e],n=0;n<k;n++)l[g*k+n]=h[f*k+n]}this.attributes.index.array=a;for(e in this.attributes)"index"!==e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==
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b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var b=this.attributes,d=this.drawcalls,e=this.boundingSphere;for(c in b){var g=b[c],f=Array.prototype.slice.call(g.array);a.data.attributes[c]={itemSize:g.itemSize,type:g.array.constructor.name,array:f}}0<d.length&&(a.data.drawcalls=JSON.parse(JSON.stringify(d)));null!==e&&(a.data.boundingSphere={center:e.center.toArray(),radius:e.radius});return a},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b in a.attributes)this.addAttribute(b,
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a.attributes[b].clone());b=0;for(var c=a.drawcalls.length;b<c;b++){var d=a.drawcalls[b];this.addDrawCall(d.start,d.count,d.index)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.BufferGeometry.MaxIndex=65535;THREE.InstancedBufferGeometry=function(){THREE.BufferGeometry.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0};THREE.InstancedBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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@@ -296,10 +296,10 @@ void 0!==this.responseType&&(f.responseType=this.responseType);void 0!==this.wit
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=document.createElement("img");f.addEventListener("load",function(c){THREE.Cache.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);
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f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===
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-d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,t,r,u,w,v=a.faces;n=a.vertices;var y=a.normals,x=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=
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-[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];r=new THREE.Face3;r.a=v[k+1];r.b=v[k+2];r.c=v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,
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+d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,t,r,u,w,v=a.faces;n=a.vertices;var y=a.normals,x=a.colors,C=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&C++;for(d=0;d<C;d++)c.faceVertexUvs[d]=
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+[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];r=new THREE.Face3;r.a=v[k+1];r.b=v[k+2];r.c=v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,
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m),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*v[k++],q.normal.set(y[p++],y[p++],y[p]),r.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*v[k++],t=new THREE.Vector3(y[p++],y[p++],y[p]),2!==d&&q.vertexNormals.push(t),0!==d&&r.vertexNormals.push(t);n&&(n=v[k++],n=x[n],q.color.setHex(n),r.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=x[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&r.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(r)}else{q=
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-new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);p&&(p=3*v[k++],q.normal.set(y[p++],y[p++],y[p]));if(t)for(d=0;3>d;d++)p=3*v[k++],t=new THREE.Vector3(y[p++],y[p++],y[p]),q.vertexNormals.push(t);n&&(n=v[k++],q.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(x[n]));
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+new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);p&&(p=3*v[k++],q.normal.set(y[p++],y[p++],y[p]));if(t)for(d=0;3>d;d++)p=3*v[k++],t=new THREE.Vector3(y[p++],y[p++],y[p]),q.vertexNormals.push(t);n&&(n=v[k++],q.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(x[n]));
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c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<
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c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,l,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=
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[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();
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@@ -371,10 +371,11 @@ this.anisotropy=void 0!==k?k:1;this.format=void 0!==f?f:THREE.RGBAFormat;this.ty
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THREE.Texture.prototype={constructor:THREE.Texture,set needsUpdate(a){!0===a&&this.version++},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=
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a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy};if(void 0!==this.image){var c=
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this.image;void 0===c.uuid&&(c.uuid=THREE.Math.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,g=c.uuid,f;void 0!==c.toDataURL?f=c:(f=document.createElement("canvas"),f.width=c.width,f.height=c.height,f.getContext("2d").drawImage(c,0,0,c.width,c.height));f=2048<f.width||2048<f.height?f.toDataURL("image/jpeg",.6):f.toDataURL("image/png");d[e]={uuid:g,url:f}}b.image=c.uuid}return a.textures[this.uuid]=b},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);
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-THREE.TextureIdCount=0;THREE.CubeTexture=function(a,b,c,d,e,g,f,h,k){b=void 0!==b?b:THREE.CubeReflectionMapping;THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.images=a;this.flipY=!1};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CubeTexture.prototype.constructor=THREE.CubeTexture;THREE.CubeTexture.prototype.copy=function(a){THREE.Texture.prototype.copy.call(this,a);this.images=a.images;return this};
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-THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;THREE.DataTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);
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-THREE.DataTexture.prototype.constructor=THREE.DataTexture;THREE.VideoTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.generateMipmaps=!1;var l=this,n=function(){requestAnimationFrame(n);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};n()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);
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-THREE.Group.prototype.constructor=THREE.Group;THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()})};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud.prototype.constructor=THREE.PointCloud;
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+THREE.TextureIdCount=0;THREE.CanvasTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.needsUpdate=!0};THREE.CanvasTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CanvasTexture.prototype.constructor=THREE.CanvasTexture;THREE.CubeTexture=function(a,b,c,d,e,g,f,h,k){b=void 0!==b?b:THREE.CubeReflectionMapping;THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.images=a;this.flipY=!1};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);
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+THREE.CubeTexture.prototype.constructor=THREE.CubeTexture;THREE.CubeTexture.prototype.copy=function(a){THREE.Texture.prototype.copy.call(this,a);this.images=a.images;return this};THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;
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+THREE.DataTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;THREE.VideoTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.generateMipmaps=!1;var l=this,n=function(){requestAnimationFrame(n);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};n()};
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+THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);THREE.Group.prototype.constructor=THREE.Group;
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+THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()})};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud.prototype.constructor=THREE.PointCloud;
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THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,g=e.geometry,f=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===g.boundingBox||!1!==b.isIntersectionBox(g.boundingBox)){var f=f/((this.scale.x+this.scale.y+this.scale.z)/3),h=f*f,k=new THREE.Vector3,f=function(a,f){var g=b.distanceSqToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var l=c.ray.origin.distanceTo(k);
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l<c.near||l>c.far||d.push({distance:l,distanceToRay:Math.sqrt(g),point:k.clone(),index:f,face:null,object:e})}};if(g instanceof THREE.BufferGeometry){var l=g.attributes,n=l.position.array;if(void 0!==l.index){var l=l.index.array,p=g.drawcalls;0===p.length&&(p=[{start:0,count:l.length,index:0}]);for(var m=0,q=p.length;m<q;++m)for(var t=p[m],r=t.start,u=t.index,g=r,t=r+t.count;g<t;g++)r=u+l[g],k.fromArray(n,3*r),f(k,r)}else for(g=0,l=n.length/3;g<l;g++)k.fromArray(n,3*g),f(k,g)}else for(k=g.vertices,
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g=0,l=k.length;g<l;g++)f(k[g],g)}}}();THREE.PointCloud.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};
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@@ -390,10 +391,10 @@ THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegme
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;return function(l,n){var p=this.geometry,m=this.material;if(void 0!==m&&(null===p.boundingSphere&&p.computeBoundingSphere(),c.copy(p.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==l.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(l.ray).applyMatrix4(a),null===
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-p.boundingBox||!1!==b.isIntersectionBox(p.boundingBox)))){var q,t,r;if(p instanceof THREE.BufferGeometry)if(q=p.attributes,void 0!==q.index){var u=q.index.array,w=q.position.array,p=p.drawcalls;0===p.length&&(p=[{start:0,count:u.length,index:0}]);for(var v=0,y=p.length;v<y;++v){q=p[v].start;for(var x=p[v].index,B=q,E=q+p[v].count;B<E;B+=3){q=x+u[B];t=x+u[B+1];r=x+u[B+2];d.fromArray(w,3*q);e.fromArray(w,3*t);g.fromArray(w,3*r);var z=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,
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-e,g,m.side!==THREE.DoubleSide);if(null!==z){z.applyMatrix4(this.matrixWorld);var A=l.ray.origin.distanceTo(z);A<l.near||A>l.far||n.push({distance:A,point:z,face:new THREE.Face3(q,t,r,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(B/3),object:this})}}}}else for(w=q.position.array,B=0,E=w.length;B<E;B+=9)d.fromArray(w,B),e.fromArray(w,B+3),g.fromArray(w,B+6),z=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),null!==z&&(z.applyMatrix4(this.matrixWorld),
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-A=l.ray.origin.distanceTo(z),A<l.near||A>l.far||(q=B/3,t=q+1,r=q+2,n.push({distance:A,point:z,face:new THREE.Face3(q,t,r,THREE.Triangle.normal(d,e,g)),index:q,object:this})));else if(p instanceof THREE.Geometry)for(u=m instanceof THREE.MeshFaceMaterial,w=!0===u?m.materials:null,v=p.vertices,y=p.faces,x=0,B=y.length;x<B;x++)if(E=y[x],z=!0===u?w[E.materialIndex]:m,void 0!==z){q=v[E.a];t=v[E.b];r=v[E.c];if(!0===z.morphTargets){var A=p.morphTargets,P=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,
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-0);g.set(0,0,0);for(var O=0,D=A.length;O<D;O++){var M=P[O];if(0!==M){var G=A[O].vertices;d.addScaledVector(f.subVectors(G[E.a],q),M);e.addScaledVector(h.subVectors(G[E.b],t),M);g.addScaledVector(k.subVectors(G[E.c],r),M)}}d.add(q);e.add(t);g.add(r);q=d;t=e;r=g}z=z.side===THREE.BackSide?b.intersectTriangle(r,t,q,!0):b.intersectTriangle(q,t,r,z.side!==THREE.DoubleSide);null!==z&&(z.applyMatrix4(this.matrixWorld),A=l.ray.origin.distanceTo(z),A<l.near||A>l.far||n.push({distance:A,point:z,face:E,faceIndex:x,
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+p.boundingBox||!1!==b.isIntersectionBox(p.boundingBox)))){var q,t,r;if(p instanceof THREE.BufferGeometry)if(q=p.attributes,void 0!==q.index){var u=q.index.array,w=q.position.array,p=p.drawcalls;0===p.length&&(p=[{start:0,count:u.length,index:0}]);for(var v=0,y=p.length;v<y;++v){q=p[v].start;for(var x=p[v].index,C=q,D=q+p[v].count;C<D;C+=3){q=x+u[C];t=x+u[C+1];r=x+u[C+2];d.fromArray(w,3*q);e.fromArray(w,3*t);g.fromArray(w,3*r);var z=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,
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+e,g,m.side!==THREE.DoubleSide);if(null!==z){z.applyMatrix4(this.matrixWorld);var A=l.ray.origin.distanceTo(z);A<l.near||A>l.far||n.push({distance:A,point:z,face:new THREE.Face3(q,t,r,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(C/3),object:this})}}}}else for(w=q.position.array,C=0,D=w.length;C<D;C+=9)d.fromArray(w,C),e.fromArray(w,C+3),g.fromArray(w,C+6),z=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),null!==z&&(z.applyMatrix4(this.matrixWorld),
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+A=l.ray.origin.distanceTo(z),A<l.near||A>l.far||(q=C/3,t=q+1,r=q+2,n.push({distance:A,point:z,face:new THREE.Face3(q,t,r,THREE.Triangle.normal(d,e,g)),index:q,object:this})));else if(p instanceof THREE.Geometry)for(u=m instanceof THREE.MeshFaceMaterial,w=!0===u?m.materials:null,v=p.vertices,y=p.faces,x=0,C=y.length;x<C;x++)if(D=y[x],z=!0===u?w[D.materialIndex]:m,void 0!==z){q=v[D.a];t=v[D.b];r=v[D.c];if(!0===z.morphTargets){var A=p.morphTargets,O=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,
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+0);g.set(0,0,0);for(var K=0,B=A.length;K<B;K++){var P=O[K];if(0!==P){var I=A[K].vertices;d.addScaledVector(f.subVectors(I[D.a],q),P);e.addScaledVector(h.subVectors(I[D.b],t),P);g.addScaledVector(k.subVectors(I[D.c],r),P)}}d.add(q);e.add(t);g.add(r);q=d;t=e;r=g}z=z.side===THREE.BackSide?b.intersectTriangle(r,t,q,!0):b.intersectTriangle(q,t,r,z.side!==THREE.DoubleSide);null!==z&&(z.applyMatrix4(this.matrixWorld),A=l.ray.origin.distanceTo(z),A<l.near||A>l.far||n.push({distance:A,point:z,face:D,faceIndex:x,
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object:this}))}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Mesh.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a));void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a));b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};
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THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
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@@ -486,96 +487,96 @@ tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.Sh
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THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\nvec3 direction = normalize( vWorldPosition );\nvec2 sampleUV;\nsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\nsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\ngl_FragColor = texture2D( tEquirect, sampleUV );",THREE.ShaderChunk.logdepthbuf_fragment,
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"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
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THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===F&&(a*=d,b*=d,c*=d);s.clearColor(a,b,c,d)}function c(){J.init();s.viewport(Ja,Ca,ya,Ka);b(ca.r,ca.g,ca.b,na)}function d(){Xa=nb=null;Da="";Ya=-1;hb=!0;J.reset()}function e(a){a.preventDefault();d();c();ma.clear();$.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=$.get(a);if(a.image&&b.__image__webglTextureCube)s.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;s.deleteTexture(b.__webglTexture)}$.delete(a)}Ea.textures--}
