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@@ -1,20 +1,24 @@
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export default /* glsl */`
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#include <common>
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#include <fog_pars_vertex>
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+#include <morphtarget_pars_vertex>
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+#include <skinning_pars_vertex>
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#include <shadowmap_pars_vertex>
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void main() {
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- #include <begin_vertex>
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- #include <project_vertex>
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- #include <worldpos_vertex>
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-
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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#include <skinnormal_vertex>
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#include <defaultnormal_vertex>
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+ #include <begin_vertex>
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+ #include <morphtarget_vertex>
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+ #include <skinning_vertex>
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+ #include <project_vertex>
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+
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+ #include <worldpos_vertex>
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#include <shadowmap_vertex>
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#include <fog_vertex>
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