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-function f(a){a=a.target;a.removeEventListener("dispose",f);var b=$.get(a);if(a&&void 0!==b.__webglTexture){s.deleteTexture(b.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var c=0;6>c;c++)s.deleteFramebuffer(b.__webglFramebuffer[c]),s.deleteRenderbuffer(b.__webglRenderbuffer[c]);else s.deleteFramebuffer(b.__webglFramebuffer),s.deleteRenderbuffer(b.__webglRenderbuffer);$.delete(a)}Ea.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);$.delete(a)}function k(a){var b=
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-$.get(a).program.program;if(void 0!==b){a.program=void 0;a=0;for(var c=wa.length;a!==c;++a){var d=wa[a];if(d.program===b){0===--d.usedTimes&&(c-=1,wa[a]=wa[c],wa.pop(),s.deleteProgram(b),Ea.programs=c);break}}}}function l(a,b,c,d){var e;if(c instanceof THREE.InstancedBufferGeometry&&(e=X.get("ANGLE_instanced_arrays"),null===e)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}J.initAttributes();
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-var f=c.attributes;b=b.getAttributes();a=a.defaultAttributeValues;for(var g in b){var h=b[g];if(0<=h){var k=f[g];if(void 0!==k){J.enableAttribute(h);var l=k.itemSize,m=ma.getAttributeBuffer(k);if(k instanceof THREE.InterleavedBufferAttribute){var n=k.data,p=n.stride,k=k.offset;s.bindBuffer(s.ARRAY_BUFFER,m);s.vertexAttribPointer(h,l,s.FLOAT,!1,p*n.array.BYTES_PER_ELEMENT,(d*p+k)*n.array.BYTES_PER_ELEMENT);if(n instanceof THREE.InstancedInterleavedBuffer){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");
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+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===T&&(a*=d,b*=d,c*=d);s.clearColor(a,b,c,d)}function c(){J.init();s.viewport(Ha,Ia,Ca,va);b(Z.r,Z.g,Z.b,ea)}function d(){Wa=mb=null;wa="";Xa=-1;gb=!0;J.reset()}function e(a){a.preventDefault();d();c();ta.clear();aa.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=aa.get(a);if(a.image&&b.__image__webglTextureCube)s.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;s.deleteTexture(b.__webglTexture)}aa.delete(a)}Da.textures--}
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+function f(a){a=a.target;a.removeEventListener("dispose",f);var b=aa.get(a);if(a&&void 0!==b.__webglTexture){s.deleteTexture(b.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var c=0;6>c;c++)s.deleteFramebuffer(b.__webglFramebuffer[c]),s.deleteRenderbuffer(b.__webglRenderbuffer[c]);else s.deleteFramebuffer(b.__webglFramebuffer),s.deleteRenderbuffer(b.__webglRenderbuffer);aa.delete(a)}Da.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);aa.delete(a)}function k(a){var b=
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+aa.get(a).program.program;if(void 0!==b){a.program=void 0;a=0;for(var c=ua.length;a!==c;++a){var d=ua[a];if(d.program===b){0===--d.usedTimes&&(c-=1,ua[a]=ua[c],ua.pop(),s.deleteProgram(b),Da.programs=c);break}}}}function l(a,b,c,d){var e;if(c instanceof THREE.InstancedBufferGeometry&&(e=W.get("ANGLE_instanced_arrays"),null===e)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}J.initAttributes();
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+var f=c.attributes;b=b.getAttributes();a=a.defaultAttributeValues;for(var g in b){var h=b[g];if(0<=h){var k=f[g];if(void 0!==k){J.enableAttribute(h);var l=k.itemSize,m=ta.getAttributeBuffer(k);if(k instanceof THREE.InterleavedBufferAttribute){var n=k.data,p=n.stride,k=k.offset;s.bindBuffer(s.ARRAY_BUFFER,m);s.vertexAttribPointer(h,l,s.FLOAT,!1,p*n.array.BYTES_PER_ELEMENT,(d*p+k)*n.array.BYTES_PER_ELEMENT);if(n instanceof THREE.InstancedInterleavedBuffer){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");
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return}e.vertexAttribDivisorANGLE(h,n.meshPerAttribute);void 0===c.maxInstancedCount&&(c.maxInstancedCount=n.meshPerAttribute*n.count)}}else if(s.bindBuffer(s.ARRAY_BUFFER,m),s.vertexAttribPointer(h,l,s.FLOAT,!1,0,d*l*4),k instanceof THREE.InstancedBufferAttribute){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");return}e.vertexAttribDivisorANGLE(h,k.meshPerAttribute);void 0===
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c.maxInstancedCount&&(c.maxInstancedCount=k.meshPerAttribute*k.count)}}else if(void 0!==a&&(l=a[g],void 0!==l))switch(l.length){case 2:s.vertexAttrib2fv(h,l);break;case 3:s.vertexAttrib3fv(h,l);break;case 4:s.vertexAttrib4fv(h,l);break;default:s.vertexAttrib1fv(h,l)}}}J.disableUnusedAttributes()}function n(a,b){return b[0]-a[0]}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.object.material.id!==b.object.material.id?a.object.material.id-
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|
-b.object.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function q(a){if(!1!==a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group))if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),ma.init(a),a instanceof THREE.Light)ba.push(a);else if(a instanceof THREE.Sprite)Za.push(a);else if(a instanceof THREE.LensFlare)Ra.push(a);else if(a instanceof THREE.ImmediateRenderObject){var b=
|
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|
-a.material;b.transparent?sa.push(a):qa.push(a)}else{var c=ma.objects[a.id];!c||!1!==a.frustumCulled&&!0!==$a.intersectsObject(a)||(b=a.material,null!==b&&!0===b.visible&&($.get(b)&&(b.program=$.get(b).program),b.transparent?Ba.push(c):xa.push(c),!0===ka.sortObjects&&(la.setFromMatrixPosition(a.matrixWorld),la.applyProjection(La),c.z=la.z)))}a=a.children;b=0;for(c=a.length;b<c;b++)q(a[b])}}function t(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g].object,l=ma.update(k);x(k,b);void 0===e&&
|
|
|
-(f=k.material);if(f instanceof THREE.MeshFaceMaterial)for(var m=f.materials,n=0,p=m.length;n<p;n++)f=m[n],f.visible&&ka.renderBufferDirect(b,c,d,l,f,k);else ka.renderBufferDirect(b,c,d,l,f,k)}}function r(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g];x(k,b);void 0===e&&(f=k.material);u(f);var l=w(b,c,d,f,k);Da="";k.render(function(a){ka.renderBufferImmediate(a,l,f)})}}function u(a){a.side!==THREE.DoubleSide?J.enable(s.CULL_FACE):J.disable(s.CULL_FACE);J.setFlipSided(a.side===THREE.BackSide);
|
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|
-!0===a.transparent?J.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):J.setBlending(THREE.NoBlending);J.setDepthFunc(a.depthFunc);J.setDepthTest(a.depthTest);J.setDepthWrite(a.depthWrite);J.setColorWrite(a.colorWrite);J.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function w(a,b,c,d,e){var f,l,m,n;ib=0;var p=$.get(d);if(d.needsUpdate||!p.program){a:{for(var q=$.get(d),t=Zb[d.type],r=0,u=0,w=0,x=0,P=0,
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|
|
-A=b.length;P<A;P++){var C=b[P];C.onlyShadow||!1===C.visible||(C instanceof THREE.DirectionalLight&&r++,C instanceof THREE.PointLight&&u++,C instanceof THREE.SpotLight&&w++,C instanceof THREE.HemisphereLight&&x++)}f=r;l=u;m=w;n=x;for(var O,G=0,I=0,K=b.length;I<K;I++){var F=b[I];F.castShadow&&(F instanceof THREE.SpotLight&&G++,F instanceof THREE.DirectionalLight&&G++)}O=G;var S;if(ob&&e&&e.skeleton&&e.skeleton.useVertexTexture)S=1024;else{var na=s.getParameter(s.MAX_VERTEX_UNIFORM_VECTORS),Q=Math.floor((na-
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|
|
-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(Q=Math.min(e.skeleton.bones.length,Q),Q<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+Q+" (try OpenGL instead of ANGLE)"));S=Q}var U=N;null!==d.precision&&(U=J.getMaxPrecision(d.precision),U!==d.precision&&console.warn("THREE.WebGLRenderer.initMaterial:",d.precision,"not supported, using",U,"instead."));var R={precision:U,supportsVertexTextures:pb,map:!!d.map,envMap:!!d.envMap,
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|
|
-envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,emissiveMap:!!d.emissiveMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:ja,skinning:d.skinning,maxBones:S,useVertexTexture:ob&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,
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|
-morphNormals:d.morphNormals,maxMorphTargets:ka.maxMorphTargets,maxMorphNormals:ka.maxMorphNormals,maxDirLights:f,maxPointLights:l,maxSpotLights:m,maxHemiLights:n,maxShadows:O,shadowMapEnabled:oa.enabled&&e.receiveShadow&&0<O,shadowMapType:oa.type,shadowMapDebug:oa.debug,alphaTest:d.alphaTest,metal:d.metal,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},ba=[];t?ba.push(t):(ba.push(d.fragmentShader),ba.push(d.vertexShader));if(void 0!==d.defines)for(var T in d.defines)ba.push(T),
|
|
|
-ba.push(d.defines[T]);for(T in R)ba.push(T),ba.push(R[T]);var X=ba.join(),Ba=!0;if(q.program)if(q.program.code!==X)k(d);else if(void 0!==t)break a;else Ba=!1;else d.addEventListener("dispose",h);if(t){var xa=THREE.ShaderLib[t];q.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(xa.uniforms),vertexShader:xa.vertexShader,fragmentShader:xa.fragmentShader}}else q.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var qa,ca=0,Za=
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|
|
-wa.length;ca<Za;ca++){var gb=wa[ca];if(gb.code===X){qa=gb;Ba&&qa.usedTimes++;break}}void 0===qa&&(d.__webglShader=q.__webglShader,qa=new THREE.WebGLProgram(ka,X,d,R),wa.push(qa),Ea.programs=wa.length);q.program=qa;var Ra=qa.getAttributes();if(d.morphTargets)for(var sa=d.numSupportedMorphTargets=0;sa<ka.maxMorphTargets;sa++)0<=Ra["morphTarget"+sa]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(sa=d.numSupportedMorphNormals=0;sa<ka.maxMorphNormals;sa++)0<=Ra["morphNormal"+sa]&&d.numSupportedMorphNormals++;
|
|
|
-q.uniformsList=[];var ra=q.program.getUniforms(),ma;for(ma in q.__webglShader.uniforms){var Da=ra[ma];Da&&q.uniformsList.push([q.__webglShader.uniforms[ma],Da])}}d.needsUpdate=!1}var Ja=!1,Ca=!1,ya=!1,ab=p.program,da=ab.getUniforms(),H=p.__webglShader.uniforms;ab.id!==nb&&(s.useProgram(ab.program),nb=ab.id,ya=Ca=Ja=!0);d.id!==Ya&&(-1===Ya&&(ya=!0),Ya=d.id,Ca=!0);if(Ja||a!==Xa)s.uniformMatrix4fv(da.projectionMatrix,!1,a.projectionMatrix.elements),ja&&s.uniform1f(da.logDepthBufFC,2/(Math.log(a.far+
|
|
|
-1)/Math.LN2)),a!==Xa&&(Xa=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==da.cameraPosition&&(la.setFromMatrixPosition(a.matrixWorld),s.uniform3f(da.cameraPosition,la.x,la.y,la.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==da.viewMatrix&&s.uniformMatrix4fv(da.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&
|
|
|
-void 0!==da.bindMatrix&&s.uniformMatrix4fv(da.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==da.bindMatrixInverse&&s.uniformMatrix4fv(da.bindMatrixInverse,!1,e.bindMatrixInverse.elements),ob&&e.skeleton&&e.skeleton.useVertexTexture){if(void 0!==da.boneTexture){var Ka=y();s.uniform1i(da.boneTexture,Ka);ka.setTexture(e.skeleton.boneTexture,Ka)}void 0!==da.boneTextureWidth&&s.uniform1i(da.boneTextureWidth,e.skeleton.boneTextureWidth);void 0!==da.boneTextureHeight&&s.uniform1i(da.boneTextureHeight,
|
|
|
-e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&void 0!==da.boneGlobalMatrices&&s.uniformMatrix4fv(da.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(Ca){c&&d.fog&&(H.fogColor.value=c.color,c instanceof THREE.Fog?(H.fogNear.value=c.near,H.fogFar.value=c.far):c instanceof THREE.FogExp2&&(H.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){var ya=!0,aa,ta,Z,Ia=0,La=0,qb=0,Ma,$a,fb,Sa,rb,ea=Ob,sb=ea.directional.colors,
|
|
|
-tb=ea.directional.positions,ub=ea.point.colors,vb=ea.point.positions,lb=ea.point.distances,mb=ea.point.decays,wb=ea.spot.colors,xb=ea.spot.positions,Jb=ea.spot.distances,yb=ea.spot.directions,Kb=ea.spot.anglesCos,Lb=ea.spot.exponents,Mb=ea.spot.decays,zb=ea.hemi.skyColors,Ab=ea.hemi.groundColors,Bb=ea.hemi.positions,bb=0,Na=0,za=0,Ta=0,Cb=0,Db=0,Eb=0,jb=0,cb=0,db=0,Fa=0,Ua=0;aa=0;for(ta=b.length;aa<ta;aa++)Z=b[aa],Z.onlyShadow||(Ma=Z.color,Sa=Z.intensity,rb=Z.distance,Z instanceof THREE.AmbientLight?
|
|
|
-Z.visible&&(Ia+=Ma.r,La+=Ma.g,qb+=Ma.b):Z instanceof THREE.DirectionalLight?(Cb+=1,Z.visible&&(ga.setFromMatrixPosition(Z.matrixWorld),la.setFromMatrixPosition(Z.target.matrixWorld),ga.sub(la),ga.normalize(),cb=3*bb,tb[cb+0]=ga.x,tb[cb+1]=ga.y,tb[cb+2]=ga.z,B(sb,cb,Ma,Sa),bb+=1)):Z instanceof THREE.PointLight?(Db+=1,Z.visible&&(db=3*Na,B(ub,db,Ma,Sa),la.setFromMatrixPosition(Z.matrixWorld),vb[db+0]=la.x,vb[db+1]=la.y,vb[db+2]=la.z,lb[Na]=rb,mb[Na]=0===Z.distance?0:Z.decay,Na+=1)):Z instanceof THREE.SpotLight?
|
|
|
-(Eb+=1,Z.visible&&(Fa=3*za,B(wb,Fa,Ma,Sa),ga.setFromMatrixPosition(Z.matrixWorld),xb[Fa+0]=ga.x,xb[Fa+1]=ga.y,xb[Fa+2]=ga.z,Jb[za]=rb,la.setFromMatrixPosition(Z.target.matrixWorld),ga.sub(la),ga.normalize(),yb[Fa+0]=ga.x,yb[Fa+1]=ga.y,yb[Fa+2]=ga.z,Kb[za]=Math.cos(Z.angle),Lb[za]=Z.exponent,Mb[za]=0===Z.distance?0:Z.decay,za+=1)):Z instanceof THREE.HemisphereLight&&(jb+=1,Z.visible&&(ga.setFromMatrixPosition(Z.matrixWorld),ga.normalize(),Ua=3*Ta,Bb[Ua+0]=ga.x,Bb[Ua+1]=ga.y,Bb[Ua+2]=ga.z,$a=Z.color,
|
|
|
-fb=Z.groundColor,B(zb,Ua,$a,Sa),B(Ab,Ua,fb,Sa),Ta+=1)));aa=3*bb;for(ta=Math.max(sb.length,3*Cb);aa<ta;aa++)sb[aa]=0;aa=3*Na;for(ta=Math.max(ub.length,3*Db);aa<ta;aa++)ub[aa]=0;aa=3*za;for(ta=Math.max(wb.length,3*Eb);aa<ta;aa++)wb[aa]=0;aa=3*Ta;for(ta=Math.max(zb.length,3*jb);aa<ta;aa++)zb[aa]=0;aa=3*Ta;for(ta=Math.max(Ab.length,3*jb);aa<ta;aa++)Ab[aa]=0;ea.directional.length=bb;ea.point.length=Na;ea.spot.length=za;ea.hemi.length=Ta;ea.ambient[0]=Ia;ea.ambient[1]=La;ea.ambient[2]=qb;hb=!1}if(ya){var ia=
|
|
|
-Ob;H.ambientLightColor.value=ia.ambient;H.directionalLightColor.value=ia.directional.colors;H.directionalLightDirection.value=ia.directional.positions;H.pointLightColor.value=ia.point.colors;H.pointLightPosition.value=ia.point.positions;H.pointLightDistance.value=ia.point.distances;H.pointLightDecay.value=ia.point.decays;H.spotLightColor.value=ia.spot.colors;H.spotLightPosition.value=ia.spot.positions;H.spotLightDistance.value=ia.spot.distances;H.spotLightDirection.value=ia.spot.directions;H.spotLightAngleCos.value=
|
|
|
-ia.spot.anglesCos;H.spotLightExponent.value=ia.spot.exponents;H.spotLightDecay.value=ia.spot.decays;H.hemisphereLightSkyColor.value=ia.hemi.skyColors;H.hemisphereLightGroundColor.value=ia.hemi.groundColors;H.hemisphereLightDirection.value=ia.hemi.positions;v(H,!0)}else v(H,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){H.opacity.value=d.opacity;H.diffuse.value=d.color;H.map.value=d.map;H.specularMap.value=d.specularMap;H.alphaMap.value=
|
|
|
-d.alphaMap;d.bumpMap&&(H.bumpMap.value=d.bumpMap,H.bumpScale.value=d.bumpScale);d.normalMap&&(H.normalMap.value=d.normalMap,H.normalScale.value.copy(d.normalScale));var Aa;d.map?Aa=d.map:d.specularMap?Aa=d.specularMap:d.normalMap?Aa=d.normalMap:d.bumpMap?Aa=d.bumpMap:d.alphaMap?Aa=d.alphaMap:d.emissiveMap&&(Aa=d.emissiveMap);if(void 0!==Aa){var Pb=Aa.offset,Qb=Aa.repeat;H.offsetRepeat.value.set(Pb.x,Pb.y,Qb.x,Qb.y)}H.envMap.value=d.envMap;H.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
|
|
|
-1:-1;H.reflectivity.value=d.reflectivity;H.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)H.diffuse.value=d.color,H.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)H.diffuse.value=d.color,H.opacity.value=d.opacity,H.dashSize.value=d.dashSize,H.totalSize.value=d.dashSize+d.gapSize,H.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(H.psColor.value=d.color,H.opacity.value=d.opacity,H.size.value=d.size,H.scale.value=M.height/
|
|
|
-2,H.map.value=d.map,null!==d.map){var Rb=d.map.offset,Sb=d.map.repeat;H.offsetRepeat.value.set(Rb.x,Rb.y,Sb.x,Sb.y)}}else d instanceof THREE.MeshPhongMaterial?(H.shininess.value=d.shininess,H.emissive.value=d.emissive,H.specular.value=d.specular,H.lightMap.value=d.lightMap,H.lightMapIntensity.value=d.lightMapIntensity,H.aoMap.value=d.aoMap,H.aoMapIntensity.value=d.aoMapIntensity,H.emissiveMap.value=d.emissiveMap):d instanceof THREE.MeshLambertMaterial?H.emissive.value=d.emissive:d instanceof THREE.MeshBasicMaterial?
|
|
|
-(H.aoMap.value=d.aoMap,H.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshDepthMaterial?(H.mNear.value=a.near,H.mFar.value=a.far,H.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(H.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&H.shadowMatrix)for(var Va=0,Fb=0,Nb=b.length;Fb<Nb;Fb++){var Ga=b[Fb];Ga.castShadow&&(Ga instanceof THREE.SpotLight||Ga instanceof THREE.DirectionalLight)&&(H.shadowMap.value[Va]=Ga.shadowMap,H.shadowMapSize.value[Va]=Ga.shadowMapSize,
|
|
|
-H.shadowMatrix.value[Va]=Ga.shadowMatrix,H.shadowDarkness.value[Va]=Ga.shadowDarkness,H.shadowBias.value[Va]=Ga.shadowBias,Va++)}for(var Gb=p.uniformsList,ua,Oa,va,kb=0,$b=Gb.length;kb<$b;kb++){var W=Gb[kb][0];if(!1!==W.needsUpdate){var Tb=W.type,L=W.value,Y=Gb[kb][1];switch(Tb){case "1i":s.uniform1i(Y,L);break;case "1f":s.uniform1f(Y,L);break;case "2f":s.uniform2f(Y,L[0],L[1]);break;case "3f":s.uniform3f(Y,L[0],L[1],L[2]);break;case "4f":s.uniform4f(Y,L[0],L[1],L[2],L[3]);break;case "1iv":s.uniform1iv(Y,
|
|
|
-L);break;case "3iv":s.uniform3iv(Y,L);break;case "1fv":s.uniform1fv(Y,L);break;case "2fv":s.uniform2fv(Y,L);break;case "3fv":s.uniform3fv(Y,L);break;case "4fv":s.uniform4fv(Y,L);break;case "Matrix3fv":s.uniformMatrix3fv(Y,!1,L);break;case "Matrix4fv":s.uniformMatrix4fv(Y,!1,L);break;case "i":s.uniform1i(Y,L);break;case "f":s.uniform1f(Y,L);break;case "v2":s.uniform2f(Y,L.x,L.y);break;case "v3":s.uniform3f(Y,L.x,L.y,L.z);break;case "v4":s.uniform4f(Y,L.x,L.y,L.z,L.w);break;case "c":s.uniform3f(Y,L.r,
|
|
|
-L.g,L.b);break;case "iv1":s.uniform1iv(Y,L);break;case "iv":s.uniform3iv(Y,L);break;case "fv1":s.uniform1fv(Y,L);break;case "fv":s.uniform3fv(Y,L);break;case "v2v":void 0===W._array&&(W._array=new Float32Array(2*L.length));for(var V=0,pa=L.length;V<pa;V++)va=2*V,W._array[va+0]=L[V].x,W._array[va+1]=L[V].y;s.uniform2fv(Y,W._array);break;case "v3v":void 0===W._array&&(W._array=new Float32Array(3*L.length));V=0;for(pa=L.length;V<pa;V++)va=3*V,W._array[va+0]=L[V].x,W._array[va+1]=L[V].y,W._array[va+2]=
|
|
|
-L[V].z;s.uniform3fv(Y,W._array);break;case "v4v":void 0===W._array&&(W._array=new Float32Array(4*L.length));V=0;for(pa=L.length;V<pa;V++)va=4*V,W._array[va+0]=L[V].x,W._array[va+1]=L[V].y,W._array[va+2]=L[V].z,W._array[va+3]=L[V].w;s.uniform4fv(Y,W._array);break;case "m3":s.uniformMatrix3fv(Y,!1,L.elements);break;case "m3v":void 0===W._array&&(W._array=new Float32Array(9*L.length));V=0;for(pa=L.length;V<pa;V++)L[V].flattenToArrayOffset(W._array,9*V);s.uniformMatrix3fv(Y,!1,W._array);break;case "m4":s.uniformMatrix4fv(Y,
|
|
|
-!1,L.elements);break;case "m4v":void 0===W._array&&(W._array=new Float32Array(16*L.length));V=0;for(pa=L.length;V<pa;V++)L[V].flattenToArrayOffset(W._array,16*V);s.uniformMatrix4fv(Y,!1,W._array);break;case "t":ua=L;Oa=y();s.uniform1i(Y,Oa);if(!ua)continue;if(ua instanceof THREE.CubeTexture||Array.isArray(ua.image)&&6===ua.image.length){var fa=ua,Ub=Oa,Wa=$.get(fa);if(6===fa.image.length)if(0<fa.version&&Wa.__version!==fa.version){Wa.__image__webglTextureCube||(fa.addEventListener("dispose",g),Wa.__image__webglTextureCube=
|
|
|
-s.createTexture(),Ea.textures++);J.activeTexture(s.TEXTURE0+Ub);J.bindTexture(s.TEXTURE_CUBE_MAP,Wa.__image__webglTextureCube);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,fa.flipY);for(var Vb=fa instanceof THREE.CompressedTexture,Hb=fa.image[0]instanceof THREE.DataTexture,Pa=[],ha=0;6>ha;ha++)Pa[ha]=!ka.autoScaleCubemaps||Vb||Hb?Hb?fa.image[ha].image:fa.image[ha]:z(fa.image[ha],ac);var Wb=Pa[0],Xb=THREE.Math.isPowerOfTwo(Wb.width)&&THREE.Math.isPowerOfTwo(Wb.height),Ha=D(fa.format),Ib=D(fa.type);E(s.TEXTURE_CUBE_MAP,
|
|
|
-fa,Xb);for(ha=0;6>ha;ha++)if(Vb)for(var Qa,Yb=Pa[ha].mipmaps,eb=0,bc=Yb.length;eb<bc;eb++)Qa=Yb[eb],fa.format!==THREE.RGBAFormat&&fa.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(Ha)?J.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ha,eb,Ha,Qa.width,Qa.height,0,Qa.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):J.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ha,eb,Ha,Qa.width,Qa.height,0,Ha,Ib,Qa.data);else Hb?
|
|
|
-J.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ha,0,Ha,Pa[ha].width,Pa[ha].height,0,Ha,Ib,Pa[ha].data):J.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ha,0,Ha,Ha,Ib,Pa[ha]);fa.generateMipmaps&&Xb&&s.generateMipmap(s.TEXTURE_CUBE_MAP);Wa.__version=fa.version;if(fa.onUpdate)fa.onUpdate(fa)}else J.activeTexture(s.TEXTURE0+Ub),J.bindTexture(s.TEXTURE_CUBE_MAP,Wa.__image__webglTextureCube)}else if(ua instanceof THREE.WebGLRenderTargetCube){var cc=ua;J.activeTexture(s.TEXTURE0+Oa);J.bindTexture(s.TEXTURE_CUBE_MAP,
|
|
|
-$.get(cc).__webglTexture)}else ka.setTexture(ua,Oa);break;case "tv":void 0===W._array&&(W._array=[]);V=0;for(pa=W.value.length;V<pa;V++)W._array[V]=y();s.uniform1iv(Y,W._array);V=0;for(pa=W.value.length;V<pa;V++)ua=W.value[V],Oa=W._array[V],ua&&ka.setTexture(ua,Oa);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Tb)}}}}s.uniformMatrix4fv(da.modelViewMatrix,!1,e._modelViewMatrix.elements);da.normalMatrix&&s.uniformMatrix3fv(da.normalMatrix,!1,e._normalMatrix.elements);void 0!==
|
|
|
-da.modelMatrix&&s.uniformMatrix4fv(da.modelMatrix,!1,e.matrixWorld.elements);return ab}function v(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=
|
|
|
-b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function y(){var a=ib;a>=fb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+fb);ib+=1;return a}function x(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function B(a,b,c,d){a[b+0]=c.r*
|
|
|
-d;a[b+1]=c.g*d;a[b+2]=c.b*d}function E(a,b,c){c?(s.texParameteri(a,s.TEXTURE_WRAP_S,D(b.wrapS)),s.texParameteri(a,s.TEXTURE_WRAP_T,D(b.wrapT)),s.texParameteri(a,s.TEXTURE_MAG_FILTER,D(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,D(b.minFilter))):(s.texParameteri(a,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(a,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+
|
|
|
-b.sourceFile+" )"),s.texParameteri(a,s.TEXTURE_MAG_FILTER,O(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,O(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));(c=X.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||$.get(b).__currentAnisotropy)&&
|
|
|
-(s.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,ka.getMaxAnisotropy())),$.get(b).__currentAnisotropy=b.anisotropy)}function z(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);
|
|
|
-return d}return a}function A(a,b,c){s.bindFramebuffer(s.FRAMEBUFFER,a);s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,c,$.get(b).__webglTexture,0)}function P(a,b){s.bindRenderbuffer(s.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT16,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_STENCIL,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,
|
|
|
-s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,a)):s.renderbufferStorage(s.RENDERBUFFER,s.RGBA4,b.width,b.height)}function O(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?s.NEAREST:s.LINEAR}function D(a){var b;if(a===THREE.RepeatWrapping)return s.REPEAT;if(a===THREE.ClampToEdgeWrapping)return s.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return s.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return s.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return s.NEAREST_MIPMAP_NEAREST;
|
|
|
+b.object.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function q(a){if(!1!==a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group))if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),ta.init(a),a instanceof THREE.Light)ha.push(a);else if(a instanceof THREE.Sprite)Ya.push(a);else if(a instanceof THREE.LensFlare)Qa.push(a);else if(a instanceof THREE.ImmediateRenderObject){var b=
|
|
|
+a.material;b.transparent?Ba.push(a):Aa.push(a)}else{var c=ta.objects[a.id];!c||!1!==a.frustumCulled&&!0!==Za.intersectsObject(a)||(b=a.material,null!==b&&!0===b.visible&&(aa.get(b)&&(b.program=aa.get(b).program),b.transparent?za.push(c):pa.push(c),!0===ka.sortObjects&&(la.setFromMatrixPosition(a.matrixWorld),la.applyProjection(Ja),c.z=la.z)))}a=a.children;b=0;for(c=a.length;b<c;b++)q(a[b])}}function t(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g].object,l=ta.update(k);k._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,
|
|
|
+k.matrixWorld);k._normalMatrix.getNormalMatrix(k._modelViewMatrix);void 0===e&&(f=k.material);if(f instanceof THREE.MeshFaceMaterial)for(var m=f.materials,n=0,p=m.length;n<p;n++)f=m[n],f.visible&&ka.renderBufferDirect(b,c,d,l,f,k);else ka.renderBufferDirect(b,c,d,l,f,k)}}function r(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g];k._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,k.matrixWorld);k._normalMatrix.getNormalMatrix(k._modelViewMatrix);void 0===e&&(f=k.material);u(f);var l=
|
|
|
+w(b,c,d,f,k);wa="";k.render(function(a){ka.renderBufferImmediate(a,l,f)})}}function u(a){a.side!==THREE.DoubleSide?J.enable(s.CULL_FACE):J.disable(s.CULL_FACE);J.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?J.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):J.setBlending(THREE.NoBlending);J.setDepthFunc(a.depthFunc);J.setDepthTest(a.depthTest);J.setDepthWrite(a.depthWrite);J.setColorWrite(a.colorWrite);J.setPolygonOffset(a.polygonOffset,
|
|
|
+a.polygonOffsetFactor,a.polygonOffsetUnits)}function w(a,b,c,d,e){var f,l,m,n;hb=0;var p=aa.get(d);if(d.needsUpdate||!p.program){a:{for(var q=aa.get(d),t=Zb[d.type],r=0,u=0,w=0,z=0,O=0,A=b.length;O<A;O++){var E=b[O];E.onlyShadow||!1===E.visible||(E instanceof THREE.DirectionalLight&&r++,E instanceof THREE.PointLight&&u++,E instanceof THREE.SpotLight&&w++,E instanceof THREE.HemisphereLight&&z++)}f=r;l=u;m=w;n=z;for(var N,I=0,L=0,P=b.length;L<P;L++){var S=b[L];S.castShadow&&(S instanceof THREE.SpotLight&&
|
|
|
+I++,S instanceof THREE.DirectionalLight&&I++)}N=I;var G;if(nb&&e&&e.skeleton&&e.skeleton.useVertexTexture)G=1024;else{var ha=s.getParameter(s.MAX_VERTEX_UNIFORM_VECTORS),Q=Math.floor((ha-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(Q=Math.min(e.skeleton.bones.length,Q),Q<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+Q+" (try OpenGL instead of ANGLE)"));G=Q}var U=F;null!==d.precision&&(U=J.getMaxPrecision(d.precision),
|
|
|
+U!==d.precision&&console.warn("THREE.WebGLRenderer.initMaterial:",d.precision,"not supported, using",U,"instead."));var R={precision:U,supportsVertexTextures:ob,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,emissiveMap:!!d.emissiveMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===
|
|
|
+THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:oa,skinning:d.skinning,maxBones:G,useVertexTexture:nb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:ka.maxMorphTargets,maxMorphNormals:ka.maxMorphNormals,maxDirLights:f,maxPointLights:l,maxSpotLights:m,maxHemiLights:n,maxShadows:N,shadowMapEnabled:ma.enabled&&e.receiveShadow&&0<N,shadowMapType:ma.type,shadowMapDebug:ma.debug,alphaTest:d.alphaTest,metal:d.metal,
|
|
|
+doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},T=[];t?T.push(t):(T.push(d.fragmentShader),T.push(d.vertexShader));if(void 0!==d.defines)for(var W in d.defines)T.push(W),T.push(d.defines[W]);for(W in R)T.push(W),T.push(R[W]);var pa=T.join(),za=!0;if(q.program)if(q.program.code!==pa)k(d);else if(void 0!==t)break a;else za=!1;else d.addEventListener("dispose",h);if(t){var Aa=THREE.ShaderLib[t];q.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(Aa.uniforms),vertexShader:Aa.vertexShader,
|
|
|
+fragmentShader:Aa.fragmentShader}}else q.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var Z,Ba=0,Ya=ua.length;Ba<Ya;Ba++){var Qa=ua[Ba];if(Qa.code===pa){Z=Qa;za&&Z.usedTimes++;break}}void 0===Z&&(d.__webglShader=q.__webglShader,Z=new THREE.WebGLProgram(ka,pa,d,R),ua.push(Z),Da.programs=ua.length);q.program=Z;var fb=Z.getAttributes();if(d.morphTargets)for(var ea=d.numSupportedMorphTargets=0;ea<ka.maxMorphTargets;ea++)0<=fb["morphTarget"+
|
|
|
+ea]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(ea=d.numSupportedMorphNormals=0;ea<ka.maxMorphNormals;ea++)0<=fb["morphNormal"+ea]&&d.numSupportedMorphNormals++;q.uniformsList=[];var ta=q.program.getUniforms(),wa;for(wa in q.__webglShader.uniforms){var Ha=ta[wa];Ha&&q.uniformsList.push([q.__webglShader.uniforms[wa],Ha])}}d.needsUpdate=!1}var Ia=!1,Ca=!1,va=!1,$a=p.program,ca=$a.getUniforms(),H=p.__webglShader.uniforms;$a.id!==mb&&(s.useProgram($a.program),mb=$a.id,va=Ca=Ia=!0);d.id!==Xa&&
|
|
|
+(-1===Xa&&(va=!0),Xa=d.id,Ca=!0);if(Ia||a!==Wa)s.uniformMatrix4fv(ca.projectionMatrix,!1,a.projectionMatrix.elements),oa&&s.uniform1f(ca.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Wa&&(Wa=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==ca.cameraPosition&&(la.setFromMatrixPosition(a.matrixWorld),s.uniform3f(ca.cameraPosition,la.x,la.y,la.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||
|
|
|
+d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==ca.viewMatrix&&s.uniformMatrix4fv(ca.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&void 0!==ca.bindMatrix&&s.uniformMatrix4fv(ca.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==ca.bindMatrixInverse&&s.uniformMatrix4fv(ca.bindMatrixInverse,!1,e.bindMatrixInverse.elements),nb&&e.skeleton&&e.skeleton.useVertexTexture){if(void 0!==ca.boneTexture){var Pa=y();s.uniform1i(ca.boneTexture,Pa);ka.setTexture(e.skeleton.boneTexture,
|
|
|
+Pa)}void 0!==ca.boneTextureWidth&&s.uniform1i(ca.boneTextureWidth,e.skeleton.boneTextureWidth);void 0!==ca.boneTextureHeight&&s.uniform1i(ca.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&void 0!==ca.boneGlobalMatrices&&s.uniformMatrix4fv(ca.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(Ca){c&&d.fog&&(H.fogColor.value=c.color,c instanceof THREE.Fog?(H.fogNear.value=c.near,H.fogFar.value=c.far):c instanceof THREE.FogExp2&&(H.fogDensity.value=c.density));
|
|
|
+if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(gb){var va=!0,ba,qa,$,Ja=0,pb=0,qb=0,Ka,Za,eb,Ra,rb,da=Ob,sb=da.directional.colors,tb=da.directional.positions,ub=da.point.colors,vb=da.point.positions,kb=da.point.distances,lb=da.point.decays,wb=da.spot.colors,xb=da.spot.positions,Jb=da.spot.distances,yb=da.spot.directions,Kb=da.spot.anglesCos,Lb=da.spot.exponents,Mb=da.spot.decays,zb=da.hemi.skyColors,Ab=da.hemi.groundColors,Bb=da.hemi.positions,ab=0,La=
|
|
|
+0,xa=0,Sa=0,Cb=0,Db=0,Eb=0,ib=0,bb=0,cb=0,Ea=0,Ta=0;ba=0;for(qa=b.length;ba<qa;ba++)$=b[ba],$.onlyShadow||(Ka=$.color,Ra=$.intensity,rb=$.distance,$ instanceof THREE.AmbientLight?$.visible&&(Ja+=Ka.r,pb+=Ka.g,qb+=Ka.b):$ instanceof THREE.DirectionalLight?(Cb+=1,$.visible&&(ga.setFromMatrixPosition($.matrixWorld),la.setFromMatrixPosition($.target.matrixWorld),ga.sub(la),ga.normalize(),bb=3*ab,tb[bb+0]=ga.x,tb[bb+1]=ga.y,tb[bb+2]=ga.z,x(sb,bb,Ka,Ra),ab+=1)):$ instanceof THREE.PointLight?(Db+=1,$.visible&&
|
|
|
+(cb=3*La,x(ub,cb,Ka,Ra),la.setFromMatrixPosition($.matrixWorld),vb[cb+0]=la.x,vb[cb+1]=la.y,vb[cb+2]=la.z,kb[La]=rb,lb[La]=0===$.distance?0:$.decay,La+=1)):$ instanceof THREE.SpotLight?(Eb+=1,$.visible&&(Ea=3*xa,x(wb,Ea,Ka,Ra),ga.setFromMatrixPosition($.matrixWorld),xb[Ea+0]=ga.x,xb[Ea+1]=ga.y,xb[Ea+2]=ga.z,Jb[xa]=rb,la.setFromMatrixPosition($.target.matrixWorld),ga.sub(la),ga.normalize(),yb[Ea+0]=ga.x,yb[Ea+1]=ga.y,yb[Ea+2]=ga.z,Kb[xa]=Math.cos($.angle),Lb[xa]=$.exponent,Mb[xa]=0===$.distance?0:
|
|
|
+$.decay,xa+=1)):$ instanceof THREE.HemisphereLight&&(ib+=1,$.visible&&(ga.setFromMatrixPosition($.matrixWorld),ga.normalize(),Ta=3*Sa,Bb[Ta+0]=ga.x,Bb[Ta+1]=ga.y,Bb[Ta+2]=ga.z,Za=$.color,eb=$.groundColor,x(zb,Ta,Za,Ra),x(Ab,Ta,eb,Ra),Sa+=1)));ba=3*ab;for(qa=Math.max(sb.length,3*Cb);ba<qa;ba++)sb[ba]=0;ba=3*La;for(qa=Math.max(ub.length,3*Db);ba<qa;ba++)ub[ba]=0;ba=3*xa;for(qa=Math.max(wb.length,3*Eb);ba<qa;ba++)wb[ba]=0;ba=3*Sa;for(qa=Math.max(zb.length,3*ib);ba<qa;ba++)zb[ba]=0;ba=3*Sa;for(qa=Math.max(Ab.length,
|
|
|
+3*ib);ba<qa;ba++)Ab[ba]=0;da.directional.length=ab;da.point.length=La;da.spot.length=xa;da.hemi.length=Sa;da.ambient[0]=Ja;da.ambient[1]=pb;da.ambient[2]=qb;gb=!1}if(va){var ja=Ob;H.ambientLightColor.value=ja.ambient;H.directionalLightColor.value=ja.directional.colors;H.directionalLightDirection.value=ja.directional.positions;H.pointLightColor.value=ja.point.colors;H.pointLightPosition.value=ja.point.positions;H.pointLightDistance.value=ja.point.distances;H.pointLightDecay.value=ja.point.decays;H.spotLightColor.value=
|
|
|
+ja.spot.colors;H.spotLightPosition.value=ja.spot.positions;H.spotLightDistance.value=ja.spot.distances;H.spotLightDirection.value=ja.spot.directions;H.spotLightAngleCos.value=ja.spot.anglesCos;H.spotLightExponent.value=ja.spot.exponents;H.spotLightDecay.value=ja.spot.decays;H.hemisphereLightSkyColor.value=ja.hemi.skyColors;H.hemisphereLightGroundColor.value=ja.hemi.groundColors;H.hemisphereLightDirection.value=ja.hemi.positions;v(H,!0)}else v(H,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof
|
|
|
+THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){H.opacity.value=d.opacity;H.diffuse.value=d.color;H.map.value=d.map;H.specularMap.value=d.specularMap;H.alphaMap.value=d.alphaMap;d.bumpMap&&(H.bumpMap.value=d.bumpMap,H.bumpScale.value=d.bumpScale);d.normalMap&&(H.normalMap.value=d.normalMap,H.normalScale.value.copy(d.normalScale));var ya;d.map?ya=d.map:d.specularMap?ya=d.specularMap:d.normalMap?ya=d.normalMap:d.bumpMap?ya=d.bumpMap:d.alphaMap?ya=d.alphaMap:d.emissiveMap&&(ya=d.emissiveMap);
|
|
|
+if(void 0!==ya){var Pb=ya.offset,Qb=ya.repeat;H.offsetRepeat.value.set(Pb.x,Pb.y,Qb.x,Qb.y)}H.envMap.value=d.envMap;H.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;H.reflectivity.value=d.reflectivity;H.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)H.diffuse.value=d.color,H.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)H.diffuse.value=d.color,H.opacity.value=d.opacity,H.dashSize.value=d.dashSize,H.totalSize.value=d.dashSize+
|
|
|
+d.gapSize,H.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(H.psColor.value=d.color,H.opacity.value=d.opacity,H.size.value=d.size,H.scale.value=B.height/2,H.map.value=d.map,null!==d.map){var Rb=d.map.offset,Sb=d.map.repeat;H.offsetRepeat.value.set(Rb.x,Rb.y,Sb.x,Sb.y)}}else d instanceof THREE.MeshPhongMaterial?(H.shininess.value=d.shininess,H.emissive.value=d.emissive,H.specular.value=d.specular,H.lightMap.value=d.lightMap,H.lightMapIntensity.value=d.lightMapIntensity,H.aoMap.value=
|
|
|
+d.aoMap,H.aoMapIntensity.value=d.aoMapIntensity,H.emissiveMap.value=d.emissiveMap):d instanceof THREE.MeshLambertMaterial?H.emissive.value=d.emissive:d instanceof THREE.MeshBasicMaterial?(H.aoMap.value=d.aoMap,H.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshDepthMaterial?(H.mNear.value=a.near,H.mFar.value=a.far,H.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(H.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&H.shadowMatrix)for(var Ua=0,Fb=0,Nb=b.length;Fb<
|
|
|
+Nb;Fb++){var Fa=b[Fb];Fa.castShadow&&(Fa instanceof THREE.SpotLight||Fa instanceof THREE.DirectionalLight)&&(H.shadowMap.value[Ua]=Fa.shadowMap,H.shadowMapSize.value[Ua]=Fa.shadowMapSize,H.shadowMatrix.value[Ua]=Fa.shadowMatrix,H.shadowDarkness.value[Ua]=Fa.shadowDarkness,H.shadowBias.value[Ua]=Fa.shadowBias,Ua++)}for(var Gb=p.uniformsList,ra,Ma,sa,jb=0,$b=Gb.length;jb<$b;jb++){var X=Gb[jb][0];if(!1!==X.needsUpdate){var Tb=X.type,M=X.value,Y=Gb[jb][1];switch(Tb){case "1i":s.uniform1i(Y,M);break;case "1f":s.uniform1f(Y,
|
|
|
+M);break;case "2f":s.uniform2f(Y,M[0],M[1]);break;case "3f":s.uniform3f(Y,M[0],M[1],M[2]);break;case "4f":s.uniform4f(Y,M[0],M[1],M[2],M[3]);break;case "1iv":s.uniform1iv(Y,M);break;case "3iv":s.uniform3iv(Y,M);break;case "1fv":s.uniform1fv(Y,M);break;case "2fv":s.uniform2fv(Y,M);break;case "3fv":s.uniform3fv(Y,M);break;case "4fv":s.uniform4fv(Y,M);break;case "Matrix3fv":s.uniformMatrix3fv(Y,!1,M);break;case "Matrix4fv":s.uniformMatrix4fv(Y,!1,M);break;case "i":s.uniform1i(Y,M);break;case "f":s.uniform1f(Y,
|
|
|
+M);break;case "v2":s.uniform2f(Y,M.x,M.y);break;case "v3":s.uniform3f(Y,M.x,M.y,M.z);break;case "v4":s.uniform4f(Y,M.x,M.y,M.z,M.w);break;case "c":s.uniform3f(Y,M.r,M.g,M.b);break;case "iv1":s.uniform1iv(Y,M);break;case "iv":s.uniform3iv(Y,M);break;case "fv1":s.uniform1fv(Y,M);break;case "fv":s.uniform3fv(Y,M);break;case "v2v":void 0===X._array&&(X._array=new Float32Array(2*M.length));for(var V=0,na=M.length;V<na;V++)sa=2*V,X._array[sa+0]=M[V].x,X._array[sa+1]=M[V].y;s.uniform2fv(Y,X._array);break;
|
|
|
+case "v3v":void 0===X._array&&(X._array=new Float32Array(3*M.length));V=0;for(na=M.length;V<na;V++)sa=3*V,X._array[sa+0]=M[V].x,X._array[sa+1]=M[V].y,X._array[sa+2]=M[V].z;s.uniform3fv(Y,X._array);break;case "v4v":void 0===X._array&&(X._array=new Float32Array(4*M.length));V=0;for(na=M.length;V<na;V++)sa=4*V,X._array[sa+0]=M[V].x,X._array[sa+1]=M[V].y,X._array[sa+2]=M[V].z,X._array[sa+3]=M[V].w;s.uniform4fv(Y,X._array);break;case "m3":s.uniformMatrix3fv(Y,!1,M.elements);break;case "m3v":void 0===X._array&&
|
|
|
+(X._array=new Float32Array(9*M.length));V=0;for(na=M.length;V<na;V++)M[V].flattenToArrayOffset(X._array,9*V);s.uniformMatrix3fv(Y,!1,X._array);break;case "m4":s.uniformMatrix4fv(Y,!1,M.elements);break;case "m4v":void 0===X._array&&(X._array=new Float32Array(16*M.length));V=0;for(na=M.length;V<na;V++)M[V].flattenToArrayOffset(X._array,16*V);s.uniformMatrix4fv(Y,!1,X._array);break;case "t":ra=M;Ma=y();s.uniform1i(Y,Ma);if(!ra)continue;if(ra instanceof THREE.CubeTexture||Array.isArray(ra.image)&&6===
|
|
|
+ra.image.length){var fa=ra,Ub=Ma,Va=aa.get(fa);if(6===fa.image.length)if(0<fa.version&&Va.__version!==fa.version){Va.__image__webglTextureCube||(fa.addEventListener("dispose",g),Va.__image__webglTextureCube=s.createTexture(),Da.textures++);J.activeTexture(s.TEXTURE0+Ub);J.bindTexture(s.TEXTURE_CUBE_MAP,Va.__image__webglTextureCube);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,fa.flipY);for(var Vb=fa instanceof THREE.CompressedTexture,Hb=fa.image[0]instanceof THREE.DataTexture,Na=[],ia=0;6>ia;ia++)Na[ia]=!ka.autoScaleCubemaps||
|
|
|
+Vb||Hb?Hb?fa.image[ia].image:fa.image[ia]:D(fa.image[ia],ac);var Wb=Na[0],Xb=THREE.Math.isPowerOfTwo(Wb.width)&&THREE.Math.isPowerOfTwo(Wb.height),Ga=K(fa.format),Ib=K(fa.type);C(s.TEXTURE_CUBE_MAP,fa,Xb);for(ia=0;6>ia;ia++)if(Vb)for(var Oa,Yb=Na[ia].mipmaps,db=0,bc=Yb.length;db<bc;db++)Oa=Yb[db],fa.format!==THREE.RGBAFormat&&fa.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(Ga)?J.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ia,db,Ga,Oa.width,Oa.height,0,Oa.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
|
|
|
+J.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ia,db,Ga,Oa.width,Oa.height,0,Ga,Ib,Oa.data);else Hb?J.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ia,0,Ga,Na[ia].width,Na[ia].height,0,Ga,Ib,Na[ia].data):J.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ia,0,Ga,Ga,Ib,Na[ia]);fa.generateMipmaps&&Xb&&s.generateMipmap(s.TEXTURE_CUBE_MAP);Va.__version=fa.version;if(fa.onUpdate)fa.onUpdate(fa)}else J.activeTexture(s.TEXTURE0+Ub),J.bindTexture(s.TEXTURE_CUBE_MAP,Va.__image__webglTextureCube)}else if(ra instanceof THREE.WebGLRenderTargetCube){var cc=
|
|
|
+ra;J.activeTexture(s.TEXTURE0+Ma);J.bindTexture(s.TEXTURE_CUBE_MAP,aa.get(cc).__webglTexture)}else ka.setTexture(ra,Ma);break;case "tv":void 0===X._array&&(X._array=[]);V=0;for(na=X.value.length;V<na;V++)X._array[V]=y();s.uniform1iv(Y,X._array);V=0;for(na=X.value.length;V<na;V++)ra=X.value[V],Ma=X._array[V],ra&&ka.setTexture(ra,Ma);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Tb)}}}}s.uniformMatrix4fv(ca.modelViewMatrix,!1,e._modelViewMatrix.elements);ca.normalMatrix&&
|
|
|
+s.uniformMatrix3fv(ca.normalMatrix,!1,e._normalMatrix.elements);void 0!==ca.modelMatrix&&s.uniformMatrix4fv(ca.modelMatrix,!1,e.matrixWorld.elements);return $a}function v(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=
|
|
|
+b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function y(){var a=hb;a>=eb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+eb);hb+=1;return a}function x(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a,b,c){c?(s.texParameteri(a,s.TEXTURE_WRAP_S,
|
|
|
+K(b.wrapS)),s.texParameteri(a,s.TEXTURE_WRAP_T,K(b.wrapT)),s.texParameteri(a,s.TEXTURE_MAG_FILTER,K(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,K(b.minFilter))):(s.texParameteri(a,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(a,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+
|
|
|
+" )"),s.texParameteri(a,s.TEXTURE_MAG_FILTER,O(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,O(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));(c=W.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||aa.get(b).__currentAnisotropy)&&
|
|
|
+(s.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,ka.getMaxAnisotropy())),aa.get(b).__currentAnisotropy=b.anisotropy)}function D(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);
|
|
|
+return d}return a}function z(a,b,c){s.bindFramebuffer(s.FRAMEBUFFER,a);s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,c,aa.get(b).__webglTexture,0)}function A(a,b){s.bindRenderbuffer(s.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT16,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_STENCIL,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,
|
|
|
+s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,a)):s.renderbufferStorage(s.RENDERBUFFER,s.RGBA4,b.width,b.height)}function O(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?s.NEAREST:s.LINEAR}function K(a){var b;if(a===THREE.RepeatWrapping)return s.REPEAT;if(a===THREE.ClampToEdgeWrapping)return s.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return s.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return s.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return s.NEAREST_MIPMAP_NEAREST;
|
|
|
if(a===THREE.NearestMipMapLinearFilter)return s.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return s.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return s.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return s.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return s.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return s.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return s.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return s.UNSIGNED_SHORT_5_6_5;
|
|
|
-if(a===THREE.ByteType)return s.BYTE;if(a===THREE.ShortType)return s.SHORT;if(a===THREE.UnsignedShortType)return s.UNSIGNED_SHORT;if(a===THREE.IntType)return s.INT;if(a===THREE.UnsignedIntType)return s.UNSIGNED_INT;if(a===THREE.FloatType)return s.FLOAT;b=X.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return s.ALPHA;if(a===THREE.RGBFormat)return s.RGB;if(a===THREE.RGBAFormat)return s.RGBA;if(a===THREE.LuminanceFormat)return s.LUMINANCE;
|
|
|
+if(a===THREE.ByteType)return s.BYTE;if(a===THREE.ShortType)return s.SHORT;if(a===THREE.UnsignedShortType)return s.UNSIGNED_SHORT;if(a===THREE.IntType)return s.INT;if(a===THREE.UnsignedIntType)return s.UNSIGNED_INT;if(a===THREE.FloatType)return s.FLOAT;b=W.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return s.ALPHA;if(a===THREE.RGBFormat)return s.RGB;if(a===THREE.RGBAFormat)return s.RGBA;if(a===THREE.LuminanceFormat)return s.LUMINANCE;
|
|
|
if(a===THREE.LuminanceAlphaFormat)return s.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return s.FUNC_ADD;if(a===THREE.SubtractEquation)return s.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return s.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return s.ZERO;if(a===THREE.OneFactor)return s.ONE;if(a===THREE.SrcColorFactor)return s.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return s.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return s.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return s.ONE_MINUS_SRC_ALPHA;
|
|
|
-if(a===THREE.DstAlphaFactor)return s.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return s.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return s.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return s.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return s.SRC_ALPHA_SATURATE;b=X.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
|
-if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=X.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=X.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;
|
|
|
-if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),G=void 0!==a.context?a.context:null,K=M.width,I=M.height,C=1,N=void 0!==a.precision?a.precision:"highp",S=void 0!==a.alpha?a.alpha:!1,U=void 0!==a.depth?a.depth:!0,Q=void 0!==a.stencil?a.stencil:!0,T=void 0!==a.antialias?a.antialias:!1,F=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ra=void 0!==a.preserveDrawingBuffer?
|
|
|
-a.preserveDrawingBuffer:!1,ja=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,ca=new THREE.Color(0),na=0,ba=[],xa=[],Ba=[],qa=[],sa=[],gb=new Float32Array(8),Za=[],Ra=[];this.domElement=M;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var ka=this,wa=[],nb=null,Ia=null,Ya=-1,Da="",Xa=null,ib=
|
|
|
-0,Ja=0,Ca=0,ya=M.width,Ka=M.height,lb=0,mb=0,$a=new THREE.Frustum,La=new THREE.Matrix4,la=new THREE.Vector3,ga=new THREE.Vector3,hb=!0,Ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},Ea={programs:0,geometries:0,textures:0},R={calls:0,vertices:0,faces:0,points:0};
|
|
|
-this.info={render:R,memory:Ea,programs:wa};var s;try{a={alpha:S,depth:U,stencil:Q,antialias:T,premultipliedAlpha:F,preserveDrawingBuffer:ra};s=G||M.getContext("webgl",a)||M.getContext("experimental-webgl",a);if(null===s){if(null!==M.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}M.addEventListener("webglcontextlost",e,!1)}catch(Jb){console.error("THREE.WebGLRenderer: "+Jb)}var X=new THREE.WebGLExtensions(s);X.get("OES_texture_float");
|
|
|
-X.get("OES_texture_float_linear");X.get("OES_texture_half_float");X.get("OES_texture_half_float_linear");X.get("OES_standard_derivatives");X.get("ANGLE_instanced_arrays");X.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);ja&&X.get("EXT_frag_depth");var J=new THREE.WebGLState(s,X,D),$=new THREE.WebGLProperties,ma=new THREE.WebGLObjects(s,$,this.info);c();this.context=s;this.extensions=X;this.state=J;var oa=new THREE.WebGLShadowMap(this,ba,ma);this.shadowMap=oa;var fb=s.getParameter(s.MAX_TEXTURE_IMAGE_UNITS),
|
|
|
-G=s.getParameter(s.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Kb=s.getParameter(s.MAX_TEXTURE_SIZE),ac=s.getParameter(s.MAX_CUBE_MAP_TEXTURE_SIZE),pb=0<G,ob=pb&&X.get("OES_texture_float"),Lb=X.get("ANGLE_instanced_arrays"),G=J.getMaxPrecision(N);G!==N&&(console.warn("THREE.WebGLRenderer:",N,"not supported, using",G,"instead."),N=G);var Mb=new THREE.SpritePlugin(this,Za),Nb=new THREE.LensFlarePlugin(this,Ra);this.getContext=function(){return s};this.getContextAttributes=function(){return s.getContextAttributes()};
|
|
|
-this.forceContextLoss=function(){X.get("WEBGL_lose_context").loseContext()};this.supportsVertexTextures=function(){return pb};this.supportsInstancedArrays=function(){return Lb};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=X.get("EXT_texture_filter_anisotropic");return a=null!==b?s.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return N};this.getPixelRatio=function(){return C};this.setPixelRatio=function(a){void 0!==a&&(C=
|
|
|
-a)};this.getSize=function(){return{width:K,height:I}};this.setSize=function(a,b,c){K=a;I=b;M.width=a*C;M.height=b*C;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ja=a*C;Ca=b*C;ya=c*C;Ka=d*C;s.viewport(Ja,Ca,ya,Ka)};this.setScissor=function(a,b,c,d){s.scissor(a*C,b*C,c*C,d*C)};this.enableScissorTest=function(a){J.setScissorTest(a)};this.getClearColor=function(){return ca};this.setClearColor=function(a,c){ca.set(a);na=void 0!==c?c:
|
|
|
-1;b(ca.r,ca.g,ca.b,na)};this.getClearAlpha=function(){return na};this.setClearAlpha=function(a){na=a;b(ca.r,ca.g,ca.b,na)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=s.COLOR_BUFFER_BIT;if(void 0===b||b)d|=s.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=s.STENCIL_BUFFER_BIT;s.clear(d)};this.clearColor=function(){s.clear(s.COLOR_BUFFER_BIT)};this.clearDepth=function(){s.clear(s.DEPTH_BUFFER_BIT)};this.clearStencil=function(){s.clear(s.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
|
|
|
-this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){M.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){J.initAttributes();var d=$.get(a);a.hasPositions&&!d.position&&(d.position=s.createBuffer());a.hasNormals&&!d.normal&&(d.normal=s.createBuffer());a.hasUvs&&!d.uv&&(d.uv=s.createBuffer());a.hasColors&&!d.color&&(d.color=s.createBuffer());b=b.getAttributes();a.hasPositions&&(s.bindBuffer(s.ARRAY_BUFFER,d.position),s.bufferData(s.ARRAY_BUFFER,a.positionArray,
|
|
|
+if(a===THREE.DstAlphaFactor)return s.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return s.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return s.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return s.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return s.SRC_ALPHA_SATURATE;b=W.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
|
+if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=W.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=W.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;
|
|
|
+if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var B=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.context?a.context:null,I=B.width,L=B.height,E=1,F=void 0!==a.precision?a.precision:"highp",N=void 0!==a.alpha?a.alpha:!1,S=void 0!==a.depth?a.depth:!0,U=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.antialias?a.antialias:!1,T=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,G=void 0!==a.preserveDrawingBuffer?
|
|
|
+a.preserveDrawingBuffer:!1,oa=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,Z=new THREE.Color(0),ea=0,ha=[],pa=[],za=[],Aa=[],Ba=[],fb=new Float32Array(8),Ya=[],Qa=[];this.domElement=B;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var ka=this,ua=[],mb=null,Pa=null,Xa=-1,wa="",Wa=null,hb=0,
|
|
|
+Ha=0,Ia=0,Ca=B.width,va=B.height,kb=0,lb=0,Za=new THREE.Frustum,Ja=new THREE.Matrix4,la=new THREE.Vector3,ga=new THREE.Vector3,gb=!0,Ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},Da={programs:0,geometries:0,textures:0},R={calls:0,vertices:0,faces:0,points:0};
|
|
|
+this.info={render:R,memory:Da,programs:ua};var s;try{a={alpha:N,depth:S,stencil:U,antialias:Q,premultipliedAlpha:T,preserveDrawingBuffer:G};s=P||B.getContext("webgl",a)||B.getContext("experimental-webgl",a);if(null===s){if(null!==B.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}B.addEventListener("webglcontextlost",e,!1)}catch(Jb){console.error("THREE.WebGLRenderer: "+Jb)}var W=new THREE.WebGLExtensions(s);W.get("OES_texture_float");
|
|
|
+W.get("OES_texture_float_linear");W.get("OES_texture_half_float");W.get("OES_texture_half_float_linear");W.get("OES_standard_derivatives");W.get("ANGLE_instanced_arrays");W.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);oa&&W.get("EXT_frag_depth");var J=new THREE.WebGLState(s,W,K),aa=new THREE.WebGLProperties,ta=new THREE.WebGLObjects(s,aa,this.info);c();this.context=s;this.extensions=W;this.state=J;var ma=new THREE.WebGLShadowMap(this,ha,ta);this.shadowMap=ma;var eb=s.getParameter(s.MAX_TEXTURE_IMAGE_UNITS),
|
|
|
+P=s.getParameter(s.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Kb=s.getParameter(s.MAX_TEXTURE_SIZE),ac=s.getParameter(s.MAX_CUBE_MAP_TEXTURE_SIZE),ob=0<P,nb=ob&&W.get("OES_texture_float"),Lb=W.get("ANGLE_instanced_arrays"),P=J.getMaxPrecision(F);P!==F&&(console.warn("THREE.WebGLRenderer:",F,"not supported, using",P,"instead."),F=P);var Mb=new THREE.SpritePlugin(this,Ya),Nb=new THREE.LensFlarePlugin(this,Qa);this.getContext=function(){return s};this.getContextAttributes=function(){return s.getContextAttributes()};
|
|
|
+this.forceContextLoss=function(){W.get("WEBGL_lose_context").loseContext()};this.supportsVertexTextures=function(){return ob};this.supportsInstancedArrays=function(){return Lb};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=W.get("EXT_texture_filter_anisotropic");return a=null!==b?s.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return F};this.getPixelRatio=function(){return E};this.setPixelRatio=function(a){void 0!==a&&(E=
|
|
|
+a)};this.getSize=function(){return{width:I,height:L}};this.setSize=function(a,b,c){I=a;L=b;B.width=a*E;B.height=b*E;!1!==c&&(B.style.width=a+"px",B.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ha=a*E;Ia=b*E;Ca=c*E;va=d*E;s.viewport(Ha,Ia,Ca,va)};this.setScissor=function(a,b,c,d){s.scissor(a*E,b*E,c*E,d*E)};this.enableScissorTest=function(a){J.setScissorTest(a)};this.getClearColor=function(){return Z};this.setClearColor=function(a,c){Z.set(a);ea=void 0!==c?c:1;
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|
|
+b(Z.r,Z.g,Z.b,ea)};this.getClearAlpha=function(){return ea};this.setClearAlpha=function(a){ea=a;b(Z.r,Z.g,Z.b,ea)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=s.COLOR_BUFFER_BIT;if(void 0===b||b)d|=s.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=s.STENCIL_BUFFER_BIT;s.clear(d)};this.clearColor=function(){s.clear(s.COLOR_BUFFER_BIT)};this.clearDepth=function(){s.clear(s.DEPTH_BUFFER_BIT)};this.clearStencil=function(){s.clear(s.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
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|
|
+this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){B.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){J.initAttributes();var d=aa.get(a);a.hasPositions&&!d.position&&(d.position=s.createBuffer());a.hasNormals&&!d.normal&&(d.normal=s.createBuffer());a.hasUvs&&!d.uv&&(d.uv=s.createBuffer());a.hasColors&&!d.color&&(d.color=s.createBuffer());b=b.getAttributes();a.hasPositions&&(s.bindBuffer(s.ARRAY_BUFFER,d.position),s.bufferData(s.ARRAY_BUFFER,a.positionArray,
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|
s.DYNAMIC_DRAW),J.enableAttribute(b.position),s.vertexAttribPointer(b.position,3,s.FLOAT,!1,0,0));if(a.hasNormals){s.bindBuffer(s.ARRAY_BUFFER,d.normal);if(!1===c instanceof THREE.MeshPhongMaterial&&c.shading===THREE.FlatShading){var e,f,g,h,k,l,m,n,p,q,t,r=3*a.count;for(t=0;t<r;t+=9)q=a.normalArray,e=q[t],f=q[t+1],g=q[t+2],h=q[t+3],l=q[t+4],n=q[t+5],k=q[t+6],m=q[t+7],p=q[t+8],e=(e+h+k)/3,f=(f+l+m)/3,g=(g+n+p)/3,q[t]=e,q[t+1]=f,q[t+2]=g,q[t+3]=e,q[t+4]=f,q[t+5]=g,q[t+6]=e,q[t+7]=f,q[t+8]=g}s.bufferData(s.ARRAY_BUFFER,
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|
a.normalArray,s.DYNAMIC_DRAW);J.enableAttribute(b.normal);s.vertexAttribPointer(b.normal,3,s.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(s.bindBuffer(s.ARRAY_BUFFER,d.uv),s.bufferData(s.ARRAY_BUFFER,a.uvArray,s.DYNAMIC_DRAW),J.enableAttribute(b.uv),s.vertexAttribPointer(b.uv,2,s.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(s.bindBuffer(s.ARRAY_BUFFER,d.color),s.bufferData(s.ARRAY_BUFFER,a.colorArray,s.DYNAMIC_DRAW),J.enableAttribute(b.color),s.vertexAttribPointer(b.color,3,s.FLOAT,!1,0,0));J.disableUnusedAttributes();
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|
|
-s.drawArrays(s.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(e);a=w(a,b,c,e,f);b=!1;c=d.id+"_"+a.id+"_"+e.wireframe;c!==Da&&(Da=c,b=!0);var g=f.morphTargetInfluences;if(void 0!==g){b=[];c=0;for(var h=g.length;c<h;c++){var k=g[c];b.push([k,c])}b.sort(n);8<b.length&&(b.length=8);g=d.morphAttributes;c=0;for(h=b.length;c<h;c++)k=b[c],gb[c]=k[0],0!==k[0]?(k=k[1],!0===e.morphTargets&&d.addAttribute("morphTarget"+c,g.position[k]),!0===e.morphNormals&&d.addAttribute("morphNormal"+
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|
|
-c,g.normal[k])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));b=a.getUniforms();null!==b.morphTargetInfluences&&s.uniform1fv(b.morphTargetInfluences,gb);b=!0}if(f instanceof THREE.Mesh)a:{f=s.TRIANGLES;!0===e.wireframe&&(f=s.LINES,J.setLineWidth(e.wireframeLinewidth*C),void 0===d._wireframe&&(d._wireframe=new THREE.WireframeGeometry(d),ma.updateAttribute(d._wireframe.attributes.position)),d=d._wireframe);var m=d.attributes.index;
|
|
|
-if(m)if(g=ma.getAttributeBuffer(m),m.array instanceof Uint32Array&&X.get("OES_element_index_uint")?(c=s.UNSIGNED_INT,h=4):(c=s.UNSIGNED_SHORT,h=2),k=d.drawcalls,0===k.length){b&&(l(e,a,d,0),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,g));if(d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount){var p=X.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}p.drawElementsInstancedANGLE(f,
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|
|
-m.array.length,c,0,d.maxInstancedCount)}else s.drawElements(f,m.array.length,c,0);R.calls++;R.vertices+=m.array.length;R.faces+=m.array.length/3}else{b=!0;for(var m=0,q=k.length;m<q;m++){p=k[m].index;b&&(l(e,a,d,p),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,g));if(d instanceof THREE.InstancedBufferGeometry&&0<k[m].instances){p=X.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
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|
|
-break}p.drawElementsInstancedANGLE(f,k[m].count,c,k[m].start*h,k[m].count,c,k[m].instances)}else s.drawElements(f,k[m].count,c,k[m].start*h);R.calls++;R.vertices+=k[m].count;R.faces+=k[m].count/3}}else if(k=d.drawcalls,0===k.length){b&&l(e,a,d,0);e=d.attributes.position;if(d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount){p=X.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
|
|
|
-break a}e instanceof THREE.InterleavedBufferAttribute?p.drawArraysInstancedANGLE(f,0,e.data.count,d.maxInstancedCount):p.drawArraysInstancedANGLE(f,0,e.count,d.maxInstancedCount)}else e instanceof THREE.InterleavedBufferAttribute?s.drawArrays(f,0,e.data.count):s.drawArrays(f,0,e.count);R.calls++;R.vertices+=e.count;R.faces+=e.array.length/3}else for(b&&l(e,a,d,0),m=0,q=k.length;m<q;m++){if(d instanceof THREE.InstancedBufferGeometry){console.error("THREE.WebGLRenderer.renderMesh: cannot use drawCalls with THREE.InstancedBufferGeometry.");
|
|
|
-break}else s.drawArrays(f,k[m].start,k[m].count);R.calls++;R.vertices+=k[m].count;R.faces+=k[m].count/3}}else if(f instanceof THREE.Line)if(f=f instanceof THREE.LineSegments?s.LINES:s.LINE_STRIP,J.setLineWidth((void 0!==e.linewidth?e.linewidth:1)*C),p=d.attributes.index)if(k=ma.getAttributeBuffer(p),p.array instanceof Uint32Array&&X.get("OES_element_index_uint")?(h=s.UNSIGNED_INT,g=4):(h=s.UNSIGNED_SHORT,g=2),c=d.drawcalls,0===c.length)b&&(l(e,a,d,0),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k)),s.drawElements(f,
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|
|
-p.array.length,h,0),R.calls++,R.vertices+=p.array.length;else for(1<c.length&&(b=!0),p=0,m=c.length;p<m;p++)q=c[p].index,b&&(l(e,a,d,q),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k)),s.drawElements(f,c[p].count,h,c[p].start*g),R.calls++,R.vertices+=c[p].count;else if(b&&l(e,a,d,0),e=d.attributes.position,c=d.drawcalls,0===c.length)s.drawArrays(f,0,e.array.length/3),R.calls++,R.vertices+=e.array.length/3;else for(p=0,m=c.length;p<m;p++)s.drawArrays(f,c[p].index,c[p].count),R.calls++,R.vertices+=c[p].count;
|
|
|
-else if(f instanceof THREE.PointCloud)if(c=b,f=s.POINTS,p=d.attributes.index)if(k=ma.getAttributeBuffer(p),p.array instanceof Uint32Array&&X.get("OES_element_index_uint")?(h=s.UNSIGNED_INT,g=4):(h=s.UNSIGNED_SHORT,g=2),b=d.drawcalls,0===b.length)c&&(l(e,a,d,0),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k)),s.drawElements(f,p.array.length,h,0),R.calls++,R.points+=p.array.length;else for(1<b.length&&(c=!0),p=0,m=b.length;p<m;p++)q=b[p].index,c&&(l(e,a,d,q),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k)),s.drawElements(f,
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|
|
-b[p].count,h,b[p].start*g),R.calls++,R.points+=b[p].count;else if(c&&l(e,a,d,0),e=d.attributes.position,b=d.drawcalls,0===b.length)s.drawArrays(f,0,e.array.length/3),R.calls++,R.points+=e.array.length/3;else for(p=0,m=b.length;p<m;p++)s.drawArrays(f,b[p].index,b[p].count),R.calls++,R.points+=b[p].count};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Da="";Ya=-1;Xa=null;hb=!0;!0===
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|
|
-a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);La.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);$a.setFromMatrix(La);ba.length=0;xa.length=0;Ba.length=0;qa.length=0;sa.length=0;Za.length=0;Ra.length=0;q(a);!0===ka.sortObjects&&(xa.sort(p),Ba.sort(m));oa.render(a,b);R.calls=0;R.vertices=0;R.faces=0;R.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
|
|
|
-a.overrideMaterial?(d=a.overrideMaterial,t(xa,b,ba,e,d),t(Ba,b,ba,e,d),r(qa,b,ba,e,d),r(sa,b,ba,e,d)):(J.setBlending(THREE.NoBlending),t(xa,b,ba,e),r(qa,b,ba,e),t(Ba,b,ba,e),r(sa,b,ba,e));Mb.render(a,b);Nb.render(a,b,lb,mb);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(J.bindTexture(s.TEXTURE_CUBE_MAP,$.get(c).__webglTexture),s.generateMipmap(s.TEXTURE_CUBE_MAP),J.bindTexture(s.TEXTURE_CUBE_MAP,null)):(J.bindTexture(s.TEXTURE_2D,
|
|
|
-$.get(c).__webglTexture),s.generateMipmap(s.TEXTURE_2D),J.bindTexture(s.TEXTURE_2D,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};var Zb={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?J.disable(s.CULL_FACE):(b===THREE.FrontFaceDirectionCW?s.frontFace(s.CW):
|
|
|
-s.frontFace(s.CCW),a===THREE.CullFaceBack?s.cullFace(s.BACK):a===THREE.CullFaceFront?s.cullFace(s.FRONT):s.cullFace(s.FRONT_AND_BACK),J.enable(s.CULL_FACE))};this.setTexture=function(a,b){var c=$.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&
|
|
|
-(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=s.createTexture(),Ea.textures++);J.activeTexture(s.TEXTURE0+b);J.bindTexture(s.TEXTURE_2D,c.__webglTexture);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);s.pixelStorei(s.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=z(a.image,Kb);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),f=D(a.format),h=D(a.type);E(s.TEXTURE_2D,
|
|
|
-a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],J.texImage2D(s.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else J.texImage2D(s.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(f)?J.compressedTexImage2D(s.TEXTURE_2D,l,f,e.width,e.height,0,e.data):
|
|
|
-console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):J.texImage2D(s.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],J.texImage2D(s.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=!1}else J.texImage2D(s.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else J.activeTexture(s.TEXTURE0+b),J.bindTexture(s.TEXTURE_2D,
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|
|
-c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===$.get(a).__webglFramebuffer){var c=$.get(a);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);c.__webglTexture=s.createTexture();Ea.textures++;var d=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),e=D(a.format),g=D(a.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];J.bindTexture(s.TEXTURE_CUBE_MAP,
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|
|
-c.__webglTexture);E(s.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=s.createFramebuffer(),c.__webglRenderbuffer[h]=s.createRenderbuffer(),J.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,g,null),A(c.__webglFramebuffer[h],a,s.TEXTURE_CUBE_MAP_POSITIVE_X+h),P(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=s.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
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|
|
-s.createRenderbuffer(),J.bindTexture(s.TEXTURE_2D,c.__webglTexture),E(s.TEXTURE_2D,a,d),J.texImage2D(s.TEXTURE_2D,0,e,a.width,a.height,0,e,g,null),A(c.__webglFramebuffer,a,s.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):P(c.__webglRenderbuffer,a),a.generateMipmaps&&
|
|
|
-d&&s.generateMipmap(s.TEXTURE_2D);b?J.bindTexture(s.TEXTURE_CUBE_MAP,null):J.bindTexture(s.TEXTURE_2D,null);s.bindRenderbuffer(s.RENDERBUFFER,null);s.bindFramebuffer(s.FRAMEBUFFER,null)}a?(c=$.get(a),b=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ya,a=Ka,d=Ja,e=Ca);b!==Ia&&(s.bindFramebuffer(s.FRAMEBUFFER,b),s.viewport(d,e,c,a),Ia=b);lb=c;mb=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
|
|
|
-else if($.get(a).__webglFramebuffer)if(a.format!==THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");else{var g=!1;$.get(a).__webglFramebuffer!==Ia&&(s.bindFramebuffer(s.FRAMEBUFFER,$.get(a).__webglFramebuffer),g=!0);s.checkFramebufferStatus(s.FRAMEBUFFER)===s.FRAMEBUFFER_COMPLETE?s.readPixels(b,c,d,e,s.RGBA,s.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");
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|
|
-g&&s.bindFramebuffer(s.FRAMEBUFFER,Ia)}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return X.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return X.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
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|
|
-return X.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return X.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return X.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=
|
|
|
-function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return X.get("EXT_blend_minmax")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};
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|
|
-Object.defineProperties(this,{shadowMapEnabled:{get:function(){return oa.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");oa.enabled=a}},shadowMapType:{get:function(){return oa.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");oa.type=a}},shadowMapCullFace:{get:function(){return oa.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");oa.cullFace=
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|
|
-a}},shadowMapDebug:{get:function(){return oa.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");oa.debug=a}}})};
|
|
|
+s.drawArrays(s.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(e);a=w(a,b,c,e,f);b=!1;c=d.id+"_"+a.id+"_"+e.wireframe;c!==wa&&(wa=c,b=!0);var g=f.morphTargetInfluences;if(void 0!==g){b=[];c=0;for(var h=g.length;c<h;c++){var k=g[c];b.push([k,c])}b.sort(n);8<b.length&&(b.length=8);g=d.morphAttributes;c=0;for(h=b.length;c<h;c++)k=b[c],fb[c]=k[0],0!==k[0]?(k=k[1],!0===e.morphTargets&&d.addAttribute("morphTarget"+c,g.position[k]),!0===e.morphNormals&&d.addAttribute("morphNormal"+
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|
|
+c,g.normal[k])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));b=a.getUniforms();null!==b.morphTargetInfluences&&s.uniform1fv(b.morphTargetInfluences,fb);b=!0}if(f instanceof THREE.Mesh)a:{f=s.TRIANGLES;!0===e.wireframe&&(f=s.LINES,J.setLineWidth(e.wireframeLinewidth*E));var m=d.attributes.index;if(m)if(g=ta.getAttributeBuffer(m),m.array instanceof Uint32Array&&W.get("OES_element_index_uint")?(c=s.UNSIGNED_INT,h=4):(c=s.UNSIGNED_SHORT,
|
|
|
+h=2),k=d.drawcalls,0===k.length){b&&(l(e,a,d,0),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,g));if(d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount){var p=W.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}p.drawElementsInstancedANGLE(f,m.array.length,c,0,d.maxInstancedCount)}else s.drawElements(f,m.array.length,c,0);R.calls++;R.vertices+=
|
|
|
+m.array.length;R.faces+=m.array.length/3}else{b=!0;for(var m=0,q=k.length;m<q;m++){p=k[m].index;b&&(l(e,a,d,p),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,g));if(d instanceof THREE.InstancedBufferGeometry&&0<k[m].instances){p=W.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}p.drawElementsInstancedANGLE(f,k[m].count,c,k[m].start*h,k[m].count,c,k[m].instances)}else s.drawElements(f,
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|
+k[m].count,c,k[m].start*h);R.calls++;R.vertices+=k[m].count;R.faces+=k[m].count/3}}else if(k=d.drawcalls,0===k.length){b&&l(e,a,d,0);e=d.attributes.position;if(d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount){p=W.get("ANGLE_instanced_arrays");if(null===p){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}e instanceof THREE.InterleavedBufferAttribute?p.drawArraysInstancedANGLE(f,
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|
+0,e.data.count,d.maxInstancedCount):p.drawArraysInstancedANGLE(f,0,e.count,d.maxInstancedCount)}else e instanceof THREE.InterleavedBufferAttribute?s.drawArrays(f,0,e.data.count):s.drawArrays(f,0,e.count);R.calls++;R.vertices+=e.count;R.faces+=e.array.length/3}else for(b&&l(e,a,d,0),m=0,q=k.length;m<q;m++){if(d instanceof THREE.InstancedBufferGeometry){console.error("THREE.WebGLRenderer.renderMesh: cannot use drawCalls with THREE.InstancedBufferGeometry.");break a}else s.drawArrays(f,k[m].start,k[m].count);
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|
+R.calls++;R.vertices+=k[m].count;R.faces+=k[m].count/3}}else if(f instanceof THREE.Line)if(f=f instanceof THREE.LineSegments?s.LINES:s.LINE_STRIP,J.setLineWidth((void 0!==e.linewidth?e.linewidth:1)*E),p=d.attributes.index)if(k=ta.getAttributeBuffer(p),p.array instanceof Uint32Array&&W.get("OES_element_index_uint")?(h=s.UNSIGNED_INT,g=4):(h=s.UNSIGNED_SHORT,g=2),c=d.drawcalls,0===c.length)b&&(l(e,a,d,0),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k)),s.drawElements(f,p.array.length,h,0),R.calls++,R.vertices+=
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|
+p.array.length;else for(1<c.length&&(b=!0),p=0,m=c.length;p<m;p++)q=c[p].index,b&&(l(e,a,d,q),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k)),s.drawElements(f,c[p].count,h,c[p].start*g),R.calls++,R.vertices+=c[p].count;else if(b&&l(e,a,d,0),e=d.attributes.position,c=d.drawcalls,0===c.length)s.drawArrays(f,0,e.array.length/3),R.calls++,R.vertices+=e.array.length/3;else for(p=0,m=c.length;p<m;p++)s.drawArrays(f,c[p].index,c[p].count),R.calls++,R.vertices+=c[p].count;else if(f instanceof THREE.PointCloud)if(c=
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|
+b,f=s.POINTS,p=d.attributes.index)if(k=ta.getAttributeBuffer(p),p.array instanceof Uint32Array&&W.get("OES_element_index_uint")?(h=s.UNSIGNED_INT,g=4):(h=s.UNSIGNED_SHORT,g=2),b=d.drawcalls,0===b.length)c&&(l(e,a,d,0),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k)),s.drawElements(f,p.array.length,h,0),R.calls++,R.points+=p.array.length;else for(1<b.length&&(c=!0),p=0,m=b.length;p<m;p++)q=b[p].index,c&&(l(e,a,d,q),s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,k)),s.drawElements(f,b[p].count,h,b[p].start*g),R.calls++,
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|
+R.points+=b[p].count;else if(c&&l(e,a,d,0),e=d.attributes.position,b=d.drawcalls,0===b.length)s.drawArrays(f,0,e.array.length/3),R.calls++,R.points+=e.array.length/3;else for(p=0,m=b.length;p<m;p++)s.drawArrays(f,b[p].index,b[p].count),R.calls++,R.points+=b[p].count};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;wa="";Xa=-1;Wa=null;gb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();
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|
+null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Za.setFromMatrix(Ja);ha.length=0;pa.length=0;za.length=0;Aa.length=0;Ba.length=0;Ya.length=0;Qa.length=0;q(a);!0===ka.sortObjects&&(pa.sort(p),za.sort(m));ma.render(a,b);R.calls=0;R.vertices=0;R.faces=0;R.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=
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|
+a.overrideMaterial,t(pa,b,ha,e,d),t(za,b,ha,e,d),r(Aa,b,ha,e,d),r(Ba,b,ha,e,d)):(J.setBlending(THREE.NoBlending),t(pa,b,ha,e),r(Aa,b,ha,e),t(za,b,ha,e),r(Ba,b,ha,e));Mb.render(a,b);Nb.render(a,b,kb,lb);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(J.bindTexture(s.TEXTURE_CUBE_MAP,aa.get(c).__webglTexture),s.generateMipmap(s.TEXTURE_CUBE_MAP),J.bindTexture(s.TEXTURE_CUBE_MAP,null)):(J.bindTexture(s.TEXTURE_2D,aa.get(c).__webglTexture),
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+s.generateMipmap(s.TEXTURE_2D),J.bindTexture(s.TEXTURE_2D,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};var Zb={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?J.disable(s.CULL_FACE):(b===THREE.FrontFaceDirectionCW?s.frontFace(s.CW):s.frontFace(s.CCW),
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+a===THREE.CullFaceBack?s.cullFace(s.BACK):a===THREE.CullFaceFront?s.cullFace(s.FRONT):s.cullFace(s.FRONT_AND_BACK),J.enable(s.CULL_FACE))};this.setTexture=function(a,b){var c=aa.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,
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|
+a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=s.createTexture(),Da.textures++);J.activeTexture(s.TEXTURE0+b);J.bindTexture(s.TEXTURE_2D,c.__webglTexture);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);s.pixelStorei(s.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=D(a.image,Kb);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),f=K(a.format),h=K(a.type);C(s.TEXTURE_2D,a,d);var k=a.mipmaps;
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|
+if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],J.texImage2D(s.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else J.texImage2D(s.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(f)?J.compressedTexImage2D(s.TEXTURE_2D,l,f,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
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|
+J.texImage2D(s.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],J.texImage2D(s.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=!1}else J.texImage2D(s.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else J.activeTexture(s.TEXTURE0+b),J.bindTexture(s.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===
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|
|
+aa.get(a).__webglFramebuffer){var c=aa.get(a);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);c.__webglTexture=s.createTexture();Da.textures++;var d=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),e=K(a.format),g=K(a.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];J.bindTexture(s.TEXTURE_CUBE_MAP,c.__webglTexture);C(s.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=s.createFramebuffer(),
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|
+c.__webglRenderbuffer[h]=s.createRenderbuffer(),J.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,g,null),z(c.__webglFramebuffer[h],a,s.TEXTURE_CUBE_MAP_POSITIVE_X+h),A(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=s.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:s.createRenderbuffer(),J.bindTexture(s.TEXTURE_2D,c.__webglTexture),C(s.TEXTURE_2D,a,d),J.texImage2D(s.TEXTURE_2D,
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|
+0,e,a.width,a.height,0,e,g,null),z(c.__webglFramebuffer,a,s.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):A(c.__webglRenderbuffer,a),a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);b?J.bindTexture(s.TEXTURE_CUBE_MAP,null):J.bindTexture(s.TEXTURE_2D,
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|
+null);s.bindRenderbuffer(s.RENDERBUFFER,null);s.bindFramebuffer(s.FRAMEBUFFER,null)}a?(c=aa.get(a),b=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ca,a=va,d=Ha,e=Ia);b!==Pa&&(s.bindFramebuffer(s.FRAMEBUFFER,b),s.viewport(d,e,c,a),Pa=b);kb=c;lb=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else if(aa.get(a).__webglFramebuffer)if(a.format!==
|
|
|
+THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");else{var g=!1;aa.get(a).__webglFramebuffer!==Pa&&(s.bindFramebuffer(s.FRAMEBUFFER,aa.get(a).__webglFramebuffer),g=!0);s.checkFramebufferStatus(s.FRAMEBUFFER)===s.FRAMEBUFFER_COMPLETE?s.readPixels(b,c,d,e,s.RGBA,s.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");
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|
|
+g&&s.bindFramebuffer(s.FRAMEBUFFER,Pa)}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return W.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return W.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
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|
|
+return W.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return W.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return W.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=
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|
+function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return W.get("EXT_blend_minmax")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};
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|
+Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ma.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ma.enabled=a}},shadowMapType:{get:function(){return ma.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ma.type=a}},shadowMapCullFace:{get:function(){return ma.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ma.cullFace=
|
|
|
+a}},shadowMapDebug:{get:function(){return ma.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ma.debug=a}}})};
|
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,
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|
|
1);this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
|
|
|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose()},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.format=a.format;this.type=a.type;this.depthBuffer=
|
|
@@ -611,36 +612,36 @@ a.matrixWorld),n.push(d))}for(var d=a.children,f=0,g=d.length;f<g;f++)e(d[f],b)}
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vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,skinning:!0}),u=new THREE.ShaderMaterial({uniforms:m,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,morphTargets:!0,skinning:!0});q._shadowPass=!0;t._shadowPass=!0;r._shadowPass=!0;u._shadowPass=!0;var w=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(m,p){if(!1!==w.enabled&&(!1!==w.autoUpdate||!1!==w.needsUpdate)){g.clearColor(1,
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|
1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);w.cullFace===THREE.CullFaceFront?g.cullFace(g.FRONT):g.cullFace(g.BACK);f.setDepthTest(!0);for(var q=0,t=b.length;q<t;q++){var r=b[q];if(r.castShadow){if(!r.shadowMap){var u=THREE.LinearFilter;w.type===THREE.PCFSoftShadowMap&&(u=THREE.NearestFilter);r.shadowMap=new THREE.WebGLRenderTarget(r.shadowMapWidth,r.shadowMapHeight,{minFilter:u,magFilter:u,format:THREE.RGBAFormat});r.shadowMapSize=new THREE.Vector2(r.shadowMapWidth,r.shadowMapHeight);
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|
r.shadowMatrix=new THREE.Matrix4}if(!r.shadowCamera){if(r instanceof THREE.SpotLight)r.shadowCamera=new THREE.PerspectiveCamera(r.shadowCameraFov,r.shadowMapWidth/r.shadowMapHeight,r.shadowCameraNear,r.shadowCameraFar);else if(r instanceof THREE.DirectionalLight)r.shadowCamera=new THREE.OrthographicCamera(r.shadowCameraLeft,r.shadowCameraRight,r.shadowCameraTop,r.shadowCameraBottom,r.shadowCameraNear,r.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",
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|
-r);continue}m.add(r.shadowCamera);!0===m.autoUpdate&&m.updateMatrixWorld()}r.shadowCameraVisible&&!r.cameraHelper&&(r.cameraHelper=new THREE.CameraHelper(r.shadowCamera),m.add(r.cameraHelper));var A=r.shadowMap,P=r.shadowMatrix,u=r.shadowCamera;u.position.setFromMatrixPosition(r.matrixWorld);l.setFromMatrixPosition(r.target.matrixWorld);u.lookAt(l);u.updateMatrixWorld();u.matrixWorldInverse.getInverse(u.matrixWorld);r.cameraHelper&&(r.cameraHelper.visible=r.shadowCameraVisible);r.shadowCameraVisible&&
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-r.cameraHelper.update();P.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);P.multiply(u.projectionMatrix);P.multiply(u.matrixWorldInverse);k.multiplyMatrices(u.projectionMatrix,u.matrixWorldInverse);h.setFromMatrix(k);a.setRenderTarget(A);a.clear();n.length=0;e(m,u);for(var O,D,r=0,A=n.length;r<A;r++)if(P=n[r],P=P.object,O=c.update(P),D=P.material,D instanceof THREE.MeshFaceMaterial)for(var M=D.materials,G=0,K=M.length;G<K;G++)D=M[G],D.visible&&a.renderBufferDirect(u,b,null,O,d(P,D),P);else a.renderBufferDirect(u,
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-b,null,O,d(P,D),P)}}q=a.getClearColor();t=a.getClearAlpha();g.clearColor(q.r,q.g,q.b,t);f.enable(g.BLEND);w.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();w.needsUpdate=!1}}};
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|
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f={},h=null,k=null,l=null,n=null,p=null,m=null,q=null,t=null,r=null,u=null,w=null,v=null,y=null,x=null,B=null,E=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,A={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
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|
+r);continue}m.add(r.shadowCamera);!0===m.autoUpdate&&m.updateMatrixWorld()}r.shadowCameraVisible&&!r.cameraHelper&&(r.cameraHelper=new THREE.CameraHelper(r.shadowCamera),m.add(r.cameraHelper));var A=r.shadowMap,O=r.shadowMatrix,u=r.shadowCamera;u.position.setFromMatrixPosition(r.matrixWorld);l.setFromMatrixPosition(r.target.matrixWorld);u.lookAt(l);u.updateMatrixWorld();u.matrixWorldInverse.getInverse(u.matrixWorld);r.cameraHelper&&(r.cameraHelper.visible=r.shadowCameraVisible);r.shadowCameraVisible&&
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|
+r.cameraHelper.update();O.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);O.multiply(u.projectionMatrix);O.multiply(u.matrixWorldInverse);k.multiplyMatrices(u.projectionMatrix,u.matrixWorldInverse);h.setFromMatrix(k);a.setRenderTarget(A);a.clear();n.length=0;e(m,u);for(var K,B,r=0,A=n.length;r<A;r++)if(O=n[r],O=O.object,K=c.update(O),B=O.material,B instanceof THREE.MeshFaceMaterial)for(var P=B.materials,I=0,L=P.length;I<L;I++)B=P[I],B.visible&&a.renderBufferDirect(u,b,null,K,d(O,B),O);else a.renderBufferDirect(u,
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+b,null,K,d(O,B),O)}}q=a.getClearColor();t=a.getClearAlpha();g.clearColor(q.r,q.g,q.b,t);f.enable(g.BLEND);w.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();w.needsUpdate=!1}}};
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|
+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f={},h=null,k=null,l=null,n=null,p=null,m=null,q=null,t=null,r=null,u=null,w=null,v=null,y=null,x=null,C=null,D=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,A={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
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a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(b){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==f[b]&&(a.enable(b),f[b]=!0)};this.disable=function(b){!1!==f[b]&&(a.disable(b),f[b]=!1)};this.getCompressedTextureFormats=function(){if(null===h&&(h=[],b.get("WEBGL_compressed_texture_pvrtc")||
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b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)h.push(c[d]);return h};this.getMaxPrecision=function(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.HIGH_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.HIGH_FLOAT).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.MEDIUM_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.MEDIUM_FLOAT).precision?
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"mediump":"lowp"};this.setBlending=function(b,d,e,f,g,h,r){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),
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|
a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;r=r||f;if(d!==l||g!==m)a.blendEquationSeparate(c(d),c(g)),l=d,m=g;if(e!==n||f!==p||h!==q||r!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(r)),n=e,p=f,q=h,t=r}else t=q=m=p=n=l=null};this.setDepthFunc=function(b){if(r!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);
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break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);r=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){u!==
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|
-b&&(a.depthMask(b),u=b)};this.setColorWrite=function(b){w!==b&&(a.colorMask(b,b,b,b),w=b)};this.setFlipSided=function(b){v!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),v=b)};this.setLineWidth=function(b){b!==y&&(a.lineWidth(b),y=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||x===c&&B===d||(a.polygonOffset(c,d),x=c,B=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=
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|
-function(b){void 0===b&&(b=a.TEXTURE0+E-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===z&&d.activeTexture();var e=A[z];void 0===e&&(e={type:void 0,texture:void 0},A[z]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=
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|
+b&&(a.depthMask(b),u=b)};this.setColorWrite=function(b){w!==b&&(a.colorMask(b,b,b,b),w=b)};this.setFlipSided=function(b){v!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),v=b)};this.setLineWidth=function(b){b!==y&&(a.lineWidth(b),y=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||x===c&&C===d||(a.polygonOffset(c,d),x=c,C=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=
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+function(b){void 0===b&&(b=a.TEXTURE0+D-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===z&&d.activeTexture();var e=A[z];void 0===e&&(e={type:void 0,texture:void 0},A[z]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=
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0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);f={};v=w=u=k=h=null}};
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-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,t,r,u,w,v,y;this.render=function(x,B,E,z){if(0!==b.length){x=new THREE.Vector3;var A=z/E,P=.5*E,O=.5*z,D=16/z,M=new THREE.Vector2(D*A,D),G=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1);if(void 0===u){var D=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),I=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();r=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,D,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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-r);m.bufferData(m.ELEMENT_ARRAY_BUFFER,I,m.STATIC_DRAW);v=m.createTexture();y=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,y);m.texImage2D(m.TEXTURE_2D,0,
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-m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var D=(w=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,t,r,u,w,v,y;this.render=function(x,C,D,z){if(0!==b.length){x=new THREE.Vector3;var A=z/D,O=.5*D,K=.5*z,B=16/z,P=new THREE.Vector2(B*A,B),I=new THREE.Vector3(1,1,0),L=new THREE.Vector2(1,1);if(void 0===u){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),E=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();r=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,B,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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+r);m.bufferData(m.ELEMENT_ARRAY_BUFFER,E,m.STATIC_DRAW);v=m.createTexture();y=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,y);m.texImage2D(m.TEXTURE_2D,0,
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+m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var B=(w=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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|
-I=m.createProgram(),C=m.createShader(m.FRAGMENT_SHADER),N=m.createShader(m.VERTEX_SHADER),S="precision "+a.getPrecision()+" float;\n";m.shaderSource(C,S+D.fragmentShader);m.shaderSource(N,S+D.vertexShader);m.compileShader(C);m.compileShader(N);m.attachShader(I,C);m.attachShader(I,N);m.linkProgram(I);u=I;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
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-"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,r);q.disable(m.CULL_FACE);m.depthMask(!1);I=0;for(C=
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|
-b.length;I<C;I++)if(D=16/z,M.set(D*A,D),N=b[I],x.set(N.matrixWorld.elements[12],N.matrixWorld.elements[13],N.matrixWorld.elements[14]),x.applyMatrix4(B.matrixWorldInverse),x.applyProjection(B.projectionMatrix),G.copy(x),K.x=G.x*P+P,K.y=G.y*O+O,w||0<K.x&&K.x<E&&0<K.y&&K.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,K.x-8,K.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,M.x,M.y);m.uniform3f(l,
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|
-G.x,G.y,G.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,y);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,K.x-8,K.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);N.positionScreen.copy(G);N.customUpdateCallback?N.customUpdateCallback(N):N.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var S=
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|
-0,U=N.lensFlares.length;S<U;S++){var Q=N.lensFlares[S];.001<Q.opacity&&.001<Q.scale&&(G.x=Q.x,G.y=Q.y,G.z=Q.z,D=Q.size*Q.scale/z,M.x=D*A,M.y=D,m.uniform3f(l,G.x,G.y,G.z),m.uniform2f(h,M.x,M.y),m.uniform1f(k,Q.rotation),m.uniform1f(g,Q.opacity),m.uniform3f(f,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
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|
-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,t,r,u,w,v;function y(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,B=a.state,E,z,A,P,O=new THREE.Vector3,D=new THREE.Quaternion,M=new THREE.Vector3;this.render=function(G,K){if(0!==b.length){if(void 0===A){var I=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),C=new Uint16Array([0,1,2,0,2,3]);E=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,E);x.bufferData(x.ARRAY_BUFFER,I,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
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|
-z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,C,x.STATIC_DRAW);var I=x.createProgram(),C=x.createShader(x.VERTEX_SHADER),N=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(C,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
+E=m.createProgram(),F=m.createShader(m.FRAGMENT_SHADER),N=m.createShader(m.VERTEX_SHADER),S="precision "+a.getPrecision()+" float;\n";m.shaderSource(F,S+B.fragmentShader);m.shaderSource(N,S+B.vertexShader);m.compileShader(F);m.compileShader(N);m.attachShader(E,F);m.attachShader(E,N);m.linkProgram(E);u=E;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
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|
+"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,r);q.disable(m.CULL_FACE);m.depthMask(!1);E=0;for(F=
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|
+b.length;E<F;E++)if(B=16/z,P.set(B*A,B),N=b[E],x.set(N.matrixWorld.elements[12],N.matrixWorld.elements[13],N.matrixWorld.elements[14]),x.applyMatrix4(C.matrixWorldInverse),x.applyProjection(C.projectionMatrix),I.copy(x),L.x=I.x*O+O,L.y=I.y*K+K,w||0<L.x&&L.x<D&&0<L.y&&L.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,L.x-8,L.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,P.x,P.y);m.uniform3f(l,
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+I.x,I.y,I.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,y);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,L.x-8,L.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);N.positionScreen.copy(I);N.customUpdateCallback?N.customUpdateCallback(N):N.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var S=
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+0,U=N.lensFlares.length;S<U;S++){var Q=N.lensFlares[S];.001<Q.opacity&&.001<Q.scale&&(I.x=Q.x,I.y=Q.y,I.z=Q.z,B=Q.size*Q.scale/z,P.x=B*A,P.y=B,m.uniform3f(l,I.x,I.y,I.z),m.uniform2f(h,P.x,P.y),m.uniform1f(k,Q.rotation),m.uniform1f(g,Q.opacity),m.uniform3f(f,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
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+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,t,r,u,w,v;function y(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,C=a.state,D,z,A,O,K=new THREE.Vector3,B=new THREE.Quaternion,P=new THREE.Vector3;this.render=function(I,L){if(0!==b.length){if(void 0===A){var E=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),F=new Uint16Array([0,1,2,0,2,3]);D=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,D);x.bufferData(x.ARRAY_BUFFER,E,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
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+z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,F,x.STATIC_DRAW);var E=x.createProgram(),F=x.createShader(x.VERTEX_SHADER),N=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(F,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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x.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-x.compileShader(C);x.compileShader(N);x.attachShader(I,C);x.attachShader(I,N);x.linkProgram(I);A=I;w=x.getAttribLocation(A,"position");v=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");g=x.getUniformLocation(A,"scale");f=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");k=x.getUniformLocation(A,"opacity");l=x.getUniformLocation(A,"modelViewMatrix");n=x.getUniformLocation(A,"projectionMatrix");p=
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-x.getUniformLocation(A,"fogType");m=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");t=x.getUniformLocation(A,"fogFar");r=x.getUniformLocation(A,"fogColor");u=x.getUniformLocation(A,"alphaTest");I=document.createElement("canvas");I.width=8;I.height=8;C=I.getContext("2d");C.fillStyle="white";C.fillRect(0,0,8,8);P=new THREE.Texture(I);P.needsUpdate=!0}x.useProgram(A);B.initAttributes();B.enableAttribute(w);B.enableAttribute(v);B.disableUnusedAttributes();B.disable(x.CULL_FACE);
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-B.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,E);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(n,!1,K.projectionMatrix.elements);B.activeTexture(x.TEXTURE0);x.uniform1i(h,0);C=I=0;(N=G.fog)?(x.uniform3f(r,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(x.uniform1f(q,N.near),x.uniform1f(t,N.far),x.uniform1i(p,1),C=I=1):N instanceof THREE.FogExp2&&(x.uniform1f(m,N.density),x.uniform1i(p,2),C=I=2)):
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-(x.uniform1i(p,0),C=I=0);for(var N=0,S=b.length;N<S;N++){var U=b[N];U._modelViewMatrix.multiplyMatrices(K.matrixWorldInverse,U.matrixWorld);U.z=-U._modelViewMatrix.elements[14]}b.sort(y);for(var Q=[],N=0,S=b.length;N<S;N++){var U=b[N],T=U.material;x.uniform1f(u,T.alphaTest);x.uniformMatrix4fv(l,!1,U._modelViewMatrix.elements);U.matrixWorld.decompose(O,D,M);Q[0]=M.x;Q[1]=M.y;U=0;G.fog&&T.fog&&(U=C);I!==U&&(x.uniform1i(p,U),I=U);null!==T.map?(x.uniform2f(c,T.map.offset.x,T.map.offset.y),x.uniform2f(d,
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-T.map.repeat.x,T.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,T.opacity);x.uniform3f(f,T.color.r,T.color.g,T.color.b);x.uniform1f(e,T.rotation);x.uniform2fv(g,Q);B.setBlending(T.blending,T.blendEquation,T.blendSrc,T.blendDst);B.setDepthTest(T.depthTest);B.setDepthWrite(T.depthWrite);T.map&&T.map.image&&T.map.image.width?a.setTexture(T.map,0):a.setTexture(P,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}B.enable(x.CULL_FACE);a.resetGLState()}}};
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+x.compileShader(F);x.compileShader(N);x.attachShader(E,F);x.attachShader(E,N);x.linkProgram(E);A=E;w=x.getAttribLocation(A,"position");v=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");g=x.getUniformLocation(A,"scale");f=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");k=x.getUniformLocation(A,"opacity");l=x.getUniformLocation(A,"modelViewMatrix");n=x.getUniformLocation(A,"projectionMatrix");p=
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+x.getUniformLocation(A,"fogType");m=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");t=x.getUniformLocation(A,"fogFar");r=x.getUniformLocation(A,"fogColor");u=x.getUniformLocation(A,"alphaTest");E=document.createElement("canvas");E.width=8;E.height=8;F=E.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);O=new THREE.Texture(E);O.needsUpdate=!0}x.useProgram(A);C.initAttributes();C.enableAttribute(w);C.enableAttribute(v);C.disableUnusedAttributes();C.disable(x.CULL_FACE);
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+C.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,D);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(n,!1,L.projectionMatrix.elements);C.activeTexture(x.TEXTURE0);x.uniform1i(h,0);F=E=0;(N=I.fog)?(x.uniform3f(r,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(x.uniform1f(q,N.near),x.uniform1f(t,N.far),x.uniform1i(p,1),F=E=1):N instanceof THREE.FogExp2&&(x.uniform1f(m,N.density),x.uniform1i(p,2),F=E=2)):
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+(x.uniform1i(p,0),F=E=0);for(var N=0,S=b.length;N<S;N++){var U=b[N];U._modelViewMatrix.multiplyMatrices(L.matrixWorldInverse,U.matrixWorld);U.z=-U._modelViewMatrix.elements[14]}b.sort(y);for(var Q=[],N=0,S=b.length;N<S;N++){var U=b[N],T=U.material;x.uniform1f(u,T.alphaTest);x.uniformMatrix4fv(l,!1,U._modelViewMatrix.elements);U.matrixWorld.decompose(K,B,P);Q[0]=P.x;Q[1]=P.y;U=0;I.fog&&T.fog&&(U=F);E!==U&&(x.uniform1i(p,U),E=U);null!==T.map?(x.uniform2f(c,T.map.offset.x,T.map.offset.y),x.uniform2f(d,
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+T.map.repeat.x,T.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,T.opacity);x.uniform3f(f,T.color.r,T.color.g,T.color.b);x.uniform1f(e,T.rotation);x.uniform2fv(g,Q);C.setBlending(T.blending,T.blendEquation,T.blendSrc,T.blendDst);C.setDepthTest(T.depthTest);C.setDepthWrite(T.depthWrite);T.map&&T.map.image&&T.map.image.width?a.setTexture(T.map,0):a.setTexture(O,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}C.enable(x.CULL_FACE);a.resetGLState()}}};
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THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
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THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.CubeTexture([],b),f=0;b=function(b){e.load(a[b],function(a){g.images[b]=a;f+=1;6===f&&(g.needsUpdate=!0,c&&c(g))},void 0,
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d)};for(var h=0,k=a.length;h<k;++h)b(h);return g},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
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@@ -654,7 +655,7 @@ break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d
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m,t,u,n)}return{offset:w.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var m;a:{var q=m=void 0,t=void 0,r=void 0,
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-u=void 0,w=void 0,v=void 0,y=void 0,x=void 0,q=a[f[k]].x,t=a[f[k]].y,r=a[f[l]].x,u=a[f[l]].y,w=a[f[n]].x,v=a[f[n]].y;if(1E-10>(r-q)*(v-t)-(u-t)*(w-q))m=!1;else{var B=void 0,E=void 0,z=void 0,A=void 0,P=void 0,O=void 0,D=void 0,M=void 0,G=void 0,K=void 0,G=M=D=x=y=void 0,B=w-r,E=v-u,z=q-w,A=t-v,P=r-q,O=u-t;for(m=0;m<e;m++)if(y=a[f[m]].x,x=a[f[m]].y,!(y===q&&x===t||y===r&&x===u||y===w&&x===v)&&(D=y-q,M=x-t,G=y-r,K=x-u,y-=w,x-=v,G=B*K-E*G,D=P*M-O*D,M=z*x-A*y,-1E-10<=G&&-1E-10<=M&&-1E-10<=D)){m=!1;break a}m=
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+u=void 0,w=void 0,v=void 0,y=void 0,x=void 0,q=a[f[k]].x,t=a[f[k]].y,r=a[f[l]].x,u=a[f[l]].y,w=a[f[n]].x,v=a[f[n]].y;if(1E-10>(r-q)*(v-t)-(u-t)*(w-q))m=!1;else{var C=void 0,D=void 0,z=void 0,A=void 0,O=void 0,K=void 0,B=void 0,P=void 0,I=void 0,L=void 0,I=P=B=x=y=void 0,C=w-r,D=v-u,z=q-w,A=t-v,O=r-q,K=u-t;for(m=0;m<e;m++)if(y=a[f[m]].x,x=a[f[m]].y,!(y===q&&x===t||y===r&&x===u||y===w&&x===v)&&(B=y-q,P=x-t,I=y-r,L=x-u,y-=w,x-=v,I=C*L-D*I,B=O*P-K*B,P=z*x-A*y,-1E-10<=I&&-1E-10<=P&&-1E-10<=B)){m=!1;break a}m=
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!0}}if(m){g.push([a[f[k]],a[f[l]],a[f[n]]]);h.push([f[k],f[l],f[n]]);k=l;for(n=l+1;n<e;k++,n++)f[k]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
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THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
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@@ -697,8 +698,8 @@ THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransfor
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THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,A=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>A||A>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<A||A<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==A&&A!==z?[a]:[];if(k===z)return!f||0!==A&&A!==z?[b]:[];if(0===
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A)return[d];if(A===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
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k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,l,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)l=h[g].x+":"+h[g].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
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-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,E,z,A,P=[],O,D,M,G=0;for(n=b.length;G<n;G++)l.push(G);O=0;for(var K=2*
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-l.length;0<l.length;){K--;if(0>K){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=O;p<h.length;p++){E=h[p];n=-1;for(G=0;G<l.length;G++)if(z=l[G],A=E.x+":"+E.y+":"+z,void 0===P[A]){k=b[z];for(D=0;D<k.length;D++)if(z=k[D],c(p,D)&&!f(E,z)&&!g(E,z)){n=D;l.splice(G,1);O=h.slice(0,p+1);z=h.slice(p);D=k.slice(n);M=k.slice(0,n+1);h=O.concat(D).concat(M).concat(z);O=p;break}if(0<=n)break;P[A]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
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+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,D,z,A,O=[],K,B,P,I=0;for(n=b.length;I<n;I++)l.push(I);K=0;for(var L=2*
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+l.length;0<l.length;){L--;if(0>L){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=K;p<h.length;p++){D=h[p];n=-1;for(I=0;I<l.length;I++)if(z=l[I],A=D.x+":"+D.y+":"+z,void 0===O[A]){k=b[z];for(B=0;B<k.length;B++)if(z=k[B],c(p,B)&&!f(D,z)&&!g(D,z)){n=B;l.splice(I,1);K=h.slice(0,p+1);z=h.slice(p);B=k.slice(n);P=k.slice(0,n+1);h=K.concat(B).concat(P).concat(z);K=p;break}if(0<=n)break;O[A]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
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!1);g=0;for(f=p.length;g<f;g++)for(k=p[g],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
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a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
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THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
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@@ -740,8 +741,8 @@ g.interpolate(f,f.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorld
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THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
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THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);var b=this.duration/this.frames;a=Math.floor(this.currentTime/b);var c=this.mesh.morphTargetInfluences;a!==this.currentFrame&&(c[this.lastFrame]=0,c[this.currentFrame]=
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1,c[a]=0,this.lastFrame=this.currentFrame,this.currentFrame=a);b=this.currentTime%b/b;c[a]=b;c[this.lastFrame]=1-b}}};
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-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,r){var u,w=h.widthSegments,v=h.heightSegments,y=e/2,x=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",w=h.depthSegments;var E=w+1,z=v+1,A=e/w,P=f/v,O=new THREE.Vector3;O[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<E;f++){var D=new THREE.Vector3;D[a]=(f*A-y)*c;D[b]=(e*P-x)*d;D[u]=g;h.vertices.push(D)}for(e=
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-0;e<v;e++)for(f=0;f<w;f++)x=f+E*e,a=f+E*(e+1),b=f+1+E*(e+1),c=f+1+E*e,d=new THREE.Vector2(f/w,1-e/v),g=new THREE.Vector2(f/w,1-(e+1)/v),u=new THREE.Vector2((f+1)/w,1-(e+1)/v),y=new THREE.Vector2((f+1)/w,1-e/v),x=new THREE.Face3(x+B,a+B,c+B),x.normal.copy(O),x.vertexNormals.push(O.clone(),O.clone(),O.clone()),x.materialIndex=r,h.faces.push(x),h.faceVertexUvs[0].push([d,g,y]),x=new THREE.Face3(a+B,b+B,c+B),x.normal.copy(O),x.vertexNormals.push(O.clone(),O.clone(),O.clone()),x.materialIndex=r,h.faces.push(x),
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+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,r){var u,w=h.widthSegments,v=h.heightSegments,y=e/2,x=f/2,C=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",w=h.depthSegments;var D=w+1,z=v+1,A=e/w,O=f/v,K=new THREE.Vector3;K[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<D;f++){var B=new THREE.Vector3;B[a]=(f*A-y)*c;B[b]=(e*O-x)*d;B[u]=g;h.vertices.push(B)}for(e=
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+0;e<v;e++)for(f=0;f<w;f++)x=f+D*e,a=f+D*(e+1),b=f+1+D*(e+1),c=f+1+D*e,d=new THREE.Vector2(f/w,1-e/v),g=new THREE.Vector2(f/w,1-(e+1)/v),u=new THREE.Vector2((f+1)/w,1-(e+1)/v),y=new THREE.Vector2((f+1)/w,1-e/v),x=new THREE.Face3(x+C,a+C,c+C),x.normal.copy(K),x.vertexNormals.push(K.clone(),K.clone(),K.clone()),x.materialIndex=r,h.faces.push(x),h.faceVertexUvs[0].push([d,g,y]),x=new THREE.Face3(a+C,b+C,c+C),x.normal.copy(K),x.vertexNormals.push(K.clone(),K.clone(),K.clone()),x.materialIndex=r,h.faces.push(x),
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h.faceVertexUvs[0].push([g.clone(),u,y.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){return new THREE.BoxGeometry(this.parameters.width,this.parameters.height,this.parameters.depth,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
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@@ -752,20 +753,20 @@ THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);thi
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THREE.CircleBufferGeometry.prototype.clone=function(){var a=new THREE.CircleBufferGeometry(this.parameters.radius,this.parameters.segments,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
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THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],r=n/e,u=r*(b-a)+a;for(l=0;l<=d;l++){var w=l/d,v=new THREE.Vector3;v.x=u*Math.sin(w*h+
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f);v.y=-r*c+k;v.z=u*Math.cos(w*h+f);this.vertices.push(v);q.push(this.vertices.length-1);t.push(new THREE.Vector2(w,1-r))}p.push(q);m.push(t)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(f=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(f=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],t=p[n+1][l],r=p[n+1][l+1],u=p[n][l+1],w=f.clone(),v=f.clone(),
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-y=h.clone(),x=h.clone(),B=m[n][l].clone(),E=m[n+1][l].clone(),z=m[n+1][l+1].clone(),A=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,t,u,[w,v,x]));this.faceVertexUvs[0].push([B,E,A]);this.faces.push(new THREE.Face3(t,r,u,[v.clone(),y,x.clone()]));this.faceVertexUvs[0].push([E.clone(),z,A.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],r=this.vertices.length-1,w=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,
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-1,0),B=m[0][l].clone(),E=m[0][l+1].clone(),z=new THREE.Vector2(E.x,0),this.faces.push(new THREE.Face3(q,t,r,[w,v,y])),this.faceVertexUvs[0].push([B,E,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],r=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),B=m[e][l+1].clone(),E=m[e][l].clone(),z=new THREE.Vector2(E.x,1),this.faces.push(new THREE.Face3(q,t,r,[w,v,y])),this.faceVertexUvs[0].push([B,
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-E,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){return new THREE.CylinderGeometry(this.parameters.radiusTop,this.parameters.radiusBottom,this.parameters.height,this.parameters.radialSegments,this.parameters.heightSegments,this.parameters.openEnded,this.parameters.thetaStart,this.parameters.thetaLength)};
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+y=h.clone(),x=h.clone(),C=m[n][l].clone(),D=m[n+1][l].clone(),z=m[n+1][l+1].clone(),A=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,t,u,[w,v,x]));this.faceVertexUvs[0].push([C,D,A]);this.faces.push(new THREE.Face3(t,r,u,[v.clone(),y,x.clone()]));this.faceVertexUvs[0].push([D.clone(),z,A.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],r=this.vertices.length-1,w=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,
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+1,0),C=m[0][l].clone(),D=m[0][l+1].clone(),z=new THREE.Vector2(D.x,0),this.faces.push(new THREE.Face3(q,t,r,[w,v,y])),this.faceVertexUvs[0].push([C,D,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],r=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),C=m[e][l+1].clone(),D=m[e][l].clone(),z=new THREE.Vector2(D.x,1),this.faces.push(new THREE.Face3(q,t,r,[w,v,y])),this.faceVertexUvs[0].push([C,
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+D,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){return new THREE.CylinderGeometry(this.parameters.radiusTop,this.parameters.radiusBottom,this.parameters.height,this.parameters.radialSegments,this.parameters.heightSegments,this.parameters.openEnded,this.parameters.thetaStart,this.parameters.thetaLength)};
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THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){d[0]=p[f[m]];d[1]=p[f[(m+1)%3]];d.sort(g);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l,
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face2:void 0}:e[q].face2=l}d=[];for(q in e)if(g=e[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=c)f=k[g.vert1],d.push(f.x),d.push(f.y),d.push(f.z),f=k[g.vert2],d.push(f.x),d.push(f.y),d.push(f.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
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-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=U*e,h=U*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+O,g=g+O,l=l+O,h=h+O;P.faces.push(new THREE.Face3(k,g,h));P.faces.push(new THREE.Face3(g,l,h));k=w.generateSideWallUV(P,k,g,l,h);P.faceVertexUvs[0].push([k[0],k[1],k[3]]);P.faceVertexUvs[0].push([k[1],
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-k[2],k[3]])}}}function g(a,b,c){P.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=O;b+=O;c+=O;P.faces.push(new THREE.Face3(a,b,c));a=w.generateTopUV(P,a,b,c);P.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,
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-r,u=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,y,x,B;t&&(r=t.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),y=new THREE.Vector3,x=new THREE.Vector3,B=new THREE.Vector3);p||(l=k=n=0);var E,z,A,P=this,O=this.vertices.length,t=a.extractPoints(m),m=t.shape,D=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();z=0;for(A=D.length;z<A;z++)E=D[z],THREE.Shape.Utils.isClockWise(E)&&(D[z]=E.reverse());t=
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-!1}var M=THREE.Shape.Utils.triangulateShape(m,D),G=m;z=0;for(A=D.length;z<A;z++)E=D[z],m=m.concat(E);var K,I,C,N,S,U=m.length,Q,T=M.length,t=[],F=0;C=G.length;K=C-1;for(I=F+1;F<C;F++,K++,I++)K===C&&(K=0),I===C&&(I=0),t[F]=d(G[F],G[K],G[I]);var ra=[],ja,ca=t.concat();z=0;for(A=D.length;z<A;z++){E=D[z];ja=[];F=0;C=E.length;K=C-1;for(I=F+1;F<C;F++,K++,I++)K===C&&(K=0),I===C&&(I=0),ja[F]=d(E[F],E[K],E[I]);ra.push(ja);ca=ca.concat(ja)}for(K=0;K<n;K++){C=K/n;N=k*(1-C);I=l*Math.sin(C*Math.PI/2);F=0;for(C=
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-G.length;F<C;F++)S=c(G[F],t[F],I),g(S.x,S.y,-N);z=0;for(A=D.length;z<A;z++)for(E=D[z],ja=ra[z],F=0,C=E.length;F<C;F++)S=c(E[F],ja[F],I),g(S.x,S.y,-N)}I=l;for(F=0;F<U;F++)S=p?c(m[F],ca[F],I):m[F],u?(x.copy(v.normals[0]).multiplyScalar(S.x),y.copy(v.binormals[0]).multiplyScalar(S.y),B.copy(r[0]).add(x).add(y),g(B.x,B.y,B.z)):g(S.x,S.y,0);for(C=1;C<=q;C++)for(F=0;F<U;F++)S=p?c(m[F],ca[F],I):m[F],u?(x.copy(v.normals[C]).multiplyScalar(S.x),y.copy(v.binormals[C]).multiplyScalar(S.y),B.copy(r[C]).add(x).add(y),
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-g(B.x,B.y,B.z)):g(S.x,S.y,h/q*C);for(K=n-1;0<=K;K--){C=K/n;N=k*(1-C);I=l*Math.sin(C*Math.PI/2);F=0;for(C=G.length;F<C;F++)S=c(G[F],t[F],I),g(S.x,S.y,h+N);z=0;for(A=D.length;z<A;z++)for(E=D[z],ja=ra[z],F=0,C=E.length;F<C;F++)S=c(E[F],ja[F],I),u?g(S.x,S.y+r[q-1].y,r[q-1].x+N):g(S.x,S.y,h+N)}(function(){if(p){var a;a=0*U;for(F=0;F<T;F++)Q=M[F],f(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=U;for(F=0;F<T;F++)Q=M[F],f(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(F=0;F<T;F++)Q=M[F],f(Q[2],Q[1],Q[0]);for(F=0;F<T;F++)Q=M[F],f(Q[0]+
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-U*q,Q[1]+U*q,Q[2]+U*q)}})();(function(){var a=0;e(G,a);a+=G.length;z=0;for(A=D.length;z<A;z++)E=D[z],e(E,a),a+=E.length})()};
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+!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(G=a.length;0<=--G;){c=G;d=G-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=U*e,h=U*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+K,g=g+K,l=l+K,h=h+K;O.faces.push(new THREE.Face3(k,g,h));O.faces.push(new THREE.Face3(g,l,h));k=w.generateSideWallUV(O,k,g,l,h);O.faceVertexUvs[0].push([k[0],k[1],k[3]]);O.faceVertexUvs[0].push([k[1],
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+k[2],k[3]])}}}function g(a,b,c){O.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=K;b+=K;c+=K;O.faces.push(new THREE.Face3(a,b,c));a=w.generateTopUV(O,a,b,c);O.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,
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+r,u=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,y,x,C;t&&(r=t.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),y=new THREE.Vector3,x=new THREE.Vector3,C=new THREE.Vector3);p||(l=k=n=0);var D,z,A,O=this,K=this.vertices.length,t=a.extractPoints(m),m=t.shape,B=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();z=0;for(A=B.length;z<A;z++)D=B[z],THREE.Shape.Utils.isClockWise(D)&&(B[z]=D.reverse());t=
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+!1}var P=THREE.Shape.Utils.triangulateShape(m,B),I=m;z=0;for(A=B.length;z<A;z++)D=B[z],m=m.concat(D);var L,E,F,N,S,U=m.length,Q,T=P.length,t=[],G=0;F=I.length;L=F-1;for(E=G+1;G<F;G++,L++,E++)L===F&&(L=0),E===F&&(E=0),t[G]=d(I[G],I[L],I[E]);var oa=[],Z,ea=t.concat();z=0;for(A=B.length;z<A;z++){D=B[z];Z=[];G=0;F=D.length;L=F-1;for(E=G+1;G<F;G++,L++,E++)L===F&&(L=0),E===F&&(E=0),Z[G]=d(D[G],D[L],D[E]);oa.push(Z);ea=ea.concat(Z)}for(L=0;L<n;L++){F=L/n;N=k*(1-F);E=l*Math.sin(F*Math.PI/2);G=0;for(F=I.length;G<
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+F;G++)S=c(I[G],t[G],E),g(S.x,S.y,-N);z=0;for(A=B.length;z<A;z++)for(D=B[z],Z=oa[z],G=0,F=D.length;G<F;G++)S=c(D[G],Z[G],E),g(S.x,S.y,-N)}E=l;for(G=0;G<U;G++)S=p?c(m[G],ea[G],E):m[G],u?(x.copy(v.normals[0]).multiplyScalar(S.x),y.copy(v.binormals[0]).multiplyScalar(S.y),C.copy(r[0]).add(x).add(y),g(C.x,C.y,C.z)):g(S.x,S.y,0);for(F=1;F<=q;F++)for(G=0;G<U;G++)S=p?c(m[G],ea[G],E):m[G],u?(x.copy(v.normals[F]).multiplyScalar(S.x),y.copy(v.binormals[F]).multiplyScalar(S.y),C.copy(r[F]).add(x).add(y),g(C.x,
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+C.y,C.z)):g(S.x,S.y,h/q*F);for(L=n-1;0<=L;L--){F=L/n;N=k*(1-F);E=l*Math.sin(F*Math.PI/2);G=0;for(F=I.length;G<F;G++)S=c(I[G],t[G],E),g(S.x,S.y,h+N);z=0;for(A=B.length;z<A;z++)for(D=B[z],Z=oa[z],G=0,F=D.length;G<F;G++)S=c(D[G],Z[G],E),u?g(S.x,S.y+r[q-1].y,r[q-1].x+N):g(S.x,S.y,h+N)}(function(){if(p){var a;a=0*U;for(G=0;G<T;G++)Q=P[G],f(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=U;for(G=0;G<T;G++)Q=P[G],f(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(G=0;G<T;G++)Q=P[G],f(Q[2],Q[1],Q[0]);for(G=0;G<T;G++)Q=P[G],f(Q[0]+U*q,Q[1]+
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+U*q,Q[2]+U*q)}})();(function(){var a=0;e(I,a);a+=I.length;z=0;for(A=B.length;z<A;z++)D=B[z],e(D,a),a+=D.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,g=l.length;e<g;e++)f=l[e],THREE.Shape.Utils.isClockWise(f)&&(l[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(g=l.length;e<g;e++)f=l[e],
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@@ -785,7 +786,7 @@ THREE.SphereGeometry=function(a,b,c,d,e,g,f){console.log("THREE.SphereGeometry:
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r=n[k][h+1].clone(),u=n[k][h].clone(),w=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(r.x=(r.x+u.x)/2,this.faces.push(new THREE.Face3(d,g,f,[p,q,t])),this.faceVertexUvs[0].push([r,w,v])):Math.abs(this.vertices[g].y)===a?(w.x=(w.x+v.x)/2,this.faces.push(new THREE.Face3(d,e,g,[p,m,q])),this.faceVertexUvs[0].push([r,u,w])):(this.faces.push(new THREE.Face3(d,e,f,[p,m,t])),this.faceVertexUvs[0].push([r,u,v]),this.faces.push(new THREE.Face3(e,g,f,[m.clone(),q,t.clone()])),this.faceVertexUvs[0].push([u.clone(),
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w,v.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.SphereGeometry.prototype.clone=function(){return new THREE.SphereGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength)};
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THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
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-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var r=[],u=t/c,w=0;w<=b;w++){var v=w/b,y=-a*Math.cos(d+v*e)*Math.sin(g+u*f),x=a*Math.cos(g+u*f),B=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(y,x,B).normalize();l.setXYZ(p,y,x,B);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);r.push(p);p++}m.push(r)}d=[];for(t=0;t<c;t++)for(w=0;w<b;w++)e=m[t][w+1],f=m[t][w],p=m[t+1][w],q=m[t+1][w+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.addAttribute("index",
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+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var r=[],u=t/c,w=0;w<=b;w++){var v=w/b,y=-a*Math.cos(d+v*e)*Math.sin(g+u*f),x=a*Math.cos(g+u*f),C=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(y,x,C).normalize();l.setXYZ(p,y,x,C);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);r.push(p);p++}m.push(r)}d=[];for(t=0;t<c;t++)for(w=0;w<b;w++)e=m[t][w+1],f=m[t][w],p=m[t+1][w],q=m[t+1][w+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.addAttribute("index",
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new THREE.BufferAttribute(new Uint16Array(d),1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.SphereBufferGeometry.prototype.clone=function(){var a=new THREE.SphereBufferGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
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THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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